@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,224 @@
1
+ import {
2
+ WEBGPU_SINGLE_PASS_VERTEX
3
+ } from "./index-tvfexb7s.mjs";
4
+
5
+ // src/webgpu-mesh-runtime.ts
6
+ var setupWebGpuMesh = (target, label) => {
7
+ const context = target.getContext("webgpu");
8
+ if (!context)
9
+ throw new Error(`WebGPU is not available for the ${label} effect`);
10
+ return { context, label, resources: null };
11
+ };
12
+ var cleanupWebGpuMesh = (state) => {
13
+ state.resources?.uniforms.destroy();
14
+ state.resources?.multisample?.texture.destroy();
15
+ state.resources?.multisample?.resolved.destroy();
16
+ state.resources?.vertices?.buffer.destroy();
17
+ state.resources?.source?.texture.destroy();
18
+ state.resources = null;
19
+ state.context.unconfigure();
20
+ };
21
+ var applyWebGpuMesh = ({
22
+ state,
23
+ source,
24
+ width,
25
+ height,
26
+ vertices,
27
+ device,
28
+ shader,
29
+ uniformData,
30
+ topology,
31
+ blend,
32
+ vertexCount,
33
+ instanceCount
34
+ }) => {
35
+ const uniformSize = Math.max(16, Math.ceil(uniformData.byteLength / 16) * 16);
36
+ if (state.resources && (state.resources.device !== device || state.resources.shader !== shader || state.resources.uniformSize !== uniformSize || state.resources.topology !== topology || state.resources.blend !== blend))
37
+ cleanupWebGpuMesh(state);
38
+ if (!state.resources) {
39
+ const format = navigator.gpu.getPreferredCanvasFormat();
40
+ state.context.configure({ device, format, alphaMode: "premultiplied" });
41
+ const module = device.createShaderModule({
42
+ code: shader,
43
+ label: state.label
44
+ });
45
+ const blendComponent = {
46
+ srcFactor: "one",
47
+ dstFactor: "one-minus-src-alpha",
48
+ operation: "add"
49
+ };
50
+ const pipeline = device.createRenderPipeline({
51
+ label: state.label,
52
+ layout: device.createPipelineLayout({
53
+ bindGroupLayouts: [
54
+ device.createBindGroupLayout({
55
+ entries: [
56
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
57
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
58
+ {
59
+ binding: 2,
60
+ visibility: GPUShaderStage.VERTEX,
61
+ buffer: { type: "uniform" }
62
+ },
63
+ {
64
+ binding: 3,
65
+ visibility: GPUShaderStage.VERTEX,
66
+ buffer: { type: "read-only-storage" }
67
+ }
68
+ ]
69
+ })
70
+ ]
71
+ }),
72
+ vertex: { module, entryPoint: "vertex" },
73
+ fragment: {
74
+ module,
75
+ entryPoint: "fragment",
76
+ targets: [
77
+ {
78
+ format,
79
+ ...blend ? { blend: { color: blendComponent, alpha: blendComponent } } : {}
80
+ }
81
+ ]
82
+ },
83
+ primitive: { topology },
84
+ multisample: { count: 4 }
85
+ });
86
+ const flipModule = device.createShaderModule({
87
+ code: `${WEBGPU_SINGLE_PASS_VERTEX}
88
+ @group(0) @binding(0) var source: texture_2d<f32>;
89
+ @group(0) @binding(1) var sourceSampler: sampler;
90
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
91
+ return textureSampleLevel(source,sourceSampler,vec2f(input.uv.x,1.0-input.uv.y),0);
92
+ }`
93
+ });
94
+ const flipPipeline = device.createRenderPipeline({
95
+ layout: "auto",
96
+ vertex: { module: flipModule, entryPoint: "vertex" },
97
+ fragment: {
98
+ module: flipModule,
99
+ entryPoint: "fragment",
100
+ targets: [{ format }]
101
+ },
102
+ primitive: { topology: "triangle-list" }
103
+ });
104
+ state.resources = {
105
+ device,
106
+ shader,
107
+ uniformSize,
108
+ topology,
109
+ blend,
110
+ pipeline,
111
+ flipPipeline,
112
+ sampler: device.createSampler({ magFilter: "linear", minFilter: "linear" }),
113
+ uniforms: device.createBuffer({
114
+ size: uniformSize,
115
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
116
+ }),
117
+ vertices: null,
118
+ multisample: null,
119
+ source: null
120
+ };
121
+ }
122
+ const r = state.resources;
123
+ const sourceWidth = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
