@remotion/effects 4.0.538 → 4.0.540

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/THIRD_PARTY_LICENSES.md +19 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/curves.d.ts +65 -0
  13. package/dist/cylinder/webgl-shader.d.ts +1 -0
  14. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  15. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  16. package/dist/emboss-webgpu-shader.d.ts +1 -0
  17. package/dist/esm/barrel-distortion.mjs +67 -118
  18. package/dist/esm/bevel-alpha.mjs +247 -196
  19. package/dist/esm/blur.mjs +101 -115
  20. package/dist/esm/brightness.mjs +65 -132
  21. package/dist/esm/burlap.mjs +178 -151
  22. package/dist/esm/checkerboard.mjs +6 -514
  23. package/dist/esm/chromatic-aberration.mjs +72 -119
  24. package/dist/esm/color-correction.mjs +186 -224
  25. package/dist/esm/color-key.mjs +149 -136
  26. package/dist/esm/contour-lines.mjs +201 -160
  27. package/dist/esm/contrast.mjs +65 -132
  28. package/dist/esm/corner-pin.mjs +4 -390
  29. package/dist/esm/curves.mjs +357 -0
  30. package/dist/esm/cylinder.mjs +108 -225
  31. package/dist/esm/dot-grid.mjs +184 -213
  32. package/dist/esm/drop-shadow.mjs +162 -180
  33. package/dist/esm/duotone.mjs +110 -143
  34. package/dist/esm/emboss.mjs +153 -151
  35. package/dist/esm/evolve.mjs +228 -154
  36. package/dist/esm/exposure.mjs +93 -201
  37. package/dist/esm/film-burn.mjs +298 -0
  38. package/dist/esm/fisheye.mjs +97 -126
  39. package/dist/esm/flannel.mjs +158 -156
  40. package/dist/esm/fractal-noise.mjs +186 -232
  41. package/dist/esm/glow.mjs +164 -179
  42. package/dist/esm/grayscale.mjs +56 -122
  43. package/dist/esm/gridlines.mjs +6 -575
  44. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  45. package/dist/esm/halftone.mjs +267 -243
  46. package/dist/esm/hue.mjs +55 -122
  47. package/dist/esm/index-00v3hr66.mjs +299 -0
  48. package/dist/esm/index-0w4eqht8.mjs +351 -0
  49. package/dist/esm/index-18y0zcy2.mjs +440 -0
  50. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  51. package/dist/esm/index-34fxm3ax.mjs +518 -0
  52. package/dist/esm/index-4fvp93ps.mjs +32 -0
  53. package/dist/esm/index-4scpn12x.mjs +224 -0
  54. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  55. package/dist/esm/index-618ky75w.mjs +51 -0
  56. package/dist/esm/index-6agxdrvr.mjs +411 -0
  57. package/dist/esm/index-6jkps947.mjs +120 -0
  58. package/dist/esm/index-8agtsbw4.mjs +617 -0
  59. package/dist/esm/index-8jx11jyn.mjs +29 -0
  60. package/dist/esm/index-8p04sssx.mjs +123 -0
  61. package/dist/esm/index-afdtmrh2.mjs +596 -0
  62. package/dist/esm/index-b86qstcs.mjs +18 -0
  63. package/dist/esm/index-cb77qg3g.mjs +587 -0
  64. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  65. package/dist/esm/index-evy8hyah.mjs +55 -0
  66. package/dist/esm/index-gnsce796.mjs +6 -0
  67. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  68. package/dist/esm/index-r0v18b2n.mjs +425 -0
  69. package/dist/esm/index-rswpzmm5.mjs +926 -0
  70. package/dist/esm/index-s9mrx750.mjs +97 -0
  71. package/dist/esm/index-tvfexb7s.mjs +164 -0
  72. package/dist/esm/index-vp56k1gj.mjs +215 -0
  73. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  74. package/dist/esm/index-wy95a41r.mjs +407 -0
  75. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  76. package/dist/esm/index.mjs +49 -4053
  77. package/dist/esm/invert.mjs +54 -122
  78. package/dist/esm/iris-wipe.mjs +315 -0
  79. package/dist/esm/lens-blur.mjs +169 -156
  80. package/dist/esm/levels.mjs +204 -151
  81. package/dist/esm/light-leak.mjs +6 -416
  82. package/dist/esm/light-trail.mjs +124 -128
  83. package/dist/esm/linear-gradient-tint.mjs +4 -424
  84. package/dist/esm/linear-gradient.mjs +4 -370
  85. package/dist/esm/linear-progressive-blur.mjs +92 -118
