@remotion/effects 4.0.538 → 4.0.540

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Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,175 +1,26 @@
1
+ import {
2
+ VALUE_NOISE_SHADER,
3
+ VALUE_NOISE_WEBGPU_SHADER
4
+ } from "./index-4z6pt3ka.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateUnitInterval,
8
+ validateNonNegative
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ WEBGPU_SINGLE_PASS_VERTEX,
12
+ setupWebGpuSinglePass,
13
+ cleanupWebGpuSinglePass,
14
+ applyWebGpuSinglePass
15
+ } from "./index-tvfexb7s.mjs";
16
+ import {
17
+ assertEffectParamsObject,
18
+ assertOptionalBoolean
19
+ } from "./index-4fvp93ps.mjs";
20
+
1
21
  // src/fractal-noise/index.ts
2
22
  import { Internals } from "remotion";
3
23
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/value-noise-shader.ts
110
- var VALUE_NOISE_SHADER = `
111
- float lattice(ivec3 point, uint seed) {
112
- // Wrap lattice indices as well as coordinates so interpolation stays continuous
113
- // across the period boundary, including negative coordinates.
114
- uvec3 p = uvec3(point) & uvec3(65535u);
115
- uint h = p.x * 0x27d4eb2du ^ p.y * 0x165667b1u ^ p.z * 0x9e3779b9u ^ seed * 0x85ebca6bu;
116
- h ^= h >> 15;
117
- h *= 0x2c1b3c6du;
118
- h ^= h >> 12;
119
- h *= 0x297a2d39u;
120
- h ^= h >> 15;
121
- return float(h & 65535u) / 65535.0;
122
- }
123
-
124
- float catmull(vec4 p, float t) {
125
- return 0.5 * (2.0 * p.y + (p.z - p.x) * t
126
- + (2.0 * p.x - 5.0 * p.y + 4.0 * p.z - p.w) * t * t
127
- + (3.0 * p.y - p.x - 3.0 * p.z + p.w) * t * t * t);
128
- }
129
-
130
- vec3 bspline(float t) {
131
- return vec3(0.5 * (1.0-t) * (1.0-t), 0.5 + t * (1.0-t), 0.5 * t * t);
132
- }
133
-
134
- float sliceNoise(ivec3 p, vec2 t, uint seed) {
135
- if (uNoiseType == 0) return lattice(p, seed);
136
- if (uNoiseType == 1) {
137
- return mix(mix(lattice(p, seed), lattice(p + ivec3(1,0,0), seed), t.x),
138
- mix(lattice(p + ivec3(0,1,0), seed), lattice(p + ivec3(1,1,0), seed), t.x), t.y);
139
- }
140
- if (uNoiseType == 2) {
141
- vec3 wx = bspline(t.x);
142
- vec3 wy = bspline(t.y);
143
- float result = 0.0;
144
- for (int y = 0; y < 3; y++) {
145
- for (int x = 0; x < 3; x++) {
146
- result += wx[x] * wy[y] * lattice(p + ivec3(x-1, y-1, 0), seed);
147
- }
148
- }
149
- return result;
150
- }
151
- vec4 rows;
152
- for (int y = 0; y < 4; y++) {
153
- vec4 row;
154
- for (int x = 0; x < 4; x++) {
155
- row[x] = lattice(p + ivec3(x-1, y-1, 0), seed);
156
- }
157
- rows[y] = catmull(row, t.x);
158
- }
159
- return catmull(rows, t.y);
160
- }
161
-
162
- float valueNoise(vec3 point, uint seed) {
163
- // A large period keeps conversion to integer coordinates defined at extreme scales.
164
- vec3 p = mod(point + vec3(uNoiseType == 2 ? 0.5 : 0.0, uNoiseType == 2 ? 0.5 : 0.0, 0.0), 65536.0);
165
- ivec3 cell = ivec3(floor(p));
166
- vec3 t = fract(p);
167
- float fz = t.z * t.z * t.z * (t.z * (t.z * 6.0 - 15.0) + 10.0);
168
- float n = mix(sliceNoise(cell, t.xy, seed), sliceNoise(cell + ivec3(0,0,1), t.xy, seed), fz);
169
- return uNoiseType == 2 ? 0.5 + (n - 0.5) * (181.0 / 231.0) / 0.55 : n;
170
- }
171
- `;
172
-
173
24
  // src/fractal-noise/shader.ts
174
25
  var FRACTAL_NOISE_FRAGMENT_SHADER = `#version 300 es
175
26
  precision highp float;
@@ -221,7 +72,8 @@ void main() {
221
72
  fragColor = source;
222
73
  return;
223
74
  }
224
- vec2 pixel = vec2(vUv.x, 1.0 - vUv.y) * uResolution;
75
+ // Use exact pixel centers so block noise stays stable at cell boundaries.
