@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,440 @@
1
+ import {
2
+ setupWebGpuColors
3
+ } from "./index-8jx11jyn.mjs";
4
+ import {
5
+ WEBGPU_SINGLE_PASS_VERTEX,
6
+ cleanupWebGpuSinglePass,
7
+ applyWebGpuSinglePass
8
+ } from "./index-tvfexb7s.mjs";
9
+
10
+ // src/starburst.ts
11
+ import { Internals } from "remotion";
12
+ import { NoReactInternals } from "remotion/no-react";
13
+
14
+ // src/starburst-webgpu-shader.ts
15
+ var STARBURST_WEBGPU_SHADER = `
16
+ ${WEBGPU_SINGLE_PASS_VERTEX}
17
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
18
+ @group(0) @binding(1) var sourceSampler: sampler;
19
+ @group(0) @binding(2) var<uniform> params: Params;
20
+ @group(0) @binding(3) var palette: texture_2d<f32>;
21
+ struct Params {
22
+ geometry: vec4f,
23
+ values: vec4f,
24
+ }
25
+ fn sampleSource(uv: vec2f) -> vec4f {
26
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
27
+ }
28
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
29
+ fn paletteColor(index: f32) -> vec4f { return textureLoad(palette, vec2i(i32(index), 0), 0); }
30
+
31
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
32
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
33
+
34
+ var center = vec2f(input.position.x, params.geometry.y - input.position.y) / params.geometry.xy - params.values.zw;
35
+ center.x *= params.geometry.x / params.geometry.y;
36
+ let angle = atan2(center.y, center.x) + params.values.x;
37
+ let normalizedAngle = (angle + 3.14159265359) / (2.0 * 3.14159265359);
38
+ let sector = normalizedAngle * params.geometry.z;
39
+ let rayIndex = glslModulo(floor(sector), params.geometry.z);
40
+ let colorIndex = glslModulo(rayIndex, params.geometry.w);
41
+ var col = paletteColor(colorIndex).rgb;
42
+ let fractSector = fract(sector);
43
+ let edgeSmooth = params.values.y * 0.5;
44
+ let nextColorIndex = glslModulo(rayIndex + 1.0, params.geometry.w);
45
+ let nextCol = paletteColor(nextColorIndex).rgb;
46
+ let blend = smoothstep(1.0 - edgeSmooth, 1.0, fractSector);
47
+ col = mix(col, nextCol, blend);
48
+ let blendStart = smoothstep(edgeSmooth, 0.0, fractSector);
49
+ let prevColorIndex = glslModulo(rayIndex - 1.0 + params.geometry.w, params.geometry.w);
50
+ let prevCol = paletteColor(prevColorIndex).rgb;
51
+ col = mix(col, prevCol, blendStart);
52
+ return vec4f(col, 1.0);
53
+
54
+ }
55
+ `;
56
+
57
+ // src/starburst.ts
58
+ var { createEffect, createWebGL2ContextError } = Internals;
59
+ var colorToRgb = (color) => {
60
+ const packed = NoReactInternals.processColor(color);
61
+ return [packed >>> 16 & 255, packed >>> 8 & 255, packed & 255];
62
+ };
63
+ var DEFAULT_ORIGIN = [0.5, 0.5];
64
+ var starburstEffectSchema2 = {
65
+ rays: {
66
+ type: "number",
67
+ min: 2,
68
+ max: 100,
69
+ step: 1,
70
+ default: undefined,
71
+ description: "Number of Rays",
72
+ hiddenFromList: false
73
+ },
74
+ colors: {
75
+ type: "array",
76
+ item: {
77
+ type: "color"
78
+ },
79
+ default: undefined,
80
+ minLength: 2,
81
+ newItemDefault: "#ff0000",
82
+ description: "Colors",
83
+ keyframable: false
84
+ },
85
+ rotation: {
86
+ type: "number",
87
+ min: 0,
88
+ max: 360,
89
+ step: 1,
90
+ default: 0,
91
+ description: "Rotation",
92
+ hiddenFromList: false
93
+ },
94
+ smoothness: {
95
+ type: "number",
96
+ min: 0,
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+ max: 1,
98
+ step: 0.01,
99
+ default: 0,
100
+ description: "Edge Smoothness",
101
+ hiddenFromList: false
102
+ },
103
+ origin: {
104
+ type: "uv-coordinate",
105
+ min: 0,
106
+ max: 1,
107
+ step: 0.01,
108
+ default: DEFAULT_ORIGIN,
109
+ description: "Origin"
110
+ }
111
+ };
112
+ var resolve = (p) => ({
113
+ rays: p.rays,
114
+ colors: p.colors,
115
+ rotation: p.rotation ?? 0,
116
+ smoothness: p.smoothness ?? 0,
