@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,114 +1,341 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative,
5
+ parseColorRgba
6
+ } from "./index-wxhvgv2s.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertOptionalColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/paper.ts
2
19
  import { Internals } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
21
+ // src/paper-webgpu-shader.ts
22
+ var PAPER_WEBGPU_SHADER = `
23
+ diagnostic(off, derivative_uniformity);
24
+ ${WEBGPU_SINGLE_PASS_VERTEX}
25
+ @group(0) @binding(0) var source: texture_2d<f32>;
26
+ @group(0) @binding(1) var sourceSampler: sampler;
27
+ @group(0) @binding(2) var<uniform> params: Params;
28
+ struct Params { size: vec2f, aspectRatio: f32, amount: f32, colorFront: vec4f, colorBack: vec4f, contrast: f32, roughness: f32, fiber: f32, fiberSize: f32, crumples: f32, crumpleSize: f32, folds: f32, foldCount: f32, drops: f32, fade: f32, seed: f32, scale: f32, offsetY: f32, }
29
+ @group(0) @binding(3) var noiseTexture: texture_2d<f32>;
30
+ const TWO_PI=6.28318530718;
31
+ const PI=3.14159265358979323846;
32
+ fn getUvFrame(uv: vec2f) -> f32 {
34
33
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
34
+ var aax: f32 = 2.0 * fwidth(uv.x);
35
+ var aay: f32 = 2.0 * fwidth(uv.y);
36
+
37
+ var left: f32 = smoothstep(0.0, aax, uv.x);
38
+ var right: f32 = 1.0 - smoothstep(1.0 - aax, 1.0, uv.x);
39
+ var bottom: f32 = smoothstep(0.0, aay, uv.y);
40
+ var top: f32 = 1.0 - smoothstep(1.0 - aay, 1.0, uv.y);
41
+
42
+ return left * right * bottom * top;
43
+ }
44
+
45
+ fn rotate(uv: vec2f, th: f32) -> vec2f {
46
+
47
+ return mat2x2f(vec2f(cos(th), sin(th)),vec2f(-sin(th), cos(th))) * uv;
48
+ }
49
+
50
+ fn seedOffset(salt: f32) -> vec2f {
51
+
52
+ var seeded: f32 = params.seed + salt;
53
+ return fract(
54
+ sin(
55
+ vec2f(
56
+ seeded * 12.9898 + 78.233,
57
+ seeded * 39.3468 + 11.135
58
+ )
59
+ ) * 43758.5453
60
+ );
61
+ }
62
+
63
+ fn randomR(p: vec2f) -> f32 {
64
+
65
+ var uv: vec2f = floor(p) / 100.0 + vec2f(0.5);
66
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).r;
67
+ }
68
+
69
+ fn valueNoise(st: vec2f) -> f32 {
70
+
71
+ var i: vec2f = floor(st);
72
+ var f: vec2f = fract(st);
73
+ var a: f32 = randomR(i);
74
+ var b: f32 = randomR(i + vec2f(1.0, 0.0));
75
+ var c: f32 = randomR(i + vec2f(0.0, 1.0));
76
+ var d: f32 = randomR(i + vec2f(1.0, 1.0));
77
+ var u: vec2f = f * f * (vec2f(3.0) - 2.0 * f);
78
+ var x1: f32 = mix(a, b, u.x);
79
+ var x2: f32 = mix(c, d, u.x);
80
+ return mix(x1, x2, u.y);
81
+ }
82
+
83
+ fn fbm(nInput: vec2f) -> f32 {
84
+ var n=nInput;
85
+ var total: f32 = 0.0;
86
+ var amplitude: f32 = 0.4;
87
+ for (var i: i32 = 0; i < 3; i++) {
88
+ total += valueNoise(n) * amplitude;
89
+ n *= 1.99;
90
+ amplitude *= 0.65;
91
+ }
92
+ return total;
93
+ }
94
+
95
+ fn randomG(p: vec2f) -> f32 {
96
+
97
+ var uv: vec2f = floor(p) / 50.0 + vec2f(0.5);
98
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).g;
99
+ }
100
+
101
+ fn roughnessNoise(pInput: vec2f) -> f32 {
102
+ var p=pInput;
