@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,119 +1,26 @@
1
+ import {
2
+ publicUvToShaderUv
3
+ } from "./index-gnsce796.mjs";
4
+ import {
5
+ assertOptionalFiniteNumber,
6
+ validateNonNegative
7
+ } from "./index-wxhvgv2s.mjs";
8
+ import {
9
+ WEBGPU_SINGLE_PASS_VERTEX,
10
+ setupWebGpuSinglePass,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/fisheye/index.ts
2
19
  import { Internals as Internals2 } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
21
  // src/fisheye/fisheye-runtime.ts
110
22
  import { Internals } from "remotion";
111
23
 
112
- // src/uv-coordinate.ts
113
- var publicUvToShaderUv = (uv) => {
114
- return [uv[0], 1 - uv[1]];
115
- };
116
-
117
24
  // src/fisheye/fisheye-shaders.ts
118
25
  var FISHEYE_VS = `#version 300 es
119
26
  layout(location = 0) in vec2 aPos;
@@ -341,6 +248,38 @@ var applyFisheye = ({
341
248
  gl.useProgram(null);
342
249
  };
343
250
 
251
+ // src/fisheye/webgpu-shader.ts
252
+ var FISHEYE_WEBGPU_SHADER = `
253
+ ${WEBGPU_SINGLE_PASS_VERTEX}
254
+ @group(0) @binding(0) var source: texture_2d<f32>;
255
+ @group(0) @binding(1) var sourceSampler: sampler;
256
+ @group(0) @binding(2) var<uniform> params: Params;
257
+ struct Params { centerAndLens: vec4f, zoomAndAspect: vec4f, }
258
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
259
+ let center = params.centerAndLens.xy;
260
+ let fieldOfView = params.centerAndLens.z;
261
+ let radius = params.centerAndLens.w;
262
+ let zoom = params.zoomAndAspect.x;
263
+ let aspect = params.zoomAndAspect.y;
264
+ let toCenter = input.uv - center;
265
+ let corrected = vec2f(toCenter.x * aspect, toCenter.y);
266
+ let dist = length(corrected);
267
+ let r = dist / max(radius, 0.0001);
268
+ if (r > 1.0 || fieldOfView <= 0.0001) {
269
+ return textureSampleLevel(source, sourceSampler, input.uv, 0);
270
+ }
271
+ let halfFov = fieldOfView * 0.5;
272
+ let warped = tan(r * halfFov) / tan(halfFov);
273
+ var scale = 0.0;
274
+ if (dist > 0.00001) { scale = warped * radius / dist; }
275
+ let warpedAspect = corrected * scale;
276
+ let offset = vec2f(warpedAspect.x / aspect, warpedAspect.y) / max(zoom, 0.0001);
277
+ let uv = center + offset;
278
+ if (any(uv < vec2f(0)) || any(uv > vec2f(1))) { return vec4f(0); }
279
+ return textureSampleLevel(source, sourceSampler, uv, 0);
280
+ }
281
+ `;
282
+
344
283
  // src/fisheye/index.ts
345
284
  var { createEffect } = Internals2;
346
285
  var DEFAULT_FISHEYE_FIELD_OF_VIEW = 2.5;
@@ -422,27 +361,59 @@ var fisheye = createEffect({
422
361
  type: "dev.remotion.effects.fisheye",
423
362
  label: "fisheye()",
424
363
  documentationLink: "https://www.remotion.dev/docs/effects/fisheye",
425
- backend: "webgl2",
426
364
  calculateKey: (params) => {
427
365
  const r = resolve(params);
428
366
  return `fisheye-${r.fieldOfView}-${r.center.join(":")}-${r.radius}-${r.zoom}`;
429
367
  },
430
- setup: (target) => setupFisheye(target),
431
- apply: ({ source, width, height, params, state, flipSourceY }) => {
432
- const r = resolve(params);
433
- applyFisheye({
434
- state,
435
- source,
436
- width,
437
- height,
438
- center: r.center,
439
- fieldOfView: r.fieldOfView,
440
- radius: r.radius,
441
- zoom: r.zoom,
442
- flipSourceY
443
- });
368
+ implementations: {
369
+ webgpu: Internals2.createEffectImplementation({
370
+ setup: (target) => setupWebGpuSinglePass(target, "fisheye"),
371
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
372
+ if (!gpuDevice) {
373
