@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,192 +1,38 @@
1
- // src/vibrance.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/color-correction-shader-utils.ts
5
- var COLOR_SPACE_GLSL = `
6
- vec3 srgbToLinear(vec3 color) {
7
- vec3 lower = color / 12.92;
8
- vec3 upper = pow((color + 0.055) / 1.055, vec3(2.4));
9
- return mix(lower, upper, step(vec3(0.04045), color));
10
- }
11
-
12
- vec3 linearToSrgb(vec3 color) {
13
- vec3 nonNegative = max(color, vec3(0.0));
14
- vec3 lower = nonNegative * 12.92;
15
- vec3 upper = 1.055 * pow(nonNegative, vec3(1.0 / 2.4)) - 0.055;
16
- return mix(lower, upper, step(vec3(0.0031308), nonNegative));
17
- }
18
- `;
19
- var WHITE_BALANCE_GLSL = `
20
- vec3 applyWhiteBalanceLinear(vec3 linear, float temperature, float tint) {
21
- vec3 temperatureOffset = vec3(0.3, 0.0, -0.3) * temperature;
22
- vec3 tintOffset = vec3(0.15, -0.3, 0.15) * tint;
23
- vec3 gains = exp2(temperatureOffset + tintOffset);
24
- float luminanceGain = dot(gains, vec3(0.2126, 0.7152, 0.0722));
25
- return linear * gains / luminanceGain;
26
- }
27
- `;
28
- var SHADOWS_HIGHLIGHTS_GLSL = `
29
- float getShadowsHighlightsStops(
30
- vec3 color,
31
- float shadows,
32
- float highlights
33
- ) {
34
- float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
35
- float shadowWeight = 1.0 - smoothstep(0.0, 0.6, luminance);
36
- float highlightWeight = smoothstep(0.4, 1.0, luminance);
37
- shadowWeight *= shadowWeight;
38
- highlightWeight *= highlightWeight;
39
- return shadows * shadowWeight + highlights * highlightWeight;
40
- }
41
- `;
42
- var VIBRANCE_GLSL = `
43
- vec3 applyVibrance(vec3 color, float amount) {
44
- float maximum = max(max(color.r, color.g), color.b);
45
- float minimum = min(min(color.r, color.g), color.b);
46
- float lightness = (maximum + minimum) * 0.5;
47
- float chroma = maximum - minimum;
48
- float saturationDenominator = 1.0 - abs(2.0 * lightness - 1.0);
49
- float saturation = saturationDenominator <= 0.0
50
- ? 0.0
51
- : chroma / saturationDenominator;
52
-
53
- if (saturation <= 0.000001) {
54
- return color;
55
- }
56
-
57
- float targetSaturation = amount >= 0.0
58
- ? saturation + amount * (1.0 - saturation)
59
- : saturation * (1.0 + amount);
60
- return clamp(
61
- vec3(lightness) +
62
- (color - vec3(lightness)) * (targetSaturation / saturation),
63
- 0.0,
64
- 1.0
65
- );
66
- }
67
- `;
68
-
69
- // src/validate-effect-param.ts
70
- var assertEffectParamsObject = (params, effectLabel) => {
71
- if (params === null || typeof params !== "object") {
72
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
73
- }
74
- };
75
- var assertRequiredFiniteNumber = (value, name) => {
76
- if (typeof value !== "number" || !Number.isFinite(value)) {
77
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
78
- }
79
- };
80
- var assertRequiredColor = (value, name) => {
81
- if (typeof value !== "string" || value.length === 0) {
82
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var assertOptionalColor = (value, name) => {
86
- if (value === undefined) {
87
- return;
88
- }
89
- assertRequiredColor(value, name);
90
- };
91
- var assertOptionalBoolean = (value, name) => {
92
- if (value === undefined) {
93
- return;
94
- }
95
- if (typeof value !== "boolean") {
96
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
97
- }
98
- };
99
-
100
- // src/color-utils.ts
101
- var DEFAULT_AMOUNT = 1;
102
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
103
- var DEFAULT_HUE_DEGREES = 0;
104
- var colorAmountSchema = {
105
- type: "number",
106
- min: 0,
107
- max: 1,
108
- step: 0.01,
109
- default: DEFAULT_AMOUNT,
110
- description: "Amount",
111
- hiddenFromList: false
112
- };
113
- var colorMultiplierSchema = {
114
- type: "number",
115
- min: 0,
116
- step: 0.01,
117
- default: DEFAULT_AMOUNT,
118
