@spiffcommerce/preview 3.6.2-rc.3 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (489) hide show
  1. package/dist/lib/assetCache.esm.js +21 -0
  2. package/dist/lib/configuration.esm.js +98 -0
  3. package/dist/lib/core.esm.js +417 -0
  4. package/dist/lib/dynamicTexture.esm.js +51 -0
  5. package/dist/lib/glbLoaderExtensions.esm.js +137 -0
  6. package/dist/lib/glowLayerManager.esm.js +19 -0
  7. package/dist/lib/guid.esm.js +7 -0
  8. package/dist/lib/material.esm.js +50 -0
  9. package/dist/lib/modelContainer.esm.js +351 -0
  10. package/dist/lib/productAnimations.esm.js +123 -0
  11. package/dist/lib/productCamera.esm.js +113 -0
  12. package/dist/lib/renderConstants.esm.js +103 -0
  13. package/dist/lib/renderingPipeline.esm.js +99 -0
  14. package/dist/lib/types.esm.js +5 -0
  15. package/dist/lib/variants.esm.js +112 -0
  16. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  17. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  18. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  19. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  20. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  21. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  22. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  23. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  24. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  25. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  26. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  27. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  28. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  29. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  30. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  31. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  32. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  33. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  34. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  35. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  36. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  37. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  38. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  40. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  41. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  48. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  49. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  50. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  51. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  52. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  53. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  54. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  55. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  56. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  57. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  58. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  59. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  60. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  61. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  62. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  63. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  64. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  90. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  91. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  92. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  95. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  96. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  97. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  98. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  99. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  100. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  101. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  102. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  103. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  104. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  105. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  106. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  107. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  108. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  109. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  110. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  111. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  112. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  113. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  114. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  115. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  116. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  117. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  118. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  119. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  120. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  158. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  159. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  160. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  161. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  162. