cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,361 @@
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "#ifdef GL_OES_standard_derivatives\n\
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#extension GL_OES_standard_derivatives : enable\n\
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#endif\n\
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uniform float u_sensorRadius;\n\
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uniform float u_outerHalfAngle;\n\
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uniform float u_innerHalfAngle;\n\
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uniform float u_maximumClockAngle;\n\
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uniform float u_minimumClockAngle;\n\
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uniform bool u_showIntersection;\n\
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uniform vec4 u_pickColor;\n\
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varying vec3 v_positionEC;\n\
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varying vec3 v_sensorVertexWC;\n\
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varying vec3 v_sensorVertexEC;\n\
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varying vec3 v_sensorAxisEC;\n\
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#ifndef RENDER_FOR_PICK\n\
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czm_materialInput getMaterialInput(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
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{\n\
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czm_materialInput materialInput;\n\
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vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;\n\
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materialInput.positionToEyeEC = -v_positionEC;\n\
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materialInput.normalEC = normalEC;\n\
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materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);\n\
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materialInput.str = pointMC / sensorRadius;\n\
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materialInput.positionMC = pointMC;\n\
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return materialInput;\n\
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}\n\
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vec4 getOuterColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
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{\n\
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czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
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czm_material material = czm_getOuterMaterial(materialInput);\n\
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vec3 positionToEyeEC = normalize(-v_positionEC);\n\
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return czm_phong(positionToEyeEC, material);\n\
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}\n\
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vec4 getInnerColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
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{\n\
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czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
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czm_material material = czm_getInnerMaterial(materialInput);\n\
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vec3 positionToEyeEC = normalize(-v_positionEC);\n\
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return czm_phong(positionToEyeEC, material);\n\
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}\n\
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vec4 getCapColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
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{\n\
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czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
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czm_material material = czm_getCapMaterial(materialInput);\n\
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vec3 positionToEyeEC = normalize(-v_positionEC);\n\
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return czm_phong(positionToEyeEC, material);\n\
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}\n\
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vec4 getSilhouetteColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
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{\n\
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czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
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czm_material material = czm_getSilhouetteMaterial(materialInput);\n\
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vec3 positionToEyeEC = normalize(-v_positionEC);\n\
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return czm_phong(positionToEyeEC, material);\n\
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}\n\
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#endif\n\
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bool czm_isOnOrNear(float d, czm_raySegment interval, float epsilon)\n\
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{\n\
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bool answer = (czm_equalsEpsilon(d, interval.start, epsilon) || czm_equalsEpsilon(d, interval.stop, epsilon));\n\
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return answer;\n\
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}\n\
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bool czm_isOnOrNear(float d, czm_raySegmentCollection coneIntervals, float epsilon)\n\
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{\n\
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bool answer = (coneIntervals.count > 0 && (czm_isOnOrNear(d, coneIntervals.intervals[0], epsilon)))\n\
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|| (coneIntervals.count > 1 && (czm_isOnOrNear(d, coneIntervals.intervals[1], epsilon)));\n\
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return answer;\n\
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}\n\
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bool czm_isOnOrNearSensor(float d, czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals, float epsilon)\n\
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{\n\
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bool answer = czm_isOnOrNear(d, outerIntervals, epsilon) || czm_isOnOrNear(d, innerIntervals, epsilon);\n\
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return answer;\n\
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}\n\
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bool ellipsoidSensorIntersection(czm_raySegment sphereInterval,\n\
