@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,357 @@
1
+ import {
2
+ colorAmountSchema,
3
+ assertOptionalFiniteNumber,
4
+ validateUnitInterval
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject,
14
+ assertRequiredFiniteNumber
15
+ } from "./index-4fvp93ps.mjs";
16
+
17
+ // src/curves.ts
18
+ import { Internals } from "remotion";
19
+ var { createEffect, createCurveSampler, createWebGL2ContextError } = Internals;
20
+ var DEFAULT_POINTS = [
21
+ [0, 0],
22
+ [1, 1]
23
+ ];
24
+ var DEFAULT_CHANNEL = "rgb";
25
+ var DEFAULT_INTERPOLATION = "smooth";
26
+ var DEFAULT_AMOUNT = 1;
27
+ var MAX_POINTS = 32;
28
+ var LUT_SIZE = 1024;
29
+ var CURVES_CHANNELS = ["rgb", "red", "green", "blue"];
30
+ var CURVES_INTERPOLATIONS = ["smooth", "linear"];
31
+ var curvesSchema = {
32
+ channel: {
33
+ type: "enum",
34
+ variants: { rgb: {}, red: {}, green: {}, blue: {} },
35
+ default: DEFAULT_CHANNEL,
36
+ description: "Channel"
37
+ },
38
+ points: {
39
+ type: "array",
40
+ item: { type: "uv-coordinate", min: 0, max: 1, step: 0.001 },
41
+ default: DEFAULT_POINTS,
42
+ minLength: 2,
43
+ maxLength: MAX_POINTS,
44
+ newItemDefault: [0.5, 0.5],
45
+ description: "Points",
46
+ keyframable: false
47
+ },
48
+ interpolation: {
49
+ type: "enum",
50
+ variants: { smooth: {}, linear: {} },
51
+ default: DEFAULT_INTERPOLATION,
52
+ description: "Interpolation"
53
+ },
54
+ amount: colorAmountSchema
55
+ };
56
+ var resolve = (params) => ({
57
+ points: params.points ?? DEFAULT_POINTS,
58
+ channel: params.channel ?? DEFAULT_CHANNEL,
59
+ interpolation: params.interpolation ?? DEFAULT_INTERPOLATION,
60
+ amount: params.amount ?? DEFAULT_AMOUNT
61
+ });
62
+ var validateCurvesParams = (params) => {
63
+ assertEffectParamsObject(params, "Curves");
64
+ assertOptionalFiniteNumber(params.amount, "amount");
65
+ validateUnitInterval(params.amount ?? DEFAULT_AMOUNT, "amount");
66
+ if (params.channel !== undefined && !CURVES_CHANNELS.includes(params.channel)) {
67
+ throw new TypeError(`"channel" must be "rgb", "red", "green" or "blue", but got ${JSON.stringify(params.channel)}`);
68
+ }
69
+ if (params.interpolation !== undefined && !CURVES_INTERPOLATIONS.includes(params.interpolation)) {
70
+ throw new TypeError(`"interpolation" must be "smooth" or "linear", but got ${JSON.stringify(params.interpolation)}`);
71
+ }
72
+ if (params.points === undefined)
73
+ return;
74
+ if (!Array.isArray(params.points) || params.points.length < 2 || params.points.length > MAX_POINTS) {
75
+ throw new TypeError(`"points" must be an array of 2 to ${MAX_POINTS} input/output pairs`);
76
+ }
77
+ for (let index = 0;index < params.points.length; index++) {
78
+ const point = params.points[index];
79
+ if (!Array.isArray(point) || point.length !== 2) {
80
+ throw new TypeError(`"points[${index}]" must be an [input, output] pair`);
81
+ }
82
+ assertRequiredFiniteNumber(point[0], `points[${index}][0]`);
83
+ assertRequiredFiniteNumber(point[1], `points[${index}][1]`);
84
+ validateUnitInterval(point[0], `points[${index}][0]`);
85
+ validateUnitInterval(point[1], `points[${index}][1]`);
86
+ if (index > 0 && point[0] <= params.points[index - 1][0]) {
87
+ throw new TypeError('"points" must have strictly increasing input values');
88
+ }
89
+ }
90