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  163. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  164. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  165. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  166. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  167. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  168. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  169. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  170. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  171. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  172. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  173. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  174. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  175. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  176. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  177. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  178. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  179. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  180. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  181. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  182. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  183. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  184. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  185. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  186. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  187. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  188. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  189. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
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  196. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
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  198. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
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  218. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
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  450. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  486. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  487. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  488. package/package.json +6 -4
  489. /package/dist/{src/index.esm.js → index.esm.js} +0 -0
@@ -0,0 +1,6 @@
1
+ const o = 0.45454545454545453, a = 2.2, c = 1e-3;
2
+ export {
3
+ c as Epsilon,
4
+ o as ToGammaSpace,
5
+ a as ToLinearSpace
6
+ };
@@ -0,0 +1,91 @@
1
+ import { Plane as n } from "./math.plane.esm.js";
2
+ class i {
3
+ /**
4
+ * Gets the planes representing the frustum
5
+ * @param transform matrix to be applied to the returned planes
6
+ * @returns a new array of 6 Frustum planes computed by the given transformation matrix.
7
+ */
8
+ static GetPlanes(a) {
9
+ const e = [];
10
+ for (let o = 0; o < 6; o++)
11
+ e.push(new n(0, 0, 0, 0));
12
+ return i.GetPlanesToRef(a, e), e;
13
+ }
14
+ /**
15
+ * Gets the near frustum plane transformed by the transform matrix
16
+ * @param transform transformation matrix to be applied to the resulting frustum plane
17
+ * @param frustumPlane the resulting frustum plane
18
+ */
19
+ static GetNearPlaneToRef(a, e) {
20
+ const o = a.m;
21
+ e.normal.x = o[3] + o[2], e.normal.y = o[7] + o[6], e.normal.z = o[11] + o[10], e.d = o[15] + o[14], e.normalize();
22
+ }
23
+ /**
24
+ * Gets the far frustum plane transformed by the transform matrix
25
+ * @param transform transformation matrix to be applied to the resulting frustum plane
26
+ * @param frustumPlane the resulting frustum plane
27
+ */
28
+ static GetFarPlaneToRef(a, e) {
29
+ const o = a.m;
30
+ e.normal.x = o[3] - o[2], e.normal.y = o[7] - o[6], e.normal.z = o[11] - o[10], e.d = o[15] - o[14], e.normalize();
31
+ }
32
+ /**
33
+ * Gets the left frustum plane transformed by the transform matrix
34
+ * @param transform transformation matrix to be applied to the resulting frustum plane
35
+ * @param frustumPlane the resulting frustum plane
36
+ */
37
+ static GetLeftPlaneToRef(a, e) {
38
+ const o = a.m;
39
+ e.normal.x = o[3] + o[0], e.normal.y = o[7] + o[4], e.normal.z = o[11] + o[8], e.d = o[15] + o[12], e.normalize();
40
+ }
41
+ /**
42
+ * Gets the right frustum plane transformed by the transform matrix
43
+ * @param transform transformation matrix to be applied to the resulting frustum plane
44
+ * @param frustumPlane the resulting frustum plane
45
+ */
46
+ static GetRightPlaneToRef(a, e) {
47
+ const o = a.m;
48
+ e.normal.x = o[3] - o[0], e.normal.y = o[7] - o[4], e.normal.z = o[11] - o[8], e.d = o[15] - o[12], e.normalize();
49
+ }
50
+ /**
51
+ * Gets the top frustum plane transformed by the transform matrix
52
+ * @param transform transformation matrix to be applied to the resulting frustum plane
53
+ * @param frustumPlane the resulting frustum plane
54
+ */
55
+ static GetTopPlaneToRef(a, e) {
56
+ const o = a.m;
57
+ e.normal.x = o[3] - o[1], e.normal.y = o[7] - o[5], e.normal.z = o[11] - o[9], e.d = o[15] - o[13], e.normalize();
58
+ }
59
+ /**
60
+ * Gets the bottom frustum plane transformed by the transform matrix
61
+ * @param transform transformation matrix to be applied to the resulting frustum plane
62
