@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,110 +1,76 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject,
13
+ assertRequiredFiniteNumber
14
+ } from "./index-4fvp93ps.mjs";
15
+
1
16
  // src/noise-displacement.ts
2
17
  import { Internals } from "remotion";
3
18
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
19
+ // src/noise-displacement-webgpu-shader.ts
20
+ var NOISE_DISPLACEMENT_WEBGPU_SHADER = `
21
+ ${WEBGPU_SINGLE_PASS_VERTEX}
22
+ @group(0) @binding(0) var source: texture_2d<f32>;
23
+ @group(0) @binding(1) var sourceSampler: sampler;
24
+ @group(0) @binding(2) var<uniform> params: Params;
34
25
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
26
+ struct Params { size: vec2f, center: vec2f, radius: f32, strength: f32, seed: f32, grainSize: f32, passes: f32, blur: f32, feather: f32, biasDirection: f32, biasAmount: f32, }
27
+ const DISC = array<vec2f,9>(vec2f(0),vec2f(1,0),vec2f(-1,0),vec2f(0,1),vec2f(0,-1),vec2f(0.707,0.707),vec2f(-0.707,0.707),vec2f(0.707,-0.707),vec2f(-0.707,-0.707));
28
+ const DISC_W = array<f32,9>(1.0,0.7,0.7,0.7,0.7,0.5,0.5,0.5,0.5);
29
+ fn hash12(p: vec2f) -> f32 {
30
+ var p3=fract(p.xyx*0.1031+vec3f(params.seed*0.0973));
31
+ p3 += vec3f(dot(p3,p3.yzx+vec3f(33.33)));
32
+ return fract((p3.x+p3.y)*p3.z);
33
+ }
34
+ fn valueNoise(p: vec2f) -> f32 {
35
+ let i=floor(p); let f=fract(p); let u=f*f*(vec2f(3.0)-2.0*f);
36
+ return mix(mix(hash12(i),hash12(i+vec2f(1,0)),u.x),mix(hash12(i+vec2f(0,1)),hash12(i+vec2f(1,1)),u.x),u.y);
37
+ }
38
+ fn noiseVector(p: vec2f) -> vec2f { return vec2f(valueNoise(p+vec2f(17.13,71.79)),valueNoise(p+vec2f(83.41,29.67)))*2.0-vec2f(1.0); }
39
+ fn effectMask(pixel: vec2f) -> f32 {
40
+ let radius=params.radius*min(params.size.x,params.size.y);
41
+ let distance=length(pixel-params.center*params.size);
42
+ if(distance>=radius) { return 0.0; }
43
+ if(params.feather<=0.0001) { return 1.0; }
44
+ return 1.0-smoothstep(radius*(1.0-params.feather),radius,distance);
45
+ }
46
+ fn sampleSource(pixel: vec2f) -> vec4f { return textureSampleLevel(source,sourceSampler,clamp(pixel/params.size,vec2f(0),vec2f(1)),0); }
47
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
48
+ let pixel=input.uv*params.size;
49
+ let mask=effectMask(pixel);
50
+ if(mask<=0.0 || params.strength<=0.0) { return textureSampleLevel(source,sourceSampler,input.uv,0); }
51
+ let noiseCoord=pixel/max(params.grainSize,0.001);
52
+ let direction=params.biasDirection*3.141592653589793/180.0;
53
+ let displacement=(noiseVector(noiseCoord)+vec2f(cos(direction),sin(direction))*params.biasAmount)*params.strength*mask;
54
+ let passes=max(i32(params.passes),1);
55
+ let blurRadius=params.blur*mask;
56
+ let blurTaps=select(1,9,blurRadius>0.5);
57
+ var color=vec4f(0); var totalWeight=0.0;
58
+ for(var s=0;s<12;s++) {
59
+ if(s>=passes) { break; }
60
+ let t=select(f32(s)/f32(max(passes-1,1)),1.0,passes==1);
61
+ let samplePixel=pixel+displacement*t;
62
+ let passWeight=1.0-t*0.6;
63
+ for(var b=0;b<9;b++) {
64
+ if(b>=blurTaps) { break; }
65
+ let weight=passWeight*DISC_W[b];
66
+ color += sampleSource(samplePixel+DISC[b]*blurRadius)*weight;
67
+ totalWeight += weight;
68
+ }
96
69
  }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
70
+ return color/totalWeight;
71
+ }
72
+
73
+ `;
108
74
 
109
75
  // src/noise-displacement.ts
110
76
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -517,59 +483,98 @@ var noiseDisplacement = createEffect({
517
483
  type: "dev.remotion.effects.noiseDisplacement",
518
484
  label: "noiseDisplacement()",
519
485
  documentationLink: "https://www.remotion.dev/docs/effects/noise-displacement",
520
- backend: "webgl2",
521
486
  calculateKey: (params) => {
522
487
  const r = resolve(params);
523
488
  return `noise-displacement-${r.center.join(":")}-${r.radius}-${r.strength}-${r.seed}-${r.grainSize}-${r.passes}-${r.blur}-${r.feather}-${r.biasDirection}-${r.biasAmount}`;
