@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,111 +1,20 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateNonNegative
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/chromatic-aberration/index.ts
2
16
  import { Internals as Internals2 } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
18
  // src/chromatic-aberration/chromatic-aberration-runtime.ts
110
19
  import { Internals } from "remotion";
111
20
 
@@ -292,6 +201,21 @@ var applyChromaticAberration = ({
292
201
  gl.useProgram(null);
293
202
  };
294
203
 
204
+ // src/chromatic-aberration/webgpu-shader.ts
205
+ var CHROMATIC_ABERRATION_WEBGPU_SHADER = `
206
+ ${WEBGPU_SINGLE_PASS_VERTEX}
207
+ @group(0) @binding(0) var source: texture_2d<f32>;
208
+ @group(0) @binding(1) var sourceSampler: sampler;
209
+ @group(0) @binding(2) var<uniform> params: Params;
210
+ struct Params { offset: vec4f, }
211
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
212
+ let red = textureSampleLevel(source, sourceSampler, input.uv - params.offset.xy, 0);
213
+ let center = textureSampleLevel(source, sourceSampler, input.uv, 0);
214
+ let blue = textureSampleLevel(source, sourceSampler, input.uv + params.offset.xy, 0);
215
+ return vec4f(red.r, center.g, blue.b, center.a);
216
+ }
217
+ `;
218
+
295
219
  // src/chromatic-aberration/index.ts
296
220
  var { createEffect } = Internals2;
297
221
  var DEFAULT_CHROMATIC_ABERRATION_AMOUNT = 8;
@@ -328,25 +252,54 @@ var chromaticAberration = createEffect({
328
252
  type: "dev.remotion.effects.chromaticAberration",
329
253
  label: "chromaticAberration()",
330
254
  documentationLink: "https://www.remotion.dev/docs/effects/chromatic-aberration",
331
- backend: "webgl2",
332
255
  calculateKey: (params) => {
333
256
  const resolved = resolve(params);
334
257
  return `chromatic-aberration-${resolved.amount}-${resolved.angle}`;
335
258
  },
336
- setup: (target) => setupChromaticAberration(target),
337
- apply: ({ source, width, height, params, state, flipSourceY }) => {
338
- const resolved = resolve(params);
339
- applyChromaticAberration({
340
- state,
341
- source,
342
- width,
343
- height,
344
- amount: resolved.amount,
345
- angle: resolved.angle,
346
- flipSourceY
347
- });
259
+ implementations: {
260
+ webgpu: Internals2.createEffectImplementation({
261
+ setup: (target) => setupWebGpuSinglePass(target, "chromatic-aberration"),
262
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
263
+ if (!gpuDevice) {
264
+ throw new Error("A WebGPU device is required for the chromatic-aberration effect");
265
+ }
266
+ const r = resolve(params);
267
+ const radians = r.angle * Math.PI / 180;
268
+ const uniformData = new Float32Array([
269
+ Math.cos(radians) * r.amount / width,
270
+ -(Math.sin(radians) * r.amount) / height,
271
+ 0,
272
+ 0
273
+ ]);
274
+ applyWebGpuSinglePass({
275
+ state,
276
+ source,
277
+ width,
278
+ height,
279
+ device: gpuDevice,
280
+ shader: CHROMATIC_ABERRATION_WEBGPU_SHADER,
281
+ uniformData
282
+ });
283
+ },
284
+ cleanup: cleanupWebGpuSinglePass
285
+ }),
286
+ webgl2: Internals2.createEffectImplementation({
287
+ setup: (target) => setupChromaticAberration(target),
288
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
289
+ const resolved = resolve(params);
290
+ applyChromaticAberration({
291
+ state,
292
+ source,
293
+ width,
294
+ height,
295
+ amount: resolved.amount,
296
+ angle: resolved.angle,
297
+ flipSourceY
298
+ });
299
+ },
300
+ cleanup: (state) => cleanupChromaticAberration(state)
301
+ })
348
302
  },
349
- cleanup: (state) => cleanupChromaticAberration(state),
350
303
  schema: chromaticAberrationSchema,
351
304
  validateParams: validateChromaticAberrationParams
352