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czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals,\n\
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czm_raySegmentCollection clockIntervals,\n\
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czm_raySegment ellipsoidInterval, czm_raySegment silhouetteHalfspaceInterval, czm_raySegmentCollection solid)\n\
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{\n\
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if (czm_isEmpty(ellipsoidInterval))\n\
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{\n\
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return false;\n\
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}\n\
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float t = ellipsoidInterval.start;\n\
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#ifdef GL_OES_standard_derivatives\n\
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float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));\n\
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#else\n\
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float epsilon = t / 500.0;\n\
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#endif\n\
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float width = 2.0;\n\
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epsilon *= width;\n\
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if (solid.count > 0)\n\
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{\n\
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float d = solid.intervals[0].start;\n\
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if (d == ellipsoidInterval.start\n\
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&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
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|| czm_isOnOrNear(d, sphereInterval, epsilon)\n\
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|| czm_isOnOrNear(d, clockIntervals, epsilon)\n\
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|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
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d = solid.intervals[0].stop;\n\
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if (d == ellipsoidInterval.start\n\
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&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
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|| czm_isOnOrNear(d, sphereInterval, epsilon)\n\
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|| czm_isOnOrNear(d, clockIntervals, epsilon)\n\
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|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
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if (solid.count > 1)\n\
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{\n\
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d = solid.intervals[1].start;\n\
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if (d == ellipsoidInterval.start\n\
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&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
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|| czm_isOnOrNear(d, sphereInterval, epsilon)\n\
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|| czm_isOnOrNear(d, clockIntervals, epsilon)\n\
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|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
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d = solid.intervals[1].stop;\n\
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if (d == ellipsoidInterval.start\n\
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&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
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|| czm_isOnOrNear(d, sphereInterval, epsilon)\n\
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|| czm_isOnOrNear(d, clockIntervals, epsilon)\n\
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|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
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}\n\
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return false;\n\
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}\n\
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else\n\
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{\n\
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false;\n\
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}\n\
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}\n\
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vec4 shade(\n\
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czm_ray ray,\n\
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float nearestRayTime,\n\
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czm_sphere sphere,\n\
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czm_cone outerCone,\n\
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czm_cone innerCone,\n\
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czm_halfspace maxClock,\n\
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czm_halfspace minClock,\n\
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czm_ellipsoidSilhouetteCone silhouetteCone,\n\
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czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace,\n\
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czm_raySegment sphereInterval,\n\
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czm_raySegmentCollection outerConeInterval,\n\
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czm_raySegmentCollection innerConeInterval,\n\
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czm_raySegment maxClockInterval,\n\
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czm_raySegment minClockInterval,\n\
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czm_raySegmentCollection clockIntervals,\n\
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czm_raySegment silhouetteConeInterval,\n\
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czm_raySegment silhouetteHalfspaceInterval,\n\
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czm_raySegment ellipsoidInterval,\n\
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czm_raySegmentCollection intervals)\n\
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149
|
+
{\n\
|
150
|
+
#ifdef RENDER_FOR_PICK\n\
|
151
|
+
return u_pickColor;\n\
|
152
|
+
#else\n\
|
153
|
+
vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
|
154
|
+
if (u_showIntersection && ellipsoidSensorIntersection(sphereInterval,\n\
|
155
|
+
outerConeInterval, innerConeInterval, clockIntervals,\n\
|
156
|
+
ellipsoidInterval, silhouetteHalfspaceInterval, intervals))\n\
|
157
|
+
{\n\
|
158
|
+
return getIntersectionColor(u_sensorRadius, nearestPoint);\n\
|
159
|
+
}\n\
|
160
|
