@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,110 +1,50 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/pixel-dissolve.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
18
+ // src/pixel-dissolve-webgpu-shader.ts
19
+ var PIXEL_DISSOLVE_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ @group(0) @binding(0) var source: texture_2d<f32>;
22
+ @group(0) @binding(1) var sourceSampler: sampler;
23
+ @group(0) @binding(2) var<uniform> params: Params;
34
24
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
25
+ struct Params { progress: f32, columns: f32, rows: f32, seed: f32, feather: f32, }
26
+
27
+ fn hash21(p: vec2f) -> f32 {
28
+ var p3 = fract(p.xyx * vec3f(443.8975, 397.2973, 491.1871));
29
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(19.19)));
30
+ return fract((p3.x + p3.y) * p3.z);
31
+ }
32
+
33
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
34
+ let divisions = max(vec2f(params.columns, params.rows), vec2f(1));
35
+ let uv = vec2f(input.uv.x, 1.0 - input.uv.y);
36
+ let cell = floor(min(uv, vec2f(1.0 - 0.000001)) * divisions + vec2f(0.00001));
37
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
38
+ let noise = hash21(cell + vec2f(params.seed, params.seed * 1.618));
39
+ let edge = max(params.feather, 0.0);
40
+ let threshold = 1.0 - clamp(params.progress, 0.0, 1.0) * (1.0 + edge);
41
+ var mask: f32;
42
+ if (edge <= 0.0001) { mask = 1.0 - step(threshold, noise); }
43
+ else { mask = 1.0 - smoothstep(threshold, threshold + edge, noise); }
44
+ return color * mask;
45
+ }
46
+
47
+ `;
108
48
 
109
49
  // src/pixel-dissolve.ts
110
50
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -237,7 +177,8 @@ float dissolveMask(float noise, float progress, float feather) {
237
177
  void main() {
238
178
  vec2 divisions = max(vec2(uColumns, uRows), vec2(1.0));
239
179
  vec2 gridUv = min(vUv, vec2(1.0) - vec2(0.000001));
240
- vec2 cell = floor(gridUv * divisions);
180
+ // Stabilize cells when a pixel center falls exactly on a grid boundary.
181
+ vec2 cell = floor(gridUv * divisions + vec2(0.00001));
241
182
  vec4 color = texture(uSource, vUv);
242
183
 
243
184
  float noise = hash21(cell + vec2(uSeed, uSeed * 1.618));
@@ -293,92 +234,123 @@ var pixelDissolve = createEffect({
293
234
  type: "dev.remotion.effects.pixelDissolve",
294
235
  label: "pixelDissolve()",
295
236
  documentationLink: "https://www.remotion.dev/docs/effects/pixel-dissolve",
296
- backend: "webgl2",
297
237
  calculateKey: (params) => {
298
238
  const r = resolve(params);
299
239
  return `pixel-dissolve-${r.progress}-${r.columns}-${r.rows}-${r.seed}-${r.feather}`;
300
240
  },
301
- setup: (target) => {
302
- const gl = target.getContext("webgl2", {
303
- premultipliedAlpha: true,
304
- alpha: true,
305
- preserveDrawingBuffer: true
306
- });
307
- if (!gl) {
308
- throw createWebGL2ContextError("pixel dissolve effect");
309
- }
310
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
311
- const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
312
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
313
- const program = linkProgram(gl, vs, fs);
314
- gl.deleteShader(vs);
315
- gl.deleteShader(fs);
316
- const { vao, vbo } = createFullscreenQuad(gl);
317
- const aPos = gl.getAttribLocation(program, "aPos");
318
- const aUv = gl.getAttribLocation(program, "aUv");
319
- gl.enableVertexAttribArray(aPos);
320
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
321
- gl.enableVertexAttribArray(aUv);
322
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
323
- gl.bindVertexArray(null);
324
- const texture = gl.createTexture();
325
- if (!texture) {
326
- throw new Error("Failed to create WebGL texture");
327
- }
328
- gl.bindTexture(gl.TEXTURE_2D, texture);
329
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
330
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
331
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
