cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
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  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
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  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,361 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "#ifdef GL_OES_standard_derivatives\n\
6
+ #extension GL_OES_standard_derivatives : enable\n\
7
+ #endif\n\
8
+ uniform float u_sensorRadius;\n\
9
+ uniform float u_outerHalfAngle;\n\
10
+ uniform float u_innerHalfAngle;\n\
11
+ uniform float u_maximumClockAngle;\n\
12
+ uniform float u_minimumClockAngle;\n\
13
+ uniform bool u_showIntersection;\n\
14
+ uniform vec4 u_pickColor;\n\
15
+ varying vec3 v_positionEC;\n\
16
+ varying vec3 v_sensorVertexWC;\n\
17
+ varying vec3 v_sensorVertexEC;\n\
18
+ varying vec3 v_sensorAxisEC;\n\
19
+ #ifndef RENDER_FOR_PICK\n\
20
+ czm_materialInput getMaterialInput(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
21
+ {\n\
22
+ czm_materialInput materialInput;\n\
23
+ vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;\n\
24
+ materialInput.positionToEyeEC = -v_positionEC;\n\
25
+ materialInput.normalEC = normalEC;\n\
26
+ materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);\n\
27
+ materialInput.str = pointMC / sensorRadius;\n\
28
+ materialInput.positionMC = pointMC;\n\
29
+ return materialInput;\n\
30
+ }\n\
31
+ vec4 getOuterColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
32
+ {\n\
33
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
34
+ czm_material material = czm_getOuterMaterial(materialInput);\n\
35
+ vec3 positionToEyeEC = normalize(-v_positionEC);\n\
36
+ return czm_phong(positionToEyeEC, material);\n\
37
+ }\n\
38
+ vec4 getInnerColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
39
+ {\n\
40
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
41
+ czm_material material = czm_getInnerMaterial(materialInput);\n\
42
+ vec3 positionToEyeEC = normalize(-v_positionEC);\n\
43
+ return czm_phong(positionToEyeEC, material);\n\
44
+ }\n\
45
+ vec4 getCapColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
46
+ {\n\
47
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
48
+ czm_material material = czm_getCapMaterial(materialInput);\n\
49
+ vec3 positionToEyeEC = normalize(-v_positionEC);\n\
50
+ return czm_phong(positionToEyeEC, material);\n\
51
+ }\n\
52
+ vec4 getSilhouetteColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
53
+ {\n\
54
+ czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
55
+ czm_material material = czm_getSilhouetteMaterial(materialInput);\n\
56
+ vec3 positionToEyeEC = normalize(-v_positionEC);\n\
57
+ return czm_phong(positionToEyeEC, material);\n\
58
+ }\n\
59
+ #endif\n\
60
+ bool czm_isOnOrNear(float d, czm_raySegment interval, float epsilon)\n\
61
+ {\n\
62
+ bool answer = (czm_equalsEpsilon(d, interval.start, epsilon) || czm_equalsEpsilon(d, interval.stop, epsilon));\n\
63
+ return answer;\n\
64
+ }\n\
65
+ bool czm_isOnOrNear(float d, czm_raySegmentCollection coneIntervals, float epsilon)\n\
66
+ {\n\
67
+ bool answer = (coneIntervals.count > 0 && (czm_isOnOrNear(d, coneIntervals.intervals[0], epsilon)))\n\
68
+ || (coneIntervals.count > 1 && (czm_isOnOrNear(d, coneIntervals.intervals[1], epsilon)));\n\
69
+ return answer;\n\
70
+ }\n\
71
+ bool czm_isOnOrNearSensor(float d, czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals, float epsilon)\n\
72
+ {\n\
73
+ bool answer = czm_isOnOrNear(d, outerIntervals, epsilon) || czm_isOnOrNear(d, innerIntervals, epsilon);\n\
74
+ return answer;\n\
75
+ }\n\
76
+ bool ellipsoidSensorIntersection(czm_raySegment sphereInterval,\n\
77
+ czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals,\n\
78
+ czm_raySegmentCollection clockIntervals,\n\
79
+ czm_raySegment ellipsoidInterval, czm_raySegment silhouetteHalfspaceInterval, czm_raySegmentCollection solid)\n\
80
+ {\n\
81
+ if (czm_isEmpty(ellipsoidInterval))\n\
82
+ {\n\
83
+ return false;\n\
84
+ }\n\
85
+ float t = ellipsoidInterval.start;\n\
86
+ #ifdef GL_OES_standard_derivatives\n\
87
+ float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));\n\
88
+ #else\n\
89
+ float epsilon = t / 500.0;\n\
90
+ #endif\n\
91
+ float width = 2.0;\n\
92
+ epsilon *= width;\n\
93
+ if (solid.count > 0)\n\
94
+ {\n\
95
+ float d = solid.intervals[0].start;\n\
96
+ if (d == ellipsoidInterval.start\n\
97
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
98
+ || czm_isOnOrNear(d, sphereInterval, epsilon)\n\
99
+ || czm_isOnOrNear(d, clockIntervals, epsilon)\n\
100
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
101
+ d = solid.intervals[0].stop;\n\
102
+ if (d == ellipsoidInterval.start\n\
103
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
104
+ || czm_isOnOrNear(d, sphereInterval, epsilon)\n\
105
+ || czm_isOnOrNear(d, clockIntervals, epsilon)\n\
106
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
107
+ if (solid.count > 1)\n\
108
+ {\n\
109
+ d = solid.intervals[1].start;\n\
110
+ if (d == ellipsoidInterval.start\n\
111
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
112
+ || czm_isOnOrNear(d, sphereInterval, epsilon)\n\
113
+ || czm_isOnOrNear(d, clockIntervals, epsilon)\n\
114
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
115
+ d = solid.intervals[1].stop;\n\
116
+ if (d == ellipsoidInterval.start\n\
117
+ && (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
118
+ || czm_isOnOrNear(d, sphereInterval, epsilon)\n\
119
+ || czm_isOnOrNear(d, clockIntervals, epsilon)\n\
120
+ || czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
121
+ }\n\
122
+ return false;\n\
123
+ }\n\
124
+ else\n\
125
+ {\n\
126
+ false;\n\
127
