@remotion/effects 4.0.538 → 4.0.540
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +19 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/curves.d.ts +65 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +357 -0
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +204 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +868 -0
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/levels.d.ts +69 -2
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/geometry.d.ts +19 -0
- package/dist/shatter/index.d.ts +39 -0
- package/dist/shatter/runtime.d.ts +19 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shatter.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +59 -3
package/dist/esm/tear.mjs
CHANGED
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import {
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setupWebGpuMesh,
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cleanupWebGpuMesh,
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applyWebGpuMesh
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} from "./index-4scpn12x.mjs";
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import {
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assertOptionalFiniteNumber
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} from "./index-wxhvgv2s.mjs";
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assertEffectParamsObject
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} from "./index-4fvp93ps.mjs";
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// src/tear.ts
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import { Internals } from "remotion";
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// src/tear-webgpu-shader.ts
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var TEAR_WEBGPU_SHADER = `
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struct Params {resolution: vec2f, angle: f32, progress: f32, rotation: f32, jaggedness: f32,}
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struct VertexOutput {@builtin(position) position: vec4f, @location(0) uv: vec2f,}
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@group(0) @binding(0) var sourceTexture: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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@vertex fn vertex(@builtin(vertex_index) index: u32, @builtin(instance_index) instance: u32) -> VertexOutput {
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let aPos=vec2f(f32(index%2u),f32(index/2u)/192.0);
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let side=select(-1.0,1.0,instance!=0u);
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let direction=radians(params.angle);let dc=cos(direction);let ds=sin(direction);
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let toCanvas=mat2x2f(vec2f(dc,-ds),vec2f(ds,dc));
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let extent=vec2f(abs(dc)*params.resolution.x+abs(ds)*params.resolution.y,abs(ds)*params.resolution.x+abs(dc)*params.resolution.y);
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let outerEdge=select(0.0,extent.x,side>=0.0);
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let zigzag=1.0-4.0*abs(fract(aPos.y*6.0+0.25)-0.5);
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let seam=extent.x*0.5+zigzag*min(params.jaggedness,extent.x*0.45);
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let source=vec2f(mix(outerEdge,seam,aPos.x),aPos.y*extent.y);
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let sourceCanvas=toCanvas*(source-extent*0.5)+params.resolution*0.5;
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let tearProgress=min(params.progress,1.0);
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let tipY=tearProgress*extent.y;
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let pivot=vec2f(extent.x*0.5,tipY);
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let fullAngle=radians(params.rotation)*tearProgress;
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let bendHeight=max(extent.y*0.15,fullAngle*extent.x*1.5);
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let bend=smoothstep(0.0,bendHeight,tipY-source.y);
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let angle=side*fullAngle*bend;let c=cos(angle);let s=sin(angle);
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var output: VertexOutput;
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// Mesh runtime restores orientation after resolving WebGL-compatible samples.
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}
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`;
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label: "tear()",
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implementations: {
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webgpu: Internals.createEffectImplementation({
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setup: (target) => setupWebGpuMesh(target, "tear"),
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apply: ({ source, width, height, params, state, gpuDevice }) => {
