@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,18 @@
1
+ import {
2
+ buildGaussianBlurFs
3
+ } from "./index-evy8hyah.mjs";
4
+
5
+ // src/blur/blur-shaders.ts
6
+ var BLUR_VS = `#version 300 es
7
+ layout(location = 0) in vec2 aPos;
8
+ layout(location = 1) in vec2 aUv;
9
+ out vec2 vUv;
10
+ void main() {
11
+ vUv = aUv;
12
+ gl_Position = vec4(aPos, 0.0, 1.0);
13
+ }
14
+ `;
15
+ var BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
16
+ var BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
17
+
18
+ export { BLUR_VS, BLUR_FS_HORIZONTAL, BLUR_FS_VERTICAL };
@@ -0,0 +1,587 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject,
13
+ assertOptionalBoolean
14
+ } from "./index-4fvp93ps.mjs";
15
+
16
+ // src/pattern.ts
17
+ import { Internals } from "remotion";
18
+
19
+ // src/pattern-webgpu-shader.ts
20
+ var PATTERN_WEBGPU_SHADER = `
21
+ ${WEBGPU_SINGLE_PASS_VERTEX}
22
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
23
+ @group(0) @binding(1) var sourceSampler: sampler;
24
+ @group(0) @binding(2) var<uniform> params: Params;
25
+ struct Params {
26
+ geometry: vec4f,
27
+ crop: vec4f,
28
+ gapOffset: vec4f,
29
+ stagger: vec4f,
30
+ origin: vec4f,
31
+ }
32
+ fn sampleSource(uv: vec2f) -> vec4f {
33
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
34
+ }
35
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
36
+
37
+ fn getPhase(index: f32, every: f32) -> f32 {
38
+ if (every == 0.0) { return index; }
39
+ return glslModulo(glslModulo(index, every) + every, every);
40
+ }
41
+ struct CellSample {valid: bool, color: vec4f,}
42
+ fn sampleCell(cell: vec2f, fragPx: vec2f, cropStart: vec2f, tileSize: vec2f, pitch: vec2f, originPx: vec2f) -> CellSample {
43
+ if (params.geometry.w == 0.0 && (cell.x < 0.0 || cell.y < 0.0)) { return CellSample(false, vec4f(0)); }
44
+ let rowPhase = getPhase(cell.y, params.stagger.y);
45
+ let columnPhase = getPhase(cell.x, params.stagger.w);
46
+ let stagger = vec2f(rowPhase * params.stagger.x, columnPhase * params.stagger.z);
47
+ let localPx = fragPx - originPx - stagger - cell * pitch;
48
+ if (localPx.x < 0.0 || localPx.y < 0.0 || localPx.x >= tileSize.x || localPx.y >= tileSize.y) { return CellSample(false, vec4f(0)); }
49
+ let sourcePx = cropStart + localPx / params.geometry.z;
50
+ let sourceUv = vec2f(sourcePx.x / params.geometry.x, 1.0 - sourcePx.y / params.geometry.y);
51
+ if (sourceUv.x < 0.0 || sourceUv.y < 0.0 || sourceUv.x > 1.0 || sourceUv.y > 1.0) { return CellSample(false, vec4f(0)); }
52
+ return CellSample(true, sampleSource(sourceUv));
53
+ }
54
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
55
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
56
+
57
+ let cropStart = params.crop.xy;
58
+ let cropEnd = params.geometry.xy - params.crop.zw;
59
+ let cropSize = max(cropEnd - cropStart, vec2f(0.001));
60
+ let tileSize = max(cropSize * params.geometry.z, vec2f(0.001));
61
+ let pitch = max(tileSize + params.gapOffset.xy, vec2f(0.001));
62
+ let originPx = (params.origin.xy + params.gapOffset.zw) * params.geometry.xy;
63
+ let fragPx = input.position.xy;
64
+ var cell = floor((fragPx - originPx) / pitch);
65
+ for (var i = 0; i < 4; i++) {
66
+ let rowPhase = getPhase(cell.y, params.stagger.y);
67
+ let columnPhase = getPhase(cell.x, params.stagger.w);
68
