@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -0,0 +1,520 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertRequiredColor,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
20
+ // src/checkerboard.ts
21
+ import { Internals } from "remotion";
22
+
23
+ // src/checkerboard-webgpu-shader.ts
24
+ var CHECKERBOARD_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ @group(0) @binding(3) var palette: texture_2d<f32>;
30
+ struct Params {
31
+ geometry: vec4f,
32
+ grid: vec4f,
33
+ flags: vec4f,
34
+ }
35
+ fn sampleSource(uv: vec2f) -> vec4f {
36
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
37
+ }
38
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
39
+ fn glslModulo2(value: vec2f, divisor: f32) -> vec2f { return value - divisor * floor(value / divisor); }
40
+ fn paletteColor(index: f32) -> vec4f { return textureLoad(palette, vec2i(i32(index), 0), 0); }
41
+
42
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
43
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
44
+
45
+ let texColor = sampleSource(vUv);
46
+ let cellSize = max(params.geometry.w, 0.001);
47
+ let spacing = max(params.grid.x, 0.001);
48
+ let centered = vec2f(input.position.x, params.geometry.y - input.position.y) - params.geometry.xy * 0.5;
49
+ let s = sin(params.grid.y);
50
+ let c = cos(params.grid.y);
51
+ let rotated = vec2f(centered.x * c - centered.y * s, centered.x * s + centered.y * c);
52
+ let position = rotated + params.grid.zw;
53
+ var localPosition = glslModulo2(position, spacing);
54
+ if (localPosition.x < 0.0) { localPosition.x += spacing; }
55
+ if (localPosition.y < 0.0) { localPosition.y += spacing; }
56
+ if (localPosition.x > cellSize || localPosition.y > cellSize) { return texColor; }
57
+ let cell = floor(position / spacing);
58
+ var colorIndex = glslModulo(cell.x + cell.y, params.geometry.z);
59
+ if (colorIndex < 0.0) { colorIndex += params.geometry.z; }
60
+
61
+ let overlay = paletteColor(colorIndex);
62
+ let premultiplied = overlay.rgb * overlay.a;
63
+ if (params.flags.x != 0.0) {
64
+ return vec4f(premultiplied * texColor.a + texColor.rgb * (1.0 - overlay.a), texColor.a);
65
+ }
66
+ return vec4f(premultiplied + texColor.rgb * (1.0 - overlay.a), overlay.a + texColor.a * (1.0 - overlay.a));
67
+
68
+ }
69
+ `;
70
+
71
+ // src/checkerboard.ts
72
+ var { createEffect, createWebGL2ContextError } = Internals;
73
+ var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
74
+ var DEFAULT_CELL_SIZE = 80;
75
+ var DEFAULT_GAP = 0;
76
+ var DEFAULT_ANGLE = 0;
77
+ var DEFAULT_OFFSET_X = 0;
78
+ var DEFAULT_OFFSET_Y = 0;
79
+ var DEFAULT_MASK_TO_SOURCE_ALPHA = false;
80
+ var checkerboardSchema2 = {
81
+ colors: {
82
+ type: "array",
83
+ item: {
84
+ type: "color"
85
+ },
86
+ default: DEFAULT_COLORS,
87
+ minLength: 2,
88
+ newItemDefault: "#ff0000",
89
+ description: "Colors",
90
+ keyframable: false
91
+ },
92
+ cellSize: {
93
+ type: "number",
94
+ min: 0.1,
95
+ max: 800,
96
+ step: 0.1,
97
+ default: DEFAULT_CELL_SIZE,
98
+ description: "Cell size",
99
+ hiddenFromList: false
100
+ },
101
+ gap: {
102
+ type: "number",
103
+ min: 0,
104
+ max: 400,
105
+ step: 0.1,
106
+ default: DEFAULT_GAP,
107
+ description: "Gap",
108
+ hiddenFromList: false
109
+ },
110
+ angle: {
111
+ type: "rotation-degrees",
112
+ step: 1,
113
+ default: DEFAULT_ANGLE,
114
+ description: "Angle"
115
+ },
116
+ offsetX: {
