@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
package/dist/esm/hue.mjs CHANGED
@@ -1,112 +1,18 @@
1
- // src/hue.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_HUE_DEGREES,
7
+ hueDegreesSchema,
8
+ assertOptionalFiniteNumber
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ assertEffectParamsObject
12
+ } from "./index-4fvp93ps.mjs";
108
13
 
109
14
  // src/hue.ts
15
+ import { Internals } from "remotion";
110
16
  var { createEffect } = Internals;
111
17
  var hueSchema = {
112
18
  degrees: hueDegreesSchema
@@ -122,25 +28,52 @@ var hue = createEffect({
122
28
  type: "dev.remotion.effects.hue",
123
29
  label: "hue()",
124
30
  documentationLink: "https://www.remotion.dev/docs/effects/hue",
125
- backend: "2d",
126
31
  calculateKey: (params) => {
127
32
  const r = resolve(params);
128
33
  return `hue-${r.degrees}`;
129
34
  },
130
- setup: () => null,
131
- apply: ({ source, target, width, height, params }) => {
132
- const ctx = target.getContext("2d");
133
- if (!ctx) {
134
- throw new Error("Failed to acquire 2D context for hue effect. The canvas may have been assigned a different context type.");
135
- }
136
- const r = resolve(params);
137
- ctx.clearRect(0, 0, width, height);
138
- ctx.filter = `hue-rotate(${r.degrees}deg)`;
139
- ctx.drawImage(source, 0, 0, width, height);
140
- ctx.filter = "none";
141
- },
142
- cleanup: () => {
143
- return;
35
+ implementations: {
36
+ ...createColorMatrixImplementations("hue", (params) => {
37
+ const { degrees } = resolve(params);
38
+ const radians = degrees % 360 * Math.PI / 180;
39
+ const cosine = Math.cos(radians);
40
+ const sine = Math.sin(radians);
41
+ return new Float32Array([
42
+ 0.213 + 0.787 * cosine - 0.213 * sine,
43
+ 0.715 - 0.715 * cosine - 0.715 * sine,
44
+ 0.072 - 0.072 * cosine + 0.928 * sine,
45
+ 0,
46
+ 0.213 - 0.213 * cosine + 0.143 * sine,
47
+ 0.715 + 0.285 * cosine + 0.14 * sine,
48
+ 0.072 - 0.072 * cosine - 0.283 * sine,
49
+ 0,
50
+ 0.213 - 0.213 * cosine - 0.787 * sine,
51
+ 0.715 - 0.715 * cosine + 0.715 * sine,
52
+ 0.072 + 0.928 * cosine + 0.072 * sine,
53
+ 0,
54
+ 0,
55
+ 0,
56
+ degrees % 360 === 0 ? 1 : 0,
57
+ 0
58
+ ]);
59
+ }),
60
+ "2d": Internals.createEffectImplementation({
61
+ setup: () => null,
62
+ apply: ({ source, target, width, height, params }) => {
63
+ const ctx = target.getContext("2d");
64
+ if (!ctx) {
65
+ throw new Error("Failed to acquire 2D context for hue effect. The canvas may have been assigned a different context type.");
66
+ }
67
+ const r = resolve(params);
68
+ ctx.clearRect(0, 0, width, height);
69
+ ctx.filter = `hue-rotate(${r.degrees}deg)`;
70
+ ctx.drawImage(source, 0, 0, width, height);
71
+ ctx.filter = "none";
72
+ },
73
+ cleanup: () => {
