@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,126 +1,48 @@
1
- // src/levels.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/levels.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect, createWebGL2ContextError } = Internals;
111
18
  var DEFAULT_BLACK_POINT = 0;
112
19
  var DEFAULT_WHITE_POINT = 1;
113
20
  var DEFAULT_GAMMA = 1;
21
+ var DEFAULT_OUTPUT_BLACK = 0;
22
+ var DEFAULT_OUTPUT_WHITE = 1;
23
+ var DEFAULT_CHANNEL = "rgb";
24
+ var LEVELS_CHANNELS = ["rgb", "red", "green", "blue"];
114
25
  var MIN_GAMMA = 0.01;
115
26
  var MAX_GAMMA = 10;
116
27
  var levelsSchema = {
28
+ channel: {
29
+ type: "enum",
30
+ variants: {
31
+ rgb: {},
32
+ red: {},
33
+ green: {},
34
+ blue: {}
35
+ },
36
+ default: DEFAULT_CHANNEL,
37
+ description: "Channel"
38
+ },
117
39
  blackPoint: {
118
40
  type: "number",
119
41
  min: 0,
120
42
  max: 1,
121
43
  step: 0.01,
122
44
  default: DEFAULT_BLACK_POINT,
123
- description: "Black point",
45
+ description: "Input black",
124
46
  hiddenFromList: false
125
47
  },
126
48
  whitePoint: {
@@ -129,7 +51,7 @@ var levelsSchema = {
129
51
  max: 1,
130
52
  step: 0.01,
131
53
  default: DEFAULT_WHITE_POINT,
132
- description: "White point",
54
+ description: "Input white",
133
55
  hiddenFromList: false
134
56
  },
135
57
  gamma: {
@@ -140,21 +62,49 @@ var levelsSchema = {
140
62
  default: DEFAULT_GAMMA,
141
63
  description: "Gamma",
142
64
  hiddenFromList: false
65
+ },
66
+ outputBlack: {
67
+ type: "number",
68
+ min: 0,
69
+ max: 1,
70
+ step: 0.01,
71
+ default: DEFAULT_OUTPUT_BLACK,
72
+ description: "Output black",
73
+ hiddenFromList: false
74
+ },
75
+ outputWhite: {
76
+ type: "number",
77
+ min: 0,
78
+ max: 1,
79
+ step: 0.01,
80
+ default: DEFAULT_OUTPUT_WHITE,
81
+ description: "Output white",
82
+ hiddenFromList: false
143
83
  }
144
84
  };
145
85
  var resolve = (params) => ({
86
+ channel: params.channel ?? DEFAULT_CHANNEL,
146
87
  blackPoint: params.blackPoint ?? DEFAULT_BLACK_POINT,
147
88
  whitePoint: params.whitePoint ?? DEFAULT_WHITE_POINT,
148
- gamma: params.gamma ?? DEFAULT_GAMMA
89
+ gamma: params.gamma ?? DEFAULT_GAMMA,
90
+ outputBlack: params.outputBlack ?? DEFAULT_OUTPUT_BLACK,
91
+ outputWhite: params.outputWhite ?? DEFAULT_OUTPUT_WHITE
149
92
  });
150
93
  var validateLevelsParams = (params) => {
151
94
  assertEffectParamsObject(params, "Levels");
152
95
  assertOptionalFiniteNumber(params.blackPoint, "blackPoint");
153
96
  assertOptionalFiniteNumber(params.whitePoint, "whitePoint");
154
97
  assertOptionalFiniteNumber(params.gamma, "gamma");
155
- const { blackPoint, whitePoint, gamma } = resolve(params);
98
+ assertOptionalFiniteNumber(params.outputBlack, "outputBlack");
99
+ assertOptionalFiniteNumber(params.outputWhite, "outputWhite");
100
+ if (params.channel !== undefined && !LEVELS_CHANNELS.includes(params.channel)) {
101
+ throw new TypeError(`"channel" must be "rgb", "red", "green" or "blue", but got ${JSON.stringify(params.channel)}`);
102
+ }
103
+ const { blackPoint, whitePoint, gamma, outputBlack, outputWhite } = resolve(params);
156
104
  validateUnitInterval(blackPoint, "blackPoint");
157
105
  validateUnitInterval(whitePoint, "whitePoint");
106
+ validateUnitInterval(outputBlack, "outputBlack");
107
+ validateUnitInterval(outputWhite, "outputWhite");
158
108
  if (blackPoint >= whitePoint) {
159
109
  throw new TypeError(`"blackPoint" must be less than "whitePoint", but got ${JSON.stringify(blackPoint)} and ${JSON.stringify(whitePoint)}`);
160
110
  }
@@ -185,6 +135,9 @@ uniform sampler2D uSource;
185
135
  uniform float uBlackPoint;
186
136
  uniform float uWhitePoint;
187
137
  uniform float uGamma;
138