117
+ type: "number",
118
+ step: 0.1,
119
+ default: DEFAULT_OFFSET_X,
120
+ description: "Offset X",
121
+ hiddenFromList: false
122
+ },
123
+ offsetY: {
124
+ type: "number",
125
+ step: 0.1,
126
+ default: DEFAULT_OFFSET_Y,
127
+ description: "Offset Y",
128
+ hiddenFromList: false
129
+ },
130
+ maskToSourceAlpha: {
131
+ type: "boolean",
132
+ default: DEFAULT_MASK_TO_SOURCE_ALPHA,
133
+ description: "Mask to source alpha"
134
+ }
135
+ };
136
+ var resolve = (p) => {
137
+ const cellSize = p.cellSize ?? DEFAULT_CELL_SIZE;
138
+ const gap = p.gap ?? DEFAULT_GAP;
139
+ return {
140
+ colors: p.colors ?? DEFAULT_COLORS,
141
+ cellSize,
142
+ spacing: cellSize + gap,
143
+ angle: p.angle ?? DEFAULT_ANGLE,
144
+ offsetX: p.offsetX ?? DEFAULT_OFFSET_X,
145
+ offsetY: p.offsetY ?? DEFAULT_OFFSET_Y,
146
+ maskToSourceAlpha: p.maskToSourceAlpha ?? DEFAULT_MASK_TO_SOURCE_ALPHA
147
+ };
148
+ };
149
+ var validatePositive = (value, name) => {
150
+ if (value <= 0) {
151
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
152
+ }
153
+ };
154
+ var validateNonNegative = (value, name) => {
155
+ if (value < 0) {
156
+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
157
+ }
158
+ };
159
+ var validateColors = (colors) => {
160
+ if (colors === undefined) {
161
+ return;
162
+ }
163
+ if (!Array.isArray(colors) || colors.length < 2) {
164
+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
165
+ }
166
+ for (let i = 0;i < colors.length; i++) {
167
+ assertRequiredColor(colors[i], `colors[${i}]`);
168
+ }
169
+ };
170
+ var validateCheckerboardParams = (params) => {
171
+ assertEffectParamsObject(params, "Checkerboard");
172
+ validateColors(params.colors);
173
+ assertOptionalFiniteNumber(params.cellSize, "cellSize");
174
+ assertOptionalFiniteNumber(params.gap, "gap");
175
+ assertOptionalFiniteNumber(params.angle, "angle");
176
+ assertOptionalFiniteNumber(params.offsetX, "offsetX");
177
+ assertOptionalFiniteNumber(params.offsetY, "offsetY");
178
+ assertOptionalBoolean(params.maskToSourceAlpha, "maskToSourceAlpha");
179
+ const cellSize = params.cellSize ?? DEFAULT_CELL_SIZE;
180
+ const gap = params.gap ?? DEFAULT_GAP;
181
+ validatePositive(cellSize, "cellSize");
182
+ validateNonNegative(gap, "gap");
183
+ };
184
+ var CHECKERBOARD_VS = `#version 300 es
185
+ in vec2 aPos;
186
+ in vec2 aUv;
187
+ out vec2 vUv;
188
+
189
+ void main() {
190
+ vUv = aUv;
191
+ gl_Position = vec4(aPos, 0.0, 1.0);
192
+ }
193
+ `;
194
+ var CHECKERBOARD_FS = `#version 300 es
195
+ precision highp float;
196
+
197
+ in vec2 vUv;
198
+ out vec4 fragColor;
199
+
200
+ uniform sampler2D uSource;
201
+ uniform sampler2D uPalette;
202
+ uniform vec2 uResolution;
203
+ uniform float uNumColors;
204
+ uniform float uCellSize;
205
+ uniform float uSpacing;
206
+ uniform float uAngle;
207
+ uniform vec2 uOffset;
208
+ uniform bool uMaskToSourceAlpha;
209
+
210
+ void main() {
211
+ vec4 texColor = texture(uSource, vUv);
212
+ float cellSize = max(uCellSize, 0.001);
213
+ float spacing = max(uSpacing, 0.001);
214
+ vec2 centered = gl_FragCoord.xy - uResolution * 0.5;
215
+ float s = sin(uAngle);
216
+ float c = cos(uAngle);
217
+ vec2 rotated = vec2(
218
+ centered.x * c - centered.y * s,
219
+ centered.x * s + centered.y * c
220
+ );
221
+ vec2 position = rotated + uOffset;
222
+ vec2 localPosition = mod(position, spacing);
223
+ if (localPosition.x < 0.0) {