- description: "Amount",
119
- hiddenFromList: false
120
- };
121
- var brightnessAmountSchema = {
122
- type: "number",
123
- min: -1,
124
- max: 1,
125
- step: 0.01,
126
- default: DEFAULT_BRIGHTNESS_AMOUNT,
127
- description: "Amount",
128
- hiddenFromList: false
129
- };
130
- var hueDegreesSchema = {
131
- type: "rotation-degrees",
132
- step: 1,
133
- default: DEFAULT_HUE_DEGREES,
134
- description: "Degrees"
135
- };
136
- var assertOptionalFiniteNumber = (value, name) => {
137
- if (value === undefined) {
138
- return;
139
- }
140
- assertRequiredFiniteNumber(value, name);
141
- };
142
- var validateUnitInterval = (value, name) => {
143
- if (value < 0) {
144
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
145
- }
146
- if (value > 1) {
147
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
148
- }
149
- };
150
- var validateNonNegative = (value, name) => {
151
- if (value < 0) {
152
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
153
- }
154
- };
155
- var validateSignedUnitInterval = (value, name) => {
156
- if (value < -1) {
157
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
158
- }
159
- if (value > 1) {
160
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
161
- }
162
- };
163
- var clampColorChannel = (value) => {
164
- return Math.max(0, Math.min(255, value));
165
- };
166
- var parseColorRgba = (ctx, color) => {
167
- ctx.clearRect(0, 0, 1, 1);
168
- ctx.fillStyle = color;
169
- ctx.fillRect(0, 0, 1, 1);
170
- const { data } = ctx.getImageData(0, 0, 1, 1);
171
- return [data[0], data[1], data[2], data[3]];
172
- };
1
+ import {
2
+ VIBRANCE_GLSL,
3
+ VIBRANCE_WGSL
4
+ } from "./index-6jkps947.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateSignedUnitInterval
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ setupWebGpuSinglePass,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject
17
+ } from "./index-4fvp93ps.mjs";
173
18
 
174
19
  // src/vibrance.ts
20
+ import { Internals } from "remotion";
175
21
  var { createEffect, createWebGL2ContextError } = Internals;
176
- var DEFAULT_AMOUNT2 = 0;
22
+ var DEFAULT_AMOUNT = 0;
177
23
  var vibranceSchema = {
178
24
  amount: {
179
25
  type: "number",
180
26
  min: -1,
181
27
  max: 1,
182
28
  step: 0.01,
183
- default: DEFAULT_AMOUNT2,
29
+ default: DEFAULT_AMOUNT,
184
30
  description: "Amount",
185
31
  hiddenFromList: false
186
32
  }
187
33
  };
188
34
  var resolve = (params) => ({
189
- amount: params.amount ?? DEFAULT_AMOUNT2
35
+ amount: params.amount ?? DEFAULT_AMOUNT
190
36
  });
191
37
  var validateVibranceParams = (params) => {
192
38
  assertEffectParamsObject(params, "Vibrance");
@@ -230,6 +76,29 @@ void main() {
230
76
  fragColor = vec4(adjusted * alpha, alpha);
231
77
  }
232
78
  `;
79
+ var WEBGPU_SHADER = `
80
+ ${WEBGPU_SINGLE_PASS_VERTEX}
81
+ struct Params {
82
+ amount: f32,
83
+ padding0: f32,
84
+ padding1: f32,
85
+ padding2: f32,
86
+ }
87
+ @group(0) @binding(0) var source: texture_2d<f32>;
88
+ @group(0) @binding(1) var sourceSampler: sampler;
89
+ @group(0) @binding(2) var<uniform> params: Params;
90
+ ${VIBRANCE_WGSL}
91
+
92
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
93
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
94
+ let alpha = sourceColor.a;
95
+ if (alpha <= 0.0) {
96
+ return vec4f(0.0);
97
+ }
98
+ let adjusted = applyVibrance(sourceColor.rgb / alpha, params.amount);
99
+ return vec4f(adjusted * alpha, alpha);
100
+ }
101
+ `;
233
102
  var compileShader = (gl, type, source) => {
234
103
  const shader = gl.createShader(type);
235
104
  if (!shader) {
@@ -321,39 +190,61 @@ var vibrance = createEffect({
321
190
  type: "remotion/vibrance",
322
191
  label: "vibrance()",
323
192
  documentationLink: "https://www.remotion.dev/docs/effects/vibrance",
324
- backend: "webgl2",
325
193
  calculateKey: (params) => {