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throw new Error("A WebGPU device is required for tear");
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const r = resolve(params);
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applyWebGpuMesh({
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state,
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source,
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width,
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height,
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device: gpuDevice,
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shader: TEAR_WEBGPU_SHADER,
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uniformData: new Float32Array([
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width,
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height,
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r.angle % 360,
|
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r.progress,
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r.rotation,
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r.jaggedness,
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0,
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0
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]),
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vertices: null,
|
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topology: "triangle-strip",
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blend: false,
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vertexCount: (MESH_ROWS + 1) * 2,
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instanceCount: 2
|
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+
});
|
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|
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},
|
|
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|
+
cleanup: cleanupWebGpuMesh
|
|
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|
+
}),
|
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|
+
webgl2: Internals.createEffectImplementation({
|
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|
+
setup: (target) => {
|
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|
+
const gl = target.getContext("webgl2", {
|
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|
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premultipliedAlpha: true,
|
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alpha: true,
|
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preserveDrawingBuffer: true
|
|
322
|
+
});
|
|
323
|
+
if (!gl) {
|
|
324
|
+
throw createWebGL2ContextError("tear effect");
|
|
325
|
+
}
|
|
326
|
+
return createTearState(gl);
|
|
327
|
+
},
|
|
328
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
329
|
+
const r = resolve(params);
|
|
330
|
+
state.gl.viewport(0, 0, width, height);
|
|
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|
+
state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
|
|
332
|
+
state.gl.clearColor(0, 0, 0, 0);
|
|
333
|
+
state.gl.clear(state.gl.COLOR_BUFFER_BIT);
|
|
334
|
+
state.gl.useProgram(state.program);
|
|
335
|
+
state.gl.bindVertexArray(state.vao);
|
|
336
|
+
state.gl.activeTexture(state.gl.TEXTURE0);
|
|
337
|
+
state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
|
|
338
|
+
state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
339
|
+
state.gl.pixelStorei(state.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
340
|
+
state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
|
|
341
|
+
if (state.uSource)
|
|
342
|
+
state.gl.uniform1i(state.uSource, 0);
|
|
343
|
+
if (state.uAngle)
|
|
344
|
+
state.gl.uniform1f(state.uAngle, r.angle % 360);
|
|
345
|
+
if (state.uProgress)
|
|
346
|
+
state.gl.uniform1f(state.uProgress, r.progress);
|
|
347
|
+
if (state.uRotation)
|
|
348
|
+
state.gl.uniform1f(state.uRotation, r.rotation);
|
|
349
|
+
if (state.uJaggedness)
|
|
350
|
+
state.gl.uniform1f(state.uJaggedness, r.jaggedness);
|
|
351
|
+
if (state.uResolution)
|
|
352
|
+
state.gl.uniform2f(state.uResolution, width, height);
|
|
353
|
+
for (const side of [-1, 1]) {
|
|
354
|
+
if (state.uSide)
|
|
355
|
+
state.gl.uniform1f(state.uSide, side);
|
|
356
|
+
state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, (MESH_ROWS + 1) * 2);
|
|
357
|
+
}
|
|
358
|
+
state.gl.bindVertexArray(null);
|
|
359
|
+
state.gl.bindTexture(state.gl.TEXTURE_2D, null);
|
|
360
|
+
state.gl.useProgram(null);
|
|
361
|
+
},
|
|
362
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
363
|
+
gl.deleteTexture(texture);
|
|
364
|
+
gl.deleteBuffer(vbo);
|
|
365
|
+
gl.deleteProgram(program);
|
|
366
|
+
gl.deleteVertexArray(vao);
|
|
367
|
+
}
|
|
368
|
+
})
|
|
386
369
|
},
|
|
387
370
|
schema: tearSchema,
|
|
388
371
|
validateParams: validateTearParams
|
|
@@ -1,114 +1,50 @@
|
|
|
1
|
+
import {
|
|
2
|
+
colorAmountSchema,
|
|
3
|
+
assertOptionalFiniteNumber,
|
|
4
|
+
validateUnitInterval,
|
|
5
|
+
parseColorRgba
|
|
6
|
+
} from "./index-wxhvgv2s.mjs";
|
|
7