224
+ localPosition.x += spacing;
225
+ }
226
+ if (localPosition.y < 0.0) {
227
+ localPosition.y += spacing;
228
+ }
229
+
230
+ if (localPosition.x > cellSize || localPosition.y > cellSize) {
231
+ fragColor = texColor;
232
+ return;
233
+ }
234
+
235
+ vec2 cell = floor(position / spacing);
236
+ float colorIndex = mod(cell.x + cell.y, uNumColors);
237
+ if (colorIndex < 0.0) {
238
+ colorIndex += uNumColors;
239
+ }
240
+
241
+ float texCoord = (colorIndex + 0.5) / uNumColors;
242
+ vec4 checkerColor = texture(uPalette, vec2(texCoord, 0.5));
243
+ float checkerAlpha = checkerColor.a;
244
+ vec3 premultipliedChecker = checkerColor.rgb * checkerAlpha;
245
+
246
+ if (uMaskToSourceAlpha) {
247
+ fragColor = vec4(
248
+ premultipliedChecker * texColor.a + texColor.rgb * (1.0 - checkerAlpha),
249
+ texColor.a
250
+ );
251
+ return;
252
+ }
253
+
254
+ fragColor = vec4(
255
+ premultipliedChecker + texColor.rgb * (1.0 - checkerAlpha),
256
+ checkerAlpha + texColor.a * (1.0 - checkerAlpha)
257
+ );
258
+ }
259
+ `;
260
+ var compileShader = (gl, type, source) => {
261
+ const shader = gl.createShader(type);
262
+ if (!shader) {
263
+ throw new Error("Failed to create WebGL shader");
264
+ }
265
+ gl.shaderSource(shader, source);
266
+ gl.compileShader(shader);
267
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
268
+ const log = gl.getShaderInfoLog(shader);
269
+ gl.deleteShader(shader);
270
+ throw new Error(`Checkerboard shader compile failed: ${log ?? "(no log)"}`);
271
+ }
272
+ return shader;
273
+ };
274
+ var linkProgram = (gl, vs, fs) => {
275
+ const program = gl.createProgram();
276
+ if (!program) {
277
+ throw new Error("Failed to create WebGL program");
278
+ }
279
+ gl.attachShader(program, vs);
280
+ gl.attachShader(program, fs);
281
+ gl.linkProgram(program);
282
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
283
+ const log = gl.getProgramInfoLog(program);
284
+ gl.deleteProgram(program);
285
+ throw new Error(`Checkerboard program link failed: ${log ?? "(no log)"}`);
286
+ }
287
+ return program;
288
+ };
289
+ var createProgram = (gl, vertexSource, fragmentSource) => {
290
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
291
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
292
+ const program = linkProgram(gl, vs, fs);
293
+ gl.deleteShader(vs);
294
+ gl.deleteShader(fs);
295
+ return program;
296
+ };
297
+ var createTexture = (gl, filter) => {
298
+ const texture = gl.createTexture();
299
+ if (!texture) {
300
+ throw new Error("Failed to create WebGL texture");
301
+ }
302
+ gl.bindTexture(gl.TEXTURE_2D, texture);
303
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
304
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
305
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
306
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
307
+ gl.bindTexture(gl.TEXTURE_2D, null);
308
+ return texture;
309
+ };
310
+ var setupCheckerboard = (target) => {
311
+ const gl = target.getContext("webgl2", {
312
+ premultipliedAlpha: true,
313
+ alpha: true,
314
+ preserveDrawingBuffer: true
315
+ });
316
+ if (!gl) {
317
+ throw createWebGL2ContextError("checkerboard effect");
318
+ }
319
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
320
+ const program = createProgram(gl, CHECKERBOARD_VS, CHECKERBOARD_FS);
321
+ const vao = gl.createVertexArray();
322
+ if (!vao) {
323
