@remotion/effects 4.0.538 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +19 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/curves.d.ts +65 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +357 -0
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +204 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +868 -0
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/levels.d.ts +69 -2
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/geometry.d.ts +19 -0
- package/dist/shatter/index.d.ts +39 -0
- package/dist/shatter/runtime.d.ts +19 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shatter.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +59 -3
package/dist/esm/shrinkwrap.mjs
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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assertEffectParamsObject
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// src/shrinkwrap.ts
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import { Internals } from "remotion";
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// src/shrinkwrap-webgpu-shader.ts
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var SHRINKWRAP_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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struct Params { size: vec2f, amount: f32, displacement: f32, highlightIntensity: f32, wrinkleDensity: f32, edgeTension: f32, phase: f32, seed: f32, }
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fn hash21(p: vec2f) -> f32 {
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var p3: vec3f = fract(vec3f(p.xyx) * vec3f(443.8975, 397.2973, 491.1871));
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p3 += vec3f(dot(p3, p3.yzx + vec3f(19.19) + vec3f(params.seed * 0.131)));
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return fract((p3.x + p3.y) * p3.z);
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var c: f32 = hash21(i + vec2f(0.0, 1.0));
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fn fbm(point: vec2f) -> f32 {
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var value: f32 = 0.0;
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value += valueNoise(p) * amplitude;
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return value;
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}
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fn rotate2d(angle: f32) -> mat2x2f {
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var c: f32 = cos(angle);
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fn phaseVec(xFactor: f32, yFactor: f32) -> vec2f {
|
|
66
|
+
return vec2f(params.phase * xFactor, params.phase * yFactor);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
fn warpVec(p: vec2f, scale: f32, amount: f32, seedOffset: f32) -> vec2f {
|
|
70
|
+
return vec2f(
|
|
71
|
+
fbm(p / scale + phaseVec(0.21, 0.13) + vec2f(seedOffset, 1.7)) - 0.5,
|
|
72
|
+
fbm(p / scale + phaseVec(-0.17, 0.29) + vec2f(seedOffset + 9.1, 6.4))
|
|
73
|
+
- 0.5
|
|
74
|
+
) * amount;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
fn bandField(coord: f32, spacing: f32, width: f32) -> f32 {
|
|
78
|
+
var centered: f32 = abs(fract(coord / spacing) - 0.5) * spacing;
|
|
79
|
+
return 1.0 - smoothstep(width, width * 3.8, centered);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
fn curvedFoldField(px: vec2f, baseAngle: f32, spacing: f32, width: f32, seedOffset: f32) -> f32 {
|
|
83
|
+
var angleNoise: f32 =
|
|
84
|
+
(fbm(px / (spacing * 5.8) + phaseVec(0.08, -0.11) + vec2f(seedOffset, 3.1))
