@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,112 +1,19 @@
1
- // src/invert.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_AMOUNT,
7
+ colorAmountSchema,
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval
10
+ } from "./index-wxhvgv2s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/invert.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect } = Internals;
111
18
  var invertSchema = {
112
19
  amount: colorAmountSchema
@@ -124,25 +31,50 @@ var invert = createEffect({
124
31
  type: "dev.remotion.effects.invert",
125
32
  label: "invert()",
126
33
  documentationLink: "https://www.remotion.dev/docs/effects/invert",
127
- backend: "2d",
128
34
  calculateKey: (params) => {
129
35
  const r = resolve(params);
130
36
  return `invert-${r.amount}`;
131
37
  },
132
- setup: () => null,
133
- apply: ({ source, target, width, height, params }) => {
134
- const ctx = target.getContext("2d");
135
- if (!ctx) {
136
- throw new Error("Failed to acquire 2D context for invert effect. The canvas may have been assigned a different context type.");
137
- }
138
- const r = resolve(params);
139
- ctx.clearRect(0, 0, width, height);
140
- ctx.filter = `invert(${r.amount * 100}%)`;
141
- ctx.drawImage(source, 0, 0, width, height);
142
- ctx.filter = "none";
143
- },
144
- cleanup: () => {
145
- return;
38
+ implementations: {
39
+ ...createColorMatrixImplementations("invert", (params) => {
40
+ const { amount } = resolve(params);
41
+ const factor = 1 - 2 * amount;
42
+ return new Float32Array([
43
+ factor,
44
+ 0,
45
+ 0,
46
+ amount,
47
+ 0,
48
+ factor,
49
+ 0,
50
+ amount,
51
+ 0,
52
+ 0,
53
+ factor,
54
+ amount,
55
+ 0,
56
+ 0,
57
+ amount === 0 ? 1 : 0,
58
+ 0
59
+ ]);
60
+ }),
61
+ "2d": Internals.createEffectImplementation({
62
+ setup: () => null,
63
+ apply: ({ source, target, width, height, params }) => {
64
+ const ctx = target.getContext("2d");
65
+ if (!ctx) {
66
+ throw new Error("Failed to acquire 2D context for invert effect. The canvas may have been assigned a different context type.");
67
+ }
68
+ const r = resolve(params);
69
+ ctx.clearRect(0, 0, width, height);
70
+ ctx.filter = `invert(${r.amount * 100}%)`;
71
+ ctx.drawImage(source, 0, 0, width, height);
72
+ ctx.filter = "none";
73
+ },
74
+ cleanup: () => {
75
+ return;
76
+ }
77
+ })
146
78
  },
147
79
  schema: invertSchema,
148
80
  validateParams: validateInvertParams
@@ -0,0 +1,315 @@
1
+ import {
2
+ setupSinglePass,
3
+ prepareSinglePassSource,
4
+ drawSinglePass,
5
+ cleanupSinglePass
6
+ } from "./index-8p04sssx.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval,
10
+ validateNonNegative
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ WEBGPU_SINGLE_PASS_VERTEX,
14
+ setupWebGpuSinglePass,
15
+ cleanupWebGpuSinglePass,
16
+ applyWebGpuSinglePass
17
+ } from "./index-tvfexb7s.mjs";
18
+ import {
19
+ assertEffectParamsObject,
20
+ assertRequiredFiniteNumber,
21
+ assertOptionalBoolean
22
+ } from "./index-4fvp93ps.mjs";
23
+
24
+ // src/iris-wipe.ts
25
+ import { Internals } from "remotion";
26
+ var { createEffect } = Internals;
27
+ var DEFAULT_CENTER = [0.5, 0.5];
28
+ var DEFAULT_POINTS = 6;
29
+ var DEFAULT_OUTER_RADIUS = 0;
30