76
+ vec2 pixel = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
225
77
  vec2 base = (pixel - uResolution * 0.5 - uOffset) / uScale;
226
78
  float sum = 0.0;
227
79
  float norm = 0.0;
@@ -260,6 +112,64 @@ void main() {
260
112
  }
261
113
  `;
262
114
 
115
+ // src/fractal-noise/webgpu-shader.ts
116
+ var FRACTAL_NOISE_WEBGPU_SHADER = `
117
+ ${WEBGPU_SINGLE_PASS_VERTEX}
118
+ @group(0) @binding(0) var source: texture_2d<f32>;
119
+ @group(0) @binding(1) var sourceSampler: sampler;
120
+ @group(0) @binding(2) var<uniform> params: Params;
121
+
122
+ struct Params { size: vec2f, offset: vec2f, scale: f32, complexity: f32, evolution: f32, subInfluence: f32, subScaling: f32, contrast: f32, brightness: f32, amount: f32, cycle: f32, seed: u32, fractalType: f32, noiseType: f32, invert: f32, cycleEvolution: f32, }
123
+ fn noiseType() -> i32 { return i32(params.noiseType); }
124
+ ${VALUE_NOISE_WEBGPU_SHADER}
125
+ fn layer(p: vec2f,z: f32,seed: u32) -> f32 {
126
+ if(params.cycleEvolution==0.0) { return valueNoise(vec3f(p,params.evolution+z),seed); }
127
+ let t=params.evolution-floor(params.evolution/params.cycle)*params.cycle;
128
+ return mix(valueNoise(vec3f(p,t+z),seed),valueNoise(vec3f(p,t-params.cycle+z),seed),t/params.cycle);
129
+ }
130
+ fn shape(n: f32) -> f32 {
131
+ let s=2.0*n-1.0;
132
+ if(params.fractalType==1.0) { return 1.0-s*s; }
133
+ if(params.fractalType==2.0) { return 1.0-abs(s); }
134
+ if(params.fractalType==3.0) { return (1.0-abs(s))*(1.0-abs(s)); }
135
+ if(params.fractalType==8.0) { let distance=clamp(abs(s)/0.12,0.0,1.0); return 1.0-distance*distance; }
136
+ return n;
137
+ }
138
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
139
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
140
+ if(color.a==0.0 || params.amount==0.0) { return color; }
141
+ let pixel=input.position.xy;
142
+ let base=(pixel-params.size*0.5-params.offset)/params.scale;
143
+ var sum=0.0; var norm=0.0; var amplitude=1.0; var frequency=1.0; var best=0.0;
144
+ for(var octave=0;octave<20;octave++) {
145
+ let weight=clamp(params.complexity-f32(octave),0.0,1.0);
146
+ if(weight==0.0 || amplitude==0.0) { break; }
147
+ var p=base*frequency;
148
+ let z=f32(octave)*7.31;
149
+ let seed=(params.seed ^ 0x51edu)+u32(octave);
150
+ if(params.fractalType>=4.0 && params.fractalType<=6.0) {
151
+ let a=layer(p*0.5,z+3.1,seed ^ 0x55u)-0.5;
152
+ if(params.fractalType==5.0) {
153
+ let angle=a*3.0;
154
+ p=mat2x2f(vec2f(cos(angle),sin(angle)),vec2f(-sin(angle),cos(angle)))*p;
155
+ } else {
156
+ let b=layer(p*0.5,z+5.7,seed ^ 0xaau)-0.5;
157
+ let strength=select(1.0,0.5+f32(octave)*0.35,params.fractalType==6.0);
158
+ p += vec2f(a,b)*1.5*strength;
159
+ }
160
+ }
161
+ let n=shape(layer(p,z,seed));
162
+ best=max(best,n*amplitude*weight); sum += n*amplitude*weight; norm += amplitude*weight;
163
+ amplitude *= params.subInfluence; frequency /= params.subScaling;
164
+ }
165
+ var noise=select(sum/norm,best,params.fractalType==7.0);
166
+ noise=clamp((noise-0.5)*params.contrast+0.5+params.brightness,0.0,1.0);
167
+ if(params.invert!=0.0) { noise=1.0-noise; }
168
+ return vec4f(mix(color.rgb,vec3f(noise)*color.a,params.amount),color.a);
169
+ }
170
+
171
+ `;
172
+
263
173
  // src/fractal-noise/index.ts
264
174
  var { createEffect, createWebGL2ContextError } = Internals;
265
175
  var DEFAULT_FRACTAL_TYPE = "basic";
@@ -277,7 +187,7 @@ var DEFAULT_CYCLE_EVOLUTION = false;
277
187
  var DEFAULT_CYCLE = 1;
278
188
  var DEFAULT_SEED = 0;
279
189
  var DEFAULT_INVERT = false;
280
- var DEFAULT_AMOUNT2 = 1;