332
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
333
- gl.bindTexture(gl.TEXTURE_2D, null);
334
- return {
335
- gl,
336
- program,
337
- vao,
338
- vbo,
339
- texture,
340
- uSource: gl.getUniformLocation(program, "uSource"),
341
- uProgress: gl.getUniformLocation(program, "uProgress"),
342
- uColumns: gl.getUniformLocation(program, "uColumns"),
343
- uRows: gl.getUniformLocation(program, "uRows"),
344
- uSeed: gl.getUniformLocation(program, "uSeed"),
345
- uFeather: gl.getUniformLocation(program, "uFeather")
346
- };
347
- },
348
- apply: ({ source, width, height, params, state, flipSourceY }) => {
349
- const r = resolve(params);
350
- state.gl.viewport(0, 0, width, height);
351
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
352
- state.gl.clearColor(0, 0, 0, 0);
353
- state.gl.clear(state.gl.COLOR_BUFFER_BIT);
354
- state.gl.useProgram(state.program);
355
- state.gl.bindVertexArray(state.vao);
356
- state.gl.activeTexture(state.gl.TEXTURE0);
357
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
358
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
359
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
360
- if (state.uSource)
361
- state.gl.uniform1i(state.uSource, 0);
362
- if (state.uProgress)
363
- state.gl.uniform1f(state.uProgress, r.progress);
364
- if (state.uColumns)
365
- state.gl.uniform1f(state.uColumns, r.columns);
366
- if (state.uRows)
367
- state.gl.uniform1f(state.uRows, r.rows);
368
- if (state.uSeed)
369
- state.gl.uniform1f(state.uSeed, r.seed);
370
- if (state.uFeather)
371
- state.gl.uniform1f(state.uFeather, r.feather);
372
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
373
- state.gl.bindVertexArray(null);
374
- state.gl.bindTexture(state.gl.TEXTURE_2D, null);
375
- state.gl.useProgram(null);
376
- },
377
- cleanup: ({ gl, program, vao, vbo, texture }) => {
378
- gl.deleteTexture(texture);
379
- gl.deleteBuffer(vbo);
380
- gl.deleteProgram(program);
381
- gl.deleteVertexArray(vao);
241
+ implementations: {
242
+ webgpu: Internals.createEffectImplementation({
243
+ setup: (target) => setupWebGpuSinglePass(target, "pixel-dissolve"),
244
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
245
+ if (!gpuDevice)
246
+ throw new Error("A WebGPU device is required for the pixel-dissolve effect");
247
+ const r = resolve(params);
248
+ const uniformData = new Float32Array([
249
+ r.progress,
250
+ r.columns,
251
+ r.rows,
252
+ r.seed,
253
+ r.feather,
254
+ 0,
255
+ 0,
256
+ 0
257
+ ]);
258
+ applyWebGpuSinglePass({
259
+ state,
260
+ source,
261
+ width,
262
+ height,
263
+ device: gpuDevice,
264
+ shader: PIXEL_DISSOLVE_WEBGPU_SHADER,
265
+ uniformData
266
+ });
267
+ },
268
+ cleanup: cleanupWebGpuSinglePass
269
+ }),
270
+ webgl2: Internals.createEffectImplementation({
271
+ setup: (target) => {
272
+ const gl = target.getContext("webgl2", {
273
+ premultipliedAlpha: true,
274
+ alpha: true,
275
+ preserveDrawingBuffer: true
276
+ });
277
+ if (!gl) {
278
+ throw createWebGL2ContextError("pixel dissolve effect");
279
+ }
280
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
281
+ const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
282
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
283
+ const program = linkProgram(gl, vs, fs);
284
+ gl.deleteShader(vs);
285
+ gl.deleteShader(fs);
286
+ const { vao, vbo } = createFullscreenQuad(gl);
287
+ const aPos = gl.getAttribLocation(program, "aPos");
288
+ const aUv = gl.getAttribLocation(program, "aUv");
289
+ gl.enableVertexAttribArray(aPos);
290
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
291
+ gl.enableVertexAttribArray(aUv);
292
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
293
+ gl.bindVertexArray(null);
294
+ const texture = gl.createTexture();
295
+ if (!texture) {
296
+ throw new Error("Failed to create WebGL texture");
297
+ }
298
+ gl.bindTexture(gl.TEXTURE_2D, texture);
299
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
