@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,392 +1,6 @@
1
- // src/corner-pin/index.ts
2
- import { Internals as Internals2 } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/corner-pin/corner-pin-runtime.ts
36
- import { Internals } from "remotion";
37
-
38
- // src/uv-coordinate.ts
39
- var publicUvToShaderUv = (uv) => {
40
- return [uv[0], 1 - uv[1]];
41
- };
42
-
43
- // src/corner-pin/corner-pin-shaders.ts
44
- var CORNER_PIN_VS = `#version 300 es
45
- layout(location = 0) in vec2 aPos;
46
- layout(location = 1) in vec2 aUv;
47
- out vec2 vUv;
48
-
49
- void main() {
50
- vUv = aUv;
51
- gl_Position = vec4(aPos, 0.0, 1.0);
52
- }
53
- `;
54
- var CORNER_PIN_FS = `#version 300 es
55
- precision highp float;
56
-
57
- in vec2 vUv;
58
- out vec4 fragColor;
59
-
60
- uniform sampler2D uSource;
61
- uniform vec2 uTopLeft;
62
- uniform vec2 uTopRight;
63
- uniform vec2 uBottomRight;
64
- uniform vec2 uBottomLeft;
65
-
66
- bool solveProjectiveInverse(vec2 p, out vec2 uv) {
67
- vec2 p0 = uBottomLeft;
68
- vec2 p1 = uBottomRight;
69
- vec2 p2 = uTopRight;
70
- vec2 p3 = uTopLeft;
71
-
72
- vec2 dx1 = p1 - p2;
73
- vec2 dx2 = p3 - p2;
74
- vec2 dx3 = p0 - p1 + p2 - p3;
75
-
76
- float g = 0.0;
77
- float h = 0.0;
78
-
79
- if (abs(dx3.x) > 0.000001 || abs(dx3.y) > 0.000001) {
80
- float denominator = dx1.x * dx2.y - dx2.x * dx1.y;
81
- if (abs(denominator) < 0.000001) {
82
- return false;
83
- }
84
-
85
- g = (dx3.x * dx2.y - dx2.x * dx3.y) / denominator;
86
- h = (dx1.x * dx3.y - dx3.x * dx1.y) / denominator;
87
- }
88
-
89
- float a = p1.x - p0.x + g * p1.x;
90
- float b = p3.x - p0.x + h * p3.x;
91
- float c = p0.x;
92
- float d = p1.y - p0.y + g * p1.y;
93
- float e = p3.y - p0.y + h * p3.y;
94
- float f = p0.y;
95
-
96
- float inverseX =
97
- (e - f * h) * p.x +
98
- (c * h - b) * p.y +
99
- (b * f - c * e);
100
- float inverseY =
101
- (f * g - d) * p.x +
102
- (a - c * g) * p.y +
103
- (c * d - a * f);
104
- float inverseW =
105
- (d * h - e * g) * p.x +
106
- (b * g - a * h) * p.y +
107
- (a * e - b * d);
108
-
109
- if (abs(inverseW) < 0.000001) {
110
- return false;
111
- }
112
-
113
- uv = vec2(inverseX / inverseW, inverseY / inverseW);
114
- return true;
115
- }
116
-
117
- void main() {
118
- vec2 sourceUv;
119
- if (!solveProjectiveInverse(vUv, sourceUv)) {
120
- fragColor = vec4(0.0);
121
- return;
122
- }
123
-
124
- if (
125
- sourceUv.x < 0.0 ||
126
- sourceUv.x > 1.0 ||
127
- sourceUv.y < 0.0 ||
128
- sourceUv.y > 1.0
129
- ) {
130
- fragColor = vec4(0.0);
131
- return;
132
- }
133
-
134
- fragColor = texture(uSource, sourceUv);
135
- }
136
- `;
137
-
138
- // src/corner-pin/corner-pin-runtime.ts
139
- var { createWebGL2ContextError } = Internals;
140
- var compileShader = (gl, type, source) => {
141
- const shader = gl.createShader(type);
142
- if (!shader) {
143
- throw new Error("Failed to create WebGL shader");
144
- }
145
- gl.shaderSource(shader, source);
146
- gl.compileShader(shader);
147
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
148
- const log = gl.getShaderInfoLog(shader);
149
- gl.deleteShader(shader);
150
- throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
151
- }
152
- return shader;
153
- };
154
- var linkProgram = (gl, vs, fs) => {
155
- const program = gl.createProgram();
156
- if (!program) {
157
- throw new Error("Failed to create WebGL program");
158
- }
159
- gl.attachShader(program, vs);
160
- gl.attachShader(program, fs);
161
- gl.linkProgram(program);
162
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
163
- const log = gl.getProgramInfoLog(program);
164
- gl.deleteProgram(program);
165