+ throw new Error("A WebGPU device is required for the fisheye effect");
374
+ }
375
+ const r = resolve(params);
376
+ const uniformData = new Float32Array([
377
+ r.center[0],
378
+ r.center[1],
379
+ r.fieldOfView,
380
+ r.radius,
381
+ r.zoom,
382
+ width / height,
383
+ 0,
384
+ 0
385
+ ]);
386
+ applyWebGpuSinglePass({
387
+ state,
388
+ source,
389
+ width,
390
+ height,
391
+ device: gpuDevice,
392
+ shader: FISHEYE_WEBGPU_SHADER,
393
+ uniformData
394
+ });
395
+ },
396
+ cleanup: cleanupWebGpuSinglePass
397
+ }),
398
+ webgl2: Internals2.createEffectImplementation({
399
+ setup: (target) => setupFisheye(target),
400
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
401
+ const r = resolve(params);
402
+ applyFisheye({
403
+ state,
404
+ source,
405
+ width,
406
+ height,
407
+ center: r.center,
408
+ fieldOfView: r.fieldOfView,
409
+ radius: r.radius,
410
+ zoom: r.zoom,
411
+ flipSourceY
412
+ });
413
+ },
414
+ cleanup: (state) => cleanupFisheye(state)
415
+ })
444
416
  },
445
- cleanup: (state) => cleanupFisheye(state),
446
417
  schema: fisheyeSchema,
447
418
  validateParams: validateFisheyeParams
448
419
  });
@@ -1,114 +1,76 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateUnitInterval,
8
+ parseColorRgba
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ WEBGPU_SINGLE_PASS_VERTEX,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject,
17
+ assertOptionalColor
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/flannel.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/flannel-webgpu-shader.ts
24
+ var FLANNEL_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ struct Params {
30
+ geometry: vec4f,
31
+ values: vec4f,
32
+ base: vec4f,
33
+ stripe: vec4f,
34
+ }
35
+ fn sampleSource(uv: vec2f) -> vec4f {
36
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
37
+ }
38
+ fn stripe(coordinate: f32, center: f32, width: f32, softness: f32) -> f32 {
39
+ let distanceFromCenter = abs(fract(coordinate) - center);
40
+ let halfWidth = width * 0.5;
41
+ return 1.0 - smoothstep(halfWidth, halfWidth + softness, distanceFromCenter);
42
+ }
43
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
44
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
34
45
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
46
+ let source = sampleSource(vUv);
47
+ if (source.a <= 0.001 || params.geometry.z <= 0.0) { return source; }
48
+ let pixel = vec2f(input.position.x, params.geometry.y - input.position.y);
49
+ let plaid = pixel / max(params.geometry.w, 0.001);
50
+ let edge = mix(0.002, 0.08, params.values.x);
51
+ let verticalWide = stripe(plaid.x, 0.5, 0.34, edge);
52
+ let horizontalWide = stripe(plaid.y, 0.5, 0.34, edge);
53
+ let verticalFine = stripe(plaid.x * 2.0, 0.5, 0.07, edge * 0.5);
54
+ let horizontalFine = stripe(plaid.y * 2.0, 0.5, 0.07, edge * 0.5);
55
+ let bands = max(max(verticalWide, horizontalWide), max(verticalFine, horizontalFine) * 0.72);
56
+ let crossing = max(verticalWide * horizontalWide, verticalFine * horizontalFine);
57
+ let threadX = 0.5 + 0.5 * sin(pixel.x * 3.14159265);
58
+ let threadY = 0.5 + 0.5 * sin(pixel.y * 3.14159265);
59
+ let weave = (threadX - 0.5) * (threadY - 0.5) * 0.12;
60
+ let sourceRgb = source.rgb / source.a;
61
+ let luminance = dot(sourceRgb, vec3f(0.2126, 0.7152, 0.0722));
62
+ var plaidColor = mix(params.base.rgb, params.stripe.rgb, bands * params.stripe.a);
63
+ plaidColor = mix(plaidColor, params.stripe.rgb * 0.72, crossing * params.stripe.a);
64
