@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,132 +1,39 @@
1
- // src/tv-signal-off.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/tv-signal-off.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
18
+ var DEFAULT_AMOUNT = 1;
112
19
  var tvSignalOffSchema = {
113
20
  amount: {
114
21
  type: "number",
115
22
  min: 0,
116
23
  max: 1,
117
24
  step: 0.01,
118
- default: DEFAULT_AMOUNT2,
25
+ default: DEFAULT_AMOUNT,
119
26
  description: "Amount",
120
27
  hiddenFromList: false
121
28
  }
122
29
  };
123
30
  var resolve = (params) => ({
124
- amount: params.amount ?? DEFAULT_AMOUNT2
31
+ amount: params.amount ?? DEFAULT_AMOUNT
125
32
  });
126
33
  var validateTvSignalOffParams = (params) => {
127
34
  assertEffectParamsObject(params, "TV signal off");
128
35
  assertOptionalFiniteNumber(params.amount, "amount");
129
- validateUnitInterval(params.amount ?? DEFAULT_AMOUNT2, "amount");
36
+ validateUnitInterval(params.amount ?? DEFAULT_AMOUNT, "amount");
130
37
  };
131
38
  var VERTEX_SHADER = `#version 300 es
132
39
  in vec2 aPos;
@@ -146,6 +53,7 @@ out vec4 fragColor;
146
53
 
147
54
  uniform sampler2D uSource;
148
55
  uniform float uAmount;
56
+ uniform vec2 uResolution;
149
57
 
150
58
  vec3 topBar(float x) {
151
59
  if (x < 1.0 / 7.0) return vec3(0.74);
@@ -193,7 +101,8 @@ vec3 tvPattern(vec2 uv) {
193
101
  void main() {
194
102
  vec4 color = texture(uSource, vUv);
195
103
  vec3 sourceColor = color.a == 0.0 ? vec3(0.0) : color.rgb / color.a;
196
- vec3 bars = tvPattern(vUv);
104
+ // Exact pixel centers keep stepped bars stable at fractional boundaries.
105
+ vec3 bars = tvPattern(gl_FragCoord.xy / uResolution);
197
106
  vec3 mixed = mix(sourceColor, bars, uAmount);
198
107
 
199
108
  fragColor = vec4(mixed * color.a, color.a);
@@ -261,53 +170,135 @@ var createTvSignalOffState = (gl, vertexSource, fragmentSource) => {
261
170
  vbo,
262
171
  texture,
263
172
  uSource: gl.getUniformLocation(program, "uSource"),
264
- uAmount: gl.getUniformLocation(program, "uAmount")
173
+ uAmount: gl.getUniformLocation(program, "uAmount"),
174
+ uResolution: gl.getUniformLocation(program, "uResolution")
265
175
  };
266
176
  };
177
+ var TV_SIGNAL_OFF_WEBGPU_SHADER = `
178
+ ${WEBGPU_SINGLE_PASS_VERTEX}
179
+ @group(0) @binding(0) var source: texture_2d<f32>;
180
+ @group(0) @binding(1) var sourceSampler: sampler;
181
+ @group(0) @binding(2) var<uniform> params: vec4f;
182
+ fn topBar(x: f32) -> vec3f {
183
+ if (x < 1.0 / 7.0) { return vec3f(0.74); }
184
+ if (x < 2.0 / 7.0) { return vec3f(1.0, 1.0, 0.0); }
185
+ if (x < 3.0 / 7.0) { return vec3f(0.0, 1.0, 1.0); }
186
+ if (x < 4.0 / 7.0) { return vec3f(0.0, 1.0, 0.0); }
187
+ if (x < 5.0 / 7.0) { return vec3f(1.0, 0.0, 1.0); }
188
+ if (x < 6.0 / 7.0) { return vec3f(1.0, 0.0, 0.0); }
189
+ return vec3f(0.0, 0.0, 1.0);
190
+ }
191
+
192
+ fn middleBar(x: f32) -> vec3f {
193
+ if (x < 1.0 / 7.0) { return vec3f(0.0, 0.0, 1.0); }
194
+ if (x < 2.0 / 7.0) { return vec3f(0.0); }
195
+ if (x < 3.0 / 7.0) { return vec3f(1.0, 0.0, 1.0); }
196
+ if (x < 4.0 / 7.0) { return vec3f(0.0); }
197
+ if (x < 5.0 / 7.0) { return vec3f(0.0, 1.0, 1.0); }
198
+ if (x < 6.0 / 7.0) { return vec3f(0.0); }
199
+ return vec3f(0.74);
200
+ }
201
+
202
+ fn tvPattern(uv: vec2f) -> vec3f {
203