+ }\n\
128
+ }\n\
129
+ vec4 shade(\n\
130
+ czm_ray ray,\n\
131
+ float nearestRayTime,\n\
132
+ czm_sphere sphere,\n\
133
+ czm_cone outerCone,\n\
134
+ czm_cone innerCone,\n\
135
+ czm_halfspace maxClock,\n\
136
+ czm_halfspace minClock,\n\
137
+ czm_ellipsoidSilhouetteCone silhouetteCone,\n\
138
+ czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace,\n\
139
+ czm_raySegment sphereInterval,\n\
140
+ czm_raySegmentCollection outerConeInterval,\n\
141
+ czm_raySegmentCollection innerConeInterval,\n\
142
+ czm_raySegment maxClockInterval,\n\
143
+ czm_raySegment minClockInterval,\n\
144
+ czm_raySegmentCollection clockIntervals,\n\
145
+ czm_raySegment silhouetteConeInterval,\n\
146
+ czm_raySegment silhouetteHalfspaceInterval,\n\
147
+ czm_raySegment ellipsoidInterval,\n\
148
+ czm_raySegmentCollection intervals)\n\
149
+ {\n\
150
+ #ifdef RENDER_FOR_PICK\n\
151
+ return u_pickColor;\n\
152
+ #else\n\
153
+ vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
154
+ if (u_showIntersection && ellipsoidSensorIntersection(sphereInterval,\n\
155
+ outerConeInterval, innerConeInterval, clockIntervals,\n\
156
+ ellipsoidInterval, silhouetteHalfspaceInterval, intervals))\n\
157
+ {\n\
158
+ return getIntersectionColor(u_sensorRadius, nearestPoint);\n\
159
+ }\n\
160
+ vec3 positionToEyeEC = -ray.direction;\n\
161
+ vec3 czm_sunDirectionEC = czm_sunDirectionEC;\n\
162
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
163
+ {\n\
164
+ if (i < outerConeInterval.count &&\n\
165
+ ((nearestRayTime == outerConeInterval.intervals[i].start) ||\n\
166
+ (nearestRayTime == outerConeInterval.intervals[i].stop)))\n\
167
+ {\n\
168
+ vec3 normal = czm_coneNormal(outerCone, nearestPoint);\n\
169
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
170
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
171
+ }\n\
172
+ }\n\
173
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
174
+ {\n\
175
+ if (i < innerConeInterval.count &&\n\
176
+ ((nearestRayTime == innerConeInterval.intervals[i].start) ||\n\
177
+ (nearestRayTime == innerConeInterval.intervals[i].stop)))\n\
178
+ {\n\
179
+ vec3 normal = -czm_coneNormal(innerCone, nearestPoint);\n\
180
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
181
+ return getInnerColor(u_sensorRadius, nearestPoint, normal);\n\
182
+ }\n\
183
+ }\n\
184
+ if ((nearestRayTime == sphereInterval.start) ||\n\
185
+ (nearestRayTime == sphereInterval.stop))\n\
186
+ {\n\
187
+ vec3 normal = czm_sphereNormal(sphere, nearestPoint);\n\
188
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
189
+ return getCapColor(u_sensorRadius, nearestPoint, normal);\n\
190
+ }\n\
191
+ if ((nearestRayTime == maxClockInterval.start) ||\n\
192
+ (nearestRayTime == maxClockInterval.stop))\n\
193
+ {\n\
194
+ vec3 normal = maxClock.normal;\n\
195
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
196
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
197
+ }\n\
198
+ if ((nearestRayTime == minClockInterval.start) ||\n\
199
+ (nearestRayTime == minClockInterval.stop))\n\
200
+ {\n\
201
+ vec3 normal = minClock.normal;\n\
202
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
203
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
204
+ }\n\
205
+ if ((nearestRayTime == silhouetteConeInterval.start) ||\n\
206
+ (nearestRayTime == silhouetteConeInterval.stop))\n\
207
+ {\n\
208
+ vec3 normal = czm_ellipsoidSilhouetteConeNormal(silhouetteCone, nearestPoint);\n\
209
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
210
+ return getSilhouetteColor(u_sensorRadius, nearestPoint, normal);\n\
211
+ }\n\
212
+ return vec4(1.0, 0.0, 0.0, 1.0);\n\
213
+ #endif\n\
214
+ }\n\
215
+ vec4 shade(\n\
216
+ czm_ray ray,\n\
217
+ float nearestRayTime,\n\
218
+ czm_sphere sphere,\n\
219
+ czm_cone outerCone,\n\
220
+ czm_cone innerCone,\n\
221
+ czm_halfspace maxClock,\n\
222
+ czm_halfspace minClock,\n\
223
+ czm_raySegment sphereInterval,\n\
224
+ czm_raySegmentCollection outerConeInterval,\n\
225
+ czm_raySegmentCollection innerConeInterval,\n\
226
+ czm_raySegment maxClockInterval,\n\
227
+ czm_raySegment minClockInterval,\n\
228
+ czm_raySegmentCollection intervals)\n\
229
+ {\n\
230
+ #ifdef RENDER_FOR_PICK\n\
231
+ return u_pickColor;\n\
232
+ #else\n\
233
+ vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
234
+ vec3 positionToEyeEC = -ray.direction;\n\
235
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
236
+ {\n\
237
+ if (i < outerConeInterval.count &&\n\
238
+ ((nearestRayTime == outerConeInterval.intervals[i].start) ||\n\
239
+ (nearestRayTime == outerConeInterval.intervals[i].stop)))\n\
240
+ {\n\
241
+ vec3 normal = czm_coneNormal(outerCone, nearestPoint);\n\
242
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
243
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
244
+ }\n\
245
+ }\n\
246
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
247
+ {\n\
248
+ if (i < innerConeInterval.count &&\n\
249
+ ((nearestRayTime == innerConeInterval.intervals[i].start) ||\n\
250
+ (nearestRayTime == innerConeInterval.intervals[i].stop)))\n\
251
+ {\n\
252
+ vec3 normal = -czm_coneNormal(innerCone, nearestPoint);\n\
253
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
254
+ return getInnerColor(u_sensorRadius, nearestPoint, normal);\n\
255
+ }\n\
256
+ }\n\
257
+ if ((nearestRayTime == sphereInterval.start) ||\n\
258
+ (nearestRayTime == sphereInterval.stop))\n\
259
+ {\n\
260
+ vec3 normal = czm_sphereNormal(sphere, nearestPoint);\n\
261
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
262
+ return getCapColor(u_sensorRadius, nearestPoint, normal);\n\
263
+ }\n\
264
+ if ((nearestRayTime == maxClockInterval.start) ||\n\
265
+ (nearestRayTime == maxClockInterval.stop))\n\
