@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,114 +1,81 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/emboss.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
18
+ // src/emboss-webgpu-shader.ts
19
+ var EMBOSS_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ struct Params {
22
+ resolution: vec2f, amount: f32, size: f32,
23
+ lineWidth: f32, depth: f32, angle: f32, lightAngle: f32,
24
+ offset: f32, padding1: f32, padding2: f32, padding3: f32,
25
+ }
26
+ @group(0) @binding(0) var source: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
34
29
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
30
+ fn rotation(angle: f32) -> mat2x2f {
31
+ let c = cos(angle);
32
+ let s = sin(angle);
33
+ return mat2x2f(vec2f(c, -s), vec2f(s, c));
34
+ }
35
+ fn roundedBoxSdf(p: vec2f, halfSize: vec2f, radius: f32) -> f32 {
36
+ let q = abs(p) - halfSize + vec2f(radius);
37
+ return length(max(q, vec2f(0.0))) + min(max(q.x, q.y), 0.0) - radius;
38
+ }
39
+ fn reliefHeight(fragPos: vec2f) -> f32 {
40
+ let size = max(params.size, 0.001);
41
+ let lineWidth = clamp(params.lineWidth, 0.001, size * 0.85);
42
+ var pos = rotation(params.angle) * (fragPos - params.resolution * 0.5);
43
+ pos.x += params.offset;
44
+ let cell = floor(pos / size);
45
+ let local = (fract(pos / size) - vec2f(0.5)) * size;
46
+ let cellSum = cell.x + cell.y;
47
+ let alternate = cellSum - 2.0 * floor(cellSum / 2.0);
48
+ let dashAngle = mix(0.78539816339, -0.78539816339, step(0.5, alternate));
49
+ let dash = rotation(dashAngle) * local;
50
+ let sdf = roundedBoxSdf(dash, vec2f(size * 0.36, lineWidth * 0.5), lineWidth * 0.5);
51
+ return 1.0 - smoothstep(-1.0, 1.0, sdf);
52
+ }
53
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
54
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
55
+ let alpha = color.a;
56
+ if (alpha <= 0.001) { return vec4f(0.0); }
57
+ if (params.amount <= 0.0 || params.depth <= 0.0) { return color; }
58
+ let fragPos = vec2f(input.uv.x, 1.0 - input.uv.y) * params.resolution;
59
+ let h = reliefHeight(fragPos);
60
+ let hLeft = reliefHeight(fragPos - vec2f(1.0, 0.0));
61
+ let hRight = reliefHeight(fragPos + vec2f(1.0, 0.0));
62
+ let hDown = reliefHeight(fragPos - vec2f(0.0, 1.0));
63
+ let hUp = reliefHeight(fragPos + vec2f(0.0, 1.0));
64
+ let normal = normalize(vec3f((hLeft - hRight) * params.depth * 3.8, (hDown - hUp) * params.depth * 3.8, 1.0));
65
+ let light = normalize(vec3f(cos(params.lightAngle), sin(params.lightAngle), 0.7));
66
+ let lit = dot(normal, light);
67
+ let bevel = (lit - 0.64) * 0.72 * params.depth;
68
+ let plateau = (h - 0.5) * 0.08 * params.depth;
69
+ let edge = min(abs(hRight - hLeft) + abs(hUp - hDown), 1.0);
70
+ let rgb = color.rgb / alpha;
71
+ let shaded = clamp(rgb + vec3f(bevel + plateau - edge * 0.035 * params.depth), vec3f(0.0), vec3f(1.0));
72
+ return vec4f(mix(rgb, shaded, params.amount) * alpha, alpha);
73
+ }
74
+ `;
108
75
 
109
76
  // src/emboss.ts
110
77
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 0.7;
78
+ var DEFAULT_AMOUNT = 0.7;
112
79
  var DEFAULT_SIZE = 26;
113
80
  var DEFAULT_LINE_WIDTH = 7;
114
81
  var DEFAULT_DEPTH = 0.75;
@@ -121,7 +88,7 @@ var embossSchema = {
121
88
  min: 0,
122
89
  max: 1,
123
90
  step: 0.01,
124
- default: DEFAULT_AMOUNT2,
91
+ default: DEFAULT_AMOUNT,
125
92
  description: "Amount",
126
93
  hiddenFromList: false
127
94
  },
@@ -173,7 +140,7 @@ var embossSchema = {
173
140
  }
174
141
  };
175
142
  var resolve = (p) => ({
176
- amount: p.amount ?? DEFAULT_AMOUNT2,
143
+ amount: p.amount ?? DEFAULT_AMOUNT,
177
144
  size: p.size ?? DEFAULT_SIZE,
178
145
  lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
179
146
  depth: p.depth ?? DEFAULT_DEPTH,
@@ -418,55 +385,90 @@ var emboss = createEffect({
418
385
  type: "dev.remotion.effects.emboss",
419
386
  label: "emboss()",
420
387
  documentationLink: "https://www.remotion.dev/docs/effects/emboss",
421
- backend: "webgl2",
422
388
  calculateKey: (params) => {
423
389
  const r = resolve(params);
424
390
  return `emboss-${r.amount}-${r.size}-${r.lineWidth}-${r.depth}-${r.angle}-${r.lightAngle}-${r.offset}`;
425
391
  },
426
- setup: (target) => setupEmboss(target),
427
- apply: ({ source, width, height, params, state, flipSourceY }) => {
428
- const r = resolve(params);
