@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,168 +1,32 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ GAUSSIAN_BLUR_WEBGPU_SHADER
9
+ } from "./index-618ky75w.mjs";
10
+ import {
11
+ buildGaussianBlurFs
12
+ } from "./index-evy8hyah.mjs";
13
+ import {
14
+ assertOptionalFiniteNumber,
15
+ validateUnitInterval,
16
+ validateNonNegative,
17
+ parseColorRgba
18
+ } from "./index-wxhvgv2s.mjs";
19
+ import {
20
+ assertEffectParamsObject,
21
+ assertOptionalColor
22
+ } from "./index-4fvp93ps.mjs";
23
+
1
24
  // src/drop-shadow/index.ts
2
25
  import { Internals as Internals2 } from "remotion";
3
26
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
27
  // src/drop-shadow/drop-shadow-runtime.ts
110
28
  import { Internals } from "remotion";
111
29
 
112
- // src/gaussian-blur-shader.ts
113
- var buildGaussianBlurFs = (direction) => {
114
- const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
115
- return `#version 300 es
116
- precision highp float;
117
-
118
- in vec2 vUv;
119
- out vec4 fragColor;
120
-
121
- uniform sampler2D uSource;
122
- uniform float uRadius;
123
- uniform vec2 uTexelSize;
124
-
125
- const int MIN_KERNEL_HALF = 4;
126
- const int MAX_KERNEL_HALF = 32;
127
- const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
128
- const vec2 DIRECTION = ${dirVec};
129
-
130
- void main() {
131
- if (uRadius <= 0.0) {
132
- fragColor = texture(uSource, vUv);
133
- return;
134
- }
135
-
136
- int kernelHalf = int(
137
- min(
138
- float(MAX_KERNEL_HALF),
139
- max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
140
- )
141
- );
142
- float pixelStride = uRadius / float(kernelHalf);
143
- float sigma = uRadius / 3.0;
144
- float twoSigmaSq = 2.0 * sigma * sigma;
145
-
146
- vec4 sum = vec4(0.0);
147
- float weightSum = 0.0;
148
-
149
- for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
150
- if (abs(i) > kernelHalf) {
151
- continue;
152
- }
153
-
154
- float offsetPx = float(i) * pixelStride;
155
- float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
156
- vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
157
- sum += texture(uSource, uv) * w;
158
- weightSum += w;
159
- }
160
-
161
- fragColor = sum / weightSum;
162
- }
163
- `;
164
- };
165
-
166
30
  // src/drop-shadow/drop-shadow-shaders.ts
167
31
  var DROP_SHADOW_VS = `#version 300 es
168
32
  layout(location = 0) in vec2 aPos;
@@ -523,6 +387,26 @@ var applyDropShadow = ({
523
387
  gl.useProgram(null);
524
388
  };
525
389
 
390
+ // src/drop-shadow/webgpu-shaders.ts
391
+ var DROP_SHADOW_EXTRACT_WEBGPU_SHADER = `
392
+ ${WEBGPU_MULTIPASS_BINDINGS}
393
+ struct Params {color: vec4f, values: vec4f,}
394
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
395
+ let alpha=textureSampleLevel(source,sourceSampler,input.uv,0).a*params.color.a*clamp(params.values.x,0.0,1.0);
396
+ return vec4f(params.color.rgb*alpha,alpha);
397
+ }
398
+ `;
399
+ var DROP_SHADOW_COMPOSITE_WEBGPU_SHADER = `
400
+ ${WEBGPU_MULTIPASS_BINDINGS}
401
+ struct Params {resolution: vec2f, offset: vec2f,}
402
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
403
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
404
+ let uv=input.uv-params.offset/params.resolution;
405
+ var shadow=vec4f(0);
406
+ if (all(uv >= vec2f(0)) && all(uv <= vec2f(1))) {shadow=textureSampleLevel(secondary,sourceSampler,uv,0);}
407
+ return color+shadow*(1.0-color.a);
408
+ }`;