+ plaidColor *= mix(0.58, 1.18, luminance) + weave;
65
+ let result = mix(sourceRgb, clamp(plaidColor, vec3f(0), vec3f(1)), params.geometry.z);
66
+ return vec4f(result * source.a, source.a);
67
+
68
+ }
69
+ `;
108
70
 
109
71
  // src/flannel.ts
110
72
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 0.7;
73
+ var DEFAULT_AMOUNT = 0.7;
112
74
  var DEFAULT_SIZE = 96;
113
75
  var DEFAULT_SOFTNESS = 0.18;
114
76
  var DEFAULT_BASE_COLOR = "#c92f3d";
@@ -119,7 +81,7 @@ var flannelSchema = {
119
81
  min: 0,
120
82
  max: 1,
121
83
  step: 0.01,
122
- default: DEFAULT_AMOUNT2,
84
+ default: DEFAULT_AMOUNT,
123
85
  description: "Amount",
124
86
  hiddenFromList: false
125
87
  },
@@ -153,7 +115,7 @@ var flannelSchema = {
153
115
  }
154
116
  };
155
117
  var resolve = (params) => ({
156
- amount: params.amount ?? DEFAULT_AMOUNT2,
118
+ amount: params.amount ?? DEFAULT_AMOUNT,
157
119
  size: params.size ?? DEFAULT_SIZE,
158
120
  softness: params.softness ?? DEFAULT_SOFTNESS,
159
121
  baseColor: params.baseColor ?? DEFAULT_BASE_COLOR,
@@ -210,7 +172,7 @@ void main() {
210
172
  return;
211
173
  }
212
174
 
213
- vec2 pixel = vUv * uResolution;
175
+ vec2 pixel = gl_FragCoord.xy;
214
176
  vec2 plaid = pixel / max(uSize, 0.001);
215
177
  float edge = mix(0.002, 0.08, uSoftness);
216
178
 
@@ -337,59 +299,99 @@ var flannel = createEffect({
337
299
  type: "dev.remotion.effects.flannel",
338
300
  label: "flannel()",
339
301
  documentationLink: "https://www.remotion.dev/docs/effects/flannel",
340
- backend: "webgl2",
341
302
  calculateKey: (params) => {
342
303
  const resolved = resolve(params);
343
304
  return `flannel-${resolved.amount}-${resolved.size}-${resolved.softness}-${resolved.baseColor}-${resolved.stripeColor}`;
344
305
  },
345
- setup: setupFlannel,
346
- apply: ({ source, width, height, params, state, flipSourceY }) => {
347
- const resolved = resolve(params);
348
- if (state.cachedBaseColor !== resolved.baseColor) {
349
- state.cachedBaseColor = resolved.baseColor;
350
- state.cachedBaseColorRgba = parseColorRgba(state.colorCtx, resolved.baseColor);
351
- }
352
- if (state.cachedStripeColor !== resolved.stripeColor) {
353
- state.cachedStripeColor = resolved.stripeColor;
354
- state.cachedStripeColorRgba = parseColorRgba(state.colorCtx, resolved.stripeColor);
355
- }
356
- const base = normalizedRgba(state.cachedBaseColorRgba);
357
- const stripe = normalizedRgba(state.cachedStripeColorRgba);
358
- const { gl } = state;
359
- gl.viewport(0, 0, width, height);
360
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
361
- gl.clearColor(0, 0, 0, 0);
362
- gl.clear(gl.COLOR_BUFFER_BIT);
363
- gl.useProgram(state.program);
364
- gl.bindVertexArray(state.vao);
365
- gl.activeTexture(gl.TEXTURE0);
366
- gl.bindTexture(gl.TEXTURE_2D, state.texture);
367
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
368
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
369
- if (state.uSource)
370
- gl.uniform1i(state.uSource, 0);
371
- if (state.uResolution)
372
- gl.uniform2f(state.uResolution, width, height);
373
- if (state.uAmount)
374
- gl.uniform1f(state.uAmount, resolved.amount);
375
- if (state.uSize)
376
- gl.uniform1f(state.uSize, resolved.size);
377
- if (state.uSoftness)
378
- gl.uniform1f(state.uSoftness, resolved.softness);
379
- if (state.uBaseColor)
380
- gl.uniform4f(state.uBaseColor, ...base);
381
- if (state.uStripeColor)
382
- gl.uniform4f(state.uStripeColor, ...stripe);
383
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