+ if (uv.y < 0.64) {
204
+ return topBar(uv.x);
205
+ }
206
+
207
+ if (uv.y < 0.76) {
208
+ return middleBar(uv.x);
209
+ }
210
+
211
+ if (uv.y < 0.88) {
212
+ if (uv.x < 0.58) { return vec3f(1.0); }
213
+ let ramp = smoothstep(0.58, 1.0, uv.x);
214
+ return vec3f(1.0 - ramp);
215
+ }
216
+
217
+ if (uv.x < 0.58) {
218
+ let stepValue = floor(uv.x * 12.0) / 11.0;
219
+ return vec3f(stepValue);
220
+ }
221
+
222
+ return vec3f(0.0);
223
+ }
224
+
225
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
226
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
227
+ if (color.a == 0.0) {return vec4f(0);}
228
+ let bars = tvPattern(vec2f(input.position.x, params.z - input.position.y) / params.yz);
229
+ return vec4f(mix(color.rgb / color.a, bars, params.x) * color.a, color.a);
230
+ }
231
+ `;
267
232
  var tvSignalOff = createEffect({
268
233
  type: "dev.remotion.effects.tvSignalOff",
269
234
  label: "tvSignalOff()",
270
235
  documentationLink: "https://www.remotion.dev/docs/effects/tv-signal-off",
271
- backend: "webgl2",
272
236
  calculateKey: (params) => {
273
237
  const resolved = resolve(params);
274
238
  return `tv-signal-off-${resolved.amount}`;
275
239
  },
276
- setup: (target) => {
277
- const gl = target.getContext("webgl2", {
278
- premultipliedAlpha: true,
279
- alpha: true,
280
- preserveDrawingBuffer: true
281
- });
282
- if (!gl) {
283
- throw createWebGL2ContextError("TV signal off effect");
284
- }
285
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
286
- return createTvSignalOffState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
287
- },
288
- apply: ({ source, width, height, params, state, flipSourceY }) => {
289
- const resolved = resolve(params);
290
- state.gl.viewport(0, 0, width, height);
291
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
292
- state.gl.activeTexture(state.gl.TEXTURE0);
293
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
294
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
295
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
296
- state.gl.useProgram(state.program);
297
- if (state.uSource) {
298
- state.gl.uniform1i(state.uSource, 0);
299
- }
300
- if (state.uAmount) {
301
- state.gl.uniform1f(state.uAmount, resolved.amount);
302
- }
303
- state.gl.bindVertexArray(state.vao);
304
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
305
- },
306
- cleanup: ({ gl, program, vao, vbo, texture }) => {
307
- gl.deleteTexture(texture);
308
- gl.deleteBuffer(vbo);
309
- gl.deleteProgram(program);
310
- gl.deleteVertexArray(vao);
240
+ implementations: {
241
+ webgpu: Internals.createEffectImplementation({
242
+ setup: (target) => setupWebGpuSinglePass(target, "tv-signal-off"),
243
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
244
+ if (!gpuDevice)
245
+ throw new Error("A WebGPU device is required for the TV signal off effect");
246
+ applyWebGpuSinglePass({
247
+ state,
248
+ source,
249
+ width,
250
+ height,
251
+ device: gpuDevice,
252
+ shader: TV_SIGNAL_OFF_WEBGPU_SHADER,
253
+ uniformData: new Float32Array([
254
+ resolve(params).amount,
255
+ width,
256
+ height,
257
+ 0
258
+ ])
259
+ });
260
+ },
261
+ cleanup: cleanupWebGpuSinglePass
262
+ }),
263
+ webgl2: Internals.createEffectImplementation({
264
+ setup: (target) => {
265
+ const gl = target.getContext("webgl2", {
