@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,122 @@
1
+ import {
2
+ setupSinglePass,
3
+ prepareSinglePassSource,
4
+ drawSinglePass,
5
+ cleanupSinglePass
6
+ } from "./index-8p04sssx.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+
14
+ // src/color-matrix-runtime.ts
15
+ import { Internals } from "remotion";
16
+ var FRAGMENT_SHADER = `#version 300 es
17
+ precision highp float;
18
+ in vec2 vUv;
19
+ out vec4 fragColor;
20
+ uniform sampler2D uSource;
21
+ uniform vec4 uRed;
22
+ uniform vec4 uGreen;
23
+ uniform vec4 uBlue;
24
+ uniform vec4 uFlags;
25
+ void main() {
26
+ vec4 source = texture(uSource, vUv);
27
+ if (uFlags.z > 0.0 || source.a == 0.0) { fragColor = source; return; }
28
+ vec3 rgb = source.rgb / source.a;
29
+ if (uFlags.x > 0.0) {
30
+ vec3 bytes = floor(rgb * 255.0 + 0.5);
31
+ bytes = uFlags.x == 1.0 ? bytes + uRed.w : (bytes - 128.0) * uRed.x + 128.0;
32
+ rgb = roundEven(clamp(bytes, 0.0, 255.0)) / 255.0;
33
+ } else {
34
+ vec4 color = vec4(rgb, 1.0);
35
+ rgb = clamp(vec3(dot(uRed, color), dot(uGreen, color), dot(uBlue, color)), 0.0, 1.0);
36
+ }
37
+ fragColor = vec4(rgb * source.a, source.a);
38
+ }
39
+ `;
40
+ var WEBGPU_SHADER = `
41
+ ${WEBGPU_SINGLE_PASS_VERTEX}
42
+ struct Params {
43
+ red: vec4f,
44
+ green: vec4f,
45
+ blue: vec4f,
46
+ flags: vec4f,
47
+ }
48
+ @group(0) @binding(0) var source: texture_2d<f32>;
49
+ @group(0) @binding(1) var sourceSampler: sampler;
50
+ @group(0) @binding(2) var<uniform> params: Params;
51
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
52
+ let sampled = textureSample(source, sourceSampler, input.uv);
53
+ if (params.flags.z > 0.0 || sampled.a == 0.0) { return sampled; }
54
+ var rgb = sampled.rgb / sampled.a;
55
+ if (params.flags.x > 0.0) {
56
+ var bytes = floor(rgb * 255.0 + vec3f(0.5));
57
+ if (params.flags.x == 1.0) {
58
+ bytes += vec3f(params.red.w);
59
+ } else {
60
+ bytes = (bytes - vec3f(128.0)) * params.red.x + vec3f(128.0);
61
+ }
62
+ bytes = clamp(bytes, vec3f(0.0), vec3f(255.0));
63
+ let lower = floor(bytes);
64
+ let fraction = bytes - lower;
65
+ let odd = lower - floor(lower * 0.5) * 2.0 == vec3f(1.0);
66
+ let aboveHalf = fraction > vec3f(0.5);
67
+ let halfway = fraction == vec3f(0.5);
68
+ rgb = (lower + select(vec3f(0.0), vec3f(1.0), aboveHalf | (halfway & odd))) / 255.0;
69
+ } else {
70
+ let color = vec4f(rgb, 1.0);
71
+ rgb = clamp(vec3f(dot(params.red, color), dot(params.green, color), dot(params.blue, color)), vec3f(0.0), vec3f(1.0));
72
+ }
73
+ return vec4f(rgb * sampled.a, sampled.a);
74
+ }
75
+ `;
76
+ var createColorMatrixImplementations = (label, getUniformData) => ({
77
+ webgl2: Internals.createEffectImplementation({
78
+ setup: (target) => setupSinglePass(target, FRAGMENT_SHADER, label, [
79
+ "uRed",
80
+ "uGreen",
81
+ "uBlue",
82
+ "uFlags"
83
+ ]),
84
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
85
+ prepareSinglePassSource({
86
+ state,
87
+ source,
88
+ width,
89
+ height,
90
+ flipSourceY
91
+ });
92
+ const data = getUniformData(params);
93
+ const { gl, uniforms } = state;
94
+ gl.uniform4fv(uniforms.uRed, data.subarray(0, 4));
95
+ gl.uniform4fv(uniforms.uGreen, data.subarray(4, 8));
96