+ };
91
+ var VERTEX_SHADER = `#version 300 es
92
+ in vec2 aPos;
93
+ in vec2 aUv;
94
+ out vec2 vUv;
95
+
96
+ void main() {
97
+ vUv = aUv;
98
+ gl_Position = vec4(aPos, 0.0, 1.0);
99
+ }
100
+ `;
101
+ var FRAGMENT_SHADER = `#version 300 es
102
+ precision highp float;
103
+
104
+ in vec2 vUv;
105
+ out vec4 fragColor;
106
+
107
+ uniform sampler2D uSource;
108
+ uniform highp sampler2D uCurve;
109
+ uniform int uChannel;
110
+ uniform float uAmount;
111
+
112
+ float sampleCurve(float inputValue) {
113
+ float position = clamp(inputValue, 0.0, 1.0) * float(${LUT_SIZE - 1});
114
+ int lower = int(floor(position));
115
+ int upper = min(lower + 1, ${LUT_SIZE - 1});
116
+ return mix(
117
+ texelFetch(uCurve, ivec2(lower, 0), 0).r,
118
+ texelFetch(uCurve, ivec2(upper, 0), 0).r,
119
+ fract(position)
120
+ );
121
+ }
122
+
123
+ void main() {
124
+ vec4 sourceColor = texture(uSource, vUv);
125
+ float alpha = sourceColor.a;
126
+ if (alpha <= 0.0) {
127
+ fragColor = vec4(0.0);
128
+ return;
129
+ }
130
+
131
+ vec3 color = sourceColor.rgb / alpha;
132
+ vec3 corrected = color;
133
+ if (uChannel == 0 || uChannel == 1) corrected.r = sampleCurve(color.r);
134
+ if (uChannel == 0 || uChannel == 2) corrected.g = sampleCurve(color.g);
135
+ if (uChannel == 0 || uChannel == 3) corrected.b = sampleCurve(color.b);
136
+ fragColor = vec4(mix(color, corrected, uAmount) * alpha, alpha);
137
+ }
138
+ `;
139
+ var compileShader = (gl, type, source) => {
140
+ const shader = gl.createShader(type);
141
+ if (!shader)
142
+ throw new Error("Failed to create curves shader");
143
+ gl.shaderSource(shader, source);
144
+ gl.compileShader(shader);
145
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
146
+ const log = gl.getShaderInfoLog(shader);
147
+ gl.deleteShader(shader);
148
+ throw new Error(`Curves shader compile failed: ${log ?? "(no log)"}`);
149
+ }
150
+ return shader;
151
+ };
152
+ var createTexture = (gl, filter) => {
153
+ const texture = gl.createTexture();
154
+ if (!texture)
155
+ throw new Error("Failed to create curves texture");
156
+ gl.bindTexture(gl.TEXTURE_2D, texture);
157
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
158
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
159
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
160
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
161
+ gl.bindTexture(gl.TEXTURE_2D, null);
162
+ return texture;
163
+ };
164
+ var CURVES_WEBGPU_SHADER = `
165
+ ${WEBGPU_SINGLE_PASS_VERTEX}
166
+ struct Params {settings: vec4f, curve: array<vec4f, 256>,}
167
+ @group(0) @binding(0) var source: texture_2d<f32>;
168
+ @group(0) @binding(1) var sourceSampler: sampler;
169
+ @group(0) @binding(2) var<uniform> params: Params;
170
+ fn sampleCurve(value: f32) -> f32 {
171
+ let position = clamp(value, 0.0, 1.0) * 1023.0;
172
+ let lower = u32(floor(position));
173
+ let upper = min(lower + 1u, 1023u);
174
+ return mix(params.curve[lower / 4u][lower % 4u], params.curve[upper / 4u][upper % 4u], fract(position));
175
+ }
176
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
177
+ let sampled = textureSampleLevel(source, sourceSampler, input.uv, 0);
178
+ if (sampled.a == 0.0) {return vec4f(0);}
179
+ let color = sampled.rgb / sampled.a;
180
+ var corrected = color;
