@remotion/effects 4.0.538 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +19 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/curves.d.ts +65 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +357 -0
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +204 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +868 -0
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/levels.d.ts +69 -2
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/geometry.d.ts +19 -0
- package/dist/shatter/index.d.ts +39 -0
- package/dist/shatter/runtime.d.ts +19 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shatter.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +59 -3
package/dist/esm/corner-pin.mjs
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// src/validate-effect-param.ts
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var assertEffectParamsObject = (params, effectLabel) => {
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if (params === null || typeof params !== "object") {
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throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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}
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};
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var assertRequiredFiniteNumber = (value, name) => {
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if (typeof value !== "number" || !Number.isFinite(value)) {
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throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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}
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};
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var assertRequiredColor = (value, name) => {
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if (typeof value !== "string" || value.length === 0) {
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throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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}
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};
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var assertOptionalColor = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredColor(value, name);
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};
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var assertOptionalBoolean = (value, name) => {
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if (value === undefined) {
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return;
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}
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if (typeof value !== "boolean") {
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throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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}
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};
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// src/corner-pin/corner-pin-runtime.ts
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import { Internals } from "remotion";
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// src/uv-coordinate.ts
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var publicUvToShaderUv = (uv) => {
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return [uv[0], 1 - uv[1]];
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};
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// src/corner-pin/corner-pin-shaders.ts
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var CORNER_PIN_VS = `#version 300 es
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var CORNER_PIN_FS = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uTopLeft;
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uniform vec2 uTopRight;
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uniform vec2 uBottomRight;
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uniform vec2 uBottomLeft;
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bool solveProjectiveInverse(vec2 p, out vec2 uv) {
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vec2 p0 = uBottomLeft;
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vec2 p1 = uBottomRight;
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vec2 p2 = uTopRight;
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vec2 p3 = uTopLeft;
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vec2 dx1 = p1 - p2;
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vec2 dx2 = p3 - p2;
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vec2 dx3 = p0 - p1 + p2 - p3;
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float g = 0.0;
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float h = 0.0;
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if (abs(dx3.x) > 0.000001 || abs(dx3.y) > 0.000001) {
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float denominator = dx1.x * dx2.y - dx2.x * dx1.y;
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if (abs(denominator) < 0.000001) {
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return false;
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}
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g = (dx3.x * dx2.y - dx2.x * dx3.y) / denominator;
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h = (dx1.x * dx3.y - dx3.x * dx1.y) / denominator;
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}
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float a = p1.x - p0.x + g * p1.x;
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float b = p3.x - p0.x + h * p3.x;
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float c = p0.x;
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float d = p1.y - p0.y + g * p1.y;
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float e = p3.y - p0.y + h * p3.y;
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float f = p0.y;
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float inverseX =
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(e - f * h) * p.x +
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float inverseY =
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(c * d - a * f);
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float inverseW =
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(a * e - b * d);
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return false;
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}
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uv = vec2(inverseX / inverseW, inverseY / inverseW);
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return true;
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}
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void main() {
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vec2 sourceUv;
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if (!solveProjectiveInverse(vUv, sourceUv)) {
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fragColor = vec4(0.0);
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return;
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}
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if (
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sourceUv.x < 0.0 ||