+ let stagger = vec2f(rowPhase * params.stagger.x, columnPhase * params.stagger.z);
69
+ let nextCell = floor((fragPx - originPx - stagger) / pitch);
70
+ if (all(nextCell == cell)) { break; }
71
+ cell = nextCell;
72
+ }
73
+ for (var y = -4; y <= 4; y++) {
74
+ for (var x = -4; x <= 4; x++) {
75
+ let result = sampleCell(cell + vec2f(f32(x), f32(y)), fragPx, cropStart, tileSize, pitch, originPx);
76
+ if (result.valid) { return result.color; }
77
+ }
78
+ }
79
+ return vec4f(0);
80
+
81
+ }
82
+ `;
83
+
84
+ // src/pattern.ts
85
+ var { createEffect, createWebGL2ContextError } = Internals;
86
+ var DEFAULT_SCALE = 0.1;
87
+ var DEFAULT_CROP = 0;
88
+ var DEFAULT_GAP = 0;
89
+ var DEFAULT_OFFSET = 0;
90
+ var DEFAULT_OFFSET_EVERY = 0;
91
+ var DEFAULT_ORIGIN = [0, 0];
92
+ var DEFAULT_WRAP = true;
93
+ var patternSchema = {
94
+ scale: {
95
+ type: "number",
96
+ min: 0.001,
97
+ max: 2,
98
+ step: 0.01,
99
+ default: DEFAULT_SCALE,
100
+ description: "Scale",
101
+ hiddenFromList: false
102
+ },
103
+ cropLeft: {
104
+ type: "number",
105
+ step: 1,
106
+ default: DEFAULT_CROP,
107
+ description: "Crop left",
108
+ hiddenFromList: false
109
+ },
110
+ cropTop: {
111
+ type: "number",
112
+ step: 1,
113
+ default: DEFAULT_CROP,
114
+ description: "Crop top",
115
+ hiddenFromList: false
116
+ },
117
+ cropRight: {
118
+ type: "number",
119
+ step: 1,
120
+ default: DEFAULT_CROP,
121
+ description: "Crop right",
122
+ hiddenFromList: false
123
+ },
124
+ cropBottom: {
125
+ type: "number",
126
+ step: 1,
127
+ default: DEFAULT_CROP,
128
+ description: "Crop bottom",
129
+ hiddenFromList: false
130
+ },
131
+ gapX: {
132
+ type: "number",
133
+ step: 1,
134
+ default: DEFAULT_GAP,
135
+ description: "Gap X",
136
+ hiddenFromList: false
137
+ },
138
+ gapY: {
139
+ type: "number",
140
+ step: 1,
141
+ default: DEFAULT_GAP,
142
+ description: "Gap Y",
143
+ hiddenFromList: false
144
+ },
145
+ offsetU: {
146
+ type: "number",
147
+ step: 0.01,
148
+ default: DEFAULT_OFFSET,
149
+ description: "Offset U",
150
+ hiddenFromList: false
151
+ },
152
+ offsetV: {
153
+ type: "number",
154
+ step: 0.01,
155
+ default: DEFAULT_OFFSET,
156
+ description: "Offset V",
157
+ hiddenFromList: false
158
+ },
159
+ rowOffset: {
160
+ type: "number",
161
+ step: 1,
162
+ default: DEFAULT_OFFSET,
163
+ description: "Row offset",
164
+ hiddenFromList: false
165
+ },
166
+ rowOffsetEvery: {
167
+ type: "number",
168
+ min: 0,
169
+ step: 1,
170
+ integer: true,
171
+ default: DEFAULT_OFFSET_EVERY,
172
+ description: "Row offset every",
173
+ hiddenFromList: false
174
+ },
175
+ columnOffset: {
176
+ type: "number",
177
+ step: 1,
178
+ default: DEFAULT_OFFSET,
179
+ description: "Column offset",
180
+ hiddenFromList: false
181
+ },
182
+ columnOffsetEvery: {
183
+ type: "number",
184
+ min: 0,
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+ step: 1,
186
+ integer: true,
187
+ default: DEFAULT_OFFSET_EVERY,
188
+ description: "Column offset every",
189
+ hiddenFromList: false
190
+ },
191
+ origin: {
192
+ type: "uv-coordinate",
193
+ min: 0,
194
+ max: 1,
195
+ step: 0.01,
196
+ default: DEFAULT_ORIGIN,
197
+ description: "Origin"
198
+ },
199
+ wrap: {
200
+ type: "boolean",
201
+ default: DEFAULT_WRAP,
202
+ description: "Wrap"
203
+ }
204
+ };
205
+ var resolve = (p) => ({
206
+ scale: p.scale ?? DEFAULT_SCALE,
207
