@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,97 @@
1
+ import {
2
+ setupSinglePass,
3
+ prepareSinglePassSource,
4
+ drawSinglePass,
5
+ cleanupSinglePass
6
+ } from "./index-8p04sssx.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+
14
+ // src/rect-transform-runtime.ts
15
+ import { Internals } from "remotion";
16
+ var WEBGL_SHADER = `#version 300 es
17
+ precision highp float;
18
+ in vec2 vUv;
19
+ out vec4 fragColor;
20
+ uniform sampler2D uSource;
21
+ uniform vec2 uResolution;
22
+ uniform vec4 uRect;
23
+ void main() {
24
+ vec2 p = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
25
+ vec2 coverage = clamp(min(p + 0.5, uRect.xy + uRect.zw) - max(p - 0.5, uRect.xy), 0.0, 1.0);
26
+ vec2 uv = (p - uRect.xy) / uRect.zw;
27
+ if (any(lessThanEqual(uv, vec2(0.0))) || any(greaterThan(uv, vec2(1.0)))) { fragColor = vec4(0.0); return; }
28
+ fragColor = texture(uSource, vec2(uv.x, 1.0 - uv.y)) * min(coverage.x, coverage.y);
29
+ }
30
+ `;
31
+ var WEBGPU_SHADER = `
32
+ ${WEBGPU_SINGLE_PASS_VERTEX}
33
+ struct Params {
34
+ resolution: vec2f,
35
+ padding: vec2f,
36
+ rect: vec4f,
37
+ }
38
+ @group(0) @binding(0) var source: texture_2d<f32>;
39
+ @group(0) @binding(1) var sourceSampler: sampler;
40
+ @group(0) @binding(2) var<uniform> params: Params;
41
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
42
+ let p = input.position.xy;
43
+ let coverage = clamp(min(p + vec2f(0.5), params.rect.xy + params.rect.zw) - max(p - vec2f(0.5), params.rect.xy), vec2f(0), vec2f(1));
44
+ let uv = (p - params.rect.xy) / params.rect.zw;
45
+ if (any(uv <= vec2f(0)) || any(uv > vec2f(1))) { return vec4f(0); }
46
+ return textureSampleLevel(source, sourceSampler, uv, 0) * min(coverage.x, coverage.y);
47
+ }
48
+ `;
49
+ var createRectTransformImplementations = (label, getRect) => ({
50
+ webgl2: Internals.createEffectImplementation({
51
+ setup: (target) => setupSinglePass(target, WEBGL_SHADER, label, ["uResolution", "uRect"]),
52
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
53
+ const rect = getRect(params, width, height);
54
+ prepareSinglePassSource({
55
+ state,
56
+ source,
57
+ width,
58
+ height,
59
+ flipSourceY
60
+ });
61
+ state.gl.uniform2f(state.uniforms.uResolution, width, height);
62
+ state.gl.uniform4f(state.uniforms.uRect, rect.x, rect.y, rect.width, rect.height);
63
+ drawSinglePass(state);
64
+ },
65
+ cleanup: cleanupSinglePass
66
+ }),
67
+ webgpu: Internals.createEffectImplementation({
68
+ setup: (target) => setupWebGpuSinglePass(target, label),
69
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
70
+ if (!gpuDevice) {
71
+ throw new Error(`A WebGPU device is required for the ${label} effect`);
72
+ }
73
+ const rect = getRect(params, width, height);
74
+ applyWebGpuSinglePass({
75
+ state,
76
+ source,
77
+ width,
78
+ height,
79
+ device: gpuDevice,
80
+ shader: WEBGPU_SHADER,
81
+ uniformData: new Float32Array([
82
+ width,
83
+ height,
84
+ 0,
85
+ 0,
86
+ rect.x,
87
+ rect.y,
88
+ rect.width,
89
+ rect.height
90
+ ])
91
+ });
92
+ },
93
+ cleanup: cleanupWebGpuSinglePass
94
+ })
95
+ });
96
+
97
+ export { createRectTransformImplementations };
@@ -0,0 +1,164 @@
1
+ // src/webgpu-single-pass-runtime.ts
2
+ var WEBGPU_SINGLE_PASS_VERTEX = `
3
+ struct VertexOutput {
4
+ @builtin(position) position: vec4f,
5
+ @location(0) uv: vec2f,
6
+ }
7
+
8
+ @vertex fn vertex(@builtin(vertex_index) index: u32) -> VertexOutput {
9
+ let positions = array<vec2f, 3>(vec2f(-1, -1), vec2f(3, -1), vec2f(-1, 3));
10
+ let position = positions[index];
11
+ var output: VertexOutput;
12
+ output.position = vec4f(position, 0, 1);
13
+ output.uv = vec2f(position.x * 0.5 + 0.5, 0.5 - position.y * 0.5);
14
+ return output;
15
+ }
16
+ `;
17
+ var setupWebGpuSinglePass = (target, label) => {
18
+ const context = target.getContext("webgpu");
19
+ if (!context) {
20
