@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,418 +1,8 @@
1
- // src/light-leak.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/light-leak.ts
110
- var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_SEED = 0;
112
- var DEFAULT_HUE_SHIFT = 0;
113
- var DEFAULT_PROGRESS = 0.5;
114
- var lightLeakEffectSchema = {
115
- seed: {
116
- type: "number",
117
- default: DEFAULT_SEED,
118
- description: "Seed",
119
- hiddenFromList: false
120
- },
121
- hueShift: {
122
- type: "number",
123
- min: 0,
124
- max: 360,
125
- default: DEFAULT_HUE_SHIFT,
126
- description: "Hue Shift",
127
- hiddenFromList: false
128
- },
129
- progress: {
130
- type: "number",
131
- min: 0,
132
- max: 1,
133
- step: 0.01,
134
- default: DEFAULT_PROGRESS,
135
- description: "Progress",
136
- hiddenFromList: false
137
- }
138
- };
139
- var resolve = (p) => ({
140
- seed: p.seed ?? DEFAULT_SEED,
141
- hueShift: p.hueShift ?? DEFAULT_HUE_SHIFT,
142
- progress: p.progress ?? DEFAULT_PROGRESS
143
- });
144
- var validateLightLeakParams = (params) => {
145
- assertEffectParamsObject(params, "lightLeak()");
146
- assertOptionalFiniteNumber(params.seed, "seed");
147
- assertOptionalFiniteNumber(params.hueShift, "hueShift");
148
- assertOptionalFiniteNumber(params.progress, "progress");
149
- const { hueShift, progress } = resolve(params);
150
- if (hueShift < 0) {
151
- throw new TypeError(`"hueShift" must be >= 0, but got ${hueShift}`);
152
- }
153
- if (hueShift > 360) {
154
- throw new TypeError(`"hueShift" must be <= 360, but got ${hueShift}`);
155
- }
156
- validateUnitInterval(progress, "progress");
157
- };
158
- var LIGHT_LEAK_VS = `#version 300 es
159
- in vec2 aPos;
160
- in vec2 aUv;
161
- out vec2 vUv;
162
- void main() {
163
- vUv = aUv;
164
- gl_Position = vec4(aPos, 0.0, 1.0);
165
- }
166
- `;
167
- var LIGHT_LEAK_FS = `#version 300 es
168
- precision highp float;
169
-
170
- in vec2 vUv;
171
- out vec4 fragColor;
172
-
173
- uniform sampler2D uSource;
174
- uniform float evolveProgress;
175
- uniform float retractProgress;
176
- uniform float seed;
177
- uniform float retractSeed;
178
- uniform float hueShift;
179
- uniform vec2 resolution;
180
-
181
- const float Pi = 3.14159;
182
-
183
- vec3 computePattern(vec2 uv, float s, float t) {
184
- vec2 p = uv * 0.8;
185
- p += vec2(sin(s * 1.61803) * 5.0, cos(s * 2.71828) * 5.0);
186
-
187
- for (int i = 1; i < 5; i++) {
188
- vec2 newp = p;
189
- float fi = float(i);
190
- float phase = s * 0.7 * fi;
191
- newp.x += 0.6 / fi * cos(fi * p.y + t * 0.7 + 0.3 * fi + phase) + 20.0;
192
- newp.y += 0.6 / fi * cos(fi * p.x + t * 0.7 + 0.3 * float(i + 10) + phase) - 20.0 + 15.0;
193
- p = newp;
194
- }
195
-
196
- float v1 = 0.5 * sin(2.0 * p.x) + 0.5;
197
- float v2 = 0.5 * sin(2.0 * p.y) + 0.5;
198
- float blend = sin(p.x + p.y) * 0.5 + 0.5;
199
- float brightness = v1 * 0.5 + v2 * 0.5;
200
- float patternValue = brightness * 0.6 + blend * 0.4;
201
-
202
- return vec3(brightness, blend, patternValue);
203
- }
204
-
205
- void main() {
206
- float refScale = 1.92;
207
- vec2 uv = (gl_FragCoord.xy / resolution) * vec2(refScale, refScale * resolution.y / resolution.x);
208
-
209
- vec3 patA = computePattern(uv, seed, evolveProgress * Pi);
210
- float threshA = 1.0 - evolveProgress;
211
- float revealAlpha = smoothstep(threshA, threshA + 0.3, patA.z);
212
-
213
- vec2 maxUv = vec2(refScale, refScale * resolution.y / resolution.x);
214
- vec2 retractUv = maxUv - uv;
215
- vec3 patB = computePattern(retractUv, retractSeed, retractProgress * Pi);
216
- float threshB = 1.0 - retractProgress;
217
- float eraseAlpha = smoothstep(threshB, threshB + 0.3, patB.z);
218
-
219
- float alpha = revealAlpha * (1.0 - eraseAlpha);
220
-
221
- vec3 yellow = vec3(1.0, 0.85, 0.2);
222
- vec3 orange = vec3(1.0, 0.5, 0.05);
223
- vec3 col = mix(yellow, orange, patA.y);
224
- col *= 0.6 + 0.6 * patA.x;
225
-
226
- float angle = hueShift * Pi / 180.0;
227
- float cosA = cos(angle);
228
- float sinA = sin(angle);
