@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,177 +1,25 @@
1
- // src/white-balance.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/color-correction-shader-utils.ts
5
- var COLOR_SPACE_GLSL = `
6
- vec3 srgbToLinear(vec3 color) {
7
- vec3 lower = color / 12.92;
8
- vec3 upper = pow((color + 0.055) / 1.055, vec3(2.4));
9
- return mix(lower, upper, step(vec3(0.04045), color));
10
- }
11
-
12
- vec3 linearToSrgb(vec3 color) {
13
- vec3 nonNegative = max(color, vec3(0.0));
14
- vec3 lower = nonNegative * 12.92;
15
- vec3 upper = 1.055 * pow(nonNegative, vec3(1.0 / 2.4)) - 0.055;
16
- return mix(lower, upper, step(vec3(0.0031308), nonNegative));
17
- }
18
- `;
19
- var WHITE_BALANCE_GLSL = `
20
- vec3 applyWhiteBalanceLinear(vec3 linear, float temperature, float tint) {
21
- vec3 temperatureOffset = vec3(0.3, 0.0, -0.3) * temperature;
22
- vec3 tintOffset = vec3(0.15, -0.3, 0.15) * tint;
23
- vec3 gains = exp2(temperatureOffset + tintOffset);
24
- float luminanceGain = dot(gains, vec3(0.2126, 0.7152, 0.0722));
25
- return linear * gains / luminanceGain;
26
- }
27
- `;
28
- var SHADOWS_HIGHLIGHTS_GLSL = `
29
- float getShadowsHighlightsStops(
30
- vec3 color,
31
- float shadows,
32
- float highlights
33
- ) {
34
- float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
35
- float shadowWeight = 1.0 - smoothstep(0.0, 0.6, luminance);
36
- float highlightWeight = smoothstep(0.4, 1.0, luminance);
37
- shadowWeight *= shadowWeight;
38
- highlightWeight *= highlightWeight;
39
- return shadows * shadowWeight + highlights * highlightWeight;
40
- }
41
- `;
42
- var VIBRANCE_GLSL = `
43
- vec3 applyVibrance(vec3 color, float amount) {
44
- float maximum = max(max(color.r, color.g), color.b);
45
- float minimum = min(min(color.r, color.g), color.b);
46
- float lightness = (maximum + minimum) * 0.5;
47
- float chroma = maximum - minimum;
48
- float saturationDenominator = 1.0 - abs(2.0 * lightness - 1.0);
49
- float saturation = saturationDenominator <= 0.0
50
- ? 0.0
51
- : chroma / saturationDenominator;
52
-
53
- if (saturation <= 0.000001) {
54
- return color;
55
- }
56
-
57
- float targetSaturation = amount >= 0.0
58
- ? saturation + amount * (1.0 - saturation)
59
- : saturation * (1.0 + amount);
60
- return clamp(
61
- vec3(lightness) +
62
- (color - vec3(lightness)) * (targetSaturation / saturation),
63
- 0.0,
64
- 1.0
65
- );
66
- }
67
- `;
68
-
69
- // src/validate-effect-param.ts
70
- var assertEffectParamsObject = (params, effectLabel) => {
71
- if (params === null || typeof params !== "object") {
72
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
73
- }
74
- };
75
- var assertRequiredFiniteNumber = (value, name) => {
76
- if (typeof value !== "number" || !Number.isFinite(value)) {
77
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
78
- }
79
- };
80
- var assertRequiredColor = (value, name) => {
81
- if (typeof value !== "string" || value.length === 0) {
82
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var assertOptionalColor = (value, name) => {
86
- if (value === undefined) {
87
- return;
88
- }
89
- assertRequiredColor(value, name);
90
- };
91
- var assertOptionalBoolean = (value, name) => {
92
- if (value === undefined) {
93
- return;
94
- }
95
- if (typeof value !== "boolean") {
96
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
97
- }
98
- };
99
-
100
- // src/color-utils.ts
101
- var DEFAULT_AMOUNT = 1;
102
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