266
+ {\n\
267
+ vec3 normal = maxClock.normal;\n\
268
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
269
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
270
+ }\n\
271
+ if ((nearestRayTime == minClockInterval.start) ||\n\
272
+ (nearestRayTime == minClockInterval.stop))\n\
273
+ {\n\
274
+ vec3 normal = minClock.normal;\n\
275
+ normal = mix(normal, -normal, step(normal.z, 0.0));\n\
276
+ return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
277
+ }\n\
278
+ return vec4(1.0, 0.0, 0.0, 1.0);\n\
279
+ #endif\n\
280
+ }\n\
281
+ void main()\n\
282
+ {\n\
283
+ czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC));\n\
284
+ czm_sphere sphere = czm_sphere(v_sensorVertexEC, u_sensorRadius);\n\
285
+ czm_raySegment sphereInterval = czm_raySphereIntersectionInterval(ray, sphere);\n\
286
+ if (czm_isEmpty(sphereInterval))\n\
287
+ {\n\
288
+ discard;\n\
289
+ }\n\
290
+ vec3 coneAxisEC = normalize(v_sensorAxisEC);\n\
291
+ czm_cone outerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_outerHalfAngle);\n\
292
+ czm_raySegmentCollection outerConeInterval = czm_rayConeIntersectionInterval(ray, outerCone);\n\
293
+ if (outerConeInterval.count == 0)\n\
294
+ {\n\
295
+ discard;\n\
296
+ }\n\
297
+ czm_cone innerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_innerHalfAngle);\n\
298
+ czm_raySegmentCollection innerConeInterval = czm_rayConeIntersectionInterval(ray, innerCone);\n\
299
+ czm_raySegmentCollection difference = (innerConeInterval.count == 0) ? outerConeInterval : czm_subtraction(outerConeInterval, innerConeInterval);\n\
300
+ if (difference.count == 0)\n\
301
+ {\n\
302
+ discard;\n\
303
+ }\n\
304
+ czm_raySegmentCollection capped = czm_intersection(difference, sphereInterval);\n\
305
+ if (capped.count == 0)\n\
306
+ {\n\
307
+ discard;\n\
308
+ }\n\
309
+ vec3 maxNormal = normalize((czm_modelView * vec4(-sin(u_maximumClockAngle), cos(u_maximumClockAngle), 0.0, 0.0)).xyz);\n\
310
+ czm_halfspace maxClock = czm_halfspace(v_sensorVertexEC, maxNormal);\n\
311
+ czm_raySegment maxClockInterval = czm_rayHalfspaceIntersectionInterval(ray, maxClock);\n\
312
+ vec3 minNormal = normalize((czm_modelView * vec4(sin(u_minimumClockAngle), -cos(u_minimumClockAngle), 0.0, 0.0)).xyz);\n\
313
+ czm_halfspace minClock = czm_halfspace(v_sensorVertexEC, minNormal);\n\
314
+ czm_raySegment minClockInterval = czm_rayHalfspaceIntersectionInterval(ray, minClock);\n\
315
+ czm_raySegmentCollection clockIntervals = ((u_maximumClockAngle - u_minimumClockAngle) > czm_pi)\n\
316
+ ? (czm_isEmpty(maxClockInterval)\n\
317
+ ? (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(minClockInterval))\n\
318
+ : (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew(maxClockInterval) : czm_union(maxClockInterval, minClockInterval)))\n\
319
+ : ((czm_isEmpty(maxClockInterval) || czm_isEmpty(minClockInterval)) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(czm_intersection(maxClockInterval, minClockInterval)));\n\
320
+ czm_raySegmentCollection sensor = (clockIntervals.count == 0) ? czm_raySegmentCollectionNew() : czm_intersection(capped, clockIntervals);\n\
321
+ if (sensor.count == 0)\n\
322
+ {\n\
323
+ discard;\n\
324
+ }\n\
325
+ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
326
+ czm_ellipsoidSilhouetteCone silhouetteCone = czm_ellipsoidSilhouetteConeNew(ellipsoid, v_sensorVertexEC);\n\
327
+ czm_raySegment silhouetteConeInterval = czm_rayEllipsoidSilhouetteConeIntersectionInterval(ray, silhouetteCone);\n\
328
+ if (czm_isEmpty(silhouetteConeInterval))\n\
329
+ {\n\
330
+ gl_FragColor = shade(ray, sensor.intervals[0].start,\n\
331
+ sphere, outerCone, innerCone, maxClock, minClock,\n\
332
+ sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval,\n\
333
+ sensor);\n\
334
+ }\n\
335
+ else\n\
336
+ {\n\
337
+ czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace = czm_ellipsoidSilhouetteHalfspaceNew(ellipsoid, v_sensorVertexEC);\n\
338
+ czm_raySegment silhouetteHalfspaceInterval = czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(ray, silhouetteHalfspace);\n\
339
+ czm_raySegment temp = (czm_isEmpty(silhouetteHalfspaceInterval)) ? czm_emptyRaySegment : czm_intersection(silhouetteConeInterval, silhouetteHalfspaceInterval);\n\
340
+ czm_raySegmentCollection stuff = (czm_isEmpty(temp)) ? sensor : czm_subtraction(sensor, temp);\n\
341
+ if (stuff.count == 0)\n\
342
+ {\n\
343
+ discard;\n\
344
+ }\n\
345
+ czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
346
+ czm_raySegmentCollection result = (czm_isEmpty(ellipsoidInterval)) ? stuff : czm_subtraction(stuff, ellipsoidInterval);\n\
347
+ if ((result.count == 0)\n\
348
+ || (!czm_isEmpty(ellipsoidInterval) && (result.intervals[0].start > ellipsoidInterval.start)))\n\
349
+ {\n\
350
+ discard;\n\
351
+ }\n\
352
+ gl_FragColor = shade(ray, result.intervals[0].start,\n\
353
+ sphere, outerCone, innerCone, maxClock, minClock,\n\
354
+ silhouetteCone, silhouetteHalfspace,\n\
355
+ sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval, clockIntervals,\n\
356
+ silhouetteConeInterval, silhouetteHalfspaceInterval, ellipsoidInterval,\n\
357
+ result);\n\
358
+ }\n\
359
+ }\n\
360
+ ";
361
+ });
@@ -0,0 +1,19 @@
1
+ attribute vec4 position;
2
+
3
+ varying vec3 v_positionEC;
4
+ varying vec3 v_sensorVertexWC;
5
+ varying vec3 v_sensorVertexEC;
6
+ varying vec3 v_sensorAxisEC;
7
+
8
+ void main()
9
+ {
10
+ gl_Position = czm_modelViewInfiniteProjection * position;
11
+ v_positionEC = (czm_modelView * position).xyz;
12
+
13
+ // These transforms could be done once on the CPU, but there are only five vertices.
14
+ // We could also hand-optimize the zeros out if the compiler doesn't already.