229
- mat3 hueRot = mat3(
230
- cosA + (1.0 - cosA) / 3.0,
231
- (1.0 - cosA) / 3.0 - sinA * 0.57735,
232
- (1.0 - cosA) / 3.0 + sinA * 0.57735,
233
- (1.0 - cosA) / 3.0 + sinA * 0.57735,
234
- cosA + (1.0 - cosA) / 3.0,
235
- (1.0 - cosA) / 3.0 - sinA * 0.57735,
236
- (1.0 - cosA) / 3.0 - sinA * 0.57735,
237
- (1.0 - cosA) / 3.0 + sinA * 0.57735,
238
- cosA + (1.0 - cosA) / 3.0
239
- );
240
- col = clamp(hueRot * col, 0.0, 1.0);
241
-
242
- vec4 src = texture(uSource, vUv);
243
- vec4 leakPm = vec4(col * alpha, alpha);
244
- fragColor = leakPm + src * (1.0 - alpha);
245
- }
246
- `;
247
- var compileShader = (gl, type, source) => {
248
- const shader = gl.createShader(type);
249
- if (!shader) {
250
- throw new Error("Failed to create WebGL shader");
251
- }
252
- gl.shaderSource(shader, source);
253
- gl.compileShader(shader);
254
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
255
- const log = gl.getShaderInfoLog(shader);
256
- gl.deleteShader(shader);
257
- throw new Error(`Light leak shader compile failed: ${log ?? "(no log)"}`);
258
- }
259
- return shader;
260
- };
261
- var linkProgram = (gl, vs, fs) => {
262
- const program = gl.createProgram();
263
- if (!program) {
264
- throw new Error("Failed to create WebGL program");
265
- }
266
- gl.attachShader(program, vs);
267
- gl.attachShader(program, fs);
268
- gl.linkProgram(program);
269
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
270
- const log = gl.getProgramInfoLog(program);
271
- gl.deleteProgram(program);
272
- throw new Error(`Light leak program link failed: ${log ?? "(no log)"}`);
273
- }
274
- return program;
275
- };
276
- var lightLeak = createEffect({
277
- type: "remotion/light-leak",
278
- label: "lightLeak()",
279
- documentationLink: "https://www.remotion.dev/docs/effects/light-leak",
280
- backend: "webgl2",
281
- calculateKey: (params) => {
282
- const r = resolve(params);
283
- return `light-leak-${r.seed}-${r.hueShift}-${r.progress}`;
284
- },
285
- setup: (target) => {
286
- const gl = target.getContext("webgl2", {
287
- premultipliedAlpha: true,
288
- alpha: true,
289
- preserveDrawingBuffer: true
290
- });
291
- if (!gl) {
292
- throw createWebGL2ContextError("light leak effect");
293
- }
294
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
295
- const vs = compileShader(gl, gl.VERTEX_SHADER, LIGHT_LEAK_VS);
296
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, LIGHT_LEAK_FS);
297
- const program = linkProgram(gl, vs, fs);
298
- gl.deleteShader(vs);
299
- gl.deleteShader(fs);
300
- const vao = gl.createVertexArray();
301
- if (!vao) {
302
- throw new Error("Failed to create WebGL vertex array");
303
- }
304
- gl.bindVertexArray(vao);
305
- const data = new Float32Array([
306
- -1,
307
- -1,
308
- 0,
309
- 0,
310
- 1,
311
- -1,
312
- 1,
313
- 0,
314
- -1,
315
- 1,
316
- 0,
317
- 1,
318
- 1,
319
- 1,
320
- 1,
321
- 1
322
- ]);
323
- const vbo = gl.createBuffer();
324
- if (!vbo) {
325
- throw new Error("Failed to create WebGL buffer");
326
- }
327
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
328
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
329
- const aPos = gl.getAttribLocation(program, "aPos");
330
- const aUv = gl.getAttribLocation(program, "aUv");
331
- gl.enableVertexAttribArray(aPos);
332
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
333
- gl.enableVertexAttribArray(aUv);
334
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
335
- gl.bindVertexArray(null);
336
- const texture = gl.createTexture();
337
- if (!texture) {
338
- throw new Error("Failed to create WebGL texture");
339
- }
340
- gl.bindTexture(gl.TEXTURE_2D, texture);
341
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
342
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
343
- gl.bindTexture(gl.TEXTURE_2D, null);
344
- return {
345
- gl,
346
- program,
347
- vao,
348
- vbo,
349
- texture,
350
- uSource: gl.getUniformLocation(program, "uSource"),
351
- uEvolveProgress: gl.getUniformLocation(program, "evolveProgress"),
