@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,617 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertOptionalColor,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
20
+ // src/gridlines.ts
21
+ import { Internals } from "remotion";
22
+
23
+ // src/gridlines-webgpu-shader.ts
24
+ var GRIDLINES_WEBGPU_SHADER = `
25
+ diagnostic(off, derivative_uniformity);
26
+ ${WEBGPU_SINGLE_PASS_VERTEX}
27
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
28
+ @group(0) @binding(1) var sourceSampler: sampler;
29
+ @group(0) @binding(2) var<uniform> params: Params;
30
+ struct Params {
31
+ geometry: vec4f,
32
+ rotation: vec4f,
33
+ offset: vec4f,
34
+ lineColor: vec4f,
35
+ backgroundColor: vec4f,
36
+ }
37
+ fn sampleSource(uv: vec2f) -> vec4f {
38
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
39
+ }
40
+
41
+ fn sourceOver(backdrop: vec4f, overlay: vec4f) -> vec4f { return overlay + backdrop * (1.0 - overlay.a); }
42
+ fn sourceAtop(backdrop: vec4f, overlay: vec4f) -> vec4f { return vec4f(overlay.rgb * backdrop.a + backdrop.rgb * (1.0 - overlay.a), backdrop.a); }
43
+ fn rotationMatrix(rotationX: f32, rotationY: f32, rotationZ: f32) -> mat3x3f {
44
+ let sx = sin(rotationX); let cx = cos(rotationX);
45
+ let sy = sin(rotationY); let cy = cos(rotationY);
46
+ let sz = sin(rotationZ); let cz = cos(rotationZ);
47
+ let rx = mat3x3f(1, 0, 0, 0, cx, sx, 0, -sx, cx);
48
+ let ry = mat3x3f(cy, 0, -sy, 0, 1, 0, sy, 0, cy);
49
+ let rz = mat3x3f(cz, sz, 0, -sz, cz, 0, 0, 0, 1);
50
+ return rz * ry * rx;
51
+ }
52
+ struct GridPoint {coordinate: vec2f, valid: bool,}
53
+ fn gridAt(centered: vec2f, rotation: mat3x3f) -> GridPoint {
54
+ var gridCoord = vec2f(0);
55
+ if (params.rotation.w <= 0.0) {
56
+ let rotated = rotation * vec3f(centered, 0);
57
+ gridCoord = rotated.xy + params.offset.xy;
58
+ } else {
59
+ let camera = vec3f(0, 0, params.rotation.w);
60
+ let ray = normalize(vec3f(centered, -params.rotation.w));
61
+ let normal = rotation * vec3f(0, 0, 1);
62
+ let denominator = dot(ray, normal);
63
+ let t = -dot(camera, normal) / denominator;
64
+ if (abs(denominator) < 0.0001 || t <= 0.0) { return GridPoint(vec2f(0), false); }
65
+ let worldPosition = camera + ray * t;
66
+ let localPosition = transpose(rotation) * worldPosition;
67
+ gridCoord = localPosition.xy + params.offset.xy;
68
+ }
69
+ return GridPoint(gridCoord, true);
70
+ }
71
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
72
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
73
+
74
+ let texColor = sampleSource(vUv);
75
+ let centered = vec2f(input.position.x, params.geometry.y - input.position.y) - params.geometry.xy * 0.5;
76
+ let rotation = rotationMatrix(params.rotation.y, params.rotation.z, params.rotation.x);
77
+ let gridPoint = gridAt(centered, rotation);
78
+ if (!gridPoint.valid) { return sourceOver(texColor, params.backgroundColor); }
79
+ let gridCoord = gridPoint.coordinate;
80
+ let gridSize = max(params.geometry.z, 0.001);
81
+ let cell = abs(fract(gridCoord / gridSize + vec2f(0.5)) - vec2f(0.5)) * gridSize;
82
+ let halfLineWidth = params.geometry.w * 0.5;
83
+ var derivatives = fwidth(gridCoord);
84
+ if (i32(params.geometry.y) % 2 != 0) {
85
+ // Match WebGL's bottom-origin derivative quads on odd-height targets.