305
  });
@@ -1,177 +1,31 @@
1
- // src/color-correction.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/color-correction-shader-utils.ts
5
- var COLOR_SPACE_GLSL = `
6
- vec3 srgbToLinear(vec3 color) {
7
- vec3 lower = color / 12.92;
8
- vec3 upper = pow((color + 0.055) / 1.055, vec3(2.4));
9
- return mix(lower, upper, step(vec3(0.04045), color));
10
- }
11
-
12
- vec3 linearToSrgb(vec3 color) {
13
- vec3 nonNegative = max(color, vec3(0.0));
14
- vec3 lower = nonNegative * 12.92;
15
- vec3 upper = 1.055 * pow(nonNegative, vec3(1.0 / 2.4)) - 0.055;
16
- return mix(lower, upper, step(vec3(0.0031308), nonNegative));
17
- }
18
- `;
19
- var WHITE_BALANCE_GLSL = `
20
- vec3 applyWhiteBalanceLinear(vec3 linear, float temperature, float tint) {
21
- vec3 temperatureOffset = vec3(0.3, 0.0, -0.3) * temperature;
22
- vec3 tintOffset = vec3(0.15, -0.3, 0.15) * tint;
23
- vec3 gains = exp2(temperatureOffset + tintOffset);
24
- float luminanceGain = dot(gains, vec3(0.2126, 0.7152, 0.0722));
25
- return linear * gains / luminanceGain;
26
- }
27
- `;
28
- var SHADOWS_HIGHLIGHTS_GLSL = `
29
- float getShadowsHighlightsStops(
30
- vec3 color,
31
- float shadows,
32
- float highlights
33
- ) {
34
- float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
35
- float shadowWeight = 1.0 - smoothstep(0.0, 0.6, luminance);
36
- float highlightWeight = smoothstep(0.4, 1.0, luminance);
37
- shadowWeight *= shadowWeight;
38
- highlightWeight *= highlightWeight;
39
- return shadows * shadowWeight + highlights * highlightWeight;
40
- }
41
- `;
42
- var VIBRANCE_GLSL = `
43
- vec3 applyVibrance(vec3 color, float amount) {
44
- float maximum = max(max(color.r, color.g), color.b);
45
- float minimum = min(min(color.r, color.g), color.b);
46
- float lightness = (maximum + minimum) * 0.5;
47
- float chroma = maximum - minimum;
48
- float saturationDenominator = 1.0 - abs(2.0 * lightness - 1.0);
49
- float saturation = saturationDenominator <= 0.0
50
- ? 0.0
51
- : chroma / saturationDenominator;
52
-
53
- if (saturation <= 0.000001) {
54
- return color;
55
- }
56
-
57
- float targetSaturation = amount >= 0.0
58
- ? saturation + amount * (1.0 - saturation)
59
- : saturation * (1.0 + amount);
60
- return clamp(
61
- vec3(lightness) +
62
- (color - vec3(lightness)) * (targetSaturation / saturation),
63
- 0.0,
64
- 1.0
65
- );
66
- }
67
- `;
68
-
69
- // src/validate-effect-param.ts
70
- var assertEffectParamsObject = (params, effectLabel) => {
71
- if (params === null || typeof params !== "object") {
72
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
73
- }
74
- };
75
- var assertRequiredFiniteNumber = (value, name) => {
76
- if (typeof value !== "number" || !Number.isFinite(value)) {
77
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
78
- }
79
- };
80
- var assertRequiredColor = (value, name) => {
81
- if (typeof value !== "string" || value.length === 0) {
82
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var assertOptionalColor = (value, name) => {
86
- if (value === undefined) {
87
- return;
88
- }
89
- assertRequiredColor(value, name);
90
- };
91
- var assertOptionalBoolean = (value, name) => {
92
- if (value === undefined) {
93
- return;
94
- }
95
- if (typeof value !== "boolean") {
96
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
97
- }
98
- };
99
-
100
- // src/color-utils.ts
101
- var DEFAULT_AMOUNT = 1;
102
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
103
- var DEFAULT_HUE_DEGREES = 0;
104
- var colorAmountSchema = {
105
- type: "number",
106
- min: 0,
107
- max: 1,
108
- step: 0.01,
109
- default: DEFAULT_AMOUNT,
110
- description: "Amount",
111
- hiddenFromList: false
112
- };
113
- var colorMultiplierSchema = {