+ gl.uniform4fv(uniforms.uBlue, data.subarray(8, 12));
97
+ gl.uniform4fv(uniforms.uFlags, data.subarray(12, 16));
98
+ drawSinglePass(state);
99
+ },
100
+ cleanup: cleanupSinglePass
101
+ }),
102
+ webgpu: Internals.createEffectImplementation({
103
+ setup: (target) => setupWebGpuSinglePass(target, label),
104
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
105
+ if (!gpuDevice) {
106
+ throw new Error(`A WebGPU device is required for the ${label} effect`);
107
+ }
108
+ applyWebGpuSinglePass({
109
+ state,
110
+ source,
111
+ width,
112
+ height,
113
+ device: gpuDevice,
114
+ shader: WEBGPU_SHADER,
115
+ uniformData: getUniformData(params)
116
+ });
117
+ },
118
+ cleanup: cleanupWebGpuSinglePass
119
+ })
120
+ });
121
+
122
+ export { createColorMatrixImplementations };
@@ -0,0 +1,55 @@
1
+ // src/gaussian-blur-shader.ts
2
+ var buildGaussianBlurFs = (direction) => {
3
+ const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
4
+ return `#version 300 es
5
+ precision highp float;
6
+
7
+ in vec2 vUv;
8
+ out vec4 fragColor;
9
+
10
+ uniform sampler2D uSource;
11
+ uniform float uRadius;
12
+ uniform vec2 uTexelSize;
13
+
14
+ const int MIN_KERNEL_HALF = 4;
15
+ const int MAX_KERNEL_HALF = 32;
16
+ const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
17
+ const vec2 DIRECTION = ${dirVec};
18
+
19
+ void main() {
20
+ if (uRadius <= 0.0) {
21
+ fragColor = texture(uSource, vUv);
22
+ return;
23
+ }
24
+
25
+ int kernelHalf = int(
26
+ min(
27
+ float(MAX_KERNEL_HALF),
28
+ max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
29
+ )
30
+ );
31
+ float pixelStride = uRadius / float(kernelHalf);
32
+ float sigma = uRadius / 3.0;
33
+ float twoSigmaSq = 2.0 * sigma * sigma;
34
+
35
+ vec4 sum = vec4(0.0);
36
+ float weightSum = 0.0;
37
+
38
+ for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
39
+ if (abs(i) > kernelHalf) {
40
+ continue;
41
+ }
42
+
43
+ float offsetPx = float(i) * pixelStride;
44
+ float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
45
+ vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
46
+ sum += texture(uSource, uv) * w;
47
+ weightSum += w;
48
+ }
49
+
50
+ fragColor = sum / weightSum;
51
+ }
52
+ `;
53
+ };
54
+
55
+ export { buildGaussianBlurFs };
@@ -0,0 +1,6 @@
1
+ // src/uv-coordinate.ts
2
+ var publicUvToShaderUv = (uv) => {
3
+ return [uv[0], 1 - uv[1]];
4
+ };
5
+
6
+ export { publicUvToShaderUv };
@@ -0,0 +1,199 @@
1
+ import {
2
+ WEBGPU_SINGLE_PASS_VERTEX
3
+ } from "./index-tvfexb7s.mjs";
4
+
5
+ // src/webgpu-multipass-runtime.ts
6
+ var WEBGPU_MULTIPASS_BINDINGS = `
7
+ ${WEBGPU_SINGLE_PASS_VERTEX}
8
+ @group(0) @binding(0) var source: texture_2d<f32>;
9
+ @group(0) @binding(1) var sourceSampler: sampler;
10
+ @group(0) @binding(2) var<uniform> params: Params;
11
+ @group(0) @binding(3) var secondary: texture_2d<f32>;
12
+ `;
13
+ var setupWebGpuMultipass = (target, label) => {
14
+ const context = target.getContext("webgpu");
15
+ if (!context)
16
+ throw new Error(`WebGPU is not available for the ${label} effect`);
17
+ return { context, label, resources: null };
18
+ };
19
+ var cleanupWebGpuMultipass = (state) => {
20
+ state.resources?.source?.texture.destroy();
21
+ state.resources?.auxiliary?.texture.destroy();
