@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,224 @@
1
+ import {
2
+ setupSinglePass,
3
+ prepareSinglePassSource,
4
+ drawSinglePass,
5
+ cleanupSinglePass
6
+ } from "./index-8p04sssx.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval,
10
+ validateNonNegative
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ WEBGPU_SINGLE_PASS_VERTEX,
14
+ setupWebGpuSinglePass,
15
+ cleanupWebGpuSinglePass,
16
+ applyWebGpuSinglePass
17
+ } from "./index-tvfexb7s.mjs";
18
+ import {
19
+ assertEffectParamsObject,
20
+ assertRequiredFiniteNumber
21
+ } from "./index-4fvp93ps.mjs";
22
+
23
+ // src/radial-wipe.ts
24
+ import { Internals } from "remotion";
25
+ var DEFAULT_PROGRESS = 0;
26
+ var DEFAULT_START_ANGLE = 0;
27
+ var DEFAULT_CENTER = [0.5, 0.5];
28
+ var DEFAULT_DIRECTION = "clockwise";
29
+ var DEFAULT_FEATHER = 0;
30
+ var DIRECTIONS = ["clockwise", "counterclockwise", "both"];
31
+ var radialWipeSchema = {
32
+ progress: {
33
+ type: "number",
34
+ min: 0,
35
+ max: 1,
36
+ step: 0.01,
37
+ default: DEFAULT_PROGRESS,
38
+ description: "Progress",
39
+ hiddenFromList: false
40
+ },
41
+ startAngle: {
42
+ type: "rotation-degrees",
43
+ step: 1,
44
+ default: DEFAULT_START_ANGLE,
45
+ description: "Start angle"
46
+ },
47
+ center: {
48
+ type: "uv-coordinate",
49
+ min: 0,
50
+ max: 1,
51
+ step: 0.01,
52
+ default: DEFAULT_CENTER,
53
+ description: "Center"
54
+ },
55
+ direction: {
56
+ type: "enum",
57
+ variants: { clockwise: {}, counterclockwise: {}, both: {} },
58
+ default: DEFAULT_DIRECTION,
59
+ description: "Direction"
60
+ },
61
+ feather: {
62
+ type: "number",
63
+ min: 0,
64
+ max: 360,
65
+ step: 1,
66
+ default: DEFAULT_FEATHER,
67
+ description: "Feather",
68
+ hiddenFromList: false
69
+ }
70
+ };
71
+ var resolve = (p) => ({
72
+ progress: p.progress ?? DEFAULT_PROGRESS,
73
+ startAngle: p.startAngle ?? DEFAULT_START_ANGLE,
74
+ center: p.center ?? DEFAULT_CENTER,
75
+ direction: p.direction ?? DEFAULT_DIRECTION,
76
+ feather: p.feather ?? DEFAULT_FEATHER
77
+ });
78
+ var FRAGMENT_SHADER = `#version 300 es
79
+ precision highp float;
80
+ in vec2 vUv;
81
+ out vec4 fragColor;
82
+ uniform sampler2D uSource;
83
+ uniform vec2 uResolution;
84
+ uniform vec2 uCenter;
85
+ uniform float uStartAngle;
86
+ uniform float uProgress;
87
+ uniform float uFeather;
88
+ uniform int uDirection;
89
+
90
+ void main() {
91
+ vec4 source = texture(uSource, vUv);
92
+ if (uProgress <= 0.0) { fragColor = source; return; }
93
+ if (uProgress >= 1.0) { fragColor = vec4(0.0); return; }
94
+ vec2 delta = (vec2(vUv.x, 1.0 - vUv.y) - uCenter) * uResolution;
95
+ // atan(0, 0) is undefined; the center belongs to the erased sector.
96
+ if (dot(delta, delta) == 0.0) { fragColor = vec4(0.0); return; }
97
+ float angle = mod(degrees(atan(delta.x, -delta.y)) - uStartAngle, 360.0);
98
+ float sweep = 360.0;
99
+ if (uDirection == 1) angle = 360.0 - angle;
100
+ if (uDirection == 2) { angle = min(angle, 360.0 - angle); sweep = 180.0; }
101
+ float distance = angle - uProgress * sweep;
102
+ float mask = uFeather > 0.0 ? clamp(distance / uFeather + 0.5, 0.0, 1.0) : step(0.0, distance);
103
+ fragColor = source * mask;
104
+ }
105
+ `;
106
+ var WEBGPU_SHADER = `
107
+ ${WEBGPU_SINGLE_PASS_VERTEX}
108
+ struct Params { resolutionCenter: vec4f, controls: vec4f, }
109
+ @group(0) @binding(0) var source: texture_2d<f32>;
110
+ @group(0) @binding(1) var sourceSampler: sampler;
111
+ @group(0) @binding(2) var<uniform> params: Params;
112
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
113
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
114
+ let progress = params.controls.y;
115
+ if (progress <= 0.0) { return color; }
116
+ if (progress >= 1.0) { return vec4f(0); }
117
+ let delta = (input.uv - params.resolutionCenter.zw) * params.resolutionCenter.xy;
118
+ if (dot(delta, delta) == 0.0) { return vec4f(0); }
119
+ // Avoid the implementation-dependent atan2 result at a signed-zero X argument.