+ * @param frustumPlane the resulting frustum plane
63
+ */
64
+ static GetBottomPlaneToRef(a, e) {
65
+ const o = a.m;
66
+ e.normal.x = o[3] + o[1], e.normal.y = o[7] + o[5], e.normal.z = o[11] + o[9], e.d = o[15] + o[13], e.normalize();
67
+ }
68
+ /**
69
+ * Sets the given array "frustumPlanes" with the 6 Frustum planes computed by the given transformation matrix.
70
+ * @param transform transformation matrix to be applied to the resulting frustum planes
71
+ * @param frustumPlanes the resulting frustum planes
72
+ */
73
+ static GetPlanesToRef(a, e) {
74
+ i.GetNearPlaneToRef(a, e[0]), i.GetFarPlaneToRef(a, e[1]), i.GetLeftPlaneToRef(a, e[2]), i.GetRightPlaneToRef(a, e[3]), i.GetTopPlaneToRef(a, e[4]), i.GetBottomPlaneToRef(a, e[5]);
75
+ }
76
+ /**
77
+ * Tests if a point is located between the frustum planes.
78
+ * @param point defines the point to test
79
+ * @param frustumPlanes defines the frustum planes to test
80
+ * @returns true if the point is located between the frustum planes
81
+ */
82
+ static IsPointInFrustum(a, e) {
83
+ for (let o = 0; o < 6; o++)
84
+ if (e[o].dotCoordinate(a) < 0)
85
+ return !1;
86
+ return !0;
87
+ }
88
+ }
89
+ export {
90
+ i as Frustum
91
+ };
@@ -0,0 +1,43 @@
1
+ import { __decorate as f } from "../tslib.es6.esm.js";
2
+ import { Vector3 as l } from "./math.vector.esm.js";
3
+ import { nativeOverride as a } from "../Misc/decorators.esm.js";
4
+ class d {
5
+ static extractMinAndMaxIndexed(x, t, r, e, m, n) {
6
+ for (let M = r; M < r + e; M++) {
7
+ const c = t[M] * 3, u = x[c], y = x[c + 1], o = x[c + 2];
8
+ m.minimizeInPlaceFromFloats(u, y, o), n.maximizeInPlaceFromFloats(u, y, o);
9
+ }
10
+ }
11
+ static extractMinAndMax(x, t, r, e, m, n) {
12
+ for (let M = t, c = t * e; M < t + r; M++, c += e) {
13
+ const u = x[c], y = x[c + 1], o = x[c + 2];
14
+ m.minimizeInPlaceFromFloats(u, y, o), n.maximizeInPlaceFromFloats(u, y, o);
15
+ }
16
+ }
17
+ }
18
+ f([
19
+ a.filter((...[A, x]) => !Array.isArray(A) && !Array.isArray(x))
20
+ // eslint-disable-next-line @typescript-eslint/naming-convention
21
+ ], d, "extractMinAndMaxIndexed", null);
22
+ f([
23
+ a.filter((...[A]) => !Array.isArray(A))
24
+ // eslint-disable-next-line @typescript-eslint/naming-convention
25
+ ], d, "extractMinAndMax", null);
26
+ function V(A, x, t, r, e = null) {
27
+ const m = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), n = new l(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
28
+ return d.extractMinAndMaxIndexed(A, x, t, r, m, n), e && (m.x -= m.x * e.x + e.y, m.y -= m.y * e.x + e.y, m.z -= m.z * e.x + e.y, n.x += n.x * e.x + e.y, n.y += n.y * e.x + e.y, n.z += n.z * e.x + e.y), {
29
+ minimum: m,
30
+ maximum: n
31
+ };
32
+ }
33
+ function E(A, x, t, r = null, e) {
34
+ const m = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), n = new l(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
35
+ return e || (e = 3), d.extractMinAndMax(A, x, t, e, m, n), r && (m.x -= m.x * r.x + r.y, m.y -= m.y * r.x + r.y, m.z -= m.z * r.x + r.y, n.x += n.x * r.x + r.y, n.y += n.y * r.x + r.y, n.z += n.z * r.x + r.y), {
36
+ minimum: m,
37
+ maximum: n
38
+ };
39
+ }
40
+ export {
41
+ E as extractMinAndMax,
42
+ V as extractMinAndMaxIndexed
43
+ };
@@ -0,0 +1,9 @@
1
+ import "./math.scalar.esm.js";
2
+ import "./math.vector.esm.js";
3
+ var W;
4
+ (function(C) {
5
+ C[C.CW = 0] = "CW", C[C.CCW = 1] = "CCW";
6
+ })(W || (W = {}));
7
+ export {
8
+ W as Orientation
9
+ };
@@ -0,0 +1,145 @@
1
+ import { Matrix as u, Vector3 as y } from "./math.vector.esm.js";
2
+ class o {
3
+ /**
4
+ * Creates a Plane object according to the given floats a, b, c, d and the plane equation : ax + by + cz + d = 0
5
+ * @param a a component of the plane
6
+ * @param b b component of the plane
7
+ * @param c c component of the plane
8
+ * @param d d component of the plane
9
+ */
10
+ constructor(t, r, s, n) {
11
+ this.normal = new y(t, r, s), this.d = n;
12
+ }
13
+ /**
14
+ * @returns the plane coordinates as a new array of 4 elements [a, b, c, d].
15
+ */
16
+ asArray() {
17
+ return [this.normal.x, this.normal.y, this.normal.z, this.d];
18
+ }
19
+ // Methods
20
+ /**
21
+ * @returns a new plane copied from the current Plane.
22
+ */
23
+ clone() {
24
+ return new o(this.normal.x, this.normal.y, this.normal.z, this.d);
25
+ }
26
+ /**
27
+ * @returns the string "Plane".
28
+ */
29
+ getClassName() {
30
+ return "Plane";
31
+ }
32
+ /**
33
+ * @returns the Plane hash code.
34
+ */
35
+ getHashCode() {
36
+ let t = this.normal.getHashCode();
37
+ return t = t * 397 ^ (this.d | 0), t;
38
+ }
39
+ /**
40
+ * Normalize the current Plane in place.
41
+ * @returns the updated Plane.
42
+ */
43
+ normalize() {
44
+ const t = Math.sqrt(this.normal.x * this.normal.x + this.normal.y * this.normal.y + this.normal.z * this.normal.z);
45
+ let r = 0;
46
+ return t !== 0 && (r = 1 / t), this.normal.x *= r, this.normal.y *= r, this.normal.z *= r, this.d *= r, this;
47
+ }
48
+ /**
49
+ * Applies a transformation the plane and returns the result
50
+ * @param transformation the transformation matrix to be applied to the plane
51
+ * @returns a new Plane as the result of the transformation of the current Plane by the given matrix.