22
+ state.resources?.textures.forEach((texture) => texture.destroy());
23
+ state.resources?.passes.forEach((pass) => pass.uniforms.destroy());
24
+ state.resources = null;
25
+ state.context.unconfigure();
26
+ };
27
+ var applyWebGpuMultipass = ({
28
+ state,
29
+ source,
30
+ width,
31
+ height,
32
+ device,
33
+ passes,
34
+ auxiliarySource
35
+ }) => {
36
+ if (state.resources && state.resources.device !== device)
37
+ cleanupWebGpuMultipass(state);
38
+ if (!state.resources) {
39
+ const format = navigator.gpu.getPreferredCanvasFormat();
40
+ state.context.configure({ device, format, alphaMode: "premultiplied" });
41
+ const layout = device.createBindGroupLayout({
42
+ entries: [
43
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
44
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
45
+ {
46
+ binding: 2,
47
+ visibility: GPUShaderStage.FRAGMENT,
48
+ buffer: { type: "uniform" }
49
+ },
50
+ { binding: 3, visibility: GPUShaderStage.FRAGMENT, texture: {} }
51
+ ]
52
+ });
53
+ state.resources = {
54
+ device,
55
+ format,
56
+ layout,
57
+ sampler: device.createSampler({ magFilter: "linear", minFilter: "linear" }),
58
+ passes: [],
59
+ textures: [],
60
+ source: null,
61
+ auxiliary: null,
62
+ width,
63
+ height
64
+ };
65
+ }
66
+ const r = state.resources;
67
+ const sourceWidth = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
68
+ const sourceHeight = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
69
+ if (r.source && (r.source.width !== sourceWidth || r.source.height !== sourceHeight)) {
70
+ r.source.texture.destroy();
71
+ r.source = null;
72
+ }
73
+ if (!r.source) {
74
+ r.source = {
75
+ width: sourceWidth,
76
+ height: sourceHeight,
77
+ texture: device.createTexture({
78
+ size: [sourceWidth, sourceHeight],
79
+ format: "rgba8unorm",
80
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
81
+ })
82
+ };
83
+ }
84
+ device.queue.copyExternalImageToTexture({ source }, { texture: r.source.texture, premultipliedAlpha: true }, [sourceWidth, sourceHeight]);
85
+ if (r.auxiliary && (!auxiliarySource || r.auxiliary.width !== auxiliarySource.width || r.auxiliary.height !== auxiliarySource.height)) {
86
+ r.auxiliary.texture.destroy();
87
+ r.auxiliary = null;
88
+ }
89
+ if (auxiliarySource) {
90
+ if (!r.auxiliary)
91
+ r.auxiliary = {
92
+ width: auxiliarySource.width,
93
+ height: auxiliarySource.height,
94
+ texture: device.createTexture({
95
+ size: [auxiliarySource.width, auxiliarySource.height],
96
+ format: "rgba8unorm",
97
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
98
+ })
99
+ };
100
+ device.queue.copyExternalImageToTexture({ source: auxiliarySource }, { texture: r.auxiliary.texture, premultipliedAlpha: true }, [auxiliarySource.width, auxiliarySource.height]);
101
+ }
102
+ if (r.width !== width || r.height !== height) {
103
+ r.textures.forEach((texture) => texture.destroy());
104
+ r.textures.length = 0;
105
+ r.width = width;
106
+ r.height = height;
107
+ }
108
+ const lastReaders = passes.map((_, index) => index);
109
+ for (let index = 0;index < passes.length; index++) {
110
+ for (const input of [passes[index].source, passes[index].secondary]) {
111
+ if (input >= 0)
112
+ lastReaders[input] = index;
