@remotion/effects 4.0.538 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +19 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/curves.d.ts +65 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +357 -0
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +204 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +868 -0
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/levels.d.ts +69 -2
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/geometry.d.ts +19 -0
- package/dist/shatter/index.d.ts +39 -0
- package/dist/shatter/runtime.d.ts +19 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shatter.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +59 -3
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vec3 applyWhiteBalanceLinear(vec3 linear, float temperature, float tint) {
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vec3 temperatureOffset = vec3(0.3, 0.0, -0.3) * temperature;
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vec3 tintOffset = vec3(0.15, -0.3, 0.15) * tint;
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vec3 gains = exp2(temperatureOffset + tintOffset);
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float luminanceGain = dot(gains, vec3(0.2126, 0.7152, 0.0722));
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return linear * gains / luminanceGain;
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}
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var SHADOWS_HIGHLIGHTS_GLSL = `
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float getShadowsHighlightsStops(
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vec3 color,
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float shadows,
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float highlights
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) {
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float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
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float shadowWeight = 1.0 - smoothstep(0.0, 0.6, luminance);
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float highlightWeight = smoothstep(0.4, 1.0, luminance);
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shadowWeight *= shadowWeight;
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highlightWeight *= highlightWeight;
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return shadows * shadowWeight + highlights * highlightWeight;
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}
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`;
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var VIBRANCE_GLSL = `
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vec3 applyVibrance(vec3 color, float amount) {
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float maximum = max(max(color.r, color.g), color.b);
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float minimum = min(min(color.r, color.g), color.b);
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float lightness = (maximum + minimum) * 0.5;
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float chroma = maximum - minimum;
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float saturationDenominator = 1.0 - abs(2.0 * lightness - 1.0);
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float saturation = saturationDenominator <= 0.0
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: chroma / saturationDenominator;
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return color;
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float targetSaturation = amount >= 0.0
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? saturation + amount * (1.0 - saturation)
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: saturation * (1.0 + amount);
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return clamp(
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var assertEffectParamsObject = (params, effectLabel) => {
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throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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var hueDegreesSchema = {
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type: "rotation-degrees",
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description: "Degrees"
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var validateNonNegative = (value, name) => {
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throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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};
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var validateSignedUnitInterval = (value, name) => {
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if (value < -1) {
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throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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}
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if (value > 1) {
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throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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}
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};
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var clampColorChannel = (value) => {
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return Math.max(0, Math.min(255, value));
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};
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var parseColorRgba = (ctx, color) => {
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ctx.fillStyle = color;
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ctx.fillRect(0, 0, 1, 1);
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const { data } = ctx.getImageData(0, 0, 1, 1);
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return [data[0], data[1], data[2], data[3]];
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};
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1
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+
import {
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2
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COLOR_SPACE_GLSL,
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3
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+
SHADOWS_HIGHLIGHTS_GLSL,
|
