@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,114 +1,241 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
15
+
1
16
  // src/shrinkwrap.ts
2
17
  import { Internals } from "remotion";
3
18
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
19
+ // src/shrinkwrap-webgpu-shader.ts
20
+ var SHRINKWRAP_WEBGPU_SHADER = `
21
+ ${WEBGPU_SINGLE_PASS_VERTEX}
22
+ @group(0) @binding(0) var source: texture_2d<f32>;
23
+ @group(0) @binding(1) var sourceSampler: sampler;
24
+ @group(0) @binding(2) var<uniform> params: Params;
25
+ struct Params { size: vec2f, amount: f32, displacement: f32, highlightIntensity: f32, wrinkleDensity: f32, edgeTension: f32, phase: f32, seed: f32, }
26
+ fn hash21(p: vec2f) -> f32 {
27
+ var p3: vec3f = fract(vec3f(p.xyx) * vec3f(443.8975, 397.2973, 491.1871));
28
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(19.19) + vec3f(params.seed * 0.131)));
29
+ return fract((p3.x + p3.y) * p3.z);
30
+ }
34
31
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
32
+ fn valueNoise(p: vec2f) -> f32 {
33
+ var i: vec2f = floor(p);
34
+ var f: vec2f = fract(p);
35
+ f = f * f * (vec2f(3.0) - 2.0 * f);
36
+
37
+ var a: f32 = hash21(i);
38
+ var b: f32 = hash21(i + vec2f(1.0, 0.0));
39
+ var c: f32 = hash21(i + vec2f(0.0, 1.0));
40
+ var d: f32 = hash21(i + vec2f(1.0, 1.0));
41
+
42
+ return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
43
+ }
44
+
45
+ fn fbm(point: vec2f) -> f32 {
46
+ var p=point;
47
+ var value: f32 = 0.0;
48
+ var amplitude: f32 = 0.5;
49
+
50
+ for (var i: i32 = 0; i < 4; i++) {
51
+ value += valueNoise(p) * amplitude;
52
+ p = p * 2.03 + vec2f(17.1, 31.7);
53
+ amplitude *= 0.5;
54
+ }
55
+
56
+ return value;
57
+ }
58
+
59
+ fn rotate2d(angle: f32) -> mat2x2f {
60
+ var c: f32 = cos(angle);
61
+ var s: f32 = sin(angle);
62
+ return mat2x2f(vec2f(c,-s),vec2f(s,c));
63
+ }
64
+
65
+ fn phaseVec(xFactor: f32, yFactor: f32) -> vec2f {
66
+ return vec2f(params.phase * xFactor, params.phase * yFactor);
67
+ }
68
+
69
+ fn warpVec(p: vec2f, scale: f32, amount: f32, seedOffset: f32) -> vec2f {
70
+ return vec2f(
71
+ fbm(p / scale + phaseVec(0.21, 0.13) + vec2f(seedOffset, 1.7)) - 0.5,
72
+ fbm(p / scale + phaseVec(-0.17, 0.29) + vec2f(seedOffset + 9.1, 6.4))
73
+ - 0.5
74
+ ) * amount;
75
+ }
76
+
77
+ fn bandField(coord: f32, spacing: f32, width: f32) -> f32 {
78
+ var centered: f32 = abs(fract(coord / spacing) - 0.5) * spacing;
79
+ return 1.0 - smoothstep(width, width * 3.8, centered);
80
+ }
81
+
82
+ fn curvedFoldField(px: vec2f, baseAngle: f32, spacing: f32, width: f32, seedOffset: f32) -> f32 {
83
+ var angleNoise: f32 =
84
+ (fbm(px / (spacing * 5.8) + phaseVec(0.08, -0.11) + vec2f(seedOffset, 3.1))
85
+ - 0.5) * 1.35;
86
+ var warped: vec2f = px + warpVec(
87
+ px + vec2f(seedOffset * 13.0, seedOffset * 7.0),
88
+ spacing * 5.4,
89
+ spacing * 0.95,
90
+ seedOffset
91
+ );
92
+ var q: vec2f = rotate2d(baseAngle + angleNoise) * warped;
93
+ var phase: f32 =
94
+ (fbm(q / (spacing * 3.4) + phaseVec(-0.14, 0.19) + vec2f(seedOffset, 8.6))
95
+ - 0.5) * spacing * 1.3;
96
+ var band: f32 = bandField(q.y + phase, spacing, width);
97