+ cropLeft: p.cropLeft ?? DEFAULT_CROP,
208
+ cropTop: p.cropTop ?? DEFAULT_CROP,
209
+ cropRight: p.cropRight ?? DEFAULT_CROP,
210
+ cropBottom: p.cropBottom ?? DEFAULT_CROP,
211
+ gapX: p.gapX ?? DEFAULT_GAP,
212
+ gapY: p.gapY ?? DEFAULT_GAP,
213
+ offsetU: p.offsetU ?? DEFAULT_OFFSET,
214
+ offsetV: p.offsetV ?? DEFAULT_OFFSET,
215
+ rowOffset: p.rowOffset ?? DEFAULT_OFFSET,
216
+ rowOffsetEvery: p.rowOffsetEvery ?? DEFAULT_OFFSET_EVERY,
217
+ columnOffset: p.columnOffset ?? DEFAULT_OFFSET,
218
+ columnOffsetEvery: p.columnOffsetEvery ?? DEFAULT_OFFSET_EVERY,
219
+ origin: [...p.origin ?? DEFAULT_ORIGIN],
220
+ wrap: p.wrap ?? DEFAULT_WRAP
221
+ });
222
+ var assertOptionalUvCoordinate = (value, name) => {
223
+ if (value === undefined) {
224
+ return;
225
+ }
226
+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
227
+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
228
+ }
229
+ };
230
+ var assertOptionalInteger = (value, name) => {
231
+ if (value === undefined) {
232
+ return;
233
+ }
234
+ if (!Number.isInteger(value)) {
235
+ throw new TypeError(`"${name}" must be an integer, but got ${JSON.stringify(value)}`);
236
+ }
237
+ };
238
+ var validatePositive = (value, name) => {
239
+ if (value <= 0) {
240
+ throw new TypeError(`"${name}" must be > 0`);
241
+ }
242
+ };
243
+ var validateAtLeast = (value, min, name) => {
244
+ if (value < min) {
245
+ throw new TypeError(`"${name}" must be >= ${min}, but got ${JSON.stringify(value)}`);
246
+ }
247
+ };
248
+ var validatePatternParams = (params) => {
249
+ assertEffectParamsObject(params, "Pattern");
250
+ assertOptionalFiniteNumber(params.scale, "scale");
251
+ assertOptionalFiniteNumber(params.cropLeft, "cropLeft");
252
+ assertOptionalFiniteNumber(params.cropTop, "cropTop");
253
+ assertOptionalFiniteNumber(params.cropRight, "cropRight");
254
+ assertOptionalFiniteNumber(params.cropBottom, "cropBottom");
255
+ assertOptionalFiniteNumber(params.gapX, "gapX");
256
+ assertOptionalFiniteNumber(params.gapY, "gapY");
257
+ assertOptionalFiniteNumber(params.offsetU, "offsetU");
258
+ assertOptionalFiniteNumber(params.offsetV, "offsetV");
259
+ assertOptionalFiniteNumber(params.rowOffset, "rowOffset");
260
+ assertOptionalFiniteNumber(params.rowOffsetEvery, "rowOffsetEvery");
261
+ assertOptionalFiniteNumber(params.columnOffset, "columnOffset");
262
+ assertOptionalFiniteNumber(params.columnOffsetEvery, "columnOffsetEvery");
263
+ assertOptionalUvCoordinate(params.origin, "origin");
264
+ assertOptionalBoolean(params.wrap, "wrap");
265
+ assertOptionalInteger(params.rowOffsetEvery, "rowOffsetEvery");
266
+ assertOptionalInteger(params.columnOffsetEvery, "columnOffsetEvery");
267
+ const r = resolve(params);
268
+ validatePositive(r.scale, "scale");
269
+ validateAtLeast(r.rowOffsetEvery, 0, "rowOffsetEvery");
270
+ validateAtLeast(r.columnOffsetEvery, 0, "columnOffsetEvery");
271
+ validateUnitInterval(r.origin[0], "origin[0]");
272
+ validateUnitInterval(r.origin[1], "origin[1]");
273
+ };
274
+ var PATTERN_VS = `#version 300 es
275
+ in vec2 aPos;
276
+ in vec2 aUv;
277
+ out vec2 vUv;
278
+
279
+ void main() {
280
+ vUv = aUv;
281
+ gl_Position = vec4(aPos, 0.0, 1.0);
282
+ }
283
+ `;
284
+ var PATTERN_FS = `#version 300 es
285
+ precision highp float;
286
+
287
+ in vec2 vUv;
288
+ out vec4 fragColor;
289
+
290