15
+ vec4 sensorVertexMC = vec4(0.0, 0.0, 0.0, 1.0);
16
+ v_sensorVertexWC = (czm_model * sensorVertexMC).xyz;
17
+ v_sensorVertexEC = (czm_modelView * sensorVertexMC).xyz;
18
+ v_sensorAxisEC = czm_normal * vec3(0.0, 0.0, 1.0);
19
+ }
@@ -0,0 +1,20 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec4 position;\n\
6
+ varying vec3 v_positionEC;\n\
7
+ varying vec3 v_sensorVertexWC;\n\
8
+ varying vec3 v_sensorVertexEC;\n\
9
+ varying vec3 v_sensorAxisEC;\n\
10
+ void main()\n\
11
+ {\n\
12
+ gl_Position = czm_modelViewInfiniteProjection * position;\n\
13
+ v_positionEC = (czm_modelView * position).xyz;\n\
14
+ vec4 sensorVertexMC = vec4(0.0, 0.0, 0.0, 1.0);\n\
15
+ v_sensorVertexWC = (czm_model * sensorVertexMC).xyz;\n\
16
+ v_sensorVertexEC = (czm_modelView * sensorVertexMC).xyz;\n\
17
+ v_sensorAxisEC = czm_normal * vec3(0.0, 0.0, 1.0);\n\
18
+ }\n\
19
+ ";
20
+ });
@@ -0,0 +1,886 @@
1
+ float _czm_addWithCancellationCheck(float left, float right, float tolerance)
2
+ {
3
+ float difference = left + right;
4
+ if ((sign(left) != sign(right)) && abs(difference / max(abs(left), abs(right))) < tolerance)
5
+ {
6
+ return 0.0;
7
+ }
8
+ else
9
+ {
10
+ return difference;
11
+ }
12
+ }
13
+
14
+ /**
15
+ * DOC_TBA
16
+ *
17
+ * @name czm_quadraticRoots
18
+ * @glslStruct
19
+ */
20
+ struct czm_quadraticRoots
21
+ {
22
+ int numberOfRoots;
23
+ float root0;
24
+ float root1;
25
+ };
26
+
27
+ /**
28
+ * Computes the real-valued roots of the 2nd order polynomial function of one variable with only real coefficients.
29
+ *
30
+ * @name czm_quadraticRealPolynomialRealRoots
31
+ * @glslFunction
32
+ *
33
+ * @param {float} a The coefficient of the 2nd order monomial.
34
+ * @param {float} b The coefficient of the 1st order monomial.
35
+ * @param {float} c The coefficient of the 0th order monomial.
36
+ *
37
+ * @returns {czm_quadraticRoots} Zero, one, or two real-valued roots.
38
+ *
39
+ * @example
40
+ * czm_quadraticRoots r = czm_quadraticRealPolynomialRealRoots(2.0, -4.0, -6.0); // 2(x + 1)(x - 3)
41
+ * // The result is r.numberOfRoots = 2, r.root0 = -1.0, and r.root1 = 3.0.
42
+ */
43
+ czm_quadraticRoots czm_quadraticRealPolynomialRealRoots(float a, float b, float c)
44
+ {
45
+ // This function's return statements have an ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
46
+
47
+ const float tolerance = czm_epsilon7;
48
+
49
+ if (a == 0.0)
50
+ {
51
+ if (b == 0.0)
52
+ {
53
+ // Constant function: c = 0. No real polynomial roots possible.
54
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
55
+ return r;
56
+ }
57
+ else
58
+ {
59
+ // Linear function: b * x + c = 0.
60
+ czm_quadraticRoots r = czm_quadraticRoots(1, -c / b, 0.0);
61
+ return r;
62
+ }
63
+ }
64
+ else if (b == 0.0)
65
+ {
66
+ if (c == 0.0)
67
+ {
68
+ // 2nd order monomial: a * x^2 = 0.
69
+ czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, 0.0);
70
+ return r;
71
+ }
72
+ else
73
+ {
74
+ float cMagnitude = abs(c);
75
+ float aMagnitude = abs(a);
76
+
77
+ if ((cMagnitude < aMagnitude) && (cMagnitude / aMagnitude < tolerance)) // c ~= 0.0.
78
+ {
79
+ // 2nd order monomial: a * x^2 = 0.
80
+ czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, 0.0);
81
+ return r;
82
+ }
83
+ else if ((cMagnitude > aMagnitude) && (aMagnitude / cMagnitude < tolerance)) // a ~= 0.0.
84
+ {
85
+ // Constant function: c = 0.
86
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
87
+ return r;
88
+ }
89
+ else
90
+ {
91
+ // a * x^2 + c = 0
92
+ float ratio = -c / a;
93
+
94
+ if (ratio < 0.0)
95
+ {
96
+ // Both roots are complex.
97
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
98
+ return r;
99
+ }
100
+ else
101
+ {
102
+ // Both roots are real.
103
+ float root = sqrt(ratio);
104
+
105
+ // Return them in ascending order.
106
+ czm_quadraticRoots r = czm_quadraticRoots(2, -root, root);
107
+ return r;
108
+ }
109
+ }
110
+ }
111
+ }
112
+ else if (c == 0.0)
113
+ {
114
+ // a * x^2 + b * x = 0
115
+ float ratio = -b / a;
116
+
117
+ // Return them in ascending order.
118
+ if (ratio < 0.0)
119
+ {
120
+ czm_quadraticRoots r = czm_quadraticRoots(2, ratio, 0.0);
121
+ return r;
122
+ }
123
+ else
124
+ {
125
+ czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, ratio);
126
+ return r;
127
+ }
128
+ }
129
+ else
130
+ {
131
+ // a * x^2 + b * x + c = 0
132
+ float b2 = b * b;
133
+ float four_ac = 4.0 * a * c;
134
+ float radicand = _czm_addWithCancellationCheck(b2, -four_ac, tolerance);
135
+
136
+ if (radicand < 0.0)
137
+ {
138
+ // Both roots are complex.
139
+ czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
140
+ return r;
141
+ }
142
+ else
143
+ {
144
+ // Both roots are real.
145
+ float q = -0.5 * _czm_addWithCancellationCheck(b, sign(b) * sqrt(radicand), tolerance);
146
+
147
+ // Return them in ascending order.
148
+ if (b > 0.0)
149
+ {
150
+ // q < 0.0
151
+ czm_quadraticRoots r = czm_quadraticRoots(2, q / a, c / q);
152
+ return r;
153
+ }
154
+ else
155
+ {
156
+ // q > 0.0
157
+ czm_quadraticRoots r = czm_quadraticRoots(2, c / q, q / a);
158
+ return r;
159
+ }
160
+ }
161
+ }
162
+ }
163
+
164
+ ///////////////////////////////////////////////////////////////////////////////
165
+
166
+ /**
167
+ * DOC_TBA
168
+ *
169
+ * @name czm_sphere
170
+ * @glslStruct
171
+ */
172
+ struct czm_sphere
173
+ {
174
+ vec3 center;
175
+ float radius;
176
+ };
177
+
178
+ /**
179
+ * DOC_TBA
180
+ *
181
+ * @name czm_raySphereIntersectionInterval
182
+ * @glslFunction
183
+ *
184
+ * @see czm_sphereNormal
185
+ */
186
+ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, czm_sphere sphere)
187
+ {
188
+ // From Real-Time Rendering, Section 16.6.2, Optimized Ray/Sphere Intersection Solution, Page 741
189
+
190
+ // This function's return statements have an ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
191
+
192
+ // PERFORMANCE_IDEA: A more optimized but less friendly function could take radius squared directly,
193
+ // assume a center or origin of zero, etc.
194
+
195
+ vec3 l = sphere.center - ray.origin;
196
+ float s = dot(l, ray.direction);
197
+ float l2 = dot(l, l);
198
+ float r2 = sphere.radius * sphere.radius;
199
+
200
+ if ((s < 0.0) // Looking away from sphere.
201
+ && (l2 > r2)) // Outside of sphere.