117
+ origin: p.origin ?? DEFAULT_ORIGIN
118
+ });
119
+ var validateStarburstEffectParams = (params) => {
120
+ if (params === null || typeof params !== "object") {
121
+ throw new TypeError(`Starburst effect requires a parameters object, but got ${JSON.stringify(params)}`);
122
+ }
123
+ const { rays, colors } = params;
124
+ if (typeof rays !== "number" || !Number.isFinite(rays)) {
125
+ throw new TypeError(`"rays" must be a finite number, but got ${JSON.stringify(rays)}`);
126
+ }
127
+ if (rays < 2 || rays > 100) {
128
+ throw new RangeError(`"rays" must be between 2 and 100, but got ${rays}`);
129
+ }
130
+ if (!Array.isArray(colors) || colors.length < 2) {
131
+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
132
+ }
133
+ const r = resolve(params);
134
+ if (typeof r.rotation !== "number" || !Number.isFinite(r.rotation)) {
135
+ throw new TypeError(`"rotation" must be a finite number, but got ${JSON.stringify(params.rotation)}`);
136
+ }
137
+ if (typeof r.smoothness !== "number" || !Number.isFinite(r.smoothness)) {
138
+ throw new TypeError(`"smoothness" must be a finite number, but got ${JSON.stringify(params.smoothness)}`);
139
+ }
140
+ if (r.smoothness < 0 || r.smoothness > 1) {
141
+ throw new RangeError(`"smoothness" must be between 0 and 1, but got ${r.smoothness}`);
142
+ }
143
+ if (!Array.isArray(r.origin) || r.origin.length !== 2 || r.origin.some((coordinate) => {
144
+ return typeof coordinate !== "number" || !Number.isFinite(coordinate);
145
+ })) {
146
+ throw new TypeError('"origin" must be a [number, number] tuple');
147
+ }
148
+ if (r.origin.some((coordinate) => coordinate < 0 || coordinate > 1)) {
149
+ throw new RangeError(`"origin" must contain coordinates between 0 and 1, but got ${JSON.stringify(r.origin)}`);
150
+ }
151
+ for (const c of r.colors) {
152
+ colorToRgb(c);
153
+ }
154
+ };
155
+ var STARBURST_VS = `#version 300 es
156
+ in vec2 aPos;
157
+ in vec2 aUv;
158
+ out vec2 vUv;
159
+ void main() {
160
+ vUv = aUv;
161
+ gl_Position = vec4(aPos, 0.0, 1.0);
162
+ }
163
+ `;
164
+ var STARBURST_FS = `#version 300 es
165
+ precision highp float;
166
+
167
+ uniform sampler2D colorPalette;
168
+ uniform float numRays;
169
+ uniform float rotationOffset;
170
+ uniform float smoothEdge;
171
+ uniform vec2 resolution;
172
+ uniform float numColors;
173
+ uniform vec2 origin;
174
+
175
+ in vec2 vUv;
176
+ out vec4 fragColor;
177
+
178
+ const float Pi = 3.14159265359;
179
+
180
+ void main() {
181
+ vec2 uv = gl_FragCoord.xy / resolution;
182
+ vec2 center = uv - origin;
183
+ center.x *= resolution.x / resolution.y;
184
+
185
+ float angle = atan(center.y, center.x) + rotationOffset;
186
+ float normalizedAngle = (angle + Pi) / (2.0 * Pi);
187
+ float sector = normalizedAngle * numRays;
188
+ float rayIndex = mod(floor(sector), numRays);
189
+
190
+ float colorIndex = mod(rayIndex, numColors);
191
+ float texCoord = (colorIndex + 0.5) / numColors;
192
+ vec3 col = texture(colorPalette, vec2(texCoord, 0.5)).rgb;
193
+
194
+ float fractSector = fract(sector);
195
+ float edgeSmooth = smoothEdge * 0.5;
196
+ float nextColorIndex = mod(rayIndex + 1.0, numColors);
197
+ float nextTexCoord = (nextColorIndex + 0.5) / numColors;
198
+ vec3 nextCol = texture(colorPalette, vec2(nextTexCoord, 0.5)).rgb;
199
+
200
+ float blend = smoothstep(1.0 - edgeSmooth, 1.0, fractSector);
201
+ col = mix(col, nextCol, blend);
202
+ float blendStart = smoothstep(edgeSmooth, 0.0, fractSector);
203
+ float prevColorIndex = mod(rayIndex - 1.0 + numColors, numColors);
204
+ float prevTexCoord = (prevColorIndex + 0.5) / numColors;
205
+ vec3 prevCol = texture(colorPalette, vec2(prevTexCoord, 0.5)).rgb;
206
+ col = mix(col, prevCol, blendStart);
207
+
208
+ fragColor = vec4(col, 1.0);
209
+ }
210