+ uniform sampler2D uSource;
291
+ uniform vec2 uResolution;
292
+ uniform float uScale;
293
+ uniform vec4 uCrop;
294
+ uniform vec2 uGap;
295
+ uniform vec2 uOffset;
296
+ uniform vec2 uRowOffset;
297
+ uniform vec2 uColumnOffset;
298
+ uniform vec2 uOrigin;
299
+ uniform bool uWrap;
300
+
301
+ float positiveModulo(float value, float modulo) {
302
+ return mod(mod(value, modulo) + modulo, modulo);
303
+ }
304
+
305
+ float getPhase(float index, float every) {
306
+ if (every == 0.0) {
307
+ return index;
308
+ }
309
+
310
+ return positiveModulo(index, every);
311
+ }
312
+
313
+ bool sampleCell(vec2 cell, vec2 fragPx, vec2 cropStart, vec2 tileSize, vec2 pitch, vec2 originPx, out vec4 color) {
314
+ if (!uWrap && (cell.x < 0.0 || cell.y < 0.0)) {
315
+ return false;
316
+ }
317
+
318
+ float rowPhase = getPhase(cell.y, uRowOffset.y);
319
+ float columnPhase = getPhase(cell.x, uColumnOffset.y);
320
+ vec2 stagger = vec2(rowPhase * uRowOffset.x, columnPhase * uColumnOffset.x);
321
+ vec2 localPx = fragPx - originPx - stagger - cell * pitch;
322
+
323
+ if (localPx.x < 0.0 || localPx.y < 0.0 || localPx.x >= tileSize.x || localPx.y >= tileSize.y) {
324
+ return false;
325
+ }
326
+
327
+ vec2 sourcePx = cropStart + localPx / uScale;
328
+ vec2 sourceUv = vec2(sourcePx.x / uResolution.x, 1.0 - sourcePx.y / uResolution.y);
329
+
330
+ if (sourceUv.x < 0.0 || sourceUv.y < 0.0 || sourceUv.x > 1.0 || sourceUv.y > 1.0) {
331
+ return false;
332
+ }
333
+
334
+ color = texture(uSource, sourceUv);
335
+ return true;
336
+ }
337
+
338
+ void main() {
339
+ vec2 cropStart = uCrop.xy;
340
+ vec2 cropEnd = uResolution - uCrop.zw;
341
+ vec2 cropSize = max(cropEnd - cropStart, vec2(0.001));
342
+ vec2 tileSize = max(cropSize * uScale, vec2(0.001));
343
+ vec2 pitch = max(tileSize + uGap, vec2(0.001));
344
+ vec2 originPx = (uOrigin + uOffset) * uResolution;
345
+ vec2 fragPx = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
346
+
347
+ vec2 gridPx = fragPx - originPx;
348
+ vec2 cell = floor(gridPx / pitch);
349
+
350
+ for (int i = 0; i < 4; i++) {
351
+ float rowPhase = getPhase(cell.y, uRowOffset.y);
352
+ float columnPhase = getPhase(cell.x, uColumnOffset.y);
353
+ vec2 stagger = vec2(rowPhase * uRowOffset.x, columnPhase * uColumnOffset.x);
354
+ vec2 adjustedGridPx = fragPx - originPx - stagger;
355
+ vec2 nextCell = floor(adjustedGridPx / pitch);
356
+
357
+ if (all(equal(nextCell, cell))) {
358
+ break;
359
+ }
360
+
361
+ cell = nextCell;
362
+ }
363
+
364
+ vec4 color = vec4(0.0);
365
+ for (int y = -4; y <= 4; y++) {
366
+ for (int x = -4; x <= 4; x++) {
367
+ if (sampleCell(cell + vec2(float(x), float(y)), fragPx, cropStart, tileSize, pitch, originPx, color)) {
368
+ fragColor = color;
369
+ return;
370
+ }
371
+ }
372
+ }
373
+
374
+ fragColor = vec4(0.0);
375
+ }
376
+ `;
377
+ var compileShader = (gl, type, source) => {
378
+ const shader = gl.createShader(type);
379
+ if (!shader) {
380
+ throw new Error("Failed to create WebGL shader");
381
+ }
382
+ gl.shaderSource(shader, source);
383
+ gl.compileShader(shader);
384
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
385
+ const log = gl.getShaderInfoLog(shader);
386
+ gl.deleteShader(shader);
387
+ throw new Error(`Pattern shader compile failed: ${log ?? "(no log)"}`);
388
+ }
389
+ return shader;
390
+ };
391