429
- const { gl, program, vao, texture, uniforms } = state;
430
- gl.viewport(0, 0, width, height);
431
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
432
- gl.clearColor(0, 0, 0, 0);
433
- gl.clear(gl.COLOR_BUFFER_BIT);
434
- gl.useProgram(program);
435
- gl.bindVertexArray(vao);
436
- gl.activeTexture(gl.TEXTURE0);
437
- gl.bindTexture(gl.TEXTURE_2D, texture);
438
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
439
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
440
- if (uniforms.uSource)
441
- gl.uniform1i(uniforms.uSource, 0);
442
- if (uniforms.uResolution)
443
- gl.uniform2f(uniforms.uResolution, width, height);
444
- if (uniforms.uAmount)
445
- gl.uniform1f(uniforms.uAmount, r.amount);
446
- if (uniforms.uSize)
447
- gl.uniform1f(uniforms.uSize, r.size);
448
- if (uniforms.uLineWidth)
449
- gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
450
- if (uniforms.uDepth)
451
- gl.uniform1f(uniforms.uDepth, r.depth);
452
- if (uniforms.uAngle) {
453
- gl.uniform1f(uniforms.uAngle, degreesToRadians(r.angle));
454
- }
455
- if (uniforms.uLightAngle) {
456
- gl.uniform1f(uniforms.uLightAngle, degreesToRadians(r.lightAngle));
457
- }
458
- if (uniforms.uOffset)
459
- gl.uniform1f(uniforms.uOffset, r.offset);
460
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
461
- gl.bindVertexArray(null);
462
- gl.bindTexture(gl.TEXTURE_2D, null);
463
- gl.useProgram(null);
464
- },
465
- cleanup: ({ gl, program, vao, vbo, texture }) => {
466
- gl.deleteTexture(texture);
467
- gl.deleteBuffer(vbo);
468
- gl.deleteProgram(program);
469
- gl.deleteVertexArray(vao);
392
+ implementations: {
393
+ webgl2: Internals.createEffectImplementation({
394
+ setup: (target) => setupEmboss(target),
395
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
396
+ const r = resolve(params);
397
+ const { gl, program, vao, texture, uniforms } = state;
398
+ gl.viewport(0, 0, width, height);
399
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
400
+ gl.clearColor(0, 0, 0, 0);
401
+ gl.clear(gl.COLOR_BUFFER_BIT);
402
+ gl.useProgram(program);
403
+ gl.bindVertexArray(vao);
404
+ gl.activeTexture(gl.TEXTURE0);
405
+ gl.bindTexture(gl.TEXTURE_2D, texture);
406
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
407
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
408
+ if (uniforms.uSource)
409
+ gl.uniform1i(uniforms.uSource, 0);
410
+ if (uniforms.uResolution)
411
+ gl.uniform2f(uniforms.uResolution, width, height);
412
+ if (uniforms.uAmount)
413
+ gl.uniform1f(uniforms.uAmount, r.amount);
414
+ if (uniforms.uSize)
415
+ gl.uniform1f(uniforms.uSize, r.size);
416
+ if (uniforms.uLineWidth)
417
+ gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
418
+ if (uniforms.uDepth)
419
+ gl.uniform1f(uniforms.uDepth, r.depth);
420
+ if (uniforms.uAngle) {
421
+ gl.uniform1f(uniforms.uAngle, degreesToRadians(r.angle));
422
+ }
423
+ if (uniforms.uLightAngle) {
424
+ gl.uniform1f(uniforms.uLightAngle, degreesToRadians(r.lightAngle));
425
+ }
426
+ if (uniforms.uOffset)
427
+ gl.uniform1f(uniforms.uOffset, r.offset);
428
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
429
+ gl.bindVertexArray(null);
430
+ gl.bindTexture(gl.TEXTURE_2D, null);
431
+ gl.useProgram(null);
432
+ },
433
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
434
+ gl.deleteTexture(texture);
435
+ gl.deleteBuffer(vbo);
436
+ gl.deleteProgram(program);
437
+ gl.deleteVertexArray(vao);
438
+ }
439
+ }),
440
+ webgpu: Internals.createEffectImplementation({
441
+ setup: (target) => setupWebGpuSinglePass(target, "emboss"),
442
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
443
+ if (!gpuDevice) {
444
+ throw new Error("A WebGPU device is required for the emboss effect");
445
+ }
446
+ const r = resolve(params);
447
+ applyWebGpuSinglePass({
448
+ state,
449
+ source,
450
+ width,
451
+ height,
452
+ device: gpuDevice,
453
+ shader: EMBOSS_WEBGPU_SHADER,
454
+ uniformData: new Float32Array([
455
+ width,
456
+ height,
457
+ r.amount,
458
+ r.size,
459
+ r.lineWidth,
460
+ r.depth,
461
+ degreesToRadians(r.angle),
462
+ degreesToRadians(r.lightAngle),
463
+ r.offset,
464
+ 0,
465
+ 0,
466
+ 0
467
+ ])
468
+ });
469
+ },
470
+ cleanup: cleanupWebGpuSinglePass
471
+ })
470
472
  },
471
473
  schema: embossSchema,
472
474
  validateParams: validateEmbossParams