@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,110 +1,88 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertOptionalColor,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/halftone.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/halftone-webgpu-shader.ts
24
+ var HALFTONE_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ struct Params {
30
+ geometry: vec4f,
31
+ grid: vec4f,
32
+ flags: vec4f,
33
+ color: vec4f,
34
+ }
35
+ fn sampleSource(uv: vec2f) -> vec4f {
36
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
37
+ }
34
38
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
39
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
40
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
41
+
42
+ let center = params.geometry.xy * 0.5;
43
+ let d = vec2f(input.position.x, params.geometry.y - input.position.y) - center;
44
+ let cosR = cos(params.grid.x);
45
+ let sinR = sin(params.grid.x);
46
+ let gridPos = vec2f(d.x * cosR + d.y * sinR, -d.x * sinR + d.y * cosR);
47
+ let spacing = max(params.geometry.w, 0.001);
48
+ let cellIndex = floor((gridPos + params.grid.yz) / spacing + vec2f(0.5));
49
+ let gridCenter = cellIndex * spacing - params.grid.yz;
50
+ let canvasPos = center + vec2f(gridCenter.x * cosR - gridCenter.y * sinR, gridCenter.x * sinR + gridCenter.y * cosR);
51
+ let sampleUv = clamp(canvasPos / params.geometry.xy, vec2f(0), vec2f(1));
52
+ let texColor = sampleSource(sampleUv);
53
+ let alpha = texColor.a;
54
+ var rgb = vec3f(0);
55
+ if (alpha > 0.001) { rgb = texColor.rgb / alpha; }
56
+ let lum = dot(rgb, vec3f(0.299, 0.587, 0.114));
57
+ let lumDefault = lum * alpha + (1.0 - alpha);
58
+ let dotScale = select(1.0 - lumDefault, lumDefault, params.flags.x != 0.0);
59
+ if (dotScale <= 0.01) { return vec4f(0); }
60
+ let diff = gridPos - gridCenter;
61
+ let halfSize = params.geometry.z * 0.5;
62
+ var coverage = 0.0;
63
+ if (params.grid.w == 0.0) {
64
+ let radius = halfSize * dotScale;
65
+ coverage = 1.0 - smoothstep(radius - 0.75, radius + 0.75, length(diff));
66
+ } else if (params.grid.w == 1.0) {
67
+ let s = params.geometry.z * dotScale * 0.5;
68
+ coverage = (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.x))) * (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.y)));
69
+ } else {
70
+ let localTexColor = sampleSource(vUv);
71
+ let localAlpha = localTexColor.a;
72
+ var localRgb = vec3f(0);
73
+ if (localAlpha > 0.001) { localRgb = localTexColor.rgb / localAlpha; }
74
+ let localLum = dot(localRgb, vec3f(0.299, 0.587, 0.114));
75
+ let localLumDefault = localLum * localAlpha + (1.0 - localAlpha);
76
+ let localDotScale = select(1.0 - localLumDefault, localLumDefault, params.flags.x != 0.0);
77
+ if (localDotScale <= 0.12) { return vec4f(0); }
78
+ let lineHalf = params.geometry.z * dotScale * 0.5;
79
+ if (lineHalf <= 1.0) { return vec4f(0); }
80
+ coverage = (1.0 - smoothstep(halfSize - 0.5, halfSize + 0.5, abs(diff.x))) * (1.0 - smoothstep(lineHalf - 0.5, lineHalf + 0.5, abs(diff.y)));
81
+ }
82
+ return select(params.color, texColor, params.flags.y != 0.0) * coverage;
83
+
84
+ }
85
+ `;
108
86
 
109
87
  // src/halftone.ts
110
88
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -259,7 +237,7 @@ uniform bool uShadeOutside;
259
237
  uniform bool uUseSourceColor;
260
238
 
261
239
  void main() {
262
- vec2 fragPos = vUv * uResolution;
240
+ vec2 fragPos = gl_FragCoord.xy;
263
241
  vec2 center = uResolution * 0.5;
264
242
 
265
243
  vec2 d = fragPos - center;
@@ -375,149 +353,195 @@ var halftone = createEffect({
375
353
  type: "dev.remotion.effects.halftone",
376
354
  label: "halftone()",
377
355
  documentationLink: "https://www.remotion.dev/docs/effects/halftone",
378
- backend: "webgl2",
379
356
  calculateKey: (params) => {
380
357
  const r = resolve(params);
381
358
  return `halftone-${r.shape}-${r.dotSize}-${r.dotSpacing}-${r.rotation}-${r.offsetX}-${r.offsetY}-${r.sampling}-${r.colorMode}-${r.dotColor}-${r.invert ? 1 : 0}`;