300
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
301
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
302
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
303
+ gl.bindTexture(gl.TEXTURE_2D, null);
304
+ return {
305
+ gl,
306
+ program,
307
+ vao,
308
+ vbo,
309
+ texture,
310
+ uSource: gl.getUniformLocation(program, "uSource"),
311
+ uProgress: gl.getUniformLocation(program, "uProgress"),
312
+ uColumns: gl.getUniformLocation(program, "uColumns"),
313
+ uRows: gl.getUniformLocation(program, "uRows"),
314
+ uSeed: gl.getUniformLocation(program, "uSeed"),
315
+ uFeather: gl.getUniformLocation(program, "uFeather")
316
+ };
317
+ },
318
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
319
+ const r = resolve(params);
320
+ state.gl.viewport(0, 0, width, height);
321
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
322
+ state.gl.clearColor(0, 0, 0, 0);
323
+ state.gl.clear(state.gl.COLOR_BUFFER_BIT);
324
+ state.gl.useProgram(state.program);
325
+ state.gl.bindVertexArray(state.vao);
326
+ state.gl.activeTexture(state.gl.TEXTURE0);
327
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
328
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
329
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
330
+ if (state.uSource)
331
+ state.gl.uniform1i(state.uSource, 0);
332
+ if (state.uProgress)
333
+ state.gl.uniform1f(state.uProgress, r.progress);
334
+ if (state.uColumns)
335
+ state.gl.uniform1f(state.uColumns, r.columns);
336
+ if (state.uRows)
337
+ state.gl.uniform1f(state.uRows, r.rows);
338
+ if (state.uSeed)
339
+ state.gl.uniform1f(state.uSeed, r.seed);
340
+ if (state.uFeather)
341
+ state.gl.uniform1f(state.uFeather, r.feather);
342
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
343
+ state.gl.bindVertexArray(null);
344
+ state.gl.bindTexture(state.gl.TEXTURE_2D, null);
345
+ state.gl.useProgram(null);
346
+ },
347
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
348
+ gl.deleteTexture(texture);
349
+ gl.deleteBuffer(vbo);
350
+ gl.deleteProgram(program);
351
+ gl.deleteVertexArray(vao);
352
+ }
353
+ })
382
354
  },
383
355
  schema: pixelDissolveSchema,
384
356
  validateParams: validatePixelDissolveParams
@@ -1,112 +1,18 @@
1
- // src/pixelate.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber
3
+ } from "./index-wxhvgv2s.mjs";
4
+ import {
5
+ WEBGPU_SINGLE_PASS_VERTEX,
6
+ setupWebGpuSinglePass,
7
+ cleanupWebGpuSinglePass,
8
+ applyWebGpuSinglePass
9
+ } from "./index-tvfexb7s.mjs";
10
+ import {
11
+ assertEffectParamsObject
12
+ } from "./index-4fvp93ps.mjs";
108
13
 
109
14
  // src/pixelate.ts
15
+ import { Internals } from "remotion";
110
16
  var { createEffect, createWebGL2ContextError } = Internals;
111
17
  var DEFAULT_BLOCK_SIZE = 20;
112
18
  var pixelateSchema = {
@@ -152,7 +58,8 @@ uniform vec2 uResolution;
152
58
 
153
59
  void main() {
154
60
  vec2 pixelSizeUv = vec2(uBlockSize) / uResolution;
155
- vec2 blockUv = floor(vUv / pixelSizeUv) * pixelSizeUv + pixelSizeUv * 0.5;
61
+ // Use fragment pixels directly so fractional grid boundaries do not depend on UV interpolation.
62
+ vec2 blockUv = (floor(gl_FragCoord.xy / uBlockSize) + 0.5) * pixelSizeUv;
156
63
  fragColor = texture(uSource, blockUv);
157
64
  }
158
65
  `;
@@ -248,55 +155,91 @@ var createPixelateState = (gl) => {
248
155
  uBlockSize: gl.getUniformLocation(program, "uBlockSize")
249
156
  };
250
157
  };
158
+ var WEBGPU_SHADER = `
159
+ ${WEBGPU_SINGLE_PASS_VERTEX}
160
+ struct Params { resolutionBlockSize: vec4f, }
161
+ @group(0) @binding(0) var source: texture_2d<f32>;
162
+ @group(0) @binding(1) var sourceSampler: sampler;
163
+ @group(0) @binding(2) var<uniform> params: Params;
164
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
165
+ let pixelSizeUv = vec2f(params.resolutionBlockSize.z) / params.resolutionBlockSize.xy;
166
+ // Keep the original grid anchored at the bottom-left corner.