124
+ const sourceHeight = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
125
+ if (r.source && (r.source.width !== sourceWidth || r.source.height !== sourceHeight)) {
126
+ r.source.texture.destroy();
127
+ r.source = null;
128
+ }
129
+ if (!r.source)
130
+ r.source = {
131
+ width: sourceWidth,
132
+ height: sourceHeight,
133
+ texture: device.createTexture({
134
+ size: [sourceWidth, sourceHeight],
135
+ format: "rgba8unorm",
136
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
137
+ })
138
+ };
139
+ device.queue.copyExternalImageToTexture({ source }, { texture: r.source.texture, premultipliedAlpha: true }, [sourceWidth, sourceHeight]);
140
+ const size = Math.max(4, vertices?.byteLength ?? 0);
141
+ if (!r.vertices || r.vertices.size < size) {
142
+ r.vertices?.buffer.destroy();
143
+ r.vertices = {
144
+ size,
145
+ buffer: device.createBuffer({
146
+ size,
147
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
148
+ })
149
+ };
150
+ }
151
+ if (vertices)
152
+ device.queue.writeBuffer(r.vertices.buffer, 0, vertices.buffer, vertices.byteOffset, vertices.byteLength);
153
+ device.queue.writeBuffer(r.uniforms, 0, uniformData);
154
+ const bindGroup = device.createBindGroup({
155
+ layout: r.pipeline.getBindGroupLayout(0),
156
+ entries: [
157
+ { binding: 0, resource: r.source.texture.createView() },
158
+ { binding: 1, resource: r.sampler },
159
+ { binding: 2, resource: { buffer: r.uniforms } },
160
+ { binding: 3, resource: { buffer: r.vertices.buffer } }
161
+ ]
162
+ });
163
+ if (r.multisample && (r.multisample.width !== width || r.multisample.height !== height)) {
164
+ r.multisample.texture.destroy();
165
+ r.multisample.resolved.destroy();
166
+ r.multisample = null;
167
+ }
168
+ if (!r.multisample)
169
+ r.multisample = {
170
+ width,
171
+ height,
172
+ resolved: device.createTexture({
173
+ size: [width, height],
174
+ format: navigator.gpu.getPreferredCanvasFormat(),
175
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
176
+ }),
177
+ texture: device.createTexture({
178
+ size: [width, height],
179
+ format: navigator.gpu.getPreferredCanvasFormat(),
180
+ sampleCount: 4,
181
+ usage: GPUTextureUsage.RENDER_ATTACHMENT
182
+ })
183
+ };
184
+ const encoder = device.createCommandEncoder();
185
+ const pass = encoder.beginRenderPass({
186
+ colorAttachments: [
187
+ {
188
+ view: r.multisample.texture.createView(),
189
+ resolveTarget: r.multisample.resolved.createView(),
190
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
191
+ loadOp: "clear",
192
+ storeOp: "store"
193
+ }
194
+ ]
195
+ });
196
+ pass.setPipeline(r.pipeline);
197
+ pass.setBindGroup(0, bindGroup);
198
+ pass.draw(vertexCount, instanceCount);
199
+ pass.end();
200
+ const flipGroup = device.createBindGroup({
201
+ layout: r.flipPipeline.getBindGroupLayout(0),
202
+ entries: [
203
+ { binding: 0, resource: r.multisample.resolved.createView() },
204
+ { binding: 1, resource: r.sampler }
205
+ ]
206
+ });
207
+ const flipPass = encoder.beginRenderPass({
208
+ colorAttachments: [
209
+ {
210
+ view: state.context.getCurrentTexture().createView(),
211
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
212
+ loadOp: "clear",
213
+ storeOp: "store"
214
+ }
215
+ ]
216
+ });
217
+ flipPass.setPipeline(r.flipPipeline);
218
+ flipPass.setBindGroup(0, flipGroup);
219
+ flipPass.draw(3);
220
+ flipPass.end();
221
+ device.queue.submit([encoder.finish()]);
222
+ };
223
+
224
+ export { setupWebGpuMesh, cleanupWebGpuMesh, applyWebGpuMesh };
@@ -0,0 +1,104 @@
1
+ // src/value-noise-shader.ts
2
+ var VALUE_NOISE_SHADER = `
3
+ float lattice(ivec3 point, uint seed) {
4
+ // Wrap lattice indices as well as coordinates so interpolation stays continuous
5
+ // across the period boundary, including negative coordinates.