|
|
85
|
+
- 0.5) * 1.35;
|
|
86
|
+
var warped: vec2f = px + warpVec(
|
|
87
|
+
px + vec2f(seedOffset * 13.0, seedOffset * 7.0),
|
|
88
|
+
spacing * 5.4,
|
|
89
|
+
spacing * 0.95,
|
|
90
|
+
seedOffset
|
|
91
|
+
);
|
|
92
|
+
var q: vec2f = rotate2d(baseAngle + angleNoise) * warped;
|
|
93
|
+
var phase: f32 =
|
|
94
|
+
(fbm(q / (spacing * 3.4) + phaseVec(-0.14, 0.19) + vec2f(seedOffset, 8.6))
|
|
95
|
+
- 0.5) * spacing * 1.3;
|
|
96
|
+
var band: f32 = bandField(q.y + phase, spacing, width);
|
|
97
|
+
var breakup: f32 = smoothstep(
|
|
98
|
+
0.24,
|
|
99
|
+
0.88,
|
|
100
|
+
fbm(
|
|
101
|
+
vec2f(q.x / (spacing * 2.6), q.y / (spacing * 7.5)) +
|
|
102
|
+
phaseVec(0.12, 0.07) +
|
|
103
|
+
vec2f(seedOffset)
|
|
104
|
+
)
|
|
105
|
+
);
|
|
106
|
+
var softness: f32 =
|
|
107
|
+
0.65 +
|
|
108
|
+
fbm(q / (spacing * 8.2) + phaseVec(-0.05, 0.16) + vec2f(seedOffset, 2.3)) *
|
|
109
|
+
0.35;
|
|
110
|
+
|
|
111
|
+
return band * breakup * softness;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
fn edgeMask(uv: vec2f) -> f32 {
|
|
115
|
+
var pxFromEdge: vec2f = min(uv, vec2f(1.0) - uv) * params.size;
|
|
116
|
+
var minSide: f32 = min(params.size.x, params.size.y);
|
|
117
|
+
var side: f32 = 1.0 - smoothstep(0.0, minSide * 0.16, min(pxFromEdge.x, pxFromEdge.y));
|
|
118
|
+
var corner: f32 = 1.0 - smoothstep(
|
|
119
|
+
0.0,
|
|
120
|
+
minSide * 0.23,
|
|
121
|
+
length(pxFromEdge)
|
|
122
|
+
);
|
|
123
|
+
|
|
124
|
+
return clamp(side * 0.55 + corner * 0.85, 0.0, 1.0);
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
fn heightMap(uv: vec2f) -> f32 {
|
|
128
|
+
var px: vec2f = uv * params.size;
|
|
129
|
+
var minSide: f32 = min(params.size.x, params.size.y);
|
|
130
|
+
var density: f32 = clamp(params.wrinkleDensity, 0.0, 1.0);
|
|
131
|
+
var spacing: f32 = mix(minSide * 0.31, minSide * 0.13, density);
|
|
132
|
+
var width: f32 = mix(minSide * 0.03, minSide * 0.013, density);
|
|
133
|
+
|
|
134
|
+
var broadWarp: vec2f = warpVec(px, minSide * 0.42, minSide * 0.06, params.seed + 1.0);
|
|
135
|
+
var detailWarp: vec2f = warpVec(px, minSide * 0.17, minSide * 0.018, params.seed + 6.0);
|
|
136
|
+
var warpedPx: vec2f = px + broadWarp + detailWarp;
|
|
137
|
+
|
|
138
|
+
var h: f32 =
|
|
139
|
+
(fbm(warpedPx / (minSide * 0.26) + phaseVec(0.11, -0.09) + vec2f(params.seed * 0.17))
|
|
140
|
+
- 0.5) * 0.08;
|
|
141
|
+
var broadFold: f32 = curvedFoldField(warpedPx, -0.74, spacing * 1.0, width, 3.1);
|
|
142
|
+
var crossFold: f32 = curvedFoldField(
|
|
143
|
+
warpedPx + broadWarp * 0.7,
|
|
144
|
+
0.31,
|
|
145
|
+
spacing * 1.9,
|
|
146
|
+
width * 1.55,
|
|
147
|
+
9.7
|
|
148
|
+
);
|
|
149
|
+
var microFold: f32 = curvedFoldField(
|
|
150
|
+
warpedPx - detailWarp * 0.6,
|
|
151
|
+
1.04,
|
|
152
|
+
spacing * 0.66,
|
|
153
|
+
width * 0.62,
|
|
154
|
+
15.3
|
|
155
|
+
);
|
|
156
|
+
h += broadFold * 0.22;
|
|
157
|
+
h += crossFold * 0.11;
|
|
158
|
+
h += microFold * 0.045;
|
|
159
|
+
h +=
|
|
160
|
+
(1.0 -
|
|
161
|
+
abs(
|
|
162
|
+
fbm(
|
|
163
|
+
warpedPx / (minSide * 0.11) +
|
|
164
|
+
phaseVec(-0.23, 0.27) +
|
|
165
|
+
vec2f(params.seed * 0.3)
|
|
166
|
+
) *
|
|
167
|
+
2.0 -
|
|
168
|
+
1.0
|
|
169
|
+
)) * 0.018;
|
|
170
|
+
|
|
171
|
+
var edge: f32 = edgeMask(uv) * clamp(params.edgeTension, 0.0, 1.0);
|
|
172
|
+
var edgeNoise: f32 =
|
|
173
|
+
fbm(warpedPx / (minSide * 0.18) + phaseVec(0.18, 0.21) + vec2f(params.seed * 0.41, 8.0));
|
|
174
|
+
h += edge * (0.16 + edgeNoise * 0.11);
|
|
175
|
+