74
+ return;
75
+ }
76
+ })
144
77
  },
145
78
  schema: hueSchema,
146
79
  validateParams: validateHueParams
@@ -0,0 +1,299 @@
1
+ import {
2
+ WEBGPU_SINGLE_PASS_VERTEX
3
+ } from "./index-tvfexb7s.mjs";
4
+
5
+ // src/progressive-pixelate-runtime.ts
6
+ import { Internals } from "remotion";
7
+ var { createWebGL2ContextError } = Internals;
8
+ var VERTEX_SHADER = `#version 300 es
9
+ layout(location = 0) in vec2 aPos;
10
+ layout(location = 1) in vec2 aUv;
11
+ out vec2 vUv;
12
+
13
+ void main() {
14
+ vUv = aUv;
15
+ gl_Position = vec4(aPos, 0.0, 1.0);
16
+ }
17
+ `;
18
+ var FRAGMENT_SHADER = `#version 300 es
19
+ precision highp float;
20
+
21
+ in vec2 vUv;
22
+ out vec4 fragColor;
23
+
24
+ uniform sampler2D uSource;
25
+ uniform vec2 uResolution;
26
+ uniform int uMode;
27
+ uniform vec2 uStart;
28
+ uniform vec2 uEnd;
29
+ uniform vec2 uCenter;
30
+ uniform float uWidth;
31
+ uniform float uHeight;
32
+ uniform float uRotation;
33
+ uniform float uRadialStart;
34
+ uniform float uStartBlockSize;
35
+ uniform float uEndBlockSize;
36
+
37
+ float linearProgress(vec2 uv) {
38
+ vec2 gradient = uEnd - uStart;
39
+ float gradientLengthSq = dot(gradient, gradient);
40
+ if (gradientLengthSq <= 0.0000001) {
41
+ return 0.0;
42
+ }
43
+
44
+ return clamp(dot(uv - uStart, gradient) / gradientLengthSq, 0.0, 1.0);
45
+ }
46
+
47
+ float radialProgress(vec2 uv) {
48
+ vec2 radii = vec2(uWidth * uResolution.x, uHeight * uResolution.y) * 0.5;
49
+ if (radii.x <= 0.0000001 || radii.y <= 0.0000001) {
50
+ return 0.0;
51
+ }
52
+
53
+ vec2 delta = (uv - uCenter) * uResolution;
54
+ float angle = radians(uRotation);
55
+ float c = cos(angle);
56
+ float s = sin(angle);
57
+ vec2 local = vec2(
58
+ c * delta.x + s * delta.y,
59
+ -s * delta.x + c * delta.y
60
+ );
61
+ float ellipseProgress = clamp(length(local / radii), 0.0, 1.0);
62
+ float distance = 1.0 - uRadialStart;
63
+ return abs(distance) <= 0.0000001
64
+ ? step(uRadialStart, ellipseProgress)
65
+ : clamp((ellipseProgress - uRadialStart) / distance, 0.0, 1.0);
66
+ }
67
+
68
+ vec4 samplePixelated(float blockSize) {
69
+ vec2 pixelSizeUv = vec2(blockSize) / uResolution;
70
+ vec2 blockUv = floor(vUv / pixelSizeUv) * pixelSizeUv + pixelSizeUv * 0.5;
71
+ return texture(uSource, blockUv);
72
+ }
73
+
74
+ void main() {
75
+ // Public UV coordinates use top-left origin, matching canvas/CSS coordinates.
76
+ vec2 publicUv = vec2(vUv.x, 1.0 - vUv.y);
77
+ float progress = uMode == 0
78
+ ? linearProgress(publicUv)
79
+ : radialProgress(publicUv);
80
+ float targetBlockSize = max(
81
+ 1.0,
82
+ mix(uStartBlockSize, uEndBlockSize, progress)
83
+ );
84
+
85
+ // Adjacent power-of-two grids remain aligned as the block size changes.