103
+ p *= 0.1;
104
+ var o: f32 = 0.0;
105
+ for (var i: f32 = 1.0; i < 4.0; i += 1.0) {
106
+ var w: vec4f = vec4f(floor(p), ceil(p));
107
+ var f: vec2f = fract(p);
108
+ o += mix(
109
+ mix(randomG(w.xy), randomG(w.xw), f.y),
110
+ mix(randomG(w.zy), randomG(w.zw), f.y),
111
+ f.x
112
+ );
113
+ o += 0.2 / exp(2.0 * abs(sin(0.2 * p.x + 0.5 * p.y)));
114
+ p *= 2.1;
115
+ }
116
+ return o / 3.0;
117
+ }
118
+
119
+ fn fiberRandom(p: vec2f) -> f32 {
120
+
121
+ var uv: vec2f = floor(p) / 100.0;
122
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).b;
123
+ }
124
+
125
+ fn fiberValueNoise(st: vec2f) -> f32 {
126
+
127
+ var i: vec2f = floor(st);
128
+ var f: vec2f = fract(st);
129
+ var a: f32 = fiberRandom(i);
130
+ var b: f32 = fiberRandom(i + vec2f(1.0, 0.0));
131
+ var c: f32 = fiberRandom(i + vec2f(0.0, 1.0));
132
+ var d: f32 = fiberRandom(i + vec2f(1.0, 1.0));
133
+ var u: vec2f = f * f * (vec2f(3.0) - 2.0 * f);
134
+ var x1: f32 = mix(a, b, u.x);
135
+ var x2: f32 = mix(c, d, u.x);
136
+ return mix(x1, x2, u.y);
137
+ }
138
+
139
+ fn fiberNoiseFbm(nInput: vec2f, seedOffset: vec2f) -> f32 {
140
+ var n=nInput;
141
+ var total: f32 = 0.0;
142
+ var amplitude: f32 = 1.0;
143
+ for (var i: i32 = 0; i < 4; i++) {
144
+ n = rotate(n, 0.7);
145
+ total += fiberValueNoise(n + seedOffset) * amplitude;
146
+ n *= 2.0;
147
+ amplitude *= 0.6;
148
+ }
149
+ return total;
150
+ }
151
+
152
+ fn fiberNoise(uv: vec2f, seedOffset: vec2f) -> f32 {
153
+
154
+ var epsilon: f32 = 0.001;
155
+ var n1: f32 = fiberNoiseFbm(uv + vec2f(epsilon, 0.0), seedOffset);
156
+ var n2: f32 = fiberNoiseFbm(uv - vec2f(epsilon, 0.0), seedOffset);
157
+ var n3: f32 = fiberNoiseFbm(uv + vec2f(0.0, epsilon), seedOffset);
158
+ var n4: f32 = fiberNoiseFbm(uv - vec2f(0.0, epsilon), seedOffset);
159
+ return length(vec2f(n1 - n2, n3 - n4)) / (2.0 * epsilon);
160
+ }
161
+
162
+ fn randomGB(p: vec2f) -> vec2f {
163
+
164
+ var uv: vec2f = floor(p) / 50.0 + vec2f(0.5);
165
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).gb;
166
+ }
167
+
168
+ fn crumpledNoise(t: vec2f, pw: f32) -> f32 {
169
+
170
+ var p: vec2f = floor(t);
171
+ var wsum: f32 = 0.0;
172
+ var cl: f32 = 0.0;
173
+ for (var y: i32 = -1; y < 2; y += 1) {
174
+ for (var x: i32 = -1; x < 2; x += 1) {
175
+ var b: vec2f = vec2f(f32(x), f32(y));
176
+ var q: vec2f = b + p;
177
+ var q2: vec2f = q - floor(q / 8.0) * 8.0;
178
+ var c: vec2f = q + randomGB(q2);
179
+ var r: vec2f = c - t;
180
+ var w: f32 =
181
+ pow(smoothstep(0.0, 1.0, 1.0 - abs(r.x)), pw) *
182
+ pow(smoothstep(0.0, 1.0, 1.0 - abs(r.y)), pw);
183
+ cl += (0.5 + 0.5 * sin((q2.x + q2.y * 5.0) * 8.0)) * w;
184
+ wsum += w;
185
+ }
186
+ }
187
+ return pow(select(0.0, cl / select(1.0, wsum, wsum != 0.0), wsum != 0.0), 0.5) * 2.0;
188
+ }
189
+
190
+ fn crumplesShape(uv: vec2f) -> f32 {
191
+
192
+ return crumpledNoise(uv * 0.25, 16.0) * crumpledNoise(uv * 0.5, 2.0);
193
+ }
194
+
195
+ fn folds(uv: vec2f) -> vec2f {
196
+
197
+ var pp: vec3f = vec3f(0.0);
198
+ var l: f32 = 9.0;
199
+ for (var i: f32 = 0.0; i < 15.0; i += 1.0) {