|
|
176
|
+
return h;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
180
|
+
let vUv=vec2f(input.uv.x,1.0-input.uv.y);
|
|
181
|
+
if (params.amount <= 0.0) {
|
|
182
|
+
return textureSampleLevel(source, sourceSampler, vec2f(vUv.x,1.0-vUv.y), 0);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
var texel: vec2f = vec2f(1.0) / params.size;
|
|
186
|
+
var left: f32 = heightMap(vUv - vec2f(texel.x, 0.0));
|
|
187
|
+
var right: f32 = heightMap(vUv + vec2f(texel.x, 0.0));
|
|
188
|
+
var down: f32 = heightMap(vUv - vec2f(0.0, texel.y));
|
|
189
|
+
var up: f32 = heightMap(vUv + vec2f(0.0, texel.y));
|
|
190
|
+
var gradient: vec2f = vec2f(right - left, up - down);
|
|
191
|
+
var reliefScale: f32 = mix(42.0, 115.0, params.wrinkleDensity);
|
|
192
|
+
var warpStrength: f32 = reliefScale * 0.32;
|
|
193
|
+
|
|
194
|
+
var sampleOffset: vec2f = gradient * warpStrength * params.displacement * params.amount;
|
|
195
|
+
var sampleUv: vec2f = clamp(vUv - sampleOffset * texel, vec2f(0.0), vec2f(1.0));
|
|
196
|
+
var color: vec4f = textureSampleLevel(source, sourceSampler, vec2f(sampleUv.x,1.0-sampleUv.y), 0);
|
|
197
|
+
|
|
198
|
+
var alpha: f32 = color.a;
|
|
199
|
+
if (alpha <= 0.001) {
|
|
200
|
+
return vec4f(0.0);
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
var rgb: vec3f = color.rgb / alpha;
|
|
204
|
+
var normal: vec3f = normalize(vec3f(-gradient * reliefScale, 1.0));
|
|
205
|
+
var light: vec3f = normalize(vec3f(-0.42, 0.58, 0.72));
|
|
206
|
+
var halfVector: vec3f = normalize(light + vec3f(0.0, 0.0, 1.0));
|
|
207
|
+
var specular: f32 = pow(max(dot(normal, halfVector), 0.0), 24.0);
|
|
208
|
+
var directional: f32 = dot(gradient, normalize(vec2f(-0.45, 0.72)));
|
|
209
|
+
var creaseHighlight: f32 = smoothstep(0.02, 0.07, directional);
|
|
210
|
+
var creaseShadow: f32 = smoothstep(0.02, 0.07, -directional);
|
|
211
|
+
var edge: f32 = edgeMask(vUv) * params.edgeTension;
|
|
212
|
+
var edgeGlint: f32 = edge * smoothstep(
|
|
213
|
+
0.35,
|
|
214
|
+
0.95,
|
|
215
|
+
fbm(vUv * params.size / 90.0 + phaseVec(0.31, -0.24) + vec2f(params.seed))
|
|
216
|
+
);
|
|
217
|
+
|
|
218
|
+
var highlight: f32 = clamp(
|
|
219
|
+
(specular * 0.55 + creaseHighlight * 0.4 + edgeGlint * 0.18)
|
|
220
|
+
* params.highlightIntensity
|
|
221
|
+
* params.amount,
|
|
222
|
+
0.0,
|
|
223
|
+
1.15
|
|
224
|
+
);
|
|
225
|
+
var shadow: f32 = clamp((creaseShadow * 0.1 + edge * 0.06) * params.amount, 0.0, 0.25);
|
|
226
|
+
|
|
227
|
+
rgb *= 1.0 - shadow;
|
|
228
|
+
rgb += (vec3f(1.0) - rgb) * min(highlight, 1.0);
|
|
229
|
+
rgb += vec3f(max(highlight - 1.0, 0.0)) * 0.35;
|
|
230
|
+
|
|
231
|
+
return vec4f(clamp(rgb, vec3f(0.0), vec3f(1.0)) * alpha, alpha);
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
`;
|
|
108
235
|
|
|
109
236
|
// src/shrinkwrap.ts
|
|
110
237
|
var { createEffect, createWebGL2ContextError } = Internals;
|
|
111
|
-
var
|
|
238
|
+
var DEFAULT_AMOUNT = 1;
|
|
112
239
|
var DEFAULT_DISPLACEMENT = 5;
|
|
113
240
|
var DEFAULT_HIGHLIGHT_INTENSITY = 0.75;
|
|
114
241
|
var DEFAULT_WRINKLE_DENSITY = 0.42;
|
|
@@ -121,7 +248,7 @@ var shrinkwrapSchema = {
|
|
|
121
248
|
min: 0,
|
|
122
249
|
max: 1,
|
|
123
250
|
step: 0.01,
|
|
124
|
-
default:
|
|
251
|
+
default: DEFAULT_AMOUNT,
|
|
125
252
|
description: "Amount",
|
|
126
253
|
hiddenFromList: false
|
|
127
254
|
},
|
|
@@ -177,7 +304,7 @@ var shrinkwrapSchema = {
|
|
|
177
304
|
}
|
|
178
305
|
};
|
|
179
306
|
var resolve = (p) => ({
|
|
180
|
-
amount: p.amount ??
