@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,110 +1,47 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval,
10
+ validateNonNegative,
11
+ parseColorRgba
12
+ } from "./index-wxhvgv2s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertOptionalColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/long-shadows.ts
2
19
  import { Internals } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
21
+ // src/long-shadows-webgpu-shaders.ts
22
+ var LONG_SHADOWS_EXTEND_WEBGPU_SHADER = `
23
+ ${WEBGPU_MULTIPASS_BINDINGS}
24
+ struct Params {offset: vec4f,}
25
+ fn alphaAt(pixel: vec2i) -> f32 {
26
+ let size=vec2i(textureDimensions(source));
27
+ if (any(pixel<vec2i(0)) || any(pixel>=size)) {return 0.0;}
28
+ return textureLoad(source,pixel,0).a;
29
+ }
30
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
31
+ let pixel=(input.uv-params.offset.xy)*vec2f(textureDimensions(source))-0.5;
32
+ let base=vec2i(floor(pixel));let fraction=fract(pixel);
33
+ let shifted=mix(mix(alphaAt(base),alphaAt(base+vec2i(1,0)),fraction.x),mix(alphaAt(base+vec2i(0,1)),alphaAt(base+vec2i(1,1)),fraction.x),fraction.y);
34
+ return vec4f(0,0,0,max(textureSampleLevel(source,sourceSampler,input.uv,0).a,shifted));
35
+ }
36
+ `;
37
+ var LONG_SHADOWS_COMPOSITE_WEBGPU_SHADER = `
38
+ ${WEBGPU_MULTIPASS_BINDINGS}
39
+ struct Params {color: vec4f,}
40
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
41
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
42
+ let alpha=textureSampleLevel(secondary,sourceSampler,input.uv,0).a*params.color.a;
43
+ return color+vec4f(params.color.rgb*alpha,alpha)*(1.0-color.a);
44
+ }`;
108
45
 
109
46
  // src/long-shadows.ts
110
47
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -249,158 +186,248 @@ var longShadows = createEffect({
249
186
  type: "remotion/long-shadows",
250
187
  label: "longShadows()",
251
188
  documentationLink: "https://www.remotion.dev/docs/effects/long-shadows",
252
- backend: "webgl2",
253
189
  calculateKey: (params) => {
254
190
  const { length, angle, color, opacity } = resolve(params);
255
191
  return `long-shadows-${length}-${angle}-${color}-${opacity}`;
256
192
  },
257
- setup: (target) => {
258
- const gl = target.getContext("webgl2", {
259
- premultipliedAlpha: true,
260
- alpha: true,
261
- preserveDrawingBuffer: true
262
- });
263
- if (!gl) {
264
- throw createWebGL2ContextError("long shadows effect");
265
- }
266
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
267
- const extendProgram = createProgram(gl, EXTEND_SHADER);
268
- const compositeProgram = createProgram(gl, COMPOSITE_SHADER);
269
- const vao = gl.createVertexArray();
270
- const vbo = gl.createBuffer();
271
- const framebuffer = gl.createFramebuffer();
272
- if (!vao || !vbo || !framebuffer) {
273
- throw new Error("Failed to create long shadows buffers");
274
- }
275
- gl.bindVertexArray(vao);
276
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
277
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
278
- gl.enableVertexAttribArray(0);
279
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
280
- gl.enableVertexAttribArray(1);
281
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
282
- gl.bindVertexArray(null);
283
- const textures = [0, 1, 2].map(() => {
284
- const texture = gl.createTexture();
285
- if (!texture) {
286
- throw new Error("Failed to create long shadows texture");
287
- }
288
- gl.bindTexture(gl.TEXTURE_2D, texture);
289
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
290
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
291
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
292
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
293
- return texture;
294
- });
295
- gl.bindTexture(gl.TEXTURE_2D, null);
296
- const colorCanvas = document.createElement("canvas");
297
- colorCanvas.width = 1;
298
- colorCanvas.height = 1;
299
- const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
300
- if (!colorCtx) {
301
- throw new Error("Failed to acquire 2D context for color parsing");
302
- }
303
- return {
304
- gl,
305
- extendProgram,