384
- gl.bindVertexArray(null);
385
- gl.bindTexture(gl.TEXTURE_2D, null);
386
- gl.useProgram(null);
387
- },
388
- cleanup: ({ gl, program, vao, vbo, texture }) => {
389
- gl.deleteTexture(texture);
390
- gl.deleteBuffer(vbo);
391
- gl.deleteProgram(program);
392
- gl.deleteVertexArray(vao);
306
+ implementations: {
307
+ webgpu: Internals.createEffectImplementation({
308
+ setup: (target) => setupWebGpuColors(target, "flannel"),
309
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
310
+ if (!gpuDevice)
311
+ throw new Error("A WebGPU device is required for the flannel effect");
312
+ const r = resolve(params);
313
+ const colors = getWebGpuColors(state, [r.baseColor, r.stripeColor]);
314
+ const uniformData = new Float32Array([
315
+ width,
316
+ height,
317
+ r.amount,
318
+ r.size,
319
+ r.softness,
320
+ 0,
321
+ 0,
322
+ 0,
323
+ colors[0] / 255,
324
+ colors[1] / 255,
325
+ colors[2] / 255,
326
+ colors[3] / 255,
327
+ colors[4] / 255,
328
+ colors[5] / 255,
329
+ colors[6] / 255,
330
+ colors[7] / 255
331
+ ]);
332
+ applyWebGpuSinglePass({
333
+ state,
334
+ source,
335
+ width,
336
+ height,
337
+ device: gpuDevice,
338
+ shader: FLANNEL_WEBGPU_SHADER,
339
+ uniformData
340
+ });
341
+ },
342
+ cleanup: cleanupWebGpuSinglePass
343
+ }),
344
+ webgl2: Internals.createEffectImplementation({
345
+ setup: setupFlannel,
346
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
347
+ const resolved = resolve(params);
348
+ if (state.cachedBaseColor !== resolved.baseColor) {
349
+ state.cachedBaseColor = resolved.baseColor;
350
+ state.cachedBaseColorRgba = parseColorRgba(state.colorCtx, resolved.baseColor);
351
+ }
352
+ if (state.cachedStripeColor !== resolved.stripeColor) {
353
+ state.cachedStripeColor = resolved.stripeColor;
354
+ state.cachedStripeColorRgba = parseColorRgba(state.colorCtx, resolved.stripeColor);
355
+ }
356
+ const base = normalizedRgba(state.cachedBaseColorRgba);
357
+ const stripe = normalizedRgba(state.cachedStripeColorRgba);
358
+ const { gl } = state;
359
+ gl.viewport(0, 0, width, height);
360
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
361
+ gl.clearColor(0, 0, 0, 0);
362
+ gl.clear(gl.COLOR_BUFFER_BIT);
363
+ gl.useProgram(state.program);
364
+ gl.bindVertexArray(state.vao);
365
+ gl.activeTexture(gl.TEXTURE0);
366
+ gl.bindTexture(gl.TEXTURE_2D, state.texture);
367
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
368
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
369
+ if (state.uSource)
370
+ gl.uniform1i(state.uSource, 0);
371
+ if (state.uResolution)
372
+ gl.uniform2f(state.uResolution, width, height);
373
+ if (state.uAmount)
374
+ gl.uniform1f(state.uAmount, resolved.amount);
375
+ if (state.uSize)
376
+ gl.uniform1f(state.uSize, resolved.size);
377
+ if (state.uSoftness)
378
+ gl.uniform1f(state.uSoftness, resolved.softness);
379
+ if (state.uBaseColor)
380
+ gl.uniform4f(state.uBaseColor, ...base);
381
+ if (state.uStripeColor)
382
+ gl.uniform4f(state.uStripeColor, ...stripe);
383
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
384
+ gl.bindVertexArray(null);
385
+ gl.bindTexture(gl.TEXTURE_2D, null);
386
+ gl.useProgram(null);
387
+ },
388
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
389
+ gl.deleteTexture(texture);
390
+ gl.deleteBuffer(vbo);
391
+ gl.deleteProgram(program);
392
+ gl.deleteVertexArray(vao);
393
+ }
394
+ })
393
395
  },
394
396
  schema: flannelSchema,
395
397
  validateParams: validateFlannelParams