@remotion/effects 4.0.538 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +19 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/curves.d.ts +65 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +357 -0
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +204 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +868 -0
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/levels.d.ts +69 -2
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/geometry.d.ts +19 -0
- package/dist/shatter/index.d.ts +39 -0
- package/dist/shatter/runtime.d.ts +19 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shatter.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +59 -3
package/dist/esm/emboss.mjs
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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// src/emboss.ts
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import { Internals } from "remotion";
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// src/emboss-webgpu-shader.ts
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var EMBOSS_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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struct Params {
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resolution: vec2f, amount: f32, size: f32,
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lineWidth: f32, depth: f32, angle: f32, lightAngle: f32,
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offset: f32, padding1: f32, padding2: f32, padding3: f32,
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@group(0) @binding(0) var source: texture_2d<f32>;
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}
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fn roundedBoxSdf(p: vec2f, halfSize: vec2f, radius: f32) -> f32 {
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let q = abs(p) - halfSize + vec2f(radius);
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return length(max(q, vec2f(0.0))) + min(max(q.x, q.y), 0.0) - radius;
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}
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fn reliefHeight(fragPos: vec2f) -> f32 {
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let size = max(params.size, 0.001);
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let lineWidth = clamp(params.lineWidth, 0.001, size * 0.85);
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var pos = rotation(params.angle) * (fragPos - params.resolution * 0.5);
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pos.x += params.offset;
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let cell = floor(pos / size);
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let local = (fract(pos / size) - vec2f(0.5)) * size;
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let cellSum = cell.x + cell.y;
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let alternate = cellSum - 2.0 * floor(cellSum / 2.0);
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let dashAngle = mix(0.78539816339, -0.78539816339, step(0.5, alternate));
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let dash = rotation(dashAngle) * local;
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let sdf = roundedBoxSdf(dash, vec2f(size * 0.36, lineWidth * 0.5), lineWidth * 0.5);
|
|
51
|
+
return 1.0 - smoothstep(-1.0, 1.0, sdf);
|
|
52
|
+
}
|
|
53
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
54
|
+
let color = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
|
|
55
|
+
let alpha = color.a;
|
|
56
|
+
if (alpha <= 0.001) { return vec4f(0.0); }
|
|
57
|
+
if (params.amount <= 0.0 || params.depth <= 0.0) { return color; }
|
|
58
|
+
let fragPos = vec2f(input.uv.x, 1.0 - input.uv.y) * params.resolution;
|
|
59
|
+
let h = reliefHeight(fragPos);
|
|
60
|
+
let hLeft = reliefHeight(fragPos - vec2f(1.0, 0.0));
|
|
61
|
+
let hRight = reliefHeight(fragPos + vec2f(1.0, 0.0));
|
|
62
|
+
let hDown = reliefHeight(fragPos - vec2f(0.0, 1.0));
|
|
63
|
+
let hUp = reliefHeight(fragPos + vec2f(0.0, 1.0));
|
|
64
|
+
let normal = normalize(vec3f((hLeft - hRight) * params.depth * 3.8, (hDown - hUp) * params.depth * 3.8, 1.0));
|
|
65
|
+
let light = normalize(vec3f(cos(params.lightAngle), sin(params.lightAngle), 0.7));
|
|
66
|
+
let lit = dot(normal, light);
|
|
67
|
+
let bevel = (lit - 0.64) * 0.72 * params.depth;
|
|
68
|
+
let plateau = (h - 0.5) * 0.08 * params.depth;
|
|
69
|
+
let edge = min(abs(hRight - hLeft) + abs(hUp - hDown), 1.0);
|
|
70
|
+
let rgb = color.rgb / alpha;
|
|
71
|
+
let shaded = clamp(rgb + vec3f(bevel + plateau - edge * 0.035 * params.depth), vec3f(0.0), vec3f(1.0));
|
|
72
|
+
return vec4f(mix(rgb, shaded, params.amount) * alpha, alpha);
|
|
73
|
+
}
|
|
74
|
+
`;
|
|
108
75
|
|
|
109
76
|
// src/emboss.ts
|
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110
77
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var { createEffect, createWebGL2ContextError } = Internals;
|
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111
|
-
var
|
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78
|
+
var DEFAULT_AMOUNT = 0.7;
|
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112
79
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var DEFAULT_SIZE = 26;
|
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113
80
|
var DEFAULT_LINE_WIDTH = 7;
|
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114
81
|
var DEFAULT_DEPTH = 0.75;
|
|
@@ -121,7 +88,7 @@ var embossSchema = {
|
|
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121
88
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min: 0,
|
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122
89
|
max: 1,
|
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123
90
|
step: 0.01,
|
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124
|
-
default:
|
|
91
|
+
default: DEFAULT_AMOUNT,
|
|
125
92
|
description: "Amount",
|
|
126
93
|
hiddenFromList: false
|
|
127
94
|
},
|
|
@@ -173,7 +140,7 @@ var embossSchema = {
|
|
|
173
140
|
}
|
|
174
141
|
};
|
|
175
142
|
var resolve = (p) => ({
|
|
176
|
-
amount: p.amount ??