+ throw new Error(`WebGPU is not available for the ${label} effect`);
21
+ }
22
+ return { context, label, resources: null };
23
+ };
24
+ var cleanupWebGpuSinglePass = (state) => {
25
+ state.resources?.source?.texture.destroy();
26
+ state.resources?.uniforms.destroy();
27
+ state.resources?.auxiliary?.texture.destroy();
28
+ state.resources = null;
29
+ state.context.unconfigure();
30
+ };
31
+ var applyWebGpuSinglePass = ({
32
+ state,
33
+ source,
34
+ device,
35
+ shader,
36
+ uniformData
37
+ }, options = null) => {
38
+ const sourceFilter = options?.sourceFilter ?? "linear";
39
+ const auxiliaryTexture = options?.auxiliaryTexture ?? null;
40
+ const width = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
41
+ const height = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
42
+ const uniformBufferSize = Math.max(16, Math.ceil(uniformData.byteLength / 16) * 16);
43
+ if (state.resources && (state.resources.device !== device || state.resources.shader !== shader || state.resources.uniformBufferSize !== uniformBufferSize || state.resources.sourceFilter !== sourceFilter || (state.resources.auxiliary?.width ?? null) !== (auxiliaryTexture?.width ?? null) || (state.resources.auxiliary?.height ?? null) !== (auxiliaryTexture?.height ?? null) || (state.resources.auxiliary?.format ?? null) !== (auxiliaryTexture?.format ?? null))) {
44
+ cleanupWebGpuSinglePass(state);
45
+ }
46
+ if (!state.resources) {
47
+ const format = navigator.gpu.getPreferredCanvasFormat();
48
+ state.context.configure({ device, format, alphaMode: "premultiplied" });
49
+ const module = device.createShaderModule({
50
+ code: shader,
51
+ label: state.label
52
+ });
53
+ const bindGroupLayout = device.createBindGroupLayout({
54
+ entries: [
55
+ ...auxiliaryTexture ? [
56
+ {
57
+ binding: 3,
58
+ visibility: GPUShaderStage.FRAGMENT,
59
+ texture: {
60
+ sampleType: auxiliaryTexture.format === "rgba32float" ? "unfilterable-float" : "float"
61
+ }
62
+ }
63
+ ] : [],
64
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
65
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
66
+ {
67
+ binding: 2,
68
+ visibility: GPUShaderStage.FRAGMENT,
69
+ buffer: { type: "uniform" }
70
+ }
71
+ ]
72
+ });
73
+ const pipeline = device.createRenderPipeline({
74
+ label: state.label,
75
+ layout: device.createPipelineLayout({
76
+ bindGroupLayouts: [bindGroupLayout]
77
+ }),
78
+ vertex: { module, entryPoint: "vertex" },
79
+ fragment: { module, entryPoint: "fragment", targets: [{ format }] },
80
+ primitive: { topology: "triangle-list" }
81
+ });
82
+ const uniforms = device.createBuffer({
83
+ size: uniformBufferSize,
84
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
85
+ });
86
+ const sampler = device.createSampler({
87
+ addressModeU: "clamp-to-edge",
88
+ addressModeV: "clamp-to-edge",
89
+ magFilter: sourceFilter,
90
+ minFilter: sourceFilter
91
+ });
92
+ const auxiliary = auxiliaryTexture ? {
93
+ texture: device.createTexture({
94
+ size: [auxiliaryTexture.width, auxiliaryTexture.height],
95
+ format: auxiliaryTexture.format,
96
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
97
+ }),
98
+ width: auxiliaryTexture.width,
99
+ height: auxiliaryTexture.height,
100
+ format: auxiliaryTexture.format,
101
+ uploadedData: null
102
+ } : null;
103
+ state.resources = {
104
+ device,
105
+ shader,
106
+ uniformBufferSize,
107
+ sourceFilter,
108
+ auxiliary,
109
+ pipeline,
110
+ uniforms,
111
+ sampler,
112
+ bindGroupLayout,
113
+ source: null
114
+ };
115
+ }
116
+ const { resources } = state;
117
+ if (resources.source && (resources.source.width !== width || resources.source.height !== height)) {
118
+ resources.source.texture.destroy();
119
+ resources.source = null;
120
+ }
121
+ if (!resources.source) {
122
+ const texture = device.createTexture({
123
+ size: [width, height],
124
+ format: "rgba8unorm",
125