  86. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  87. package/dist/esm/lines.mjs +167 -162
  88. package/dist/esm/liquid-contours.mjs +192 -153
  89. package/dist/esm/long-shadows.mjs +278 -251
  90. package/dist/esm/lut.mjs +123 -23
  91. package/dist/esm/mirror.mjs +78 -120
  92. package/dist/esm/noise-displacement.mjs +156 -151
  93. package/dist/esm/noise.mjs +107 -143
  94. package/dist/esm/outline.mjs +192 -170
  95. package/dist/esm/page-turn.mjs +141 -244
  96. package/dist/esm/paper.mjs +522 -194
  97. package/dist/esm/pattern.mjs +4 -568
  98. package/dist/esm/pixel-dissolve.mjs +158 -186
  99. package/dist/esm/pixelate.mjs +92 -149
  100. package/dist/esm/radial-progressive-blur.mjs +96 -118
  101. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  102. package/dist/esm/radial-wipe.mjs +224 -0
  103. package/dist/esm/rain-fall.mjs +114 -0
  104. package/dist/esm/region-blur.mjs +138 -192
  105. package/dist/esm/rings.mjs +6 -512
  106. package/dist/esm/roughen-edges.mjs +180 -156
  107. package/dist/esm/saturation.mjs +56 -122
  108. package/dist/esm/scale.mjs +50 -60
  109. package/dist/esm/scanlines.mjs +115 -149
  110. package/dist/esm/shadows-highlights.mjs +103 -205
  111. package/dist/esm/shatter.mjs +868 -0
  112. package/dist/esm/shine.mjs +192 -227
  113. package/dist/esm/shrinkwrap.mjs +388 -225
  114. package/dist/esm/skew.mjs +100 -145
  115. package/dist/esm/snow-fall.mjs +170 -0
  116. package/dist/esm/speckle.mjs +192 -210
  117. package/dist/esm/sphere.mjs +101 -225
  118. package/dist/esm/starburst.mjs +6 -345
  119. package/dist/esm/tear.mjs +138 -155
  120. package/dist/esm/thermal-vision.mjs +135 -152
  121. package/dist/esm/tile.mjs +5 -184
  122. package/dist/esm/tint.mjs +80 -132
  123. package/dist/esm/translate.mjs +55 -137
  124. package/dist/esm/turbulent-displace.mjs +182 -221
  125. package/dist/esm/tv-signal-off.mjs +140 -149
  126. package/dist/esm/venetian-blinds.mjs +91 -140
  127. package/dist/esm/vibrance.mjs +95 -204
  128. package/dist/esm/vignette.mjs +136 -155
  129. package/dist/esm/wave.mjs +88 -47
  130. package/dist/esm/waves.mjs +181 -169
  131. package/dist/esm/white-balance.mjs +100 -204
  132. package/dist/esm/white-noise.mjs +98 -146
  133. package/dist/esm/zigzag.mjs +6 -575
  134. package/dist/esm/zoom-blur.mjs +90 -121
  135. package/dist/evolve.d.ts +46 -10
  136. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  137. package/dist/film-burn.d.ts +40 -0
  138. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  139. package/dist/flannel-webgpu-shader.d.ts +1 -0
  140. package/dist/fractal-noise/shader.d.ts +1 -1
  141. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  142. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  143. package/dist/glow/webgpu-shaders.d.ts +2 -0
  144. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  146. package/dist/halftone-webgpu-shader.d.ts +1 -0
  147. package/dist/iris-wipe.d.ts +78 -0
  148. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  149. package/dist/levels.d.ts +69 -2
  150. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  151. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  152. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  153. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  154. package/dist/lines-webgpu-shader.d.ts +1 -0
  155. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  156. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  157. package/dist/lut/webgpu-shader.d.ts +1 -0
  158. package/dist/mirror/webgpu-shader.d.ts +1 -0
  159. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  160. package/dist/noise-webgpu-shader.d.ts +1 -0
  161. package/dist/outline/webgpu-shader.d.ts +1 -0
  162. package/dist/page-turn/webgl-shader.d.ts +1 -0
