@remotion/effects 4.0.538 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +19 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/curves.d.ts +65 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +357 -0
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +204 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +868 -0
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/levels.d.ts +69 -2
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/geometry.d.ts +19 -0
- package/dist/shatter/index.d.ts +39 -0
- package/dist/shatter/runtime.d.ts +19 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shatter.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +59 -3
package/dist/esm/light-leak.mjs
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assertRequiredColor(value, name);
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// src/color-utils.ts
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var DEFAULT_AMOUNT = 1;
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var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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var DEFAULT_HUE_DEGREES = 0;
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var colorAmountSchema = {
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var hueDegreesSchema = {
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assertEffectParamsObject(params, "lightLeak()");
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assertOptionalFiniteNumber(params.seed, "seed");
|
|
147
|
-
assertOptionalFiniteNumber(params.hueShift, "hueShift");
|
|
148
|
-
assertOptionalFiniteNumber(params.progress, "progress");
|
|
149
|
-
const { hueShift, progress } = resolve(params);
|
|
150
|
-
if (hueShift < 0) {
|
|
151
|
-
throw new TypeError(`"hueShift" must be >= 0, but got ${hueShift}`);
|
|
152
|
-
}
|
|
153
|
-
if (hueShift > 360) {
|
|
154
|
-
throw new TypeError(`"hueShift" must be <= 360, but got ${hueShift}`);
|
|
155
|
-
}
|
|
156
|
-
validateUnitInterval(progress, "progress");
|
|
157
|
-
};
|
|
158
|
-
var LIGHT_LEAK_VS = `#version 300 es
|
|
159
|
-
in vec2 aPos;
|
|
160
|
-
in vec2 aUv;
|
|
161
|
-
out vec2 vUv;
|
|
162
|
-
void main() {
|
|
163
|
-
vUv = aUv;
|
|
164
|
-
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
165
|
-
}
|
|
166
|
-
`;
|
|
167
|
-
var LIGHT_LEAK_FS = `#version 300 es
|
|
168
|
-
precision highp float;
|
|
169
|
-
|
|
170
|
-
in vec2 vUv;
|
|
171
|
-
out vec4 fragColor;
|
|
172
|
-
|
|
173
|
-
uniform sampler2D uSource;
|
|
174
|
-
uniform float evolveProgress;
|
|
175
|
-
uniform float retractProgress;
|
|
176
|
-
uniform float seed;
|
|
177
|
-
uniform float retractSeed;
|
|
178
|
-
uniform float hueShift;
|
|
179
|
-
uniform vec2 resolution;
|
|
180
|
-
|
|
181
|
-
const float Pi = 3.14159;
|
|
182
|
-
|
|
183
|
-
vec3 computePattern(vec2 uv, float s, float t) {
|
|
184
|
-
vec2 p = uv * 0.8;
|
|
185
|
-
p += vec2(sin(s * 1.61803) * 5.0, cos(s * 2.71828) * 5.0);
|
|
186
|
-
|
|
187
|
-
for (int i = 1; i < 5; i++) {
|
|
188
|
-
vec2 newp = p;
|
|
189
|
-
float fi = float(i);
|
|
190
|
-
float phase = s * 0.7 * fi;
|
|
191
|
-
newp.x += 0.6 / fi * cos(fi * p.y + t * 0.7 + 0.3 * fi + phase) + 20.0;