202
+ {
203
+ return czm_emptyRaySegment; // ray does not intersect (at least not along the indicated direction).
204
+ }
205
+
206
+ float s2 = s * s;
207
+ float m2 = l2 - s2;
208
+
209
+ if (m2 > r2) // Discriminant is negative, yielding only imaginary roots.
210
+ {
211
+ return czm_emptyRaySegment; // ray does not intersect.
212
+ }
213
+
214
+ float q = sqrt(r2 - m2);
215
+
216
+ if (czm_equalsEpsilon(q, 0.0)) // Discriminant is zero, yielding a double root.
217
+ {
218
+ return czm_raySegment(s, s); // ray is tangent.
219
+ }
220
+
221
+ if (l2 > r2) // Outside of sphere.
222
+ {
223
+ czm_raySegment i = czm_raySegment(s - q, s + q);
224
+ return i;
225
+ }
226
+ else if (l2 < r2) // Inside of sphere.
227
+ {
228
+ czm_raySegment i = czm_raySegment(0.0, s + q);
229
+ return i;
230
+ }
231
+ else if (s > 0.0) // On sphere and looking inward.
232
+ {
233
+ czm_raySegment i = czm_raySegment(0.0, s + q);
234
+ return i;
235
+ }
236
+ else // On sphere and looking outward or tangent.
237
+ {
238
+ return czm_emptyRaySegment;
239
+ }
240
+ }
241
+
242
+ /**
243
+ * DOC_TBA
244
+ *
245
+ * @name czm_sphereNormal
246
+ * @glslFunction
247
+ *
248
+ * @see czm_raySphereIntersectionInterval
249
+ * @see czm_pointAlongRay
250
+ */
251
+ vec3 czm_sphereNormal(czm_sphere sphere, vec3 pointOnSphere)
252
+ {
253
+ return normalize(pointOnSphere - sphere.center);
254
+ }
255
+
256
+ ///////////////////////////////////////////////////////////////////////////////
257
+
258
+ /**
259
+ * DOC_TBA
260
+ *
261
+ * @name czm_cone
262
+ * @glslStruct
263
+ */
264
+ struct czm_cone
265
+ {
266
+ vec3 vertex;
267
+ vec3 axis; // Unit-length direction vector
268
+ float halfAperture; // Measured from the cone axis to the cone wall
269
+ // PERFORMANCE_IDEA: Make sure all of these are used...
270
+ float cosineOfHalfAperture;
271
+ float cosineSquaredOfHalfAperture;
272
+ float sineOfHalfAperture;
273
+ float sineSquaredOfHalfAperture;
274
+ mat3 intersectionMatrix;
275
+ };
276
+
277
+ czm_cone czm_coneNew(vec3 vertex, vec3 axis, float halfAperture)
278
+ {
279
+ float cosineOfHalfAperture = cos(halfAperture);
280
+ float cosineSquaredOfHalfAperture = cosineOfHalfAperture * cosineOfHalfAperture;
281
+ float sineOfHalfAperture = sin(halfAperture);
282
+ float sineSquaredOfHalfAperture = sineOfHalfAperture * sineOfHalfAperture;
283
+
284
+ float x2 = axis.x * axis.x;
285
+ float y2 = axis.y * axis.y;
286
+ float z2 = axis.z * axis.z;
287
+ float xy = axis.x * axis.y;
288
+ float yz = axis.y * axis.z;
289
+ float zx = axis.z * axis.x;
290
+
291
+ // This is a symmetric matrix.
292
+ mat3 intersectionMatrix = mat3(
293
+ cosineSquaredOfHalfAperture - x2, -xy, -zx,
294
+ -xy, cosineSquaredOfHalfAperture - y2, -yz,
295
+ -zx, -yz, cosineSquaredOfHalfAperture - z2);
296
+
297
+ czm_cone temp = czm_cone(vertex, axis, halfAperture,
298
+ cosineOfHalfAperture, cosineSquaredOfHalfAperture,
299
+ sineOfHalfAperture, sineSquaredOfHalfAperture, intersectionMatrix);
300
+ return temp;
301
+ }
302
+
303
+ /**
304
+ * Determines if a point is in, or on the boundary, of an infinite cone.
305
+ *
306
+ * @name czm_coneContainsPoint
307
+ * @glslFunction
308
+ *
309
+ * @param {czm_cone} cone The infinite cone.
310
+ * @param {vec3} point The point to test for containment.
311
+ *
312
+ * @returns {bool} <code>true</code> if the point is in the infinite cone; otherwise, <code>false</code>.
313
+ *
314
+ * @see czm_rayConeIntersectionInterval
315
+ *
316
+ * @example
317
+ * czm_cone cone = czm_coneNew(vec3(0.0), vec3(0.0, 0.0, 1.0), radians(45.0)); // vertex, axis, halfAperture
318
+ * vec3 point = vec3(1.0, 0.0, 0.0);
319
+ * bool b = czm_coneContainsPoint(cone, point)); // false
320
+ */
321
+ bool czm_coneContainsPoint(czm_cone cone, vec3 point)
322
+ {
323
+ vec3 n = normalize(point - cone.vertex);
324
+ return (dot(n, cone.axis) >= cone.cosineOfHalfAperture);
325
+ }
326
+
327
+ bool _czm_rayIntersectsReflectedCone(czm_ray ray, czm_cone cone, float time, float cosine)
328
+ {
329
+ vec3 s = ray.origin + (time * ray.direction) - cone.vertex; // The vector from the origin is at (vertex + s)
330
+ vec3 sUnit = normalize(s);
331
+ float c = dot(sUnit, cone.axis);
332
+
333
+ return (sign(c) != sign(cosine));
334
+ }
335
+
336
+ /**
337
+ * DOC_TBA
338
+ *
339
+ * @name czm_rayConeIntersectionInterval
340
+ * @glslFunction
341
+ *
342
+ * @see czm_coneNormal
343
+ * @see czm_coneContainsPoint
344
+ */
345
+ czm_raySegmentCollection czm_rayConeIntersectionInterval(czm_ray ray, czm_cone cone)
346
+ {
347
+ vec3 temp = ray.origin - cone.vertex;
348
+
349
+ float t2 = dot(temp, temp);
350
+
351
+ float cosineNu = dot(ray.direction, cone.axis);
352
+
353
+ if (t2 == 0.0) // At vertex.
354
+ {
355
+ if (cosineNu >= cone.cosineOfHalfAperture) // Looking inward or along surface.
356
+ {
357
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);
358
+ }
359
+ else // Looking outward.
360
+ {
361
+ return czm_raySegmentCollectionNew();
362
+ }
363
+ }
364
+ else // Not at vertex
365
+ {
366
+ float projection = dot(normalize(temp), cone.axis);
367
+
368
+ if (projection == cone.cosineOfHalfAperture) // On surface.