- throw new Error(`Program link failed: ${log ?? "(no log)"}`);
166
- }
167
- return program;
168
- };
169
- var createProgram = (gl, vertexSource, fragmentSource) => {
170
- const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
171
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
172
- const program = linkProgram(gl, vs, fs);
173
- gl.deleteShader(vs);
174
- gl.deleteShader(fs);
175
- return program;
176
- };
177
- var createRgbaTexture = (gl) => {
178
- const texture = gl.createTexture();
179
- if (!texture) {
180
- throw new Error("Failed to create WebGL texture");
181
- }
182
- gl.bindTexture(gl.TEXTURE_2D, texture);
183
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
184
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
185
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
186
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
187
- gl.bindTexture(gl.TEXTURE_2D, null);
188
- return texture;
189
- };
190
- var setupCornerPin = (target) => {
191
- const gl = target.getContext("webgl2", {
192
- premultipliedAlpha: true,
193
- alpha: true,
194
- preserveDrawingBuffer: true
195
- });
196
- if (!gl) {
197
- throw createWebGL2ContextError("corner pin effect");
198
- }
199
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
200
- const program = createProgram(gl, CORNER_PIN_VS, CORNER_PIN_FS);
201
- const vao = gl.createVertexArray();
202
- if (!vao) {
203
- throw new Error("Failed to create WebGL vertex array");
204
- }
205
- gl.bindVertexArray(vao);
206
- const data = new Float32Array([
207
- -1,
208
- -1,
209
- 0,
210
- 0,
211
- 1,
212
- -1,
213
- 1,
214
- 0,
215
- -1,
216
- 1,
217
- 0,
218
- 1,
219
- 1,
220
- 1,
221
- 1,
222
- 1
223
- ]);
224
- const vbo = gl.createBuffer();
225
- if (!vbo) {
226
- throw new Error("Failed to create WebGL buffer");
227
- }
228
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
229
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
230
- gl.enableVertexAttribArray(0);
231
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
232
- gl.enableVertexAttribArray(1);
233
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
234
- gl.bindVertexArray(null);
235
- const textureSource = createRgbaTexture(gl);
236
- return {
237
- gl,
238
- program,
239
- vao,
240
- vbo,
241
- textureSource,
242
- uniforms: {
243
- uSource: gl.getUniformLocation(program, "uSource"),
244
- uTopLeft: gl.getUniformLocation(program, "uTopLeft"),
245
- uTopRight: gl.getUniformLocation(program, "uTopRight"),
246
- uBottomRight: gl.getUniformLocation(program, "uBottomRight"),
247
- uBottomLeft: gl.getUniformLocation(program, "uBottomLeft")
248
- }
249
- };
250
- };
251
- var cleanupCornerPin = (state) => {
252
- const { gl, program, vao, vbo, textureSource } = state;
253
- gl.deleteTexture(textureSource);
254
- gl.deleteBuffer(vbo);
255
- gl.deleteProgram(program);
256
- gl.deleteVertexArray(vao);
257
- };
258
- var drawFullscreenQuad = (state) => {
259
- const { gl, vao } = state;
260
- gl.bindVertexArray(vao);
261
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
262
- gl.bindVertexArray(null);
263
- };
264
- var setUvUniform = (gl, location, uv) => {
265
- if (!location) {
266
- return;
267
- }
268
- const shaderUv = publicUvToShaderUv(uv);
269
- gl.uniform2f(location, shaderUv[0], shaderUv[1]);
270
- };
271
- var applyCornerPin = ({
272
- state,
273
- source,
274
- width,
275
- height,
276
- topLeft,
277
- topRight,
278
- bottomRight,
279
- bottomLeft,
280
- flipSourceY
281
- }) => {
282
- const { gl, program, textureSource, uniforms } = state;
283
- gl.viewport(0, 0, width, height);
284
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
285
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