120
+ var polarAngle = atan2(delta.x, -delta.y);
121
+ if (delta.y == 0.0) { polarAngle = select(-1.5707963267948966, 1.5707963267948966, delta.x >= 0.0); }
122
+ let rawAngle = degrees(polarAngle) - params.controls.x;
123
+ var angle = rawAngle - 360.0 * floor(rawAngle / 360.0);
124
+ var sweep = 360.0;
125
+ if (params.controls.w == 1.0) { angle = 360.0 - angle; }
126
+ if (params.controls.w == 2.0) { angle = min(angle, 360.0 - angle); sweep = 180.0; }
127
+ let distance = angle - progress * sweep;
128
+ var mask = step(0.0, distance);
129
+ if (params.controls.z > 0.0) { mask = clamp(distance / params.controls.z + 0.5, 0.0, 1.0); }
130
+ return color * mask;
131
+ }
132
+ `;
133
+ var radialWipe = Internals.createEffect({
134
+ type: "remotion/radial-wipe",
135
+ label: "radialWipe()",
136
+ documentationLink: "https://www.remotion.dev/docs/effects/radial-wipe",
137
+ calculateKey: (params) => `radial-wipe-${JSON.stringify(resolve(params))}`,
138
+ implementations: {
139
+ webgpu: Internals.createEffectImplementation({
140
+ setup: (target) => setupWebGpuSinglePass(target, "radial-wipe"),
141
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
142
+ if (!gpuDevice) {
143
+ throw new Error("A WebGPU device is required for the radial-wipe effect");
144
+ }
145
+ const r = resolve(params);
146
+ applyWebGpuSinglePass({
147
+ source,
148
+ width,
149
+ height,
150
+ state,
151
+ device: gpuDevice,
152
+ shader: WEBGPU_SHADER,
153
+ uniformData: new Float32Array([
154
+ width,
155
+ height,
156
+ r.center[0],
157
+ r.center[1],
158
+ r.startAngle % 360,
159
+ r.progress,
160
+ r.feather,
161
+ DIRECTIONS.indexOf(r.direction)
162
+ ])
163
+ });
164
+ },
165
+ cleanup: cleanupWebGpuSinglePass
166
+ }),
167
+ webgl2: Internals.createEffectImplementation({
168
+ setup: (target) => setupSinglePass(target, FRAGMENT_SHADER, "radial wipe", [
169
+ "uResolution",
170
+ "uCenter",
171
+ "uStartAngle",
172
+ "uProgress",
173
+ "uFeather",
174
+ "uDirection"
175
+ ]),
176
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
177
+ const r = resolve(params);
178
+ const { gl, uniforms } = state;
179
+ prepareSinglePassSource({
180
+ state,
181
+ source,
182
+ width,
183
+ height,
184
+ flipSourceY
185
+ });
186
+ gl.uniform2f(uniforms.uResolution, width, height);
187
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
188
+ gl.uniform1f(uniforms.uStartAngle, r.startAngle % 360);
189
+ gl.uniform1f(uniforms.uProgress, r.progress);
190
+ gl.uniform1f(uniforms.uFeather, r.feather);
191
+ gl.uniform1i(uniforms.uDirection, DIRECTIONS.indexOf(r.direction));
192
+ drawSinglePass(state);
193
+ },
194
+ cleanup: cleanupSinglePass
195
+ })
196
+ },
197
+ schema: radialWipeSchema,
198
+ validateParams: (params) => {
199
+ assertEffectParamsObject(params, "Radial wipe");
200
+ assertOptionalFiniteNumber(params.progress, "progress");
201
+ assertOptionalFiniteNumber(params.startAngle, "startAngle");
202
+ assertOptionalFiniteNumber(params.feather, "feather");
203
+ if (params.center !== undefined) {
204
+ if (!Array.isArray(params.center) || params.center.length !== 2) {
205
+ throw new TypeError('"center" must be a tuple of two finite numbers');
206
+ }
207
+ assertRequiredFiniteNumber(params.center[0], "center[0]");
208
+ assertRequiredFiniteNumber(params.center[1], "center[1]");
209
+ }
210
+ const r = resolve(params);
211
+ if (params.direction !== undefined && !DIRECTIONS.includes(params.direction)) {
212
+ throw new TypeError('"direction" must be "clockwise", "counterclockwise" or "both"');