266
+ premultipliedAlpha: true,
267
+ alpha: true,
268
+ preserveDrawingBuffer: true
269
+ });
270
+ if (!gl) {
271
+ throw createWebGL2ContextError("TV signal off effect");
272
+ }
273
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
274
+ return createTvSignalOffState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
275
+ },
276
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
277
+ const resolved = resolve(params);
278
+ state.gl.viewport(0, 0, width, height);
279
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
280
+ state.gl.activeTexture(state.gl.TEXTURE0);
281
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
282
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
283
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
284
+ state.gl.useProgram(state.program);
285
+ if (state.uSource) {
286
+ state.gl.uniform1i(state.uSource, 0);
287
+ }
288
+ if (state.uAmount) {
289
+ state.gl.uniform1f(state.uAmount, resolved.amount);
290
+ }
291
+ state.gl.uniform2f(state.uResolution, width, height);
292
+ state.gl.bindVertexArray(state.vao);
293
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
294
+ },
295
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
296
+ gl.deleteTexture(texture);
297
+ gl.deleteBuffer(vbo);
298
+ gl.deleteProgram(program);
299
+ gl.deleteVertexArray(vao);
300
+ }
301
+ })
311
302
  },
312
303
  schema: tvSignalOffSchema,
313
304
  validateParams: validateTvSignalOffParams
@@ -1,112 +1,19 @@
1
- // src/venetian-blinds.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/venetian-blinds.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect, createWebGL2ContextError } = Internals;
111
18
  var VENETIAN_BLINDS_DIRECTIONS = ["vertical", "horizontal"];
112
19
  var DEFAULT_PROGRESS = 0.5;
@@ -339,47 +246,91 @@ var directionToInt = (direction) => {
339
246
  }
340
247
  }
341
248
  };
249
+ var WEBGPU_SHADER = `
250
+ ${WEBGPU_SINGLE_PASS_VERTEX}
251
+ struct Params { controls: vec4f, }
252
+ @group(0) @binding(0) var source: texture_2d<f32>;
253
+ @group(0) @binding(1) var sourceSampler: sampler;
254
+ @group(0) @binding(2) var<uniform> params: Params;
255
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
256
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
257
+ let axis = select(input.uv.x, 1.0 - input.uv.y, params.controls.y != 0.0);
258
+ let local = fract(axis * max(params.controls.z, 1.0));
259
+ let distanceToCenter = abs(local - 0.5) * 2.0;
260
+ let progress = clamp(params.controls.x, 0.0, 1.0);
261
+ if (progress <= 0.000001) { return vec4f(0); }
262
+ if (progress >= 0.999999) { return color; }
263
+ return color * step(distanceToCenter, progress);
264
+ }
265
+ `;
342
266
  var venetianBlinds = createEffect({
343
267
  type: "dev.remotion.effects.venetianBlinds",
344
268
  label: "venetianBlinds()",
345
269
  documentationLink: "https://www.remotion.dev/docs/effects/venetian-blinds",
346
- backend: "webgl2",
347
270
  calculateKey: (params) => {
348
271
  const r = resolve(params);
349
272
  return `venetian-blinds-${r.progress}-${r.direction}-${r.slats}`;
350
273
  },
351
- setup: (target) => setupVenetianBlinds(target),
352
- apply: ({ source, width, height, params, state, flipSourceY }) => {
353
- const r = resolve(params);
354