382
359
  },
383
- setup: (target) => {
384
- const gl = target.getContext("webgl2", {
385
- premultipliedAlpha: true,
386
- alpha: true,
387
- preserveDrawingBuffer: true
388
- });
389
- if (!gl) {
390
- throw createWebGL2ContextError("halftone effect");
391
- }
392
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
393
- const vs = compileShader(gl, gl.VERTEX_SHADER, HALFTONE_VS);
394
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, HALFTONE_FS);
395
- const program = linkProgram(gl, vs, fs);
396
- gl.deleteShader(vs);
397
- gl.deleteShader(fs);
398
- const vao = gl.createVertexArray();
399
- if (!vao) {
400
- throw new Error("Failed to create WebGL vertex array");
401
- }
402
- gl.bindVertexArray(vao);
403
- const data = new Float32Array([
404
- -1,
405
- -1,
406
- 0,
407
- 0,
408
- 1,
409
- -1,
410
- 1,
411
- 0,
412
- -1,
413
- 1,
414
- 0,
415
- 1,
416
- 1,
417
- 1,
418
- 1,
419
- 1
420
- ]);
421
- const vbo = gl.createBuffer();
422
- if (!vbo) {
423
- throw new Error("Failed to create WebGL buffer");
424
- }
425
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
426
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
427
- const aPos = gl.getAttribLocation(program, "aPos");
428
- const aUv = gl.getAttribLocation(program, "aUv");
429
- gl.enableVertexAttribArray(aPos);
430
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
431
- gl.enableVertexAttribArray(aUv);
432
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
433
- gl.bindVertexArray(null);
434
- const texture = gl.createTexture();
435
- if (!texture) {
436
- throw new Error("Failed to create WebGL texture");
437
- }
438
- gl.bindTexture(gl.TEXTURE_2D, texture);
439
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
440
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
441
- gl.bindTexture(gl.TEXTURE_2D, null);
442
- const colorCanvas = document.createElement("canvas");
443
- colorCanvas.width = 1;
444
- colorCanvas.height = 1;
445
- const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
446
- if (!colorCtx) {
447
- throw new Error("Failed to acquire 2D context for color parsing");
448
- }
449
- return {
450
- gl,
451
- program,
452
- vao,
453
- vbo,
454
- texture,
455
- uSource: gl.getUniformLocation(program, "uSource"),
456
- uResolution: gl.getUniformLocation(program, "uResolution"),
457
- uDotSize: gl.getUniformLocation(program, "uDotSize"),
458
- uDotSpacing: gl.getUniformLocation(program, "uDotSpacing"),
459
- uRotation: gl.getUniformLocation(program, "uRotation"),
460
- uOffset: gl.getUniformLocation(program, "uOffset"),
461
- uColor: gl.getUniformLocation(program, "uColor"),
462
- uShape: gl.getUniformLocation(program, "uShape"),
463
- uShadeOutside: gl.getUniformLocation(program, "uShadeOutside"),
464
- uUseSourceColor: gl.getUniformLocation(program, "uUseSourceColor"),
465
- colorCtx,
466
- cachedColorStr: "",
467
- cachedColorRgba: [0, 0, 0, 255]
468
- };
469
- },
470
- apply: ({ source, width, height, params, state, flipSourceY }) => {
471
- const r = resolve(params);
472
- const { gl, program, vao, texture } = state;
473
- if (state.cachedColorStr !== r.dotColor) {
474
- state.cachedColorStr = r.dotColor;
475
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.dotColor);
476
- }
477
- const [cr, cg, cb, ca] = state.cachedColorRgba;
478
- const caNormalized = ca / 255;
479
- const filter = r.sampling === "nearest" ? gl.NEAREST : gl.LINEAR;
480
- gl.viewport(0, 0, width, height);
481
- gl.clearColor(0, 0, 0, 0);
482
- gl.clear(gl.COLOR_BUFFER_BIT);
483
- gl.useProgram(program);
484
- gl.bindVertexArray(vao);
485
- gl.activeTexture(gl.TEXTURE0);
486
- gl.bindTexture(gl.TEXTURE_2D, texture);
487
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
488
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
489
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
490