114
- type: "number",
115
- min: 0,
116
- step: 0.01,
117
- default: DEFAULT_AMOUNT,
118
- description: "Amount",
119
- hiddenFromList: false
120
- };
121
- var brightnessAmountSchema = {
122
- type: "number",
123
- min: -1,
124
- max: 1,
125
- step: 0.01,
126
- default: DEFAULT_BRIGHTNESS_AMOUNT,
127
- description: "Amount",
128
- hiddenFromList: false
129
- };
130
- var hueDegreesSchema = {
131
- type: "rotation-degrees",
132
- step: 1,
133
- default: DEFAULT_HUE_DEGREES,
134
- description: "Degrees"
135
- };
136
- var assertOptionalFiniteNumber = (value, name) => {
137
- if (value === undefined) {
138
- return;
139
- }
140
- assertRequiredFiniteNumber(value, name);
141
- };
142
- var validateUnitInterval = (value, name) => {
143
- if (value < 0) {
144
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
145
- }
146
- if (value > 1) {
147
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
148
- }
149
- };
150
- var validateNonNegative = (value, name) => {
151
- if (value < 0) {
152
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
153
- }
154
- };
155
- var validateSignedUnitInterval = (value, name) => {
156
- if (value < -1) {
157
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
158
- }
159
- if (value > 1) {
160
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
161
- }
162
- };
163
- var clampColorChannel = (value) => {
164
- return Math.max(0, Math.min(255, value));
165
- };
166
- var parseColorRgba = (ctx, color) => {
167
- ctx.clearRect(0, 0, 1, 1);
168
- ctx.fillStyle = color;
169
- ctx.fillRect(0, 0, 1, 1);
170
- const { data } = ctx.getImageData(0, 0, 1, 1);
171
- return [data[0], data[1], data[2], data[3]];
172
- };
1
+ import {
2
+ COLOR_SPACE_GLSL,
3
+ WHITE_BALANCE_GLSL,
4
+ SHADOWS_HIGHLIGHTS_GLSL,
5
+ VIBRANCE_GLSL,
6
+ COLOR_SPACE_WGSL,
7
+ WHITE_BALANCE_WGSL,
8
+ SHADOWS_HIGHLIGHTS_WGSL,
9
+ VIBRANCE_WGSL
10
+ } from "./index-6jkps947.mjs";
11
+ import {
12
+ assertOptionalFiniteNumber,
13
+ validateUnitInterval,
14
+ validateNonNegative,
15
+ validateSignedUnitInterval
16
+ } from "./index-wxhvgv2s.mjs";
17
+ import {
18
+ WEBGPU_SINGLE_PASS_VERTEX,
19
+ setupWebGpuSinglePass,
20
+ cleanupWebGpuSinglePass,
21
+ applyWebGpuSinglePass
22
+ } from "./index-tvfexb7s.mjs";
23
+ import {
24
+ assertEffectParamsObject
25
+ } from "./index-4fvp93ps.mjs";
173
26
 
174
27
  // src/color-correction.ts
28
+ import { Internals } from "remotion";
175
29
  var { createEffect, createWebGL2ContextError } = Internals;
176
30
  var DEFAULT_EXPOSURE = 0;
177
31
  var DEFAULT_CONTRAST = 1;
@@ -394,6 +248,79 @@ void main() {
394
248
  fragColor = vec4(color * alpha, alpha);
395
249
  }
396
250
  `;
251
+ var WEBGPU_SHADER = `
252
+ ${WEBGPU_SINGLE_PASS_VERTEX}
253
+ struct Params {
254
+ exposure: f32,
255
+ contrast: f32,
256
+ pivot: f32,
257
+ shadows: f32,
258
+ highlights: f32,
259
+ whites: f32,
260
+ blacks: f32,
261
+ temperature: f32,
262
+ tint: f32,
263
+ saturation: f32,
264
+ vibrance: f32,
265
+ padding0: f32,
266
+ }
267
+ @group(0) @binding(0) var source: texture_2d<f32>;
268
+ @group(0) @binding(1) var sourceSampler: sampler;
269
+ @group(0) @binding(2) var<uniform> params: Params;
270
+ ${COLOR_SPACE_WGSL}
271
+ ${WHITE_BALANCE_WGSL}
272
+ ${SHADOWS_HIGHLIGHTS_WGSL}
273
+ ${VIBRANCE_WGSL}
274
+
275
+ fn applyEndpointTones(inputColor: vec3f, blacks: f32, whites: f32) -> vec3f {
276
+ var color = inputColor;
277
+ let luminance = dot(color, vec3f(0.2126, 0.7152, 0.0722));
278
+ var blackWeight = 1.0 - smoothstep(0.0, 0.35, luminance);
279
+ var whiteWeight = smoothstep(0.65, 1.0, luminance);
280
+ blackWeight *= blackWeight;
281
+ whiteWeight *= whiteWeight;
282
+ if (blacks >= 0.0) {
283