  163. package/dist/paper-webgpu-shader.d.ts +2 -0
  164. package/dist/pattern-webgpu-shader.d.ts +1 -0
  165. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  166. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  167. package/dist/radial-wipe.d.ts +19 -0
  168. package/dist/rain-fall.d.ts +143 -0
  169. package/dist/rect-transform-runtime.d.ts +11 -0
  170. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  171. package/dist/rings-webgpu-shader.d.ts +1 -0
  172. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  173. package/dist/shatter/geometry.d.ts +19 -0
  174. package/dist/shatter/index.d.ts +39 -0
  175. package/dist/shatter/runtime.d.ts +19 -0
  176. package/dist/shatter/webgpu-shader.d.ts +1 -0
  177. package/dist/shatter.d.ts +1 -0
  178. package/dist/shine-webgpu-shader.d.ts +1 -0
  179. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  180. package/dist/single-pass-runtime.d.ts +18 -0
  181. package/dist/skew-webgpu-shader.d.ts +1 -0
  182. package/dist/snow-fall.d.ts +208 -0
  183. package/dist/speckle-webgpu-shader.d.ts +1 -0
  184. package/dist/sphere/webgl-shader.d.ts +1 -0
  185. package/dist/starburst-webgpu-shader.d.ts +1 -0
  186. package/dist/tear-webgpu-shader.d.ts +1 -0
  187. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  188. package/dist/tile-gpu-runtime.d.ts +24 -0
  189. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  190. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  191. package/dist/vignette-webgpu-shader.d.ts +1 -0
  192. package/dist/wave/wave-runtime.d.ts +2 -1
  193. package/dist/wave/webgpu-shader.d.ts +1 -0
  194. package/dist/waves-webgpu-shader.d.ts +1 -0
  195. package/dist/weather/params.d.ts +149 -0
  196. package/dist/weather/runtime.d.ts +52 -0
  197. package/dist/weather/shaders.d.ts +4 -0
  198. package/dist/weather/webgpu-runtime.d.ts +36 -0
  199. package/dist/weather/webgpu-shader.d.ts +1 -0
  200. package/dist/webgl-projection-runtime.d.ts +18 -0
  201. package/dist/webgpu-color-state.d.ts +10 -0
  202. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  203. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  204. package/dist/webgpu-projection-runtime.d.ts +9 -5
  205. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  206. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  207. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  208. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  209. package/package.json +59 -3
@@ -1,112 +1,20 @@
1
- // src/brightness.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_BRIGHTNESS_AMOUNT,
7
+ brightnessAmountSchema,
8
+ assertOptionalFiniteNumber,
9
+ validateSignedUnitInterval,
10
+ clampColorChannel
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
108
15
 
109
16
  // src/brightness.ts
17
+ import { Internals } from "remotion";
110
18
  var { createEffect } = Internals;
111
19
  var brightnessSchema = {
112
20
  amount: brightnessAmountSchema
@@ -124,35 +32,60 @@ var brightness = createEffect({
124
32
  type: "dev.remotion.effects.brightness",
125
33
  label: "brightness()",
126
34
  documentationLink: "https://www.remotion.dev/docs/effects/brightness",
127
- backend: "2d",
128
35
  calculateKey: (params) => {
129
36
  const r = resolve(params);
130
37
  return `brightness-${r.amount}`;
131
38
  },
132
- setup: () => null,
133
- apply: ({ source, target, width, height, params }) => {
134
- const ctx = target.getContext("2d");
135
- if (!ctx) {
136
- throw new Error("Failed to acquire 2D context for brightness effect. The canvas may have been assigned a different context type.");
137
- }
138
- const r = resolve(params);
139
- ctx.clearRect(0, 0, width, height);
140
- ctx.drawImage(source, 0, 0, width, height);
141
- if (r.amount === 0) {
142
- return;
143