|
|
192
|
-
newp.y += 0.6 / fi * cos(fi * p.x + t * 0.7 + 0.3 * float(i + 10) + phase) - 20.0 + 15.0;
|
|
193
|
-
p = newp;
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
float v1 = 0.5 * sin(2.0 * p.x) + 0.5;
|
|
197
|
-
float v2 = 0.5 * sin(2.0 * p.y) + 0.5;
|
|
198
|
-
float blend = sin(p.x + p.y) * 0.5 + 0.5;
|
|
199
|
-
float brightness = v1 * 0.5 + v2 * 0.5;
|
|
200
|
-
float patternValue = brightness * 0.6 + blend * 0.4;
|
|
201
|
-
|
|
202
|
-
return vec3(brightness, blend, patternValue);
|
|
203
|
-
}
|
|
204
|
-
|
|
205
|
-
void main() {
|
|
206
|
-
float refScale = 1.92;
|
|
207
|
-
vec2 uv = (gl_FragCoord.xy / resolution) * vec2(refScale, refScale * resolution.y / resolution.x);
|
|
208
|
-
|
|
209
|
-
vec3 patA = computePattern(uv, seed, evolveProgress * Pi);
|
|
210
|
-
float threshA = 1.0 - evolveProgress;
|
|
211
|
-
float revealAlpha = smoothstep(threshA, threshA + 0.3, patA.z);
|
|
212
|
-
|
|
213
|
-
vec2 maxUv = vec2(refScale, refScale * resolution.y / resolution.x);
|
|
214
|
-
vec2 retractUv = maxUv - uv;
|
|
215
|
-
vec3 patB = computePattern(retractUv, retractSeed, retractProgress * Pi);
|
|
216
|
-
float threshB = 1.0 - retractProgress;
|
|
217
|
-
float eraseAlpha = smoothstep(threshB, threshB + 0.3, patB.z);
|
|
218
|
-
|
|
219
|
-
float alpha = revealAlpha * (1.0 - eraseAlpha);
|
|
220
|
-
|
|
221
|
-
vec3 yellow = vec3(1.0, 0.85, 0.2);
|
|
222
|
-
vec3 orange = vec3(1.0, 0.5, 0.05);
|
|
223
|
-
vec3 col = mix(yellow, orange, patA.y);
|
|
224
|
-
col *= 0.6 + 0.6 * patA.x;
|
|
225
|
-
|
|
226
|
-
float angle = hueShift * Pi / 180.0;
|
|
227
|
-
float cosA = cos(angle);
|
|
228
|
-
float sinA = sin(angle);
|
|
229
|
-
mat3 hueRot = mat3(
|
|
230
|
-
cosA + (1.0 - cosA) / 3.0,
|
|
231
|
-
(1.0 - cosA) / 3.0 - sinA * 0.57735,
|
|
232
|
-
(1.0 - cosA) / 3.0 + sinA * 0.57735,
|
|
233
|
-
(1.0 - cosA) / 3.0 + sinA * 0.57735,
|
|
234
|
-
cosA + (1.0 - cosA) / 3.0,
|
|
235
|
-
(1.0 - cosA) / 3.0 - sinA * 0.57735,
|
|
236
|
-
(1.0 - cosA) / 3.0 - sinA * 0.57735,
|
|
237
|
-
(1.0 - cosA) / 3.0 + sinA * 0.57735,
|
|
238
|
-
cosA + (1.0 - cosA) / 3.0
|
|
239
|
-
);
|
|
240
|
-
col = clamp(hueRot * col, 0.0, 1.0);
|
|
241
|
-
|
|
242
|
-
vec4 src = texture(uSource, vUv);
|
|
243
|
-
vec4 leakPm = vec4(col * alpha, alpha);
|
|
244
|
-
fragColor = leakPm + src * (1.0 - alpha);
|
|
245
|
-
}
|
|
246
|
-
`;
|
|
247
|
-
var compileShader = (gl, type, source) => {
|
|
248
|
-
const shader = gl.createShader(type);
|
|
249
|
-
if (!shader) {
|
|
250
|
-
throw new Error("Failed to create WebGL shader");
|
|
251
|
-
}
|
|
252
|
-
gl.shaderSource(shader, source);
|
|
253
|
-
gl.compileShader(shader);
|
|
254
|
-
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
255
|
-
const log = gl.getShaderInfoLog(shader);
|
|
256
|
-
gl.deleteShader(shader);
|
|
257
|
-
throw new Error(`Light leak shader compile failed: ${log ?? "(no log)"}`);
|
|
258
|
-
}
|
|
259
|
-
return shader;
|
|
260
|
-
};
|
|
261
|
-
var linkProgram = (gl, vs, fs) => {
|
|
262
|
-
const program = gl.createProgram();
|
|
263
|
-
if (!program) {
|
|
264
|
-
throw new Error("Failed to create WebGL program");
|
|
265
|
-
}
|
|
266
|