52
+ */
53
+ transform(t) {
54
+ const r = o._TmpMatrix;
55
+ t.invertToRef(r);
56
+ const s = r.m, n = this.normal.x, i = this.normal.y, h = this.normal.z, a = this.d, l = n * s[0] + i * s[1] + h * s[2] + a * s[3], x = n * s[4] + i * s[5] + h * s[6] + a * s[7], m = n * s[8] + i * s[9] + h * s[10] + a * s[11], e = n * s[12] + i * s[13] + h * s[14] + a * s[15];
57
+ return new o(l, x, m, e);
58
+ }
59
+ /**
60
+ * Compute the dot product between the point and the plane normal
61
+ * @param point point to calculate the dot product with
62
+ * @returns the dot product (float) of the point coordinates and the plane normal.
63
+ */
64
+ dotCoordinate(t) {
65
+ return this.normal.x * t.x + this.normal.y * t.y + this.normal.z * t.z + this.d;
66
+ }
67
+ /**
68
+ * Updates the current Plane from the plane defined by the three given points.
69
+ * @param point1 one of the points used to construct the plane
70
+ * @param point2 one of the points used to construct the plane
71
+ * @param point3 one of the points used to construct the plane
72
+ * @returns the updated Plane.
73
+ */
74
+ copyFromPoints(t, r, s) {
75
+ const n = r.x - t.x, i = r.y - t.y, h = r.z - t.z, a = s.x - t.x, l = s.y - t.y, x = s.z - t.z, m = i * x - h * l, e = h * a - n * x, z = n * l - i * a, d = Math.sqrt(m * m + e * e + z * z);
76
+ let c;
77
+ return d !== 0 ? c = 1 / d : c = 0, this.normal.x = m * c, this.normal.y = e * c, this.normal.z = z * c, this.d = -(this.normal.x * t.x + this.normal.y * t.y + this.normal.z * t.z), this;
78
+ }
79
+ /**
80
+ * Checks if the plane is facing a given direction (meaning if the plane's normal is pointing in the opposite direction of the given vector).
81
+ * Note that for this function to work as expected you should make sure that:
82
+ * - direction and the plane normal are normalized
83
+ * - epsilon is a number just bigger than -1, something like -0.99 for eg
84
+ * @param direction the direction to check if the plane is facing
85
+ * @param epsilon value the dot product is compared against (returns true if dot <= epsilon)
86
+ * @returns True if the plane is facing the given direction
87
+ */
88
+ isFrontFacingTo(t, r) {
89
+ return y.Dot(this.normal, t) <= r;
90
+ }
91
+ /**
92
+ * Calculates the distance to a point
93
+ * @param point point to calculate distance to
94
+ * @returns the signed distance (float) from the given point to the Plane.
95
+ */
96
+ signedDistanceTo(t) {
97
+ return y.Dot(t, this.normal) + this.d;
98
+ }
99
+ // Statics
100
+ /**
101
+ * Creates a plane from an array
102
+ * @param array the array to create a plane from
103
+ * @returns a new Plane from the given array.
104
+ */
105
+ static FromArray(t) {
106
+ return new o(t[0], t[1], t[2], t[3]);
107
+ }
108
+ /**
109
+ * Creates a plane from three points
110
+ * @param point1 point used to create the plane
111
+ * @param point2 point used to create the plane
112
+ * @param point3 point used to create the plane
113
+ * @returns a new Plane defined by the three given points.
114
+ */
115
+ static FromPoints(t, r, s) {
116
+ const n = new o(0, 0, 0, 0);
117
+ return n.copyFromPoints(t, r, s), n;
118
+ }
119
+ /**
120
+ * Creates a plane from an origin point and a normal
121
+ * @param origin origin of the plane to be constructed
122
+ * @param normal normal of the plane to be constructed
123
+ * @returns a new Plane the normal vector to this plane at the given origin point.
124
+ * Note : the vector "normal" is updated because normalized.