- }
144
- const imageData = ctx.getImageData(0, 0, width, height);
145
- const delta = Math.round(r.amount * 255);
146
- const { data } = imageData;
147
- for (let i = 0;i < data.length; i += 4) {
148
- data[i] = clampColorChannel(data[i] + delta);
149
- data[i + 1] = clampColorChannel(data[i + 1] + delta);
150
- data[i + 2] = clampColorChannel(data[i + 2] + delta);
151
- }
152
- ctx.putImageData(imageData, 0, 0);
153
- },
154
- cleanup: () => {
155
- return;
39
+ implementations: {
40
+ ...createColorMatrixImplementations("brightness", (params) => {
41
+ const { amount } = resolve(params);
42
+ const offset = Math.round(amount * 255);
43
+ return new Float32Array([
44
+ 1,
45
+ 0,
46
+ 0,
47
+ offset,
48
+ 0,
49
+ 1,
50
+ 0,
51
+ offset,
52
+ 0,
53
+ 0,
54
+ 1,
55
+ offset,
56
+ 1,
57
+ 1,
58
+ amount === 0 ? 1 : 0,
59
+ 0
60
+ ]);
61
+ }),
62
+ "2d": Internals.createEffectImplementation({
63
+ setup: () => null,
64
+ apply: ({ source, target, width, height, params }) => {
65
+ const ctx = target.getContext("2d");
66
+ if (!ctx) {
67
+ throw new Error("Failed to acquire 2D context for brightness effect. The canvas may have been assigned a different context type.");
68
+ }
69
+ const r = resolve(params);
70
+ ctx.clearRect(0, 0, width, height);
71
+ ctx.drawImage(source, 0, 0, width, height);
72
+ if (r.amount === 0) {
73
+ return;
74
+ }
75
+ const imageData = ctx.getImageData(0, 0, width, height);
76
+ const delta = Math.round(r.amount * 255);
77
+ const { data } = imageData;
78
+ for (let i = 0;i < data.length; i += 4) {
79
+ data[i] = clampColorChannel(data[i] + delta);
80
+ data[i + 1] = clampColorChannel(data[i + 1] + delta);
81
+ data[i + 2] = clampColorChannel(data[i + 2] + delta);
82
+ }
83
+ ctx.putImageData(imageData, 0, 0);
84
+ },
85
+ cleanup: () => {
86
+ return;
87
+ }
88
+ })
156
89
  },
157
90
  schema: brightnessSchema,
158
91
  validateParams: validateBrightnessParams
@@ -1,114 +1,104 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateUnitInterval,
8
+ parseColorRgba
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ WEBGPU_SINGLE_PASS_VERTEX,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject,
17
+ assertOptionalColor
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/burlap.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/burlap-webgpu-shader.ts
24
+ var BURLAP_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ struct Params {
30
+ geometry: vec4f,
31
+ values: vec4f,
32
+ color: vec4f,
33
+ }
34
+ fn sampleSource(uv: vec2f) -> vec4f {
35
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
36
+ }
37
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
34
38
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
39
+ fn hash21(p: vec2f) -> f32 {
40
+ var p3 = fract(p.xyx * vec3f(443.8975, 397.2973, 491.1871));
41
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(19.19) + vec3f(params.values.y * 0.137)));
42
+ return fract((p3.x + p3.y) * p3.z);
43
+ }
44
+ fn valueNoise(p: vec2f) -> f32 {
45
+ let i = floor(p);
46
+ var f = fract(p);
47
+ f = f * f * (vec2f(3.0) - 2.0 * f);
48
+ let a = hash21(i);
49
+ let b = hash21(i + vec2f(1, 0));
50
+ let c = hash21(i + vec2f(0, 1));
51
+ let d = hash21(i + vec2f(1, 1));
52
+ return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
53
+ }
54
+ fn strand(value: f32) -> f32 {
55
+ let centered = abs(fract(value) - 0.5);
56
+ return 1.0 - smoothstep(0.2, 0.5, centered);
57
+ }
58
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
59
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
60
+
61
+ let texColor = sampleSource(vUv);
62
+ let alpha = texColor.a;
63
+ if (alpha <= 0.001) { return vec4f(0); }
64
+ if (params.geometry.z <= 0.0) { return texColor; }
65
+ // Match WebGL pixel centers without interpolated-UV rounding.