+ var breakup: f32 = smoothstep(
98
+ 0.24,
99
+ 0.88,
100
+ fbm(
101
+ vec2f(q.x / (spacing * 2.6), q.y / (spacing * 7.5)) +
102
+ phaseVec(0.12, 0.07) +
103
+ vec2f(seedOffset)
104
+ )
105
+ );
106
+ var softness: f32 =
107
+ 0.65 +
108
+ fbm(q / (spacing * 8.2) + phaseVec(-0.05, 0.16) + vec2f(seedOffset, 2.3)) *
109
+ 0.35;
110
+
111
+ return band * breakup * softness;
112
+ }
113
+
114
+ fn edgeMask(uv: vec2f) -> f32 {
115
+ var pxFromEdge: vec2f = min(uv, vec2f(1.0) - uv) * params.size;
116
+ var minSide: f32 = min(params.size.x, params.size.y);
117
+ var side: f32 = 1.0 - smoothstep(0.0, minSide * 0.16, min(pxFromEdge.x, pxFromEdge.y));
118
+ var corner: f32 = 1.0 - smoothstep(
119
+ 0.0,
120
+ minSide * 0.23,
121
+ length(pxFromEdge)
122
+ );
123
+
124
+ return clamp(side * 0.55 + corner * 0.85, 0.0, 1.0);
125
+ }
126
+
127
+ fn heightMap(uv: vec2f) -> f32 {
128
+ var px: vec2f = uv * params.size;
129
+ var minSide: f32 = min(params.size.x, params.size.y);
130
+ var density: f32 = clamp(params.wrinkleDensity, 0.0, 1.0);
131
+ var spacing: f32 = mix(minSide * 0.31, minSide * 0.13, density);
132
+ var width: f32 = mix(minSide * 0.03, minSide * 0.013, density);
133
+
134
+ var broadWarp: vec2f = warpVec(px, minSide * 0.42, minSide * 0.06, params.seed + 1.0);
135
+ var detailWarp: vec2f = warpVec(px, minSide * 0.17, minSide * 0.018, params.seed + 6.0);
136
+ var warpedPx: vec2f = px + broadWarp + detailWarp;
137
+
138
+ var h: f32 =
139
+ (fbm(warpedPx / (minSide * 0.26) + phaseVec(0.11, -0.09) + vec2f(params.seed * 0.17))
140
+ - 0.5) * 0.08;
141
+ var broadFold: f32 = curvedFoldField(warpedPx, -0.74, spacing * 1.0, width, 3.1);
142
+ var crossFold: f32 = curvedFoldField(
143
+ warpedPx + broadWarp * 0.7,
144
+ 0.31,
145
+ spacing * 1.9,
146
+ width * 1.55,
147
+ 9.7
148
+ );
149
+ var microFold: f32 = curvedFoldField(
150
+ warpedPx - detailWarp * 0.6,
151
+ 1.04,
152
+ spacing * 0.66,
153
+ width * 0.62,
154
+ 15.3
155
+ );
156
+ h += broadFold * 0.22;
157
+ h += crossFold * 0.11;
158
+ h += microFold * 0.045;
159
+ h +=
160
+ (1.0 -
161
+ abs(
162
+ fbm(
163
+ warpedPx / (minSide * 0.11) +
164
+ phaseVec(-0.23, 0.27) +
165
+ vec2f(params.seed * 0.3)
166
+ ) *
167
+ 2.0 -
168
+ 1.0
169
+ )) * 0.018;
170
+
171
+ var edge: f32 = edgeMask(uv) * clamp(params.edgeTension, 0.0, 1.0);
172
+ var edgeNoise: f32 =
173
+ fbm(warpedPx / (minSide * 0.18) + phaseVec(0.18, 0.21) + vec2f(params.seed * 0.41, 8.0));
174
+ h += edge * (0.16 + edgeNoise * 0.11);
175
+
176
+ return h;
177
+ }
178
+
179
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
180
+ let vUv=vec2f(input.uv.x,1.0-input.uv.y);
181
+ if (params.amount <= 0.0) {
182
+ return textureSampleLevel(source, sourceSampler, vec2f(vUv.x,1.0-vUv.y), 0);
183
+ }
184
+
185
+ var texel: vec2f = vec2f(1.0) / params.size;
186
+ var left: f32 = heightMap(vUv - vec2f(texel.x, 0.0));
187
+ var right: f32 = heightMap(vUv + vec2f(texel.x, 0.0));
188
+ var down: f32 = heightMap(vUv - vec2f(0.0, texel.y));
189
+ var up: f32 = heightMap(vUv + vec2f(0.0, texel.y));
190
+ var gradient: vec2f = vec2f(right - left, up - down);
191
+ var reliefScale: f32 = mix(42.0, 115.0, params.wrinkleDensity);