+ throw new Error("Failed to create WebGL vertex array");
324
+ }
325
+ gl.bindVertexArray(vao);
326
+ const data = new Float32Array([
327
+ -1,
328
+ -1,
329
+ 0,
330
+ 0,
331
+ 1,
332
+ -1,
333
+ 1,
334
+ 0,
335
+ -1,
336
+ 1,
337
+ 0,
338
+ 1,
339
+ 1,
340
+ 1,
341
+ 1,
342
+ 1
343
+ ]);
344
+ const vbo = gl.createBuffer();
345
+ if (!vbo) {
346
+ throw new Error("Failed to create WebGL buffer");
347
+ }
348
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
349
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
350
+ const aPos = gl.getAttribLocation(program, "aPos");
351
+ const aUv = gl.getAttribLocation(program, "aUv");
352
+ gl.enableVertexAttribArray(aPos);
353
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
354
+ gl.enableVertexAttribArray(aUv);
355
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
356
+ gl.bindVertexArray(null);
357
+ const colorCanvas = document.createElement("canvas");
358
+ colorCanvas.width = 1;
359
+ colorCanvas.height = 1;
360
+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
361
+ if (!colorCtx) {
362
+ throw new Error("Failed to acquire 2D context for color parsing");
363
+ }
364
+ return {
365
+ gl,
366
+ program,
367
+ vao,
368
+ vbo,
369
+ sourceTexture: createTexture(gl, gl.LINEAR),
370
+ paletteTexture: createTexture(gl, gl.NEAREST),
371
+ colorCtx,
372
+ uniforms: {
373
+ uSource: gl.getUniformLocation(program, "uSource"),
374
+ uPalette: gl.getUniformLocation(program, "uPalette"),
375
+ uResolution: gl.getUniformLocation(program, "uResolution"),
376
+ uNumColors: gl.getUniformLocation(program, "uNumColors"),
377
+ uCellSize: gl.getUniformLocation(program, "uCellSize"),
378
+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
379
+ uAngle: gl.getUniformLocation(program, "uAngle"),
380
+ uOffset: gl.getUniformLocation(program, "uOffset"),
381
+ uMaskToSourceAlpha: gl.getUniformLocation(program, "uMaskToSourceAlpha")
382
+ },
383
+ cachedPaletteKey: "",
384
+ palettePixelData: new Uint8Array(0)
385
+ };
386
+ };
387
+ var updatePalette = (state, colors) => {
388
+ const paletteKey = colors.join("|");
389
+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
390
+ if (!paletteDirty) {
391
+ return false;
392
+ }
393
+ state.cachedPaletteKey = paletteKey;
394
+ const len = colors.length * 4;
395
+ if (state.palettePixelData.length !== len) {
396
+ state.palettePixelData = new Uint8Array(len);
397
+ }
398
+ const { palettePixelData } = state;
399
+ for (let i = 0;i < colors.length; i++) {
400
+ const color = parseColorRgba(state.colorCtx, colors[i]);
401
+ palettePixelData[i * 4] = color[0];
402
+ palettePixelData[i * 4 + 1] = color[1];
403
+ palettePixelData[i * 4 + 2] = color[2];
404
+ palettePixelData[i * 4 + 3] = color[3];
405
+ }
406
+ return true;
407
+ };
408
+ var checkerboard2 = createEffect({
409
+ type: "remotion/checkerboard",
410
+ label: "checkerboard()",
411
+ documentationLink: "https://www.remotion.dev/docs/effects/checkerboard",
412
+ calculateKey: (params) => {
413
+ const r = resolve(params);
414
+ const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
415
+ return `checkerboard-${r.colors.join("|")}-${r.cellSize}-${r.spacing}-${r.angle}-${r.offsetX}-${r.offsetY}${maskSuffix}`;
416
+ },
417
+ implementations: {
418
+ webgpu: Internals.createEffectImplementation({
419
+ setup: (target) => setupWebGpuColors(target, "checkerboard"),
420
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