-
gl.attachShader(program, vs);
|
|
267
|
-
gl.attachShader(program, fs);
|
|
268
|
-
gl.linkProgram(program);
|
|
269
|
-
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
270
|
-
const log = gl.getProgramInfoLog(program);
|
|
271
|
-
gl.deleteProgram(program);
|
|
272
|
-
throw new Error(`Light leak program link failed: ${log ?? "(no log)"}`);
|
|
273
|
-
}
|
|
274
|
-
return program;
|
|
275
|
-
};
|
|
276
|
-
var lightLeak = createEffect({
|
|
277
|
-
type: "remotion/light-leak",
|
|
278
|
-
label: "lightLeak()",
|
|
279
|
-
documentationLink: "https://www.remotion.dev/docs/effects/light-leak",
|
|
280
|
-
backend: "webgl2",
|
|
281
|
-
calculateKey: (params) => {
|
|
282
|
-
const r = resolve(params);
|
|
283
|
-
return `light-leak-${r.seed}-${r.hueShift}-${r.progress}`;
|
|
284
|
-
},
|
|
285
|
-
setup: (target) => {
|
|
286
|
-
const gl = target.getContext("webgl2", {
|
|
287
|
-
premultipliedAlpha: true,
|
|
288
|
-
alpha: true,
|
|
289
|
-
preserveDrawingBuffer: true
|
|
290
|
-
});
|
|
291
|
-
if (!gl) {
|
|
292
|
-
throw createWebGL2ContextError("light leak effect");
|
|
293
|
-
}
|
|
294
|
-
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
295
|
-
const vs = compileShader(gl, gl.VERTEX_SHADER, LIGHT_LEAK_VS);
|
|
296
|
-
const fs = compileShader(gl, gl.FRAGMENT_SHADER, LIGHT_LEAK_FS);
|
|
297
|
-
const program = linkProgram(gl, vs, fs);
|
|
298
|
-
gl.deleteShader(vs);
|
|
299
|
-
gl.deleteShader(fs);
|
|
300
|
-
const vao = gl.createVertexArray();
|
|
301
|
-
if (!vao) {
|
|
302
|
-
throw new Error("Failed to create WebGL vertex array");
|
|
303
|
-
}
|
|
304
|
-
gl.bindVertexArray(vao);
|
|
305
|
-
const data = new Float32Array([
|
|
306
|
-
-1,
|
|
307
|
-
-1,
|
|
308
|
-
0,
|
|
309
|
-
0,
|
|
310
|
-
1,
|
|
311
|
-
-1,
|
|
312
|
-
1,
|
|
313
|
-
0,
|
|
314
|
-
-1,
|
|
315
|
-
1,
|
|
316
|
-
0,
|
|
317
|
-
1,
|
|
318
|
-
1,
|
|
319
|
-
1,
|
|
320
|
-
1,
|
|
321
|
-
1
|
|
322
|
-
]);
|
|
323
|
-
const vbo = gl.createBuffer();
|
|
324
|
-
if (!vbo) {
|
|
325
|
-
throw new Error("Failed to create WebGL buffer");
|
|
326
|
-
}
|
|
327
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
328
|
-
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
329
|
-
const aPos = gl.getAttribLocation(program, "aPos");
|
|
330
|
-
const aUv = gl.getAttribLocation(program, "aUv");
|
|
331
|
-
gl.enableVertexAttribArray(aPos);
|
|
332
|
-
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
333
|
-
gl.enableVertexAttribArray(aUv);
|
|
334
|
-
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
335
|
-
gl.bindVertexArray(null);
|
|
336
|
-
const texture = gl.createTexture();
|
|
337
|
-
if (!texture) {
|
|
338
|
-
throw new Error("Failed to create WebGL texture");
|
|
339
|
-
}
|
|
340
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
341
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
342
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
343
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
344
|
-
return {
|
|
345
|
-
gl,
|
|
346
|
-
program,
|
|
347
|
-
vao,
|
|
348
|
-
vbo,
|
|
349
|
-
texture,
|
|
350
|
-
uSource: gl.getUniformLocation(program, "uSource"),
|
|
351
|
-