|
|
307
|
+
amount: p.amount ?? DEFAULT_AMOUNT,
|
|
181
308
|
displacement: p.displacement ?? DEFAULT_DISPLACEMENT,
|
|
182
309
|
highlightIntensity: p.highlightIntensity ?? DEFAULT_HIGHLIGHT_INTENSITY,
|
|
183
310
|
wrinkleDensity: p.wrinkleDensity ?? DEFAULT_WRINKLE_DENSITY,
|
|
@@ -474,129 +601,165 @@ var shrinkwrap = createEffect({
|
|
|
474
601
|
type: "dev.remotion.effects.shrinkwrap",
|
|
475
602
|
label: "shrinkwrap()",
|
|
476
603
|
documentationLink: "https://www.remotion.dev/docs/effects/shrinkwrap",
|
|
477
|
-
backend: "webgl2",
|
|
478
604
|
calculateKey: (params) => {
|
|
479
605
|
const r = resolve(params);
|
|
480
606
|
return `shrinkwrap-${r.amount}-${r.displacement}-${r.highlightIntensity}-${r.wrinkleDensity}-${r.edgeTension}-${r.phase}-${r.seed}`;
|
|
481
607
|
},
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
608
|
+
implementations: {
|
|
609
|
+
webgpu: Internals.createEffectImplementation({
|
|
610
|
+
setup: (target) => setupWebGpuSinglePass(target, "shrinkwrap"),
|
|
611
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
612
|
+
if (!gpuDevice)
|
|
613
|
+
throw new Error("A WebGPU device is required for the shrinkwrap effect");
|
|
614
|
+
const r = resolve(params);
|
|
615
|
+
const uniformData = new Float32Array([
|
|
616
|
+
width,
|
|
617
|
+
height,
|
|
618
|
+
r.amount,
|
|
619
|
+
r.displacement,
|
|
620
|
+
r.highlightIntensity,
|
|
621
|
+
r.wrinkleDensity,
|
|
622
|
+
r.edgeTension,
|
|
623
|
+
r.phase,
|
|
624
|
+
r.seed,
|
|
625
|
+
0,
|
|
626
|
+
0,
|
|
627
|
+
0
|
|
628
|
+
]);
|
|
629
|
+
applyWebGpuSinglePass({
|
|
630
|
+
state,
|
|
631
|
+
source,
|
|
632
|
+
width,
|
|
633
|
+
height,
|
|
634
|
+
device: gpuDevice,
|
|
635
|
+
shader: SHRINKWRAP_WEBGPU_SHADER,
|
|
636
|
+
uniformData
|
|
637
|
+
});
|
|
638
|
+
},
|
|
639
|
+
cleanup: cleanupWebGpuSinglePass
|
|
640
|
+
}),
|
|
641
|
+
webgl2: Internals.createEffectImplementation({
|
|
642
|
+
setup: (target) => {
|
|
643
|
+
const gl = target.getContext("webgl2", {
|
|
644
|
+
premultipliedAlpha: true,
|
|
645
|
+
alpha: true,
|
|
646
|
+
preserveDrawingBuffer: true
|
|
647
|
+
});
|
|
648
|
+
if (!gl) {
|
|
649
|
+
throw createWebGL2ContextError("shrinkwrap effect");
|
|
650
|
+
}
|
|
651
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
652
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, SHRINKWRAP_VS);
|
|
653
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, SHRINKWRAP_FS);
|
|
654
|
+
const program = linkProgram(gl, vs, fs);
|
|
655
|
+
gl.deleteShader(vs);
|
|
656
|
+
gl.deleteShader(fs);
|
|
657
|
+
const vao = gl.createVertexArray();
|
|
658
|
+
if (!vao) {
|
|
659
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
660
|
+
}
|
|
661
|
+
gl.bindVertexArray(vao);
|
|
662
|
+
const data = new Float32Array([
|
|
663
|
+
-1,
|
|
664
|
+
-1,
|
|
665
|
+
0,
|
|
666
|
+
0,
|
|
667
|
+
1,
|
|
668
|
+
-1,
|
|
669
|
+
1,
|
|
670
|
+
0,
|
|
671
|
+
-1,
|
|
672
|
+
1,
|
|
673
|
+
0,
|
|
674
|
+
1,
|
|
675
|
+
1,
|
|
676
|
+
1,
|
|
677
|
+
1,
|
|
678
|
+
1
|
|
679
|
+
]);
|
|
680
|
+
const vbo = gl.createBuffer();
|
|
681
|
+
if (!vbo) {
|
|
682
|
+
throw new Error("Failed to create WebGL buffer");
|
|
683
|
+
}
|
|
684
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
685
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
686
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
687
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
688
|
+
gl.enableVertexAttribArray(aPos);
|
|
689