+ var DEFAULT_USE_INNER_RADIUS = false;
31
+ var DEFAULT_INNER_RADIUS = 0;
32
+ var DEFAULT_ROTATION = 0;
33
+ var DEFAULT_FEATHER = 0;
34
+ var irisWipeSchema = {
35
+ center: {
36
+ type: "uv-coordinate",
37
+ min: 0,
38
+ max: 1,
39
+ step: 0.01,
40
+ default: DEFAULT_CENTER,
41
+ description: "Center"
42
+ },
43
+ points: {
44
+ type: "number",
45
+ min: 3,
46
+ max: 64,
47
+ step: 1,
48
+ integer: true,
49
+ default: DEFAULT_POINTS,
50
+ description: "Points",
51
+ hiddenFromList: false
52
+ },
53
+ outerRadius: {
54
+ type: "number",
55
+ min: 0,
56
+ max: 2000,
57
+ step: 1,
58
+ default: DEFAULT_OUTER_RADIUS,
59
+ description: "Outer radius",
60
+ hiddenFromList: false
61
+ },
62
+ useInnerRadius: {
63
+ type: "boolean",
64
+ default: DEFAULT_USE_INNER_RADIUS,
65
+ description: "Use inner radius"
66
+ },
67
+ innerRadius: {
68
+ type: "number",
69
+ min: 0,
70
+ max: 2000,
71
+ step: 1,
72
+ default: DEFAULT_INNER_RADIUS,
73
+ description: "Inner radius",
74
+ hiddenFromList: false
75
+ },
76
+ rotation: {
77
+ type: "rotation-degrees",
78
+ step: 1,
79
+ default: DEFAULT_ROTATION,
80
+ description: "Rotation"
81
+ },
82
+ feather: {
83
+ type: "number",
84
+ min: 0,
85
+ max: 500,
86
+ step: 1,
87
+ default: DEFAULT_FEATHER,
88
+ description: "Feather",
89
+ hiddenFromList: false
90
+ }
91
+ };
92
+ var resolve = (params) => ({
93
+ center: params.center ?? DEFAULT_CENTER,
94
+ points: params.points ?? DEFAULT_POINTS,
95
+ outerRadius: params.outerRadius ?? DEFAULT_OUTER_RADIUS,
96
+ useInnerRadius: params.useInnerRadius ?? DEFAULT_USE_INNER_RADIUS,
97
+ innerRadius: params.innerRadius ?? DEFAULT_INNER_RADIUS,
98
+ rotation: params.rotation ?? DEFAULT_ROTATION,
99
+ feather: params.feather ?? DEFAULT_FEATHER
100
+ });
101
+ var validateIrisWipeParams = (params) => {
102
+ assertEffectParamsObject(params, "Iris wipe");
103
+ assertOptionalFiniteNumber(params.points, "points");
104
+ assertOptionalFiniteNumber(params.outerRadius, "outerRadius");
105
+ assertOptionalBoolean(params.useInnerRadius, "useInnerRadius");
106
+ assertOptionalFiniteNumber(params.innerRadius, "innerRadius");
107
+ assertOptionalFiniteNumber(params.rotation, "rotation");
108
+ assertOptionalFiniteNumber(params.feather, "feather");
109
+ if (params.center !== undefined) {
110
+ if (!Array.isArray(params.center) || params.center.length !== 2) {
111
+ throw new TypeError('"center" must be a [number, number] tuple');
112
+ }
113
+ assertRequiredFiniteNumber(params.center[0], "center[0]");
114
+ assertRequiredFiniteNumber(params.center[1], "center[1]");
115
+ validateUnitInterval(params.center[0], "center[0]");
116
+ validateUnitInterval(params.center[1], "center[1]");
117
+ }
118
+ const r = resolve(params);
119
+ if (!Number.isInteger(r.points) || r.points < 3 || r.points > 64) {
120
+ throw new TypeError(`"points" must be an integer between 3 and 64, but got ${JSON.stringify(r.points)}`);
121
+ }
122
+ validateNonNegative(r.outerRadius, "outerRadius");
123
+ validateNonNegative(r.innerRadius, "innerRadius");
124
+ validateNonNegative(r.feather, "feather");
125
+ };
126
+ var FRAGMENT_SHADER = `#version 300 es
127
+ precision highp float;
128
+
129
+ in vec2 vUv;
130
+ out vec4 fragColor;
131