181
+ let channel = params.settings.x;
182
+ if (channel == 0.0 || channel == 1.0) {corrected.r = sampleCurve(color.r);}
183
+ if (channel == 0.0 || channel == 2.0) {corrected.g = sampleCurve(color.g);}
184
+ if (channel == 0.0 || channel == 3.0) {corrected.b = sampleCurve(color.b);}
185
+ return vec4f(mix(color, corrected, params.settings.y) * sampled.a, sampled.a);
186
+ }
187
+ `;
188
+ var curves = createEffect({
189
+ type: "remotion/curves",
190
+ label: "curves()",
191
+ documentationLink: "https://www.remotion.dev/docs/effects/curves",
192
+ calculateKey: (params) => {
193
+ const { points, channel, interpolation, amount } = resolve(params);
194
+ return `curves-${JSON.stringify(points)}-${channel}-${interpolation}-${amount}`;
195
+ },
196
+ implementations: {
197
+ webgpu: Internals.createEffectImplementation({
198
+ setup: (target) => ({
199
+ ...setupWebGpuSinglePass(target, "curves"),
200
+ cachedCurveKey: null,
201
+ uniformData: new Float32Array(4 + LUT_SIZE)
202
+ }),
203
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
204
+ if (!gpuDevice)
205
+ throw new Error("A WebGPU device is required for the curves effect");
206
+ const { points, channel, interpolation, amount } = resolve(params);
207
+ const key = `${interpolation}-${JSON.stringify(points)}`;
208
+ if (state.cachedCurveKey !== key) {
209
+ const sample = createCurveSampler(points, interpolation);
210
+ for (let index = 0;index < LUT_SIZE; index++)
211
+ state.uniformData[4 + index] = sample(index / (LUT_SIZE - 1));
212
+ state.cachedCurveKey = key;
213
+ }
214
+ state.uniformData[0] = CURVES_CHANNELS.indexOf(channel);
215
+ state.uniformData[1] = amount;
216
+ applyWebGpuSinglePass({
217
+ state,
218
+ source,
219
+ width,
220
+ height,
221
+ device: gpuDevice,
222
+ shader: CURVES_WEBGPU_SHADER,
223
+ uniformData: state.uniformData
224
+ });
225
+ },
226
+ cleanup: cleanupWebGpuSinglePass
227
+ }),
228
+ webgl2: Internals.createEffectImplementation({
229
+ setup: (target) => {
230
+ const gl = target.getContext("webgl2", {
231
+ premultipliedAlpha: true,
232
+ alpha: true,
233
+ preserveDrawingBuffer: true
234
+ });
235
+ if (!gl)
236
+ throw createWebGL2ContextError("curves effect");
237
+ const vertexShader = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
238
+ const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
239
+ const program = gl.createProgram();
240
+ if (!program)
241
+ throw new Error("Failed to create curves shader program");
242
+ gl.attachShader(program, vertexShader);
243
+ gl.attachShader(program, fragmentShader);
244
+ gl.linkProgram(program);
245
+ gl.deleteShader(vertexShader);
246
+ gl.deleteShader(fragmentShader);
247
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
248
+ const log = gl.getProgramInfoLog(program);
249
+ gl.deleteProgram(program);
250
+ throw new Error(`Curves shader link failed: ${log ?? "(no log)"}`);
251
+ }
252
+ const vao = gl.createVertexArray();
253
+ if (!vao)
254
+ throw new Error("Failed to create curves vertex array");
255
+ const vbo = gl.createBuffer();
256
+ if (!vbo)
257
+ throw new Error("Failed to create curves vertex buffer");
258
+ gl.bindVertexArray(vao);
259
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
260
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