103
- var DEFAULT_HUE_DEGREES = 0;
104
- var colorAmountSchema = {
105
- type: "number",
106
- min: 0,
107
- max: 1,
108
- step: 0.01,
109
- default: DEFAULT_AMOUNT,
110
- description: "Amount",
111
- hiddenFromList: false
112
- };
113
- var colorMultiplierSchema = {
114
- type: "number",
115
- min: 0,
116
- step: 0.01,
117
- default: DEFAULT_AMOUNT,
118
- description: "Amount",
119
- hiddenFromList: false
120
- };
121
- var brightnessAmountSchema = {
122
- type: "number",
123
- min: -1,
124
- max: 1,
125
- step: 0.01,
126
- default: DEFAULT_BRIGHTNESS_AMOUNT,
127
- description: "Amount",
128
- hiddenFromList: false
129
- };
130
- var hueDegreesSchema = {
131
- type: "rotation-degrees",
132
- step: 1,
133
- default: DEFAULT_HUE_DEGREES,
134
- description: "Degrees"
135
- };
136
- var assertOptionalFiniteNumber = (value, name) => {
137
- if (value === undefined) {
138
- return;
139
- }
140
- assertRequiredFiniteNumber(value, name);
141
- };
142
- var validateUnitInterval = (value, name) => {
143
- if (value < 0) {
144
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
145
- }
146
- if (value > 1) {
147
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
148
- }
149
- };
150
- var validateNonNegative = (value, name) => {
151
- if (value < 0) {
152
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
153
- }
154
- };
155
- var validateSignedUnitInterval = (value, name) => {
156
- if (value < -1) {
157
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
158
- }
159
- if (value > 1) {
160
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
161
- }
162
- };
163
- var clampColorChannel = (value) => {
164
- return Math.max(0, Math.min(255, value));
165
- };
166
- var parseColorRgba = (ctx, color) => {
167
- ctx.clearRect(0, 0, 1, 1);
168
- ctx.fillStyle = color;
169
- ctx.fillRect(0, 0, 1, 1);
170
- const { data } = ctx.getImageData(0, 0, 1, 1);
171
- return [data[0], data[1], data[2], data[3]];
172
- };
1
+ import {
2
+ COLOR_SPACE_GLSL,
3
+ WHITE_BALANCE_GLSL,
4
+ COLOR_SPACE_WGSL,
5
+ WHITE_BALANCE_WGSL
6
+ } from "./index-6jkps947.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateSignedUnitInterval
10
+ } from "./index-wxhvgv2s.mjs";
11
+ import {
12
+ WEBGPU_SINGLE_PASS_VERTEX,
13
+ setupWebGpuSinglePass,
14
+ cleanupWebGpuSinglePass,
15
+ applyWebGpuSinglePass
16
+ } from "./index-tvfexb7s.mjs";
17
+ import {
18
+ assertEffectParamsObject
19
+ } from "./index-4fvp93ps.mjs";
173
20
 
174
21
  // src/white-balance.ts
22
+ import { Internals } from "remotion";
175
23
  var { createEffect, createWebGL2ContextError } = Internals;
176
24
  var DEFAULT_TEMPERATURE = 0;
177
25
  var DEFAULT_TINT = 0;
@@ -247,6 +95,32 @@ void main() {
247
95
  fragColor = vec4(corrected * alpha, alpha);
248
96
  }
249
97
  `;
98
+ var WEBGPU_SHADER = `
99
+ ${WEBGPU_SINGLE_PASS_VERTEX}
100
+ struct Params {
101
+ temperature: f32,
102
+ tint: f32,
103
+ padding0: f32,
104
+ padding1: f32,
105
+ }
106
+ @group(0) @binding(0) var source: texture_2d<f32>;
107
+ @group(0) @binding(1) var sourceSampler: sampler;
108
+ @group(0) @binding(2) var<uniform> params: Params;
109
+ ${COLOR_SPACE_WGSL}
110
+ ${WHITE_BALANCE_WGSL}
111
+
112
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
113
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
114
+ let alpha = sourceColor.a;
115
+ if (alpha <= 0.0) {
116
+ return vec4f(0.0);
117
+ }
118
+ let linear = srgbToLinear(sourceColor.rgb / alpha);
119