213
+ }
214
+ validateUnitInterval(r.progress, "progress");
215
+ validateUnitInterval(r.center[0], "center[0]");
216
+ validateUnitInterval(r.center[1], "center[1]");
217
+ validateNonNegative(r.feather, "feather");
218
+ if (r.feather > 360)
219
+ throw new TypeError('"feather" must be at most 360');
220
+ }
221
+ });
222
+ export {
223
+ radialWipe
224
+ };
@@ -0,0 +1,114 @@
1
+ import {
2
+ COMMON_WEATHER_DEFAULTS,
3
+ createWeatherSchema,
4
+ resolveWeatherParams,
5
+ validateWeatherRange,
6
+ validateWeatherParams,
7
+ setupWeather,
8
+ drawWeather,
9
+ cleanupWeather,
10
+ setupWeatherWebGpu,
11
+ cleanupWeatherWebGpu,
12
+ drawWeatherWebGpu
13
+ } from "./index-rswpzmm5.mjs";
14
+
15
+ // src/rain-fall.ts
16
+ import { Internals } from "remotion";
17
+ var { createEffect } = Internals;
18
+ var DEFAULTS = {
19
+ ...COMMON_WEATHER_DEFAULTS,
20
+ size: 1,
21
+ speed: 4000,
22
+ wind: 0,
23
+ windVariation: 0,
24
+ color: "#cccccc",
25
+ opacity: 0.25,
26
+ transferMode: "lighten",
27
+ drops: 1e5,
28
+ appearance: "refracting"
29
+ };
30
+ var rainFallSchema = {
31
+ drops: {
32
+ type: "number",
33
+ min: 0,
34
+ max: 1e5,
35
+ step: 1,
36
+ integer: true,
37
+ default: DEFAULTS.drops,
38
+ description: "Drops",
39
+ hiddenFromList: false
40
+ },
41
+ ...createWeatherSchema(DEFAULTS, 20000, 1e4),
42
+ appearance: {
43
+ type: "enum",
44
+ variants: { refracting: {}, "soft-solid": {} },
45
+ default: DEFAULTS.appearance,
46
+ description: "Appearance"
47
+ }
48
+ };
49
+ var resolve = (params) => ({
50
+ ...resolveWeatherParams(params, DEFAULTS),
51
+ count: params.drops ?? DEFAULTS.drops,
52
+ sizeVariation: 0,
53
+ speedVariation: 0,
54
+ wiggleAmount: 0,
55
+ wiggleAmountVariation: 0,
56
+ wiggleFrequency: 0,
57
+ wiggleFrequencyVariation: 0,
58
+ appearance: params.appearance ?? DEFAULTS.appearance
59
+ });
60
+ var rainFall = createEffect({
61
+ type: "remotion/rain-fall",
62
+ label: "rainFall()",
63
+ documentationLink: "https://www.remotion.dev/docs/effects/rain-fall",
64
+ calculateKey: (params) => `rain-fall-${JSON.stringify(resolve(params))}`,
65
+ implementations: {
66
+ webgpu: Internals.createEffectImplementation({
67
+ setup: setupWeatherWebGpu,
68
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
69
+ if (!gpuDevice)
70
+ throw new Error("A WebGPU device is required for the rain fall effect");
71
+ drawWeatherWebGpu({
72
+ source,
73
+ width,
74
+ height,
75
+ params: resolve(params),
76
+ state,
77
+ device: gpuDevice,
78
+ type: "rain"
79
+ });
80
+ },
81
+ cleanup: cleanupWeatherWebGpu
82
+ }),
83
+ webgl2: Internals.createEffectImplementation({
84
+ setup: (target) => setupWeather(target, "rain fall"),
85
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
86
+ drawWeather({
87
+ state,
88
+ source,
89
+ width,
90
+ height,
91
+ flipSourceY,
92
+ params: resolve(params),
93
+ type: "rain"
94
+ });
95
+ },
96
+ cleanup: cleanupWeather
97
+ })
98
+ },
99
+ schema: rainFallSchema,
100
+ validateParams: (params) => {
101
+ validateWeatherParams(params, "Rain fall", 20000, 1e4);
102
+ validateWeatherRange(params.drops, "drops", 0, 1e5);
103
+ if (params.drops !== undefined && !Number.isInteger(params.drops)) {
104
+ throw new TypeError('"drops" must be an integer');
105
+ }
106
+ if (params.appearance !== undefined && params.appearance !== "refracting" && params.appearance !== "soft-solid") {
107
+ throw new TypeError('"appearance" must be "refracting" or "soft-solid"');
108
+ }
109
+ }
110
+ });
111
+ export {
112
+ rainFall,
113
+ rainFallSchema
