@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,111 +1,23 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval,
10
+ validateNonNegative,
11
+ parseColorRgba
12
+ } from "./index-wxhvgv2s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertOptionalColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/bevel-alpha/index.ts
2
19
  import { Internals } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
21
  // src/bevel-alpha/shaders.ts
110
22
  var BEVEL_ALPHA_VERTEX_SHADER = `#version 300 es
111
23
  layout(location = 0) in vec2 aPos;
@@ -199,6 +111,63 @@ void main() {
199
111
  }
200
112
  `;
201
113
 
114
+ // src/bevel-alpha/webgpu-shaders.ts
115
+ var BEVEL_ALPHA_BLUR_WEBGPU_SHADER = `
116
+ ${WEBGPU_MULTIPASS_BINDINGS}
117
+ // Alpha-derived normals adapted from EffectCraft (MIT); see ../../THIRD_PARTY_LICENSES.md.
118
+ struct Params {resolution: vec2f, radius: f32, vertical: f32,}
119
+ fn decodeHeight(color: vec4f) -> f32 {return dot(color.rg,vec2f(65280,255))/65535.0;}
120
+ fn readHeight(uv: vec2f, x: f32) -> f32 {
121
+ if (params.vertical==0.0) {return textureSampleLevel(source,sourceSampler,uv,0).a;}
122
+ let pixel=uv*params.resolution-0.5;
123
+ let lower=vec2i(i32(x),i32(floor(pixel.y)));
124
+ let maximum=vec2i(params.resolution)-1;
125
+ let a=decodeHeight(textureLoad(source,clamp(lower,vec2i(0),maximum),0));
126
+ let b=decodeHeight(textureLoad(source,clamp(lower+vec2i(0,1),vec2i(0),maximum),0));
127
+ return mix(a,b,fract(pixel.y));
128
+ }
129
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
130
+ let radius=max(params.radius,0.0001);
131
+ let halfKernel=i32(clamp(ceil(radius),4.0,64.0));
132
+ let sigma=radius/3.0;
133
+ var sum=0.0;var total=0.0;
134
+ for (var i=-64;i<=64;i++) {
135
+ if (abs(i)>halfKernel) {continue;}
136
+ let offset=f32(i)*radius/f32(halfKernel);
137
+ let weight=exp(-0.5*offset*offset/(sigma*sigma));
138
+ let direction=select(vec2f(offset,0),vec2f(0,offset),params.vertical!=0.0);
139
+ sum+=readHeight(input.uv+direction/params.resolution,input.position.x)*weight;
140
+ total+=weight;
141
+ }
142
+ let value=floor(clamp(sum/total,0.0,1.0)*65535.0+0.5);
143
+ return vec4f(floor(value/256.0),value-floor(value/256.0)*256.0,0,255)/255.0;
144
+ }
145
+ `;
146
+ var BEVEL_ALPHA_SHADE_WEBGPU_SHADER = `
147
+ ${WEBGPU_MULTIPASS_BINDINGS}
148
+ struct Params {resolution: vec2f, thickness: f32, intensity: f32, direction: vec4f, color: vec4f,}
149
+ fn heightAt(pixel: vec2i) -> f32 {
150
+ return dot(textureLoad(secondary,clamp(pixel,vec2i(0),vec2i(params.resolution)-1),0).rg,vec2f(65280,255))/65535.0;
151
+ }
152
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
153
+ let pixel=vec2i(input.position.xy);
154
+ // The WebGL shading pass uses output pixel coordinates for texelFetch.
155
+ // Retain that behavior for sources smaller than the output, with explicit
156
+ // bounds because WebGPU robust texture access may clamp out-of-range loads.