+ `;
211
+ var compileShader = (gl, type, source) => {
212
+ const shader = gl.createShader(type);
213
+ if (!shader) {
214
+ throw new Error("Failed to create WebGL shader");
215
+ }
216
+ gl.shaderSource(shader, source);
217
+ gl.compileShader(shader);
218
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
219
+ const log = gl.getShaderInfoLog(shader);
220
+ gl.deleteShader(shader);
221
+ throw new Error(`Starburst shader compile failed: ${log ?? "(no log)"}`);
222
+ }
223
+ return shader;
224
+ };
225
+ var linkProgram = (gl, vs, fs) => {
226
+ const program = gl.createProgram();
227
+ if (!program) {
228
+ throw new Error("Failed to create WebGL program");
229
+ }
230
+ gl.attachShader(program, vs);
231
+ gl.attachShader(program, fs);
232
+ gl.linkProgram(program);
233
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
234
+ const log = gl.getProgramInfoLog(program);
235
+ gl.deleteProgram(program);
236
+ throw new Error(`Starburst program link failed: ${log ?? "(no log)"}`);
237
+ }
238
+ return program;
239
+ };
240
+ var starburst2 = createEffect({
241
+ type: "remotion/starburst",
242
+ label: "starburst()",
243
+ documentationLink: "https://www.remotion.dev/docs/effects/starburst",
244
+ calculateKey: (params) => {
245
+ const r = resolve(params);
246
+ return `starburst-${r.rays}-${r.colors.join("|")}-${r.rotation}-${r.smoothness}-${r.origin.join(":")}`;
247
+ },
248
+ implementations: {
249
+ webgpu: Internals.createEffectImplementation({
250
+ setup: (target) => setupWebGpuColors(target, "starburst"),
251
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
252
+ if (!gpuDevice)
253
+ throw new Error("A WebGPU device is required for the starburst effect");
254
+ const r = resolve(params);
255
+ const colors = new Uint8Array(r.colors.flatMap((color) => [...colorToRgb(color), 255]));
256
+ const uniformData = new Float32Array([
257
+ width,
258
+ height,
259
+ r.rays,
260
+ r.colors.length,
261
+ r.rotation * Math.PI / 180,
262
+ r.smoothness,
263
+ r.origin[0],
264
+ 1 - r.origin[1]
265
+ ]);
266
+ applyWebGpuSinglePass({
267
+ state,
268
+ source,
269
+ width,
270
+ height,
271
+ device: gpuDevice,
272
+ shader: STARBURST_WEBGPU_SHADER,
273
+ uniformData
274
+ }, {
275
+ sourceFilter: null,
276
+ auxiliaryTexture: {
277
+ data: colors,
278
+ width: r.colors.length,
279
+ height: 1,
280
+ format: "rgba8unorm"
281
+ }
282
+ });
283
+ },
284
+ cleanup: cleanupWebGpuSinglePass
285
+ }),
286
+ webgl2: Internals.createEffectImplementation({
287
+ setup: (target) => {
288
+ const gl = target.getContext("webgl2", {
289
+ premultipliedAlpha: true,
290
+ alpha: true,
291
+ preserveDrawingBuffer: true
292
+ });
293
+ if (!gl) {
294
+ throw createWebGL2ContextError("starburst effect");
295
+ }
296
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
297
+ const vs = compileShader(gl, gl.VERTEX_SHADER, STARBURST_VS);
298
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, STARBURST_FS);
299
+ const program = linkProgram(gl, vs, fs);
300
+ gl.deleteShader(vs);
301
+ gl.deleteShader(fs);
302
+ const vao = gl.createVertexArray();
303
+ if (!vao) {
304
+ throw new Error("Failed to create WebGL vertex array");
305
+ }
306
+ gl.bindVertexArray(vao);
307
+ const data = new Float32Array([
308
+ -1,
309
+ -1,
310
+ 0,
311
+ 0,
312
+ 1,
313
+ -1,
314
+ 1,
315
+ 0,
316
+ -1,
317
+ 1,
318
+ 0,
319
+ 1,
320
+ 1,
321
+ 1,
322
+ 1,
323
+ 1
324
+ ]);
325
+ const vbo = gl.createBuffer();
326
+ if (!vbo) {
327
+ throw new Error("Failed to create WebGL buffer");
328
+ }
329
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
330
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
331
+ const aPos = gl.getAttribLocation(program, "aPos");
332
+ const aUv = gl.getAttribLocation(program, "aUv");
333