326
194
  const { amount } = resolve(params);
327
195
  return `vibrance-${amount}`;
328
196
  },
329
- setup: setupVibrance,
330
- apply: ({ source, width, height, params, state, flipSourceY }) => {
331
- const { amount } = resolve(params);
332
- const { gl, program, textureSource, uniforms, vao } = state;
333
- gl.viewport(0, 0, width, height);
334
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
335
- gl.clearColor(0, 0, 0, 0);
336
- gl.clear(gl.COLOR_BUFFER_BIT);
337
- gl.activeTexture(gl.TEXTURE0);
338
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
339
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
340
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
341
- gl.useProgram(program);
342
- if (uniforms.uSource)
343
- gl.uniform1i(uniforms.uSource, 0);
344
- if (uniforms.uAmount)
345
- gl.uniform1f(uniforms.uAmount, amount);
346
- gl.bindVertexArray(vao);
347
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
348
- gl.bindVertexArray(null);
349
- gl.bindTexture(gl.TEXTURE_2D, null);
350
- gl.useProgram(null);
351
- },
352
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
353
- gl.deleteTexture(textureSource);
354
- gl.deleteBuffer(vbo);
355
- gl.deleteProgram(program);
356
- gl.deleteVertexArray(vao);
197
+ implementations: {
198
+ webgpu: Internals.createEffectImplementation({
199
+ setup: (target) => setupWebGpuSinglePass(target, "vibrance"),
200
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
201
+ if (!gpuDevice) {
202
+ throw new Error("A WebGPU device is required for the vibrance effect");
203
+ }
204
+ const r = resolve(params);
205
+ applyWebGpuSinglePass({
206
+ state,
207
+ source,
208
+ width,
209
+ height,
210
+ device: gpuDevice,
211
+ shader: WEBGPU_SHADER,
212
+ uniformData: new Float32Array([r.amount, 0, 0, 0])
213
+ });
214
+ },
215
+ cleanup: cleanupWebGpuSinglePass
216
+ }),
217
+ webgl2: Internals.createEffectImplementation({
218
+ setup: setupVibrance,
219
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
220
+ const { amount } = resolve(params);
221
+ const { gl, program, textureSource, uniforms, vao } = state;
222
+ gl.viewport(0, 0, width, height);
223
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
224
+ gl.clearColor(0, 0, 0, 0);
225
+ gl.clear(gl.COLOR_BUFFER_BIT);
226
+ gl.activeTexture(gl.TEXTURE0);
227
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
228
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
229
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
230
+ gl.useProgram(program);
231
+ if (uniforms.uSource)
232
+ gl.uniform1i(uniforms.uSource, 0);
233
+ if (uniforms.uAmount)
234
+ gl.uniform1f(uniforms.uAmount, amount);
235
+ gl.bindVertexArray(vao);
236
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
237
+ gl.bindVertexArray(null);
238
+ gl.bindTexture(gl.TEXTURE_2D, null);
239
+ gl.useProgram(null);
240
+ },
241
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
242
+ gl.deleteTexture(textureSource);
243
+ gl.deleteBuffer(vbo);
244
+ gl.deleteProgram(program);
245
+ gl.deleteVertexArray(vao);
246
+ }
247
+ })
357
248
  },
358
249
  schema: vibranceSchema,
359
250
  validateParams: validateVibranceParams
@@ -1,120 +1,53 @@
1
+ import {
2
+ publicUvToShaderUv
3
+ } from "./index-gnsce796.mjs";
4
+ import {
5
+ assertOptionalFiniteNumber,
6
+ validateUnitInterval,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ setupWebGpuSinglePass,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject,
17
+ assertOptionalColor
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/vignette.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/vignette-webgpu-shader.ts
24
+ var VIGNETTE_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ struct Params { shape: vec4f, color: vec4f, center: vec2f, mode: f32, padding: f32 }
27
+ @group(0) @binding(0) var source: texture_2d<f32>;