157
+ let size=vec2i(textureDimensions(source));
158
+ let sourcePixel=vec2i(pixel.x,pixel.y+size.y-i32(params.resolution.y));
159
+ if (any(sourcePixel<vec2i(0)) || any(sourcePixel>=size)) {return vec4f(0);}
160
+ let color=textureLoad(source,sourcePixel,0);
161
+ if (params.thickness==0.0 || params.intensity==0.0 || color.a==0.0) {return color;}
162
+ let dx=(heightAt(pixel+vec2i(1,0))-heightAt(pixel-vec2i(1,0)))*0.5;
163
+ let dy=(heightAt(pixel+vec2i(0,1))-heightAt(pixel-vec2i(0,1)))*0.5;
164
+ let normal=normalize(vec3f(-dx*params.thickness*1.25,-dy*params.thickness*1.25,1));
165
+ let shade=(dot(normal,params.direction.xyz)-params.direction.z)*params.intensity*2.0;
166
+ var rgb=color.rgb;
167
+ if (shade>0.0) {rgb+=params.color.rgb*shade*color.a;} else {rgb*=max(1.0+shade,0.0);}
168
+ return vec4f(clamp(rgb,vec3f(0),vec3f(color.a)),color.a);
169
+ }`;
170
+
202
171
  // src/bevel-alpha/index.ts
203
172
  var { createEffect, createWebGL2ContextError } = Internals;
204
173
  var DEFAULT_EDGE_THICKNESS = 2;
@@ -371,100 +340,182 @@ var bevelAlpha = createEffect({
371
340
  type: "remotion/bevel-alpha",
372
341
  label: "bevelAlpha()",
373
342
  documentationLink: "https://www.remotion.dev/docs/effects/bevel-alpha",
374
- backend: "webgl2",
375
343
  calculateKey: (params) => `bevel-alpha-${JSON.stringify(resolve(params))}`,
376
- setup: setupBevelAlpha,
377
- apply: ({ source, width, height, params, state, flipSourceY }) => {
378
- const r = resolve(params);
379
- const {
380
- gl,
381
- texture,
382
- intermediate,
383
- heightTexture,
384
- program,
385
- vao,
386
- framebuffer
387
- } = state;
388
- if (state.cachedColor !== r.lightColor) {
389
- state.cachedColor = r.lightColor;
390
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.lightColor);
391
- }
392
- gl.viewport(0, 0, width, height);
393
- gl.activeTexture(gl.TEXTURE0);
394
- gl.bindTexture(gl.TEXTURE_2D, texture);
395
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
396
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
397
- if (state.width !== width || state.height !== height) {
398
- for (const output of [intermediate, heightTexture]) {
399
- gl.bindTexture(gl.TEXTURE_2D, output);
400
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
401
- }
402
- state.width = width;
403
- state.height = height;
404
- }
405
- gl.bindVertexArray(vao);
406
- if (r.edgeThickness > 0 && r.lightIntensity > 0) {
407
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
408
- const ditherEnabled = gl.isEnabled(gl.DITHER);
409
- gl.disable(gl.DITHER);
410
- try {
411
- for (const [pass, input, output] of [
412
- [state.horizontal, texture, intermediate],
413
- [state.vertical, intermediate, heightTexture]
414
- ]) {
415
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
416
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE)
417
- throw new Error("Bevel alpha framebuffer is incomplete");
418
- gl.bindTexture(gl.TEXTURE_2D, input);
419
- gl.useProgram(pass.program);
420
- gl.uniform1i(pass.uSource, 0);
421
- gl.uniform2f(pass.uResolution, width, height);
422
- gl.uniform1f(pass.uRadius, r.edgeThickness * 1.5);
423
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
344
+ implementations: {
345
+ webgpu: Internals.createEffectImplementation({
346
+ setup: (target) => {
347
+ const canvas = document.createElement("canvas");
348
+ canvas.width = 1;
349
+ canvas.height = 1;
350
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
351
+ if (!colorCtx)
352
+ throw new Error("Could not create color parser");
353
+ return {
354
+ ...setupWebGpuMultipass(target, "bevel-alpha"),
355
+ colorCtx,
356
+ cachedColor: null,
357
+ cachedRgba: [0, 0, 0, 0]
358
+ };
359
+ },
360
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
361
+ if (!gpuDevice)
362
+ throw new Error("A WebGPU device is required for this effect");
363
+ const r = resolve(params);
364
+ if (state.cachedColor !== r.lightColor) {
365
+ state.cachedColor = r.lightColor;