86
+ let neighborY = select(-1.0, 1.0, i32(params.geometry.y - input.position.y) % 2 == 0);
87
+ let neighbor = gridAt(centered + vec2f(0, neighborY), rotation);
88
+ derivatives = abs(dpdx(gridCoord)) + abs(neighbor.coordinate - gridCoord);
89
+ }
90
+ let gridUnitsPerPixel = max(derivatives, vec2f(0.001));
91
+ let halfWidthInGridUnits = halfLineWidth * gridUnitsPerPixel;
92
+ let projectedCellSize = gridSize / gridUnitsPerPixel;
93
+ let densityFade = smoothstep(vec2f(max(params.geometry.w * 1.5, 1.0)), vec2f(max(params.geometry.w * 4.0, 2.0)), projectedCellSize);
94
+ var lineCoverage = vec2f(0);
95
+ if (halfLineWidth > 0.001) { lineCoverage = vec2f(1) - smoothstep(halfWidthInGridUnits - gridUnitsPerPixel, halfWidthInGridUnits + gridUnitsPerPixel, cell); }
96
+ lineCoverage *= densityFade;
97
+ let coverage = max(lineCoverage.x, lineCoverage.y);
98
+ let line = params.lineColor * coverage;
99
+ if (params.offset.z != 0.0) { return sourceAtop(sourceAtop(texColor, params.backgroundColor), line); }
100
+ return sourceOver(sourceOver(texColor, params.backgroundColor), line);
101
+
102
+ }
103
+ `;
104
+
105
+ // src/gridlines.ts
106
+ var { createEffect, createWebGL2ContextError } = Internals;
107
+ var DEFAULT_GRID_SIZE = 64;
108
+ var DEFAULT_LINE_WIDTH = 2;
109
+ var DEFAULT_LINE_COLOR = "#ffffff";
110
+ var DEFAULT_BACKGROUND_COLOR = "transparent";
111
+ var DEFAULT_ROTATION = 0;
112
+ var DEFAULT_ROTATION_X = 0;
113
+ var DEFAULT_ROTATION_Y = 0;
114
+ var DEFAULT_PERSPECTIVE = 0;
115
+ var DEFAULT_OFFSET_X = 0;
116
+ var DEFAULT_OFFSET_Y = 0;
117
+ var DEFAULT_MASK_TO_SOURCE_ALPHA = false;
118
+ var gridlinesSchema2 = {
119
+ gridSize: {
120
+ type: "number",
121
+ min: 1,
122
+ max: 400,
123
+ step: 1,
124
+ default: DEFAULT_GRID_SIZE,
125
+ description: "Grid size",
126
+ hiddenFromList: false
127
+ },
128
+ lineWidth: {
129
+ type: "number",
130
+ min: 0,
131
+ max: 100,
132
+ step: 0.1,
133
+ default: DEFAULT_LINE_WIDTH,
134
+ description: "Line width",
135
+ hiddenFromList: false
136
+ },
137
+ lineColor: {
138
+ type: "color",
139
+ default: DEFAULT_LINE_COLOR,
140
+ description: "Line color"
141
+ },
142
+ backgroundColor: {
143
+ type: "color",
144
+ default: DEFAULT_BACKGROUND_COLOR,
145
+ description: "Background color"
146
+ },
147
+ rotation: {
148
+ type: "rotation-degrees",
149
+ min: -180,
150
+ max: 180,
151
+ step: 1,
152
+ default: DEFAULT_ROTATION,
153
+ description: "Rotation"
154
+ },
155
+ rotationX: {
156
+ type: "rotation-degrees",
157
+ min: -180,
158
+ max: 180,
159
+ step: 0.1,
160
+ default: DEFAULT_ROTATION_X,
161
+ description: "Rotation X"
162
+ },
163
+ rotationY: {
164
+ type: "rotation-degrees",
165
+ min: -180,
166
+ max: 180,
167
+ step: 0.1,
168
+ default: DEFAULT_ROTATION_Y,
169
+ description: "Rotation Y"
170
+ },
171
+ perspective: {
172
+ type: "number",
173
+ min: 0,
174
+ max: 4000,
175
+ step: 1,
176
+ default: DEFAULT_PERSPECTIVE,
177
+ description: "Perspective",
178
+ hiddenFromList: false
179
+ },
180
+ offsetX: {
181
+ type: "number",
182
+ min: -400,
183
+ max: 400,
184
+ step: 0.1,
185
+ default: DEFAULT_OFFSET_X,
186
+ description: "Offset X",
187
+ hiddenFromList: false
188
+ },
189
+ offsetY: {
190
+ type: "number",
191
+ min: -400,