409
+
526
410
  // src/drop-shadow/index.ts
527
411
  var { createEffect } = Internals2;
528
412
  var DEFAULT_RADIUS = 12;
@@ -591,32 +475,130 @@ var dropShadow = createEffect({
591
475
  type: "dev.remotion.effects.dropShadow",
592
476
  label: "dropShadow()",
593
477
  documentationLink: "https://www.remotion.dev/docs/effects/drop-shadow",
594
- backend: "webgl2",
595
478
  calculateKey: (params) => {
596
479
  const r = resolve(params);
597
480
  return `drop-shadow-${r.radius}-${r.offsetX}-${r.offsetY}-${r.opacity}-${r.color}`;
598
481
  },
599
- setup: (target) => setupDropShadow(target),
600
- apply: ({ source, width, height, params, state, flipSourceY }) => {
601
- const r = resolve(params);
602
- if (state.cachedColorStr !== r.color) {
603
- state.cachedColorStr = r.color;
604
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
605
- }
606
- applyDropShadow({
607
- state,
608
- source,
609
- width,
610
- height,
611
- radius: r.radius,
612
- offsetX: r.offsetX,
613
- offsetY: r.offsetY,
614
- opacity: r.opacity,
615
- color: state.cachedColorRgba,
616
- flipSourceY
617
- });
482
+ implementations: {
483
+ webgpu: Internals2.createEffectImplementation({
484
+ setup: (target) => {
485
+ const canvas = document.createElement("canvas");
486
+ canvas.width = 1;
487
+ canvas.height = 1;
488
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
489
+ if (!colorCtx)
490
+ throw new Error("Could not create color parser");
491
+ return {
492
+ ...setupWebGpuMultipass(target, "drop-shadow"),
493
+ colorCtx,
494
+ cachedColor: null,
495
+ cachedRgba: [0, 0, 0, 0]
496
+ };
497
+ },
498
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
499
+ if (!gpuDevice)
500
+ throw new Error("A WebGPU device is required for this effect");
501
+ const r = resolve(params);
502
+ if (state.cachedColor !== r.color) {
503
+ state.cachedColor = r.color;
504
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.color);
505
+ }
506
+ const color = state.cachedRgba.map((channel) => channel / 255);
507
+ applyWebGpuMultipass({
508
+ auxiliarySource: null,
509
+ state,
510
+ source,
511
+ width,
512
+ height,
513
+ device: gpuDevice,
514
+ passes: [
515
+ {
516
+ shader: DROP_SHADOW_EXTRACT_WEBGPU_SHADER,
517
+ uniforms: new Float32Array([...color, r.opacity, 0, 0, 0]),
518
+ source: -1,
519
+ secondary: -1
520
+ },
521
+ {
522
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
523
+ uniforms: new Float32Array([
524
+ width,
525
+ height,
526
+ 1,
527
+ 0,
528
+ r.radius,
529
+ 0,
530
+ 0,
531
+ 0,
532
+ 0,
533
+ 0,
534
+ 0,
535
+ 0,
536
+ 0,
537
+ 0,
538
+ 0,
539
+ 0
540
+ ]),
541
+ source: 0,
542
+ secondary: -1
543
+ },
544
+ {
545
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
546
+ uniforms: new Float32Array([
547
+ width,
548
+ height,
549
+ 0,
550
+ 1,
551
+ r.radius,
552
+ 0,
553
+ 0,
554
+ 0,
555
+ 0,
556
+ 0,
557
+ 0,
558
+ 0,
559
+ 0,
560
+ 0,
561
+ 0,
562
+ 0
563
+ ]),
564
+ source: 1,
565
+ secondary: -1
566
+ },
567
+ {
568
+ shader: DROP_SHADOW_COMPOSITE_WEBGPU_SHADER,
569
+ uniforms: new Float32Array([width, height, r.offsetX, r.offsetY]),
570
+ source: -1,
571
+ secondary: 2
572
+ }
573
+ ]
574
+ });
575
+ },
576
+ cleanup: cleanupWebGpuMultipass
577
+ }),
578
+ webgl2: Internals2.createEffectImplementation({
579
+ setup: (target) => setupDropShadow(target),
580
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
581
+ const r = resolve(params);