366
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.lightColor);
424
367
  }
425
- } finally {
426
- if (ditherEnabled)
427
- gl.enable(gl.DITHER);
368
+ const color = state.cachedRgba.map((channel) => channel / 255);
369
+ const angle = r.lightAngle % 360 * Math.PI / 180;
370
+ applyWebGpuMultipass({
371
+ auxiliarySource: null,
372
+ state,
373
+ source,
374
+ width,
375
+ height,
376
+ device: gpuDevice,
377
+ passes: [
378
+ {
379
+ shader: BEVEL_ALPHA_BLUR_WEBGPU_SHADER,
380
+ uniforms: new Float32Array([
381
+ width,
382
+ height,
383
+ r.edgeThickness * 1.5,
384
+ 0
385
+ ]),
386
+ source: -1,
387
+ secondary: -1
388
+ },
389
+ {
390
+ shader: BEVEL_ALPHA_BLUR_WEBGPU_SHADER,
391
+ uniforms: new Float32Array([
392
+ width,
393
+ height,
394
+ r.edgeThickness * 1.5,
395
+ 1
396
+ ]),
397
+ source: 0,
398
+ secondary: -1
399
+ },
400
+ {
401
+ shader: BEVEL_ALPHA_SHADE_WEBGPU_SHADER,
402
+ uniforms: new Float32Array([
403
+ width,
404
+ height,
405
+ r.edgeThickness,
406
+ r.lightIntensity,
407
+ Math.sin(angle) * Math.SQRT1_2,
408
+ -Math.cos(angle) * Math.SQRT1_2,
409
+ Math.SQRT1_2,
410
+ 0,
411
+ color[0] * color[3],
412
+ color[1] * color[3],
413
+ color[2] * color[3],
414
+ 0
415
+ ]),
416
+ source: -1,
417
+ secondary: 1
418
+ }
419
+ ]
420
+ });
421
+ },
422
+ cleanup: cleanupWebGpuMultipass
423
+ }),
424
+ webgl2: Internals.createEffectImplementation({
425
+ setup: setupBevelAlpha,
426
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
427
+ const r = resolve(params);
428
+ const {
429
+ gl,
430
+ texture,
431
+ intermediate,
432
+ heightTexture,
433
+ program,
434
+ vao,
435
+ framebuffer
436
+ } = state;
437
+ if (state.cachedColor !== r.lightColor) {
438
+ state.cachedColor = r.lightColor;
439
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.lightColor);
440
+ }
441
+ gl.viewport(0, 0, width, height);
442
+ gl.activeTexture(gl.TEXTURE0);
443
+ gl.bindTexture(gl.TEXTURE_2D, texture);
444
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
445
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
446
+ if (state.width !== width || state.height !== height) {
447
+ for (const output of [intermediate, heightTexture]) {
448
+ gl.bindTexture(gl.TEXTURE_2D, output);
449
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
450
+ }
451
+ state.width = width;
452
+ state.height = height;
453
+ }
454
+ gl.bindVertexArray(vao);
455
+ if (r.edgeThickness > 0 && r.lightIntensity > 0) {
456
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
457
+ const ditherEnabled = gl.isEnabled(gl.DITHER);
458
+ gl.disable(gl.DITHER);
459
+ try {
460
+ for (const [pass, input, output] of [
461
+ [state.horizontal, texture, intermediate],
462
+ [state.vertical, intermediate, heightTexture]
463
+ ]) {
464
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
465
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE)
466
+ throw new Error("Bevel alpha framebuffer is incomplete");
467
+ gl.bindTexture(gl.TEXTURE_2D, input);
468
+ gl.useProgram(pass.program);
469
+ gl.uniform1i(pass.uSource, 0);
470
+ gl.uniform2f(pass.uResolution, width, height);
471
+ gl.uniform1f(pass.uRadius, r.edgeThickness * 1.5);
472
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
473
+ }
474
+ } finally {
475
+ if (ditherEnabled)
476
+ gl.enable(gl.DITHER);
477
+ }
478
+ }
479
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
480
+ gl.bindTexture(gl.TEXTURE_2D, texture);
481
+ gl.activeTexture(gl.TEXTURE1);
482
+ gl.bindTexture(gl.TEXTURE_2D, heightTexture);
483
+ gl.useProgram(program);
484
+ gl.uniform1i(state.uSource, 0);
485
+ gl.uniform1i(state.uHeight, 1);
486
+ gl.uniform2f(state.uResolution, width, height);
487
+ gl.uniform1f(state.uEdgeThickness, r.edgeThickness);
488
+ const angle = r.lightAngle % 360 * Math.PI / 180;
489
+ gl.uniform3f(state.uLightDirection, Math.sin(angle) * Math.SQRT1_2, -Math.cos(angle) * Math.SQRT1_2, Math.SQRT1_2);
490