|
|
143
|
+
amount: p.amount ?? DEFAULT_AMOUNT,
|
|
177
144
|
size: p.size ?? DEFAULT_SIZE,
|
|
178
145
|
lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
|
|
179
146
|
depth: p.depth ?? DEFAULT_DEPTH,
|
|
@@ -418,55 +385,90 @@ var emboss = createEffect({
|
|
|
418
385
|
type: "dev.remotion.effects.emboss",
|
|
419
386
|
label: "emboss()",
|
|
420
387
|
documentationLink: "https://www.remotion.dev/docs/effects/emboss",
|
|
421
|
-
backend: "webgl2",
|
|
422
388
|
calculateKey: (params) => {
|
|
423
389
|
const r = resolve(params);
|
|
424
390
|
return `emboss-${r.amount}-${r.size}-${r.lineWidth}-${r.depth}-${r.angle}-${r.lightAngle}-${r.offset}`;
|
|
425
391
|
},
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
392
|
+
implementations: {
|
|
393
|
+
webgl2: Internals.createEffectImplementation({
|
|
394
|
+
setup: (target) => setupEmboss(target),
|
|
395
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
396
|
+
const r = resolve(params);
|
|
397
|
+
const { gl, program, vao, texture, uniforms } = state;
|
|
398
|
+
gl.viewport(0, 0, width, height);
|
|
399
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
400
|
+
gl.clearColor(0, 0, 0, 0);
|
|
401
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
402
|
+
gl.useProgram(program);
|
|
403
|
+
gl.bindVertexArray(vao);
|
|
404
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
405
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
406
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
407
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
408
|
+
if (uniforms.uSource)
|
|
409
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
410
|
+
if (uniforms.uResolution)
|
|
411
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
412
|
+
if (uniforms.uAmount)
|
|
413
|
+
gl.uniform1f(uniforms.uAmount, r.amount);
|
|
414
|
+
if (uniforms.uSize)
|
|
415
|
+
gl.uniform1f(uniforms.uSize, r.size);
|
|
416
|
+
if (uniforms.uLineWidth)
|
|
417
|
+
gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
|
|
418
|
+
if (uniforms.uDepth)
|
|
419
|
+
gl.uniform1f(uniforms.uDepth, r.depth);
|
|
420
|
+
if (uniforms.uAngle) {
|
|
421
|
+
gl.uniform1f(uniforms.uAngle, degreesToRadians(r.angle));
|
|
422
|
+
}
|
|
423
|
+
if (uniforms.uLightAngle) {
|
|
424
|
+
gl.uniform1f(uniforms.uLightAngle, degreesToRadians(r.lightAngle));
|
|
425
|
+
}
|
|
426
|
+
if (uniforms.uOffset)
|
|
427
|
+
gl.uniform1f(uniforms.uOffset, r.offset);
|
|
428
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
429
|
+
gl.bindVertexArray(null);
|
|
430
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
431
|
+
gl.useProgram(null);
|
|
432
|
+
},
|
|
433
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
434
|
+
gl.deleteTexture(texture);
|
|
435
|
+
gl.deleteBuffer(vbo);
|
|
436
|
+
gl.deleteProgram(program);
|
|
437
|
+
gl.deleteVertexArray(vao);
|
|
438
|
+
}
|
|
439
|
+
}),
|
|
440
|
+
webgpu: Internals.createEffectImplementation({
|
|
441
|
+
setup: (target) => setupWebGpuSinglePass(target, "emboss"),
|
|
442
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
443
|
+
if (!gpuDevice) {
|
|
444
|
+
throw new Error("A WebGPU device is required for the emboss effect");
|
|
445
|
+
}
|
|
446
|
+
const r = resolve(params);
|
|
447
|
+
applyWebGpuSinglePass({
|
|
448
|
+
state,
|
|
449
|
+
source,
|
|
450
|
+
width,
|
|
451
|
+
height,
|
|
452
|
+
device: gpuDevice,
|
|
453
|
+
shader: EMBOSS_WEBGPU_SHADER,
|
|
454
|
+
uniformData: new Float32Array([
|
|
455
|
+
width,
|
|
456
|
+
height,
|
|
457
|
+
r.amount,
|
|
458
|
+
r.size,
|
|
459
|
+
r.lineWidth,
|
|
460
|
+
r.depth,
|
|
461
|
+
degreesToRadians(r.angle),
|
|
462
|
+
degreesToRadians(r.lightAngle),
|
|
463
|
+
r.offset,
|
|
464
|
+
0,
|
|
465
|
+
0,
|
|
466
|
+
0
|
|
467
|
+
])
|
|
468
|
+
});
|
|
469
|
+
},
|
|
470
|
+
cleanup: cleanupWebGpuSinglePass
|
|
471
|
+
})
|
|
470
472
|
},
|
|
471
473
|
schema: embossSchema,
|
|
472
474
|
validateParams: validateEmbossParams
|