uEvolveProgress: gl.getUniformLocation(program, "evolveProgress"),
|
|
352
|
-
uRetractProgress: gl.getUniformLocation(program, "retractProgress"),
|
|
353
|
-
uSeed: gl.getUniformLocation(program, "seed"),
|
|
354
|
-
uRetractSeed: gl.getUniformLocation(program, "retractSeed"),
|
|
355
|
-
uHueShift: gl.getUniformLocation(program, "hueShift"),
|
|
356
|
-
uResolution: gl.getUniformLocation(program, "resolution")
|
|
357
|
-
};
|
|
358
|
-
},
|
|
359
|
-
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
360
|
-
const r = resolve(params);
|
|
361
|
-
const evolveProgress = Math.min(1, r.progress * 2);
|
|
362
|
-
const retractProgress = Math.max(0, r.progress * 2 - 1);
|
|
363
|
-
const {
|
|
364
|
-
gl,
|
|
365
|
-
program,
|
|
366
|
-
vao,
|
|
367
|
-
texture,
|
|
368
|
-
uSource,
|
|
369
|
-
uEvolveProgress,
|
|
370
|
-
uRetractProgress,
|
|
371
|
-
uSeed,
|
|
372
|
-
uRetractSeed,
|
|
373
|
-
uHueShift,
|
|
374
|
-
uResolution
|
|
375
|
-
} = state;
|
|
376
|
-
gl.viewport(0, 0, width, height);
|
|
377
|
-
gl.clearColor(0, 0, 0, 0);
|
|
378
|
-
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
379
|
-
gl.useProgram(program);
|
|
380
|
-
gl.bindVertexArray(vao);
|
|
381
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
382
|
-
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
383
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
384
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
385
|
-
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
386
|
-
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
387
|
-
if (uSource)
|
|
388
|
-
gl.uniform1i(uSource, 0);
|
|
389
|
-
if (uEvolveProgress)
|
|
390
|
-
gl.uniform1f(uEvolveProgress, evolveProgress);
|
|
391
|
-
if (uRetractProgress)
|
|
392
|
-
gl.uniform1f(uRetractProgress, retractProgress);
|
|
393
|
-
if (uSeed)
|
|
394
|
-
gl.uniform1f(uSeed, r.seed);
|
|
395
|
-
if (uRetractSeed)
|
|
396
|
-
gl.uniform1f(uRetractSeed, r.seed + 42);
|
|
397
|
-
if (uHueShift)
|
|
398
|
-
gl.uniform1f(uHueShift, r.hueShift);
|
|
399
|
-
if (uResolution)
|
|
400
|
-
gl.uniform2f(uResolution, width, height);
|
|
401
|
-
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
402
|
-
gl.bindVertexArray(null);
|
|
403
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
404
|
-
gl.useProgram(null);
|
|
405
|
-
},
|
|
406
|
-
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
407
|
-
gl.deleteBuffer(vbo);
|
|
408
|
-
gl.deleteProgram(program);
|
|
409
|
-
gl.deleteVertexArray(vao);
|
|
410
|
-
gl.deleteTexture(texture);
|
|
411
|
-
},
|
|
412
|
-
schema: lightLeakEffectSchema,
|
|
413
|
-
validateParams: validateLightLeakParams
|
|
414
|
-
});
|
|
1
|
+
import {
|
|
2
|
+
lightLeakEffectSchema2,
|
|
3
|
+
lightLeak2
|
|
4
|
+
} from "./index-wy95a41r.mjs";
|
|
415
5
|
export {
|
|
416
|
-
lightLeak,
|
|
417
|
-
lightLeakEffectSchema
|
|
6
|
+
lightLeak2 as lightLeak,
|
|
7
|
+
lightLeakEffectSchema2 as lightLeakEffectSchema
|
|
418
8
|
};
|
package/dist/esm/light-trail.mjs
CHANGED
|
@@ -1,111 +1,23 @@
|
|
|
1
|
+
import {
|
|
2
|
+
assertOptionalFiniteNumber,
|
|
3
|
+
validateUnitInterval,
|
|
4
|
+
validateNonNegative,
|
|
5
|
+
parseColorRgba
|
|
6
|
+
} from "./index-wxhvgv2s.mjs";