369
+ {
370
+ vec3 u = ray.direction;
371
+
372
+ mat3 crossProductMatrix = mat3(0.0, -u.z, u.y,
373
+ u.z, 0.0, -u.x,
374
+ -u.y, u.x, 0.0);
375
+ if (length(crossProductMatrix * temp) == 0.0) // Looking along surface.
376
+ {
377
+ if (dot(temp, u) > 0.0) // Looking away from vertex.
378
+ {
379
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);
380
+ }
381
+ else // Looking toward vertex.
382
+ {
383
+ czm_raySegment i = czm_raySegment(0.0, length(temp));
384
+ return czm_raySegmentCollectionNew(i);
385
+ }
386
+ }
387
+ else // Looking tangent at surface.
388
+ {
389
+ return czm_raySegmentCollectionNew();
390
+ }
391
+ }
392
+ else // Not on surface
393
+ {
394
+ vec3 t = normalize(temp);
395
+
396
+ float cosineAlpha2 = cone.cosineOfHalfAperture * cone.cosineOfHalfAperture;
397
+
398
+ float cosineTau = dot(t, cone.axis);
399
+ float cosineDelta = dot(t, ray.direction);
400
+
401
+ float cosineNu2 = cosineNu * cosineNu;
402
+ float cosineTau2 = cosineTau * cosineTau;
403
+
404
+ float stuff = cosineTau * cosineNu;
405
+
406
+ float positiveTerm = cosineNu2 + cosineTau2;
407
+ float negativeTerm = (cosineDelta * cosineDelta - 1.0) * cosineAlpha2;
408
+ float signedTerm = -2.0 * stuff * cosineDelta;
409
+
410
+ if (signedTerm > 0.0)
411
+ {
412
+ positiveTerm = positiveTerm + signedTerm;
413
+ }
414
+ else if (signedTerm < 0.0)
415
+ {
416
+ negativeTerm = negativeTerm + signedTerm;
417
+ }
418
+
419
+ float d = 4.0 * cosineAlpha2 * (positiveTerm + negativeTerm);
420
+
421
+ if (d < 0.0) // Imaginary roots. No intersections.
422
+ {
423
+ if (cone.cosineOfHalfAperture < 0.0) // Obtuse cone.
424
+ {
425
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);
426
+ }
427
+ else // Acute cone.
428
+ {
429
+ return czm_raySegmentCollectionNew();
430
+ }
431
+ }
432
+ else if (d > 0.0) // Distinct real roots. Two intersections.
433
+ {
434
+ float a = cosineNu2 - cosineAlpha2;
435
+ float c = cosineTau2 - cosineAlpha2;
436
+ float b = 2.0 * (stuff - cosineDelta * cosineAlpha2);
437
+
438
+ float s = (b == 0.0) ? 1.0 : sign(b);
439
+ float q = -(b + s * sqrt(d)) / 2.0;
440
+
441
+ float first = q / a;
442
+ float second = c / q;
443
+ if (second < first)
444
+ {
445
+ float thing = first;
446
+ first = second;
447
+ second = thing;
448
+ }
449
+
450
+ // Check roots to ensure that they are non-negative and intersect the desired nape of the cone.
451
+ bool firstTest = (first >= 0.0) && !(sign(dot(t + first * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));
452
+ bool secondTest = (second >= 0.0) && !(sign(dot(t + second * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));
453
+
454
+ float m = sqrt(t2);
455
+
456
+ if (cosineTau > cone.cosineOfHalfAperture) // Inside cone.
457
+ {
458
+ if (firstTest && secondTest)
459
+ {
460
+ // Ray starts inside cone and exits; then enters and never exits.
461
+ czm_raySegment one = czm_raySegment(0.0, m * first);
462
+ czm_raySegment two = czm_raySegment(m * second, czm_infinity);
463
+ return czm_raySegmentCollectionNew(one, two);
464
+ }
465
+ else if (firstTest)
466
+ {
467
+ // Ray starts inside cone and exits.
468
+ czm_raySegment i = czm_raySegment(0.0, m * first);
469
+ return czm_raySegmentCollectionNew(i);
470
+ }
471
+ else if (secondTest)
472
+ {
473
+ // Ray starts inside cone and exits.
474
+ czm_raySegment i = czm_raySegment(0.0, m * second);
475
+ return czm_raySegmentCollectionNew(i);
476
+ }
477
+ else
478
+ {
479
+ // Ray starts inside cone and never exits.
480
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);
481
+ }
482
+ }
483
+ else
484
+ {
485
+ if (firstTest && secondTest)
486
+ {
487
+ // Ray enters and exits.
488
+ czm_raySegment i = czm_raySegment(m * first, m * second);
489
+ return czm_raySegmentCollectionNew(i);
490
+ }
491
+ else if (firstTest)
492
+ {
493
+ // Ray enters and never exits.
494
+ czm_raySegment i = czm_raySegment(m * first, czm_infinity);
495
+ return czm_raySegmentCollectionNew(i);
496
+ }
497
+ else if (secondTest)
498
+ {
499
+ // Ray enters and never exits.
500
+ czm_raySegment i = czm_raySegment(m * second, czm_infinity);
501
+ return czm_raySegmentCollectionNew(i);
502
+ }
503
+ else
504
+ {
505
+ // Ray never enters.
506
+ return czm_raySegmentCollectionNew();
507
+ }
508
+ }
509
+ }
510
+ else // (d == 0.0) Repeated real roots. Two intersections.
511
+ {
512
+ if (cone.cosineOfHalfAperture == 0.0) // Planar cone.
513
+ {
514
+ if (cosineTau >= 0.0) // Inside or on surface.
515
+ {
516
+ if (cosineNu >= 0.0) // Looking inward or tangent.
517
+ {
518
+ // Ray starts inside cone and never exits.
519
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);
520
+ }
521
+ else
522
+ {
523
+ // Ray starts inside cone and intersects.
524
+ czm_raySegment i = czm_raySegment(0.0, -sqrt(t2) * cosineTau / cosineNu);
525
+ return czm_raySegmentCollectionNew(i);
526
+ }
527
+ }
528
+ else // Outside.
529
+ {
530
+ if (cosineNu <= 0.0) // Looking outward or tangent.
531
+ {
532
+ // Ray starts outside cone and never enters.
533
+ return czm_raySegmentCollectionNew();
534
+ }
535
+ else
536
+ {
537
+ // Ray starts outside cone and intersects.
538
+ czm_raySegment i = czm_raySegment(-sqrt(t2) * cosineTau / cosineNu, czm_infinity);
539
+ return czm_raySegmentCollectionNew(i);
540
+ }
541
+ }
542
+ }
543
+ else
544
+ {
545
+ float a = cosineNu2 - cosineAlpha2;
546
+ float c = cosineTau2 - cosineAlpha2;
547
+ float b = 2.0 * (stuff - cosineDelta * cosineAlpha2);
548
+
549
+ float root = (a == 0.0) ? -sign(b) * czm_infinity : (-sign(b) / sign(a)) * sqrt(c / a);
550
+
551
+ // Check roots to ensure that they are non-negative and intersect the desired nape of the cone.