+ const [red, green, blue, alpha] = state.cachedColorRgba;
491
+ gl.uniform3f(state.uLightColor, red / 255 * alpha / 255, green / 255 * alpha / 255, blue / 255 * alpha / 255);
492
+ gl.uniform1f(state.uLightIntensity, r.lightIntensity);
493
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
494
+ gl.bindVertexArray(null);
495
+ gl.bindTexture(gl.TEXTURE_2D, null);
496
+ gl.activeTexture(gl.TEXTURE0);
497
+ gl.bindTexture(gl.TEXTURE_2D, null);
498
+ gl.useProgram(null);
499
+ },
500
+ cleanup: (state) => {
501
+ const { gl } = state;
502
+ for (const texture of [
503
+ state.texture,
504
+ state.intermediate,
505
+ state.heightTexture
506
+ ])
507
+ gl.deleteTexture(texture);
508
+ for (const program of [
509
+ state.horizontal.program,
510
+ state.vertical.program,
511
+ state.program
512
+ ])
513
+ gl.deleteProgram(program);
514
+ gl.deleteFramebuffer(state.framebuffer);
515
+ gl.deleteBuffer(state.vbo);
516
+ gl.deleteVertexArray(state.vao);
428
517
  }
429
- }
430
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
431
- gl.bindTexture(gl.TEXTURE_2D, texture);
432
- gl.activeTexture(gl.TEXTURE1);
433
- gl.bindTexture(gl.TEXTURE_2D, heightTexture);
434
- gl.useProgram(program);
435
- gl.uniform1i(state.uSource, 0);
436
- gl.uniform1i(state.uHeight, 1);
437
- gl.uniform2f(state.uResolution, width, height);
438
- gl.uniform1f(state.uEdgeThickness, r.edgeThickness);
439
- const angle = r.lightAngle % 360 * Math.PI / 180;
440
- gl.uniform3f(state.uLightDirection, Math.sin(angle) * Math.SQRT1_2, -Math.cos(angle) * Math.SQRT1_2, Math.SQRT1_2);
441
- const [red, green, blue, alpha] = state.cachedColorRgba;
442
- gl.uniform3f(state.uLightColor, red / 255 * alpha / 255, green / 255 * alpha / 255, blue / 255 * alpha / 255);
443
- gl.uniform1f(state.uLightIntensity, r.lightIntensity);
444
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
445
- gl.bindVertexArray(null);
446
- gl.bindTexture(gl.TEXTURE_2D, null);
447
- gl.activeTexture(gl.TEXTURE0);
448
- gl.bindTexture(gl.TEXTURE_2D, null);
449
- gl.useProgram(null);
450
- },
451
- cleanup: (state) => {
452
- const { gl } = state;
453
- for (const texture of [
454
- state.texture,
455
- state.intermediate,
456
- state.heightTexture
457
- ])
458
- gl.deleteTexture(texture);
459
- for (const program of [
460
- state.horizontal.program,
461
- state.vertical.program,
462
- state.program
463
- ])
464
- gl.deleteProgram(program);
465
- gl.deleteFramebuffer(state.framebuffer);
466
- gl.deleteBuffer(state.vbo);
467
- gl.deleteVertexArray(state.vao);
518
+ })
468
519
  },
469
520
  schema: bevelAlphaSchema,
470
521
  validateParams: validateBevelAlphaParams
package/dist/esm/blur.mjs CHANGED
@@ -1,108 +1,26 @@
1
+ import {
2
+ setupWebGpuMultipass,
3
+ cleanupWebGpuMultipass,
4
+ applyWebGpuMultipass
5
+ } from "./index-kkvzt8b7.mjs";
6
+ import {
7
+ GAUSSIAN_BLUR_WEBGPU_SHADER
8
+ } from "./index-618ky75w.mjs";
9
+ import {
10
+ BLUR_VS,
11
+ BLUR_FS_HORIZONTAL,
12
+ BLUR_FS_VERTICAL
13
+ } from "./index-b86qstcs.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertRequiredFiniteNumber
17
+ } from "./index-4fvp93ps.mjs";
18
+
1
19
  // src/blur/index.ts
2
20
  import { Internals as Internals2 } from "remotion";
3
21
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
22
  // src/blur/blur-runtime.ts
36
23
  import { Internals } from "remotion";
37
-
38
- // src/gaussian-blur-shader.ts
39
- var buildGaussianBlurFs = (direction) => {
40
- const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
41
- return `#version 300 es
42
- precision highp float;
43
-
44
- in vec2 vUv;
45
- out vec4 fragColor;
46
-
47
- uniform sampler2D uSource;
48
- uniform float uRadius;
49
- uniform vec2 uTexelSize;
50
-
51
- const int MIN_KERNEL_HALF = 4;
52
- const int MAX_KERNEL_HALF = 32;
53
- const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
54
- const vec2 DIRECTION = ${dirVec};
55
-
56
- void main() {
57
- if (uRadius <= 0.0) {
58
- fragColor = texture(uSource, vUv);