200
+ if (i >= params.foldCount) {
201
+ break;
202
+ }
203
+ var rand: vec2f = randomGB(vec2f(i, i * params.seed));
204
+ var an: f32 = rand.x * TWO_PI;
205
+ var p: vec2f = vec2f(cos(an), sin(an)) * rand.y;
206
+ var dist: f32 = distance(uv, p);
207
+ l = min(l, dist);
208
+
209
+ if (l == dist) {
210
+ pp = vec3f(uv-p,pp.z);
211
+ pp.z = dist;
212
+ }
213
+ }
214
+ return mix(pp.xy, vec2f(0.0), pow(pp.z, 0.25));
215
+ }
216
+
217
+ fn drops(uv: vec2f) -> f32 {
218
+
219
+ var iDropsUV: vec2f = floor(uv);
220
+ var fDropsUV: vec2f = fract(uv);
221
+ var dropsMinDist: f32 = 1.0;
222
+ for (var j: i32 = -1; j <= 1; j++) {
223
+ for (var i: i32 = -1; i <= 1; i++) {
224
+ var neighbor: vec2f = vec2f(f32(i), f32(j));
225
+ var offset: vec2f = randomGB(iDropsUV + neighbor);
226
+ offset = vec2f(0.5) + 0.5 * sin(vec2f(10.0 * params.seed) + TWO_PI * offset);
227
+ var pos: vec2f = neighbor + offset - fDropsUV;
228
+ var dist: f32 = length(pos);
229
+ dropsMinDist = min(dropsMinDist, dropsMinDist * dist);
230
+ }
231
+ }
232
+ return 1.0 - smoothstep(0.05, 0.09, pow(dropsMinDist, 0.5));
233
+ }
234
+
235
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
236
+ let pixel=vec2f(input.position.x,params.size.y+params.offsetY-input.position.y);
237
+ let vUv=pixel/params.size;
238
+ var color: vec4f = textureSampleLevel(source,sourceSampler,vec2f(vUv.x,1.0-vUv.y),0);
239
+ var sourceAlpha: f32 = color.a;
240
+
241
+ if (sourceAlpha <= 0.001 || params.amount <= 0.0) {
242
+ return color;
243
+ }
244
+
245
+ var sourceRgb: vec3f = color.rgb / sourceAlpha;
246
+ var imageUV: vec2f = vUv;
247
+ var patternUV: vec2f = vUv - vec2f(0.5);
248
+ patternUV /= max(params.scale, 0.001);
249
+ patternUV = 5.0 * (patternUV * vec2f(params.aspectRatio, 1.0));
250
+
251
+ var roughnessUv: vec2f =
252
+ 1.5 * (pixel - 0.5 * params.size) +
253
+ 128.0 * seedOffset(1.0);
254
+ var roughness: f32 =
255
+ roughnessNoise(roughnessUv + vec2f(1.0, 0.0)) -
256
+ roughnessNoise(roughnessUv - vec2f(1.0, 0.0));
257
+
258
+ var crumplesUV: vec2f =
259
+ fract(patternUV * 0.02 / max(params.crumpleSize, 0.001) - vec2f(params.seed)) * 32.0;
260
+ var crumples: f32 =
261
+ params.crumples *
262
+ (crumplesShape(crumplesUV + vec2f(0.05, 0.0)) -
263
+ crumplesShape(crumplesUV));
264
+
265
+ var fiberUV: vec2f = 2.0 / max(params.fiberSize, 0.001) * patternUV;
266
+ var fiber: f32 = fiberNoise(fiberUV, 64.0 * seedOffset(2.0));
267
+ fiber = 0.5 * params.fiber * (fiber - 1.0);
268
+
269
+ var normal: vec2f = vec2f(0.0);
270
+ var normalImage: vec2f = vec2f(0.0);
271
+
272
+ var foldsUV: vec2f = patternUV * 0.12;
273
+ foldsUV = rotate(foldsUV, 4.0 * params.seed);
274
+ var w: vec2f = folds(foldsUV);
275
+ foldsUV = rotate(foldsUV + vec2f(0.007 * cos(params.seed)), 0.01 * sin(params.seed));
276
+ var w2: vec2f = folds(foldsUV);
277
+
278
+ var dropPattern: f32 = params.drops * drops(patternUV * 2.0);
279
+
280
+ var fade: f32 = params.fade * fbm(0.17 * patternUV + vec2f(10.0 * params.seed));
281
+ fade = clamp(8.0 * fade * fade * fade, 0.0, 1.0);