+
132
+ uniform sampler2D uSource;
133
+ uniform vec2 uResolution;
134
+ uniform vec2 uCenter;
135
+ uniform int uPoints;
136
+ uniform float uOuterRadius;
137
+ uniform bool uUseInnerRadius;
138
+ uniform float uInnerRadius;
139
+ uniform float uRotation;
140
+ uniform float uFeather;
141
+
142
+ const float TAU = 6.283185307179586;
143
+
144
+ float cross2d(vec2 a, vec2 b) {
145
+ return a.x * b.y - a.y * b.x;
146
+ }
147
+
148
+ void main() {
149
+ vec4 source = texture(uSource, vUv);
150
+ if (uOuterRadius <= 0.0) {
151
+ fragColor = source;
152
+ return;
153
+ }
154
+
155
+ vec2 position = (vec2(vUv.x, 1.0 - vUv.y) - uCenter) * uResolution;
156
+ float radius = length(position);
157
+ float innerRadius = uUseInnerRadius ? uInnerRadius : uOuterRadius;
158
+ float boundary = min(uOuterRadius, innerRadius);
159
+ if (radius > 0.000001) {
160
+ float vertexCount = float(uPoints) * (uUseInnerRadius ? 2.0 : 1.0);
161
+ float angleStep = TAU / vertexCount;
162
+ float angle = mod(atan(position.x, -position.y) - uRotation, TAU);
163
+ float index = min(floor(angle / angleStep), vertexCount - 1.0);
164
+ float firstRadius = uUseInnerRadius && mod(index, 2.0) == 1.0
165
+ ? innerRadius : uOuterRadius;
166
+ float secondRadius = uUseInnerRadius && mod(index + 1.0, 2.0) == 1.0
167
+ ? innerRadius : uOuterRadius;
168
+ float firstAngle = uRotation + index * angleStep;
169
+ float secondAngle = firstAngle + angleStep;
170
+ vec2 first = firstRadius * vec2(sin(firstAngle), -cos(firstAngle));
171
+ vec2 second = secondRadius * vec2(sin(secondAngle), -cos(secondAngle));
172
+ vec2 edge = second - first;
173
+ float denominator = cross2d(position / radius, edge);
174
+ boundary = abs(denominator) < 0.000001
175
+ ? uOuterRadius : cross2d(first, edge) / denominator;
176
+ }
177
+
178
+ float mask = uFeather > 0.0
179
+ ? clamp((radius - boundary) / uFeather + 0.5, 0.0, 1.0)
180
+ : step(boundary, radius);
181
+ fragColor = source * mask;
182
+ }
183
+ `;
184
+ var WEBGPU_SHADER = `
185
+ ${WEBGPU_SINGLE_PASS_VERTEX}
186
+ // Polygon and star geometry adapted from EffectCraft; see THIRD_PARTY_LICENSES.md.
187
+ struct Params { resolutionCenter: vec4f, radii: vec4f, controls: vec4f, }
188
+ @group(0) @binding(0) var source: texture_2d<f32>;
189
+ @group(0) @binding(1) var sourceSampler: sampler;
190
+ @group(0) @binding(2) var<uniform> params: Params;
191
+ fn cross2d(a: vec2f, b: vec2f) -> f32 { return a.x * b.y - a.y * b.x; }
192
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
193
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
194
+ let outerRadius = params.radii.y;
195
+ if (outerRadius <= 0.0) { return color; }
196
+ let position = (input.uv - params.resolutionCenter.zw) * params.resolutionCenter.xy;
197
+ let radius = length(position);
198
+ let useInnerRadius = params.radii.z != 0.0;
199
+ let innerRadius = select(outerRadius, params.radii.w, useInnerRadius);
200
+ var boundary = min(outerRadius, innerRadius);
201
+ if (radius > 0.000001) {
202
+ let vertexCount = params.radii.x * select(1.0, 2.0, useInnerRadius);
203
+ let angleStep = 6.283185307179586 / vertexCount;
204
+ // Avoid the implementation-dependent atan2 result at a signed-zero X argument.