+
vec3 positionToEyeEC = -ray.direction;\n\
|
161
|
+
vec3 czm_sunDirectionEC = czm_sunDirectionEC;\n\
|
162
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
163
|
+
{\n\
|
164
|
+
if (i < outerConeInterval.count &&\n\
|
165
|
+
((nearestRayTime == outerConeInterval.intervals[i].start) ||\n\
|
166
|
+
(nearestRayTime == outerConeInterval.intervals[i].stop)))\n\
|
167
|
+
{\n\
|
168
|
+
vec3 normal = czm_coneNormal(outerCone, nearestPoint);\n\
|
169
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
170
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
171
|
+
}\n\
|
172
|
+
}\n\
|
173
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
174
|
+
{\n\
|
175
|
+
if (i < innerConeInterval.count &&\n\
|
176
|
+
((nearestRayTime == innerConeInterval.intervals[i].start) ||\n\
|
177
|
+
(nearestRayTime == innerConeInterval.intervals[i].stop)))\n\
|
178
|
+
{\n\
|
179
|
+
vec3 normal = -czm_coneNormal(innerCone, nearestPoint);\n\
|
180
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
181
|
+
return getInnerColor(u_sensorRadius, nearestPoint, normal);\n\
|
182
|
+
}\n\
|
183
|
+
}\n\
|
184
|
+
if ((nearestRayTime == sphereInterval.start) ||\n\
|
185
|
+
(nearestRayTime == sphereInterval.stop))\n\
|
186
|
+
{\n\
|
187
|
+
vec3 normal = czm_sphereNormal(sphere, nearestPoint);\n\
|
188
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
189
|
+
return getCapColor(u_sensorRadius, nearestPoint, normal);\n\
|
190
|
+
}\n\
|
191
|
+
if ((nearestRayTime == maxClockInterval.start) ||\n\
|
192
|
+
(nearestRayTime == maxClockInterval.stop))\n\
|
193
|
+
{\n\
|
194
|
+
vec3 normal = maxClock.normal;\n\
|
195
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
196
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
197
|
+
}\n\
|
198
|
+
if ((nearestRayTime == minClockInterval.start) ||\n\
|
199
|
+
(nearestRayTime == minClockInterval.stop))\n\
|
200
|
+
{\n\
|
201
|
+
vec3 normal = minClock.normal;\n\
|
202
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
203
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
204
|
+
}\n\
|
205
|
+
if ((nearestRayTime == silhouetteConeInterval.start) ||\n\
|
206
|
+
(nearestRayTime == silhouetteConeInterval.stop))\n\
|
207
|
+
{\n\
|
208
|
+
vec3 normal = czm_ellipsoidSilhouetteConeNormal(silhouetteCone, nearestPoint);\n\
|
209
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
210
|
+
return getSilhouetteColor(u_sensorRadius, nearestPoint, normal);\n\
|
211
|
+
}\n\
|
212
|
+
return vec4(1.0, 0.0, 0.0, 1.0);\n\
|
213
|
+
#endif\n\
|
214
|
+
}\n\
|
215
|
+
vec4 shade(\n\
|
216
|
+
czm_ray ray,\n\
|
217
|
+
float nearestRayTime,\n\
|
218
|
+
czm_sphere sphere,\n\
|
219
|
+
czm_cone outerCone,\n\
|
220
|
+
czm_cone innerCone,\n\
|
221
|
+
czm_halfspace maxClock,\n\
|
222
|
+
czm_halfspace minClock,\n\
|
223
|
+
czm_raySegment sphereInterval,\n\
|
224
|
+
czm_raySegmentCollection outerConeInterval,\n\
|
225
|
+
czm_raySegmentCollection innerConeInterval,\n\
|
226
|
+
czm_raySegment maxClockInterval,\n\
|
227
|
+
czm_raySegment minClockInterval,\n\
|
228
|
+
czm_raySegmentCollection intervals)\n\
|
229
|
+
{\n\
|
230
|
+
#ifdef RENDER_FOR_PICK\n\
|
231
|
+
return u_pickColor;\n\
|
232
|
+
#else\n\
|
233
|
+
vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
|
234
|
+
vec3 positionToEyeEC = -ray.direction;\n\
|
235
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
236
|
+
{\n\
|
237
|
+
if (i < outerConeInterval.count &&\n\
|
238
|
+
((nearestRayTime == outerConeInterval.intervals[i].start) ||\n\
|
239
|
+
(nearestRayTime == outerConeInterval.intervals[i].stop)))\n\
|
240
|
+
{\n\
|
241
|
+
vec3 normal = czm_coneNormal(outerCone, nearestPoint);\n\
|
242
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
243
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
244
|
+
}\n\
|
245
|
+
}\n\
|
246
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
247
|
+
{\n\
|
248
|
+
if (i < innerConeInterval.count &&\n\
|
249
|
+
((nearestRayTime == innerConeInterval.intervals[i].start) ||\n\
|
250
|
+
(nearestRayTime == innerConeInterval.intervals[i].stop)))\n\
|
251
|
+
{\n\
|
252
|
+
vec3 normal = -czm_coneNormal(innerCone, nearestPoint);\n\
|
253
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
254
|
+
return getInnerColor(u_sensorRadius, nearestPoint, normal);\n\
|
255
|
+
}\n\
|
256
|
+
}\n\
|
257
|
+
if ((nearestRayTime == sphereInterval.start) ||\n\
|
258
|
+
(nearestRayTime == sphereInterval.stop))\n\
|
259
|
+
{\n\
|
260
|
+
vec3 normal = czm_sphereNormal(sphere, nearestPoint);\n\
|
261
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
262
|
+
return getCapColor(u_sensorRadius, nearestPoint, normal);\n\
|
263
|
+
}\n\
|
264
|
+
if ((nearestRayTime == maxClockInterval.start) ||\n\
|
265
|
+
(nearestRayTime == maxClockInterval.stop))\n\
|
266
|
+
{\n\
|
267
|
+
vec3 normal = maxClock.normal;\n\
|
268
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
269
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
270
|
+
}\n\
|
271
|
+
if ((nearestRayTime == minClockInterval.start) ||\n\
|
272
|
+
(nearestRayTime == minClockInterval.stop))\n\
|
273
|
+
{\n\
|
274
|
+
vec3 normal = minClock.normal;\n\
|
275
|
+
normal = mix(normal, -normal, step(normal.z, 0.0));\n\
|
276
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
277
|
+
}\n\
|
278
|
+
return vec4(1.0, 0.0, 0.0, 1.0);\n\
|
279
|
+
#endif\n\
|
280
|
+
}\n\
|
281
|
+
void main()\n\
|
282
|
+
{\n\
|
283
|
+
czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC));\n\
|
284
|
+
czm_sphere sphere = czm_sphere(v_sensorVertexEC, u_sensorRadius);\n\
|
285
|
+
czm_raySegment sphereInterval = czm_raySphereIntersectionInterval(ray, sphere);\n\
|
286
|
+
if (czm_isEmpty(sphereInterval))\n\
|
287
|
+
{\n\
|
288
|
+
discard;\n\
|
289
|
+
}\n\
|
290
|
+
vec3 coneAxisEC = normalize(v_sensorAxisEC);\n\
|
291
|
+
czm_cone outerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_outerHalfAngle);\n\
|
292
|
+
czm_raySegmentCollection outerConeInterval = czm_rayConeIntersectionInterval(ray, outerCone);\n\
|
293
|
+
if (outerConeInterval.count == 0)\n\
|
294
|
+
{\n\
|
295
|
+
discard;\n\
|
296
|
+
}\n\
|
297
|
+
czm_cone innerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_innerHalfAngle);\n\
|
298
|
+
czm_raySegmentCollection innerConeInterval = czm_rayConeIntersectionInterval(ray, innerCone);\n\
|
299
|
+
czm_raySegmentCollection difference = (innerConeInterval.count == 0) ? outerConeInterval : czm_subtraction(outerConeInterval, innerConeInterval);\n\
|
300
|
+
if (difference.count == 0)\n\
|
301
|
+
{\n\
|
302
|
+
discard;\n\
|
303
|
+
}\n\
|
304
|
+
czm_raySegmentCollection capped = czm_intersection(difference, sphereInterval);\n\
|
305
|
+
if (capped.count == 0)\n\
|
306
|
+
{\n\
|
307
|
+
discard;\n\
|
308
|
+
}\n\
|
309
|
+
vec3 maxNormal = normalize((czm_modelView * vec4(-sin(u_maximumClockAngle), cos(u_maximumClockAngle), 0.0, 0.0)).xyz);\n\