282
+
283
+ w = mix(w, vec2f(0.0), fade);
284
+ w2 = mix(w2, vec2f(0.0), fade);
285
+ crumples = mix(crumples, 0.0, fade);
286
+ dropPattern = mix(dropPattern, 0.0, fade);
287
+ fiber *= mix(1.0, 0.5, fade);
288
+ roughness *= mix(1.0, 0.5, fade);
289
+
290
+ normal += params.folds * min(5.0 * params.contrast, 1.0) * 4.0 * max(vec2f(0.0), w + w2);
291
+ normalImage += params.folds * 2.0 * w;
292
+ normal += vec2f(crumples);
293
+ normalImage += vec2f(1.5 * crumples);
294
+ normal += vec2f(3.0 * dropPattern);
295
+ normalImage += vec2f(0.2 * dropPattern);
296
+ normal += vec2f(params.roughness * 1.5 * roughness);
297
+ normal += vec2f(fiber);
298
+ normalImage += vec2f(params.roughness * 0.75 * roughness);
299
+ normalImage += vec2f(0.2 * fiber);
300
+
301
+ var lightPos: vec3f = vec3f(1.0, 2.0, 1.0);
302
+ var res: f32 = dot(
303
+ normalize(vec3f(normal, 9.5 - 9.0 * pow(params.contrast, 0.1))),
304
+ normalize(lightPos)
305
+ );
306
+
307
+ imageUV += 0.02 * normalImage;
308
+ var frame: f32 = getUvFrame(imageUV);
309
+ var displacedSource: vec4f = textureSampleLevel(source,sourceSampler,clamp(vec2f(imageUV.x,1.0-imageUV.y),vec2f(0),vec2f(1)),0);
310
+ var displacedRgb: vec3f = select(sourceRgb,displacedSource.rgb / max(displacedSource.a,0.001),displacedSource.a > 0.001);
311
+ displacedRgb += vec3f(0.6 * pow(params.contrast, 0.4) * (res - 0.7));
312
+
313
+ var frontRgb: vec3f = mix(vec3f(1.0), params.colorFront.rgb, params.colorFront.a);
314
+ var backRgb: vec3f = mix(vec3f(1.0), params.colorBack.rgb, params.colorBack.a);
315
+ var paperTone: vec3f = mix(backRgb, frontRgb, clamp(res, 0.0, 1.0));
316
+ var texturedRgb: vec3f = displacedRgb * (0.72 + 0.42 * res);
317
+ texturedRgb = mix(texturedRgb, texturedRgb * paperTone, 0.65);
318
+ texturedRgb -= vec3f(0.007 * dropPattern);
319
+ texturedRgb = mix(sourceRgb, texturedRgb, frame);
320
+
321
+ var finalRgb: vec3f = mix(sourceRgb, clamp(texturedRgb, vec3f(0.0), vec3f(1.0)), params.amount);
322
+ return vec4f(finalRgb * sourceAlpha, sourceAlpha);
323
+ }
324
+
325
+ `;
326
+ var PAPER_CROP_WEBGPU_SHADER = `
327
+ ${WEBGPU_SINGLE_PASS_VERTEX}
328
+ @group(0) @binding(0) var source: texture_2d<f32>;
329
+ @group(0) @binding(1) var sourceSampler: sampler;
330
+ @group(0) @binding(2) var<uniform> params: vec4f;
331
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
332
+ return textureLoad(source,vec2i(input.position.xy)+vec2i(0,1),0);
333
+ }
334
+ `;
108
335
 
109
336
  // src/paper.ts
110
337
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
338
+ var DEFAULT_AMOUNT = 1;
112
339
  var DEFAULT_COLOR_FRONT = "#9fadbc";
113
340
  var DEFAULT_COLOR_BACK = "#ffffff";
114
341
  var DEFAULT_CONTRAST = 0.3;
@@ -132,7 +359,7 @@ var paperSchema = {
132
359
  min: 0,
133
360
  max: 1,
134
361
  step: 0.01,
135
- default: DEFAULT_AMOUNT2,
362
+ default: DEFAULT_AMOUNT,
136
363
  description: "Amount",
137
364
  hiddenFromList: false
138
365
  },
@@ -256,7 +483,7 @@ var paperSchema = {
256
483
  }
257
484
  };
258
485
  var resolve = (p) => ({
259