552
+ bool rootTest = (root >= 0.0) && !(sign(dot(t + root * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));
553
+
554
+ float m = sqrt(t2);
555
+
556
+ if (cosineTau > cone.cosineOfHalfAperture) // Inside cone.
557
+ {
558
+ if (rootTest)
559
+ {
560
+ // Ray starts inside cone and exits or becomes tangent.
561
+ czm_raySegment i = czm_raySegment(0.0, m * root);
562
+ return czm_raySegmentCollectionNew(i);
563
+ }
564
+ else
565
+ {
566
+ // Ray starts inside cone and never exits.
567
+ return czm_raySegmentCollectionNew(czm_fullRaySegment);
568
+ }
569
+ }
570
+ else
571
+ {
572
+ if (rootTest)
573
+ {
574
+ if (c < 0.0) // Outside both napes of the cone.
575
+ {
576
+ // Ray starts outside cone and becomes tangent.
577
+ float thing = m * root;
578
+ czm_raySegment i = czm_raySegment(thing, thing);
579
+ return czm_raySegmentCollectionNew(i);
580
+ }
581
+ else
582
+ {
583
+ // Ray starts outside cone and enters at vertex.
584
+ float thing = m * root;
585
+ czm_raySegment i = czm_raySegment(thing, czm_infinity);
586
+ return czm_raySegmentCollectionNew(i);
587
+ }
588
+ }
589
+ else
590
+ {
591
+ // Ray never enters.
592
+ return czm_raySegmentCollectionNew();
593
+ }
594
+ }
595
+ }
596
+ }
597
+ }
598
+ }
599
+ }
600
+
601
+ /**
602
+ * DOC_TBA
603
+ *
604
+ * @name czm_rayConeIntersectNormal
605
+ * @glslFunction
606
+ *
607
+ * @see czm_rayConeIntersectionInterval
608
+ * @see czm_pointAlongRay
609
+ *
610
+ * @example
611
+ * // Compute the outward-facing cone normal where a ray first intersects a cone
612
+ * czm_ray ray = czm_ray(vec3(0.0), vec3(0.0, 0.0, 1.0)); // origin, direction
613
+ * czm_cone cone = czm_coneNew(vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, 1.0), radians(45.0)); // vertex, axis, halfAperture
614
+ * czm_raySegment i = czm_rayConeIntersectionInterval(ray, cone);
615
+ * vec3 normal = czm_coneNormal(cone, czm_pointAlongRay(ray, i.start));
616
+ */
617
+ vec3 czm_coneNormal(czm_cone cone, vec3 pointOnCone)
618
+ {
619
+ // PERFORMANCE_IDEA: Remove duplicate computation with _czm_rayIntersectsReflectedCone
620
+ vec3 s = pointOnCone - cone.vertex; // Vector from the origin is at (vertex + s)
621
+ vec3 sUnit = normalize(s);
622
+ return normalize((cone.cosineOfHalfAperture * sUnit - cone.axis) / cone.sineOfHalfAperture);
623
+ }
624
+
625
+ ///////////////////////////////////////////////////////////////////////////////
626
+
627
+ /**
628
+ * DOC_TBA
629
+ *
630
+ * @name czm_ellipsoidSilhouetteCone
631
+ * @glslStruct
632
+ */
633
+ struct czm_ellipsoidSilhouetteCone
634
+ {
635
+ czm_ellipsoid ellipsoid;
636
+ vec3 pointOutsideEllipsoid;
637
+ czm_cone coneInScaledSpace;
638
+ };
639
+
640
+ /**
641
+ * DOC_TBA
642
+ *
643
+ * @name czm_ellipsoidSilhouetteConeNormal
644
+ * @glslFunction
645
+ *
646
+ */
647
+ vec3 czm_ellipsoidSilhouetteConeNormal(czm_ellipsoidSilhouetteCone cone, vec3 pointOnCone)
648
+ {
649
+ vec3 pointOnScaledCone = cone.ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOnCone, 1.0)).xyz;
650
+
651
+ vec3 scaledNormal = czm_coneNormal(cone.coneInScaledSpace, pointOnScaledCone);
652
+
653
+ vec3 temp = -normalize(czm_viewRotation * (cone.ellipsoid.radii * scaledNormal));
654
+
655
+ return temp;
656
+ }
657
+
658
+ /**
659
+ * DOC_TBA
660
+ *
661
+ * @name czm_ellipsoidSilhouetteConeNew
662
+ * @glslFunction
663
+ *
664
+ */
665
+ czm_ellipsoidSilhouetteCone czm_ellipsoidSilhouetteConeNew(czm_ellipsoid ellipsoid, vec3 pointOutsideEllipsoid)
666
+ {
667
+ vec3 q = ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOutsideEllipsoid, 1.0)).xyz;
668
+ vec3 axis = -normalize(q);
669
+
670
+ float q2 = dot(q, q);
671
+ float sineSquaredOfHalfAperture = 1.0 / q2;
672
+ float sineOfHalfAperture = sqrt(sineSquaredOfHalfAperture);
673
+ float cosineSquaredOfHalfAperture = 1.0 - sineSquaredOfHalfAperture;
674
+ float cosineOfHalfAperture = sqrt(cosineSquaredOfHalfAperture);
675
+ float halfAperture = atan(sineOfHalfAperture / cosineOfHalfAperture);
676
+
677
+ float x2 = axis.x * axis.x;
678
+ float y2 = axis.y * axis.y;
679
+ float z2 = axis.z * axis.z;
680
+ float xy = axis.x * axis.y;
681
+ float yz = axis.y * axis.z;
682
+ float zx = axis.z * axis.x;
683
+
684
+ // This is a symmetric matrix.
685
+ mat3 intersectionMatrix = mat3(
686
+ cosineSquaredOfHalfAperture - x2, -xy, -zx,
687
+ -xy, cosineSquaredOfHalfAperture - y2, -yz,
688
+ -zx, -yz, cosineSquaredOfHalfAperture - z2);
689
+
690
+ czm_cone coneInScaledSpace = czm_cone(q, axis, halfAperture,
691
+ cosineOfHalfAperture, cosineSquaredOfHalfAperture,
692
+ sineOfHalfAperture, sineSquaredOfHalfAperture, intersectionMatrix);
693
+
694
+ // ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
695
+ czm_ellipsoidSilhouetteCone temp = czm_ellipsoidSilhouetteCone(ellipsoid, pointOutsideEllipsoid, coneInScaledSpace);
696
+ return temp;
697
+ }
698
+
699
+ /**
700
+ * DOC_TBA
701
+ *
702
+ * @name czm_rayEllipsoidSilhouetteConeIntersectionInterval
703
+ * @glslFunction
704
+ *
705
+ */
706
+ czm_raySegment czm_rayEllipsoidSilhouetteConeIntersectionInterval(czm_ray ray, czm_ellipsoidSilhouetteCone cone)
707
+ {
708
+ // Determine the ray in the scaled space.