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+ max: 400,
193
+ step: 0.1,
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+ default: DEFAULT_OFFSET_Y,
195
+ description: "Offset Y",
196
+ hiddenFromList: false
197
+ },
198
+ maskToSourceAlpha: {
199
+ type: "boolean",
200
+ default: DEFAULT_MASK_TO_SOURCE_ALPHA,
201
+ description: "Mask to source alpha"
202
+ }
203
+ };
204
+ var resolve = (p) => ({
205
+ gridSize: p.gridSize ?? DEFAULT_GRID_SIZE,
206
+ lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
207
+ lineColor: p.lineColor ?? DEFAULT_LINE_COLOR,
208
+ backgroundColor: p.backgroundColor ?? DEFAULT_BACKGROUND_COLOR,
209
+ rotation: p.rotation ?? DEFAULT_ROTATION,
210
+ rotationX: p.rotationX ?? DEFAULT_ROTATION_X,
211
+ rotationY: p.rotationY ?? DEFAULT_ROTATION_Y,
212
+ perspective: p.perspective ?? DEFAULT_PERSPECTIVE,
213
+ offsetX: p.offsetX ?? DEFAULT_OFFSET_X,
214
+ offsetY: p.offsetY ?? DEFAULT_OFFSET_Y,
215
+ maskToSourceAlpha: p.maskToSourceAlpha ?? DEFAULT_MASK_TO_SOURCE_ALPHA
216
+ });
217
+ var validatePositive = (value, name) => {
218
+ if (value <= 0) {
219
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
220
+ }
221
+ };
222
+ var validateNonNegative = (value, name) => {
223
+ if (value < 0) {
224
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
225
+ }
226
+ };
227
+ var validateGridlinesParams = (params) => {
228
+ assertEffectParamsObject(params, "Gridlines");
229
+ assertOptionalFiniteNumber(params.gridSize, "gridSize");
230
+ assertOptionalFiniteNumber(params.lineWidth, "lineWidth");
231
+ assertOptionalFiniteNumber(params.rotation, "rotation");
232
+ assertOptionalFiniteNumber(params.rotationX, "rotationX");
233
+ assertOptionalFiniteNumber(params.rotationY, "rotationY");
234
+ assertOptionalFiniteNumber(params.perspective, "perspective");
235
+ assertOptionalFiniteNumber(params.offsetX, "offsetX");
236
+ assertOptionalFiniteNumber(params.offsetY, "offsetY");
237
+ assertOptionalColor(params.lineColor, "lineColor");
238
+ assertOptionalColor(params.backgroundColor, "backgroundColor");
239
+ assertOptionalBoolean(params.maskToSourceAlpha, "maskToSourceAlpha");
240
+ validatePositive(params.gridSize ?? DEFAULT_GRID_SIZE, "gridSize");
241
+ validateNonNegative(params.lineWidth ?? DEFAULT_LINE_WIDTH, "lineWidth");
242
+ validateNonNegative(params.perspective ?? DEFAULT_PERSPECTIVE, "perspective");
243
+ };
244
+ var GRIDLINES_VS = `#version 300 es
245
+ in vec2 aPos;
246
+ in vec2 aUv;
247
+ out vec2 vUv;
248
+
249
+ void main() {
250
+ vUv = aUv;
251
+ gl_Position = vec4(aPos, 0.0, 1.0);
252
+ }
253
+ `;
254
+ var GRIDLINES_FS = `#version 300 es
255
+ precision highp float;
256
+
257
+ in vec2 vUv;
258
+ out vec4 fragColor;
259
+
260
+ uniform sampler2D uSource;
261
+ uniform vec2 uResolution;
262
+ uniform float uGridSize;
263
+ uniform float uLineWidth;
264
+ uniform vec4 uLineColor;
265
+ uniform vec4 uBackgroundColor;
266
+ uniform float uRotation;
267
+ uniform float uRotationX;
268
+ uniform float uRotationY;
269
+ uniform float uPerspective;
270
+ uniform vec2 uOffset;
271
+ uniform bool uMaskToSourceAlpha;
272
+
273
+ vec4 sourceOver(vec4 backdrop, vec4 overlay) {
274
+ return overlay + backdrop * (1.0 - overlay.a);
275
+ }
276
+
277
+ vec4 sourceAtop(vec4 backdrop, vec4 overlay) {