|
310
|
+
czm_halfspace maxClock = czm_halfspace(v_sensorVertexEC, maxNormal);\n\
|
311
|
+
czm_raySegment maxClockInterval = czm_rayHalfspaceIntersectionInterval(ray, maxClock);\n\
|
312
|
+
vec3 minNormal = normalize((czm_modelView * vec4(sin(u_minimumClockAngle), -cos(u_minimumClockAngle), 0.0, 0.0)).xyz);\n\
|
313
|
+
czm_halfspace minClock = czm_halfspace(v_sensorVertexEC, minNormal);\n\
|
314
|
+
czm_raySegment minClockInterval = czm_rayHalfspaceIntersectionInterval(ray, minClock);\n\
|
315
|
+
czm_raySegmentCollection clockIntervals = ((u_maximumClockAngle - u_minimumClockAngle) > czm_pi)\n\
|
316
|
+
? (czm_isEmpty(maxClockInterval)\n\
|
317
|
+
? (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(minClockInterval))\n\
|
318
|
+
: (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew(maxClockInterval) : czm_union(maxClockInterval, minClockInterval)))\n\
|
319
|
+
: ((czm_isEmpty(maxClockInterval) || czm_isEmpty(minClockInterval)) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(czm_intersection(maxClockInterval, minClockInterval)));\n\
|
320
|
+
czm_raySegmentCollection sensor = (clockIntervals.count == 0) ? czm_raySegmentCollectionNew() : czm_intersection(capped, clockIntervals);\n\
|
321
|
+
if (sensor.count == 0)\n\
|
322
|
+
{\n\
|
323
|
+
discard;\n\
|
324
|
+
}\n\
|
325
|
+
czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
|
326
|
+
czm_ellipsoidSilhouetteCone silhouetteCone = czm_ellipsoidSilhouetteConeNew(ellipsoid, v_sensorVertexEC);\n\
|
327
|
+
czm_raySegment silhouetteConeInterval = czm_rayEllipsoidSilhouetteConeIntersectionInterval(ray, silhouetteCone);\n\
|
328
|
+
if (czm_isEmpty(silhouetteConeInterval))\n\
|
329
|
+
{\n\
|
330
|
+
gl_FragColor = shade(ray, sensor.intervals[0].start,\n\
|
331
|
+
sphere, outerCone, innerCone, maxClock, minClock,\n\
|
332
|
+
sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval,\n\
|
333
|
+
sensor);\n\
|
334
|
+
}\n\
|
335
|
+
else\n\
|
336
|
+
{\n\
|
337
|
+
czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace = czm_ellipsoidSilhouetteHalfspaceNew(ellipsoid, v_sensorVertexEC);\n\
|
338
|
+
czm_raySegment silhouetteHalfspaceInterval = czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(ray, silhouetteHalfspace);\n\
|
339
|
+
czm_raySegment temp = (czm_isEmpty(silhouetteHalfspaceInterval)) ? czm_emptyRaySegment : czm_intersection(silhouetteConeInterval, silhouetteHalfspaceInterval);\n\
|
340
|
+
czm_raySegmentCollection stuff = (czm_isEmpty(temp)) ? sensor : czm_subtraction(sensor, temp);\n\
|
341
|
+
if (stuff.count == 0)\n\
|
342
|
+
{\n\
|
343
|
+
discard;\n\
|
344
|
+
}\n\
|
345
|
+
czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
|
346
|
+
czm_raySegmentCollection result = (czm_isEmpty(ellipsoidInterval)) ? stuff : czm_subtraction(stuff, ellipsoidInterval);\n\
|
347
|
+
if ((result.count == 0)\n\
|
348
|
+
|| (!czm_isEmpty(ellipsoidInterval) && (result.intervals[0].start > ellipsoidInterval.start)))\n\
|
349
|
+
{\n\
|
350
|
+
discard;\n\
|
351
|
+
}\n\
|
352
|
+
gl_FragColor = shade(ray, result.intervals[0].start,\n\
|
353
|
+
sphere, outerCone, innerCone, maxClock, minClock,\n\
|
354
|
+
silhouetteCone, silhouetteHalfspace,\n\
|
355
|
+
sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval, clockIntervals,\n\
|
356
|
+
silhouetteConeInterval, silhouetteHalfspaceInterval, ellipsoidInterval,\n\
|
357
|
+
result);\n\
|
358
|
+
}\n\
|
359
|
+
}\n\
|
360
|
+
";
|
361
|
+
});
|
@@ -0,0 +1,19 @@
|
|
1
|
+
attribute vec4 position;
|
2
|
+
|
3
|
+
varying vec3 v_positionEC;
|
4
|
+
varying vec3 v_sensorVertexWC;
|
5
|
+
varying vec3 v_sensorVertexEC;
|
6
|
+
varying vec3 v_sensorAxisEC;
|
7
|
+
|
8
|
+
void main()
|
9
|
+
{
|
10
|
+
gl_Position = czm_modelViewInfiniteProjection * position;
|
11
|
+
v_positionEC = (czm_modelView * position).xyz;
|
12
|
+
|
13
|
+
// These transforms could be done once on the CPU, but there are only five vertices.
|
14
|
+
// We could also hand-optimize the zeros out if the compiler doesn't already.
|
15
|
+
vec4 sensorVertexMC = vec4(0.0, 0.0, 0.0, 1.0);
|
16
|
+
v_sensorVertexWC = (czm_model * sensorVertexMC).xyz;
|
17
|
+
v_sensorVertexEC = (czm_modelView * sensorVertexMC).xyz;
|
18
|
+
v_sensorAxisEC = czm_normal * vec3(0.0, 0.0, 1.0);
|
19
|
+
}
|
@@ -0,0 +1,20 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "attribute vec4 position;\n\
|
6
|
+
varying vec3 v_positionEC;\n\
|
7
|
+
varying vec3 v_sensorVertexWC;\n\
|
8
|
+
varying vec3 v_sensorVertexEC;\n\
|
9
|
+
varying vec3 v_sensorAxisEC;\n\
|
10
|
+
void main()\n\
|
11
|
+
{\n\
|
12
|
+
gl_Position = czm_modelViewInfiniteProjection * position;\n\
|
13
|
+
v_positionEC = (czm_modelView * position).xyz;\n\
|
14
|
+
vec4 sensorVertexMC = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
15
|
+
v_sensorVertexWC = (czm_model * sensorVertexMC).xyz;\n\
|
16
|
+
v_sensorVertexEC = (czm_modelView * sensorVertexMC).xyz;\n\
|
17
|
+
v_sensorAxisEC = czm_normal * vec3(0.0, 0.0, 1.0);\n\
|
18
|
+
}\n\
|
19
|
+
";
|
20
|
+
});
|
@@ -0,0 +1,886 @@
|
|
1
|
+
float _czm_addWithCancellationCheck(float left, float right, float tolerance)
|
2
|
+
{
|
3
|
+
float difference = left + right;
|
4
|
+
if ((sign(left) != sign(right)) && abs(difference / max(abs(left), abs(right))) < tolerance)
|
5
|
+
{
|
6
|
+
return 0.0;
|
7
|
+
}
|
8
|
+
else
|
9
|
+
{
|
10
|
+
return difference;
|
11
|
+
}
|
12
|
+
}
|
13
|
+
|
14
|
+
/**
|
15
|
+
* DOC_TBA
|
16
|
+
*
|
17
|
+
* @name czm_quadraticRoots
|
18
|
+
* @glslStruct
|
19
|
+
*/
|
20
|
+
struct czm_quadraticRoots
|
21
|
+
{
|
22
|
+
int numberOfRoots;
|
23
|
+
float root0;
|
24
|
+
float root1;
|
25
|
+
};
|
26
|
+
|
27
|
+
/**
|
28
|
+
* Computes the real-valued roots of the 2nd order polynomial function of one variable with only real coefficients.
|
29
|
+
*
|
30
|
+
* @name czm_quadraticRealPolynomialRealRoots
|
31
|
+
* @glslFunction
|
32
|
+
*
|
33
|
+
* @param {float} a The coefficient of the 2nd order monomial.
|
34
|
+
* @param {float} b The coefficient of the 1st order monomial.
|
35
|
+
* @param {float} c The coefficient of the 0th order monomial.
|
36
|
+
*
|
37
|
+
* @returns {czm_quadraticRoots} Zero, one, or two real-valued roots.
|
38
|
+
*
|
39
|
+
* @example
|
40
|
+
* czm_quadraticRoots r = czm_quadraticRealPolynomialRealRoots(2.0, -4.0, -6.0); // 2(x + 1)(x - 3)
|
41
|
+
* // The result is r.numberOfRoots = 2, r.root0 = -1.0, and r.root1 = 3.0.
|
42
|
+
*/
|
43
|
+
czm_quadraticRoots czm_quadraticRealPolynomialRealRoots(float a, float b, float c)
|
44
|
+
{
|
45
|
+
// This function's return statements have an ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
|
46
|
+
|
47
|
+
const float tolerance = czm_epsilon7;
|
48
|
+
|
49
|
+
if (a == 0.0)
|
50
|
+
{
|
51
|
+
if (b == 0.0)
|
52
|
+
{
|
53
|
+
// Constant function: c = 0. No real polynomial roots possible.