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
491
- if (state.uSource)
492
- gl.uniform1i(state.uSource, 0);
493
- if (state.uResolution)
494
- gl.uniform2f(state.uResolution, width, height);
495
- if (state.uDotSize)
496
- gl.uniform1f(state.uDotSize, r.dotSize);
497
- if (state.uDotSpacing)
498
- gl.uniform1f(state.uDotSpacing, r.dotSpacing);
499
- if (state.uRotation)
500
- gl.uniform1f(state.uRotation, r.rotation * Math.PI / 180);
501
- if (state.uOffset)
502
- gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
503
- if (state.uColor)
504
- gl.uniform4f(state.uColor, cr / 255 * caNormalized, cg / 255 * caNormalized, cb / 255 * caNormalized, caNormalized);
505
- if (state.uShape)
506
- gl.uniform1i(state.uShape, SHAPE_INDEX[r.shape]);
507
- if (state.uShadeOutside)
508
- gl.uniform1i(state.uShadeOutside, r.invert ? 1 : 0);
509
- if (state.uUseSourceColor)
510
- gl.uniform1i(state.uUseSourceColor, r.colorMode === "source" ? 1 : 0);
511
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
512
- gl.bindVertexArray(null);
513
- gl.bindTexture(gl.TEXTURE_2D, null);
514
- gl.useProgram(null);
515
- },
516
- cleanup: ({ gl, program, vao, vbo, texture }) => {
517
- gl.deleteBuffer(vbo);
518
- gl.deleteProgram(program);
519
- gl.deleteVertexArray(vao);
520
- gl.deleteTexture(texture);
360
+ implementations: {
361
+ webgpu: Internals.createEffectImplementation({
362
+ setup: (target) => setupWebGpuColors(target, "halftone"),
363
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
364
+ if (!gpuDevice)
365
+ throw new Error("A WebGPU device is required for the halftone effect");
366
+ const r = resolve(params);
367
+ const colors = getWebGpuColors(state, [r.dotColor]);
368
+ const uniformData = new Float32Array([
369
+ width,
370
+ height,
371
+ r.dotSize,
372
+ r.dotSpacing,
373
+ r.rotation * Math.PI / 180,
374
+ r.offsetX,
375
+ r.offsetY,
376
+ SHAPE_INDEX[r.shape],
377
+ r.invert ? 1 : 0,
378
+ r.colorMode === "source" ? 1 : 0,
379
+ 0,
380
+ 0,
381
+ colors[0] / 255 * (colors[3] / 255),
382
+ colors[1] / 255 * (colors[3] / 255),
383
+ colors[2] / 255 * (colors[3] / 255),
384
+ colors[3] / 255
385
+ ]);
386
+ applyWebGpuSinglePass({
387
+ state,
388
+ source,
389
+ width,
390
+ height,
391
+ device: gpuDevice,
392
+ shader: HALFTONE_WEBGPU_SHADER,
393
+ uniformData
394
+ }, {
395
+ sourceFilter: r.sampling === "nearest" ? "nearest" : "linear",
396
+ auxiliaryTexture: null
397
+ });
398
+ },
399
+ cleanup: cleanupWebGpuSinglePass
400
+ }),
401
+ webgl2: Internals.createEffectImplementation({
402
+ setup: (target) => {
403
+ const gl = target.getContext("webgl2", {
404
+ premultipliedAlpha: true,
405
+ alpha: true,
406
+ preserveDrawingBuffer: true
407
+ });
408
+ if (!gl) {
409
+ throw createWebGL2ContextError("halftone effect");
410
+ }
411
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
412
+ const vs = compileShader(gl, gl.VERTEX_SHADER, HALFTONE_VS);
413
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, HALFTONE_FS);
414
+ const program = linkProgram(gl, vs, fs);
415
+ gl.deleteShader(vs);
416
+ gl.deleteShader(fs);
417
+ const vao = gl.createVertexArray();
418
+ if (!vao) {
419
+ throw new Error("Failed to create WebGL vertex array");
420
+ }
421
+ gl.bindVertexArray(vao);
422
+ const data = new Float32Array([
423
+ -1,
424
+ -1,
425
+ 0,
426
+ 0,
427
+ 1,
428
+ -1,
429
+ 1,
430
+ 0,
431
+ -1,
432
+ 1,
433
+ 0,
434
+ 1,
435
+ 1,
436
+ 1,
437
+ 1,
438
+ 1
439
+ ]);
440
+ const vbo = gl.createBuffer();
441
+ if (!vbo) {
442
+ throw new Error("Failed to create WebGL buffer");
443
+ }
444
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
445
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
446
+ const aPos = gl.getAttribLocation(program, "aPos");
447
+ const aUv = gl.getAttribLocation(program, "aUv");
448
+ gl.enableVertexAttribArray(aPos);
449
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
450
+ gl.enableVertexAttribArray(aUv);
451