- amount: p.amount ?? DEFAULT_AMOUNT2,
486
+ amount: p.amount ?? DEFAULT_AMOUNT,
260
487
  colorFront: p.colorFront ?? DEFAULT_COLOR_FRONT,
261
488
  colorBack: p.colorBack ?? DEFAULT_COLOR_BACK,
262
489
  contrast: p.contrast ?? DEFAULT_CONTRAST,
@@ -546,7 +773,8 @@ float drops(vec2 uv) {
546
773
  }
547
774
 
548
775
  void main() {
549
- vec4 source = texture(uSource, vUv);
776
+ vec2 paperUv = gl_FragCoord.xy / uResolution;
777
+ vec4 source = texture(uSource, paperUv);
550
778
  float sourceAlpha = source.a;
551
779
 
552
780
  if (sourceAlpha <= 0.001 || uAmount <= 0.0) {
@@ -555,8 +783,8 @@ void main() {
555
783
  }
556
784
 
557
785
  vec3 sourceRgb = source.rgb / sourceAlpha;
558
- vec2 imageUV = vUv;
559
- vec2 patternUV = vUv - 0.5;
786
+ vec2 imageUV = paperUv;
787
+ vec2 patternUV = paperUv - 0.5;
560
788
  patternUV /= max(uScale, 0.001);
561
789
  patternUV = 5.0 * (patternUV * vec2(uImageAspectRatio, 1.0));
562
790
 
@@ -706,9 +934,17 @@ var createNoiseData = (seed) => {
706
934
  };
707
935
  var uploadNoiseTexture = (gl, texture, seed) => {
708
936
  const data = createNoiseData(seed);
937
+ const flipY = gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);
938
+ const premultiplyAlpha = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
709
939
  gl.bindTexture(gl.TEXTURE_2D, texture);
940
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
710
941
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
711
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
942
+ try {
943
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
944
+ } finally {
945
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
946
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
947
+ }
712
948
  };
713
949
  var createNoiseTexture = (gl) => {
714
950
  const texture = gl.createTexture();
@@ -824,94 +1060,186 @@ var paper = createEffect({
824
1060
  type: "dev.remotion.effects.paper",
825
1061
  label: "paper()",
826
1062
  documentationLink: "https://www.remotion.dev/docs/effects/paper",
827
- backend: "webgl2",
828
1063
  calculateKey: (params) => {
829
1064
  const r = resolve(params);
830
1065
  return `paper-${r.amount}-${r.colorFront}-${r.colorBack}-${r.contrast}-${r.roughness}-${r.fiber}-${r.fiberSize}-${r.crumples}-${r.crumpleSize}-${r.folds}-${r.foldCount}-${r.drops}-${r.fade}-${r.seed}-${r.scale}`;
831
1066
  },
832
- setup: (target) => setupPaper(target),
833
- apply: ({ source, width, height, params, state, flipSourceY }) => {
834
- const r = resolve(params);
835
- const { gl, program, vao, sourceTexture, noiseTexture } = state;
836
- if (state.cachedColorFront !== r.colorFront) {
837
- state.cachedColorFront = r.colorFront;
838
- state.cachedColorFrontRgba = parseColorRgba(state.colorCtx, r.colorFront);
839
- }
840
- if (state.cachedColorBack !== r.colorBack) {
841
- state.cachedColorBack = r.colorBack;
842
- state.cachedColorBackRgba = parseColorRgba(state.colorCtx, r.colorBack);
843
- }
844
- const [frontRed, frontGreen, frontBlue, frontAlpha] = normalizedRgba(state.cachedColorFrontRgba);
845