+ uniform float uOutputBlack;
139
+ uniform float uOutputWhite;
140
+ uniform int uChannel;
188
141
 
189
142
  void main() {
190
143
  vec4 sourceColor = texture(uSource, vUv);
@@ -202,8 +155,57 @@ void main() {
202
155
  1.0
203
156
  );
204
157
  vec3 corrected = pow(normalized, vec3(1.0 / uGamma));
158
+ vec3 outputColor = mix(vec3(uOutputBlack), vec3(uOutputWhite), corrected);
159
+
160
+ if (uChannel == 1) {
161
+ color.r = outputColor.r;
162
+ } else if (uChannel == 2) {
163
+ color.g = outputColor.g;
164
+ } else if (uChannel == 3) {
165
+ color.b = outputColor.b;
166
+ } else {
167
+ color = outputColor;
168
+ }
169
+
170
+ fragColor = vec4(color * alpha, alpha);
171
+ }
172
+ `;
173
+ var WEBGPU_SHADER = `
174
+ ${WEBGPU_SINGLE_PASS_VERTEX}
175
+ struct Params {
176
+ blackPoint: f32,
177
+ whitePoint: f32,
178
+ gamma: f32,
179
+ outputBlack: f32,
180
+ outputWhite: f32,
181
+ channel: f32,
182
+ padding0: f32,
183
+ padding1: f32,
184
+ }
185
+ @group(0) @binding(0) var source: texture_2d<f32>;
186
+ @group(0) @binding(1) var sourceSampler: sampler;
187
+ @group(0) @binding(2) var<uniform> params: Params;
205
188
 
206
- fragColor = vec4(corrected * alpha, alpha);
189
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
190
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
191
+ let alpha = sourceColor.a;
192
+ if (alpha <= 0.0) {
193
+ return vec4f(0.0);
194
+ }
195
+ var color = sourceColor.rgb / alpha;
196
+ let normalized = clamp((color - vec3f(params.blackPoint)) / (params.whitePoint - params.blackPoint), vec3f(0.0), vec3f(1.0));
197
+ let corrected = pow(normalized, vec3f(1.0 / params.gamma));
198
+ let outputColor = mix(vec3f(params.outputBlack), vec3f(params.outputWhite), corrected);
199
+ if (params.channel == 1.0) {
200
+ color.r = outputColor.r;
201
+ } else if (params.channel == 2.0) {
202
+ color.g = outputColor.g;
203
+ } else if (params.channel == 3.0) {
204
+ color.b = outputColor.b;
205
+ } else {
206
+ color = outputColor;
207
+ }
208
+ return vec4f(color * alpha, alpha);
207
209
  }
208
210
  `;
209
211
  var compileShader = (gl, type, source) => {
@@ -291,7 +293,10 @@ var setupLevels = (target) => {
291
293
  uSource: gl.getUniformLocation(program, "uSource"),
292
294
  uBlackPoint: gl.getUniformLocation(program, "uBlackPoint"),
293
295
  uWhitePoint: gl.getUniformLocation(program, "uWhitePoint"),
294
- uGamma: gl.getUniformLocation(program, "uGamma")
296
+ uGamma: gl.getUniformLocation(program, "uGamma"),
297
+ uOutputBlack: gl.getUniformLocation(program, "uOutputBlack"),
298
+ uOutputWhite: gl.getUniformLocation(program, "uOutputWhite"),
299
+ uChannel: gl.getUniformLocation(program, "uChannel")
295
300
  }
296
301
  };
297
302
  };
@@ -299,49 +304,97 @@ var levels = createEffect({
299
304
  type: "remotion/levels",
300
305
  label: "levels()",
301
306
  documentationLink: "https://www.remotion.dev/docs/effects/levels",
302
- backend: "webgl2",
303
307
  calculateKey: (params) => {
304
- const { blackPoint, whitePoint, gamma } = resolve(params);
305
- return `levels-${blackPoint}-${whitePoint}-${gamma}`;
308
+ const { channel, blackPoint, whitePoint, gamma, outputBlack, outputWhite } = resolve(params);
309
+ return `levels-${channel}-${blackPoint}-${whitePoint}-${gamma}-${outputBlack}-${outputWhite}`;
306
310
  },
307
- setup: setupLevels,
308
- apply: ({ source, width, height, params, state, flipSourceY }) => {
309
- const { blackPoint, whitePoint, gamma } = resolve(params);
310
- const { gl, program, textureSource, uniforms, vao } = state;
311
- gl.viewport(0, 0, width, height);
312
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
313
- gl.clearColor(0, 0, 0, 0);
314
- gl.clear(gl.COLOR_BUFFER_BIT);
315