524
489
  },
525
- setup: (target) => setupNoiseDisplacement(target),
526
- apply: ({ source, width, height, params, state, flipSourceY }) => {
527
- const r = resolve(params);
528
- const { gl, program, texture, vao, uniforms } = state;
529
- gl.viewport(0, 0, width, height);
530
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
531
- gl.clearColor(0, 0, 0, 0);
532
- gl.clear(gl.COLOR_BUFFER_BIT);
533
- gl.activeTexture(gl.TEXTURE0);
534
- gl.bindTexture(gl.TEXTURE_2D, texture);
535
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
536
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
537
- gl.useProgram(program);
538
- if (uniforms.uSource)
539
- gl.uniform1i(uniforms.uSource, 0);
540
- if (uniforms.uResolution)
541
- gl.uniform2f(uniforms.uResolution, width, height);
542
- if (uniforms.uCenter)
543
- gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
544
- if (uniforms.uRadius)
545
- gl.uniform1f(uniforms.uRadius, r.radius);
546
- if (uniforms.uStrength)
547
- gl.uniform1f(uniforms.uStrength, r.strength);
548
- if (uniforms.uSeed)
549
- gl.uniform1f(uniforms.uSeed, r.seed);
550
- if (uniforms.uGrainSize)
551
- gl.uniform1f(uniforms.uGrainSize, r.grainSize);
552
- if (uniforms.uPasses)
553
- gl.uniform1i(uniforms.uPasses, r.passes);
554
- if (uniforms.uBlur)
555
- gl.uniform1f(uniforms.uBlur, r.blur);
556
- if (uniforms.uFeather)
557
- gl.uniform1f(uniforms.uFeather, r.feather);
558
- if (uniforms.uBiasDirection)
559
- gl.uniform1f(uniforms.uBiasDirection, r.biasDirection);
560
- if (uniforms.uBiasAmount)
561
- gl.uniform1f(uniforms.uBiasAmount, r.biasAmount);
562
- gl.bindVertexArray(vao);
563
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
564
- gl.bindVertexArray(null);
565
- gl.bindTexture(gl.TEXTURE_2D, null);
566
- gl.useProgram(null);
567
- },
568
- cleanup: ({ gl, program, vao, vbo, texture }) => {
569
- gl.deleteTexture(texture);
570
- gl.deleteBuffer(vbo);
571
- gl.deleteProgram(program);
572
- gl.deleteVertexArray(vao);
490
+ implementations: {
491
+ webgpu: Internals.createEffectImplementation({
492
+ setup: (target) => setupWebGpuSinglePass(target, "noise-displacement"),
493
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
494
+ if (!gpuDevice)
495
+ throw new Error("A WebGPU device is required for the noise-displacement effect");
496
+ const r = resolve(params);
497
+ const uniformData = new Float32Array([
498
+ width,
499
+ height,
500
+ r.center[0],
501
+ r.center[1],
502
+ r.radius,
503
+ r.strength,
504
+ r.seed,
505
+ r.grainSize,
506
+ r.passes,
507
+ r.blur,
508
+ r.feather,
509
+ r.biasDirection,
510
+ r.biasAmount,
511
+ 0,
512
+ 0,
513
+ 0
514
+ ]);
515
+ applyWebGpuSinglePass({
516
+ state,
517
+ source,
518
+ width,
519
+ height,
520
+ device: gpuDevice,
521
+ shader: NOISE_DISPLACEMENT_WEBGPU_SHADER,
522
+ uniformData
523
+ });
524
+ },
525
+ cleanup: cleanupWebGpuSinglePass
526
+ }),
527
+ webgl2: Internals.createEffectImplementation({
528
+ setup: (target) => setupNoiseDisplacement(target),
529
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
530
+ const r = resolve(params);
531
+ const { gl, program, texture, vao, uniforms } = state;
532
+ gl.viewport(0, 0, width, height);
533
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
534
+ gl.clearColor(0, 0, 0, 0);
535
+ gl.clear(gl.COLOR_BUFFER_BIT);
536
+ gl.activeTexture(gl.TEXTURE0);
537
+ gl.bindTexture(gl.TEXTURE_2D, texture);
538
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
539
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
540
+ gl.useProgram(program);
541
+ if (uniforms.uSource)
542
+ gl.uniform1i(uniforms.uSource, 0);
543
+ if (uniforms.uResolution)
544
+ gl.uniform2f(uniforms.uResolution, width, height);
545
+ if (uniforms.uCenter)
546
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
547
+ if (uniforms.uRadius)
548