125
+ */
126
+ static FromPositionAndNormal(t, r) {
127
+ const s = new o(0, 0, 0, 0);
128
+ return r.normalize(), s.normal = r, s.d = -(r.x * t.x + r.y * t.y + r.z * t.z), s;
129
+ }
130
+ /**
131
+ * Calculates the distance from a plane and a point
132
+ * @param origin origin of the plane to be constructed
133
+ * @param normal normal of the plane to be constructed
134
+ * @param point point to calculate distance to
135
+ * @returns the signed distance between the plane defined by the normal vector at the "origin"" point and the given other point.
136
+ */
137
+ static SignedDistanceToPlaneFromPositionAndNormal(t, r, s) {
138
+ const n = -(r.x * t.x + r.y * t.y + r.z * t.z);
139
+ return y.Dot(s, r) + n;
140
+ }
141
+ }
142
+ o._TmpMatrix = u.Identity();
143
+ export {
144
+ o as Plane
145
+ };
@@ -0,0 +1,284 @@
1
+ class i {
2
+ /**
3
+ * Boolean : true if the absolute difference between a and b is lower than epsilon (default = 1.401298E-45)
4
+ * @param a number
5
+ * @param b number
6
+ * @param epsilon (default = 1.401298E-45)
7
+ * @returns true if the absolute difference between a and b is lower than epsilon (default = 1.401298E-45)
8
+ */
9
+ static WithinEpsilon(t, r, e = 1401298e-51) {
10
+ return Math.abs(t - r) <= e;
11
+ }
12
+ /**
13
+ * Returns a string : the upper case translation of the number i to hexadecimal.
14
+ * @param i number
15
+ * @returns the upper case translation of the number i to hexadecimal.
16
+ */
17
+ static ToHex(t) {
18
+ const r = t.toString(16);
19
+ return t <= 15 ? ("0" + r).toUpperCase() : r.toUpperCase();
20
+ }
21
+ /**
22
+ * Returns -1 if value is negative and +1 is value is positive.
23
+ * @param value the value
24
+ * @returns the value itself if it's equal to zero.
25
+ */
26
+ static Sign(t) {
27
+ return t = +t, t === 0 || isNaN(t) ? t : t > 0 ? 1 : -1;
28
+ }
29
+ /**
30
+ * Returns the value itself if it's between min and max.
31
+ * Returns min if the value is lower than min.
32
+ * Returns max if the value is greater than max.
33
+ * @param value the value to clmap
34
+ * @param min the min value to clamp to (default: 0)
35
+ * @param max the max value to clamp to (default: 1)
36
+ * @returns the clamped value
37
+ */
38
+ static Clamp(t, r = 0, e = 1) {
39
+ return Math.min(e, Math.max(r, t));
40
+ }
41
+ /**
42
+ * the log2 of value.
43
+ * @param value the value to compute log2 of
44
+ * @returns the log2 of value.
45
+ */
46
+ static Log2(t) {
47
+ return Math.log(t) * Math.LOG2E;
48
+ }
49
+ /**
50
+ * the floor part of a log2 value.
51
+ * @param value the value to compute log2 of
52
+ * @returns the log2 of value.
53
+ */
54
+ static ILog2(t) {
55
+ if (Math.log2)
56
+ return Math.floor(Math.log2(t));
57
+ if (t < 0)
58
+ return NaN;
59
+ if (t === 0)
60
+ return -1 / 0;
61
+ let r = 0;
62
+ if (t < 1) {
63
+ for (; t < 1; )
64
+ r++, t = t * 2;
65
+ r = -r;
66
+ } else if (t > 1)
67
+ for (; t > 1; )
68
+ r++, t = Math.floor(t / 2);
69
+ return r;
70
+ }
71
+ /**
72
+ * Loops the value, so that it is never larger than length and never smaller than 0.
73
+ *
74
+ * This is similar to the modulo operator but it works with floating point numbers.
75
+ * For example, using 3.0 for t and 2.5 for length, the result would be 0.5.
76
+ * With t = 5 and length = 2.5, the result would be 0.0.