278
+ return vec4(
279
+ overlay.rgb * backdrop.a + backdrop.rgb * (1.0 - overlay.a),
280
+ backdrop.a
281
+ );
282
+ }
283
+
284
+ mat3 rotationMatrix(float rotationX, float rotationY, float rotationZ) {
285
+ float sx = sin(rotationX);
286
+ float cx = cos(rotationX);
287
+ float sy = sin(rotationY);
288
+ float cy = cos(rotationY);
289
+ float sz = sin(rotationZ);
290
+ float cz = cos(rotationZ);
291
+
292
+ mat3 rx = mat3(
293
+ 1.0, 0.0, 0.0,
294
+ 0.0, cx, sx,
295
+ 0.0, -sx, cx
296
+ );
297
+ mat3 ry = mat3(
298
+ cy, 0.0, -sy,
299
+ 0.0, 1.0, 0.0,
300
+ sy, 0.0, cy
301
+ );
302
+ mat3 rz = mat3(
303
+ cz, sz, 0.0,
304
+ -sz, cz, 0.0,
305
+ 0.0, 0.0, 1.0
306
+ );
307
+
308
+ return rz * ry * rx;
309
+ }
310
+
311
+ void main() {
312
+ vec4 texColor = texture(uSource, vUv);
313
+ vec2 centered = gl_FragCoord.xy - uResolution * 0.5;
314
+ mat3 rotation = rotationMatrix(uRotationX, uRotationY, uRotation);
315
+ vec2 gridCoord;
316
+
317
+ if (uPerspective <= 0.0) {
318
+ vec3 rotated = rotation * vec3(centered, 0.0);
319
+ gridCoord = rotated.xy + uOffset;
320
+ } else {
321
+ vec3 camera = vec3(0.0, 0.0, uPerspective);
322
+ vec3 ray = normalize(vec3(centered, -uPerspective));
323
+ vec3 normal = rotation * vec3(0.0, 0.0, 1.0);
324
+ float denominator = dot(ray, normal);
325
+ float t = -dot(camera, normal) / denominator;
326
+
327
+ if (abs(denominator) < 0.0001 || t <= 0.0) {
328
+ fragColor = sourceOver(texColor, uBackgroundColor);
329
+ return;
330
+ }
331
+
332
+ vec3 worldPosition = camera + ray * t;
333
+ vec3 localPosition = transpose(rotation) * worldPosition;
334
+ gridCoord = localPosition.xy + uOffset;
335
+ }
336
+
337
+ float gridSize = max(uGridSize, 0.001);
338
+ vec2 cell = abs(fract(gridCoord / gridSize + 0.5) - 0.5) * gridSize;
339
+ float halfLineWidth = uLineWidth * 0.5;
340
+ vec2 gridUnitsPerPixel = max(fwidth(gridCoord), vec2(0.001));
341
+ vec2 halfWidthInGridUnits = halfLineWidth * gridUnitsPerPixel;
342
+ vec2 antialiasInGridUnits = gridUnitsPerPixel;
343
+ vec2 projectedCellSize = gridSize / gridUnitsPerPixel;
344
+ vec2 densityFade = smoothstep(
345
+ vec2(max(uLineWidth * 1.5, 1.0)),
346
+ vec2(max(uLineWidth * 4.0, 2.0)),
347
+ projectedCellSize
348
+ );
349
+ vec2 lineCoverage = halfLineWidth <= 0.001
350
+ ? vec2(0.0)
351
+ : 1.0 - smoothstep(
352
+ halfWidthInGridUnits - antialiasInGridUnits,
353
+ halfWidthInGridUnits + antialiasInGridUnits,
354
+ cell
355
+ );
356
+ lineCoverage *= densityFade;
357
+ float coverage = max(lineCoverage.x, lineCoverage.y);
358
+
359
+ vec4 background = uBackgroundColor;
360
+ vec4 line = uLineColor * coverage;
361
+
362
+ if (uMaskToSourceAlpha) {
363
+ fragColor = sourceAtop(sourceAtop(texColor, background), line);
364
+ return;
365
+ }
366
+
367
+ fragColor = sourceOver(sourceOver(texColor, background), line);
368
+ }
369
+ `;
370
+ var compileShader = (gl, type, source) => {
371
+ const shader = gl.createShader(type);
372
+ if (!shader) {
373
+ throw new Error("Failed to create WebGL shader");
374
+ }
375
+ gl.shaderSource(shader, source);
376
+ gl.compileShader(shader);
377
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
378
+ const log = gl.getShaderInfoLog(shader);
379
+ gl.deleteShader(shader);
380