+ color += (vec3f(1.0) - color) * blacks * blackWeight * 0.2;
284
+ } else {
285
+ color *= 1.0 + blacks * blackWeight;
286
+ }
287
+ if (whites >= 0.0) {
288
+ color += (vec3f(1.0) - color) * whites * whiteWeight;
289
+ } else {
290
+ color *= 1.0 + whites * whiteWeight * 0.2;
291
+ }
292
+ return clamp(color, vec3f(0.0), vec3f(1.0));
293
+ }
294
+
295
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
296
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
297
+ let alpha = sourceColor.a;
298
+ if (alpha <= 0.0) {
299
+ return vec4f(0.0);
300
+ }
301
+ if (
302
+ params.exposure == 0.0 && params.contrast == 1.0 && params.pivot == 0.5 &&
303
+ params.shadows == 0.0 && params.highlights == 0.0 && params.whites == 0.0 &&
304
+ params.blacks == 0.0 && params.temperature == 0.0 && params.tint == 0.0 &&
305
+ params.saturation == 1.0 && params.vibrance == 0.0
306
+ ) {
307
+ return sourceColor;
308
+ }
309
+ var color = sourceColor.rgb / alpha;
310
+ var linear = srgbToLinear(color) * exp2(params.exposure);
311
+ linear = applyWhiteBalanceLinear(linear, params.temperature, params.tint);
312
+ color = linearToSrgb(linear);
313
+ let tonalStops = getShadowsHighlightsStops(color, params.shadows, params.highlights);
314
+ linear = srgbToLinear(color) * exp2(tonalStops);
315
+ color = linearToSrgb(linear);
316
+ color = applyEndpointTones(color, params.blacks, params.whites);
317
+ color = clamp((color - vec3f(params.pivot)) * params.contrast + vec3f(params.pivot), vec3f(0.0), vec3f(1.0));
318
+ let luminance = dot(color, vec3f(0.213, 0.715, 0.072));
319
+ color = clamp(vec3f(luminance) + (color - vec3f(luminance)) * params.saturation, vec3f(0.0), vec3f(1.0));
320
+ color = applyVibrance(color, params.vibrance);
321
+ return vec4f(color * alpha, alpha);
322
+ }
323
+ `;
397
324
  var compileShader = (gl, type, source) => {
398
325
  const shader = gl.createShader(type);
399
326
  if (!shader) {
@@ -495,62 +422,97 @@ var colorCorrection = createEffect({
495
422
  type: "remotion/color-correction",
496
423
  label: "colorCorrection()",
497
424
  documentationLink: "https://www.remotion.dev/docs/effects/color-correction",
498
- backend: "webgl2",
499
425
  calculateKey: (params) => {
500
426
  const r = resolve(params);
501
427
  return `color-correction-${r.exposure}-${r.contrast}-${r.pivot}-${r.shadows}-${r.highlights}-${r.whites}-${r.blacks}-${r.temperature}-${r.tint}-${r.saturation}-${r.vibrance}`;
502
428
  },
503
- setup: setupColorCorrection,
504
- apply: ({ source, width, height, params, state, flipSourceY }) => {
505
- const r = resolve(params);
506
- const { gl, program, textureSource, uniforms, vao } = state;
507
- gl.viewport(0, 0, width, height);
508
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
509
- gl.clearColor(0, 0, 0, 0);
510
- gl.clear(gl.COLOR_BUFFER_BIT);
511
- gl.activeTexture(gl.TEXTURE0);
512
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
513
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
514
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
515
- gl.useProgram(program);
516
- if (uniforms.uSource)
517
- gl.uniform1i(uniforms.uSource, 0);
518
- if (uniforms.uExposure)
519
- gl.uniform1f(uniforms.uExposure, r.exposure);
520
- if (uniforms.uContrast)
521
- gl.uniform1f(uniforms.uContrast, r.contrast);
522
- if (uniforms.uPivot)
523
- gl.uniform1f(uniforms.uPivot, r.pivot);
524
- if (uniforms.uShadows)
525
- gl.uniform1f(uniforms.uShadows, r.shadows);
526
- if (uniforms.uHighlights) {
527
- gl.uniform1f(uniforms.uHighlights, r.highlights);
528
- }
529
- if (uniforms.uWhites)
530
- gl.uniform1f(uniforms.uWhites, r.whites);
531
- if (uniforms.uBlacks)
532
- gl.uniform1f(uniforms.uBlacks, r.blacks);
533