77
+ * Note, however, that the behaviour is not defined for negative numbers as it is for the modulo operator
78
+ * @param value the value
79
+ * @param length the length
80
+ * @returns the looped value
81
+ */
82
+ static Repeat(t, r) {
83
+ return t - Math.floor(t / r) * r;
84
+ }
85
+ /**
86
+ * Normalize the value between 0.0 and 1.0 using min and max values
87
+ * @param value value to normalize
88
+ * @param min max to normalize between
89
+ * @param max min to normalize between
90
+ * @returns the normalized value
91
+ */
92
+ static Normalize(t, r, e) {
93
+ return (t - r) / (e - r);
94
+ }
95
+ /**
96
+ * Denormalize the value from 0.0 and 1.0 using min and max values
97
+ * @param normalized value to denormalize
98
+ * @param min max to denormalize between
99
+ * @param max min to denormalize between
100
+ * @returns the denormalized value
101
+ */
102
+ static Denormalize(t, r, e) {
103
+ return t * (e - r) + r;
104
+ }
105
+ /**
106
+ * Calculates the shortest difference between two given angles given in degrees.
107
+ * @param current current angle in degrees
108
+ * @param target target angle in degrees
109
+ * @returns the delta
110
+ */
111
+ static DeltaAngle(t, r) {
112
+ let e = i.Repeat(r - t, 360);
113
+ return e > 180 && (e -= 360), e;
114
+ }
115
+ /**
116
+ * PingPongs the value t, so that it is never larger than length and never smaller than 0.
117
+ * @param tx value
118
+ * @param length length
119
+ * @returns The returned value will move back and forth between 0 and length
120
+ */
121
+ static PingPong(t, r) {
122
+ const e = i.Repeat(t, r * 2);
123
+ return r - Math.abs(e - r);
124
+ }
125
+ /**
126
+ * Interpolates between min and max with smoothing at the limits.
127
+ *
128
+ * This function interpolates between min and max in a similar way to Lerp. However, the interpolation will gradually speed up
129
+ * from the start and slow down toward the end. This is useful for creating natural-looking animation, fading and other transitions.
130
+ * @param from from
131
+ * @param to to
132
+ * @param tx value
133
+ * @returns the smooth stepped value
134
+ */
135
+ static SmoothStep(t, r, e) {
136
+ let s = i.Clamp(e);
137
+ return s = -2 * s * s * s + 3 * s * s, r * s + t * (1 - s);
138
+ }
139
+ /**
140
+ * Moves a value current towards target.
141
+ *
142
+ * This is essentially the same as Mathf.Lerp but instead the function will ensure that the speed never exceeds maxDelta.
143
+ * Negative values of maxDelta pushes the value away from target.
144
+ * @param current current value
145
+ * @param target target value
146
+ * @param maxDelta max distance to move
147
+ * @returns resulting value
148
+ */
149
+ static MoveTowards(t, r, e) {
150
+ let s = 0;
151
+ return Math.abs(r - t) <= e ? s = r : s = t + i.Sign(r - t) * e, s;
152
+ }
153
+ /**
154
+ * Same as MoveTowards but makes sure the values interpolate correctly when they wrap around 360 degrees.
155
+ *
156
+ * Variables current and target are assumed to be in degrees. For optimization reasons, negative values of maxDelta
157
+ * are not supported and may cause oscillation. To push current away from a target angle, add 180 to that angle instead.
158
+ * @param current current value
159
+ * @param target target value
160
+ * @param maxDelta max distance to move
161
+ * @returns resulting angle
162
+ */
163
+ static MoveTowardsAngle(t, r, e) {
164
+ const s = i.DeltaAngle(t, r);
165
+ let n = 0;
166
+ return -e < s && s < e ? n = r : (r = t + s, n = i.MoveTowards(t, r, e)), n;
167
+ }
168
+ /**
169
+ * Creates a new scalar with values linearly interpolated of "amount" between the start scalar and the end scalar.
170
+ * @param start start value
171
+ * @param end target value
172
+ * @param amount amount to lerp between
173
+ * @returns the lerped value
174
+ */
175
+ static Lerp(t, r, e) {
176
+ return t + (r - t) * e;
177
+ }
178
+ /**
179
+ * Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
180
+ * The parameter t is clamped to the range [0, 1]. Variables a and b are assumed to be in degrees.