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sourceUv.x > 1.0 ||
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sourceUv.y < 0.0 ||
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sourceUv.y > 1.0
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) {
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fragColor = vec4(0.0);
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return;
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}
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fragColor = texture(uSource, sourceUv);
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}
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`;
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// src/corner-pin/corner-pin-runtime.ts
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var { createWebGL2ContextError } = Internals;
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var compileShader = (gl, type, source) => {
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const shader = gl.createShader(type);
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if (!shader) {
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throw new Error("Failed to create WebGL shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
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}
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return shader;
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};
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var linkProgram = (gl, vs, fs) => {
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create WebGL program");
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}
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gl.attachShader(program, vs);
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gl.attachShader(program, fs);
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const log = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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throw new Error(`Program link failed: ${log ?? "(no log)"}`);
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}
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return program;
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};
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var createProgram = (gl, vertexSource, fragmentSource) => {
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const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
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const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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const program = linkProgram(gl, vs, fs);
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gl.deleteShader(vs);
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gl.deleteShader(fs);
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return program;
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};
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var createRgbaTexture = (gl) => {
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const texture = gl.createTexture();
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if (!texture) {
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throw new Error("Failed to create WebGL texture");
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}
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gl.bindTexture(gl.TEXTURE_2D, texture);
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|
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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|
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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|
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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|
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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187
|
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gl.bindTexture(gl.TEXTURE_2D, null);
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|
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return texture;
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189
|
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};
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190
|
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var setupCornerPin = (target) => {
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191
|
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const gl = target.getContext("webgl2", {
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|
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premultipliedAlpha: true,
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|
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alpha: true,
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|
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preserveDrawingBuffer: true
|
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195
|
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});
|
|
196
|
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if (!gl) {
|
|
197
|
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throw createWebGL2ContextError("corner pin effect");
|
|
198
|
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}
|
|
199
|
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
200
|
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const program = createProgram(gl, CORNER_PIN_VS, CORNER_PIN_FS);
|
|
201
|
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const vao = gl.createVertexArray();
|
|
202
|
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if (!vao) {
|
|
203
|
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throw new Error("Failed to create WebGL vertex array");
|
|
204
|
-
}
|
|
205
|
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gl.bindVertexArray(vao);
|
|
206
|
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const data = new Float32Array([
|
|
207
|
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-1,
|
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208
|
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-1,
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|
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0,
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|
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0,
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|
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1,
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|
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-1,
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|
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1,
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|
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0,
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|
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-1,
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|
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1,
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|
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0,