|
54
|
+
czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
|
55
|
+
return r;
|
56
|
+
}
|
57
|
+
else
|
58
|
+
{
|
59
|
+
// Linear function: b * x + c = 0.
|
60
|
+
czm_quadraticRoots r = czm_quadraticRoots(1, -c / b, 0.0);
|
61
|
+
return r;
|
62
|
+
}
|
63
|
+
}
|
64
|
+
else if (b == 0.0)
|
65
|
+
{
|
66
|
+
if (c == 0.0)
|
67
|
+
{
|
68
|
+
// 2nd order monomial: a * x^2 = 0.
|
69
|
+
czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, 0.0);
|
70
|
+
return r;
|
71
|
+
}
|
72
|
+
else
|
73
|
+
{
|
74
|
+
float cMagnitude = abs(c);
|
75
|
+
float aMagnitude = abs(a);
|
76
|
+
|
77
|
+
if ((cMagnitude < aMagnitude) && (cMagnitude / aMagnitude < tolerance)) // c ~= 0.0.
|
78
|
+
{
|
79
|
+
// 2nd order monomial: a * x^2 = 0.
|
80
|
+
czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, 0.0);
|
81
|
+
return r;
|
82
|
+
}
|
83
|
+
else if ((cMagnitude > aMagnitude) && (aMagnitude / cMagnitude < tolerance)) // a ~= 0.0.
|
84
|
+
{
|
85
|
+
// Constant function: c = 0.
|
86
|
+
czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
|
87
|
+
return r;
|
88
|
+
}
|
89
|
+
else
|
90
|
+
{
|
91
|
+
// a * x^2 + c = 0
|
92
|
+
float ratio = -c / a;
|
93
|
+
|
94
|
+
if (ratio < 0.0)
|
95
|
+
{
|
96
|
+
// Both roots are complex.
|
97
|
+
czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
|
98
|
+
return r;
|
99
|
+
}
|
100
|
+
else
|
101
|
+
{
|
102
|
+
// Both roots are real.
|
103
|
+
float root = sqrt(ratio);
|
104
|
+
|
105
|
+
// Return them in ascending order.
|
106
|
+
czm_quadraticRoots r = czm_quadraticRoots(2, -root, root);
|
107
|
+
return r;
|
108
|
+
}
|
109
|
+
}
|
110
|
+
}
|
111
|
+
}
|
112
|
+
else if (c == 0.0)
|
113
|
+
{
|
114
|
+
// a * x^2 + b * x = 0
|
115
|
+
float ratio = -b / a;
|
116
|
+
|
117
|
+
// Return them in ascending order.
|
118
|
+
if (ratio < 0.0)
|
119
|
+
{
|
120
|
+
czm_quadraticRoots r = czm_quadraticRoots(2, ratio, 0.0);
|
121
|
+
return r;
|
122
|
+
}
|
123
|
+
else
|
124
|
+
{
|
125
|
+
czm_quadraticRoots r = czm_quadraticRoots(2, 0.0, ratio);
|
126
|
+
return r;
|
127
|
+
}
|
128
|
+
}
|
129
|
+
else
|
130
|
+
{
|
131
|
+
// a * x^2 + b * x + c = 0
|
132
|
+
float b2 = b * b;
|
133
|
+
float four_ac = 4.0 * a * c;
|
134
|
+
float radicand = _czm_addWithCancellationCheck(b2, -four_ac, tolerance);
|
135
|
+
|
136
|
+
if (radicand < 0.0)
|
137
|
+
{
|
138
|
+
// Both roots are complex.
|
139
|
+
czm_quadraticRoots r = czm_quadraticRoots(0, 0.0, 0.0);
|
140
|
+
return r;
|
141
|
+
}
|
142
|
+
else
|
143
|
+
{
|
144
|
+
// Both roots are real.
|
145
|
+
float q = -0.5 * _czm_addWithCancellationCheck(b, sign(b) * sqrt(radicand), tolerance);
|
146
|
+
|
147
|
+
// Return them in ascending order.
|
148
|
+
if (b > 0.0)
|
149
|
+
{
|
150
|
+
// q < 0.0
|
151
|
+
czm_quadraticRoots r = czm_quadraticRoots(2, q / a, c / q);
|
152
|
+
return r;
|
153
|
+
}
|
154
|
+
else
|
155
|
+
{
|
156
|
+
// q > 0.0
|
157
|
+
czm_quadraticRoots r = czm_quadraticRoots(2, c / q, q / a);
|
158
|
+
return r;
|
159
|
+
}
|
160
|
+
}
|
161
|
+
}
|
162
|
+
}
|
163
|
+
|
164
|
+
///////////////////////////////////////////////////////////////////////////////
|
165
|
+
|
166
|
+
/**
|
167
|
+
* DOC_TBA
|
168
|
+
*
|
169
|
+
* @name czm_sphere
|
170
|
+
* @glslStruct
|
171
|
+
*/
|
172
|
+
struct czm_sphere
|
173
|
+
{
|
174
|
+
vec3 center;
|
175
|
+
float radius;
|
176
|
+
};
|
177
|
+
|
178
|
+
/**
|
179
|
+
* DOC_TBA
|
180
|
+
*
|
181
|
+
* @name czm_raySphereIntersectionInterval
|
182
|
+
* @glslFunction
|
183
|
+
*
|
184
|
+
* @see czm_sphereNormal
|
185
|
+
*/
|
186
|
+
czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, czm_sphere sphere)
|
187
|
+
{
|
188
|
+
// From Real-Time Rendering, Section 16.6.2, Optimized Ray/Sphere Intersection Solution, Page 741
|
189
|
+
|
190
|
+
// This function's return statements have an ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
|
191
|
+
|
192
|
+
// PERFORMANCE_IDEA: A more optimized but less friendly function could take radius squared directly,
|
193
|
+
// assume a center or origin of zero, etc.