- const { gl, program, texture, uniforms, vao } = state;
355
- gl.viewport(0, 0, width, height);
356
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
357
- gl.clearColor(0, 0, 0, 0);
358
- gl.clear(gl.COLOR_BUFFER_BIT);
359
- gl.activeTexture(gl.TEXTURE0);
360
- gl.bindTexture(gl.TEXTURE_2D, texture);
361
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
362
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
363
- gl.useProgram(program);
364
- if (uniforms.uSource)
365
- gl.uniform1i(uniforms.uSource, 0);
366
- if (uniforms.uProgress)
367
- gl.uniform1f(uniforms.uProgress, r.progress);
368
- if (uniforms.uDirection)
369
- gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
370
- if (uniforms.uSlats)
371
- gl.uniform1f(uniforms.uSlats, r.slats);
372
- gl.bindVertexArray(vao);
373
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
374
- gl.bindVertexArray(null);
375
- gl.bindTexture(gl.TEXTURE_2D, null);
376
- gl.useProgram(null);
377
- },
378
- cleanup: ({ gl, program, vao, vbo, texture }) => {
379
- gl.deleteTexture(texture);
380
- gl.deleteBuffer(vbo);
381
- gl.deleteProgram(program);
382
- gl.deleteVertexArray(vao);
274
+ implementations: {
275
+ webgpu: Internals.createEffectImplementation({
276
+ setup: (target) => setupWebGpuSinglePass(target, "venetian-blinds"),
277
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
278
+ if (!gpuDevice) {
279
+ throw new Error("A WebGPU device is required for the venetian-blinds effect");
280
+ }
281
+ const r = resolve(params);
282
+ applyWebGpuSinglePass({
283
+ source,
284
+ width,
285
+ height,
286
+ state,
287
+ device: gpuDevice,
288
+ shader: WEBGPU_SHADER,
289
+ uniformData: new Float32Array([
290
+ r.progress,
291
+ r.direction === "vertical" ? 0 : 1,
292
+ r.slats,
293
+ 0
294
+ ])
295
+ });
296
+ },
297
+ cleanup: cleanupWebGpuSinglePass
298
+ }),
299
+ webgl2: Internals.createEffectImplementation({
300
+ setup: (target) => setupVenetianBlinds(target),
301
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
302
+ const r = resolve(params);
303
+ const { gl, program, texture, uniforms, vao } = state;
304
+ gl.viewport(0, 0, width, height);
305
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
306
+ gl.clearColor(0, 0, 0, 0);
307
+ gl.clear(gl.COLOR_BUFFER_BIT);
308
+ gl.activeTexture(gl.TEXTURE0);
309
+ gl.bindTexture(gl.TEXTURE_2D, texture);
310
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
311
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
312
+ gl.useProgram(program);
313
+ if (uniforms.uSource)
314
+ gl.uniform1i(uniforms.uSource, 0);
315
+ if (uniforms.uProgress)
316
+ gl.uniform1f(uniforms.uProgress, r.progress);
317
+ if (uniforms.uDirection)
318
+ gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
319
+ if (uniforms.uSlats)
320
+ gl.uniform1f(uniforms.uSlats, r.slats);
321
+ gl.bindVertexArray(vao);
322
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
323
+ gl.bindVertexArray(null);
324
+ gl.bindTexture(gl.TEXTURE_2D, null);
325
+ gl.useProgram(null);
326
+ },
327
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
328
+ gl.deleteTexture(texture);
329
+ gl.deleteBuffer(vbo);
330
+ gl.deleteProgram(program);
331
+ gl.deleteVertexArray(vao);
332
+ }
333
+ })
383
334
  },
384
335
  schema: venetianBlindsSchema,
385
336
  validateParams: validateVenetianBlindsParams