|
+
import {
|
|
8
|
+
WEBGPU_SINGLE_PASS_VERTEX,
|
|
9
|
+
setupWebGpuSinglePass,
|
|
10
|
+
cleanupWebGpuSinglePass,
|
|
11
|
+
applyWebGpuSinglePass
|
|
12
|
+
} from "./index-tvfexb7s.mjs";
|
|
13
|
+
import {
|
|
14
|
+
assertEffectParamsObject,
|
|
15
|
+
assertRequiredColor
|
|
16
|
+
} from "./index-4fvp93ps.mjs";
|
|
17
|
+
|
|
1
18
|
// src/thermal-vision.ts
|
|
2
19
|
import { Internals } from "remotion";
|
|
3
20
|
|
|
4
|
-
// src/
|
|
5
|
-
var
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
var assertRequiredFiniteNumber = (value, name) => {
|
|
11
|
-
if (typeof value !== "number" || !Number.isFinite(value)) {
|
|
12
|
-
throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
|
|
13
|
-
}
|
|
14
|
-
};
|
|
15
|
-
var assertRequiredColor = (value, name) => {
|
|
16
|
-
if (typeof value !== "string" || value.length === 0) {
|
|
17
|
-
throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
|
|
18
|
-
}
|
|
19
|
-
};
|
|
20
|
-
var assertOptionalColor = (value, name) => {
|
|
21
|
-
if (value === undefined) {
|
|
22
|
-
return;
|
|
23
|
-
}
|
|
24
|
-
assertRequiredColor(value, name);
|
|
25
|
-
};
|
|
26
|
-
var assertOptionalBoolean = (value, name) => {
|
|
27
|
-
if (value === undefined) {
|
|
28
|
-
return;
|
|
29
|
-
}
|
|
30
|
-
if (typeof value !== "boolean") {
|
|
31
|
-
throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
|
|
32
|
-
}
|
|
33
|
-
};
|
|
21
|
+
// src/thermal-vision-webgpu-shader.ts
|
|
22
|
+
var THERMAL_VISION_WEBGPU_SHADER = `
|
|
23
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
24
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
25
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
26
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
34
27
|
|
|
35
|
-
|
|
36
|
-
var
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
step: 0.01,
|
|
52
|
-
default: DEFAULT_AMOUNT,
|
|
53
|
-
description: "Amount",
|
|
54
|
-
hiddenFromList: false
|
|
55
|
-
};
|
|
56
|
-
var brightnessAmountSchema = {
|
|
57
|
-
type: "number",
|
|
58
|
-
min: -1,
|
|
59
|
-
max: 1,
|
|
60
|
-
step: 0.01,
|
|
61
|
-
default: DEFAULT_BRIGHTNESS_AMOUNT,
|
|
62
|
-
description: "Amount",
|
|
63
|
-
hiddenFromList: false
|
|
64
|
-
};
|
|
65
|
-
var hueDegreesSchema = {
|
|
66
|
-
type: "rotation-degrees",
|
|
67
|
-
step: 1,
|
|
68
|
-
default: DEFAULT_HUE_DEGREES,
|
|
69
|
-
description: "Degrees"
|
|
70
|
-
};
|
|
71
|
-
var assertOptionalFiniteNumber = (value, name) => {
|
|
72
|
-
if (value === undefined) {
|
|
73
|
-
return;
|
|
74
|
-
}
|
|
75
|
-
assertRequiredFiniteNumber(value, name);
|
|
76
|
-
};
|
|
77
|
-
var validateUnitInterval = (value, name) => {
|
|
78
|
-
if (value < 0) {
|
|
79
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
80
|
-
}
|
|
81
|
-
if (value > 1) {
|
|
82
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
83
|
-
}
|
|
84
|
-
};
|
|
85
|
-
var validateNonNegative = (value, name) => {
|
|
86
|
-
if (value < 0) {
|
|
87
|
-
throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
|
|
88
|
-
}
|
|
89
|
-
};
|
|
90
|
-
var validateSignedUnitInterval = (value, name) => {
|
|
91
|
-
if (value < -1) {
|
|
92
|
-
throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
|
|
93
|
-
}
|
|
94
|
-
if (value > 1) {
|
|
95
|
-
throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
|
|
96
|
-
}
|
|
97
|
-
};
|
|
98
|
-
var clampColorChannel = (value) => {
|
|
99
|
-
return Math.max(0, Math.min(255, value));
|
|
100
|
-
};
|
|
101
|
-
var parseColorRgba = (ctx, color) => {
|
|
102
|
-
ctx.clearRect(0, 0, 1, 1);
|
|
103
|
-
ctx.fillStyle = color;
|
|
104
|
-
ctx.fillRect(0, 0, 1, 1);
|
|
105
|
-
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
106
|
-
return [data[0], data[1], data[2], data[3]];
|
|
107
|
-
};
|
|
28
|
+
struct Params { amount: f32, paletteLength: f32, }
|
|
29
|
+
@group(0) @binding(3) var palette: texture_2d<f32>;
|
|
30
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
31
|
+
let color=textureSampleLevel(source,sourceSampler,input.uv,0);
|
|
32
|
+
if(color.a<=0.001) { return vec4f(0); }
|
|
33
|
+
let rgb=color.rgb/color.a;
|
|
34
|
+
let luminance=dot(rgb,vec3f(0.299,0.587,0.114));
|
|
35
|
+
let position=clamp(luminance,0.0,1.0)*(max(params.paletteLength,2.0)-1.0);
|
|
36
|
+
let index=i32(floor(position));
|
|
37
|
+
let first=textureLoad(palette,vec2i(index,0),0).rgb;
|
|
38
|
+
let last=textureLoad(palette,vec2i(min(index+1,i32(params.paletteLength)-1),0),0).rgb;
|
|
39
|
+
let thermal=mix(first,last,fract(position));
|
|
40
|
+
return vec4f(mix(rgb,thermal,clamp(params.amount,0.0,1.0))*color.a,color.a);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
`;
|
|
108
44
|
|
|
109
45
|
// src/thermal-vision.ts
|
|
110
46
|
var { createEffect, createWebGL2ContextError } = Internals;
|
|
111
|
-
var
|
|
47
|
+
var DEFAULT_AMOUNT = 1;
|
|
112
48
|
var DEFAULT_PALETTE = [
|
|
113
49
|
"#020617",
|
|
114
50
|
"#1238ff",
|
|
@@ -134,7 +70,7 @@ var thermalVisionSchema = {
|
|
|
134
70
|
}
|
|
135
71
|
};
|
|
136
72
|
var resolve = (p) => ({
|
|
137
|
-
amount: p.amount ??