|
|
7
|
+
import {
|
|
8
|
+
WEBGPU_SINGLE_PASS_VERTEX,
|
|
9
|
+
setupWebGpuSinglePass,
|
|
10
|
+
cleanupWebGpuSinglePass,
|
|
11
|
+
applyWebGpuSinglePass
|
|
12
|
+
} from "./index-tvfexb7s.mjs";
|
|
13
|
+
import {
|
|
14
|
+
assertEffectParamsObject,
|
|
15
|
+
assertOptionalColor
|
|
16
|
+
} from "./index-4fvp93ps.mjs";
|
|
17
|
+
|
|
1
18
|
// src/light-trail/index.ts
|
|
2
19
|
import { Internals as Internals2 } from "remotion";
|
|
3
20
|
|
|
4
|
-
// src/validate-effect-param.ts
|
|
5
|
-
var assertEffectParamsObject = (params, effectLabel) => {
|
|
6
|
-
if (params === null || typeof params !== "object") {
|
|
7
|
-
throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
|
|
8
|
-
}
|
|
9
|
-
};
|
|
10
|
-
var assertRequiredFiniteNumber = (value, name) => {
|
|
11
|
-
if (typeof value !== "number" || !Number.isFinite(value)) {
|
|
12
|
-
throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
|
|
13
|
-
}
|
|
14
|
-
};
|
|
15
|
-
var assertRequiredColor = (value, name) => {
|
|
16
|
-
if (typeof value !== "string" || value.length === 0) {
|
|
17
|
-
throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
|
|
18
|
-
}
|
|
19
|
-
};
|
|
20
|
-
var assertOptionalColor = (value, name) => {
|
|
21
|
-
if (value === undefined) {
|
|
22
|
-
return;
|
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23
|
-
}
|
|
24
|
-
assertRequiredColor(value, name);
|
|
25
|
-
};
|
|
26
|
-
var assertOptionalBoolean = (value, name) => {
|
|
27
|
-
if (value === undefined) {
|
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28
|
-
return;
|
|
29
|
-
}
|
|
30
|
-
if (typeof value !== "boolean") {
|
|
31
|
-
throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
|
|
32
|
-
}
|
|
33
|
-
};
|
|
34
|
-
|
|
35
|
-
// src/color-utils.ts
|
|
36
|
-
var DEFAULT_AMOUNT = 1;
|
|
37
|
-
var DEFAULT_BRIGHTNESS_AMOUNT = 0;
|
|
38
|
-
var DEFAULT_HUE_DEGREES = 0;
|
|
39
|
-
var colorAmountSchema = {
|
|
40
|
-
type: "number",
|
|
41
|
-
min: 0,
|
|
42
|
-
max: 1,
|
|
43
|
-
step: 0.01,
|
|
44
|
-
default: DEFAULT_AMOUNT,
|
|
45
|
-
description: "Amount",
|
|
46
|
-
hiddenFromList: false
|
|
47
|
-
};
|
|
48
|
-
var colorMultiplierSchema = {
|
|
49
|
-
type: "number",
|
|
50
|
-
min: 0,
|
|
51
|
-
step: 0.01,
|
|
52
|
-
default: DEFAULT_AMOUNT,
|
|
53
|
-
description: "Amount",
|
|
54
|
-
hiddenFromList: false
|
|
55
|
-
};
|
|
56
|
-
var brightnessAmountSchema = {
|
|
57
|
-
type: "number",
|
|
58
|
-
min: -1,
|
|
59
|
-
max: 1,
|
|
60
|
-
step: 0.01,
|
|
61
|
-
default: DEFAULT_BRIGHTNESS_AMOUNT,
|
|
62
|
-
description: "Amount",
|
|
63
|
-
hiddenFromList: false
|
|
64
|
-
};
|
|
65
|
-
var hueDegreesSchema = {
|
|
66
|
-
type: "rotation-degrees",
|
|
67
|
-
step: 1,
|
|
68
|
-
default: DEFAULT_HUE_DEGREES,
|
|
69
|
-
description: "Degrees"
|
|
70
|
-
};
|
|
71
|
-
var assertOptionalFiniteNumber = (value, name) => {
|
|
72
|
-
if (value === undefined) {
|
|
73
|
-
return;
|
|
74
|
-
}
|
|
75
|
-
assertRequiredFiniteNumber(value, name);
|
|
76
|
-
};
|
|
77
|
-
var validateUnitInterval = (value, name) => {
|
|
78
|
-
if (value < 0) {
|
|
79
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
80
|
-
}
|
|
81
|
-
if (value > 1) {