582
+ if (state.cachedColorStr !== r.color) {
583
+ state.cachedColorStr = r.color;
584
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
585
+ }
586
+ applyDropShadow({
587
+ state,
588
+ source,
589
+ width,
590
+ height,
591
+ radius: r.radius,
592
+ offsetX: r.offsetX,
593
+ offsetY: r.offsetY,
594
+ opacity: r.opacity,
595
+ color: state.cachedColorRgba,
596
+ flipSourceY
597
+ });
598
+ },
599
+ cleanup: (state) => cleanupDropShadow(state)
600
+ })
618
601
  },
619
- cleanup: (state) => cleanupDropShadow(state),
620
602
  schema: dropShadowSchema,
621
603
  validateParams: validateDropShadowParams
622
604
  });
@@ -1,112 +1,21 @@
1
- // src/duotone.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ parseColorRgba
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject,
14
+ assertOptionalColor
15
+ } from "./index-4fvp93ps.mjs";
108
16
 
109
17
  // src/duotone.ts
18
+ import { Internals } from "remotion";
110
19
  var { createEffect, createWebGL2ContextError } = Internals;
111
20
  var DEFAULT_DARK_COLOR = "#000000";
112
21
  var DEFAULT_LIGHT_COLOR = "#ffffff";
@@ -182,6 +91,20 @@ void main() {
182
91
  fragColor = vec4(duotoneColor * alpha, alpha);
183
92
  }
184
93
  `;
94
+ var DUOTONE_WGSL = `
95
+ ${WEBGPU_SINGLE_PASS_VERTEX}
96
+ struct Params { dark: vec3f, threshold: f32, light: vec3f, padding: f32 }
97
+ @group(0) @binding(0) var source: texture_2d<f32>;
98
+ @group(0) @binding(1) var sourceSampler: sampler;
99
+ @group(0) @binding(2) var<uniform> params: Params;
100
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
101
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
102
+ if (color.a <= 0.001) { return vec4f(0); }
103
+ let luminance = dot(color.rgb / color.a, vec3f(0.299, 0.587, 0.114));
104
+ let result = select(params.light, params.dark, luminance < params.threshold);
105
+ return vec4f(result * color.a, color.a);
106
+ }
107
+ `;
185
108
  var compileShader = (gl, type, source) => {
186
109
  const shader = gl.createShader(type);
187
110
  if (!shader) {
@@ -327,46 +250,90 @@ var duotone = createEffect({
327
250
  type: "dev.remotion.effects.duotone",
328
251
  label: "duotone()",
329
252
  documentationLink: "https://www.remotion.dev/docs/effects/duotone",
330
- backend: "webgl2",
331
253
  calculateKey: (params) => {
332
254
  const r = resolve(params);
333
255
  return `duotone-${r.darkColor}-${r.lightColor}-${r.threshold}`;
334
256
  },
335
- setup: (target) => setupDuotone(target),
336
- apply: ({ source, width, height, params, state, flipSourceY }) => {
337
- const r = resolve(params);
338
- const { dark, light } = getParsedColors(state, r);
339
- const [dr, dg, db] = normalizedRgb(dark);
340
- const [lr, lg, lb] = normalizedRgb(light);
341
- const { gl, program, textureSource, uniforms, vao } = state;
342
- gl.viewport(0, 0, width, height);
343
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
344
- gl.clearColor(0, 0, 0, 0);
345
- gl.clear(gl.COLOR_BUFFER_BIT);
346
- gl.activeTexture(gl.TEXTURE0);
347
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
348
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
349
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
350
- gl.useProgram(program);
351
- if (uniforms.uSource)
352
- gl.uniform1i(uniforms.uSource, 0);
353
- if (uniforms.uDarkColor)
354
- gl.uniform3f(uniforms.uDarkColor, dr, dg, db);
355
- if (uniforms.uLightColor)
356