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
452
+ gl.bindVertexArray(null);
453
+ const texture = gl.createTexture();
454
+ if (!texture) {
455
+ throw new Error("Failed to create WebGL texture");
456
+ }
457
+ gl.bindTexture(gl.TEXTURE_2D, texture);
458
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
459
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
460
+ gl.bindTexture(gl.TEXTURE_2D, null);
461
+ const colorCanvas = document.createElement("canvas");
462
+ colorCanvas.width = 1;
463
+ colorCanvas.height = 1;
464
+ const colorCtx = colorCanvas.getContext("2d", {
465
+ willReadFrequently: true
466
+ });
467
+ if (!colorCtx) {
468
+ throw new Error("Failed to acquire 2D context for color parsing");
469
+ }
470
+ return {
471
+ gl,
472
+ program,
473
+ vao,
474
+ vbo,
475
+ texture,
476
+ uSource: gl.getUniformLocation(program, "uSource"),
477
+ uResolution: gl.getUniformLocation(program, "uResolution"),
478
+ uDotSize: gl.getUniformLocation(program, "uDotSize"),
479
+ uDotSpacing: gl.getUniformLocation(program, "uDotSpacing"),
480
+ uRotation: gl.getUniformLocation(program, "uRotation"),
481
+ uOffset: gl.getUniformLocation(program, "uOffset"),
482
+ uColor: gl.getUniformLocation(program, "uColor"),
483
+ uShape: gl.getUniformLocation(program, "uShape"),
484
+ uShadeOutside: gl.getUniformLocation(program, "uShadeOutside"),
485
+ uUseSourceColor: gl.getUniformLocation(program, "uUseSourceColor"),
486
+ colorCtx,
487
+ cachedColorStr: "",
488
+ cachedColorRgba: [0, 0, 0, 255]
489
+ };
490
+ },
491
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
492
+ const r = resolve(params);
493
+ const { gl, program, vao, texture } = state;
494
+ if (state.cachedColorStr !== r.dotColor) {
495
+ state.cachedColorStr = r.dotColor;
496
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.dotColor);
497
+ }
498
+ const [cr, cg, cb, ca] = state.cachedColorRgba;
499
+ const caNormalized = ca / 255;
500
+ const filter = r.sampling === "nearest" ? gl.NEAREST : gl.LINEAR;
501
+ gl.viewport(0, 0, width, height);
502
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
503
+ gl.clearColor(0, 0, 0, 0);
504
+ gl.clear(gl.COLOR_BUFFER_BIT);
505
+ gl.useProgram(program);
506
+ gl.bindVertexArray(vao);
507
+ gl.activeTexture(gl.TEXTURE0);
508
+ gl.bindTexture(gl.TEXTURE_2D, texture);
509
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
510
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
511
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
512
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
513
+ if (state.uSource)
514
+ gl.uniform1i(state.uSource, 0);
515
+ if (state.uResolution)
516
+ gl.uniform2f(state.uResolution, width, height);
517
+ if (state.uDotSize)
518
+ gl.uniform1f(state.uDotSize, r.dotSize);
519
+ if (state.uDotSpacing)
520
+ gl.uniform1f(state.uDotSpacing, r.dotSpacing);
521
+ if (state.uRotation)
522
+ gl.uniform1f(state.uRotation, r.rotation * Math.PI / 180);
523
+ if (state.uOffset)
524
+ gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
525
+ if (state.uColor)
526
+ gl.uniform4f(state.uColor, cr / 255 * caNormalized, cg / 255 * caNormalized, cb / 255 * caNormalized, caNormalized);
527
+ if (state.uShape)
528
+ gl.uniform1i(state.uShape, SHAPE_INDEX[r.shape]);
529
+ if (state.uShadeOutside)
530
+ gl.uniform1i(state.uShadeOutside, r.invert ? 1 : 0);
531
+ if (state.uUseSourceColor)
532
+ gl.uniform1i(state.uUseSourceColor, r.colorMode === "source" ? 1 : 0);
533
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
534
+ gl.bindVertexArray(null);
535
+ gl.bindTexture(gl.TEXTURE_2D, null);
536
+ gl.useProgram(null);
537
+ },
538
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
539
+ gl.deleteBuffer(vbo);
540
+ gl.deleteProgram(program);
541
+ gl.deleteVertexArray(vao);
542
+ gl.deleteTexture(texture);
543
+ }
544
+ })
521
545
  },
522
546
  schema: halftoneSchema,
523
547
  validateParams: validateHalftoneParams