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
126
+ });
127
+ const bindGroup = device.createBindGroup({
128
+ layout: resources.bindGroupLayout,
129
+ entries: [
130
+ ...resources.auxiliary ? [{ binding: 3, resource: resources.auxiliary.texture.createView() }] : [],
131
+ { binding: 0, resource: texture.createView() },
132
+ { binding: 1, resource: resources.sampler },
133
+ { binding: 2, resource: { buffer: resources.uniforms } }
134
+ ]
135
+ });
136
+ resources.source = { texture, bindGroup, width, height };
137
+ }
138
+ if (auxiliaryTexture && resources.auxiliary && resources.auxiliary.uploadedData !== auxiliaryTexture.data) {
139
+ device.queue.writeTexture({ texture: resources.auxiliary.texture }, auxiliaryTexture.data, {
140
+ bytesPerRow: auxiliaryTexture.width * 4 * auxiliaryTexture.data.BYTES_PER_ELEMENT
141
+ }, [auxiliaryTexture.width, auxiliaryTexture.height]);
142
+ resources.auxiliary.uploadedData = auxiliaryTexture.data;
143
+ }
144
+ device.queue.copyExternalImageToTexture({ source }, { texture: resources.source.texture, premultipliedAlpha: true }, [width, height]);
145
+ device.queue.writeBuffer(resources.uniforms, 0, uniformData);
146
+ const encoder = device.createCommandEncoder();
147
+ const pass = encoder.beginRenderPass({
148
+ colorAttachments: [
149
+ {
150
+ view: state.context.getCurrentTexture().createView(),
151
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
152
+ loadOp: "clear",
153
+ storeOp: "store"
154
+ }
155
+ ]
156
+ });
157
+ pass.setPipeline(resources.pipeline);
158
+ pass.setBindGroup(0, resources.source.bindGroup);
159
+ pass.draw(3);
160
+ pass.end();
161
+ device.queue.submit([encoder.finish()]);
162
+ };
163
+
164
+ export { WEBGPU_SINGLE_PASS_VERTEX, setupWebGpuSinglePass, cleanupWebGpuSinglePass, applyWebGpuSinglePass };
@@ -0,0 +1,215 @@
1
+ // src/webgl-projection-runtime.ts
2
+ import { Internals } from "remotion";
3
+ var setupWebGlProjection = (target, shader) => {
4
+ const gl = target.getContext("webgl2");
5
+ if (!gl)
6
+ throw Internals.createWebGL2ContextError("projection effect");
7
+ const program = gl.createProgram();
8
+ const shaders = [];
9
+ try {
10
+ for (const [type, code] of [
11
+ [
12
+ gl.VERTEX_SHADER,
13
+ `#version 300 es
14
+ void main() {
15
+ vec2 positions[3] = vec2[3](vec2(-1, -1), vec2(3, -1), vec2(-1, 3));
16
+ gl_Position = vec4(positions[gl_VertexID], 0, 1);
17
+ }`
18
+ ],
19
+ [gl.FRAGMENT_SHADER, shader]
20
+ ]) {
21
+ const compiled = gl.createShader(type);
22
+ shaders.push(compiled);
23
+ gl.shaderSource(compiled, code);
24
+ gl.compileShader(compiled);
25
+ if (!gl.getShaderParameter(compiled, gl.COMPILE_STATUS))
26
+ throw new Error(gl.getShaderInfoLog(compiled) ?? "Projection shader compilation failed");
27
+ gl.attachShader(program, compiled);
28
+ }
29
+ gl.linkProgram(program);
30
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS))
31
+ throw new Error(gl.getProgramInfoLog(program) ?? "Projection program linking failed");
32
+ } catch (err) {
33
+ gl.deleteProgram(program);
34
+ throw err;
35
+ } finally {
36
+ for (const compiled of shaders)
37
+ gl.deleteShader(compiled);
38
+ }
39
+ const texture = gl.createTexture();
40
+ gl.bindTexture(gl.TEXTURE_2D, texture);
41
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
42
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
43
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
44
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
45
+ return {
46
+ gl,
47
+ program,
48
+ texture,
49
+ vao: gl.createVertexArray(),
50
+ uniforms: gl.getUniformLocation(program, "uParams"),
51
+ source: gl.getUniformLocation(program, "uSource")
52
+ };
53
+ };
54
+ var applyWebGlProjection = ({
55
+ state,
56
+ source,
57
+ width,
58
+ height,
59
+ flipSourceY,
60
+ uniformData
61
+ }) => {
62
+ const { gl } = state;
63
+ gl.viewport(0, 0, width, height);
64