306
- compositeProgram,
307
- vao,
308
- vbo,
309
- framebuffer,
310
- sourceTexture: textures[0],
311
- shadowTextures: [textures[1], textures[2]],
312
- extendSource: gl.getUniformLocation(extendProgram, "uSource"),
313
- extendOffset: gl.getUniformLocation(extendProgram, "uOffset"),
314
- compositeSource: gl.getUniformLocation(compositeProgram, "uSource"),
315
- compositeShadow: gl.getUniformLocation(compositeProgram, "uShadow"),
316
- compositeColor: gl.getUniformLocation(compositeProgram, "uColor"),
317
- colorCtx,
318
- cachedColor: "",
319
- cachedRgba: [0, 0, 0, 0],
320
- width: 0,
321
- height: 0
322
- };
323
- },
324
- apply: ({ source, width, height, params, state, flipSourceY }) => {
325
- const { length, angle, color, opacity } = resolve(params);
326
- const { gl, sourceTexture, shadowTextures, framebuffer } = state;
327
- if (state.cachedColor !== color) {
328
- state.cachedRgba = parseColorRgba(state.colorCtx, color);
329
- state.cachedColor = color;
330
- }
331
- gl.viewport(0, 0, width, height);
332
- gl.activeTexture(gl.TEXTURE0);
333
- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
334
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
335
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
336
- if (state.width !== width || state.height !== height) {
337
- for (const texture of shadowTextures) {
338
- gl.bindTexture(gl.TEXTURE_2D, texture);
339
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
193
+ implementations: {
194
+ webgpu: Internals.createEffectImplementation({
195
+ setup: (target) => {
196
+ const canvas = document.createElement("canvas");
197
+ canvas.width = 1;
198
+ canvas.height = 1;
199
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
200
+ if (!colorCtx)
201
+ throw new Error("Could not create color parser");
202
+ return {
203
+ ...setupWebGpuMultipass(target, "long-shadows"),
204
+ colorCtx,
205
+ cachedColor: null,
206
+ cachedRgba: [0, 0, 0, 0]
207
+ };
208
+ },
209
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
210
+ if (!gpuDevice)
211
+ throw new Error("A WebGPU device is required for this effect");
212
+ const r = resolve(params);
213
+ if (state.cachedColor !== r.color) {
214
+ state.cachedColor = r.color;
215
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.color);
216
+ }
217
+ const color = state.cachedRgba.map((channel) => channel / 255);
218
+ const distance = r.opacity === 0 || color[3] === 0 ? 0 : Math.min(r.length, Math.hypot(width, height));
219
+ const steps = Math.ceil(distance);
220
+ const angle = r.angle % 360 * Math.PI / 180;
221
+ const stepLength = steps === 0 ? 0 : distance / steps;
222
+ const passes = [];
223
+ let covered = 0;
224
+ while (covered < steps) {
225
+ const extension = Math.min(covered + 1, steps - covered);
226
+ passes.push({
227
+ shader: LONG_SHADOWS_EXTEND_WEBGPU_SHADER,
228
+ uniforms: new Float32Array([
229
+ Math.cos(angle) * extension * stepLength / width,
230
+ Math.sin(angle) * extension * stepLength / height,
231
+ 0,
232
+ 0
233
+ ]),
234
+ source: passes.length - 1,
235
+ secondary: -1
236
+ });
237
+ covered += extension;
238
+ }
239
+ passes.push({
240
+ shader: LONG_SHADOWS_COMPOSITE_WEBGPU_SHADER,
241
+ uniforms: new Float32Array([
242
+ color[0],
243
+ color[1],
244
+ color[2],
245
+ r.length === 0 ? 0 : color[3] * r.opacity
246
+ ]),
247
+ source: -1,
248
+ secondary: passes.length - 1
249
+ });
250
+ applyWebGpuMultipass({
251
+ auxiliarySource: null,
252
+ state,
253
+ source,
254
+ width,
255
+ height,
256
+ device: gpuDevice,
257
+ passes
258
+ });
259
+ },
260
+ cleanup: cleanupWebGpuMultipass
261
+ }),
262
+ webgl2: Internals.createEffectImplementation({
263
+ setup: (target) => {
264
+ const gl = target.getContext("webgl2", {
265
+ premultipliedAlpha: true,
266
+ alpha: true,
267
+ preserveDrawingBuffer: true
268
+ });
269
+ if (!gl) {
270
+ throw createWebGL2ContextError("long shadows effect");
271
+ }
272
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
273
+ const extendProgram = createProgram(gl, EXTEND_SHADER);
274
+ const compositeProgram = createProgram(gl, COMPOSITE_SHADER);