- const [backRed, backGreen, backBlue, backAlpha] = normalizedRgba(state.cachedColorBackRgba);
846
- gl.viewport(0, 0, width, height);
847
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
848
- gl.clearColor(0, 0, 0, 0);
849
- gl.clear(gl.COLOR_BUFFER_BIT);
850
- gl.useProgram(program);
851
- gl.bindVertexArray(vao);
852
- gl.activeTexture(gl.TEXTURE0);
853
- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
854
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
855
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
856
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
857
- gl.activeTexture(gl.TEXTURE1);
858
- gl.bindTexture(gl.TEXTURE_2D, noiseTexture);
859
- if (state.cachedNoiseSeed !== r.seed) {
860
- uploadNoiseTexture(gl, noiseTexture, r.seed);
861
- state.cachedNoiseSeed = r.seed;
862
- }
863
- if (state.uSource)
864
- gl.uniform1i(state.uSource, 0);
865
- if (state.uResolution)
866
- gl.uniform2f(state.uResolution, width, height);
867
- if (state.uImageAspectRatio)
868
- gl.uniform1f(state.uImageAspectRatio, width / height);
869
- if (state.uColorFront)
870
- gl.uniform4f(state.uColorFront, frontRed, frontGreen, frontBlue, frontAlpha);
871
- if (state.uColorBack)
872
- gl.uniform4f(state.uColorBack, backRed, backGreen, backBlue, backAlpha);
873
- if (state.uAmount)
874
- gl.uniform1f(state.uAmount, r.amount);
875
- if (state.uContrast)
876
- gl.uniform1f(state.uContrast, r.contrast);
877
- if (state.uRoughness)
878
- gl.uniform1f(state.uRoughness, r.roughness);
879
- if (state.uFiber)
880
- gl.uniform1f(state.uFiber, r.fiber);
881
- if (state.uFiberSize)
882
- gl.uniform1f(state.uFiberSize, r.fiberSize);
883
- if (state.uCrumples)
884
- gl.uniform1f(state.uCrumples, r.crumples);
885
- if (state.uCrumpleSize)
886
- gl.uniform1f(state.uCrumpleSize, r.crumpleSize);
887
- if (state.uFolds)
888
- gl.uniform1f(state.uFolds, r.folds);
889
- if (state.uFoldCount)
890
- gl.uniform1f(state.uFoldCount, r.foldCount);
891
- if (state.uDrops)
892
- gl.uniform1f(state.uDrops, r.drops);
893
- if (state.uFade)
894
- gl.uniform1f(state.uFade, r.fade);
895
- if (state.uSeed)
896
- gl.uniform1f(state.uSeed, r.seed);
897
- if (state.uScale)
898
- gl.uniform1f(state.uScale, r.scale);
899
- if (state.uNoiseTexture)
900
- gl.uniform1i(state.uNoiseTexture, 1);
901
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
902
- gl.bindVertexArray(null);
903
- gl.activeTexture(gl.TEXTURE1);
904
- gl.bindTexture(gl.TEXTURE_2D, null);
905
- gl.activeTexture(gl.TEXTURE0);
906
- gl.bindTexture(gl.TEXTURE_2D, null);
907
- gl.useProgram(null);
908
- },
909
- cleanup: ({ gl, program, vao, vbo, sourceTexture, noiseTexture }) => {
910
- gl.deleteTexture(sourceTexture);
911
- gl.deleteTexture(noiseTexture);
912
- gl.deleteBuffer(vbo);
913
- gl.deleteProgram(program);
914
- gl.deleteVertexArray(vao);
1067
+ implementations: {
1068
+ webgpu: Internals.createEffectImplementation({
1069
+ setup: (target) => {
1070
+ const canvas = document.createElement("canvas");
1071
+ canvas.width = 1;
1072
+ canvas.height = 1;
1073
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