421
+ if (!gpuDevice)
422
+ throw new Error("A WebGPU device is required for the checkerboard effect");
423
+ const r = resolve(params);
424
+ const colors = getWebGpuColors(state, r.colors);
425
+ const uniformData = new Float32Array([
426
+ width,
427
+ height,
428
+ r.colors.length,
429
+ r.cellSize,
430
+ r.spacing,
431
+ r.angle * Math.PI / 180,
432
+ r.offsetX,
433
+ r.offsetY,
434
+ r.maskToSourceAlpha ? 1 : 0,
435
+ 0,
436
+ 0,
437
+ 0
438
+ ]);
439
+ applyWebGpuSinglePass({
440
+ state,
441
+ source,
442
+ width,
443
+ height,
444
+ device: gpuDevice,
445
+ shader: CHECKERBOARD_WEBGPU_SHADER,
446
+ uniformData
447
+ }, {
448
+ sourceFilter: null,
449
+ auxiliaryTexture: {
450
+ data: colors,
451
+ width: r.colors.length,
452
+ height: 1,
453
+ format: "rgba8unorm"
454
+ }
455
+ });
456
+ },
457
+ cleanup: cleanupWebGpuSinglePass
458
+ }),
459
+ webgl2: Internals.createEffectImplementation({
460
+ setup: (target) => setupCheckerboard(target),
461
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
462
+ const r = resolve(params);
463
+ const paletteDirty = updatePalette(state, r.colors);
464
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
465
+ gl.viewport(0, 0, width, height);
466
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
467
+ gl.clearColor(0, 0, 0, 0);
468
+ gl.clear(gl.COLOR_BUFFER_BIT);
469
+ gl.activeTexture(gl.TEXTURE0);
470
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
471
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
472
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
473
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
474
+ gl.activeTexture(gl.TEXTURE1);
475
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
476
+ if (paletteDirty) {
477
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
478
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
479
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
480
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
481
+ }
482
+ gl.useProgram(program);
483
+ if (uniforms.uSource)
484
+ gl.uniform1i(uniforms.uSource, 0);
485
+ if (uniforms.uPalette)
486
+ gl.uniform1i(uniforms.uPalette, 1);
487
+ if (uniforms.uResolution)
488
+ gl.uniform2f(uniforms.uResolution, width, height);
489
+ if (uniforms.uNumColors)
490
+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
491
+ if (uniforms.uCellSize)
492
+ gl.uniform1f(uniforms.uCellSize, r.cellSize);
493
+ if (uniforms.uSpacing)
494
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
495
+ if (uniforms.uAngle)
496
+ gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
497
+ if (uniforms.uOffset)
498
+ gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
499
+ if (uniforms.uMaskToSourceAlpha)
500
+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
501
+ gl.bindVertexArray(vao);
502
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
503
+ gl.bindVertexArray(null);
504
+ gl.bindTexture(gl.TEXTURE_2D, null);
505
+ gl.useProgram(null);
506
+ },
507
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
508
+ gl.deleteTexture(sourceTexture);
509
+ gl.deleteTexture(paletteTexture);
510
+ gl.deleteBuffer(vbo);
511
+ gl.deleteProgram(program);
512
+ gl.deleteVertexArray(vao);
513
+ }
514
+ })
515
+ },
516
+ schema: checkerboardSchema2,
517
+ validateParams: validateCheckerboardParams
518
+ });
519
+
520
+ export { checkerboardSchema2, checkerboard2 };