66
+ let fragPos = vec2f(input.position.x, params.geometry.y - input.position.y);
67
+ let strandSize = max(params.geometry.w, 0.001);
68
+ let weave = fragPos / strandSize;
69
+ let roughness = params.values.x;
70
+ let seed = params.values.y;
71
+ let rowJitter = (hash21(vec2f(floor(weave.y), 13.17)) - 0.5) * roughness * 0.28;
72
+ let columnJitter = (hash21(vec2f(71.43, floor(weave.x))) - 0.5) * roughness * 0.28;
73
+ let vertical = strand(weave.x + rowJitter);
74
+ let horizontal = strand(weave.y + columnJitter);
75
+ let cellParity = glslModulo(floor(weave.x) + floor(weave.y), 2.0);
76
+ let overUnder = mix(vertical, horizontal, cellParity);
77
+ let ridge = max(max(vertical, horizontal) * 0.45, overUnder * 0.75);
78
+ let gaps = (1.0 - vertical) * (1.0 - horizontal);
79
+ let coarse = valueNoise(fragPos / (strandSize * 7.0) + vec2f(seed * 1.7, seed * 0.6));
80
+ let fine = valueNoise(fragPos / max(strandSize * 0.55, 0.5) + vec2f(seed * 3.1, 4.7));
81
+ let dashH = smoothstep(0.64, 0.98, hash21(floor(vec2f(weave.x * 2.0, weave.y)) + vec2f(23.9))) * horizontal;
82
+ let dashV = smoothstep(0.64, 0.98, hash21(floor(vec2f(weave.x, weave.y * 2.0)) + vec2f(91.4))) * vertical;
83
+ var texture = 0.0;
84
+ texture += (ridge - 0.42) * 0.22;
85
+ texture -= gaps * 0.18;
86
+ texture += (coarse - 0.5) * 0.18 * roughness;
87
+ texture += (fine - 0.5) * 0.16 * roughness;
88
+ texture -= (dashH + dashV) * 0.08 * roughness;
89
+ var rgb = texColor.rgb / alpha;
90
+ let darkFiber = clamp(-texture * 3.2 + gaps * 0.12 + (dashH + dashV) * 0.18, 0.0, 1.0);
91
+ let shaded = mix(rgb, params.color.rgb, darkFiber * params.color.a);
92
+ let textured = clamp(shaded * (1.0 + max(texture, 0.0) * 0.45), vec3f(0), vec3f(1));
93
+ rgb = mix(rgb, textured, params.geometry.z);
94
+ return vec4f(rgb * alpha, alpha);
95
+
96
+ }
97
+ `;
108
98
 
109
99
  // src/burlap.ts
110
100
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 0.55;
101
+ var DEFAULT_AMOUNT = 0.55;
112
102
  var DEFAULT_SIZE = 5;
113
103
  var DEFAULT_ROUGHNESS = 0.7;
114
104
  var DEFAULT_SEED = 0;
@@ -119,7 +109,7 @@ var burlapSchema = {
119
109
  min: 0,
120
110
  max: 1,
121
111
  step: 0.01,
122
- default: DEFAULT_AMOUNT2,
112
+ default: DEFAULT_AMOUNT,
123
113
  description: "Amount",
124
114
  hiddenFromList: false
125
115
  },
@@ -155,7 +145,7 @@ var burlapSchema = {
155
145
  }
156
146
  };
157
147
  var resolve = (p) => ({
158
- amount: p.amount ?? DEFAULT_AMOUNT2,
148
+ amount: p.amount ?? DEFAULT_AMOUNT,
159
149
  size: p.size ?? DEFAULT_SIZE,
160
150
  roughness: p.roughness ?? DEFAULT_ROUGHNESS,
161
151
  seed: p.seed ?? DEFAULT_SEED,
@@ -240,7 +230,8 @@ void main() {
240
230
  return;
241
231
  }
242
232
 
243
- vec2 fragPos = vUv * uResolution;
233
+ // Use pixel centers so weave-cell boundaries do not depend on UV interpolation.
234
+ vec2 fragPos = gl_FragCoord.xy;
244
235
  float strandSize = max(uSize, 0.001);
245
236
  vec2 weave = fragPos / strandSize;
246
237
 
@@ -397,54 +388,90 @@ var burlap = createEffect({
397
388
  type: "dev.remotion.effects.burlap",
398
389
  label: "burlap()",
399
390
  documentationLink: "https://www.remotion.dev/docs/effects/burlap",
400
- backend: "webgl2",
401
391
  calculateKey: (params) => {
402
392
  const r = resolve(params);
403
393
  return `burlap-${r.amount}-${r.size}-${r.roughness}-${r.seed}-${r.color}`;
404
394
  },
405
- setup: (target) => setupBurlap(target),
406
- apply: ({ source, width, height, params, state, flipSourceY }) => {
407
- const r = resolve(params);
408
- const { gl, program, vao, texture } = state;
409
- if (state.cachedColor !== r.color) {
410
- state.cachedColor = r.color;
411
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
412
- }
413
- const [red, green, blue, alpha] = normalizedRgba(state.cachedColorRgba);
414
- gl.viewport(0, 0, width, height);
415
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
416