190
+ var DEFAULT_AMOUNT = 1;
281
191
  var FRACTAL_TYPES = [
282
192
  "basic",
283
193
  "turbulent-smooth",
@@ -427,7 +337,7 @@ var fractalNoiseSchema = {
427
337
  min: 0,
428
338
  max: 1,
429
339
  step: 0.01,
430
- default: DEFAULT_AMOUNT2,
340
+ default: DEFAULT_AMOUNT,
431
341
  description: "Amount",
432
342
  hiddenFromList: false
433
343
  }
@@ -448,7 +358,7 @@ var resolve = (params) => ({
448
358
  cycle: params.cycle ?? DEFAULT_CYCLE,
449
359
  seed: params.seed ?? DEFAULT_SEED,
450
360
  invert: params.invert ?? DEFAULT_INVERT,
451
- amount: params.amount ?? DEFAULT_AMOUNT2
361
+ amount: params.amount ?? DEFAULT_AMOUNT
452
362
  });
453
363
  var validateFractalNoiseParams = (params) => {
454
364
  assertEffectParamsObject(params, "Fractal noise");
@@ -616,69 +526,113 @@ var fractalNoise = createEffect({
616
526
  type: "remotion/fractal-noise",
617
527
  label: "fractalNoise()",
618
528
  documentationLink: "https://www.remotion.dev/docs/effects/fractal-noise",
619
- backend: "webgl2",
620
529
  calculateKey: (params) => {
621
530
  const r = resolve(params);
622
531
  return `fractal-noise-${JSON.stringify(r)}`;
623
532
  },
624
- setup: (target) => setupFractalNoise(target),
625
- apply: ({ source, width, height, params, state, flipSourceY }) => {
626
- const r = resolve(params);
627
- const { gl, program, texture, vao } = state;
628
- gl.viewport(0, 0, width, height);
629
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
630
- gl.clearColor(0, 0, 0, 0);
631
- gl.clear(gl.COLOR_BUFFER_BIT);
632
- gl.activeTexture(gl.TEXTURE0);
633
- gl.bindTexture(gl.TEXTURE_2D, texture);
634
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
635
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
636
- gl.useProgram(program);
637
- if (state.uSource)
638
- gl.uniform1i(state.uSource, 0);
639
- if (state.uResolution)
640
- gl.uniform2f(state.uResolution, width, height);
641
- if (state.uOffset)
642
- gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
643
- if (state.uFractalType)
644
- gl.uniform1i(state.uFractalType, FRACTAL_TYPES.indexOf(r.fractalType));
645
- if (state.uNoiseType)
646
- gl.uniform1i(state.uNoiseType, NOISE_TYPES.indexOf(r.noiseType));
647
- if (state.uScale)
648
- gl.uniform1f(state.uScale, r.scale);
649
- if (state.uComplexity)
650
- gl.uniform1f(state.uComplexity, r.complexity);
651
- if (state.uEvolution)
652
- gl.uniform1f(state.uEvolution, r.evolution / 360);
653
- if (state.uContrast)
654
- gl.uniform1f(state.uContrast, r.contrast);
655
- if (state.uBrightness)
656
- gl.uniform1f(state.uBrightness, r.brightness);
657
- if (state.uSubInfluence)
658
- gl.uniform1f(state.uSubInfluence, r.subInfluence);
659
- if (state.uSubScaling)
660
- gl.uniform1f(state.uSubScaling, r.subScaling);
661
- if (state.uCycleEvolution)
662
- gl.uniform1i(state.uCycleEvolution, r.cycleEvolution ? 1 : 0);
663
- if (state.uCycle)
664
- gl.uniform1f(state.uCycle, r.cycle);
665
- if (state.uSeed)
666
- gl.uniform1ui(state.uSeed, r.seed);
667
- if (state.uInvert)
668
- gl.uniform1i(state.uInvert, r.invert ? 1 : 0);
669
- if (state.uAmount)
670
- gl.uniform1f(state.uAmount, r.amount);
671
- gl.bindVertexArray(vao);
672
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
673
- gl.bindVertexArray(null);
674
- gl.bindTexture(gl.TEXTURE_2D, null);
675
- gl.useProgram(null);
676
- },
677
- cleanup: ({ gl, program, vao, vbo, texture }) => {
678
- gl.deleteTexture(texture);
679
- gl.deleteBuffer(vbo);
680
- gl.deleteProgram(program);
681
- gl.deleteVertexArray(vao);
533
+ implementations: {
534