205
+ var polarAngle = atan2(position.x, -position.y);
206
+ if (position.y == 0.0) { polarAngle = select(-1.5707963267948966, 1.5707963267948966, position.x >= 0.0); }
207
+ let rawAngle = polarAngle - params.controls.x;
208
+ let angle = rawAngle - 6.283185307179586 * floor(rawAngle / 6.283185307179586);
209
+ let index = min(floor(angle / angleStep), vertexCount - 1.0);
210
+ let firstRadius = select(outerRadius, innerRadius, useInnerRadius && index % 2.0 == 1.0);
211
+ let secondRadius = select(outerRadius, innerRadius, useInnerRadius && (index + 1.0) % 2.0 == 1.0);
212
+ let firstAngle = params.controls.x + index * angleStep;
213
+ let secondAngle = firstAngle + angleStep;
214
+ let first = firstRadius * vec2f(sin(firstAngle), -cos(firstAngle));
215
+ let second = secondRadius * vec2f(sin(secondAngle), -cos(secondAngle));
216
+ let edge = second - first;
217
+ let denominator = cross2d(position / radius, edge);
218
+ boundary = outerRadius;
219
+ if (abs(denominator) >= 0.000001) { boundary = cross2d(first, edge) / denominator; }
220
+ }
221
+ var mask = step(boundary, radius);
222
+ if (params.controls.y > 0.0) { mask = clamp((radius - boundary) / params.controls.y + 0.5, 0.0, 1.0); }
223
+ return color * mask;
224
+ }
225
+ `;
226
+ var irisWipe = createEffect({
227
+ type: "remotion/iris-wipe",
228
+ label: "irisWipe()",
229
+ documentationLink: "https://www.remotion.dev/docs/effects/iris-wipe",
230
+ calculateKey: (params) => {
231
+ const r = resolve(params);
232
+ return `iris-wipe-${r.center.join(":")}-${r.points}-${r.outerRadius}-${r.useInnerRadius}-${r.innerRadius}-${r.rotation}-${r.feather}`;
233
+ },
234
+ implementations: {
235
+ webgpu: Internals.createEffectImplementation({
236
+ setup: (target) => setupWebGpuSinglePass(target, "iris-wipe"),
237
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
238
+ if (!gpuDevice) {
239
+ throw new Error("A WebGPU device is required for the iris-wipe effect");
240
+ }
241
+ const r = resolve(params);
242
+ applyWebGpuSinglePass({
243
+ source,
244
+ width,
245
+ height,
246
+ state,
247
+ device: gpuDevice,
248
+ shader: WEBGPU_SHADER,
249
+ uniformData: new Float32Array([
250
+ width,
251
+ height,
252
+ r.center[0],
253
+ r.center[1],
254
+ r.points,
255
+ r.outerRadius,
256
+ r.useInnerRadius ? 1 : 0,
257
+ r.innerRadius,
258
+ r.rotation % 360 * Math.PI / 180,
259
+ r.feather,
260
+ 0,
261
+ 0
262
+ ])
263
+ });
264
+ },
265
+ cleanup: cleanupWebGpuSinglePass
266
+ }),
267
+ webgl2: Internals.createEffectImplementation({
268
+ setup: (target) => setupSinglePass(target, FRAGMENT_SHADER, "iris wipe", [
269
+ "uResolution",
270
+ "uCenter",
271
+ "uPoints",
272
+ "uOuterRadius",
273
+ "uUseInnerRadius",
274
+ "uInnerRadius",
275
+ "uRotation",
276
+ "uFeather"
277
+ ]),
278
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
279
+ const r = resolve(params);
280
+ const { gl, uniforms } = state;
281
+ prepareSinglePassSource({
282
+ state,
283
+ source,
284
+ width,
285
+ height,
286
+ flipSourceY
287
+ });
288
+ if (uniforms.uResolution)
289
+ gl.uniform2f(uniforms.uResolution, width, height);
290
+ if (uniforms.uCenter)
291
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
292
+ if (uniforms.uPoints)
293
+ gl.uniform1i(uniforms.uPoints, r.points);
294
+ if (uniforms.uOuterRadius)
295
+ gl.uniform1f(uniforms.uOuterRadius, r.outerRadius);
296
+ if (uniforms.uUseInnerRadius)
297
+ gl.uniform1i(uniforms.uUseInnerRadius, r.useInnerRadius ? 1 : 0);
298
+ if (uniforms.uInnerRadius)
299
+ gl.uniform1f(uniforms.uInnerRadius, r.innerRadius);
300
+ if (uniforms.uRotation)
301
+ gl.uniform1f(uniforms.uRotation, r.rotation % 360 * Math.PI / 180);
302
+ if (uniforms.uFeather)
303
+ gl.uniform1f(uniforms.uFeather, r.feather);
304
+ drawSinglePass(state);
305
+ },
306
+ cleanup: cleanupSinglePass
307
+ })
308
+ },
309
+ schema: irisWipeSchema,
310
+ validateParams: validateIrisWipeParams
311
+ });
312
+ export {
313
+ irisWipe,
314
+ irisWipeSchema
315
+ };