- gl.uniform3f(uniforms.uLightColor, lr, lg, lb);
357
- if (uniforms.uThreshold)
358
- gl.uniform1f(uniforms.uThreshold, r.threshold);
359
- gl.bindVertexArray(vao);
360
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
361
- gl.bindVertexArray(null);
362
- gl.bindTexture(gl.TEXTURE_2D, null);
363
- gl.useProgram(null);
364
- },
365
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
366
- gl.deleteTexture(textureSource);
367
- gl.deleteBuffer(vbo);
368
- gl.deleteProgram(program);
369
- gl.deleteVertexArray(vao);
257
+ implementations: {
258
+ webgl2: Internals.createEffectImplementation({
259
+ setup: (target) => setupDuotone(target),
260
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
261
+ const r = resolve(params);
262
+ const { dark, light } = getParsedColors(state, r);
263
+ const [dr, dg, db] = normalizedRgb(dark);
264
+ const [lr, lg, lb] = normalizedRgb(light);
265
+ const { gl, program, textureSource, uniforms, vao } = state;
266
+ gl.viewport(0, 0, width, height);
267
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
268
+ gl.clearColor(0, 0, 0, 0);
269
+ gl.clear(gl.COLOR_BUFFER_BIT);
270
+ gl.activeTexture(gl.TEXTURE0);
271
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
272
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
273
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
274
+ gl.useProgram(program);
275
+ if (uniforms.uSource)
276
+ gl.uniform1i(uniforms.uSource, 0);
277
+ if (uniforms.uDarkColor)
278
+ gl.uniform3f(uniforms.uDarkColor, dr, dg, db);
279
+ if (uniforms.uLightColor)
280
+ gl.uniform3f(uniforms.uLightColor, lr, lg, lb);
281
+ if (uniforms.uThreshold)
282
+ gl.uniform1f(uniforms.uThreshold, r.threshold);
283
+ gl.bindVertexArray(vao);
284
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
285
+ gl.bindVertexArray(null);
286
+ gl.bindTexture(gl.TEXTURE_2D, null);
287
+ gl.useProgram(null);
288
+ },
289
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
290
+ gl.deleteTexture(textureSource);
291
+ gl.deleteBuffer(vbo);
292
+ gl.deleteProgram(program);
293
+ gl.deleteVertexArray(vao);
294
+ }
295
+ }),
296
+ webgpu: Internals.createEffectImplementation({
297
+ setup: (target) => {
298
+ const colorCanvas = document.createElement("canvas");
299
+ colorCanvas.width = 1;
300
+ colorCanvas.height = 1;
301
+ const colorCtx = colorCanvas.getContext("2d", {
302
+ willReadFrequently: true
303
+ });
304
+ if (!colorCtx)
305
+ throw new Error("Failed to acquire 2D context for color parsing");
306
+ return {
307
+ ...setupWebGpuSinglePass(target, "duotone"),
308
+ colorCtx,
309
+ cachedDarkColor: "",
310
+ cachedDarkColorRgba: [0, 0, 0, 255],
311
+ cachedLightColor: "",
312
+ cachedLightColorRgba: [255, 255, 255, 255]
313
+ };
314
+ },
315
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
316
+ if (!gpuDevice)
317
+ throw new Error("A WebGPU device is required for the duotone effect");
318
+ const r = resolve(params);
319
+ const { dark, light } = getParsedColors(state, r);
320
+ applyWebGpuSinglePass({
321
+ state,
322
+ source,
323
+ width,
324
+ height,
325
+ device: gpuDevice,
326
+ shader: DUOTONE_WGSL,
327
+ uniformData: new Float32Array([
328
+ ...normalizedRgb(dark),
329
+ r.threshold,
330
+ ...normalizedRgb(light),
331
+ 0
332
+ ])
333
+ });
334
+ },
335
+ cleanup: cleanupWebGpuSinglePass
336
+ })
370
337
  },
371
338
  schema: duotoneSchema,
372
339
  validateParams: validateDuotoneParams