352
- uRetractProgress: gl.getUniformLocation(program, "retractProgress"),
353
- uSeed: gl.getUniformLocation(program, "seed"),
354
- uRetractSeed: gl.getUniformLocation(program, "retractSeed"),
355
- uHueShift: gl.getUniformLocation(program, "hueShift"),
356
- uResolution: gl.getUniformLocation(program, "resolution")
357
- };
358
- },
359
- apply: ({ source, width, height, params, state, flipSourceY }) => {
360
- const r = resolve(params);
361
- const evolveProgress = Math.min(1, r.progress * 2);
362
- const retractProgress = Math.max(0, r.progress * 2 - 1);
363
- const {
364
- gl,
365
- program,
366
- vao,
367
- texture,
368
- uSource,
369
- uEvolveProgress,
370
- uRetractProgress,
371
- uSeed,
372
- uRetractSeed,
373
- uHueShift,
374
- uResolution
375
- } = state;
376
- gl.viewport(0, 0, width, height);
377
- gl.clearColor(0, 0, 0, 0);
378
- gl.clear(gl.COLOR_BUFFER_BIT);
379
- gl.useProgram(program);
380
- gl.bindVertexArray(vao);
381
- gl.activeTexture(gl.TEXTURE0);
382
- gl.bindTexture(gl.TEXTURE_2D, texture);
383
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
384
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
385
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
386
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
387
- if (uSource)
388
- gl.uniform1i(uSource, 0);
389
- if (uEvolveProgress)
390
- gl.uniform1f(uEvolveProgress, evolveProgress);
391
- if (uRetractProgress)
392
- gl.uniform1f(uRetractProgress, retractProgress);
393
- if (uSeed)
394
- gl.uniform1f(uSeed, r.seed);
395
- if (uRetractSeed)
396
- gl.uniform1f(uRetractSeed, r.seed + 42);
397
- if (uHueShift)
398
- gl.uniform1f(uHueShift, r.hueShift);
399
- if (uResolution)
400
- gl.uniform2f(uResolution, width, height);
401
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
402
- gl.bindVertexArray(null);
403
- gl.bindTexture(gl.TEXTURE_2D, null);
404
- gl.useProgram(null);
405
- },
406
- cleanup: ({ gl, program, vao, vbo, texture }) => {
407
- gl.deleteBuffer(vbo);
408
- gl.deleteProgram(program);
409
- gl.deleteVertexArray(vao);
410
- gl.deleteTexture(texture);
411
- },
412
- schema: lightLeakEffectSchema,
413
- validateParams: validateLightLeakParams
414
- });
1
+ import {
2
+ lightLeakEffectSchema2,
3
+ lightLeak2
4
+ } from "./index-wy95a41r.mjs";
415
5
  export {
416
- lightLeak,
417
- lightLeakEffectSchema
6
+ lightLeak2 as lightLeak,
7
+ lightLeakEffectSchema2 as lightLeakEffectSchema
418
8
  };
@@ -1,111 +1,23 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative,
5
+ parseColorRgba
6
+ } from "./index-wxhvgv2s.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertOptionalColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/light-trail/index.ts
2
19
  import { Internals as Internals2 } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
21
  // src/light-trail/light-trail-runtime.ts
110
22
  import { Internals } from "remotion";
111
23
 
@@ -375,6 +287,36 @@ var applyLightTrail = ({
375
287
  gl.useProgram(null);
376
288
  };
377
289
 
290
+ // src/light-trail/webgpu-shader.ts
291
+ var LIGHT_TRAIL_WEBGPU_SHADER = `
292
+ ${WEBGPU_SINGLE_PASS_VERTEX}
293
+ @group(0) @binding(0) var source: texture_2d<f32>;
294
+ @group(0) @binding(1) var sourceSampler: sampler;
295
+ @group(0) @binding(2) var<uniform> params: Params;
296
+ struct Params {resolution: vec2f, direction: vec2f, color: vec4f, values: vec4f, samples: vec4f,}
297
+ fn contribution(color: vec4f) -> f32 {
298
+ if (color.a<=0.001) {return 0.0;}
299
+ let luminance=dot(color.rgb/color.a,vec3f(0.299,0.587,0.114));
300
+ let value=max(color.a,luminance);let threshold=clamp(params.values.w,0.0,1.0);
301
+ if (threshold>=1.0) {return step(1.0,value);}
302
+ return clamp((value-threshold)/max(1.0-threshold,0.0001),0.0,1.0);
303
+ }
304
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
305
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
306
+ var trail=vec4f(0);let count=max(params.samples.x,1.0);
307
+ for (var i=1; i<=64; i++) {
308