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4
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+
COLOR_SPACE_WGSL,
|
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5
|
+
SHADOWS_HIGHLIGHTS_WGSL
|
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6
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+
} from "./index-6jkps947.mjs";
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7
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+
import {
|
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8
|
+
assertOptionalFiniteNumber,
|
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9
|
+
validateSignedUnitInterval
|
|
10
|
+
} from "./index-wxhvgv2s.mjs";
|
|
11
|
+
import {
|
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12
|
+
WEBGPU_SINGLE_PASS_VERTEX,
|
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13
|
+
setupWebGpuSinglePass,
|
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14
|
+
cleanupWebGpuSinglePass,
|
|
15
|
+
applyWebGpuSinglePass
|
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16
|
+
} from "./index-tvfexb7s.mjs";
|
|
17
|
+
import {
|
|
18
|
+
assertEffectParamsObject
|
|
19
|
+
} from "./index-4fvp93ps.mjs";
|
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173
20
|
|
|
174
21
|
// src/shadows-highlights.ts
|
|
22
|
+
import { Internals } from "remotion";
|
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175
23
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var { createEffect, createWebGL2ContextError } = Internals;
|
|
176
24
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var DEFAULT_SHADOWS = 0;
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25
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var DEFAULT_HIGHLIGHTS = 0;
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|
@@ -248,6 +96,34 @@ void main() {
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248
96
|
fragColor = vec4(corrected * alpha, alpha);
|
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249
97
|
}
|
|
250
98
|
`;
|
|
99
|
+
var WEBGPU_SHADER = `
|
|
100
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
101
|
+
struct Params {
|
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|
+
shadows: f32,
|
|
103
|
+
highlights: f32,
|
|
104
|
+
padding0: f32,
|
|
105
|
+
padding1: f32,
|
|
106
|
+
}
|
|
107
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
108
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
109
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
110
|
+
${COLOR_SPACE_WGSL}
|
|
111
|
+
${SHADOWS_HIGHLIGHTS_WGSL}
|
|
112
|
+
|
|
113
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
114
|
+
let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
|
|
115
|
+
let alpha = sourceColor.a;
|
|
116
|
+
if (alpha <= 0.0) {
|
|
117
|
+
return vec4f(0.0);
|
|
118
|
+
}
|
|
119
|
+
let color = sourceColor.rgb / alpha;
|
|
120
|
+
let stops = getShadowsHighlightsStops(color, params.shadows, params.highlights);
|
|
121
|
+
let linear = srgbToLinear(color);
|
|
122
|
+
let adjusted = linear * exp2(stops);
|
|
123
|
+
let corrected = linearToSrgb(adjusted);
|
|
124
|
+
return vec4f(corrected * alpha, alpha);
|
|
125
|
+
}
|
|
126
|
+
`;
|
|
251
127
|
var compileShader = (gl, type, source) => {
|
|
252
128
|
const shader = gl.createShader(type);
|
|
253
129
|
if (!shader) {
|
|
@@ -340,43 +216,65 @@ var shadowsHighlights = createEffect({
|
|
|
340
216
|
type: "remotion/shadows-highlights",
|
|
341
217
|
label: "shadowsHighlights()",
|
|
342
218
|
documentationLink: "https://www.remotion.dev/docs/effects/shadows-highlights",
|
|
343
|
-
backend: "webgl2",
|
|
344
219
|
calculateKey: (params) => {
|
|
345
220
|
const { shadows, highlights } = resolve(params);
|
|
346
221
|
return `shadows-highlights-${shadows}-${highlights}`;
|
|
347
222
|
},
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
223
|
+
implementations: {
|
|
224
|
+
webgpu: Internals.createEffectImplementation({
|
|
225
|
+
setup: (target) => setupWebGpuSinglePass(target, "shadows and highlights"),
|
|
226
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
227
|
+
if (!gpuDevice) {
|
|
228
|
+
throw new Error("A WebGPU device is required for the shadows and highlights effect");
|
|
229
|
+
}
|
|
230
|
+
const r = resolve(params);
|
|
231
|
+
applyWebGpuSinglePass({
|
|
232
|
+
state,
|
|
233
|
+
source,
|
|
234
|
+
width,
|
|
235
|
+
height,
|
|
236
|
+
device: gpuDevice,
|
|
237
|
+
shader: WEBGPU_SHADER,
|
|
238
|
+
uniformData: new Float32Array([r.shadows, r.highlights, 0, 0])
|
|
239
|
+
});
|
|
240
|
+
},
|
|
241
|
+
cleanup: cleanupWebGpuSinglePass
|
|
242
|
+
}),
|
|
243
|
+
webgl2: Internals.createEffectImplementation({
|
|
244
|
+
setup: setupShadowsHighlights,
|
|
245
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
246
|
+
const { shadows, highlights } = resolve(params);
|
|
247
|
+
const { gl, program, textureSource, uniforms, vao } = state;
|
|
248
|
+
gl.viewport(0, 0, width, height);
|
|
249
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
250
|
+
gl.clearColor(0, 0, 0, 0);
|
|
251
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
252
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
253
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
254
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
255
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
256
|
+
gl.useProgram(program);
|
|
257
|
+
if (uniforms.uSource)
|
|
258
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
259
|
+
if (uniforms.uShadows) {
|
|
260
|
+
gl.uniform1f(uniforms.uShadows, shadows);
|
|
261
|
+
}
|
|
262
|
+
if (uniforms.uHighlights) {
|
|
263
|
+
gl.uniform1f(uniforms.uHighlights, highlights);
|
|
264
|
+
}
|
|
265
|
+
gl.bindVertexArray(vao);
|
|
266
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
267
|
+
gl.bindVertexArray(null);
|
|
268
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
269
|
+
gl.useProgram(null);
|
|
270
|
+
},
|
|
271
|
+
cleanup: ({ gl, program, vao, vbo, textureSource }) => {
|
|
272
|
+
gl.deleteTexture(textureSource);
|
|
273
|
+
gl.deleteBuffer(vbo);
|
|
274
|
+
gl.deleteProgram(program);
|
|
275
|
+
gl.deleteVertexArray(vao);
|
|
276
|
+
}
|
|
277
|
+
})
|
|
380
278
|
},
|
|
381
279
|
schema: shadowsHighlightsSchema,
|
|
382
280
|
validateParams: validateShadowsHighlightsParams
|