+ var linkProgram = (gl, vs, fs) => {
392
+ const program = gl.createProgram();
393
+ if (!program) {
394
+ throw new Error("Failed to create WebGL program");
395
+ }
396
+ gl.attachShader(program, vs);
397
+ gl.attachShader(program, fs);
398
+ gl.linkProgram(program);
399
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
400
+ const log = gl.getProgramInfoLog(program);
401
+ gl.deleteProgram(program);
402
+ throw new Error(`Pattern program link failed: ${log ?? "(no log)"}`);
403
+ }
404
+ return program;
405
+ };
406
+ var pattern2 = createEffect({
407
+ type: "dev.remotion.effects.pattern",
408
+ label: "pattern()",
409
+ documentationLink: "https://www.remotion.dev/docs/effects/pattern",
410
+ calculateKey: (params) => {
411
+ const r = resolve(params);
412
+ return `pattern-${r.scale}-${r.cropLeft}-${r.cropTop}-${r.cropRight}-${r.cropBottom}-${r.gapX}-${r.gapY}-${r.offsetU}-${r.offsetV}-${r.rowOffset}-${r.rowOffsetEvery}-${r.columnOffset}-${r.columnOffsetEvery}-${r.origin[0]}-${r.origin[1]}-${r.wrap ? 1 : 0}`;
413
+ },
414
+ implementations: {
415
+ webgpu: Internals.createEffectImplementation({
416
+ setup: (target) => setupWebGpuSinglePass(target, "pattern"),
417
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
418
+ if (!gpuDevice)
419
+ throw new Error("A WebGPU device is required for the pattern effect");
420
+ const r = resolve(params);
421
+ const uniformData = new Float32Array([
422
+ width,
423
+ height,
424
+ r.scale,
425
+ r.wrap ? 1 : 0,
426
+ r.cropLeft,
427
+ r.cropTop,
428
+ r.cropRight,
429
+ r.cropBottom,
430
+ r.gapX,
431
+ r.gapY,
432
+ r.offsetU,
433
+ r.offsetV,
434
+ r.rowOffset,
435
+ r.rowOffsetEvery,
436
+ r.columnOffset,
437
+ r.columnOffsetEvery,
438
+ r.origin[0],
439
+ r.origin[1],
440
+ 0,
441
+ 0
442
+ ]);
443
+ applyWebGpuSinglePass({
444
+ state,
445
+ source,
446
+ width,
447
+ height,
448
+ device: gpuDevice,
449
+ shader: PATTERN_WEBGPU_SHADER,
450
+ uniformData
451
+ });
452
+ },
453
+ cleanup: cleanupWebGpuSinglePass
454
+ }),
455
+ webgl2: Internals.createEffectImplementation({
456
+ setup: (target) => {
457
+ const gl = target.getContext("webgl2", {
458
+ premultipliedAlpha: true,
459
+ alpha: true,
460
+ preserveDrawingBuffer: true
461
+ });
462
+ if (!gl) {
463
+ throw createWebGL2ContextError("pattern effect");
464
+ }
465
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
466
+ const vs = compileShader(gl, gl.VERTEX_SHADER, PATTERN_VS);
467
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, PATTERN_FS);
468
+ const program = linkProgram(gl, vs, fs);
469
+ gl.deleteShader(vs);
470
+ gl.deleteShader(fs);
471
+ const vao = gl.createVertexArray();
472
+ if (!vao) {
473
+ throw new Error("Failed to create WebGL vertex array");
474
+ }
475
+ gl.bindVertexArray(vao);
476
+ const data = new Float32Array([
477
+ -1,
478
+ -1,
479
+ 0,
480
+ 0,
481
+ 1,
482
+ -1,
483
+ 1,
484
+ 0,
485
+ -1,
486
+ 1,
487
+ 0,
488
+ 1,
489
+ 1,
490
+ 1,
491
+ 1,
492
+ 1
493
+ ]);
494
+ const vbo = gl.createBuffer();
495
+ if (!vbo) {
496
+ throw new Error("Failed to create WebGL buffer");
497
+ }
498
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
499
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
500
+ const aPos = gl.getAttribLocation(program, "aPos");
501
+ const aUv = gl.getAttribLocation(program, "aUv");
502