6
+ uvec3 p = uvec3(point) & uvec3(65535u);
7
+ uint h = p.x * 0x27d4eb2du ^ p.y * 0x165667b1u ^ p.z * 0x9e3779b9u ^ seed * 0x85ebca6bu;
8
+ h ^= h >> 15;
9
+ h *= 0x2c1b3c6du;
10
+ h ^= h >> 12;
11
+ h *= 0x297a2d39u;
12
+ h ^= h >> 15;
13
+ return float(h & 65535u) / 65535.0;
14
+ }
15
+
16
+ float catmull(vec4 p, float t) {
17
+ return 0.5 * (2.0 * p.y + (p.z - p.x) * t
18
+ + (2.0 * p.x - 5.0 * p.y + 4.0 * p.z - p.w) * t * t
19
+ + (3.0 * p.y - p.x - 3.0 * p.z + p.w) * t * t * t);
20
+ }
21
+
22
+ vec3 bspline(float t) {
23
+ return vec3(0.5 * (1.0-t) * (1.0-t), 0.5 + t * (1.0-t), 0.5 * t * t);
24
+ }
25
+
26
+ float sliceNoise(ivec3 p, vec2 t, uint seed) {
27
+ if (uNoiseType == 0) return lattice(p, seed);
28
+ if (uNoiseType == 1) {
29
+ return mix(mix(lattice(p, seed), lattice(p + ivec3(1,0,0), seed), t.x),
30
+ mix(lattice(p + ivec3(0,1,0), seed), lattice(p + ivec3(1,1,0), seed), t.x), t.y);
31
+ }
32
+ if (uNoiseType == 2) {
33
+ vec3 wx = bspline(t.x);
34
+ vec3 wy = bspline(t.y);
35
+ float result = 0.0;
36
+ for (int y = 0; y < 3; y++) {
37
+ for (int x = 0; x < 3; x++) {
38
+ result += wx[x] * wy[y] * lattice(p + ivec3(x-1, y-1, 0), seed);
39
+ }
40
+ }
41
+ return result;
42
+ }
43
+ vec4 rows;
44
+ for (int y = 0; y < 4; y++) {
45
+ vec4 row;
46
+ for (int x = 0; x < 4; x++) {
47
+ row[x] = lattice(p + ivec3(x-1, y-1, 0), seed);
48
+ }
49
+ rows[y] = catmull(row, t.x);
50
+ }
51
+ return catmull(rows, t.y);
52
+ }
53
+
54
+ float valueNoise(vec3 point, uint seed) {
55
+ // A large period keeps conversion to integer coordinates defined at extreme scales.
56
+ vec3 p = mod(point + vec3(uNoiseType == 2 ? 0.5 : 0.0, uNoiseType == 2 ? 0.5 : 0.0, 0.0), 65536.0);
57
+ ivec3 cell = ivec3(floor(p));
58
+ vec3 t = fract(p);
59
+ float fz = t.z * t.z * t.z * (t.z * (t.z * 6.0 - 15.0) + 10.0);
60
+ float n = mix(sliceNoise(cell, t.xy, seed), sliceNoise(cell + ivec3(0,0,1), t.xy, seed), fz);
61
+ return uNoiseType == 2 ? 0.5 + (n - 0.5) * (181.0 / 231.0) / 0.55 : n;
62
+ }
63
+ `;
64
+
65
+ // src/value-noise-webgpu-shader.ts
66
+ var VALUE_NOISE_WEBGPU_SHADER = `
67
+ fn lattice(point: vec3i, seed: u32) -> f32 {
68
+ let p = bitcast<vec3u>(point) & vec3u(65535u);
69
+ var h = (p.x*0x27d4eb2du) ^ (p.y*0x165667b1u) ^ (p.z*0x9e3779b9u) ^ (seed*0x85ebca6bu);
70
+ h ^= h >> 15u; h *= 0x2c1b3c6du; h ^= h >> 12u; h *= 0x297a2d39u; h ^= h >> 15u;
71
+ return f32(h & 65535u)/65535.0;
72
+ }
73
+ fn catmull(p: vec4f, t: f32) -> f32 {
74
+ return 0.5*(2.0*p.y+(p.z-p.x)*t+(2.0*p.x-5.0*p.y+4.0*p.z-p.w)*t*t+(3.0*p.y-p.x-3.0*p.z+p.w)*t*t*t);
75
+ }
76
+ fn bspline(t: f32) -> vec3f { return vec3f(0.5*(1.0-t)*(1.0-t),0.5+t*(1.0-t),0.5*t*t); }
77
+ fn sliceNoise(p: vec3i,t: vec2f,seed: u32) -> f32 {
78
+ if(noiseType()==0) { return lattice(p,seed); }
79
+ if(noiseType()==1) { return mix(mix(lattice(p,seed),lattice(p+vec3i(1,0,0),seed),t.x),mix(lattice(p+vec3i(0,1,0),seed),lattice(p+vec3i(1,1,0),seed),t.x),t.y); }
80
+ if(noiseType()==2) {
81
+ let wx=bspline(t.x); let wy=bspline(t.y); var result=0.0;
82
+ for(var y=0;y<3;y++) { for(var x=0;x<3;x++) { result += wx[x]*wy[y]*lattice(p+vec3i(x-1,y-1,0),seed); } }
83
+ return result;
84
+ }
85
+ var rows: vec4f;
86