+ webgpu: Internals.createEffectImplementation({
535
+ setup: (target) => setupWebGpuSinglePass(target, "index"),
536
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
537
+ if (!gpuDevice)
538
+ throw new Error("A WebGPU device is required for the index effect");
539
+ const r = resolve(params);
540
+ const uniformData = new Float32Array([
541
+ width,
542
+ height,
543
+ r.offsetX,
544
+ r.offsetY,
545
+ r.scale,
546
+ r.complexity,
547
+ r.evolution / 360,
548
+ r.subInfluence,
549
+ r.subScaling,
550
+ r.contrast,
551
+ r.brightness,
552
+ r.amount,
553
+ r.cycle,
554
+ 0,
555
+ FRACTAL_TYPES.indexOf(r.fractalType),
556
+ NOISE_TYPES.indexOf(r.noiseType),
557
+ r.invert ? 1 : 0,
558
+ r.cycleEvolution ? 1 : 0,
559
+ 0,
560
+ 0
561
+ ]);
562
+ new Uint32Array(uniformData.buffer)[13] = r.seed;
563
+ applyWebGpuSinglePass({
564
+ state,
565
+ source,
566
+ width,
567
+ height,
568
+ device: gpuDevice,
569
+ shader: FRACTAL_NOISE_WEBGPU_SHADER,
570
+ uniformData
571
+ });
572
+ },
573
+ cleanup: cleanupWebGpuSinglePass
574
+ }),
575
+ webgl2: Internals.createEffectImplementation({
576
+ setup: (target) => setupFractalNoise(target),
577
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
578
+ const r = resolve(params);
579
+ const { gl, program, texture, vao } = state;
580
+ gl.viewport(0, 0, width, height);
581
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
582
+ gl.clearColor(0, 0, 0, 0);
583
+ gl.clear(gl.COLOR_BUFFER_BIT);
584
+ gl.activeTexture(gl.TEXTURE0);
585
+ gl.bindTexture(gl.TEXTURE_2D, texture);
586
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
587
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
588
+ gl.useProgram(program);
589
+ if (state.uSource)
590
+ gl.uniform1i(state.uSource, 0);
591
+ if (state.uResolution)
592
+ gl.uniform2f(state.uResolution, width, height);
593
+ if (state.uOffset)
594
+ gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
595
+ if (state.uFractalType)
596
+ gl.uniform1i(state.uFractalType, FRACTAL_TYPES.indexOf(r.fractalType));
597
+ if (state.uNoiseType)
598
+ gl.uniform1i(state.uNoiseType, NOISE_TYPES.indexOf(r.noiseType));
599
+ if (state.uScale)
600
+ gl.uniform1f(state.uScale, r.scale);
601
+ if (state.uComplexity)
602
+ gl.uniform1f(state.uComplexity, r.complexity);
603
+ if (state.uEvolution)
604
+ gl.uniform1f(state.uEvolution, r.evolution / 360);
605
+ if (state.uContrast)
606
+ gl.uniform1f(state.uContrast, r.contrast);
607
+ if (state.uBrightness)
608
+ gl.uniform1f(state.uBrightness, r.brightness);
609
+ if (state.uSubInfluence)
610
+ gl.uniform1f(state.uSubInfluence, r.subInfluence);
611
+ if (state.uSubScaling)
612
+ gl.uniform1f(state.uSubScaling, r.subScaling);
613
+ if (state.uCycleEvolution)
614
+ gl.uniform1i(state.uCycleEvolution, r.cycleEvolution ? 1 : 0);
615
+ if (state.uCycle)
616
+ gl.uniform1f(state.uCycle, r.cycle);
617
+ if (state.uSeed)
618
+ gl.uniform1ui(state.uSeed, r.seed);
619
+ if (state.uInvert)
620
+ gl.uniform1i(state.uInvert, r.invert ? 1 : 0);
621
+ if (state.uAmount)
622
+ gl.uniform1f(state.uAmount, r.amount);
623
+ gl.bindVertexArray(vao);
624
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
625
+ gl.bindVertexArray(null);
626
+ gl.bindTexture(gl.TEXTURE_2D, null);
627
+ gl.useProgram(null);
628
+ },
629
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
630
+ gl.deleteTexture(texture);
631
+ gl.deleteBuffer(vbo);
632
+ gl.deleteProgram(program);
633
+ gl.deleteVertexArray(vao);
634
+ }
635
+ })
682
636
  },
683
637
  schema: fractalNoiseSchema,
684
638
  validateParams: validateFractalNoiseParams