192
+ var warpStrength: f32 = reliefScale * 0.32;
193
+
194
+ var sampleOffset: vec2f = gradient * warpStrength * params.displacement * params.amount;
195
+ var sampleUv: vec2f = clamp(vUv - sampleOffset * texel, vec2f(0.0), vec2f(1.0));
196
+ var color: vec4f = textureSampleLevel(source, sourceSampler, vec2f(sampleUv.x,1.0-sampleUv.y), 0);
197
+
198
+ var alpha: f32 = color.a;
199
+ if (alpha <= 0.001) {
200
+ return vec4f(0.0);
201
+ }
202
+
203
+ var rgb: vec3f = color.rgb / alpha;
204
+ var normal: vec3f = normalize(vec3f(-gradient * reliefScale, 1.0));
205
+ var light: vec3f = normalize(vec3f(-0.42, 0.58, 0.72));
206
+ var halfVector: vec3f = normalize(light + vec3f(0.0, 0.0, 1.0));
207
+ var specular: f32 = pow(max(dot(normal, halfVector), 0.0), 24.0);
208
+ var directional: f32 = dot(gradient, normalize(vec2f(-0.45, 0.72)));
209
+ var creaseHighlight: f32 = smoothstep(0.02, 0.07, directional);
210
+ var creaseShadow: f32 = smoothstep(0.02, 0.07, -directional);
211
+ var edge: f32 = edgeMask(vUv) * params.edgeTension;
212
+ var edgeGlint: f32 = edge * smoothstep(
213
+ 0.35,
214
+ 0.95,
215
+ fbm(vUv * params.size / 90.0 + phaseVec(0.31, -0.24) + vec2f(params.seed))
216
+ );
217
+
218
+ var highlight: f32 = clamp(
219
+ (specular * 0.55 + creaseHighlight * 0.4 + edgeGlint * 0.18)
220
+ * params.highlightIntensity
221
+ * params.amount,
222
+ 0.0,
223
+ 1.15
224
+ );
225
+ var shadow: f32 = clamp((creaseShadow * 0.1 + edge * 0.06) * params.amount, 0.0, 0.25);
226
+
227
+ rgb *= 1.0 - shadow;
228
+ rgb += (vec3f(1.0) - rgb) * min(highlight, 1.0);
229
+ rgb += vec3f(max(highlight - 1.0, 0.0)) * 0.35;
230
+
231
+ return vec4f(clamp(rgb, vec3f(0.0), vec3f(1.0)) * alpha, alpha);
232
+ }
233
+
234
+ `;
108
235
 
109
236
  // src/shrinkwrap.ts
110
237
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
238
+ var DEFAULT_AMOUNT = 1;
112
239
  var DEFAULT_DISPLACEMENT = 5;
113
240
  var DEFAULT_HIGHLIGHT_INTENSITY = 0.75;
114
241
  var DEFAULT_WRINKLE_DENSITY = 0.42;
@@ -121,7 +248,7 @@ var shrinkwrapSchema = {
121
248
  min: 0,
122
249
  max: 1,
123
250
  step: 0.01,
124
- default: DEFAULT_AMOUNT2,
251
+ default: DEFAULT_AMOUNT,
125
252
  description: "Amount",
126
253
  hiddenFromList: false
127
254
  },
@@ -177,7 +304,7 @@ var shrinkwrapSchema = {
177
304
  }
178
305
  };
179
306
  var resolve = (p) => ({
180
- amount: p.amount ?? DEFAULT_AMOUNT2,
307
+ amount: p.amount ?? DEFAULT_AMOUNT,
181
308
  displacement: p.displacement ?? DEFAULT_DISPLACEMENT,
182
309
  highlightIntensity: p.highlightIntensity ?? DEFAULT_HIGHLIGHT_INTENSITY,
183
310
  wrinkleDensity: p.wrinkleDensity ?? DEFAULT_WRINKLE_DENSITY,
@@ -474,129 +601,165 @@ var shrinkwrap = createEffect({
474
601
  type: "dev.remotion.effects.shrinkwrap",
475
602
  label: "shrinkwrap()",
476
603
  documentationLink: "https://www.remotion.dev/docs/effects/shrinkwrap",
477
- backend: "webgl2",
478
604
  calculateKey: (params) => {
479
605
  const r = resolve(params);
480
606
  return `shrinkwrap-${r.amount}-${r.displacement}-${r.highlightIntensity}-${r.wrinkleDensity}-${r.edgeTension}-${r.phase}-${r.seed}`;
481
607
  },
482