|
|
73
|
+
amount: p.amount ?? DEFAULT_AMOUNT,
|
|
138
74
|
palette: p.palette ?? DEFAULT_PALETTE
|
|
139
75
|
});
|
|
140
76
|
var validatePalette = (palette) => {
|
|
@@ -329,9 +265,7 @@ var updatePalette = (state, palette) => {
|
|
|
329
265
|
}
|
|
330
266
|
state.cachedPaletteKey = paletteKey;
|
|
331
267
|
const len = palette.length * 4;
|
|
332
|
-
|
|
333
|
-
state.palettePixelData = new Uint8Array(len);
|
|
334
|
-
}
|
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const color = parseColorRgba(state.colorCtx, palette[i]);
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@@ -346,54 +280,103 @@ var thermalVision = createEffect({
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type: "remotion/thermal-vision",
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label: "thermalVision()",
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documentationLink: "https://www.remotion.dev/docs/effects/thermal-vision",
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backend: "webgl2",
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calculateKey: (params) => {
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const r = resolve(params);
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implementations: {
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webgpu: Internals.createEffectImplementation({
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setup: (target) => {
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const canvas = document.createElement("canvas");
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canvas.width = 1;
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canvas.height = 1;
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const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
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if (!colorCtx)
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throw new Error("Failed to acquire 2D context for color parsing");
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return {
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...setupWebGpuSinglePass(target, "thermal-vision"),
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colorCtx,
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cachedPaletteKey: "",
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palettePixelData: new Uint8Array(0)
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};
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},
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apply: ({ source, width, height, params, state, gpuDevice }) => {
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if (!gpuDevice)
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throw new Error("A WebGPU device is required for the thermal-vision effect");
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const r = resolve(params);
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const uniformData = new Float32Array([
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r.amount,
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0,
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0
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]);
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updatePalette(state, r.palette);
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applyWebGpuSinglePass({
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state,
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source,
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width,
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+
height,
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+
device: gpuDevice,
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shader: THERMAL_VISION_WEBGPU_SHADER,
|
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+
uniformData
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}, {
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sourceFilter: null,
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auxiliaryTexture: {
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|
+
data: state.palettePixelData,
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|
+
width: r.palette.length,
|
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|
+
height: 1,
|
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|
+
format: "rgba8unorm"
|
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329
|
+
}
|
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330
|
+
});
|
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331
|
+
},
|
|
332
|
+
cleanup: cleanupWebGpuSinglePass
|
|
333
|
+
}),
|
|
334
|
+
webgl2: Internals.createEffectImplementation({
|
|
335
|
+
setup: (target) => setupThermalVision(target),
|
|
336
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
337
|
+
const r = resolve(params);
|
|
338
|
+
const paletteDirty = updatePalette(state, r.palette);
|
|
339
|
+
const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
|
|
340
|
+
gl.viewport(0, 0, width, height);
|
|
341
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
342
|
+
gl.clearColor(0, 0, 0, 0);
|
|
343
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
344
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
345
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
346
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
347
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
348
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
349
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
350
|
+
gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
|
|
351
|
+
if (paletteDirty) {
|
|
352
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
353
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
354
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.palette.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
|
|
355
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
356
|
+
}
|
|
357
|
+
gl.useProgram(program);
|
|
358
|
+
if (uniforms.uSource)
|
|
359
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
360
|
+
if (uniforms.uPalette)
|
|
361
|
+
gl.uniform1i(uniforms.uPalette, 1);
|
|
362
|
+
if (uniforms.uPaletteLength)
|
|
363
|
+
gl.uniform1f(uniforms.uPaletteLength, r.palette.length);
|
|
364
|
+
if (uniforms.uAmount)
|
|
365
|
+
gl.uniform1f(uniforms.uAmount, r.amount);
|
|
366
|
+
gl.bindVertexArray(vao);
|
|
367
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
368
|
+
gl.bindVertexArray(null);
|
|
369
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
370
|
+
gl.useProgram(null);
|
|
371
|
+
},
|
|
372
|
+
cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
|
|
373
|
+
gl.deleteTexture(sourceTexture);
|
|
374
|
+
gl.deleteTexture(paletteTexture);
|
|
375
|
+
gl.deleteBuffer(vbo);
|
|
376
|
+
gl.deleteProgram(program);
|
|
377
|
+
gl.deleteVertexArray(vao);
|
|
378
|
+
}
|
|
379
|
+
})
|
|
397
380
|
},
|
|
398
381
|
schema: thermalVisionSchema,
|
|
399
382
|
validateParams: validateThermalVisionParams
|