286
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
287
- gl.bindTexture(gl.TEXTURE_2D, null);
288
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
289
- gl.clearColor(0, 0, 0, 0);
290
- gl.clear(gl.COLOR_BUFFER_BIT);
291
- gl.useProgram(program);
292
- if (uniforms.uSource)
293
- gl.uniform1i(uniforms.uSource, 0);
294
- setUvUniform(gl, uniforms.uTopLeft, topLeft);
295
- setUvUniform(gl, uniforms.uTopRight, topRight);
296
- setUvUniform(gl, uniforms.uBottomRight, bottomRight);
297
- setUvUniform(gl, uniforms.uBottomLeft, bottomLeft);
298
- gl.activeTexture(gl.TEXTURE0);
299
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
300
- drawFullscreenQuad(state);
301
- gl.bindTexture(gl.TEXTURE_2D, null);
302
- gl.useProgram(null);
303
- };
304
-
305
- // src/corner-pin/index.ts
306
- var { createEffect } = Internals2;
307
- var DEFAULT_TOP_LEFT = [0, 0];
308
- var DEFAULT_TOP_RIGHT = [1, 0];
309
- var DEFAULT_BOTTOM_RIGHT = [1, 1];
310
- var DEFAULT_BOTTOM_LEFT = [0, 1];
311
- var cornerSchema = (defaultValue) => ({
312
- type: "uv-coordinate",
313
- min: -1,
314
- max: 2,
315
- step: 0.01,
316
- default: defaultValue,
317
- description: "Corner"
318
- });
319
- var cornerPinSchema = {
320
- topLeft: {
321
- ...cornerSchema(DEFAULT_TOP_LEFT),
322
- description: "Top left"
323
- },
324
- topRight: {
325
- ...cornerSchema(DEFAULT_TOP_RIGHT),
326
- description: "Top right"
327
- },
328
- bottomRight: {
329
- ...cornerSchema(DEFAULT_BOTTOM_RIGHT),
330
- description: "Bottom right"
331
- },
332
- bottomLeft: {
333
- ...cornerSchema(DEFAULT_BOTTOM_LEFT),
334
- description: "Bottom left"
335
- }
336
- };
337
- var resolve = (p) => ({
338
- topLeft: [...p.topLeft ?? DEFAULT_TOP_LEFT],
339
- topRight: [...p.topRight ?? DEFAULT_TOP_RIGHT],
340
- bottomRight: [
341
- ...p.bottomRight ?? DEFAULT_BOTTOM_RIGHT
342
- ],
343
- bottomLeft: [
344
- ...p.bottomLeft ?? DEFAULT_BOTTOM_LEFT
345
- ]
346
- });
347
- var assertOptionalUvCoordinate = (value, name) => {
348
- if (value === undefined) {
349
- return;
350
- }
351
- if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
352
- throw new TypeError(`"${name}" must be a [number, number] tuple`);
353
- }
354
- };
355
- var validateCornerPinParams = (params) => {
356
- assertEffectParamsObject(params, "Corner pin");
357
- assertOptionalUvCoordinate(params.topLeft, "topLeft");
358
- assertOptionalUvCoordinate(params.topRight, "topRight");
359
- assertOptionalUvCoordinate(params.bottomRight, "bottomRight");
360
- assertOptionalUvCoordinate(params.bottomLeft, "bottomLeft");
361
- };
362
- var cornerPin = createEffect({
363
- type: "dev.remotion.effects.cornerPin",
364
- label: "cornerPin()",
365
- documentationLink: "https://www.remotion.dev/docs/effects/corner-pin",
366
- backend: "webgl2",
367
- calculateKey: (params) => {
368
- const r = resolve(params);
369
- return `corner-pin-${r.topLeft.join(":")}-${r.topRight.join(":")}-${r.bottomRight.join(":")}-${r.bottomLeft.join(":")}`;
370
- },
371
- setup: (target) => setupCornerPin(target),
372
- apply: ({ source, width, height, params, state, flipSourceY }) => {
373
- const r = resolve(params);
374
- applyCornerPin({
375
- state,
376
- source,
377
- width,
378
- height,
379
- topLeft: r.topLeft,
380
- topRight: r.topRight,
381
- bottomRight: r.bottomRight,
382
- bottomLeft: r.bottomLeft,
383
- flipSourceY
384
- });
385
- },
386
- cleanup: (state) => cleanupCornerPin(state),
387
- schema: cornerPinSchema,
388
- validateParams: validateCornerPinParams
389
- });
1
+ import {
2
+ cornerPin2
3
+ } from "./index-r0v18b2n.mjs";
390
4
  export {
391
- cornerPin
5
+ cornerPin2 as cornerPin
392
6
  };