- setup: (target) => {
483
- const gl = target.getContext("webgl2", {
484
- premultipliedAlpha: true,
485
- alpha: true,
486
- preserveDrawingBuffer: true
487
- });
488
- if (!gl) {
489
- throw createWebGL2ContextError("shrinkwrap effect");
490
- }
491
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
492
- const vs = compileShader(gl, gl.VERTEX_SHADER, SHRINKWRAP_VS);
493
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, SHRINKWRAP_FS);
494
- const program = linkProgram(gl, vs, fs);
495
- gl.deleteShader(vs);
496
- gl.deleteShader(fs);
497
- const vao = gl.createVertexArray();
498
- if (!vao) {
499
- throw new Error("Failed to create WebGL vertex array");
500
- }
501
- gl.bindVertexArray(vao);
502
- const data = new Float32Array([
503
- -1,
504
- -1,
505
- 0,
506
- 0,
507
- 1,
508
- -1,
509
- 1,
510
- 0,
511
- -1,
512
- 1,
513
- 0,
514
- 1,
515
- 1,
516
- 1,
517
- 1,
518
- 1
519
- ]);
520
- const vbo = gl.createBuffer();
521
- if (!vbo) {
522
- throw new Error("Failed to create WebGL buffer");
523
- }
524
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
525
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
526
- const aPos = gl.getAttribLocation(program, "aPos");
527
- const aUv = gl.getAttribLocation(program, "aUv");
528
- gl.enableVertexAttribArray(aPos);
529
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
530
- gl.enableVertexAttribArray(aUv);
531
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
532
- gl.bindVertexArray(null);
533
- const texture = gl.createTexture();
534
- if (!texture) {
535
- throw new Error("Failed to create WebGL texture");
536
- }
537
- gl.bindTexture(gl.TEXTURE_2D, texture);
538
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
539
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
540
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
541
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
542
- gl.bindTexture(gl.TEXTURE_2D, null);
543
- return {
544
- gl,
545
- program,
546
- vao,
547
- vbo,
548
- texture,
549
- uSource: gl.getUniformLocation(program, "uSource"),
550
- uResolution: gl.getUniformLocation(program, "uResolution"),
551
- uAmount: gl.getUniformLocation(program, "uAmount"),
552
- uDisplacement: gl.getUniformLocation(program, "uDisplacement"),
553
- uHighlightIntensity: gl.getUniformLocation(program, "uHighlightIntensity"),
554
- uWrinkleDensity: gl.getUniformLocation(program, "uWrinkleDensity"),
555
- uEdgeTension: gl.getUniformLocation(program, "uEdgeTension"),
556
- uPhase: gl.getUniformLocation(program, "uPhase"),
557
- uSeed: gl.getUniformLocation(program, "uSeed")
558
- };
559
- },
560
- apply: ({ source, width, height, params, state, flipSourceY }) => {
561
- const r = resolve(params);
562
- const { gl, program, vao, texture } = state;
563
- gl.viewport(0, 0, width, height);
564
- gl.clearColor(0, 0, 0, 0);
565
- gl.clear(gl.COLOR_BUFFER_BIT);
566
- gl.useProgram(program);
567
- gl.bindVertexArray(vao);
568
- gl.activeTexture(gl.TEXTURE0);
569
- gl.bindTexture(gl.TEXTURE_2D, texture);
570
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
571
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
572
- if (state.uSource)