- gl.activeTexture(gl.TEXTURE0);
316
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
317
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
318
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
319
- gl.useProgram(program);
320
- if (uniforms.uSource)
321
- gl.uniform1i(uniforms.uSource, 0);
322
- if (uniforms.uBlackPoint) {
323
- gl.uniform1f(uniforms.uBlackPoint, blackPoint);
324
- }
325
- if (uniforms.uWhitePoint) {
326
- gl.uniform1f(uniforms.uWhitePoint, whitePoint);
327
- }
328
- if (uniforms.uGamma)
329
- gl.uniform1f(uniforms.uGamma, gamma);
330
- gl.bindVertexArray(vao);
331
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
332
- gl.bindVertexArray(null);
333
- gl.bindTexture(gl.TEXTURE_2D, null);
334
- gl.useProgram(null);
335
- },
336
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
337
- gl.deleteTexture(textureSource);
338
- gl.deleteBuffer(vbo);
339
- gl.deleteProgram(program);
340
- gl.deleteVertexArray(vao);
311
+ implementations: {
312
+ webgpu: Internals.createEffectImplementation({
313
+ setup: (target) => setupWebGpuSinglePass(target, "levels"),
314
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
315
+ if (!gpuDevice) {
316
+ throw new Error("A WebGPU device is required for the levels effect");
317
+ }
318
+ const r = resolve(params);
319
+ applyWebGpuSinglePass({
320
+ state,
321
+ source,
322
+ width,
323
+ height,
324
+ device: gpuDevice,
325
+ shader: WEBGPU_SHADER,
326
+ uniformData: new Float32Array([
327
+ r.blackPoint,
328
+ r.whitePoint,
329
+ r.gamma,
330
+ r.outputBlack,
331
+ r.outputWhite,
332
+ LEVELS_CHANNELS.indexOf(r.channel),
333
+ 0,
334
+ 0
335
+ ])
336
+ });
337
+ },
338
+ cleanup: cleanupWebGpuSinglePass
339
+ }),
340
+ webgl2: Internals.createEffectImplementation({
341
+ setup: setupLevels,
342
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
343
+ const {
344
+ channel,
345
+ blackPoint,
346
+ whitePoint,
347
+ gamma,
348
+ outputBlack,
349
+ outputWhite
350
+ } = resolve(params);
351
+ const { gl, program, textureSource, uniforms, vao } = state;
352
+ gl.viewport(0, 0, width, height);
353
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
354
+ gl.clearColor(0, 0, 0, 0);
355
+ gl.clear(gl.COLOR_BUFFER_BIT);
356
+ gl.activeTexture(gl.TEXTURE0);
357
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
358
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
359
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
360
+ gl.useProgram(program);
361
+ if (uniforms.uSource)
362
+ gl.uniform1i(uniforms.uSource, 0);
363
+ if (uniforms.uBlackPoint) {
364
+ gl.uniform1f(uniforms.uBlackPoint, blackPoint);
365
+ }
366
+ if (uniforms.uWhitePoint) {
367
+ gl.uniform1f(uniforms.uWhitePoint, whitePoint);
368
+ }
369
+ if (uniforms.uGamma)
370
+ gl.uniform1f(uniforms.uGamma, gamma);
371
+ if (uniforms.uOutputBlack) {
372
+ gl.uniform1f(uniforms.uOutputBlack, outputBlack);
373
+ }
374
+ if (uniforms.uOutputWhite) {
375
+ gl.uniform1f(uniforms.uOutputWhite, outputWhite);
376
+ }
377
+ if (uniforms.uChannel) {
378
+ gl.uniform1i(uniforms.uChannel, LEVELS_CHANNELS.indexOf(channel));
379
+ }
380
+ gl.bindVertexArray(vao);
381
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
382
+ gl.bindVertexArray(null);
383
+ gl.bindTexture(gl.TEXTURE_2D, null);
384
+ gl.useProgram(null);
385
+ },
386
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
387
+ gl.deleteTexture(textureSource);
388
+ gl.deleteBuffer(vbo);
389
+ gl.deleteProgram(program);
390
+ gl.deleteVertexArray(vao);
391
+ }
392
+ })
341
393
  },
342
394
  schema: levelsSchema,
343
395
  validateParams: validateLevelsParams
344
396
  });
345
397
  export {
346
- levels
398
+ levels,
399
+ levelsSchema
347
400
  };