@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,117 +1,35 @@
1
- // src/evolve.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
108
15
 
109
16
  // src/evolve.ts
17
+ import { Internals } from "remotion";
110
18
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var EVOLVE_DIRECTIONS = ["left", "right", "top", "bottom"];
19
+ var EVOLVE_DIRECTIONS = ["left", "right", "top", "bottom", "angle"];
20
+ var EVOLVE_FEATHER_UNITS = ["relative", "pixels"];
21
+ var DIRECTION_VECTORS = {
22
+ left: [1, 0],
23
+ right: [-1, 0],
24
+ top: [0, 1],
25
+ bottom: [0, -1]
26
+ };
112
27
  var DEFAULT_PROGRESS = 0.5;
113
28
  var DEFAULT_FEATHER = 0.1;
114
29
  var DEFAULT_DIRECTION = "left";
30
+ var DEFAULT_ANGLE = 90;
31
+ var DEFAULT_FEATHER_UNIT = "relative";
32
+ var DEFAULT_FEATHER_PIXELS = 0;
115
33
  var evolveSchema = {
116
34
  progress: {
117
35
  type: "number",
@@ -128,19 +46,47 @@ var evolveSchema = {
128
46
  left: {},
129
47
  right: {},
130
48
  top: {},
131
- bottom: {}
49
+ bottom: {},
50
+ angle: {
51
+ angle: {
52
+ type: "rotation-degrees",
53
+ step: 1,
54
+ default: DEFAULT_ANGLE,
55
+ description: "Angle"
56
+ }
57
+ }
132
58
  },
133
59
  default: DEFAULT_DIRECTION,
134
60
  description: "Direction"
135
61
  },
136
- feather: {
137
- type: "number",
138
- min: 0,
139
- max: 1,
140
- step: 0.01,
141
- default: DEFAULT_FEATHER,
142
- description: "Feather",
143
- hiddenFromList: false
62
+ featherUnit: {
63
+ type: "enum",
64
+ variants: {
65
+ relative: {
66
+ feather: {
67
+ type: "number",
68
+ min: 0,
69
+ max: 1,
70
+ step: 0.01,
71
+ default: DEFAULT_FEATHER,
72
+ description: "Feather",
73
+ hiddenFromList: false
74
+ }
75
+ },
76
+ pixels: {
77
+ featherPixels: {
78
+ type: "number",
79
+ min: 0,
80
+ max: 500,
81
+ step: 1,
82
+ default: DEFAULT_FEATHER_PIXELS,
83
+ description: "Feather in pixels",
84
+ hiddenFromList: false
85
+ }
86
+ }
87
+ },
88
+ default: DEFAULT_FEATHER_UNIT,
89
+ description: "Feather unit"
144
90
  }
145
91
  };
146
92
  var formatEnum = (variants) => {
@@ -160,16 +106,23 @@ var assertOptionalEnum = (value, name, variants) => {
160
106
  var resolve = (p) => ({
161
107
  progress: p.progress ?? DEFAULT_PROGRESS,
162
108
  direction: p.direction ?? DEFAULT_DIRECTION,
163
- feather: p.feather ?? DEFAULT_FEATHER
109
+ feather: p.feather ?? DEFAULT_FEATHER,
110
+ angle: p.angle ?? DEFAULT_ANGLE,
111
+ featherUnit: p.featherUnit ?? DEFAULT_FEATHER_UNIT,
112
+ featherPixels: p.featherPixels ?? DEFAULT_FEATHER_PIXELS
164
113
  });
165
114
  var validateEvolveParams = (params) => {
166
115
  assertEffectParamsObject(params, "Evolve");
167
116
  assertOptionalFiniteNumber(params.progress, "progress");
168
117
  assertOptionalFiniteNumber(params.feather, "feather");
118
+ assertOptionalFiniteNumber(params.angle, "angle");
119
+ assertOptionalFiniteNumber(params.featherPixels, "featherPixels");
120
+ assertOptionalEnum(params.featherUnit, "featherUnit", EVOLVE_FEATHER_UNITS);
169
121
  assertOptionalEnum(params.direction, "direction", EVOLVE_DIRECTIONS);
170
122
  const r = resolve(params);
171
123
  validateUnitInterval(r.progress, "progress");
172
124
  validateUnitInterval(r.feather, "feather");
125
+ validateNonNegative(r.featherPixels, "featherPixels");