+ let balanced = applyWhiteBalanceLinear(linear, params.temperature, params.tint);
120
+ let corrected = linearToSrgb(balanced);
121
+ return vec4f(corrected * alpha, alpha);
122
+ }
123
+ `;
250
124
  var compileShader = (gl, type, source) => {
251
125
  const shader = gl.createShader(type);
252
126
  if (!shader) {
@@ -339,42 +213,64 @@ var whiteBalance = createEffect({
339
213
  type: "remotion/white-balance",
340
214
  label: "whiteBalance()",
341
215
  documentationLink: "https://www.remotion.dev/docs/effects/white-balance",
342
- backend: "webgl2",
343
216
  calculateKey: (params) => {
344
217
  const { temperature, tint } = resolve(params);
345
218
  return `white-balance-${temperature}-${tint}`;
346
219
  },
347
- setup: setupWhiteBalance,
348
- apply: ({ source, width, height, params, state, flipSourceY }) => {
349
- const { temperature, tint } = resolve(params);
350
- const { gl, program, textureSource, uniforms, vao } = state;
351
- gl.viewport(0, 0, width, height);
352
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
353
- gl.clearColor(0, 0, 0, 0);
354
- gl.clear(gl.COLOR_BUFFER_BIT);
355
- gl.activeTexture(gl.TEXTURE0);
356
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
357
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
358
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
359
- gl.useProgram(program);
360
- if (uniforms.uSource)
361
- gl.uniform1i(uniforms.uSource, 0);
362
- if (uniforms.uTemperature) {
363
- gl.uniform1f(uniforms.uTemperature, temperature);
364
- }
365
- if (uniforms.uTint)
366
- gl.uniform1f(uniforms.uTint, tint);
367
- gl.bindVertexArray(vao);
368
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
369
- gl.bindVertexArray(null);
370
- gl.bindTexture(gl.TEXTURE_2D, null);
371
- gl.useProgram(null);
372
- },
373
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
374
- gl.deleteTexture(textureSource);
375
- gl.deleteBuffer(vbo);
376
- gl.deleteProgram(program);
377
- gl.deleteVertexArray(vao);
220
+ implementations: {
221
+ webgpu: Internals.createEffectImplementation({
222
+ setup: (target) => setupWebGpuSinglePass(target, "white balance"),
223
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
224
+ if (!gpuDevice) {
225
+ throw new Error("A WebGPU device is required for the white balance effect");
226
+ }
227
+ const r = resolve(params);
228
+ applyWebGpuSinglePass({
229
+ state,
230
+ source,
231
+ width,
232
+ height,
233
+ device: gpuDevice,
234
+ shader: WEBGPU_SHADER,
235
+ uniformData: new Float32Array([r.temperature, r.tint, 0, 0])
236
+ });
237
+ },
238
+ cleanup: cleanupWebGpuSinglePass
239
+ }),
240
+ webgl2: Internals.createEffectImplementation({
241
+ setup: setupWhiteBalance,
242
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
243
+ const { temperature, tint } = resolve(params);
244
+ const { gl, program, textureSource, uniforms, vao } = state;
245
+ gl.viewport(0, 0, width, height);
246
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
247
+ gl.clearColor(0, 0, 0, 0);
248
+ gl.clear(gl.COLOR_BUFFER_BIT);
249
+ gl.activeTexture(gl.TEXTURE0);
250
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
251
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
252
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
253
+ gl.useProgram(program);
254
+ if (uniforms.uSource)
255
+ gl.uniform1i(uniforms.uSource, 0);
256
+ if (uniforms.uTemperature) {
257
+ gl.uniform1f(uniforms.uTemperature, temperature);
