@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,110 +1,71 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertRequiredColor,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/lines.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/lines-webgpu-shader.ts
24
+ var LINES_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ @group(0) @binding(3) var palette: texture_2d<f32>;
30
+ struct Params {
31
+ geometry: vec4f,
32
+ stripe: vec4f,
33
+ flags: vec4f,
34
+ }
35
+ fn sampleSource(uv: vec2f) -> vec4f {
36
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
37
+ }
38
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
39
+ fn paletteColor(index: f32) -> vec4f { return textureLoad(palette, vec2i(i32(index), 0), 0); }
34
40
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
41
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
42
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
43
+
44
+ let texColor = sampleSource(vUv);
45
+ let thickness = max(params.stripe.x, 0.001);
46
+ let spacing = max(params.stripe.y, 0.001);
47
+ let cycle = spacing * params.geometry.z;
48
+ let centered = vec2f(input.position.x, params.geometry.y - input.position.y) - params.geometry.xy * 0.5;
49
+ let s = sin(params.stripe.z);
50
+ let c = cos(params.stripe.z);
51
+ let rotated = vec2f(centered.x * c - centered.y * s, centered.x * s + centered.y * c);
52
+ var axis = select(rotated.x, rotated.y, params.geometry.w == 0.0);
53
+
54
+ var position = glslModulo(axis + params.stripe.w, cycle);
55
+ if (position < 0.0) { position += cycle; }
56
+ let colorIndex = floor(position / spacing);
57
+ let inStripe = glslModulo(position, spacing);
58
+ if (inStripe > thickness) { return texColor; }
59
+
60
+ let overlay = paletteColor(colorIndex);
61
+ let premultiplied = overlay.rgb * overlay.a;
62
+ if (params.flags.x != 0.0) {
63
+ return vec4f(premultiplied * texColor.a + texColor.rgb * (1.0 - overlay.a), texColor.a);
64
+ }
65
+ return vec4f(premultiplied + texColor.rgb * (1.0 - overlay.a), overlay.a + texColor.a * (1.0 - overlay.a));
66
+
67
+ }
68
+ `;
108
69
 
109
70
  // src/lines.ts
110
71
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -198,7 +159,7 @@ var validatePositive = (value, name) => {
198
159
  throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
199
160
  }
200
161
  };
201
- var validateNonNegative2 = (value, name) => {
162
+ var validateNonNegative = (value, name) => {
202
163
  if (value < 0) {
203
164
  throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
204
165
  }
@@ -234,7 +195,7 @@ var validateLinesParams = (params) => {
234
195
  const thickness = params.thickness ?? DEFAULT_THICKNESS;
235
196
  const gap = params.gap ?? DEFAULT_GAP;
236
197
  validatePositive(thickness, "thickness");
237
- validateNonNegative2(gap, "gap");
198
+ validateNonNegative(gap, "gap");
238
199
  };
239
200
  var LINES_VS = `#version 300 es
240
201
  in vec2 aPos;
@@ -268,7 +229,7 @@ void main() {
268
229
  float thickness = max(uThickness, 0.001);
269
230
  float spacing = max(uSpacing, 0.001);
270
231
  float cycle = spacing * uNumColors;
271
- vec2 centered = vUv * uResolution - uResolution * 0.5;
232
+ vec2 centered = gl_FragCoord.xy - uResolution * 0.5;
272
233
  float s = sin(uAngle);
273
234
  float c = cos(uAngle);
274
235
  vec2 rotated = vec2(
@@ -460,67 +421,111 @@ var lines = createEffect({
460
421
  type: "dev.remotion.effects.lines",
461
422
  label: "lines()",
462
423
  documentationLink: "https://www.remotion.dev/docs/effects/lines",
463
- backend: "webgl2",
464
424
  calculateKey: (params) => {
465
425
  const r = resolve(params);
466
426
  const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
467
427
  return `lines-${r.colors.join("|")}-${r.direction}-${r.thickness}-${r.spacing}-${r.angle}-${r.offset}${maskSuffix}`;
468
428
  },
469
- setup: (target) => setupLines(target),
470
- apply: ({ source, width, height, params, state, flipSourceY }) => {
471
- const r = resolve(params);
472
- const paletteDirty = updatePalette(state, r.colors);
473
- const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
474
- gl.viewport(0, 0, width, height);
475
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
476
- gl.clearColor(0, 0, 0, 0);
477
- gl.clear(gl.COLOR_BUFFER_BIT);
478
- gl.activeTexture(gl.TEXTURE0);
479
- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
480
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
481
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
482
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
483
- gl.activeTexture(gl.TEXTURE1);
484
- gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
485
- if (paletteDirty) {
486
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
487
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
488
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
489
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