173
126
  };
174
127
  var EVOLVE_VS = `#version 300 es
175
128
  in vec2 aPos;
@@ -191,6 +144,10 @@ uniform sampler2D uSource;
191
144
  uniform float uProgress;
192
145
  uniform float uFeather;
193
146
  uniform int uDirection;
147
+ uniform vec2 uResolution;
148
+ uniform vec2 uTravelDirection;
149
+ uniform bool uUsePixelFeather;
150
+ uniform float uFeatherPixels;
194
151
 
195
152
  float getT(vec2 uv) {
196
153
  // 0: left, 1: right, 2: top, 3: bottom
@@ -232,7 +189,30 @@ float maskValue(float t, float progress, float feather) {
232
189
  void main() {
233
190
  vec4 source = texture(uSource, vUv);
234
191
  float t = getT(vUv);
235
- float mask = maskValue(t, uProgress, uFeather);
192
+ float mask;
193
+ if (uDirection == 4 || uUsePixelFeather) {
194
+ vec2 extent = uResolution * uTravelDirection;
195
+ float low = min(0.0, extent.x) + min(0.0, extent.y);
196
+ float high = max(0.0, extent.x) + max(0.0, extent.y);
197
+ vec2 position = vec2(vUv.x, 1.0 - vUv.y) * uResolution;
198
+ float projection = dot(position, uTravelDirection);
199
+ if (uUsePixelFeather) {
200
+ // Adapted from EffectCraft's linear_wipe(), under the MIT license:
201
+ // https://github.com/storytold/effectcraft/blob/eb5108786b90bf994a6abe4e6c0b2614c6aeaa29/crates/effects/src/misc.rs
202
+ // See ../THIRD_PARTY_LICENSES.md. Increasing progress reveals the source.
203
+ float edge = mix(low - uFeatherPixels, high + uFeatherPixels, uProgress);
204
+ mask = uFeatherPixels > 0.0
205
+ ? clamp((edge - projection) / uFeatherPixels + 0.5, 0.0, 1.0)
206
+ : step(projection, edge);
207
+ if (uProgress <= 0.0) mask = 0.0;
208
+ if (uProgress >= 1.0) mask = 1.0;
209
+ } else {
210
+ t = (projection - low) / (high - low);
211
+ mask = maskValue(t, uProgress, uFeather);
212
+ }
213
+ } else {
214
+ mask = maskValue(t, uProgress, uFeather);
215
+ }
236
216
  fragColor = vec4(source.rgb * mask, source.a * mask);
237
217
  }
238
218
  `;
@@ -340,7 +320,11 @@ var setupEvolve = (target) => {
340
320
  uSource: gl.getUniformLocation(program, "uSource"),
341
321
  uProgress: gl.getUniformLocation(program, "uProgress"),
342
322
  uDirection: gl.getUniformLocation(program, "uDirection"),
343
- uFeather: gl.getUniformLocation(program, "uFeather")
323
+ uFeather: gl.getUniformLocation(program, "uFeather"),
324
+ uResolution: gl.getUniformLocation(program, "uResolution"),
325
+ uTravelDirection: gl.getUniformLocation(program, "uTravelDirection"),
326
+ uUsePixelFeather: gl.getUniformLocation(program, "uUsePixelFeather"),
327
+ uFeatherPixels: gl.getUniformLocation(program, "uFeatherPixels")
344
328
  }
345
329
  };
346
330
  };
@@ -354,53 +338,143 @@ var directionToInt = (direction) => {
354
338
  return 2;
355
339
  case "bottom":
356
340
  return 3;
341
+ case "angle":
342
+ return 4;
357
343
  default: {
358
344
  const exhaustiveCheck = direction;
359
345
  return exhaustiveCheck;
360
346
  }
361
347
  }
362
348
  };
349
+ var WEBGPU_SHADER = `
350
+ ${WEBGPU_SINGLE_PASS_VERTEX}
351
+ struct Params { resolutionTravel: vec4f, controls: vec4f, featherPixels: vec4f, }
352
+ @group(0) @binding(0) var source: texture_2d<f32>;
353
+ @group(0) @binding(1) var sourceSampler: sampler;
354
+ @group(0) @binding(2) var<uniform> params: Params;
355