86
+ float level = log2(targetBlockSize);
87
+ float lowerBlockSize = exp2(floor(level));
88
+ float upperBlockSize = lowerBlockSize * 2.0;
89
+ float levelProgress = fract(level);
90
+ fragColor = mix(
91
+ samplePixelated(lowerBlockSize),
92
+ samplePixelated(upperBlockSize),
93
+ levelProgress
94
+ );
95
+ }
96
+ `;
97
+ var compileShader = (gl, type, source) => {
98
+ const shader = gl.createShader(type);
99
+ if (!shader) {
100
+ throw new Error("Failed to create WebGL shader");
101
+ }
102
+ gl.shaderSource(shader, source);
103
+ gl.compileShader(shader);
104
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
105
+ const log = gl.getShaderInfoLog(shader);
106
+ gl.deleteShader(shader);
107
+ throw new Error(`Progressive pixelate shader compile failed: ${log ?? "(no log)"}`);
108
+ }
109
+ return shader;
110
+ };
111
+ var linkProgram = (gl, vs, fs) => {
112
+ const program = gl.createProgram();
113
+ if (!program) {
114
+ throw new Error("Failed to create WebGL program");
115
+ }
116
+ gl.attachShader(program, vs);
117
+ gl.attachShader(program, fs);
118
+ gl.linkProgram(program);
119
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
120
+ const log = gl.getProgramInfoLog(program);
121
+ gl.deleteProgram(program);
122
+ throw new Error(`Progressive pixelate program link failed: ${log ?? "(no log)"}`);
123
+ }
124
+ return program;
125
+ };
126
+ var setupProgressivePixelate = (target) => {
127
+ const gl = target.getContext("webgl2", {
128
+ premultipliedAlpha: true,
129
+ alpha: true,
130
+ preserveDrawingBuffer: true
131
+ });
132
+ if (!gl) {
133
+ throw createWebGL2ContextError("progressive pixelate effect");
134
+ }
135
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
136
+ const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
137
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
138
+ const program = linkProgram(gl, vs, fs);
139
+ gl.deleteShader(vs);
140
+ gl.deleteShader(fs);
141
+ const vao = gl.createVertexArray();
142
+ if (!vao) {
143
+ throw new Error("Failed to create WebGL vertex array");
144
+ }
145
+ gl.bindVertexArray(vao);
146
+ const data = new Float32Array([
147
+ -1,
148
+ -1,
149
+ 0,
150
+ 0,
151
+ 1,
152
+ -1,
153
+ 1,
154
+ 0,
155
+ -1,
156
+ 1,
157
+ 0,
158
+ 1,
159
+ 1,
160
+ 1,
161
+ 1,
162
+ 1
163
+ ]);
164
+ const vbo = gl.createBuffer();
165
+ if (!vbo) {
166
+ throw new Error("Failed to create WebGL buffer");
167
+ }
168
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
169
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
170
+ gl.enableVertexAttribArray(0);
171
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
172
+ gl.enableVertexAttribArray(1);
173
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
174
+ gl.bindVertexArray(null);
175
+ const texture = gl.createTexture();
176
+ if (!texture) {
177
+ throw new Error("Failed to create WebGL texture");
178
+ }
179
+ gl.bindTexture(gl.TEXTURE_2D, texture);
180
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
181
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
182
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
183
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
184
+ gl.bindTexture(gl.TEXTURE_2D, null);
185
+ return {
186
+ gl,
187
+ program,
188
+ vao,
189
+ vbo,
190
+ texture,
191
+ uniforms: {
192
+ uSource: gl.getUniformLocation(program, "uSource"),
193
+ uResolution: gl.getUniformLocation(program, "uResolution"),
194
+ uMode: gl.getUniformLocation(program, "uMode"),
195
+ uStart: gl.getUniformLocation(program, "uStart"),
196
+ uEnd: gl.getUniformLocation(program, "uEnd"),
197
+ uCenter: gl.getUniformLocation(program, "uCenter"),
198
+ uWidth: gl.getUniformLocation(program, "uWidth"),
199
+ uHeight: gl.getUniformLocation(program, "uHeight"),
200
+ uRotation: gl.getUniformLocation(program, "uRotation"),
201
+ uRadialStart: gl.getUniformLocation(program, "uRadialStart"),
202
+ uStartBlockSize: gl.getUniformLocation(program, "uStartBlockSize"),
203
+ uEndBlockSize: gl.getUniformLocation(program, "uEndBlockSize")