167
+ let pixel = vec2f(input.position.x, params.resolutionBlockSize.y - input.position.y);
168
+ let blockUv = (floor(pixel / params.resolutionBlockSize.z) + 0.5) * pixelSizeUv;
169
+ return textureSampleLevel(source, sourceSampler, vec2f(blockUv.x, 1.0 - blockUv.y), 0);
170
+ }
171
+ `;
251
172
  var pixelate = createEffect({
252
173
  type: "dev.remotion.effects.pixelate",
253
174
  label: "pixelate()",
254
175
  documentationLink: "https://www.remotion.dev/docs/effects/pixelate",
255
- backend: "webgl2",
256
176
  calculateKey: (params) => {
257
177
  const r = resolve(params);
258
178
  return `pixelate-${r.blockSize}`;
259
179
  },
260
- setup: (target) => {
261
- const gl = target.getContext("webgl2", {
262
- premultipliedAlpha: true,
263
- alpha: true,
264
- preserveDrawingBuffer: true
265
- });
266
- if (!gl) {
267
- throw createWebGL2ContextError("pixelate effect");
268
- }
269
- return createPixelateState(gl);
270
- },
271
- apply: ({ source, width, height, params, state, flipSourceY }) => {
272
- const r = resolve(params);
273
- state.gl.viewport(0, 0, width, height);
274
- state.gl.clearColor(0, 0, 0, 0);
275
- state.gl.clear(state.gl.COLOR_BUFFER_BIT);
276
- state.gl.useProgram(state.program);
277
- state.gl.bindVertexArray(state.vao);
278
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
279
- state.gl.activeTexture(state.gl.TEXTURE0);
280
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
281
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
282
- state.gl.pixelStorei(state.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
283
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
284
- if (state.uSource)
285
- state.gl.uniform1i(state.uSource, 0);
286
- if (state.uBlockSize)
287
- state.gl.uniform1f(state.uBlockSize, r.blockSize);
288
- if (state.uResolution)
289
- state.gl.uniform2f(state.uResolution, width, height);
290
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
291
- state.gl.bindVertexArray(null);
292
- state.gl.bindTexture(state.gl.TEXTURE_2D, null);
293
- state.gl.useProgram(null);
294
- },
295
- cleanup: ({ gl, program, vao, vbo, texture }) => {
296
- gl.deleteTexture(texture);
297
- gl.deleteBuffer(vbo);
298
- gl.deleteProgram(program);
299
- gl.deleteVertexArray(vao);
180
+ implementations: {
181
+ webgpu: Internals.createEffectImplementation({
182
+ setup: (target) => setupWebGpuSinglePass(target, "pixelate"),
183
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
184
+ if (!gpuDevice) {
185
+ throw new Error("A WebGPU device is required for the pixelate effect");
186
+ }
187
+ const r = resolve(params);
188
+ applyWebGpuSinglePass({
189
+ source,
190
+ width,
191
+ height,
192
+ state,
193
+ device: gpuDevice,
194
+ shader: WEBGPU_SHADER,
195
+ uniformData: new Float32Array([width, height, r.blockSize, 0])
196
+ });
197
+ },
198
+ cleanup: cleanupWebGpuSinglePass
199
+ }),
200
+ webgl2: Internals.createEffectImplementation({
201
+ setup: (target) => {
202
+ const gl = target.getContext("webgl2", {
203
+ premultipliedAlpha: true,
204
+ alpha: true,
205
+ preserveDrawingBuffer: true
206
+ });
207
+ if (!gl) {
208
+ throw createWebGL2ContextError("pixelate effect");
209
+ }
210
+ return createPixelateState(gl);
211
+ },
212
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
213
+ const r = resolve(params);
214
+ state.gl.viewport(0, 0, width, height);
215
+ state.gl.clearColor(0, 0, 0, 0);
216
+ state.gl.clear(state.gl.COLOR_BUFFER_BIT);
217
+ state.gl.useProgram(state.program);
218
+ state.gl.bindVertexArray(state.vao);
219
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
220
+ state.gl.activeTexture(state.gl.TEXTURE0);
221
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
222
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
223
+ state.gl.pixelStorei(state.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
224
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
225
+ if (state.uSource)
226
+ state.gl.uniform1i(state.uSource, 0);
227
+ if (state.uBlockSize)
228
+ state.gl.uniform1f(state.uBlockSize, r.blockSize);
229
+ if (state.uResolution)
230
+ state.gl.uniform2f(state.uResolution, width, height);
231
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
232
+ state.gl.bindVertexArray(null);
233
+ state.gl.bindTexture(state.gl.TEXTURE_2D, null);
234
+ state.gl.useProgram(null);
235
+ },
236
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
237
+ gl.deleteTexture(texture);
238
+ gl.deleteBuffer(vbo);
239
+ gl.deleteProgram(program);
240
+ gl.deleteVertexArray(vao);
241
+ }
242
+ })
300
243
  },
301
244
  schema: pixelateSchema,
302
245
  validateParams: validatePixelateParams