573
- gl.uniform1i(state.uSource, 0);
574
- if (state.uResolution)
575
- gl.uniform2f(state.uResolution, width, height);
576
- if (state.uAmount)
577
- gl.uniform1f(state.uAmount, r.amount);
578
- if (state.uDisplacement)
579
- gl.uniform1f(state.uDisplacement, r.displacement);
580
- if (state.uHighlightIntensity)
581
- gl.uniform1f(state.uHighlightIntensity, r.highlightIntensity);
582
- if (state.uWrinkleDensity)
583
- gl.uniform1f(state.uWrinkleDensity, r.wrinkleDensity);
584
- if (state.uEdgeTension)
585
- gl.uniform1f(state.uEdgeTension, r.edgeTension);
586
- if (state.uPhase)
587
- gl.uniform1f(state.uPhase, r.phase);
588
- if (state.uSeed)
589
- gl.uniform1f(state.uSeed, r.seed);
590
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
591
- gl.bindVertexArray(null);
592
- gl.bindTexture(gl.TEXTURE_2D, null);
593
- gl.useProgram(null);
594
- },
595
- cleanup: ({ gl, program, vao, vbo, texture }) => {
596
- gl.deleteBuffer(vbo);
597
- gl.deleteProgram(program);
598
- gl.deleteVertexArray(vao);
599
- gl.deleteTexture(texture);
608
+ implementations: {
609
+ webgpu: Internals.createEffectImplementation({
610
+ setup: (target) => setupWebGpuSinglePass(target, "shrinkwrap"),
611
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
612
+ if (!gpuDevice)
613
+ throw new Error("A WebGPU device is required for the shrinkwrap effect");
614
+ const r = resolve(params);
615
+ const uniformData = new Float32Array([
616
+ width,
617
+ height,
618
+ r.amount,
619
+ r.displacement,
620
+ r.highlightIntensity,
621
+ r.wrinkleDensity,
622
+ r.edgeTension,
623
+ r.phase,
624
+ r.seed,
625
+ 0,
626
+ 0,
627
+ 0
628
+ ]);
629
+ applyWebGpuSinglePass({
630
+ state,
631
+ source,
632
+ width,
633
+ height,
634
+ device: gpuDevice,
635
+ shader: SHRINKWRAP_WEBGPU_SHADER,
636
+ uniformData
637
+ });
638
+ },
639
+ cleanup: cleanupWebGpuSinglePass
640
+ }),
641
+ webgl2: Internals.createEffectImplementation({
642
+ setup: (target) => {
643
+ const gl = target.getContext("webgl2", {
644
+ premultipliedAlpha: true,
645
+ alpha: true,
646
+ preserveDrawingBuffer: true
647
+ });
648
+ if (!gl) {
649
+ throw createWebGL2ContextError("shrinkwrap effect");
650
+ }
651
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
652
+ const vs = compileShader(gl, gl.VERTEX_SHADER, SHRINKWRAP_VS);
653
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, SHRINKWRAP_FS);
654
+ const program = linkProgram(gl, vs, fs);
655
+ gl.deleteShader(vs);
656
+ gl.deleteShader(fs);
657
+ const vao = gl.createVertexArray();
658
+ if (!vao) {
659
+ throw new Error("Failed to create WebGL vertex array");
660
+ }
661
+ gl.bindVertexArray(vao);
662
+ const data = new Float32Array([
663
+ -1,
664
+ -1,
665
+ 0,
666
+ 0,
667
+ 1,
668
+ -1,
669
+ 1,
670
+ 0,
671
+ -1,
672
+ 1,
673
+ 0,
674
+ 1,
675
+ 1,
676
+ 1,
677
+ 1,
678
+ 1
679
+ ]);
680
+ const vbo = gl.createBuffer();
681
+ if (!vbo) {
682
+ throw new Error("Failed to create WebGL buffer");
683
+ }
684
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
685
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
686
+ const aPos = gl.getAttribLocation(program, "aPos");
687