- if (uniforms.uTemperature) {
534
- gl.uniform1f(uniforms.uTemperature, r.temperature);
535
- }
536
- if (uniforms.uTint)
537
- gl.uniform1f(uniforms.uTint, r.tint);
538
- if (uniforms.uSaturation) {
539
- gl.uniform1f(uniforms.uSaturation, r.saturation);
540
- }
541
- if (uniforms.uVibrance)
542
- gl.uniform1f(uniforms.uVibrance, r.vibrance);
543
- gl.bindVertexArray(vao);
544
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
545
- gl.bindVertexArray(null);
546
- gl.bindTexture(gl.TEXTURE_2D, null);
547
- gl.useProgram(null);
548
- },
549
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
550
- gl.deleteTexture(textureSource);
551
- gl.deleteBuffer(vbo);
552
- gl.deleteProgram(program);
553
- gl.deleteVertexArray(vao);
429
+ implementations: {
430
+ webgpu: Internals.createEffectImplementation({
431
+ setup: (target) => setupWebGpuSinglePass(target, "color correction"),
432
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
433
+ if (!gpuDevice) {
434
+ throw new Error("A WebGPU device is required for the color correction effect");
435
+ }
436
+ const r = resolve(params);
437
+ applyWebGpuSinglePass({
438
+ state,
439
+ source,
440
+ width,
441
+ height,
442
+ device: gpuDevice,
443
+ shader: WEBGPU_SHADER,
444
+ uniformData: new Float32Array([
445
+ r.exposure,
446
+ r.contrast,
447
+ r.pivot,
448
+ r.shadows,
449
+ r.highlights,
450
+ r.whites,
451
+ r.blacks,
452
+ r.temperature,
453
+ r.tint,
454
+ r.saturation,
455
+ r.vibrance,
456
+ 0
457
+ ])
458
+ });
459
+ },
460
+ cleanup: cleanupWebGpuSinglePass
461
+ }),
462
+ webgl2: Internals.createEffectImplementation({
463
+ setup: setupColorCorrection,
464
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
465
+ const r = resolve(params);
466
+ const { gl, program, textureSource, uniforms, vao } = state;
467
+ gl.viewport(0, 0, width, height);
468
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
469
+ gl.clearColor(0, 0, 0, 0);
470
+ gl.clear(gl.COLOR_BUFFER_BIT);
471
+ gl.activeTexture(gl.TEXTURE0);
472
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
473
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
474
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
475
+ gl.useProgram(program);
476
+ if (uniforms.uSource)
477
+ gl.uniform1i(uniforms.uSource, 0);
478
+ if (uniforms.uExposure)
479
+ gl.uniform1f(uniforms.uExposure, r.exposure);
480
+ if (uniforms.uContrast)
481
+ gl.uniform1f(uniforms.uContrast, r.contrast);
482
+ if (uniforms.uPivot)
483
+ gl.uniform1f(uniforms.uPivot, r.pivot);
484
+ if (uniforms.uShadows)
485
+ gl.uniform1f(uniforms.uShadows, r.shadows);
486
+ if (uniforms.uHighlights) {
487
+ gl.uniform1f(uniforms.uHighlights, r.highlights);
488
+ }
489
+ if (uniforms.uWhites)
490
+ gl.uniform1f(uniforms.uWhites, r.whites);
491
+ if (uniforms.uBlacks)
492
+ gl.uniform1f(uniforms.uBlacks, r.blacks);
493
+ if (uniforms.uTemperature) {
494
+ gl.uniform1f(uniforms.uTemperature, r.temperature);
495
+ }
496
+ if (uniforms.uTint)
497
+ gl.uniform1f(uniforms.uTint, r.tint);
498
+ if (uniforms.uSaturation) {
499
+ gl.uniform1f(uniforms.uSaturation, r.saturation);
500
+ }
501
+ if (uniforms.uVibrance)
502
+ gl.uniform1f(uniforms.uVibrance, r.vibrance);
503
+ gl.bindVertexArray(vao);
504
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
505
+ gl.bindVertexArray(null);
506
+ gl.bindTexture(gl.TEXTURE_2D, null);
507
+ gl.useProgram(null);
508
+ },
509
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
510
+ gl.deleteTexture(textureSource);
511
+ gl.deleteBuffer(vbo);
512
+ gl.deleteProgram(program);
513
+ gl.deleteVertexArray(vao);
514
+ }
515
+ })
554
516
  },
555
517
  schema: colorCorrectionSchema,
556
518
  validateParams: validateColorCorrectionParams