113
+ }
114
+ }
115
+ const outputSlots = [];
116
+ const freeAfter = [];
117
+ for (let index = 0;index < passes.length - 1; index++) {
118
+ let slot = freeAfter.findIndex((lastReader) => lastReader < index);
119
+ if (slot === -1)
120
+ slot = freeAfter.length;
121
+ freeAfter[slot] = lastReaders[index];
122
+ outputSlots.push(slot);
123
+ }
124
+ while (r.textures.length < freeAfter.length) {
125
+ r.textures.push(device.createTexture({
126
+ size: [width, height],
127
+ format: "rgba8unorm",
128
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT
129
+ }));
130
+ }
131
+ while (r.textures.length > freeAfter.length)
132
+ r.textures.pop()?.destroy();
133
+ while (r.passes.length > passes.length)
134
+ r.passes.pop()?.uniforms.destroy();
135
+ const encoder = device.createCommandEncoder();
136
+ for (let index = 0;index < passes.length; index++) {
137
+ const pass = passes[index];
138
+ const format = index === passes.length - 1 ? r.format : "rgba8unorm";
139
+ const size = Math.max(16, Math.ceil(pass.uniforms.byteLength / 16) * 16);
140
+ let resources = r.passes[index];
141
+ if (!resources || resources.shader !== pass.shader || resources.size !== size || resources.format !== format) {
142
+ resources?.uniforms.destroy();
143
+ const module = device.createShaderModule({
144
+ code: pass.shader,
145
+ label: state.label
146
+ });
147
+ resources = {
148
+ shader: pass.shader,
149
+ size,
150
+ format,
151
+ pipeline: device.createRenderPipeline({
152
+ label: state.label,
153
+ layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
154
+ vertex: { module, entryPoint: "vertex" },
155
+ fragment: { module, entryPoint: "fragment", targets: [{ format }] },
156
+ primitive: { topology: "triangle-list" }
157
+ }),
158
+ uniforms: device.createBuffer({
159
+ size,
160
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
161
+ })
162
+ };
163
+ r.passes[index] = resources;
164
+ }
165
+ device.queue.writeBuffer(resources.uniforms, 0, pass.uniforms);
166
+ const bindGroup = device.createBindGroup({
167
+ layout: r.layout,
168
+ entries: [
169
+ {
170
+ binding: 0,
171
+ resource: (pass.source === -1 ? r.source.texture : r.textures[outputSlots[pass.source]]).createView()
172
+ },
173
+ { binding: 1, resource: r.sampler },
174
+ { binding: 2, resource: { buffer: resources.uniforms } },
175
+ {
176
+ binding: 3,
177
+ resource: (pass.secondary === -2 && r.auxiliary ? r.auxiliary.texture : pass.secondary === -1 ? r.source.texture : r.textures[outputSlots[pass.secondary]]).createView()
178
+ }
179
+ ]
180
+ });
181
+ const renderPass = encoder.beginRenderPass({
182
+ colorAttachments: [
183
+ {
184
+ view: (index === passes.length - 1 ? state.context.getCurrentTexture() : r.textures[outputSlots[index]]).createView(),
185
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
186
+ loadOp: "clear",
187
+ storeOp: "store"
188
+ }
189
+ ]
190
+ });
191
+ renderPass.setPipeline(resources.pipeline);
192
+ renderPass.setBindGroup(0, bindGroup);
193
+ renderPass.draw(3);
194
+ renderPass.end();
195
+ }
196
+ device.queue.submit([encoder.finish()]);
197
+ };
198
+
199
+ export { WEBGPU_MULTIPASS_BINDINGS, setupWebGpuMultipass, cleanupWebGpuMultipass, applyWebGpuMultipass };