181
+ * @param start start value
182
+ * @param end target value
183
+ * @param amount amount to lerp between
184
+ * @returns the lerped value
185
+ */
186
+ static LerpAngle(t, r, e) {
187
+ let s = i.Repeat(r - t, 360);
188
+ return s > 180 && (s -= 360), t + s * i.Clamp(e);
189
+ }
190
+ /**
191
+ * Calculates the linear parameter t that produces the interpolant value within the range [a, b].
192
+ * @param a start value
193
+ * @param b target value
194
+ * @param value value between a and b
195
+ * @returns the inverseLerp value
196
+ */
197
+ static InverseLerp(t, r, e) {
198
+ let s = 0;
199
+ return t != r ? s = i.Clamp((e - t) / (r - t)) : s = 0, s;
200
+ }
201
+ /**
202
+ * Returns a new scalar located for "amount" (float) on the Hermite spline defined by the scalars "value1", "value3", "tangent1", "tangent2".
203
+ * @see http://mathworld.wolfram.com/HermitePolynomial.html
204
+ * @param value1 defines the first control point
205
+ * @param tangent1 defines the first tangent
206
+ * @param value2 defines the second control point
207
+ * @param tangent2 defines the second tangent
208
+ * @param amount defines the amount on the interpolation spline (between 0 and 1)
209
+ * @returns hermite result
210
+ */
211
+ static Hermite(t, r, e, s, n) {
212
+ const o = n * n, c = n * o, p = 2 * c - 3 * o + 1, a = -2 * c + 3 * o, f = c - 2 * o + n, M = c - o;
213
+ return t * p + e * a + r * f + s * M;
214
+ }
215
+ /**
216
+ * Returns a new scalar which is the 1st derivative of the Hermite spline defined by the scalars "value1", "value2", "tangent1", "tangent2".
217
+ * @param value1 defines the first control point
218
+ * @param tangent1 defines the first tangent
219
+ * @param value2 defines the second control point
220
+ * @param tangent2 defines the second tangent
221
+ * @param time define where the derivative must be done
222
+ * @returns 1st derivative
223
+ */
224
+ static Hermite1stDerivative(t, r, e, s, n) {
225
+ const o = n * n;
226
+ return (o - n) * 6 * t + (3 * o - 4 * n + 1) * r + (-o + n) * 6 * e + (3 * o - 2 * n) * s;
227
+ }
228
+ /**
229
+ * Returns a random float number between and min and max values
230
+ * @param min min value of random
231
+ * @param max max value of random
232
+ * @returns random value
233
+ */
234
+ static RandomRange(t, r) {
235
+ return t === r ? t : Math.random() * (r - t) + t;
236
+ }
237
+ /**
238
+ * This function returns percentage of a number in a given range.
239
+ *
240
+ * RangeToPercent(40,20,60) will return 0.5 (50%)
241
+ * RangeToPercent(34,0,100) will return 0.34 (34%)
242
+ * @param number to convert to percentage
243
+ * @param min min range
244
+ * @param max max range
245
+ * @returns the percentage
246
+ */
247
+ static RangeToPercent(t, r, e) {
248
+ return (t - r) / (e - r);
249
+ }
250
+ /**
251
+ * This function returns number that corresponds to the percentage in a given range.
252
+ *
253
+ * PercentToRange(0.34,0,100) will return 34.
254
+ * @param percent to convert to number
255
+ * @param min min range
256
+ * @param max max range
257
+ * @returns the number
258
+ */
259
+ static PercentToRange(t, r, e) {
260
+ return (e - r) * t + r;
261
+ }
262
+ /**
263
+ * Returns the angle converted to equivalent value between -Math.PI and Math.PI radians.
264
+ * @param angle The angle to normalize in radian.
265
+ * @returns The converted angle.
266
+ */
267
+ static NormalizeRadians(t) {
268
+ return t -= i.TwoPi * Math.floor((t + Math.PI) / i.TwoPi), t;
269
+ }
270
+ /**
271
+ * Returns the highest common factor of two integers.
272
+ * @param a first parameter
273
+ * @param b second parameter
274
+ * @returns HCF of a and b
275
+ */
276
+ static HCF(t, r) {
277
+ const e = t % r;
278
+ return e === 0 ? r : i.HCF(r, e);
279
+ }
280
+ }
281
+ i.TwoPi = Math.PI * 2;
282
+ export {
283
+ i as Scalar
284
+ };