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
690
|
+
gl.enableVertexAttribArray(aUv);
|
|
691
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
692
|
+
gl.bindVertexArray(null);
|
|
693
|
+
const texture = gl.createTexture();
|
|
694
|
+
if (!texture) {
|
|
695
|
+
throw new Error("Failed to create WebGL texture");
|
|
696
|
+
}
|
|
697
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
698
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
699
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
700
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
701
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
702
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
703
|
+
return {
|
|
704
|
+
gl,
|
|
705
|
+
program,
|
|
706
|
+
vao,
|
|
707
|
+
vbo,
|
|
708
|
+
texture,
|
|
709
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
710
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
711
|
+
uAmount: gl.getUniformLocation(program, "uAmount"),
|
|
712
|
+
uDisplacement: gl.getUniformLocation(program, "uDisplacement"),
|
|
713
|
+
uHighlightIntensity: gl.getUniformLocation(program, "uHighlightIntensity"),
|
|
714
|
+
uWrinkleDensity: gl.getUniformLocation(program, "uWrinkleDensity"),
|
|
715
|
+
uEdgeTension: gl.getUniformLocation(program, "uEdgeTension"),
|
|
716
|
+
uPhase: gl.getUniformLocation(program, "uPhase"),
|
|
717
|
+
uSeed: gl.getUniformLocation(program, "uSeed")
|
|
718
|
+
};
|
|
719
|
+
},
|
|
720
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
721
|
+
const r = resolve(params);
|
|
722
|
+
const { gl, program, vao, texture } = state;
|
|
723
|
+
gl.viewport(0, 0, width, height);
|
|
724
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
725
|
+
gl.clearColor(0, 0, 0, 0);
|
|
726
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
727
|
+
gl.useProgram(program);
|
|
728
|
+
gl.bindVertexArray(vao);
|
|
729
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
730
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
731
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
732
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
733
|
+
if (state.uSource)
|
|
734
|
+
gl.uniform1i(state.uSource, 0);
|
|
735
|
+
if (state.uResolution)
|
|
736
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
737
|
+
if (state.uAmount)
|
|
738
|
+
gl.uniform1f(state.uAmount, r.amount);
|
|
739
|
+
if (state.uDisplacement)
|
|
740
|
+
gl.uniform1f(state.uDisplacement, r.displacement);
|
|
741
|
+
if (state.uHighlightIntensity)
|
|
742
|
+
gl.uniform1f(state.uHighlightIntensity, r.highlightIntensity);
|
|
743
|
+
if (state.uWrinkleDensity)
|
|
744
|
+
gl.uniform1f(state.uWrinkleDensity, r.wrinkleDensity);
|
|
745
|
+
if (state.uEdgeTension)
|
|
746
|
+
gl.uniform1f(state.uEdgeTension, r.edgeTension);
|
|
747
|
+
if (state.uPhase)
|
|
748
|
+
gl.uniform1f(state.uPhase, r.phase);
|
|
749
|
+
if (state.uSeed)
|
|
750
|
+
gl.uniform1f(state.uSeed, r.seed);
|
|
751
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
752
|
+
gl.bindVertexArray(null);
|
|
753
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
754
|
+
gl.useProgram(null);
|
|
755
|
+
},
|
|
756
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
757
|
+
gl.deleteBuffer(vbo);
|
|
758
|
+
gl.deleteProgram(program);
|
|
759
|
+
gl.deleteVertexArray(vao);
|
|
760
|
+
gl.deleteTexture(texture);
|
|
761
|
+
}
|
|
762
|
+
})
|
|
600
763
|
},
|
|
601
764
|
schema: shrinkwrapSchema,
|
|
602
765
|
validateParams: validateShrinkwrapParams
|