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
65
+ gl.disable(gl.BLEND);
66
+ gl.disable(gl.DEPTH_TEST);
67
+ gl.disable(gl.SCISSOR_TEST);
68
+ gl.useProgram(state.program);
69
+ gl.bindVertexArray(state.vao);
70
+ gl.activeTexture(gl.TEXTURE0);
71
+ gl.bindTexture(gl.TEXTURE_2D, state.texture);
72
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
73
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
74
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
75
+ gl.uniform1i(state.source, 0);
76
+ gl.uniform4fv(state.uniforms, uniformData);
77
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
78
+ };
79
+ var cleanupWebGlProjection = ({
80
+ gl,
81
+ program,
82
+ texture,
83
+ vao
84
+ }) => {
85
+ gl.deleteTexture(texture);
86
+ gl.deleteProgram(program);
87
+ gl.deleteVertexArray(vao);
88
+ };
89
+
90
+ // src/webgpu-projection-runtime.ts
91
+ var deviceResources = new WeakMap;
92
+ var lostDevices = new WeakSet;
93
+ var cleanupWebGpuProjection = (state) => {
94
+ state.resources?.source?.texture.destroy();
95
+ state.resources?.uniforms.destroy();
96
+ state.resources = null;
97
+ state.context.unconfigure();
98
+ };
99
+ var setupWebGpuProjection = (target, label) => {
100
+ const context = target.getContext("webgpu");
101
+ if (!context) {
102
+ throw new Error(`WebGPU is not available for the ${label} effect`);
103
+ }
104
+ return { context, resources: null };
105
+ };
106
+ var applyWebGpuProjection = ({
107
+ state,
108
+ source,
109
+ device,
110
+ shader,
111
+ uniformData
112
+ }) => {
113
+ if (lostDevices.has(device)) {
114
+ throw new Error("Cannot apply a WebGPU projection with a lost device");
115
+ }
116
+ const width = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
117
+ const height = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
118
+ const format = navigator.gpu.getPreferredCanvasFormat();
119
+ if (state.resources && (state.resources.device !== device || state.resources.shader !== shader || state.resources.format !== format || state.resources.uniforms.size !== uniformData.byteLength)) {
120
+ cleanupWebGpuProjection(state);
121
+ }
122
+ if (!state.resources) {
123
+ let shared = deviceResources.get(device);
124
+ if (!shared) {
125
+ const pipelines = new Map;
126
+ shared = {
127
+ pipelines,
128
+ sampler: device.createSampler({
129
+ addressModeU: "repeat",
130
+ magFilter: "linear",
131
+ minFilter: "linear"
132
+ })
133
+ };
134
+ deviceResources.set(device, shared);
135
+ device.lost.then(() => {
136
+ lostDevices.add(device);
137
+ pipelines.clear();
138
+ deviceResources.delete(device);
139
+ });
140
+ }
141
+ let pipelinesByFormat = shared.pipelines.get(shader);
142
+ if (!pipelinesByFormat) {
143
+ pipelinesByFormat = new Map;
144
+ shared.pipelines.set(shader, pipelinesByFormat);
145
+ }
146
+ let pipeline = pipelinesByFormat.get(format);
147
+ if (!pipeline) {
148
+ const module = device.createShaderModule({ code: shader });
149
+ pipeline = device.createRenderPipeline({
150
+ layout: "auto",
151
+ vertex: { module, entryPoint: "vertex" },
152
+ fragment: { module, entryPoint: "fragment", targets: [{ format }] },
153
+ primitive: { topology: "triangle-list" }
154
+ });
155
+ pipelinesByFormat.set(format, pipeline);
156
+ }
157
+ state.context.configure({ device, format, alphaMode: "premultiplied" });
158
+ const uniforms = device.createBuffer({
159
+ size: uniformData.byteLength,
160
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
161
+ });
162
+ state.resources = {
163
+ device,
164
+ shader,
165
+ format,
166
+ pipeline,
167
+ uniforms,
168
+ sampler: shared.sampler,
169
+ source: null
170
+ };
171
+ }
172
+ const { resources } = state;
173
+ if (!resources.source || resources.source.width !== width || resources.source.height !== height) {
174
+ const texture = device.createTexture({
175
+ size: [width, height],
176