1074
+ if (!colorCtx)
1075
+ throw new Error("Could not create paper color parsing context");
1076
+ const paddedCanvas = document.createElement("canvas");
1077
+ return {
1078
+ ...setupWebGpuSinglePass(target, "paper"),
1079
+ colorCtx,
1080
+ noiseData: new Uint8Array(0),
1081
+ noiseSeed: null,
1082
+ paddedCanvas,
1083
+ paddedState: setupWebGpuSinglePass(paddedCanvas, "paper")
1084
+ };
1085
+ },
1086
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
1087
+ if (!gpuDevice)
1088
+ throw new Error("A WebGPU device is required for the paper effect");
1089
+ const r = resolve(params);
1090
+ const offsetY = height % 2;
1091
+ if (offsetY && (state.paddedCanvas.width !== width || state.paddedCanvas.height !== height + 1)) {
1092
+ state.paddedCanvas.width = width;
1093
+ state.paddedCanvas.height = height + 1;
1094
+ }
1095
+ const uniformData = new Float32Array([
1096
+ width,
1097
+ height,
1098
+ width / height,
1099
+ r.amount,
1100
+ ...normalizedRgba(parseColorRgba(state.colorCtx, r.colorFront)),
1101
+ ...normalizedRgba(parseColorRgba(state.colorCtx, r.colorBack)),
1102
+ r.contrast,
1103
+ r.roughness,
1104
+ r.fiber,
1105
+ r.fiberSize,
1106
+ r.crumples,
1107
+ r.crumpleSize,
1108
+ r.folds,
1109
+ r.foldCount,
1110
+ r.drops,
1111
+ r.fade,
1112
+ r.seed,
1113
+ r.scale,
1114
+ offsetY,
1115
+ 0,
1116
+ 0,
1117
+ 0
1118
+ ]);
1119
+ if (state.noiseSeed !== r.seed) {
1120
+ state.noiseData = createNoiseData(r.seed);
1121
+ state.noiseSeed = r.seed;
1122
+ }
1123
+ applyWebGpuSinglePass({
1124
+ state: offsetY ? state.paddedState : state,
1125
+ source,
1126
+ width,
1127
+ height,
1128
+ device: gpuDevice,
1129
+ shader: PAPER_WEBGPU_SHADER,
1130
+ uniformData
1131
+ }, {
1132
+ sourceFilter: null,
1133
+ auxiliaryTexture: {
1134
+ data: state.noiseData,
1135
+ width: NOISE_TEXTURE_SIZE,
1136
+ height: NOISE_TEXTURE_SIZE,
1137
+ format: "rgba8unorm"
1138
+ }
1139
+ });
1140
+ if (offsetY) {
1141
+ applyWebGpuSinglePass({
1142
+ state,
1143
+ source: state.paddedCanvas,
1144
+ width,
1145
+ height,
1146
+ device: gpuDevice,
1147
+ shader: PAPER_CROP_WEBGPU_SHADER,
1148
+ uniformData: new Float32Array([width, height, 0, 0])
1149
+ });
1150
+ }
1151
+ },
1152
+ cleanup: (state) => {
1153
+ cleanupWebGpuSinglePass(state.paddedState);
1154
+ cleanupWebGpuSinglePass(state);
1155
+ }
1156
+ }),
1157
+ webgl2: Internals.createEffectImplementation({
1158
+ setup: (target) => setupPaper(target),
1159
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
1160
+ const r = resolve(params);
1161
+ const { gl, program, vao, sourceTexture, noiseTexture } = state;
1162
+ if (state.cachedColorFront !== r.colorFront) {
1163
+ state.cachedColorFront = r.colorFront;
1164
+ state.cachedColorFrontRgba = parseColorRgba(state.colorCtx, r.colorFront);
1165
+ }
1166
+ if (state.cachedColorBack !== r.colorBack) {
1167
+ state.cachedColorBack = r.colorBack;
1168
+ state.cachedColorBackRgba = parseColorRgba(state.colorCtx, r.colorBack);
1169
+ }
1170
+ const [frontRed, frontGreen, frontBlue, frontAlpha] = normalizedRgba(state.cachedColorFrontRgba);