+ gl.uniform1f(uniforms.uRadius, r.radius);
549
+ if (uniforms.uStrength)
550
+ gl.uniform1f(uniforms.uStrength, r.strength);
551
+ if (uniforms.uSeed)
552
+ gl.uniform1f(uniforms.uSeed, r.seed);
553
+ if (uniforms.uGrainSize)
554
+ gl.uniform1f(uniforms.uGrainSize, r.grainSize);
555
+ if (uniforms.uPasses)
556
+ gl.uniform1i(uniforms.uPasses, r.passes);
557
+ if (uniforms.uBlur)
558
+ gl.uniform1f(uniforms.uBlur, r.blur);
559
+ if (uniforms.uFeather)
560
+ gl.uniform1f(uniforms.uFeather, r.feather);
561
+ if (uniforms.uBiasDirection)
562
+ gl.uniform1f(uniforms.uBiasDirection, r.biasDirection);
563
+ if (uniforms.uBiasAmount)
564
+ gl.uniform1f(uniforms.uBiasAmount, r.biasAmount);
565
+ gl.bindVertexArray(vao);
566
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
567
+ gl.bindVertexArray(null);
568
+ gl.bindTexture(gl.TEXTURE_2D, null);
569
+ gl.useProgram(null);
570
+ },
571
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
572
+ gl.deleteTexture(texture);
573
+ gl.deleteBuffer(vbo);
574
+ gl.deleteProgram(program);
575
+ gl.deleteVertexArray(vao);
576
+ }
577
+ })
573
578
  },
574
579
  schema: noiseDisplacementSchema,
575
580
  validateParams: validateNoiseDisplacementParams
@@ -1,114 +1,47 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/noise.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
18
+ // src/noise-webgpu-shader.ts
19
+ var NOISE_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ @group(0) @binding(0) var source: texture_2d<f32>;
22
+ @group(0) @binding(1) var sourceSampler: sampler;
23
+ @group(0) @binding(2) var<uniform> params: Params;
34
24
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
25
+ struct Params { size: vec2f, amount: f32, seed: f32, premultiply: f32, }
26
+ fn random(co: vec2f) -> f32 {
27
+ var p3 = fract(co.xyx * 0.1031 + vec3f(params.seed * 0.0973));
28
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(33.33)));
29
+ return fract((p3.x + p3.y) * p3.z);
30
+ }
31
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
32
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
33
+ if (color.a <= 0.001) { return vec4f(0); }
34
+ let noise = random(vec2f(input.position.x, params.size.y - input.position.y)) - 0.5;
35
+ let rgb = color.rgb / color.a;
36
+ let layer = select(vec3f(noise), rgb * noise, params.premultiply != 0.0);
37
+ return vec4f(clamp(rgb + layer * params.amount, vec3f(0), vec3f(1)) * color.a, color.a);
38
+ }
39
+
40
+ `;
108
41
 
109
42
  // src/noise.ts
110
43
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 0.15;
44
+ var DEFAULT_AMOUNT = 0.15;
112
45
  var DEFAULT_SEED = 0;
113
46
  var DEFAULT_PREMULTIPLY = false;
114
47
  var noiseSchema = {
@@ -117,7 +50,7 @@ var noiseSchema = {
117
50
  min: 0,
118
51
  max: 1,
119
52
  step: 0.01,
120
- default: DEFAULT_AMOUNT2,
53
+ default: DEFAULT_AMOUNT,
121
54
  description: "Amount",
122
55
  hiddenFromList: false
123
56
  },
@@ -135,11 +68,11 @@ var noiseSchema = {
135
68
  }
136
69
  };
137
70
  var resolve = (p) => ({
138
- amount: p.amount ?? DEFAULT_AMOUNT2,
71
+ amount: p.amount ?? DEFAULT_AMOUNT,
139
72
  seed: p.seed ?? DEFAULT_SEED,
140
73
  premultiply: p.premultiply ?? DEFAULT_PREMULTIPLY
141
74
  });
142
- var assertOptionalBoolean2 = (value, name) => {
75
+ var assertOptionalBoolean = (value, name) => {
143
76
  if (value === undefined) {
144
77
  return;
145
78
  }
@@ -151,7 +84,7 @@ var validateNoiseParams = (params) => {
151
84
  assertEffectParamsObject(params, "Noise");
152
85
  assertOptionalFiniteNumber(params.amount, "amount");
153
86
  assertOptionalFiniteNumber(params.seed, "seed");
154
- assertOptionalBoolean2(params.premultiply, "premultiply");
87
+ assertOptionalBoolean(params.premultiply, "premultiply");
155
88
  const r = resolve(params);
156
89
  validateUnitInterval(r.amount, "amount");
157
90
  };
@@ -306,45 +239,76 @@ var noise = createEffect({
306
239
  type: "dev.remotion.effects.noise",