+ gl.enableVertexAttribArray(aPos);
503
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
504
+ gl.enableVertexAttribArray(aUv);
505
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
506
+ gl.bindVertexArray(null);
507
+ const texture = gl.createTexture();
508
+ if (!texture) {
509
+ throw new Error("Failed to create WebGL texture");
510
+ }
511
+ gl.bindTexture(gl.TEXTURE_2D, texture);
512
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
513
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
514
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
515
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
516
+ gl.bindTexture(gl.TEXTURE_2D, null);
517
+ return {
518
+ gl,
519
+ program,
520
+ vao,
521
+ vbo,
522
+ texture,
523
+ uniforms: {
524
+ uSource: gl.getUniformLocation(program, "uSource"),
525
+ uResolution: gl.getUniformLocation(program, "uResolution"),
526
+ uScale: gl.getUniformLocation(program, "uScale"),
527
+ uCrop: gl.getUniformLocation(program, "uCrop"),
528
+ uGap: gl.getUniformLocation(program, "uGap"),
529
+ uOffset: gl.getUniformLocation(program, "uOffset"),
530
+ uRowOffset: gl.getUniformLocation(program, "uRowOffset"),
531
+ uColumnOffset: gl.getUniformLocation(program, "uColumnOffset"),
532
+ uOrigin: gl.getUniformLocation(program, "uOrigin"),
533
+ uWrap: gl.getUniformLocation(program, "uWrap")
534
+ }
535
+ };
536
+ },
537
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
538
+ const r = resolve(params);
539
+ const { gl, program, vao, texture, uniforms } = state;
540
+ gl.viewport(0, 0, width, height);
541
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
542
+ gl.clearColor(0, 0, 0, 0);
543
+ gl.clear(gl.COLOR_BUFFER_BIT);
544
+ gl.useProgram(program);
545
+ gl.bindVertexArray(vao);
546
+ gl.activeTexture(gl.TEXTURE0);
547
+ gl.bindTexture(gl.TEXTURE_2D, texture);
548
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
549
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
550
+ if (uniforms.uSource)
551
+ gl.uniform1i(uniforms.uSource, 0);
552
+ if (uniforms.uResolution)
553
+ gl.uniform2f(uniforms.uResolution, width, height);
554
+ if (uniforms.uScale)
555
+ gl.uniform1f(uniforms.uScale, r.scale);
556
+ if (uniforms.uCrop)
557
+ gl.uniform4f(uniforms.uCrop, r.cropLeft, r.cropTop, r.cropRight, r.cropBottom);
558
+ if (uniforms.uGap)
559
+ gl.uniform2f(uniforms.uGap, r.gapX, r.gapY);
560
+ if (uniforms.uOffset)
561
+ gl.uniform2f(uniforms.uOffset, r.offsetU, r.offsetV);
562
+ if (uniforms.uRowOffset)
563
+ gl.uniform2f(uniforms.uRowOffset, r.rowOffset, r.rowOffsetEvery);
564
+ if (uniforms.uColumnOffset)
565
+ gl.uniform2f(uniforms.uColumnOffset, r.columnOffset, r.columnOffsetEvery);
566
+ if (uniforms.uOrigin)
567
+ gl.uniform2f(uniforms.uOrigin, r.origin[0], r.origin[1]);
568
+ if (uniforms.uWrap)
569
+ gl.uniform1i(uniforms.uWrap, r.wrap ? 1 : 0);
570
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
571
+ gl.bindVertexArray(null);
572
+ gl.bindTexture(gl.TEXTURE_2D, null);
573
+ gl.useProgram(null);
574
+ },
575
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
576
+ gl.deleteBuffer(vbo);
577
+ gl.deleteProgram(program);
578
+ gl.deleteVertexArray(vao);
579
+ gl.deleteTexture(texture);
580
+ }
581
+ })
582
+ },
583
+ schema: patternSchema,
584
+ validateParams: validatePatternParams
585
+ });
586
+
587
+ export { pattern2 };