709
+ vec3 origin = cone.ellipsoid.inverseRadii * (czm_inverseView * vec4(ray.origin, 1.0)).xyz;
710
+ vec3 direction = normalize(cone.ellipsoid.inverseRadii * (czm_inverseViewRotation * ray.direction));
711
+ czm_ray rayInScaledSpace = czm_ray(origin, direction);
712
+
713
+ // Perform the intersection in the scaled space.
714
+ czm_raySegmentCollection collection = czm_rayConeIntersectionInterval(rayInScaledSpace, cone.coneInScaledSpace);
715
+
716
+ if (collection.count == 0) // No intersection.
717
+ {
718
+ return czm_emptyRaySegment;
719
+ }
720
+ else // Intersection.
721
+ {
722
+ czm_raySegment interval = collection.intervals[0];
723
+
724
+ // Honor ray origin case (start == 0.0).
725
+ float start = interval.start;
726
+ if (start != 0.0)
727
+ {
728
+ // Determine start in unscaled space.
729
+ vec3 temp = (czm_view * vec4(cone.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, start), 1.0)).xyz;
730
+ start = dot(temp, ray.direction);
731
+ }
732
+
733
+ // Honor infinite ray (stop == infinity).
734
+ float stop = interval.stop;
735
+ if (stop != czm_infinity)
736
+ {
737
+ // Determine stop in unscaled space.
738
+ vec3 temp = (czm_view * vec4(cone.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, stop), 1.0)).xyz;
739
+ stop = dot(temp, ray.direction);
740
+ }
741
+
742
+ return czm_raySegment(start, stop);
743
+ }
744
+ }
745
+
746
+ ///////////////////////////////////////////////////////////////////////////////
747
+
748
+ /**
749
+ * DOC_TBA
750
+ *
751
+ * @name czm_halfspace
752
+ * @glslStruct
753
+ */
754
+ struct czm_halfspace
755
+ {
756
+ vec3 center;
757
+ vec3 normal; // Unit vector.
758
+ };
759
+
760
+ /**
761
+ * DOC_TBA
762
+ *
763
+ * @name czm_rayHalfspaceIntersectionInterval
764
+ * @glslFunction
765
+ *
766
+ */
767
+ czm_raySegment czm_rayHalfspaceIntersectionInterval(czm_ray ray, czm_halfspace halfspace)
768
+ {
769
+ float numerator = dot(halfspace.center - ray.origin, halfspace.normal);
770
+ float denominator = dot(ray.direction, halfspace.normal);
771
+
772
+ if (numerator > 0.0) // Inside.
773
+ {
774
+ if (denominator > 0.0) // Looking outward.
775
+ {
776
+ return czm_raySegment(0.0, numerator / denominator);
777
+ }
778
+ else // Looking inward or parallel.
779
+ {
780
+ return czm_fullRaySegment;
781
+ }
782
+ }
783
+ else if (numerator < 0.0) // Outside.
784
+ {
785
+ if (denominator < 0.0 ) // Looking inward.
786
+ {
787
+ return czm_raySegment(numerator / denominator, czm_infinity);
788
+ }
789
+ else // Looking outward or parallel.
790
+ {
791
+ return czm_emptyRaySegment;
792
+ }
793
+ }
794
+ else // On surface.
795
+ {
796
+ if (denominator < 0.0 ) // Looking inward.
797
+ {
798
+ return czm_fullRaySegment;
799
+ }
800
+ else // Looking outward or parallel.
801
+ {
802
+ return czm_emptyRaySegment;
803
+ }
804
+ }
805
+ }
806
+
807
+ ///////////////////////////////////////////////////////////////////////////////
808
+
809
+ /**
810
+ * DOC_TBA
811
+ *
812
+ * @name czm_ellipsoidSilhouetteHalfspace
813
+ * @glslStruct
814
+ */
815
+ struct czm_ellipsoidSilhouetteHalfspace
816
+ {
817
+ czm_ellipsoid ellipsoid;
818
+ vec3 pointOutsideEllipsoid;
819
+ czm_halfspace halfspaceInScaledSpace;
820
+ };
821
+
822
+ /**
823
+ * DOC_TBA
824
+ *
825
+ * @name czm_ellipsoidSilhouetteHalfspaceNew
826
+ * @glslFunction
827
+ *
828
+ */
829
+ czm_ellipsoidSilhouetteHalfspace czm_ellipsoidSilhouetteHalfspaceNew(czm_ellipsoid ellipsoid, vec3 pointOutsideEllipsoid)
830
+ {
831
+ vec3 q = ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOutsideEllipsoid, 1.0)).xyz;
832
+ float magnitude = 1.0 / length(q);
833
+ vec3 normal = normalize(q);
834
+ vec3 center = magnitude * normal;
835
+
836
+ czm_halfspace halfspaceInScaledSpace = czm_halfspace(center, normal);
837
+
838
+ // ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
839
+ czm_ellipsoidSilhouetteHalfspace temp = czm_ellipsoidSilhouetteHalfspace(ellipsoid, pointOutsideEllipsoid, halfspaceInScaledSpace);
840
+ return temp;
841
+ }
842
+
843
+ /**
844
+ * DOC_TBA
845
+ *
846
+ * @name czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval
847
+ * @glslFunction
848
+ *
849
+ */
850
+ czm_raySegment czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(czm_ray ray, czm_ellipsoidSilhouetteHalfspace halfspace)
851
+ {
852
+ // Determine the ray in the scaled space.
853
+ vec3 origin = halfspace.ellipsoid.inverseRadii * (czm_inverseView * vec4(ray.origin, 1.0)).xyz;
854
+ vec3 direction = halfspace.ellipsoid.inverseRadii * (czm_inverseViewRotation * ray.direction);
855
+ czm_ray rayInScaledSpace = czm_ray(origin, direction);
856
+
857
+ // Perform the intersection in the scaled space.
858
+ czm_raySegment interval = czm_rayHalfspaceIntersectionInterval(rayInScaledSpace, halfspace.halfspaceInScaledSpace);
859
+
860
+ if (czm_isEmpty(interval)) // No intersection.
861
+ {
862
+ return interval;
863
+ }
864
+ else // Intersection.
865
+ {
866
+ // Honor ray origin case (start == 0.0).
867
+ float start = interval.start;
868
+ if (start != 0.0)
869
+ {
870
+ // Determine start in unscaled space.
871
+ vec3 temp = (czm_view * vec4(halfspace.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, start), 1.0)).xyz;
872
+ start = dot(temp, ray.direction);
873
+ }
874
+
875
+ // Honor infinite ray (stop == infinity).
876
+ float stop = interval.stop;
877
+ if (stop != czm_infinity)
878
+ {
879
+ // Determine stop in unscaled space.
880
+ vec3 temp = (czm_view * vec4(halfspace.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, stop), 1.0)).xyz;
881
+ stop = dot(temp, ray.direction);
882
+ }
883
+
884
+ return czm_raySegment(start, stop);
885
+ }
886
+ }