|
|
82
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
83
|
-
}
|
|
84
|
-
};
|
|
85
|
-
var validateNonNegative = (value, name) => {
|
|
86
|
-
if (value < 0) {
|
|
87
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
88
|
-
}
|
|
89
|
-
};
|
|
90
|
-
var validateSignedUnitInterval = (value, name) => {
|
|
91
|
-
if (value < -1) {
|
|
92
|
-
throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
|
|
93
|
-
}
|
|
94
|
-
if (value > 1) {
|
|
95
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
96
|
-
}
|
|
97
|
-
};
|
|
98
|
-
var clampColorChannel = (value) => {
|
|
99
|
-
return Math.max(0, Math.min(255, value));
|
|
100
|
-
};
|
|
101
|
-
var parseColorRgba = (ctx, color) => {
|
|
102
|
-
ctx.clearRect(0, 0, 1, 1);
|
|
103
|
-
ctx.fillStyle = color;
|
|
104
|
-
ctx.fillRect(0, 0, 1, 1);
|
|
105
|
-
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
106
|
-
return [data[0], data[1], data[2], data[3]];
|
|
107
|
-
};
|
|
108
|
-
|
|
109
21
|
// src/light-trail/light-trail-runtime.ts
|
|
110
22
|
import { Internals } from "remotion";
|
|
111
23
|
|
|
@@ -375,6 +287,36 @@ var applyLightTrail = ({
|
|
|
375
287
|
gl.useProgram(null);
|
|
376
288
|
};
|
|
377
289
|
|
|
290
|
+
// src/light-trail/webgpu-shader.ts
|
|
291
|
+
var LIGHT_TRAIL_WEBGPU_SHADER = `
|
|
292
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
293
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
294
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
295
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
296
|
+
struct Params {resolution: vec2f, direction: vec2f, color: vec4f, values: vec4f, samples: vec4f,}
|
|
297
|
+
fn contribution(color: vec4f) -> f32 {
|
|
298
|
+
if (color.a<=0.001) {return 0.0;}
|
|
299
|
+
let luminance=dot(color.rgb/color.a,vec3f(0.299,0.587,0.114));
|
|
300
|
+
let value=max(color.a,luminance);let threshold=clamp(params.values.w,0.0,1.0);
|
|
301
|
+
if (threshold>=1.0) {return step(1.0,value);}
|
|
302
|
+
return clamp((value-threshold)/max(1.0-threshold,0.0001),0.0,1.0);
|
|
303
|
+
}
|
|
304
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
305
|
+
let color=textureSampleLevel(source,sourceSampler,input.uv,0);
|
|
306
|
+
var trail=vec4f(0);let count=max(params.samples.x,1.0);
|
|
307
|
+
for (var i=1; i<=64; i++) {
|
|
308
|
+
if (f32(i)>params.samples.x) {break;}
|
|
309
|
+
let progress=f32(i)/count;
|
|
310
|
+
let offset=params.direction/params.resolution*params.values.x*progress;
|
|
311
|
+
let sampled=textureSampleLevel(source,sourceSampler,input.uv-offset,0);
|
|
312
|
+
let weight=pow(clamp(params.values.z,0.0,1.0),f32(i-1))*contribution(sampled);
|
|
313
|
+
let alpha=sampled.a*params.color.a*weight;
|
|
314
|
+
trail+=vec4f(params.color.rgb*alpha,alpha);
|
|
315
|
+
}
|
|
316
|
+
return min(color+trail*max(params.values.y,0.0)/count,vec4f(1));
|
|
317
|
+
}
|
|
318
|
+
`;
|
|
319
|
+
|
|
378
320
|
// src/light-trail/index.ts
|
|
379
321
|
var { createEffect } = Internals2;
|
|
380
322
|
var DEFAULT_DIRECTION = 180;
|
|
@@ -484,34 +426,88 @@ var lightTrail = createEffect({
|
|
|
484
426
|
type: "remotion/light-trail",
|
|
485
427
|
label: "lightTrail()",
|
|
486
428
|