59
- return;
60
- }
61
-
62
- int kernelHalf = int(
63
- min(
64
- float(MAX_KERNEL_HALF),
65
- max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
66
- )
67
- );
68
- float pixelStride = uRadius / float(kernelHalf);
69
- float sigma = uRadius / 3.0;
70
- float twoSigmaSq = 2.0 * sigma * sigma;
71
-
72
- vec4 sum = vec4(0.0);
73
- float weightSum = 0.0;
74
-
75
- for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
76
- if (abs(i) > kernelHalf) {
77
- continue;
78
- }
79
-
80
- float offsetPx = float(i) * pixelStride;
81
- float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
82
- vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
83
- sum += texture(uSource, uv) * w;
84
- weightSum += w;
85
- }
86
-
87
- fragColor = sum / weightSum;
88
- }
89
- `;
90
- };
91
-
92
- // src/blur/blur-shaders.ts
93
- var BLUR_VS = `#version 300 es
94
- layout(location = 0) in vec2 aPos;
95
- layout(location = 1) in vec2 aUv;
96
- out vec2 vUv;
97
- void main() {
98
- vUv = aUv;
99
- gl_Position = vec4(aPos, 0.0, 1.0);
100
- }
101
- `;
102
- var BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
103
- var BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
104
-
105
- // src/blur/blur-runtime.ts
106
24
  var { createWebGL2ContextError } = Internals;
107
25
  var compileShader = (gl, type, source) => {
108
26
  const shader = gl.createShader(type);
@@ -421,26 +339,94 @@ var blur = createEffect({
421
339
  type: "dev.remotion.effects.blur",
422
340
  label: "blur()",
423
341
  documentationLink: "https://www.remotion.dev/docs/effects/blur",
424
- backend: "webgl2",
425
342
  calculateKey: (params) => {
426
343
  const r = resolveBlurParams(params);
427
344
  return `${r.radius}-${r.horizontal ? 1 : 0}-${r.vertical ? 1 : 0}`;
428
345
  },
429
- setup: (target) => setupBlur(target),
430
- apply: ({ source, width, height, params, state, flipSourceY }) => {
431
- const r = resolveBlurParams(params);
432
- applyBlur({
433
- state,
434
- source,
435
- width,
436
- height,
437
- radius: r.radius,
438
- horizontal: r.horizontal,
439
- vertical: r.vertical,
440
- flipSourceY
441
- });
346
+ implementations: {
347
+ webgpu: Internals2.createEffectImplementation({
348
+ setup: (target) => setupWebGpuMultipass(target, "blur"),
349
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
350
+ if (!gpuDevice)
351
+ throw new Error("A WebGPU device is required for this effect");
352
+ const r = resolveBlurParams(params);
353
+ applyWebGpuMultipass({
354
+ auxiliarySource: null,
355
+ state,
356
+ source,
357
+ width,
358
+ height,
359
+ device: gpuDevice,
360
+ passes: [
361
+ {
362
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
363
+ uniforms: new Float32Array([
364
+ width,
365
+ height,
366
+ 1,
367
+ 0,
368
+ r.horizontal ? r.radius : 0,
369
+ 0,
370
+ 0,
371
+ 0,
372
+ 0,
373
+ 0,
374
+ 0,
375
+ 0,
376
+ 0,
377
+ 0,
378
+ 0,
379
+ 0
380
+ ]),
381
+ source: -1,
382
+ secondary: -1
383
+ },
384
+ {
385
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
386
+ uniforms: new Float32Array([
387
+ width,
388
+ height,
389
+ 0,
390
+ 1,
391
+ r.vertical ? r.radius : 0,
392
+ 0,
393
+ 0,
394
+ 0,
395
+ 0,
396
+ 0,
397
+ 0,
398
+ 0,
399
+ 0,
400
+ 0,
401
+ 0,
402
+ 0
403
+ ]),
404
+ source: 0,
405
+ secondary: -1
406
+ }
407
+ ]
408
+ });
409
+ },
410
+ cleanup: cleanupWebGpuMultipass
411
+ }),
412
+ webgl2: Internals2.createEffectImplementation({
413
+ setup: (target) => setupBlur(target),
414
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
415
+ const r = resolveBlurParams(params);
416
+ applyBlur({
417
+ state,
418
+ source,
419
+ width,
420
+ height,
421
+ radius: r.radius,
422
+ horizontal: r.horizontal,
423
+ vertical: r.vertical,
424
+ flipSourceY
425
+ });
426
+ },
427
+ cleanup: (state) => cleanupBlur(state)
428
+ })
442
429
  },
443
- cleanup: (state) => cleanupBlur(state),
444
430
  schema: blurSchema,
445
431
  validateParams: validateBlurParams
446
432
  });