+ throw new Error(`Gridlines shader compile failed: ${log ?? "(no log)"}`);
381
+ }
382
+ return shader;
383
+ };
384
+ var linkProgram = (gl, vs, fs) => {
385
+ const program = gl.createProgram();
386
+ if (!program) {
387
+ throw new Error("Failed to create WebGL program");
388
+ }
389
+ gl.attachShader(program, vs);
390
+ gl.attachShader(program, fs);
391
+ gl.linkProgram(program);
392
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
393
+ const log = gl.getProgramInfoLog(program);
394
+ gl.deleteProgram(program);
395
+ throw new Error(`Gridlines program link failed: ${log ?? "(no log)"}`);
396
+ }
397
+ return program;
398
+ };
399
+ var rgbaToUniform = (rgba) => {
400
+ const [r, g, b, a] = rgba;
401
+ const alpha = a / 255;
402
+ return [r / 255 * alpha, g / 255 * alpha, b / 255 * alpha, alpha];
403
+ };
404
+ var gridlines2 = createEffect({
405
+ type: "remotion/gridlines",
406
+ label: "gridlines()",
407
+ documentationLink: "https://www.remotion.dev/docs/effects/gridlines",
408
+ calculateKey: (params) => {
409
+ const r = resolve(params);
410
+ const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
411
+ return `gridlines-${r.gridSize}-${r.lineWidth}-${r.lineColor}-${r.backgroundColor}-${r.rotation}-${r.rotationX}-${r.rotationY}-${r.perspective}-${r.offsetX}-${r.offsetY}${maskSuffix}`;
412
+ },
413
+ implementations: {
414
+ webgpu: Internals.createEffectImplementation({
415
+ setup: (target) => setupWebGpuColors(target, "gridlines"),
416
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
417
+ if (!gpuDevice)
418
+ throw new Error("A WebGPU device is required for the gridlines effect");
419
+ const r = resolve(params);
420
+ const colors = getWebGpuColors(state, [r.lineColor, r.backgroundColor]);
421
+ const uniformData = new Float32Array([
422
+ width,
423
+ height,
424
+ r.gridSize,
425
+ r.lineWidth,
426
+ r.rotation * Math.PI / 180,
427
+ r.rotationX * Math.PI / 180,
428
+ r.rotationY * Math.PI / 180,
429
+ r.perspective,
430
+ r.offsetX,
431
+ r.offsetY,
432
+ r.maskToSourceAlpha ? 1 : 0,
433
+ 0,
434
+ colors[0] / 255 * (colors[3] / 255),
435
+ colors[1] / 255 * (colors[3] / 255),
436
+ colors[2] / 255 * (colors[3] / 255),
437
+ colors[3] / 255,
438
+ colors[4] / 255 * (colors[7] / 255),
439
+ colors[5] / 255 * (colors[7] / 255),
440
+ colors[6] / 255 * (colors[7] / 255),
441
+ colors[7] / 255
442
+ ]);
443
+ applyWebGpuSinglePass({
444
+ state,
445
+ source,
446
+ width,
447
+ height,
448
+ device: gpuDevice,
449
+ shader: GRIDLINES_WEBGPU_SHADER,
450
+ uniformData
451
+ });
452
+ },
453
+ cleanup: cleanupWebGpuSinglePass
454
+ }),
455
+ webgl2: Internals.createEffectImplementation({
456
+ setup: (target) => {
457
+ const gl = target.getContext("webgl2", {
458
+ premultipliedAlpha: true,
459
+ alpha: true,
460
+ preserveDrawingBuffer: true
461
+ });
462
+ if (!gl) {
463
+ throw createWebGL2ContextError("gridlines effect");
464
+ }
465
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
466
+ const vs = compileShader(gl, gl.VERTEX_SHADER, GRIDLINES_VS);
467
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, GRIDLINES_FS);
468
+ const program = linkProgram(gl, vs, fs);
469
+ gl.deleteShader(vs);
470
+ gl.deleteShader(fs);
471
+ const vao = gl.createVertexArray();
472
+ if (!vao) {
473