+ for(var y=0;y<4;y++) {
87
+ var row: vec4f;
88
+ for(var x=0;x<4;x++) { row[x]=lattice(p+vec3i(x-1,y-1,0),seed); }
89
+ rows[y]=catmull(row,t.x);
90
+ }
91
+ return catmull(rows,t.y);
92
+ }
93
+ fn valueNoise(point: vec3f,seed: u32) -> f32 {
94
+ let offset=select(0.0,0.5,noiseType()==2);
95
+ let shifted=point+vec3f(offset,offset,0.0);
96
+ let p=shifted-floor(shifted/65536.0)*65536.0;
97
+ let cell=vec3i(floor(p)); let t=fract(p);
98
+ let fz=t.z*t.z*t.z*(t.z*(t.z*6.0-15.0)+10.0);
99
+ let n=mix(sliceNoise(cell,t.xy,seed),sliceNoise(cell+vec3i(0,0,1),t.xy,seed),fz);
100
+ return select(n,0.5+(n-0.5)*(181.0/231.0)/0.55,noiseType()==2);
101
+ }
102
+ `;
103
+
104
+ export { VALUE_NOISE_SHADER, VALUE_NOISE_WEBGPU_SHADER };
@@ -0,0 +1,51 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS
3
+ } from "./index-kkvzt8b7.mjs";
4
+
5
+ // src/gaussian-blur-webgpu-shader.ts
6
+ var GAUSSIAN_BLUR_WEBGPU_SHADER = `
7
+ ${WEBGPU_MULTIPASS_BINDINGS}
8
+ struct Params { resolution: vec2f, direction: vec2f, values: vec4f, startEnd: vec4f, radial: vec4f, }
9
+ fn radiusAt(uv: vec2f) -> f32 {
10
+ let mode = params.values.y;
11
+ if (mode == 0.0) {return params.values.x;}
12
+ if (mode == 1.0) {
13
+ let gradient = params.startEnd.zw - params.startEnd.xy;
14
+ let lengthSq = dot(gradient, gradient);
15
+ if (lengthSq <= 0.0000001) {return max(0.0, params.values.z);}
16
+ let progress = clamp(dot(uv - params.startEnd.xy, gradient) / lengthSq, 0.0, 1.0);
17
+ return max(0.0, mix(params.values.z, params.values.w, progress));
18
+ }
19
+ let radii = params.startEnd.zw * params.resolution * 0.5;
20
+ if (radii.x <= 0.0000001 || radii.y <= 0.0000001) {return max(0.0, params.values.z);}
21
+ let delta = (uv - params.startEnd.xy) * params.resolution;
22
+ let angle = radians(params.radial.x);
23
+ let c = cos(angle); let s = sin(angle);
24
+ let local = vec2f(c * delta.x + s * delta.y, -s * delta.x + c * delta.y);
25
+ let ellipseProgress = clamp(length(local / radii), 0.0, 1.0);
26
+ let distance = 1.0 - params.radial.y;
27
+ var progress = step(params.radial.y, ellipseProgress);
28
+ if (abs(distance) > 0.0000001) {progress = clamp((ellipseProgress - params.radial.y) / distance, 0.0, 1.0);}
29
+ return max(0.0, mix(params.values.z, params.values.w, progress));
30
+ }
31
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
32
+ let radius = radiusAt(input.uv);
33
+ if (radius <= 0.0) {return textureSampleLevel(source, sourceSampler, input.uv, 0);}
34
+ let halfKernel = i32(clamp(ceil(radius / 2.0), 4.0, 32.0));
35
+ let stride = radius / f32(halfKernel);
36
+ let sigma = select(max(radius / 3.0, 0.0001), radius / 3.0, params.values.y == 0.0);
37
+ let twoSigmaSq = 2.0 * sigma * sigma;
38
+ var sum = vec4f(0); var weightSum = 0.0;
39
+ for (var i = -32; i <= 32; i++) {
40
+ if (abs(i) > halfKernel) {continue;}
41
+ let offset = f32(i) * stride;
42
+ let weight = exp(-(offset * offset) / twoSigmaSq);
43
+ let uv = input.uv + params.direction / params.resolution * offset;
44
+ sum += textureSampleLevel(source, sourceSampler, uv, 0) * weight;
45
+ weightSum += weight;
46
+ }
47
+ return sum / weightSum;
48
+ }
49
+ `;
50
+
51
+ export { GAUSSIAN_BLUR_WEBGPU_SHADER };