1171
+ const [backRed, backGreen, backBlue, backAlpha] = normalizedRgba(state.cachedColorBackRgba);
1172
+ gl.viewport(0, 0, width, height);
1173
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
1174
+ gl.clearColor(0, 0, 0, 0);
1175
+ gl.clear(gl.COLOR_BUFFER_BIT);
1176
+ gl.useProgram(program);
1177
+ gl.bindVertexArray(vao);
1178
+ gl.activeTexture(gl.TEXTURE0);
1179
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
1180
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
1181
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
1182
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
1183
+ gl.activeTexture(gl.TEXTURE1);
1184
+ gl.bindTexture(gl.TEXTURE_2D, noiseTexture);
1185
+ if (state.cachedNoiseSeed !== r.seed) {
1186
+ uploadNoiseTexture(gl, noiseTexture, r.seed);
1187
+ state.cachedNoiseSeed = r.seed;
1188
+ }
1189
+ if (state.uSource)
1190
+ gl.uniform1i(state.uSource, 0);
1191
+ if (state.uResolution)
1192
+ gl.uniform2f(state.uResolution, width, height);
1193
+ if (state.uImageAspectRatio)
1194
+ gl.uniform1f(state.uImageAspectRatio, width / height);
1195
+ if (state.uColorFront)
1196
+ gl.uniform4f(state.uColorFront, frontRed, frontGreen, frontBlue, frontAlpha);
1197
+ if (state.uColorBack)
1198
+ gl.uniform4f(state.uColorBack, backRed, backGreen, backBlue, backAlpha);
1199
+ if (state.uAmount)
1200
+ gl.uniform1f(state.uAmount, r.amount);
1201
+ if (state.uContrast)
1202
+ gl.uniform1f(state.uContrast, r.contrast);
1203
+ if (state.uRoughness)
1204
+ gl.uniform1f(state.uRoughness, r.roughness);
1205
+ if (state.uFiber)
1206
+ gl.uniform1f(state.uFiber, r.fiber);
1207
+ if (state.uFiberSize)
1208
+ gl.uniform1f(state.uFiberSize, r.fiberSize);
1209
+ if (state.uCrumples)
1210
+ gl.uniform1f(state.uCrumples, r.crumples);
1211
+ if (state.uCrumpleSize)
1212
+ gl.uniform1f(state.uCrumpleSize, r.crumpleSize);
1213
+ if (state.uFolds)
1214
+ gl.uniform1f(state.uFolds, r.folds);
1215
+ if (state.uFoldCount)
1216
+ gl.uniform1f(state.uFoldCount, r.foldCount);
1217
+ if (state.uDrops)
1218
+ gl.uniform1f(state.uDrops, r.drops);
1219
+ if (state.uFade)
1220
+ gl.uniform1f(state.uFade, r.fade);
1221
+ if (state.uSeed)
1222
+ gl.uniform1f(state.uSeed, r.seed);
1223
+ if (state.uScale)
1224
+ gl.uniform1f(state.uScale, r.scale);
1225
+ if (state.uNoiseTexture)
1226
+ gl.uniform1i(state.uNoiseTexture, 1);
1227
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
1228
+ gl.bindVertexArray(null);
1229
+ gl.activeTexture(gl.TEXTURE1);
1230
+ gl.bindTexture(gl.TEXTURE_2D, null);
1231
+ gl.activeTexture(gl.TEXTURE0);
1232
+ gl.bindTexture(gl.TEXTURE_2D, null);
1233
+ gl.useProgram(null);
1234
+ },
1235
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, noiseTexture }) => {
1236
+ gl.deleteTexture(sourceTexture);
1237
+ gl.deleteTexture(noiseTexture);
1238
+ gl.deleteBuffer(vbo);
1239
+ gl.deleteProgram(program);
1240
+ gl.deleteVertexArray(vao);
1241
+ }
1242
+ })
915
1243
  },
916
1244
  schema: paperSchema,
917
1245
  validateParams: validatePaperParams