258
+ }
259
+ if (uniforms.uTint)
260
+ gl.uniform1f(uniforms.uTint, tint);
261
+ gl.bindVertexArray(vao);
262
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
263
+ gl.bindVertexArray(null);
264
+ gl.bindTexture(gl.TEXTURE_2D, null);
265
+ gl.useProgram(null);
266
+ },
267
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
268
+ gl.deleteTexture(textureSource);
269
+ gl.deleteBuffer(vbo);
270
+ gl.deleteProgram(program);
271
+ gl.deleteVertexArray(vao);
272
+ }
273
+ })
378
274
  },
379
275
  schema: whiteBalanceSchema,
380
276
  validateParams: validateWhiteBalanceParams
@@ -1,114 +1,44 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/white-noise.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
18
+ // src/white-noise-webgpu-shader.ts
19
+ var WHITE_NOISE_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ @group(0) @binding(0) var source: texture_2d<f32>;
22
+ @group(0) @binding(1) var sourceSampler: sampler;
23
+ @group(0) @binding(2) var<uniform> params: Params;
34
24
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
25
+ struct Params { size: vec2f, amount: f32, seed: f32, }
26
+ fn random(co: vec2f) -> f32 {
27
+ return fract(sin(dot(co, vec2f(12.9898, 78.233)) + params.seed * 37.719) * 43758.5453);
28
+ }
29
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
30
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
31
+ let noise = random(vec2f(input.position.x, params.size.y - input.position.y));
32
+ var rgb = vec3f(0);
33
+ if (color.a != 0.0) { rgb = color.rgb / color.a; }
34
+ return vec4f(mix(rgb, vec3f(noise), params.amount) * color.a, color.a);
35
+ }
36
+
37
+ `;
108
38
 
109
39
  // src/white-noise.ts
110
40
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
41
+ var DEFAULT_AMOUNT = 1;
112
42
  var DEFAULT_SEED = 0;
113
43
  var whiteNoiseSchema = {
114
44
  amount: {
@@ -116,7 +46,7 @@ var whiteNoiseSchema = {
116
46
  min: 0,
117
47
  max: 1,
118
48
  step: 0.01,
119
- default: DEFAULT_AMOUNT2,
49
+ default: DEFAULT_AMOUNT,
120
50
  description: "Amount",
121
51
  hiddenFromList: false
122
52
  },
@@ -129,14 +59,14 @@ var whiteNoiseSchema = {
129
59
  }
130
60
  };
131
61
  var resolve = (params) => ({
132
- amount: params.amount ?? DEFAULT_AMOUNT2,
62
+ amount: params.amount ?? DEFAULT_AMOUNT,
133
63
  seed: params.seed ?? DEFAULT_SEED
134
64
  });
135
65
  var validateWhiteNoiseParams = (params) => {
136
66
  assertEffectParamsObject(params, "White noise");
137
67
  assertOptionalFiniteNumber(params.amount, "amount");
138
68
  assertOptionalFiniteNumber(params.seed, "seed");
139
- validateUnitInterval(params.amount ?? DEFAULT_AMOUNT2, "amount");
69
+ validateUnitInterval(params.amount ?? DEFAULT_AMOUNT, "amount");
140
70
  };
141
71
  var VERTEX_SHADER = `#version 300 es
142
72
  in vec2 aPos;
@@ -240,49 +170,71 @@ var whiteNoise = createEffect({
240
170
  type: "dev.remotion.effects.whiteNoise",
241
171
  label: "whiteNoise()",
242
172
  documentationLink: "https://www.remotion.dev/docs/effects/white-noise",
243
- backend: "webgl2",
244
173
  calculateKey: (params) => {
245
174
  const resolved = resolve(params);
246
175
  return `white-noise-${resolved.amount}-${resolved.seed}`;
247
176
  },
248
- setup: (target) => {
249
- const gl = target.getContext("webgl2", {
250
- premultipliedAlpha: true,
251
- alpha: true,
252
- preserveDrawingBuffer: true
253
- });
254
- if (!gl) {
255
- throw createWebGL2ContextError("white noise effect");
256