+ throw new Error("Failed to create WebGL vertex array");
474
+ }
475
+ gl.bindVertexArray(vao);
476
+ const data = new Float32Array([
477
+ -1,
478
+ -1,
479
+ 0,
480
+ 0,
481
+ 1,
482
+ -1,
483
+ 1,
484
+ 0,
485
+ -1,
486
+ 1,
487
+ 0,
488
+ 1,
489
+ 1,
490
+ 1,
491
+ 1,
492
+ 1
493
+ ]);
494
+ const vbo = gl.createBuffer();
495
+ if (!vbo) {
496
+ throw new Error("Failed to create WebGL buffer");
497
+ }
498
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
499
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
500
+ const aPos = gl.getAttribLocation(program, "aPos");
501
+ const aUv = gl.getAttribLocation(program, "aUv");
502
+ gl.enableVertexAttribArray(aPos);
503
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
504
+ gl.enableVertexAttribArray(aUv);
505
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
506
+ gl.bindVertexArray(null);
507
+ const texture = gl.createTexture();
508
+ if (!texture) {
509
+ throw new Error("Failed to create WebGL texture");
510
+ }
511
+ gl.bindTexture(gl.TEXTURE_2D, texture);
512
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
513
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
514
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
515
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
516
+ gl.bindTexture(gl.TEXTURE_2D, null);
517
+ const colorCanvas = document.createElement("canvas");
518
+ colorCanvas.width = 1;
519
+ colorCanvas.height = 1;
520
+ const colorCtx = colorCanvas.getContext("2d", {
521
+ willReadFrequently: true
522
+ });
523
+ if (!colorCtx) {
524
+ throw new Error("Failed to acquire 2D context for color parsing");
525
+ }
526
+ return {
527
+ gl,
528
+ program,
529
+ vao,
530
+ vbo,
531
+ texture,
532
+ uniforms: {
533
+ uSource: gl.getUniformLocation(program, "uSource"),
534
+ uResolution: gl.getUniformLocation(program, "uResolution"),
535
+ uGridSize: gl.getUniformLocation(program, "uGridSize"),
536
+ uLineWidth: gl.getUniformLocation(program, "uLineWidth"),
537
+ uLineColor: gl.getUniformLocation(program, "uLineColor"),
538
+ uBackgroundColor: gl.getUniformLocation(program, "uBackgroundColor"),
539
+ uRotation: gl.getUniformLocation(program, "uRotation"),
540
+ uRotationX: gl.getUniformLocation(program, "uRotationX"),
541
+ uRotationY: gl.getUniformLocation(program, "uRotationY"),
542
+ uPerspective: gl.getUniformLocation(program, "uPerspective"),
543
+ uOffset: gl.getUniformLocation(program, "uOffset"),
544
+ uMaskToSourceAlpha: gl.getUniformLocation(program, "uMaskToSourceAlpha")
545
+ },
546
+ colorCtx,
547
+ cachedLineColorStr: "",
548
+ cachedLineColorRgba: [255, 255, 255, 255],
549
+ cachedBackgroundColorStr: "",
550
+ cachedBackgroundColorRgba: [0, 0, 0, 0]
551
+ };
552
+ },
553
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
554
+ const r = resolve(params);
555
+ const { gl, program, vao, texture, uniforms } = state;
556
+ if (state.cachedLineColorStr !== r.lineColor) {
557
+ state.cachedLineColorStr = r.lineColor;
558
+ state.cachedLineColorRgba = parseColorRgba(state.colorCtx, r.lineColor);
559
+ }
560
+ if (state.cachedBackgroundColorStr !== r.backgroundColor) {
561
+ state.cachedBackgroundColorStr = r.backgroundColor;
562
+ state.cachedBackgroundColorRgba = parseColorRgba(state.colorCtx, r.backgroundColor);
563
+ }
564