+ format: "rgba8unorm",
177
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
178
+ });
179
+ try {
180
+ const bindGroup = device.createBindGroup({
181
+ layout: resources.pipeline.getBindGroupLayout(0),
182
+ entries: [
183
+ { binding: 0, resource: texture.createView() },
184
+ { binding: 1, resource: resources.sampler },
185
+ { binding: 2, resource: { buffer: resources.uniforms } }
186
+ ]
187
+ });
188
+ resources.source?.texture.destroy();
189
+ resources.source = { texture, bindGroup, width, height };
190
+ } catch (err) {
191
+ texture.destroy();
192
+ throw err;
193
+ }
194
+ }
195
+ device.queue.copyExternalImageToTexture({ source }, { texture: resources.source.texture, premultipliedAlpha: true }, [width, height]);
196
+ device.queue.writeBuffer(resources.uniforms, 0, uniformData);
197
+ const encoder = device.createCommandEncoder();
198
+ const pass = encoder.beginRenderPass({
199
+ colorAttachments: [
200
+ {
201
+ view: state.context.getCurrentTexture().createView(),
202
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
203
+ loadOp: "clear",
204
+ storeOp: "store"
205
+ }
206
+ ]
207
+ });
208
+ pass.setPipeline(resources.pipeline);
209
+ pass.setBindGroup(0, resources.source.bindGroup);
210
+ pass.draw(3);
211
+ pass.end();
212
+ device.queue.submit([encoder.finish()]);
213
+ };
214
+
215
+ export { setupWebGlProjection, applyWebGlProjection, cleanupWebGlProjection, cleanupWebGpuProjection, setupWebGpuProjection, applyWebGpuProjection };
@@ -0,0 +1,79 @@
1
+ import {
2
+ assertRequiredFiniteNumber
3
+ } from "./index-4fvp93ps.mjs";
4
+
5
+ // src/color-utils.ts
6
+ var DEFAULT_AMOUNT = 1;
7
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
8
+ var DEFAULT_HUE_DEGREES = 0;
9
+ var colorAmountSchema = {
10
+ type: "number",
11
+ min: 0,
12
+ max: 1,
13
+ step: 0.01,
14
+ default: DEFAULT_AMOUNT,
15
+ description: "Amount",
16
+ hiddenFromList: false
17
+ };
18
+ var colorMultiplierSchema = {
19
+ type: "number",
20
+ min: 0,
21
+ step: 0.01,
22
+ default: DEFAULT_AMOUNT,
23
+ description: "Amount",
24
+ hiddenFromList: false
25
+ };
26
+ var brightnessAmountSchema = {
27
+ type: "number",
28
+ min: -1,
29
+ max: 1,
30
+ step: 0.01,
31
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
32
+ description: "Amount",
33
+ hiddenFromList: false
34
+ };
35
+ var hueDegreesSchema = {
36
+ type: "rotation-degrees",
37
+ step: 1,
38
+ default: DEFAULT_HUE_DEGREES,
39
+ description: "Degrees"
40
+ };
41
+ var assertOptionalFiniteNumber = (value, name) => {
42
+ if (value === undefined) {
43
+ return;
44
+ }
45
+ assertRequiredFiniteNumber(value, name);
46
+ };
47
+ var validateUnitInterval = (value, name) => {
48
+ if (value < 0) {
49
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
50
+ }
51
+ if (value > 1) {
52
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
53
+ }
54
+ };
55
+ var validateNonNegative = (value, name) => {
56
+ if (value < 0) {
57
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
58
+ }
59
+ };
60
+ var validateSignedUnitInterval = (value, name) => {
61
+ if (value < -1) {
62
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
63
+ }
64
+ if (value > 1) {
65
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
66
+ }
67
+ };
68
+ var clampColorChannel = (value) => {
69
+ return Math.max(0, Math.min(255, value));
70
+ };
71
+ var parseColorRgba = (ctx, color) => {
72
+ ctx.clearRect(0, 0, 1, 1);
73
+ ctx.fillStyle = color;
74
+ ctx.fillRect(0, 0, 1, 1);
75
+ const { data } = ctx.getImageData(0, 0, 1, 1);
76
+ return [data[0], data[1], data[2], data[3]];
77
+ };
78
+
79
+ export { DEFAULT_AMOUNT, DEFAULT_BRIGHTNESS_AMOUNT, DEFAULT_HUE_DEGREES, colorAmountSchema, colorMultiplierSchema, brightnessAmountSchema, hueDegreesSchema, assertOptionalFiniteNumber, validateUnitInterval, validateNonNegative, validateSignedUnitInterval, clampColorChannel, parseColorRgba };