+ fn maskValue(t: f32, progress: f32, feather: f32) -> f32 {
356
+ let p = clamp(progress, 0.0, 1.0);
357
+ let f = max(feather, 0.0);
358
+ if (p <= 0.000001) { return 0.0; }
359
+ if (p >= 0.999999) { return 1.0; }
360
+ if (f <= 0.0001) { return step(t, p); }
361
+ return 1.0 - smoothstep(p, min(p + f, 1.0), t);
362
+ }
363
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
364
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
365
+ let progress = params.controls.x;
366
+ let direction = params.controls.z;
367
+ let usePixelFeather = params.controls.w != 0.0;
368
+ var t = input.uv.x;
369
+ if (direction == 1.0) { t = 1.0 - input.uv.x; }
370
+ if (direction == 2.0) { t = input.uv.y; }
371
+ if (direction == 3.0) { t = 1.0 - input.uv.y; }
372
+ var mask: f32;
373
+ if (direction == 4.0 || usePixelFeather) {
374
+ let extent = params.resolutionTravel.xy * params.resolutionTravel.zw;
375
+ let low = min(0.0, extent.x) + min(0.0, extent.y);
376
+ let high = max(0.0, extent.x) + max(0.0, extent.y);
377
+ let position = input.uv * params.resolutionTravel.xy;
378
+ let projection = dot(position, params.resolutionTravel.zw);
379
+ if (usePixelFeather) {
380
+ let feather = params.featherPixels.x;
381
+ let edge = mix(low - feather, high + feather, progress);
382
+ mask = step(projection, edge);
383
+ if (feather > 0.0) { mask = clamp((edge - projection) / feather + 0.5, 0.0, 1.0); }
384
+ if (progress <= 0.0) { mask = 0.0; }
385
+ if (progress >= 1.0) { mask = 1.0; }
386
+ } else {
387
+ t = (projection - low) / (high - low);
388
+ mask = maskValue(t, progress, params.controls.y);
389
+ }
390
+ } else { mask = maskValue(t, progress, params.controls.y); }
391
+ return color * mask;
392
+ }
393
+ `;
363
394
  var evolve = createEffect({
364
395
  type: "dev.remotion.effects.evolve",
365
396
  label: "evolve()",
366
397
  documentationLink: "https://www.remotion.dev/docs/effects/evolve",
367
- backend: "webgl2",
368
398
  calculateKey: (params) => {
369
399
  const r = resolve(params);
370
- return `evolve-${r.progress}-${r.direction}-${r.feather}`;
400
+ return `evolve-${r.progress}-${r.direction}-${r.feather}-${r.angle}-${r.featherUnit}-${r.featherPixels}`;
371
401
  },
372
- setup: (target) => setupEvolve(target),
373
- apply: ({ source, width, height, params, state, flipSourceY }) => {
374
- const r = resolve(params);
375
- const { gl, program, textureSource, uniforms, vao } = state;
376
- gl.viewport(0, 0, width, height);
377
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
378
- gl.clearColor(0, 0, 0, 0);
379
- gl.clear(gl.COLOR_BUFFER_BIT);
380
- gl.activeTexture(gl.TEXTURE0);
381
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
382
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
383
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
384
- gl.useProgram(program);
385
- if (uniforms.uSource)
386
- gl.uniform1i(uniforms.uSource, 0);
387
- if (uniforms.uProgress)
388
- gl.uniform1f(uniforms.uProgress, r.progress);
389
- if (uniforms.uFeather)
390
- gl.uniform1f(uniforms.uFeather, r.feather);
391
- if (uniforms.uDirection)
392
- gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
393
- gl.bindVertexArray(vao);
394
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
395