|
194
|
+
|
195
|
+
vec3 l = sphere.center - ray.origin;
|
196
|
+
float s = dot(l, ray.direction);
|
197
|
+
float l2 = dot(l, l);
|
198
|
+
float r2 = sphere.radius * sphere.radius;
|
199
|
+
|
200
|
+
if ((s < 0.0) // Looking away from sphere.
|
201
|
+
&& (l2 > r2)) // Outside of sphere.
|
202
|
+
{
|
203
|
+
return czm_emptyRaySegment; // ray does not intersect (at least not along the indicated direction).
|
204
|
+
}
|
205
|
+
|
206
|
+
float s2 = s * s;
|
207
|
+
float m2 = l2 - s2;
|
208
|
+
|
209
|
+
if (m2 > r2) // Discriminant is negative, yielding only imaginary roots.
|
210
|
+
{
|
211
|
+
return czm_emptyRaySegment; // ray does not intersect.
|
212
|
+
}
|
213
|
+
|
214
|
+
float q = sqrt(r2 - m2);
|
215
|
+
|
216
|
+
if (czm_equalsEpsilon(q, 0.0)) // Discriminant is zero, yielding a double root.
|
217
|
+
{
|
218
|
+
return czm_raySegment(s, s); // ray is tangent.
|
219
|
+
}
|
220
|
+
|
221
|
+
if (l2 > r2) // Outside of sphere.
|
222
|
+
{
|
223
|
+
czm_raySegment i = czm_raySegment(s - q, s + q);
|
224
|
+
return i;
|
225
|
+
}
|
226
|
+
else if (l2 < r2) // Inside of sphere.
|
227
|
+
{
|
228
|
+
czm_raySegment i = czm_raySegment(0.0, s + q);
|
229
|
+
return i;
|
230
|
+
}
|
231
|
+
else if (s > 0.0) // On sphere and looking inward.
|
232
|
+
{
|
233
|
+
czm_raySegment i = czm_raySegment(0.0, s + q);
|
234
|
+
return i;
|
235
|
+
}
|
236
|
+
else // On sphere and looking outward or tangent.
|
237
|
+
{
|
238
|
+
return czm_emptyRaySegment;
|
239
|
+
}
|
240
|
+
}
|
241
|
+
|
242
|
+
/**
|
243
|
+
* DOC_TBA
|
244
|
+
*
|
245
|
+
* @name czm_sphereNormal
|
246
|
+
* @glslFunction
|
247
|
+
*
|
248
|
+
* @see czm_raySphereIntersectionInterval
|
249
|
+
* @see czm_pointAlongRay
|
250
|
+
*/
|
251
|
+
vec3 czm_sphereNormal(czm_sphere sphere, vec3 pointOnSphere)
|
252
|
+
{
|
253
|
+
return normalize(pointOnSphere - sphere.center);
|
254
|
+
}
|
255
|
+
|
256
|
+
///////////////////////////////////////////////////////////////////////////////
|
257
|
+
|
258
|
+
/**
|
259
|
+
* DOC_TBA
|
260
|
+
*
|
261
|
+
* @name czm_cone
|
262
|
+
* @glslStruct
|
263
|
+
*/
|
264
|
+
struct czm_cone
|
265
|
+
{
|
266
|
+
vec3 vertex;
|
267
|
+
vec3 axis; // Unit-length direction vector
|
268
|
+
float halfAperture; // Measured from the cone axis to the cone wall
|
269
|
+
// PERFORMANCE_IDEA: Make sure all of these are used...
|
270
|
+
float cosineOfHalfAperture;
|
271
|
+
float cosineSquaredOfHalfAperture;
|
272
|
+
float sineOfHalfAperture;
|
273
|
+
float sineSquaredOfHalfAperture;
|
274
|
+
mat3 intersectionMatrix;
|
275
|
+
};
|
276
|
+
|
277
|
+
czm_cone czm_coneNew(vec3 vertex, vec3 axis, float halfAperture)
|
278
|
+
{
|
279
|
+
float cosineOfHalfAperture = cos(halfAperture);
|
280
|
+
float cosineSquaredOfHalfAperture = cosineOfHalfAperture * cosineOfHalfAperture;
|
281
|
+
float sineOfHalfAperture = sin(halfAperture);
|
282
|
+
float sineSquaredOfHalfAperture = sineOfHalfAperture * sineOfHalfAperture;
|
283
|
+
|
284
|
+
float x2 = axis.x * axis.x;
|
285
|
+
float y2 = axis.y * axis.y;
|
286
|
+
float z2 = axis.z * axis.z;
|
287
|
+
float xy = axis.x * axis.y;
|
288
|
+
float yz = axis.y * axis.z;
|
289
|
+
float zx = axis.z * axis.x;
|
290
|
+
|
291
|
+
// This is a symmetric matrix.
|
292
|
+
mat3 intersectionMatrix = mat3(
|
293
|
+
cosineSquaredOfHalfAperture - x2, -xy, -zx,
|
294
|
+
-xy, cosineSquaredOfHalfAperture - y2, -yz,
|
295
|
+
-zx, -yz, cosineSquaredOfHalfAperture - z2);
|
296
|
+
|
297
|
+
czm_cone temp = czm_cone(vertex, axis, halfAperture,
|
298
|
+
cosineOfHalfAperture, cosineSquaredOfHalfAperture,
|
299
|
+
sineOfHalfAperture, sineSquaredOfHalfAperture, intersectionMatrix);
|
300
|
+
return temp;
|
301
|
+
}
|
302
|
+
|
303
|
+
/**
|
304
|
+
* Determines if a point is in, or on the boundary, of an infinite cone.
|
305
|
+
*
|
306
|
+
* @name czm_coneContainsPoint
|
307
|
+
* @glslFunction
|
308
|
+
*
|
309
|
+
* @param {czm_cone} cone The infinite cone.
|
310
|
+
* @param {vec3} point The point to test for containment.
|
311
|
+
*
|
312
|
+
* @returns {bool} <code>true</code> if the point is in the infinite cone; otherwise, <code>false</code>.