+ if (f32(i)>params.samples.x) {break;}
309
+ let progress=f32(i)/count;
310
+ let offset=params.direction/params.resolution*params.values.x*progress;
311
+ let sampled=textureSampleLevel(source,sourceSampler,input.uv-offset,0);
312
+ let weight=pow(clamp(params.values.z,0.0,1.0),f32(i-1))*contribution(sampled);
313
+ let alpha=sampled.a*params.color.a*weight;
314
+ trail+=vec4f(params.color.rgb*alpha,alpha);
315
+ }
316
+ return min(color+trail*max(params.values.y,0.0)/count,vec4f(1));
317
+ }
318
+ `;
319
+
378
320
  // src/light-trail/index.ts
379
321
  var { createEffect } = Internals2;
380
322
  var DEFAULT_DIRECTION = 180;
@@ -484,34 +426,88 @@ var lightTrail = createEffect({
484
426
  type: "remotion/light-trail",
485
427
  label: "lightTrail()",
486
428
  documentationLink: "https://www.remotion.dev/docs/effects/light-trail",
487
- backend: "webgl2",
488
429
  calculateKey: (params) => {
489
430
  const r = resolve(params);
490
431
  return `light-trail-${r.direction}-${r.distance}-${r.intensity}-${r.decay}-${r.threshold}-${r.samples}-${r.color}`;
491
432
  },
492
- setup: (target) => setupLightTrail(target),
493
- apply: ({ source, width, height, params, state, flipSourceY }) => {
494
- const r = resolve(params);
495
- if (state.cachedColorStr !== r.color) {
496
- state.cachedColorStr = r.color;
497
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
498
- }
499
- applyLightTrail({
500
- state,
501
- source,
502
- width,
503
- height,
504
- direction: r.direction,
505
- distance: r.distance,
506
- intensity: r.intensity,
507
- decay: r.decay,
508
- threshold: r.threshold,
509
- samples: r.samples,
510
- color: state.cachedColorRgba,
511
- flipSourceY
512
- });
433
+ implementations: {
434
+ webgpu: Internals2.createEffectImplementation({
435
+ setup: (target) => {
436
+ const canvas = document.createElement("canvas");
437
+ canvas.width = 1;
438
+ canvas.height = 1;
439
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
440
+ if (!colorCtx)
441
+ throw new Error("Could not create color parser");
442
+ return {
443
+ ...setupWebGpuSinglePass(target, "light-trail"),
444
+ colorCtx,
445
+ cachedColor: null,
446
+ cachedRgba: [0, 0, 0, 0]
447
+ };
448
+ },
449
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
450
+ if (!gpuDevice)
451
+ throw new Error("A WebGPU device is required for this effect");
452
+ const r = resolve(params);
453
+ const angle = r.direction * Math.PI / 180;
454
+ if (state.cachedColor !== r.color) {
455
+ state.cachedColor = r.color;
456
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.color);
457
+ }
458
+ const color = state.cachedRgba.map((channel) => channel / 255);
459
+ applyWebGpuSinglePass({
460
+ state,
461
+ source,
462
+ width,
463
+ height,
464
+ device: gpuDevice,
465
+ shader: LIGHT_TRAIL_WEBGPU_SHADER,
466
+ uniformData: new Float32Array([
467
+ width,
468
+ height,
469
+ Math.cos(angle),
470
+ -Math.sin(angle),
471
+ ...color,
472
+ r.distance,
473
+ r.intensity,
474
+ r.decay,
475
+ r.threshold,
476
+ r.samples,
477
+ 0,
478
+ 0,
479
+ 0
480
+ ])
481
+ });
482
+ },
483
+ cleanup: cleanupWebGpuSinglePass
484
+ }),
485
+ webgl2: Internals2.createEffectImplementation({
486
+ setup: (target) => setupLightTrail(target),
487
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
488
+ const r = resolve(params);
489
+ if (state.cachedColorStr !== r.color) {
490
+ state.cachedColorStr = r.color;
491
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
492
+ }
493
+ applyLightTrail({
494
+ state,
495
+ source,
496
+ width,
497
+ height,
498
+ direction: r.direction,
499
+ distance: r.distance,
500
+ intensity: r.intensity,
501
+ decay: r.decay,
502
+ threshold: r.threshold,
503
+ samples: r.samples,
504
+ color: state.cachedColorRgba,
505
+ flipSourceY
506
+ });
507
+ },
508
+ cleanup: (state) => cleanupLightTrail(state)
509
+ })
513
510
  },
514
- cleanup: (state) => cleanupLightTrail(state),
515
511
  schema: lightTrailSchema,
516
512
  validateParams: validateLightTrailParams
517
513
  });