261
+ -1,
262
+ -1,
263
+ 0,
264
+ 0,
265
+ 1,
266
+ -1,
267
+ 1,
268
+ 0,
269
+ -1,
270
+ 1,
271
+ 0,
272
+ 1,
273
+ 1,
274
+ 1,
275
+ 1,
276
+ 1
277
+ ]), gl.STATIC_DRAW);
278
+ const aPos = gl.getAttribLocation(program, "aPos");
279
+ const aUv = gl.getAttribLocation(program, "aUv");
280
+ gl.enableVertexAttribArray(aPos);
281
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
282
+ gl.enableVertexAttribArray(aUv);
283
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
284
+ gl.bindVertexArray(null);
285
+ return {
286
+ gl,
287
+ program,
288
+ vao,
289
+ vbo,
290
+ sourceTexture: createTexture(gl, gl.LINEAR),
291
+ curveTexture: createTexture(gl, gl.NEAREST),
292
+ uniforms: {
293
+ uSource: gl.getUniformLocation(program, "uSource"),
294
+ uCurve: gl.getUniformLocation(program, "uCurve"),
295
+ uChannel: gl.getUniformLocation(program, "uChannel"),
296
+ uAmount: gl.getUniformLocation(program, "uAmount")
297
+ },
298
+ cachedCurveKey: null
299
+ };
300
+ },
301
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
302
+ const { points, channel, interpolation, amount } = resolve(params);
303
+ const { gl, program, sourceTexture, curveTexture, uniforms, vao } = state;
304
+ const curveKey = `${interpolation}-${JSON.stringify(points)}`;
305
+ gl.activeTexture(gl.TEXTURE1);
306
+ gl.bindTexture(gl.TEXTURE_2D, curveTexture);
307
+ if (state.cachedCurveKey !== curveKey) {
308
+ const sample = createCurveSampler(points, interpolation);
309
+ const data = new Float32Array(LUT_SIZE);
310
+ for (let index = 0;index < LUT_SIZE; index++) {
311
+ data[index] = sample(index / (LUT_SIZE - 1));
312
+ }
313
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
314
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
315
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, LUT_SIZE, 1, 0, gl.RED, gl.FLOAT, data);
316
+ state.cachedCurveKey = curveKey;
317
+ }
318
+ gl.viewport(0, 0, width, height);
319
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
320
+ gl.clearColor(0, 0, 0, 0);
321
+ gl.clear(gl.COLOR_BUFFER_BIT);
322
+ gl.activeTexture(gl.TEXTURE0);
323
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
324
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
325
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
326
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
327
+ gl.useProgram(program);
328
+ if (uniforms.uSource)
329
+ gl.uniform1i(uniforms.uSource, 0);
330
+ if (uniforms.uCurve)
331
+ gl.uniform1i(uniforms.uCurve, 1);
332
+ if (uniforms.uChannel)
333
+ gl.uniform1i(uniforms.uChannel, CURVES_CHANNELS.indexOf(channel));
334
+ if (uniforms.uAmount)
335
+ gl.uniform1f(uniforms.uAmount, amount);
336
+ gl.bindVertexArray(vao);
337
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
338
+ gl.bindVertexArray(null);
339
+ gl.bindTexture(gl.TEXTURE_2D, null);
340
+ gl.useProgram(null);
341
+ },
342
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, curveTexture }) => {
343
+ gl.deleteTexture(sourceTexture);
344
+ gl.deleteTexture(curveTexture);
345
+ gl.deleteBuffer(vbo);
346
+ gl.deleteProgram(program);
347
+ gl.deleteVertexArray(vao);
348
+ }
349
+ })
350
+ },
351
+ schema: curvesSchema,
352
+ validateParams: validateCurvesParams
353
+ });
354
+ export {
355
+ curves,
356
+ curvesSchema
357
+ };