|
313
|
+
*
|
314
|
+
* @see czm_rayConeIntersectionInterval
|
315
|
+
*
|
316
|
+
* @example
|
317
|
+
* czm_cone cone = czm_coneNew(vec3(0.0), vec3(0.0, 0.0, 1.0), radians(45.0)); // vertex, axis, halfAperture
|
318
|
+
* vec3 point = vec3(1.0, 0.0, 0.0);
|
319
|
+
* bool b = czm_coneContainsPoint(cone, point)); // false
|
320
|
+
*/
|
321
|
+
bool czm_coneContainsPoint(czm_cone cone, vec3 point)
|
322
|
+
{
|
323
|
+
vec3 n = normalize(point - cone.vertex);
|
324
|
+
return (dot(n, cone.axis) >= cone.cosineOfHalfAperture);
|
325
|
+
}
|
326
|
+
|
327
|
+
bool _czm_rayIntersectsReflectedCone(czm_ray ray, czm_cone cone, float time, float cosine)
|
328
|
+
{
|
329
|
+
vec3 s = ray.origin + (time * ray.direction) - cone.vertex; // The vector from the origin is at (vertex + s)
|
330
|
+
vec3 sUnit = normalize(s);
|
331
|
+
float c = dot(sUnit, cone.axis);
|
332
|
+
|
333
|
+
return (sign(c) != sign(cosine));
|
334
|
+
}
|
335
|
+
|
336
|
+
/**
|
337
|
+
* DOC_TBA
|
338
|
+
*
|
339
|
+
* @name czm_rayConeIntersectionInterval
|
340
|
+
* @glslFunction
|
341
|
+
*
|
342
|
+
* @see czm_coneNormal
|
343
|
+
* @see czm_coneContainsPoint
|
344
|
+
*/
|
345
|
+
czm_raySegmentCollection czm_rayConeIntersectionInterval(czm_ray ray, czm_cone cone)
|
346
|
+
{
|
347
|
+
vec3 temp = ray.origin - cone.vertex;
|
348
|
+
|
349
|
+
float t2 = dot(temp, temp);
|
350
|
+
|
351
|
+
float cosineNu = dot(ray.direction, cone.axis);
|
352
|
+
|
353
|
+
if (t2 == 0.0) // At vertex.
|
354
|
+
{
|
355
|
+
if (cosineNu >= cone.cosineOfHalfAperture) // Looking inward or along surface.
|
356
|
+
{
|
357
|
+
return czm_raySegmentCollectionNew(czm_fullRaySegment);
|
358
|
+
}
|
359
|
+
else // Looking outward.
|
360
|
+
{
|
361
|
+
return czm_raySegmentCollectionNew();
|
362
|
+
}
|
363
|
+
}
|
364
|
+
else // Not at vertex
|
365
|
+
{
|
366
|
+
float projection = dot(normalize(temp), cone.axis);
|
367
|
+
|
368
|
+
if (projection == cone.cosineOfHalfAperture) // On surface.
|
369
|
+
{
|
370
|
+
vec3 u = ray.direction;
|
371
|
+
|
372
|
+
mat3 crossProductMatrix = mat3(0.0, -u.z, u.y,
|
373
|
+
u.z, 0.0, -u.x,
|
374
|
+
-u.y, u.x, 0.0);
|
375
|
+
if (length(crossProductMatrix * temp) == 0.0) // Looking along surface.
|
376
|
+
{
|
377
|
+
if (dot(temp, u) > 0.0) // Looking away from vertex.
|
378
|
+
{
|
379
|
+
return czm_raySegmentCollectionNew(czm_fullRaySegment);
|
380
|
+
}
|
381
|
+
else // Looking toward vertex.
|
382
|
+
{
|
383
|
+
czm_raySegment i = czm_raySegment(0.0, length(temp));
|
384
|
+
return czm_raySegmentCollectionNew(i);
|
385
|
+
}
|
386
|
+
}
|
387
|
+
else // Looking tangent at surface.
|
388
|
+
{
|
389
|
+
return czm_raySegmentCollectionNew();
|
390
|
+
}
|
391
|
+
}
|
392
|
+
else // Not on surface
|
393
|
+
{
|
394
|
+
vec3 t = normalize(temp);
|
395
|
+
|
396
|
+
float cosineAlpha2 = cone.cosineOfHalfAperture * cone.cosineOfHalfAperture;
|
397
|
+
|
398
|
+
float cosineTau = dot(t, cone.axis);
|
399
|
+
float cosineDelta = dot(t, ray.direction);
|
400
|
+
|
401
|
+
float cosineNu2 = cosineNu * cosineNu;
|
402
|
+
float cosineTau2 = cosineTau * cosineTau;
|
403
|
+
|
404
|
+
float stuff = cosineTau * cosineNu;
|
405
|
+
|
406
|
+
float positiveTerm = cosineNu2 + cosineTau2;
|
407
|
+
float negativeTerm = (cosineDelta * cosineDelta - 1.0) * cosineAlpha2;
|
408
|
+
float signedTerm = -2.0 * stuff * cosineDelta;
|
409
|
+
|
410
|
+
if (signedTerm > 0.0)
|
411
|
+
{
|
412
|
+
positiveTerm = positiveTerm + signedTerm;
|
413
|
+
}
|
414
|
+
else if (signedTerm < 0.0)
|
415
|
+
{
|
416
|
+
negativeTerm = negativeTerm + signedTerm;
|
417
|
+
}
|
418
|
+
|
419
|
+
float d = 4.0 * cosineAlpha2 * (positiveTerm + negativeTerm);
|
420
|
+
|
421
|
+
if (d < 0.0) // Imaginary roots. No intersections.
|
422
|
+
{
|
423
|
+
if (cone.cosineOfHalfAperture < 0.0) // Obtuse cone.
|
424
|
+
{
|
425
|
+
return czm_raySegmentCollectionNew(czm_fullRaySegment);
|
426
|
+
}
|
427
|
+
else // Acute cone.
|
428
|
+
{
|
429
|
+
return czm_raySegmentCollectionNew();
|
430
|
+
}
|
431
|
+
}
|
432
|
+
else if (d > 0.0) // Distinct real roots. Two intersections.