- gl.bindVertexArray(null);
396
- gl.bindTexture(gl.TEXTURE_2D, null);
397
- gl.useProgram(null);
398
- },
399
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
400
- gl.deleteTexture(textureSource);
401
- gl.deleteBuffer(vbo);
402
- gl.deleteProgram(program);
403
- gl.deleteVertexArray(vao);
402
+ implementations: {
403
+ webgpu: Internals.createEffectImplementation({
404
+ setup: (target) => setupWebGpuSinglePass(target, "evolve"),
405
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
406
+ if (!gpuDevice) {
407
+ throw new Error("A WebGPU device is required for the evolve effect");
408
+ }
409
+ const r = resolve(params);
410
+ const radians = r.angle % 360 * Math.PI / 180;
411
+ const travelDirection = r.direction === "angle" ? [Math.sin(radians), -Math.cos(radians)] : DIRECTION_VECTORS[r.direction];
412
+ applyWebGpuSinglePass({
413
+ source,
414
+ width,
415
+ height,
416
+ state,
417
+ device: gpuDevice,
418
+ shader: WEBGPU_SHADER,
419
+ uniformData: new Float32Array([
420
+ width,
421
+ height,
422
+ travelDirection[0],
423
+ travelDirection[1],
424
+ r.progress,
425
+ r.feather,
426
+ directionToInt(r.direction),
427
+ r.featherUnit === "pixels" ? 1 : 0,
428
+ r.featherPixels,
429
+ 0,
430
+ 0,
431
+ 0
432
+ ])
433
+ });
434
+ },
435
+ cleanup: cleanupWebGpuSinglePass
436
+ }),
437
+ webgl2: Internals.createEffectImplementation({
438
+ setup: (target) => setupEvolve(target),
439
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
440
+ const r = resolve(params);
441
+ const { gl, program, textureSource, uniforms, vao } = state;
442
+ gl.viewport(0, 0, width, height);
443
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
444
+ gl.clearColor(0, 0, 0, 0);
445
+ gl.clear(gl.COLOR_BUFFER_BIT);
446
+ gl.activeTexture(gl.TEXTURE0);
447
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
448
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
449
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
450
+ gl.useProgram(program);
451
+ if (uniforms.uSource)
452
+ gl.uniform1i(uniforms.uSource, 0);
453
+ if (uniforms.uProgress)
454
+ gl.uniform1f(uniforms.uProgress, r.progress);
455
+ if (uniforms.uFeather)
456
+ gl.uniform1f(uniforms.uFeather, r.feather);
457
+ if (uniforms.uDirection)
458
+ gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
459
+ gl.uniform2f(uniforms.uResolution, width, height);
460
+ const radians = r.angle % 360 * Math.PI / 180;
461
+ const travelDirection = r.direction === "angle" ? [Math.sin(radians), -Math.cos(radians)] : DIRECTION_VECTORS[r.direction];
462
+ gl.uniform2f(uniforms.uTravelDirection, travelDirection[0], travelDirection[1]);
463
+ gl.uniform1i(uniforms.uUsePixelFeather, r.featherUnit === "pixels" ? 1 : 0);
464
+ gl.uniform1f(uniforms.uFeatherPixels, r.featherPixels);
465
+ gl.bindVertexArray(vao);
466
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
467
+ gl.bindVertexArray(null);
468
+ gl.bindTexture(gl.TEXTURE_2D, null);
469
+ gl.useProgram(null);
470
+ },
471
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
472
+ gl.deleteTexture(textureSource);
473
+ gl.deleteBuffer(vbo);
474
+ gl.deleteProgram(program);
475
+ gl.deleteVertexArray(vao);
476
+ }
477
+ })
404
478
  },
405
479
  schema: evolveSchema,
406
480
  validateParams: validateEvolveParams