114
+ };
@@ -1,187 +1,34 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ GAUSSIAN_BLUR_WEBGPU_SHADER
9
+ } from "./index-618ky75w.mjs";
10
+ import {
11
+ BLUR_VS,
12
+ BLUR_FS_HORIZONTAL,
13
+ BLUR_FS_VERTICAL
14
+ } from "./index-b86qstcs.mjs";
15
+ import {
16
+ publicUvToShaderUv
17
+ } from "./index-gnsce796.mjs";
18
+ import {
19
+ assertOptionalFiniteNumber,
20
+ validateUnitInterval,
21
+ validateNonNegative
22
+ } from "./index-wxhvgv2s.mjs";
23
+ import {
24
+ assertEffectParamsObject
25
+ } from "./index-4fvp93ps.mjs";
26
+
1
27
  // src/region-blur/index.ts
2
28
  import { Internals as Internals2 } from "remotion";
3
29
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
30
  // src/region-blur/region-blur-runtime.ts
110
31
  import { Internals } from "remotion";
111
-
112
- // src/gaussian-blur-shader.ts
113
- var buildGaussianBlurFs = (direction) => {
114
- const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
115
- return `#version 300 es
116
- precision highp float;
117
-
118
- in vec2 vUv;
119
- out vec4 fragColor;
120
-
121
- uniform sampler2D uSource;
122
- uniform float uRadius;
123
- uniform vec2 uTexelSize;
124
-
125
- const int MIN_KERNEL_HALF = 4;
126
- const int MAX_KERNEL_HALF = 32;
127
- const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
128
- const vec2 DIRECTION = ${dirVec};
129
-
130
- void main() {
131
- if (uRadius <= 0.0) {
132
- fragColor = texture(uSource, vUv);
133
- return;
134
- }
135
-
136
- int kernelHalf = int(
137
- min(
138
- float(MAX_KERNEL_HALF),
139
- max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
140
- )
141
- );
142
- float pixelStride = uRadius / float(kernelHalf);
143
- float sigma = uRadius / 3.0;
144
- float twoSigmaSq = 2.0 * sigma * sigma;
145
-
146
- vec4 sum = vec4(0.0);
147
- float weightSum = 0.0;
148
-
149
- for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
150
- if (abs(i) > kernelHalf) {
151
- continue;
152
- }
153
-
154
- float offsetPx = float(i) * pixelStride;
155
- float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
156
- vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
157
- sum += texture(uSource, uv) * w;
158
- weightSum += w;
159
- }
160
-
161
- fragColor = sum / weightSum;
162
- }
163
- `;
164
- };
165
-
166
- // src/blur/blur-shaders.ts
167
- var BLUR_VS = `#version 300 es
168
- layout(location = 0) in vec2 aPos;
169
- layout(location = 1) in vec2 aUv;
170
- out vec2 vUv;
171
- void main() {
172
- vUv = aUv;
173
- gl_Position = vec4(aPos, 0.0, 1.0);
174
- }
175
- `;
176
- var BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
177
- var BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
178
-
179
- // src/uv-coordinate.ts
180
- var publicUvToShaderUv = (uv) => {
181
- return [uv[0], 1 - uv[1]];
182
- };
183
-
184
- // src/region-blur/region-blur-runtime.ts
185
32
  var { createWebGL2ContextError } = Internals;
186
33
  var COMPOSITE_FRAGMENT_SHADER = `#version 300 es
187
34
  precision highp float;
@@ -447,6 +294,24 @@ var cleanupRegionBlur = (state) => {
447
294
  gl.deleteProgram(state.compositeProgram);
448
295
  };
449
296
 
297
+ // src/region-blur/webgpu-shader.ts
298
+ var REGION_BLUR_WEBGPU_SHADER = `
299
+ ${WEBGPU_MULTIPASS_BINDINGS}
300
+ struct Params {resolution: vec2f, feather: f32, roundness: f32, corners: vec4f,}
301
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
302
+ let minimum = params.corners.xy * params.resolution;
303
+ let maximum = params.corners.zw * params.resolution;
304
+ let halfSize = (maximum - minimum) * 0.5;