490
- }
491
- gl.useProgram(program);
492
- if (uniforms.uSource)
493
- gl.uniform1i(uniforms.uSource, 0);
494
- if (uniforms.uPalette)
495
- gl.uniform1i(uniforms.uPalette, 1);
496
- if (uniforms.uResolution)
497
- gl.uniform2f(uniforms.uResolution, width, height);
498
- if (uniforms.uNumColors)
499
- gl.uniform1f(uniforms.uNumColors, r.colors.length);
500
- if (uniforms.uDirection)
501
- gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
502
- if (uniforms.uThickness)
503
- gl.uniform1f(uniforms.uThickness, r.thickness);
504
- if (uniforms.uSpacing)
505
- gl.uniform1f(uniforms.uSpacing, r.spacing);
506
- if (uniforms.uAngle)
507
- gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
508
- if (uniforms.uOffset)
509
- gl.uniform1f(uniforms.uOffset, r.offset);
510
- if (uniforms.uMaskToSourceAlpha)
511
- gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
512
- gl.bindVertexArray(vao);
513
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
514
- gl.bindVertexArray(null);
515
- gl.bindTexture(gl.TEXTURE_2D, null);
516
- gl.useProgram(null);
517
- },
518
- cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
519
- gl.deleteTexture(sourceTexture);
520
- gl.deleteTexture(paletteTexture);
521
- gl.deleteBuffer(vbo);
522
- gl.deleteProgram(program);
523
- gl.deleteVertexArray(vao);
429
+ implementations: {
430
+ webgpu: Internals.createEffectImplementation({
431
+ setup: (target) => setupWebGpuColors(target, "lines"),
432
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
433
+ if (!gpuDevice)
434
+ throw new Error("A WebGPU device is required for the lines effect");
435
+ const r = resolve(params);
436
+ const colors = getWebGpuColors(state, r.colors);
437
+ const uniformData = new Float32Array([
438
+ width,
439
+ height,
440
+ r.colors.length,
441
+ r.direction === "horizontal" ? 0 : 1,
442
+ r.thickness,
443
+ r.spacing,
444
+ r.angle * Math.PI / 180,
445
+ r.offset,
446
+ r.maskToSourceAlpha ? 1 : 0,
447
+ 0,
448
+ 0,
449
+ 0
450
+ ]);
451
+ applyWebGpuSinglePass({
452
+ state,
453
+ source,
454
+ width,
455
+ height,
456
+ device: gpuDevice,
457
+ shader: LINES_WEBGPU_SHADER,
458
+ uniformData
459
+ }, {
460
+ sourceFilter: null,
461
+ auxiliaryTexture: {
462
+ data: colors,
463
+ width: r.colors.length,
464
+ height: 1,
465
+ format: "rgba8unorm"
466
+ }
467
+ });
468
+ },
469
+ cleanup: cleanupWebGpuSinglePass
470
+ }),
471
+ webgl2: Internals.createEffectImplementation({
472
+ setup: (target) => setupLines(target),
473
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
474
+ const r = resolve(params);
475
+ const paletteDirty = updatePalette(state, r.colors);
476
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
477
+ gl.viewport(0, 0, width, height);
478
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
479
+ gl.clearColor(0, 0, 0, 0);
480
+ gl.clear(gl.COLOR_BUFFER_BIT);
481
+ gl.activeTexture(gl.TEXTURE0);
482
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
483
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
484
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
485
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
486
+ gl.activeTexture(gl.TEXTURE1);
487
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
488
+ if (paletteDirty) {
489
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
490
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
491
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
492
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
493
+ }
494
+ gl.useProgram(program);
495
+ if (uniforms.uSource)
496
+ gl.uniform1i(uniforms.uSource, 0);
497
+ if (uniforms.uPalette)
498
+ gl.uniform1i(uniforms.uPalette, 1);
499
+ if (uniforms.uResolution)
500
+ gl.uniform2f(uniforms.uResolution, width, height);
501
+ if (uniforms.uNumColors)
502
+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
503
+ if (uniforms.uDirection)
504
+ gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
505
+ if (uniforms.uThickness)
506
+ gl.uniform1f(uniforms.uThickness, r.thickness);
507
+ if (uniforms.uSpacing)
508
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
509
+ if (uniforms.uAngle)
510
+ gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
511
+ if (uniforms.uOffset)
512
+ gl.uniform1f(uniforms.uOffset, r.offset);
513
+ if (uniforms.uMaskToSourceAlpha)
514
+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
515
+ gl.bindVertexArray(vao);
516
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
517
+ gl.bindVertexArray(null);
518
+ gl.bindTexture(gl.TEXTURE_2D, null);
519
+ gl.useProgram(null);
520
+ },
521
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
522
+ gl.deleteTexture(sourceTexture);
523
+ gl.deleteTexture(paletteTexture);
524
+ gl.deleteBuffer(vbo);
525
+ gl.deleteProgram(program);
526
+ gl.deleteVertexArray(vao);
527
+ }
528
+ })
524
529
  },
525
530
  schema: linesSchema,
526
531
  validateParams: validateLinesParams