- }
257
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
258
- return createWhiteNoiseState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
259
- },
260
- apply: ({ source, width, height, params, state, flipSourceY }) => {
261
- const resolved = resolve(params);
262
- state.gl.viewport(0, 0, width, height);
263
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
264
- state.gl.activeTexture(state.gl.TEXTURE0);
265
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
266
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
267
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
268
- state.gl.useProgram(state.program);
269
- if (state.uSource) {
270
- state.gl.uniform1i(state.uSource, 0);
271
- }
272
- if (state.uAmount) {
273
- state.gl.uniform1f(state.uAmount, resolved.amount);
274
- }
275
- if (state.uSeed) {
276
- state.gl.uniform1f(state.uSeed, resolved.seed);
277
- }
278
- state.gl.bindVertexArray(state.vao);
279
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
280
- },
281
- cleanup: ({ gl, program, vao, vbo, texture }) => {
282
- gl.deleteTexture(texture);
283
- gl.deleteBuffer(vbo);
284
- gl.deleteProgram(program);
285
- gl.deleteVertexArray(vao);
177
+ implementations: {
178
+ webgpu: Internals.createEffectImplementation({
179
+ setup: (target) => setupWebGpuSinglePass(target, "white-noise"),
180
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
181
+ if (!gpuDevice)
182
+ throw new Error("A WebGPU device is required for the white-noise effect");
183
+ const r = resolve(params);
184
+ const uniformData = new Float32Array([width, height, r.amount, r.seed]);
185
+ applyWebGpuSinglePass({
186
+ state,
187
+ source,
188
+ width,
189
+ height,
190
+ device: gpuDevice,
191
+ shader: WHITE_NOISE_WEBGPU_SHADER,
192
+ uniformData
193
+ });
194
+ },
195
+ cleanup: cleanupWebGpuSinglePass
196
+ }),
197
+ webgl2: Internals.createEffectImplementation({
198
+ setup: (target) => {
199
+ const gl = target.getContext("webgl2", {
200
+ premultipliedAlpha: true,
201
+ alpha: true,
202
+ preserveDrawingBuffer: true
203
+ });
204
+ if (!gl) {
205
+ throw createWebGL2ContextError("white noise effect");
206
+ }
207
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
208
+ return createWhiteNoiseState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
209
+ },
210
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
211
+ const resolved = resolve(params);
212
+ state.gl.viewport(0, 0, width, height);
213
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
214
+ state.gl.activeTexture(state.gl.TEXTURE0);
215
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
216
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
217
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
218
+ state.gl.useProgram(state.program);
219
+ if (state.uSource) {
220
+ state.gl.uniform1i(state.uSource, 0);
221
+ }
222
+ if (state.uAmount) {
223
+ state.gl.uniform1f(state.uAmount, resolved.amount);
224
+ }
225
+ if (state.uSeed) {
226
+ state.gl.uniform1f(state.uSeed, resolved.seed);
227
+ }
228
+ state.gl.bindVertexArray(state.vao);
229
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
230
+ },
231
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
232
+ gl.deleteTexture(texture);
233
+ gl.deleteBuffer(vbo);
234
+ gl.deleteProgram(program);
235
+ gl.deleteVertexArray(vao);
236
+ }
237
+ })
286
238
  },
287
239
  schema: whiteNoiseSchema,
288
240
  validateParams: validateWhiteNoiseParams