+ const [lineR, lineG, lineB, lineA] = rgbaToUniform(state.cachedLineColorRgba);
565
+ const [bgR, bgG, bgB, bgA] = rgbaToUniform(state.cachedBackgroundColorRgba);
566
+ gl.viewport(0, 0, width, height);
567
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
568
+ gl.clearColor(0, 0, 0, 0);
569
+ gl.clear(gl.COLOR_BUFFER_BIT);
570
+ gl.useProgram(program);
571
+ gl.bindVertexArray(vao);
572
+ gl.activeTexture(gl.TEXTURE0);
573
+ gl.bindTexture(gl.TEXTURE_2D, texture);
574
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
575
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
576
+ if (uniforms.uSource)
577
+ gl.uniform1i(uniforms.uSource, 0);
578
+ if (uniforms.uResolution)
579
+ gl.uniform2f(uniforms.uResolution, width, height);
580
+ if (uniforms.uGridSize)
581
+ gl.uniform1f(uniforms.uGridSize, r.gridSize);
582
+ if (uniforms.uLineWidth)
583
+ gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
584
+ if (uniforms.uLineColor)
585
+ gl.uniform4f(uniforms.uLineColor, lineR, lineG, lineB, lineA);
586
+ if (uniforms.uBackgroundColor)
587
+ gl.uniform4f(uniforms.uBackgroundColor, bgR, bgG, bgB, bgA);
588
+ if (uniforms.uRotation)
589
+ gl.uniform1f(uniforms.uRotation, r.rotation * Math.PI / 180);
590
+ if (uniforms.uRotationX)
591
+ gl.uniform1f(uniforms.uRotationX, r.rotationX * Math.PI / 180);
592
+ if (uniforms.uRotationY)
593
+ gl.uniform1f(uniforms.uRotationY, r.rotationY * Math.PI / 180);
594
+ if (uniforms.uPerspective)
595
+ gl.uniform1f(uniforms.uPerspective, r.perspective);
596
+ if (uniforms.uOffset)
597
+ gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
598
+ if (uniforms.uMaskToSourceAlpha)
599
+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
600
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
601
+ gl.bindVertexArray(null);
602
+ gl.bindTexture(gl.TEXTURE_2D, null);
603
+ gl.useProgram(null);
604
+ },
605
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
606
+ gl.deleteBuffer(vbo);
607
+ gl.deleteProgram(program);
608
+ gl.deleteVertexArray(vao);
609
+ gl.deleteTexture(texture);
610
+ }
611
+ })
612
+ },
613
+ schema: gridlinesSchema2,
614
+ validateParams: validateGridlinesParams
615
+ });
616
+
617
+ export { gridlinesSchema2, gridlines2 };
@@ -0,0 +1,29 @@
1
+ import {
2
+ parseColorRgba
3
+ } from "./index-wxhvgv2s.mjs";
4
+ import {
5
+ setupWebGpuSinglePass
6
+ } from "./index-tvfexb7s.mjs";
7
+
8
+ // src/webgpu-color-state.ts
9
+ var setupWebGpuColors = (target, label) => {
10
+ const canvas = document.createElement("canvas");
11
+ canvas.width = 1;
12
+ canvas.height = 1;
13
+ const colorContext = canvas.getContext("2d", { willReadFrequently: true });
14
+ if (!colorContext)
15
+ throw new Error("Failed to acquire 2D context for color parsing");
16
+ return { ...setupWebGpuSinglePass(target, label), colorContext, colors: null };
17
+ };
18
+ var getWebGpuColors = (state, colors) => {
19
+ const key = JSON.stringify(colors);
20
+ if (state.colors?.key === key)
21
+ return state.colors.data;
22
+ const data = new Uint8Array(colors.length * 4);
23
+ for (let i = 0;i < colors.length; i++)
24
+ data.set(parseColorRgba(state.colorContext, colors[i]), i * 4);
25
+ state.colors = { key, data };
26
+ return data;
27
+ };
28
+
29
+ export { setupWebGpuColors, getWebGpuColors };