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|
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1,
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|
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1,
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|
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1,
|
|
221
|
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1,
|
|
222
|
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1
|
|
223
|
-
]);
|
|
224
|
-
const vbo = gl.createBuffer();
|
|
225
|
-
if (!vbo) {
|
|
226
|
-
throw new Error("Failed to create WebGL buffer");
|
|
227
|
-
}
|
|
228
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
229
|
-
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
230
|
-
gl.enableVertexAttribArray(0);
|
|
231
|
-
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
|
|
232
|
-
gl.enableVertexAttribArray(1);
|
|
233
|
-
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
|
|
234
|
-
gl.bindVertexArray(null);
|
|
235
|
-
const textureSource = createRgbaTexture(gl);
|
|
236
|
-
return {
|
|
237
|
-
gl,
|
|
238
|
-
program,
|
|
239
|
-
vao,
|
|
240
|
-
vbo,
|
|
241
|
-
textureSource,
|
|
242
|
-
uniforms: {
|
|
243
|
-
uSource: gl.getUniformLocation(program, "uSource"),
|
|
244
|
-
uTopLeft: gl.getUniformLocation(program, "uTopLeft"),
|
|
245
|
-
uTopRight: gl.getUniformLocation(program, "uTopRight"),
|
|
246
|
-
uBottomRight: gl.getUniformLocation(program, "uBottomRight"),
|
|
247
|
-
uBottomLeft: gl.getUniformLocation(program, "uBottomLeft")
|
|
248
|
-
}
|
|
249
|
-
};
|
|
250
|
-
};
|
|
251
|
-
var cleanupCornerPin = (state) => {
|
|
252
|
-
const { gl, program, vao, vbo, textureSource } = state;
|
|
253
|
-
gl.deleteTexture(textureSource);
|
|
254
|
-
gl.deleteBuffer(vbo);
|
|
255
|
-
gl.deleteProgram(program);
|
|
256
|
-
gl.deleteVertexArray(vao);
|
|
257
|
-
};
|
|
258
|
-
var drawFullscreenQuad = (state) => {
|
|
259
|
-
const { gl, vao } = state;
|
|
260
|
-
gl.bindVertexArray(vao);
|
|
261
|
-
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
262
|
-
gl.bindVertexArray(null);
|
|
263
|
-
};
|
|
264
|
-
var setUvUniform = (gl, location, uv) => {
|
|
265
|
-
if (!location) {
|
|
266
|
-
return;
|
|
267
|
-
}
|
|
268
|
-
const shaderUv = publicUvToShaderUv(uv);
|
|
269
|
-
gl.uniform2f(location, shaderUv[0], shaderUv[1]);
|
|
270
|
-
};
|
|
271
|
-
var applyCornerPin = ({
|
|
272
|
-
state,
|
|
273
|
-
source,
|
|
274
|
-
width,
|
|
275
|
-
height,
|
|
276
|
-
topLeft,
|
|
277
|
-
topRight,
|
|
278
|
-
bottomRight,
|
|
279
|
-
bottomLeft,
|
|
280
|
-
flipSourceY
|
|
281
|
-
}) => {
|
|
282
|
-
const { gl, program, textureSource, uniforms } = state;
|
|
283
|
-
gl.viewport(0, 0, width, height);
|
|
284
|
-
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
285
|
-
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
286
|
-
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
287
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
288
|
-
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
289
|
-
gl.clearColor(0, 0, 0, 0);
|
|
290
|
-
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
291
|
-
gl.useProgram(program);
|
|
292
|
-
if (uniforms.uSource)
|
|
293
|
-
gl.uniform1i(uniforms.uSource, 0);
|
|
294
|
-
setUvUniform(gl, uniforms.uTopLeft, topLeft);
|
|
295
|
-
setUvUniform(gl, uniforms.uTopRight, topRight);
|
|
296
|
-
setUvUniform(gl, uniforms.uBottomRight, bottomRight);
|
|
297
|
-
setUvUniform(gl, uniforms.uBottomLeft, bottomLeft);
|
|
298
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
299
|
-
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
300
|
-
drawFullscreenQuad(state);
|
|
301
|
-
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
302
|
-
gl.useProgram(null);
|
|
303
|
-
};
|
|
304
|
-
|
|
305
|
-
// src/corner-pin/index.ts
|
|
306
|
-
var { createEffect } = Internals2;
|
|
307
|
-
var DEFAULT_TOP_LEFT = [0, 0];
|
|
308
|
-
var DEFAULT_TOP_RIGHT = [1, 0];
|
|
309
|
-
var DEFAULT_BOTTOM_RIGHT = [1, 1];
|
|
310
|
-
var DEFAULT_BOTTOM_LEFT = [0, 1];
|
|
311
|
-
var cornerSchema = (defaultValue) => ({
|
|
312
|
-
type: "uv-coordinate",
|
|
313
|
-
min: -1,
|
|
314
|
-
max: 2,
|
|
315
|
-
step: 0.01,
|
|
316
|
-
default: defaultValue,
|
|
317
|
-
description: "Corner"
|
|
318
|
-
});
|
|
319
|
-
var cornerPinSchema = {
|
|
320
|
-
topLeft: {
|
|
321
|
-
...cornerSchema(DEFAULT_TOP_LEFT),
|
|
322
|
-
description: "Top left"
|
|
323
|
-
},
|
|
324
|
-
topRight: {
|
|
325
|
-
...cornerSchema(DEFAULT_TOP_RIGHT),
|
|
326
|
-
description: "Top right"
|
|
327
|
-
},
|
|
328
|
-
bottomRight: {
|
|
329
|
-
...cornerSchema(DEFAULT_BOTTOM_RIGHT),
|
|
330
|
-
description: "Bottom right"
|
|
331
|
-
},
|
|
332
|
-
bottomLeft: {
|
|
333
|
-
...cornerSchema(DEFAULT_BOTTOM_LEFT),
|
|
334
|
-
description: "Bottom left"
|
|
335
|
-
}
|
|
336
|
-
};
|
|
337
|
-
var resolve = (p) => ({
|
|
338
|
-
topLeft: [...p.topLeft ?? DEFAULT_TOP_LEFT],
|
|
339
|
-
topRight: [...p.topRight ?? DEFAULT_TOP_RIGHT],
|
|
340
|
-
bottomRight: [
|
|
341
|
-
...p.bottomRight ?? DEFAULT_BOTTOM_RIGHT
|
|
342
|
-
],
|
|
343
|
-
bottomLeft: [
|
|
344
|
-
...p.bottomLeft ?? DEFAULT_BOTTOM_LEFT
|
|
345
|
-
]
|
|
346
|
-
});
|
|
347
|
-
var assertOptionalUvCoordinate = (value, name) => {
|
|
348
|
-
if (value === undefined) {
|
|
349
|
-
return;
|
|
350
|
-
}
|
|
351
|
-
if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
|
|
352
|
-
throw new TypeError(`"${name}" must be a [number, number] tuple`);
|
|
353
|
-
}
|
|
354
|
-
};
|
|
355
|
-
var validateCornerPinParams = (params) => {
|
|
356
|
-
assertEffectParamsObject(params, "Corner pin");
|
|
357
|
-
assertOptionalUvCoordinate(params.topLeft, "topLeft");
|
|
358
|
-
assertOptionalUvCoordinate(params.topRight, "topRight");
|
|
359
|
-
assertOptionalUvCoordinate(params.bottomRight, "bottomRight");
|
|
360
|
-
assertOptionalUvCoordinate(params.bottomLeft, "bottomLeft");
|
|
361
|
-
};
|
|
362
|
-
var cornerPin = createEffect({
|
|
363
|
-
type: "dev.remotion.effects.cornerPin",
|
|
364
|
-
label: "cornerPin()",
|
|
365
|
-
documentationLink: "https://www.remotion.dev/docs/effects/corner-pin",
|
|
366
|
-
backend: "webgl2",
|
|
367
|
-
calculateKey: (params) => {
|
|
368
|
-
const r = resolve(params);
|
|
369
|
-
return `corner-pin-${r.topLeft.join(":")}-${r.topRight.join(":")}-${r.bottomRight.join(":")}-${r.bottomLeft.join(":")}`;
|
|
370
|
-
},
|
|
371
|
-
setup: (target) => setupCornerPin(target),
|
|
372
|
-
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
373
|
-
const r = resolve(params);
|
|
374
|
-
applyCornerPin({
|
|
375
|
-
state,
|
|
376
|
-
source,
|
|
377
|
-
width,
|
|
378
|
-
height,
|
|
379
|
-
topLeft: r.topLeft,
|
|
380
|
-
topRight: r.topRight,
|
|
381
|
-
bottomRight: r.bottomRight,
|
|
382
|
-
bottomLeft: r.bottomLeft,
|
|
383
|
-
flipSourceY
|
|
384
|
-
});
|
|
385
|
-
},
|
|
386
|
-
cleanup: (state) => cleanupCornerPin(state),
|
|
387
|
-
schema: cornerPinSchema,
|
|
388
|
-
validateParams: validateCornerPinParams
|
|
389
|
-
});
|
|
1
|
+
import {
|
|
2
|
+
cornerPin2
|
|
3
|
+
} from "./index-r0v18b2n.mjs";
|
|
390
4
|
export {
|
|
391
|
-
cornerPin
|
|
5
|
+
cornerPin2 as cornerPin
|
|
392
6
|
};
|