305
+ let center = (minimum + maximum) * 0.5;
306
+ let radius = min(halfSize.x, halfSize.y) * params.roundness;
307
+ let offset = abs(input.uv * params.resolution - center) - halfSize + vec2f(radius);
308
+ let distance = length(max(offset, vec2f(0))) + min(max(offset.x, offset.y), 0.0) - radius;
309
+ var mask = select(0.0, 1.0, distance <= 0.0);
310
+ if (params.feather > 0.0) {mask = 1.0 - smoothstep(-params.feather * 0.5, params.feather * 0.5, distance);}
311
+ return mix(textureSampleLevel(source, sourceSampler, input.uv, 0), textureSampleLevel(secondary, sourceSampler, input.uv, 0), mask);
312
+ }
313
+ `;
314
+
450
315
  // src/region-blur/index.ts
451
316
  var { createEffect } = Internals2;
452
317
  var DEFAULT_BLUR_RADIUS = 40;
@@ -528,24 +393,105 @@ var regionBlur = createEffect({
528
393
  type: "remotion/region-blur",
529
394
  label: "regionBlur()",
530
395
  documentationLink: "https://www.remotion.dev/docs/effects/region-blur",
531
- backend: "webgl2",
532
396
  calculateKey: (params) => {
533
397
  const resolved = resolve(params);
534
398
  return `region-blur-${resolved.topLeft.join(":")}-${resolved.bottomRight.join(":")}-${resolved.blurRadius}-${resolved.feather}-${resolved.roundness}`;
535
399
  },
536
- setup: (target) => setupRegionBlur(target),
537
- apply: ({ source, width, height, params, state, flipSourceY }) => {
538
- const resolved = resolve(params);
539
- applyRegionBlur({
540
- state,
541
- source,
542
- width,
543
- height,
544
- flipSourceY,
545
- ...resolved
546
- });
400
+ implementations: {
401
+ webgpu: Internals2.createEffectImplementation({
402
+ setup: (target) => setupWebGpuMultipass(target, "region-blur"),
403
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
404
+ if (!gpuDevice)
405
+ throw new Error("A WebGPU device is required for this effect");
406
+ const r = resolve(params);
407
+ applyWebGpuMultipass({
408
+ auxiliarySource: null,
409
+ state,
410
+ source,
411
+ width,
412
+ height,
413
+ device: gpuDevice,
414
+ passes: [
415
+ {
416
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
417
+ uniforms: new Float32Array([
418
+ width,
419
+ height,
420
+ 1,
421
+ 0,
422
+ r.blurRadius,
423
+ 0,
424
+ 0,
425
+ 0,
426
+ 0,
427
+ 0,
428
+ 0,
429
+ 0,
430
+ 0,
431
+ 0,
432
+ 0,
433
+ 0
434
+ ]),
435
+ source: -1,
436
+ secondary: -1
437
+ },
438
+ {
439
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
440
+ uniforms: new Float32Array([
441
+ width,
442
+ height,
443
+ 0,
444
+ 1,
445
+ r.blurRadius,
446
+ 0,
447
+ 0,
448
+ 0,
449
+ 0,
450
+ 0,
451
+ 0,
452
+ 0,
453
+ 0,
454
+ 0,
455
+ 0,
456
+ 0
457
+ ]),
458
+ source: 0,
459
+ secondary: -1
460
+ },
461
+ {
462
+ shader: REGION_BLUR_WEBGPU_SHADER,
463
+ uniforms: new Float32Array([
464
+ width,
465
+ height,
466
+ r.feather,
467
+ r.roundness,
468
+ ...r.topLeft,
469
+ ...r.bottomRight
470
+ ]),
471
+ source: -1,
472
+ secondary: 1
473
+ }
474
+ ]
475
+ });
476
+ },
477
+ cleanup: cleanupWebGpuMultipass
478
+ }),
479
+ webgl2: Internals2.createEffectImplementation({
480
+ setup: (target) => setupRegionBlur(target),
481
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
482
+ const resolved = resolve(params);
483
+ applyRegionBlur({
484
+ state,
485
+ source,
486
+ width,
487
+ height,
488
+ flipSourceY,
489
+ ...resolved
490
+ });
491
+ },
492
+ cleanup: (state) => cleanupRegionBlur(state)
493
+ })
547
494
  },
548
- cleanup: (state) => cleanupRegionBlur(state),
549
495
  schema: regionBlurSchema,
550
496
  validateParams: validateRegionBlurParams
551
497
  });