275
+ const vao = gl.createVertexArray();
276
+ const vbo = gl.createBuffer();
277
+ const framebuffer = gl.createFramebuffer();
278
+ if (!vao || !vbo || !framebuffer) {
279
+ throw new Error("Failed to create long shadows buffers");
280
+ }
281
+ gl.bindVertexArray(vao);
282
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
283
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
284
+ -1,
285
+ -1,
286
+ 0,
287
+ 0,
288
+ 1,
289
+ -1,
290
+ 1,
291
+ 0,
292
+ -1,
293
+ 1,
294
+ 0,
295
+ 1,
296
+ 1,
297
+ 1,
298
+ 1,
299
+ 1
300
+ ]), gl.STATIC_DRAW);
301
+ gl.enableVertexAttribArray(0);
302
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
303
+ gl.enableVertexAttribArray(1);
304
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
305
+ gl.bindVertexArray(null);
306
+ const textures = [0, 1, 2].map(() => {
307
+ const texture = gl.createTexture();
308
+ if (!texture) {
309
+ throw new Error("Failed to create long shadows texture");
310
+ }
311
+ gl.bindTexture(gl.TEXTURE_2D, texture);
312
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
313
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
314
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
315
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
316
+ return texture;
317
+ });
318
+ gl.bindTexture(gl.TEXTURE_2D, null);
319
+ const colorCanvas = document.createElement("canvas");
320
+ colorCanvas.width = 1;
321
+ colorCanvas.height = 1;
322
+ const colorCtx = colorCanvas.getContext("2d", {
323
+ willReadFrequently: true
324
+ });
325
+ if (!colorCtx) {
326
+ throw new Error("Failed to acquire 2D context for color parsing");
327
+ }
328
+ return {
329
+ gl,
330
+ extendProgram,
331
+ compositeProgram,
332
+ vao,
333
+ vbo,
334
+ framebuffer,
335
+ sourceTexture: textures[0],
336
+ shadowTextures: [textures[1], textures[2]],
337
+ extendSource: gl.getUniformLocation(extendProgram, "uSource"),
338
+ extendOffset: gl.getUniformLocation(extendProgram, "uOffset"),
339
+ compositeSource: gl.getUniformLocation(compositeProgram, "uSource"),
340
+ compositeShadow: gl.getUniformLocation(compositeProgram, "uShadow"),
341
+ compositeColor: gl.getUniformLocation(compositeProgram, "uColor"),
342
+ colorCtx,
343
+ cachedColor: "",
344
+ cachedRgba: [0, 0, 0, 0],
345
+ width: 0,
346
+ height: 0
347
+ };
348
+ },
349
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
350
+ const { length, angle, color, opacity } = resolve(params);
351
+ const { gl, sourceTexture, shadowTextures, framebuffer } = state;
352
+ if (state.cachedColor !== color) {
353
+ state.cachedRgba = parseColorRgba(state.colorCtx, color);
354
+ state.cachedColor = color;
355
+ }
356
+ gl.viewport(0, 0, width, height);
357
+ gl.activeTexture(gl.TEXTURE0);
358
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
359
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
360
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
361
+ if (state.width !== width || state.height !== height) {
362
+ for (const texture of shadowTextures) {
363
+ gl.bindTexture(gl.TEXTURE_2D, texture);
364
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
365
+ }
366
+ state.width = width;
367
+ state.height = height;
368
+ }
369
+ gl.bindVertexArray(state.vao);
370
+ gl.useProgram(state.extendProgram);
371
+ gl.uniform1i(state.extendSource, 0);
372
+ const distance = opacity === 0 || state.cachedRgba[3] === 0 ? 0 : Math.min(length, Math.hypot(width, height));
373
+ const steps = Math.ceil(distance);
374
+ const radians = angle % 360 * Math.PI / 180;
375
+ const stepLength = steps === 0 ? 0 : distance / steps;
376
+ let shadow = sourceTexture;
377
+ let covered = 0;
378
+ let pass = 0;
379
+ while (covered < steps) {
380
+ const extension = Math.min(covered + 1, steps - covered);
381
+ const output = shadowTextures[pass % 2];
382
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
383
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
384
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
385
+ throw new Error("Long shadows framebuffer incomplete");
386
+ }
387
+ gl.bindTexture(gl.TEXTURE_2D, shadow);