documentationLink: "https://www.remotion.dev/docs/effects/light-trail",
|
|
487
|
-
backend: "webgl2",
|
|
488
429
|
calculateKey: (params) => {
|
|
489
430
|
const r = resolve(params);
|
|
490
431
|
return `light-trail-${r.direction}-${r.distance}-${r.intensity}-${r.decay}-${r.threshold}-${r.samples}-${r.color}`;
|
|
491
432
|
},
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
433
|
+
implementations: {
|
|
434
|
+
webgpu: Internals2.createEffectImplementation({
|
|
435
|
+
setup: (target) => {
|
|
436
|
+
const canvas = document.createElement("canvas");
|
|
437
|
+
canvas.width = 1;
|
|
438
|
+
canvas.height = 1;
|
|
439
|
+
const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
|
|
440
|
+
if (!colorCtx)
|
|
441
|
+
throw new Error("Could not create color parser");
|
|
442
|
+
return {
|
|
443
|
+
...setupWebGpuSinglePass(target, "light-trail"),
|
|
444
|
+
colorCtx,
|
|
445
|
+
cachedColor: null,
|
|
446
|
+
cachedRgba: [0, 0, 0, 0]
|
|
447
|
+
};
|
|
448
|
+
},
|
|
449
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
450
|
+
if (!gpuDevice)
|
|
451
|
+
throw new Error("A WebGPU device is required for this effect");
|
|
452
|
+
const r = resolve(params);
|
|
453
|
+
const angle = r.direction * Math.PI / 180;
|
|
454
|
+
if (state.cachedColor !== r.color) {
|
|
455
|
+
state.cachedColor = r.color;
|
|
456
|
+
state.cachedRgba = parseColorRgba(state.colorCtx, r.color);
|
|
457
|
+
}
|
|
458
|
+
const color = state.cachedRgba.map((channel) => channel / 255);
|
|
459
|
+
applyWebGpuSinglePass({
|
|
460
|
+
state,
|
|
461
|
+
source,
|
|
462
|
+
width,
|
|
463
|
+
height,
|
|
464
|
+
device: gpuDevice,
|
|
465
|
+
shader: LIGHT_TRAIL_WEBGPU_SHADER,
|
|
466
|
+
uniformData: new Float32Array([
|
|
467
|
+
width,
|
|
468
|
+
height,
|
|
469
|
+
Math.cos(angle),
|
|
470
|
+
-Math.sin(angle),
|
|
471
|
+
...color,
|
|
472
|
+
r.distance,
|
|
473
|
+
r.intensity,
|
|
474
|
+
r.decay,
|
|
475
|
+
r.threshold,
|
|
476
|
+
r.samples,
|
|
477
|
+
0,
|
|
478
|
+
0,
|
|
479
|
+
0
|
|
480
|
+
])
|
|
481
|
+
});
|
|
482
|
+
},
|
|
483
|
+
cleanup: cleanupWebGpuSinglePass
|
|
484
|
+
}),
|
|
485
|
+
webgl2: Internals2.createEffectImplementation({
|
|
486
|
+
setup: (target) => setupLightTrail(target),
|
|
487
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
488
|
+
const r = resolve(params);
|
|
489
|
+
if (state.cachedColorStr !== r.color) {
|
|
490
|
+
state.cachedColorStr = r.color;
|
|
491
|
+
state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
|
|
492
|
+
}
|
|
493
|
+
applyLightTrail({
|
|
494
|
+
state,
|
|
495
|
+
source,
|
|
496
|
+
width,
|
|
497
|
+
height,
|
|
498
|
+
direction: r.direction,
|
|
499
|
+
distance: r.distance,
|
|
500
|
+
intensity: r.intensity,
|
|
501
|
+
decay: r.decay,
|
|
502
|
+
threshold: r.threshold,
|
|
503
|
+
samples: r.samples,
|
|
504
|
+
color: state.cachedColorRgba,
|
|
505
|
+
flipSourceY
|
|
506
|
+
});
|
|
507
|
+
},
|
|
508
|
+
cleanup: (state) => cleanupLightTrail(state)
|
|
509
|
+
})
|
|
513
510
|
},
|
|
514
|
-
cleanup: (state) => cleanupLightTrail(state),
|
|
515
511
|
schema: lightTrailSchema,
|
|
516
512
|
validateParams: validateLightTrailParams
|
|
517
513
|
});
|