+ const aUv = gl.getAttribLocation(program, "aUv");
688
+ gl.enableVertexAttribArray(aPos);
689
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
690
+ gl.enableVertexAttribArray(aUv);
691
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
692
+ gl.bindVertexArray(null);
693
+ const texture = gl.createTexture();
694
+ if (!texture) {
695
+ throw new Error("Failed to create WebGL texture");
696
+ }
697
+ gl.bindTexture(gl.TEXTURE_2D, texture);
698
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
699
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
700
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
701
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
702
+ gl.bindTexture(gl.TEXTURE_2D, null);
703
+ return {
704
+ gl,
705
+ program,
706
+ vao,
707
+ vbo,
708
+ texture,
709
+ uSource: gl.getUniformLocation(program, "uSource"),
710
+ uResolution: gl.getUniformLocation(program, "uResolution"),
711
+ uAmount: gl.getUniformLocation(program, "uAmount"),
712
+ uDisplacement: gl.getUniformLocation(program, "uDisplacement"),
713
+ uHighlightIntensity: gl.getUniformLocation(program, "uHighlightIntensity"),
714
+ uWrinkleDensity: gl.getUniformLocation(program, "uWrinkleDensity"),
715
+ uEdgeTension: gl.getUniformLocation(program, "uEdgeTension"),
716
+ uPhase: gl.getUniformLocation(program, "uPhase"),
717
+ uSeed: gl.getUniformLocation(program, "uSeed")
718
+ };
719
+ },
720
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
721
+ const r = resolve(params);
722
+ const { gl, program, vao, texture } = state;
723
+ gl.viewport(0, 0, width, height);
724
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
725
+ gl.clearColor(0, 0, 0, 0);
726
+ gl.clear(gl.COLOR_BUFFER_BIT);
727
+ gl.useProgram(program);
728
+ gl.bindVertexArray(vao);
729
+ gl.activeTexture(gl.TEXTURE0);
730
+ gl.bindTexture(gl.TEXTURE_2D, texture);
731
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
732
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
733
+ if (state.uSource)
734
+ gl.uniform1i(state.uSource, 0);
735
+ if (state.uResolution)
736
+ gl.uniform2f(state.uResolution, width, height);
737
+ if (state.uAmount)
738
+ gl.uniform1f(state.uAmount, r.amount);
739
+ if (state.uDisplacement)
740
+ gl.uniform1f(state.uDisplacement, r.displacement);
741
+ if (state.uHighlightIntensity)
742
+ gl.uniform1f(state.uHighlightIntensity, r.highlightIntensity);
743
+ if (state.uWrinkleDensity)
744
+ gl.uniform1f(state.uWrinkleDensity, r.wrinkleDensity);
745
+ if (state.uEdgeTension)
746
+ gl.uniform1f(state.uEdgeTension, r.edgeTension);
747
+ if (state.uPhase)
748
+ gl.uniform1f(state.uPhase, r.phase);
749
+ if (state.uSeed)
750
+ gl.uniform1f(state.uSeed, r.seed);
751
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
752
+ gl.bindVertexArray(null);
753
+ gl.bindTexture(gl.TEXTURE_2D, null);
754
+ gl.useProgram(null);
755
+ },
756
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
757
+ gl.deleteBuffer(vbo);
758
+ gl.deleteProgram(program);
759
+ gl.deleteVertexArray(vao);
760
+ gl.deleteTexture(texture);
761
+ }
762
+ })
600
763
  },
601
764
  schema: shrinkwrapSchema,
602
765
  validateParams: validateShrinkwrapParams