388
+ gl.uniform2f(state.extendOffset, Math.cos(radians) * extension * stepLength / width, -Math.sin(radians) * extension * stepLength / height);
389
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
390
+ shadow = output;
391
+ covered += extension;
392
+ pass++;
393
+ }
394
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
395
+ gl.useProgram(state.compositeProgram);
396
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
397
+ gl.activeTexture(gl.TEXTURE1);
398
+ gl.bindTexture(gl.TEXTURE_2D, shadow);
399
+ gl.uniform1i(state.compositeSource, 0);
400
+ gl.uniform1i(state.compositeShadow, 1);
401
+ const [r, g, b, a] = state.cachedRgba;
402
+ gl.uniform4f(state.compositeColor, r / 255, g / 255, b / 255, length === 0 ? 0 : a / 255 * opacity);
403
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
404
+ gl.bindVertexArray(null);
405
+ gl.bindTexture(gl.TEXTURE_2D, null);
406
+ gl.activeTexture(gl.TEXTURE0);
407
+ gl.bindTexture(gl.TEXTURE_2D, null);
408
+ gl.useProgram(null);
409
+ },
410
+ cleanup: ({
411
+ gl,
412
+ extendProgram,
413
+ compositeProgram,
414
+ vao,
415
+ vbo,
416
+ framebuffer,
417
+ sourceTexture,
418
+ shadowTextures
419
+ }) => {
420
+ gl.deleteProgram(extendProgram);
421
+ gl.deleteProgram(compositeProgram);
422
+ gl.deleteVertexArray(vao);
423
+ gl.deleteBuffer(vbo);
424
+ gl.deleteFramebuffer(framebuffer);
425
+ gl.deleteTexture(sourceTexture);
426
+ for (const texture of shadowTextures) {
427
+ gl.deleteTexture(texture);
428
+ }
340
429
  }
341
- state.width = width;
342
- state.height = height;
343
- }
344
- gl.bindVertexArray(state.vao);
345
- gl.useProgram(state.extendProgram);
346
- gl.uniform1i(state.extendSource, 0);
347
- const distance = opacity === 0 || state.cachedRgba[3] === 0 ? 0 : Math.min(length, Math.hypot(width, height));
348
- const steps = Math.ceil(distance);
349
- const radians = angle % 360 * Math.PI / 180;
350
- const stepLength = steps === 0 ? 0 : distance / steps;
351
- let shadow = sourceTexture;
352
- let covered = 0;
353
- let pass = 0;
354
- while (covered < steps) {
355
- const extension = Math.min(covered + 1, steps - covered);
356
- const output = shadowTextures[pass % 2];
357
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
358
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
359
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
360
- throw new Error("Long shadows framebuffer incomplete");
361
- }
362
- gl.bindTexture(gl.TEXTURE_2D, shadow);
363
- gl.uniform2f(state.extendOffset, Math.cos(radians) * extension * stepLength / width, -Math.sin(radians) * extension * stepLength / height);
364
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
365
- shadow = output;
366
- covered += extension;
367
- pass++;
368
- }
369
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
370
- gl.useProgram(state.compositeProgram);
371
- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
372
- gl.activeTexture(gl.TEXTURE1);
373
- gl.bindTexture(gl.TEXTURE_2D, shadow);
374
- gl.uniform1i(state.compositeSource, 0);
375
- gl.uniform1i(state.compositeShadow, 1);
376
- const [r, g, b, a] = state.cachedRgba;
377
- gl.uniform4f(state.compositeColor, r / 255, g / 255, b / 255, length === 0 ? 0 : a / 255 * opacity);
378
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
379
- gl.bindVertexArray(null);
380
- gl.bindTexture(gl.TEXTURE_2D, null);
381
- gl.activeTexture(gl.TEXTURE0);
382
- gl.bindTexture(gl.TEXTURE_2D, null);
383
- gl.useProgram(null);
384
- },
385
- cleanup: ({
386
- gl,
387
- extendProgram,
388
- compositeProgram,
389
- vao,
390
- vbo,
391
- framebuffer,
392
- sourceTexture,
393
- shadowTextures
394
- }) => {
395
- gl.deleteProgram(extendProgram);
396
- gl.deleteProgram(compositeProgram);
397
- gl.deleteVertexArray(vao);
398
- gl.deleteBuffer(vbo);
399
- gl.deleteFramebuffer(framebuffer);
400
- gl.deleteTexture(sourceTexture);
401
- for (const texture of shadowTextures) {
402
- gl.deleteTexture(texture);
403
- }
430
+ })
404
431
  },
405
432
  schema: longShadowsSchema,
406
433
  validateParams: validateLongShadowsParams