28
+ @group(0) @binding(1) var sourceSampler: sampler;
29
+ @group(0) @binding(2) var<uniform> params: Params;
34
30
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
31
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
32
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
33
+ let centered = abs(input.uv - params.center) * 2.0;
34
+ let distanceFromCenter = mix(max(centered.x, centered.y), length(centered), params.shape.w);
35
+ var mask: f32;
36
+ if (params.shape.z <= 0.0001) {
37
+ mask = select(0.0, params.shape.x, distanceFromCenter >= params.shape.y);
38
+ } else {
39
+ mask = smoothstep(params.shape.y, params.shape.y + params.shape.z, distanceFromCenter) * params.shape.x;
93
40
  }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/uv-coordinate.ts
110
- var publicUvToShaderUv = (uv) => {
111
- return [uv[0], 1 - uv[1]];
112
- };
41
+ if (params.mode == 1.0) { return color * (1.0 - mask); }
42
+ let overlayAlpha = mask * params.color.a;
43
+ return vec4f(params.color.rgb * overlayAlpha + color.rgb * (1.0 - overlayAlpha), overlayAlpha + color.a * (1.0 - overlayAlpha));
44
+ }
45
+ `;
113
46
 
114
47
  // src/vignette.ts
115
48
  var { createEffect, createWebGL2ContextError } = Internals;
116
49
  var VIGNETTE_MODES = ["color", "alpha"];
117
- var DEFAULT_AMOUNT2 = 0.5;
50
+ var DEFAULT_AMOUNT = 0.5;
118
51
  var DEFAULT_RADIUS = 0.65;
119
52
  var DEFAULT_FEATHER = 0.35;
120
53
  var DEFAULT_ROUNDNESS = 1;
@@ -127,7 +60,7 @@ var vignetteSchema = {
127
60
  min: 0,
128
61
  max: 1,
129
62
  step: 0.01,
130
- default: DEFAULT_AMOUNT2,
63
+ default: DEFAULT_AMOUNT,
131
64
  description: "Amount",
132
65
  hiddenFromList: false
133
66
  },
@@ -194,7 +127,7 @@ var assertOptionalEnum = (value, name, variants) => {
194
127
  }
195
128
  };
196
129
  var resolve = (p) => ({
197
- amount: p.amount ?? DEFAULT_AMOUNT2,
130
+ amount: p.amount ?? DEFAULT_AMOUNT,
198
131
  radius: p.radius ?? DEFAULT_RADIUS,
199
132
  feather: p.feather ?? DEFAULT_FEATHER,
200
133
  roundness: p.roundness ?? DEFAULT_ROUNDNESS,
@@ -418,55 +351,103 @@ var vignette = createEffect({
418
351
  type: "dev.remotion.effects.vignette",
419
352
  label: "vignette()",
420
353
  documentationLink: "https://www.remotion.dev/docs/effects/vignette",
421
- backend: "webgl2",
422
354
  calculateKey: (params) => {
423
355
  const r = resolve(params);
424
356
  return `vignette-${r.amount}-${r.radius}-${r.feather}-${r.roundness}-${r.color}-${r.mode}-${r.center.join(":")}`;
425
357
  },
426
- setup: (target) => setupVignette(target),
427
- apply: ({ source, width, height, params, state, flipSourceY }) => {
428
- const r = resolve(params);
429
- const color = getParsedColor(state, r);
430
- const [red, green, blue, alpha] = normalizedRgba(color);
431
- const { gl, program, textureSource, uniforms, vao } = state;
432
- gl.viewport(0, 0, width, height);
433
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
434
- gl.clearColor(0, 0, 0, 0);
435
- gl.clear(gl.COLOR_BUFFER_BIT);
436
- gl.activeTexture(gl.TEXTURE0);
437
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
438
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
439
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
440
- gl.useProgram(program);
441
- if (uniforms.uSource)
442
- gl.uniform1i(uniforms.uSource, 0);
443
- if (uniforms.uAmount)
444
- gl.uniform1f(uniforms.uAmount, r.amount);
445
- if (uniforms.uRadius)
446
- gl.uniform1f(uniforms.uRadius, r.radius);
447
- if (uniforms.uFeather)
448
- gl.uniform1f(uniforms.uFeather, r.feather);
449
- if (uniforms.uRoundness)
450
- gl.uniform1f(uniforms.uRoundness, r.roundness);
451
- if (uniforms.uColor)
452
- gl.uniform4f(uniforms.uColor, red, green, blue, alpha);
453
- if (uniforms.uMode)
454
- gl.uniform1i(uniforms.uMode, r.mode === "alpha" ? 1 : 0);