- gl.clearColor(0, 0, 0, 0);
417
- gl.clear(gl.COLOR_BUFFER_BIT);
418
- gl.useProgram(program);
419
- gl.bindVertexArray(vao);
420
- gl.activeTexture(gl.TEXTURE0);
421
- gl.bindTexture(gl.TEXTURE_2D, texture);
422
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
423
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
424
- if (state.uSource)
425
- gl.uniform1i(state.uSource, 0);
426
- if (state.uResolution)
427
- gl.uniform2f(state.uResolution, width, height);
428
- if (state.uAmount)
429
- gl.uniform1f(state.uAmount, r.amount);
430
- if (state.uSize)
431
- gl.uniform1f(state.uSize, r.size);
432
- if (state.uRoughness)
433
- gl.uniform1f(state.uRoughness, r.roughness);
434
- if (state.uSeed)
435
- gl.uniform1f(state.uSeed, r.seed);
436
- if (state.uColor)
437
- gl.uniform4f(state.uColor, red, green, blue, alpha);
438
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
439
- gl.bindVertexArray(null);
440
- gl.bindTexture(gl.TEXTURE_2D, null);
441
- gl.useProgram(null);
442
- },
443
- cleanup: ({ gl, program, vao, vbo, texture }) => {
444
- gl.deleteTexture(texture);
445
- gl.deleteBuffer(vbo);
446
- gl.deleteProgram(program);
447
- gl.deleteVertexArray(vao);
395
+ implementations: {
396
+ webgpu: Internals.createEffectImplementation({
397
+ setup: (target) => setupWebGpuColors(target, "burlap"),
398
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
399
+ if (!gpuDevice)
400
+ throw new Error("A WebGPU device is required for the burlap effect");
401
+ const r = resolve(params);
402
+ const colors = getWebGpuColors(state, [r.color]);
403
+ const uniformData = new Float32Array([
404
+ width,
405
+ height,
406
+ r.amount,
407
+ r.size,
408
+ r.roughness,
409
+ r.seed,
410
+ 0,
411
+ 0,
412
+ colors[0] / 255,
413
+ colors[1] / 255,
414
+ colors[2] / 255,
415
+ colors[3] / 255
416
+ ]);
417
+ applyWebGpuSinglePass({
418
+ state,
419
+ source,
420
+ width,
421
+ height,
422
+ device: gpuDevice,
423
+ shader: BURLAP_WEBGPU_SHADER,
424
+ uniformData
425
+ });
426
+ },
427
+ cleanup: cleanupWebGpuSinglePass
428
+ }),
429
+ webgl2: Internals.createEffectImplementation({
430
+ setup: (target) => setupBurlap(target),
431
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
432
+ const r = resolve(params);
433
+ const { gl, program, vao, texture } = state;
434
+ if (state.cachedColor !== r.color) {
435
+ state.cachedColor = r.color;
436
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
437
+ }
438
+ const [red, green, blue, alpha] = normalizedRgba(state.cachedColorRgba);
439
+ gl.viewport(0, 0, width, height);
440
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
441
+ gl.clearColor(0, 0, 0, 0);
442
+ gl.clear(gl.COLOR_BUFFER_BIT);
443
+ gl.useProgram(program);
444
+ gl.bindVertexArray(vao);
445
+ gl.activeTexture(gl.TEXTURE0);
446
+ gl.bindTexture(gl.TEXTURE_2D, texture);
447
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
448
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
449
+ if (state.uSource)
450
+ gl.uniform1i(state.uSource, 0);
451
+ if (state.uResolution)
452
+ gl.uniform2f(state.uResolution, width, height);
453
+ if (state.uAmount)
454
+ gl.uniform1f(state.uAmount, r.amount);
455
+ if (state.uSize)
456
+ gl.uniform1f(state.uSize, r.size);
457
+ if (state.uRoughness)
458
+ gl.uniform1f(state.uRoughness, r.roughness);
459
+ if (state.uSeed)
460
+ gl.uniform1f(state.uSeed, r.seed);
461
+ if (state.uColor)
462
+ gl.uniform4f(state.uColor, red, green, blue, alpha);
463
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
464
+ gl.bindVertexArray(null);
465
+ gl.bindTexture(gl.TEXTURE_2D, null);
466
+ gl.useProgram(null);
467
+ },
468
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
469
+ gl.deleteTexture(texture);
470
+ gl.deleteBuffer(vbo);
471
+ gl.deleteProgram(program);
472
+ gl.deleteVertexArray(vao);
473
+ }
474
+ })
448
475
  },
449
476
  schema: burlapSchema,
450
477
  validateParams: validateBurlapParams