204
+ }
205
+ };
206
+ };
207
+ var prepareProgressivePixelate = ({
208
+ state,
209
+ source,
210
+ width,
211
+ height,
212
+ flipSourceY
213
+ }) => {
214
+ const { gl, uniforms } = state;
215
+ gl.viewport(0, 0, width, height);
216
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
217
+ gl.clearColor(0, 0, 0, 0);
218
+ gl.clear(gl.COLOR_BUFFER_BIT);
219
+ gl.activeTexture(gl.TEXTURE0);
220
+ gl.bindTexture(gl.TEXTURE_2D, state.texture);
221
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
222
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
223
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
224
+ gl.useProgram(state.program);
225
+ if (uniforms.uSource)
226
+ gl.uniform1i(uniforms.uSource, 0);
227
+ if (uniforms.uResolution)
228
+ gl.uniform2f(uniforms.uResolution, width, height);
229
+ };
230
+ var drawProgressivePixelate = (state) => {
231
+ const { gl } = state;
232
+ gl.bindVertexArray(state.vao);
233
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
234
+ gl.bindVertexArray(null);
235
+ gl.bindTexture(gl.TEXTURE_2D, null);
236
+ gl.useProgram(null);
237
+ };
238
+ var cleanupProgressivePixelate = ({
239
+ gl,
240
+ program,
241
+ vao,
242
+ vbo,
243
+ texture
244
+ }) => {
245
+ gl.deleteTexture(texture);
246
+ gl.deleteBuffer(vbo);
247
+ gl.deleteProgram(program);
248
+ gl.deleteVertexArray(vao);
249
+ };
250
+ var PROGRESSIVE_PIXELATE_WEBGPU_SHADER = `
251
+ ${WEBGPU_SINGLE_PASS_VERTEX}
252
+ struct Params {
253
+ resolutionModeBlock: vec4f,
254
+ startEnd: vec4f,
255
+ centerSize: vec4f,
256
+ controls: vec4f,
257
+ }
258
+ @group(0) @binding(0) var source: texture_2d<f32>;
259
+ @group(0) @binding(1) var sourceSampler: sampler;
260
+ @group(0) @binding(2) var<uniform> params: Params;
261
+ fn linearProgress(uv: vec2f) -> f32 {
262
+ let gradient = params.startEnd.zw - params.startEnd.xy;
263
+ let gradientLengthSq = dot(gradient, gradient);
264
+ if (gradientLengthSq <= 0.0000001) { return 0.0; }
265
+ return clamp(dot(uv - params.startEnd.xy, gradient) / gradientLengthSq, 0.0, 1.0);
266
+ }
267
+ fn radialProgress(uv: vec2f) -> f32 {
268
+ let radii = params.centerSize.zw * params.resolutionModeBlock.xy * 0.5;
269
+ if (radii.x <= 0.0000001 || radii.y <= 0.0000001) { return 0.0; }
270
+ let delta = (uv - params.centerSize.xy) * params.resolutionModeBlock.xy;
271
+ let angle = radians(params.controls.x);
272
+ let c = cos(angle);
273
+ let s = sin(angle);
274
+ let local = vec2f(c * delta.x + s * delta.y, -s * delta.x + c * delta.y);
275
+ let ellipseProgress = clamp(length(local / radii), 0.0, 1.0);
276
+ let distance = 1.0 - params.controls.y;
277
+ if (abs(distance) <= 0.0000001) { return step(params.controls.y, ellipseProgress); }
278
+ return clamp((ellipseProgress - params.controls.y) / distance, 0.0, 1.0);
279
+ }
280
+ fn samplePixelated(uv: vec2f, blockSize: f32) -> vec4f {
281
+ let pixelSizeUv = vec2f(blockSize) / params.resolutionModeBlock.xy;
282
+ let blockUv = floor(uv / pixelSizeUv) * pixelSizeUv + pixelSizeUv * 0.5;
283
+ return textureSampleLevel(source, sourceSampler, vec2f(blockUv.x, 1.0 - blockUv.y), 0);
284
+ }
285
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
286
+ var progress: f32;
287
+ if (params.resolutionModeBlock.z == 0.0) { progress = linearProgress(input.uv); }
288
+ else { progress = radialProgress(input.uv); }
289
+ let targetBlockSize = max(1.0, mix(params.resolutionModeBlock.w, params.controls.z, progress));
290
+ let level = log2(targetBlockSize);
291
+ let lowerBlockSize = exp2(floor(level));
292
+ let upperBlockSize = lowerBlockSize * 2.0;
293
+ let levelProgress = fract(level);
294
+ let uv = vec2f(input.uv.x, 1.0 - input.uv.y);
295
+ return mix(samplePixelated(uv, lowerBlockSize), samplePixelated(uv, upperBlockSize), levelProgress);
296
+ }
297
+ `;
298
+
299
+ export { setupProgressivePixelate, prepareProgressivePixelate, drawProgressivePixelate, cleanupProgressivePixelate, PROGRESSIVE_PIXELATE_WEBGPU_SHADER };