455
- if (uniforms.uCenter) {
456
- const shaderCenter = publicUvToShaderUv(r.center);
457
- gl.uniform2f(uniforms.uCenter, shaderCenter[0], shaderCenter[1]);
458
- }
459
- gl.bindVertexArray(vao);
460
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
461
- gl.bindVertexArray(null);
462
- gl.bindTexture(gl.TEXTURE_2D, null);
463
- gl.useProgram(null);
464
- },
465
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
466
- gl.deleteTexture(textureSource);
467
- gl.deleteBuffer(vbo);
468
- gl.deleteProgram(program);
469
- gl.deleteVertexArray(vao);
358
+ implementations: {
359
+ webgl2: Internals.createEffectImplementation({
360
+ setup: (target) => setupVignette(target),
361
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
362
+ const r = resolve(params);
363
+ const color = getParsedColor(state, r);
364
+ const [red, green, blue, alpha] = normalizedRgba(color);
365
+ const { gl, program, textureSource, uniforms, vao } = state;
366
+ gl.viewport(0, 0, width, height);
367
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
368
+ gl.clearColor(0, 0, 0, 0);
369
+ gl.clear(gl.COLOR_BUFFER_BIT);
370
+ gl.activeTexture(gl.TEXTURE0);
371
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
372
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
373
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
374
+ gl.useProgram(program);
375
+ if (uniforms.uSource)
376
+ gl.uniform1i(uniforms.uSource, 0);
377
+ if (uniforms.uAmount)
378
+ gl.uniform1f(uniforms.uAmount, r.amount);
379
+ if (uniforms.uRadius)
380
+ gl.uniform1f(uniforms.uRadius, r.radius);
381
+ if (uniforms.uFeather)
382
+ gl.uniform1f(uniforms.uFeather, r.feather);
383
+ if (uniforms.uRoundness)
384
+ gl.uniform1f(uniforms.uRoundness, r.roundness);
385
+ if (uniforms.uColor)
386
+ gl.uniform4f(uniforms.uColor, red, green, blue, alpha);
387
+ if (uniforms.uMode)
388
+ gl.uniform1i(uniforms.uMode, r.mode === "alpha" ? 1 : 0);
389
+ if (uniforms.uCenter) {
390
+ const shaderCenter = publicUvToShaderUv(r.center);
391
+ gl.uniform2f(uniforms.uCenter, shaderCenter[0], shaderCenter[1]);
392
+ }
393
+ gl.bindVertexArray(vao);
394
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
395
+ gl.bindVertexArray(null);
396
+ gl.bindTexture(gl.TEXTURE_2D, null);
397
+ gl.useProgram(null);
398
+ },
399
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
400
+ gl.deleteTexture(textureSource);
401
+ gl.deleteBuffer(vbo);
402
+ gl.deleteProgram(program);
403
+ gl.deleteVertexArray(vao);
404
+ }
405
+ }),
406
+ webgpu: Internals.createEffectImplementation({
407
+ setup: (target) => {
408
+ const colorCanvas = document.createElement("canvas");
409
+ colorCanvas.width = 1;
410
+ colorCanvas.height = 1;
411
+ const colorCtx = colorCanvas.getContext("2d", {
412
+ willReadFrequently: true
413
+ });
414
+ if (!colorCtx) {
415
+ throw new Error("Failed to acquire 2D context for color parsing");
416
+ }
417
+ return {
418
+ ...setupWebGpuSinglePass(target, "vignette"),
419
+ colorCtx,
420
+ cachedColor: "",
421
+ cachedColorRgba: [0, 0, 0, 255]
422
+ };
423
+ },
424
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
425
+ if (!gpuDevice) {
426
+ throw new Error("A WebGPU device is required for the vignette effect");
427
+ }
428
+ const r = resolve(params);
429
+ const color = getParsedColor(state, r);
430
+ applyWebGpuSinglePass({
431
+ state,
432
+ source,
433
+ width,
434
+ height,
435
+ device: gpuDevice,
436
+ shader: VIGNETTE_WEBGPU_SHADER,
437
+ uniformData: new Float32Array([
438
+ r.amount,
439
+ r.radius,
440
+ r.feather,
441
+ r.roundness,
442
+ ...normalizedRgba(color),
443
+ ...r.center,
444
+ r.mode === "alpha" ? 1 : 0,
445
+ 0
446
+ ])
447
+ });
448
+ },
449
+ cleanup: cleanupWebGpuSinglePass
450
+ })
470
451
  },
471
452
  schema: vignetteSchema,
472
453
  validateParams: validateVignetteParams