307
240
  label: "noise()",
308
241
  documentationLink: "https://www.remotion.dev/docs/effects/noise",
309
- backend: "webgl2",
310
242
  calculateKey: (params) => {
311
243
  const r = resolve(params);
312
244
  return `noise-${r.amount}-${r.seed}-${r.premultiply ? 1 : 0}`;
313
245
  },
314
- setup: (target) => setupNoise(target),
315
- apply: ({ source, width, height, params, state, flipSourceY }) => {
316
- const r = resolve(params);
317
- const { gl, program, texture, vao } = state;
318
- gl.viewport(0, 0, width, height);
319
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
320
- gl.clearColor(0, 0, 0, 0);
321
- gl.clear(gl.COLOR_BUFFER_BIT);
322
- gl.activeTexture(gl.TEXTURE0);
323
- gl.bindTexture(gl.TEXTURE_2D, texture);
324
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
325
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
326
- gl.useProgram(program);
327
- if (state.uSource)
328
- gl.uniform1i(state.uSource, 0);
329
- if (state.uResolution)
330
- gl.uniform2f(state.uResolution, width, height);
331
- if (state.uAmount)
332
- gl.uniform1f(state.uAmount, r.amount);
333
- if (state.uSeed)
334
- gl.uniform1f(state.uSeed, r.seed);
335
- if (state.uPremultiply)
336
- gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
337
- gl.bindVertexArray(vao);
338
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
339
- gl.bindVertexArray(null);
340
- gl.bindTexture(gl.TEXTURE_2D, null);
341
- gl.useProgram(null);
342
- },
343
- cleanup: ({ gl, program, vao, vbo, texture }) => {
344
- gl.deleteTexture(texture);
345
- gl.deleteBuffer(vbo);
346
- gl.deleteProgram(program);
347
- gl.deleteVertexArray(vao);
246
+ implementations: {
247
+ webgpu: Internals.createEffectImplementation({
248
+ setup: (target) => setupWebGpuSinglePass(target, "noise"),
249
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
250
+ if (!gpuDevice)
251
+ throw new Error("A WebGPU device is required for the noise effect");
252
+ const r = resolve(params);
253
+ const uniformData = new Float32Array([
254
+ width,
255
+ height,
256
+ r.amount,
257
+ r.seed,
258
+ r.premultiply ? 1 : 0,
259
+ 0,
260
+ 0,
261
+ 0
262
+ ]);
263
+ applyWebGpuSinglePass({
264
+ state,
265
+ source,
266
+ width,
267
+ height,
268
+ device: gpuDevice,
269
+ shader: NOISE_WEBGPU_SHADER,
270
+ uniformData
271
+ });
272
+ },
273
+ cleanup: cleanupWebGpuSinglePass
274
+ }),
275
+ webgl2: Internals.createEffectImplementation({
276
+ setup: (target) => setupNoise(target),
277
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
278
+ const r = resolve(params);
279
+ const { gl, program, texture, vao } = state;
280
+ gl.viewport(0, 0, width, height);
281
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
282
+ gl.clearColor(0, 0, 0, 0);
283
+ gl.clear(gl.COLOR_BUFFER_BIT);
284
+ gl.activeTexture(gl.TEXTURE0);
285
+ gl.bindTexture(gl.TEXTURE_2D, texture);
286
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
287
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
288
+ gl.useProgram(program);
289
+ if (state.uSource)
290
+ gl.uniform1i(state.uSource, 0);
291
+ if (state.uResolution)
292
+ gl.uniform2f(state.uResolution, width, height);
293
+ if (state.uAmount)
294
+ gl.uniform1f(state.uAmount, r.amount);
295
+ if (state.uSeed)
296
+ gl.uniform1f(state.uSeed, r.seed);
297
+ if (state.uPremultiply)
298
+ gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
299
+ gl.bindVertexArray(vao);
300
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
301
+ gl.bindVertexArray(null);
302
+ gl.bindTexture(gl.TEXTURE_2D, null);
303
+ gl.useProgram(null);
304
+ },
305
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
306
+ gl.deleteTexture(texture);
307
+ gl.deleteBuffer(vbo);
308
+ gl.deleteProgram(program);
309
+ gl.deleteVertexArray(vao);
310
+ }
311
+ })
348
312
  },
349
313
  schema: noiseSchema,
350
314
  validateParams: validateNoiseParams