+ gl.enableVertexAttribArray(aPos);
334
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
335
+ gl.enableVertexAttribArray(aUv);
336
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
337
+ gl.bindVertexArray(null);
338
+ const paletteTexture = gl.createTexture();
339
+ if (!paletteTexture) {
340
+ throw new Error("Failed to create WebGL palette texture");
341
+ }
342
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
343
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
344
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
345
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
346
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
347
+ gl.bindTexture(gl.TEXTURE_2D, null);
348
+ return {
349
+ gl,
350
+ program,
351
+ vao,
352
+ vbo,
353
+ paletteTexture,
354
+ uColorPalette: gl.getUniformLocation(program, "colorPalette"),
355
+ uNumRays: gl.getUniformLocation(program, "numRays"),
356
+ uRotationOffset: gl.getUniformLocation(program, "rotationOffset"),
357
+ uSmoothEdge: gl.getUniformLocation(program, "smoothEdge"),
358
+ uResolution: gl.getUniformLocation(program, "resolution"),
359
+ uNumColors: gl.getUniformLocation(program, "numColors"),
360
+ uOrigin: gl.getUniformLocation(program, "origin"),
361
+ cachedPaletteKey: "",
362
+ palettePixelData: new Uint8Array(0)
363
+ };
364
+ },
365
+ apply: ({ width, height, params, state }) => {
366
+ const r = resolve(params);
367
+ const {
368
+ gl,
369
+ program,
370
+ vao,
371
+ paletteTexture,
372
+ uColorPalette,
373
+ uNumRays,
374
+ uRotationOffset,
375
+ uSmoothEdge,
376
+ uResolution,
377
+ uNumColors,
378
+ uOrigin
379
+ } = state;
380
+ const rotationRad = r.rotation * Math.PI / 180;
381
+ const paletteKey = r.colors.join("|");
382
+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
383
+ if (paletteDirty) {
384
+ state.cachedPaletteKey = paletteKey;
385
+ const len = r.colors.length * 4;
386
+ if (state.palettePixelData.length !== len) {
387
+ state.palettePixelData = new Uint8Array(len);
388
+ }
389
+ const { palettePixelData } = state;
390
+ for (let i = 0;i < r.colors.length; i++) {
391
+ const rgb = colorToRgb(r.colors[i]);
392
+ palettePixelData[i * 4] = rgb[0];
393
+ palettePixelData[i * 4 + 1] = rgb[1];
394
+ palettePixelData[i * 4 + 2] = rgb[2];
395
+ palettePixelData[i * 4 + 3] = 255;
396
+ }
397
+ }
398
+ gl.viewport(0, 0, width, height);
399
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
400
+ gl.clearColor(0, 0, 0, 0);
401
+ gl.clear(gl.COLOR_BUFFER_BIT);
402
+ gl.useProgram(program);
403
+ gl.bindVertexArray(vao);
404
+ gl.activeTexture(gl.TEXTURE0);
405
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
406
+ if (paletteDirty) {
407
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
408
+ }
409
+ if (uColorPalette)
410
+ gl.uniform1i(uColorPalette, 0);
411
+ if (uNumRays)
412
+ gl.uniform1f(uNumRays, r.rays);
413
+ if (uNumColors)
414
+ gl.uniform1f(uNumColors, r.colors.length);
415
+ if (uRotationOffset)
416
+ gl.uniform1f(uRotationOffset, rotationRad);
417
+ if (uSmoothEdge)
418
+ gl.uniform1f(uSmoothEdge, r.smoothness);
419
+ if (uOrigin)
420
+ gl.uniform2f(uOrigin, r.origin[0], 1 - r.origin[1]);
421
+ if (uResolution)
422
+ gl.uniform2f(uResolution, width, height);
423
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
424
+ gl.bindVertexArray(null);
425
+ gl.bindTexture(gl.TEXTURE_2D, null);
426
+ gl.useProgram(null);
427
+ },
428
+ cleanup: ({ gl, program, vao, vbo, paletteTexture }) => {
429
+ gl.deleteBuffer(vbo);
430
+ gl.deleteProgram(program);
431
+ gl.deleteVertexArray(vao);
432
+ gl.deleteTexture(paletteTexture);
433
+ }
434
+ })
435
+ },
436
+ schema: starburstEffectSchema2,
437
+ validateParams: validateStarburstEffectParams
438
+ });
439
+
440
+ export { starburstEffectSchema2, starburst2 };