|
433
|
+
{
|
434
|
+
float a = cosineNu2 - cosineAlpha2;
|
435
|
+
float c = cosineTau2 - cosineAlpha2;
|
436
|
+
float b = 2.0 * (stuff - cosineDelta * cosineAlpha2);
|
437
|
+
|
438
|
+
float s = (b == 0.0) ? 1.0 : sign(b);
|
439
|
+
float q = -(b + s * sqrt(d)) / 2.0;
|
440
|
+
|
441
|
+
float first = q / a;
|
442
|
+
float second = c / q;
|
443
|
+
if (second < first)
|
444
|
+
{
|
445
|
+
float thing = first;
|
446
|
+
first = second;
|
447
|
+
second = thing;
|
448
|
+
}
|
449
|
+
|
450
|
+
// Check roots to ensure that they are non-negative and intersect the desired nape of the cone.
|
451
|
+
bool firstTest = (first >= 0.0) && !(sign(dot(t + first * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));
|
452
|
+
bool secondTest = (second >= 0.0) && !(sign(dot(t + second * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));
|
453
|
+
|
454
|
+
float m = sqrt(t2);
|
455
|
+
|
456
|
+
if (cosineTau > cone.cosineOfHalfAperture) // Inside cone.
|
457
|
+
{
|
458
|
+
if (firstTest && secondTest)
|
459
|
+
{
|
460
|
+
// Ray starts inside cone and exits; then enters and never exits.
|
461
|
+
czm_raySegment one = czm_raySegment(0.0, m * first);
|
462
|
+
czm_raySegment two = czm_raySegment(m * second, czm_infinity);
|
463
|
+
return czm_raySegmentCollectionNew(one, two);
|
464
|
+
}
|
465
|
+
else if (firstTest)
|
466
|
+
{
|
467
|
+
// Ray starts inside cone and exits.
|
468
|
+
czm_raySegment i = czm_raySegment(0.0, m * first);
|
469
|
+
return czm_raySegmentCollectionNew(i);
|
470
|
+
}
|
471
|
+
else if (secondTest)
|
472
|
+
{
|
473
|
+
// Ray starts inside cone and exits.
|
474
|
+
czm_raySegment i = czm_raySegment(0.0, m * second);
|
475
|
+
return czm_raySegmentCollectionNew(i);
|
476
|
+
}
|
477
|
+
else
|
478
|
+
{
|
479
|
+
// Ray starts inside cone and never exits.
|
480
|
+
return czm_raySegmentCollectionNew(czm_fullRaySegment);
|
481
|
+
}
|
482
|
+
}
|
483
|
+
else
|
484
|
+
{
|
485
|
+
if (firstTest && secondTest)
|
486
|
+
{
|
487
|
+
// Ray enters and exits.
|
488
|
+
czm_raySegment i = czm_raySegment(m * first, m * second);
|
489
|
+
return czm_raySegmentCollectionNew(i);
|
490
|
+
}
|
491
|
+
else if (firstTest)
|
492
|
+
{
|
493
|
+
// Ray enters and never exits.
|
494
|
+
czm_raySegment i = czm_raySegment(m * first, czm_infinity);
|
495
|
+
return czm_raySegmentCollectionNew(i);
|
496
|
+
}
|
497
|
+
else if (secondTest)
|
498
|
+
{
|
499
|
+
// Ray enters and never exits.
|
500
|
+
czm_raySegment i = czm_raySegment(m * second, czm_infinity);
|
501
|
+
return czm_raySegmentCollectionNew(i);
|
502
|
+
}
|
503
|
+
else
|
504
|
+
{
|
505
|
+
// Ray never enters.
|
506
|
+
return czm_raySegmentCollectionNew();
|
507
|
+
}
|
508
|
+
}
|
509
|
+
}
|
510
|
+
else // (d == 0.0) Repeated real roots. Two intersections.
|
511
|
+
{
|
512
|
+
if (cone.cosineOfHalfAperture == 0.0) // Planar cone.
|
513
|
+
{
|
514
|
+
if (cosineTau >= 0.0) // Inside or on surface.
|
515
|
+
{
|
516
|
+
if (cosineNu >= 0.0) // Looking inward or tangent.
|
517
|
+
{
|
518
|
+
// Ray starts inside cone and never exits.
|
519
|
+
return czm_raySegmentCollectionNew(czm_fullRaySegment);
|
520
|
+
}
|
521
|
+
else
|
522
|
+
{
|
523
|
+
// Ray starts inside cone and intersects.
|
524
|
+
czm_raySegment i = czm_raySegment(0.0, -sqrt(t2) * cosineTau / cosineNu);
|
525
|
+
return czm_raySegmentCollectionNew(i);
|
526
|
+
}
|
527
|
+
}
|
528
|
+
else // Outside.
|
529
|
+
{
|
530
|
+
if (cosineNu <= 0.0) // Looking outward or tangent.
|
531
|
+
{
|
532
|
+
// Ray starts outside cone and never enters.
|
533
|
+
return czm_raySegmentCollectionNew();
|
534
|
+
}
|
535
|
+
else
|
536
|
+
{
|
537
|
+
// Ray starts outside cone and intersects.
|
538
|
+
czm_raySegment i = czm_raySegment(-sqrt(t2) * cosineTau / cosineNu, czm_infinity);
|
539
|
+
return czm_raySegmentCollectionNew(i);
|
540
|
+
}
|
541
|
+
}
|
542
|
+
}
|
543
|
+
else
|
544
|
+
{
|
545
|
+
float a = cosineNu2 - cosineAlpha2;
|
546
|
+
float c = cosineTau2 - cosineAlpha2;
|
547
|
+
float b = 2.0 * (stuff - cosineDelta * cosineAlpha2);
|
548
|
+
|
549
|
+
float root = (a == 0.0) ? -sign(b) * czm_infinity : (-sign(b) / sign(a)) * sqrt(c / a);
|
550
|
+
|
551
|
+
// Check roots to ensure that they are non-negative and intersect the desired nape of the cone.
|
552
|
+
bool rootTest = (root >= 0.0) && !(sign(dot(t + root * ray.direction, cone.axis)) == -sign(cone.cosineOfHalfAperture));
|
553
|
+
|
554
|
+
float m = sqrt(t2);
|
555
|
+
|
556
|
+
if (cosineTau > cone.cosineOfHalfAperture) // Inside cone.
|
557
|
+
{
|
558
|
+
if (rootTest)
|
559
|
+
{
|
560
|
+
// Ray starts inside cone and exits or becomes tangent.
|
561
|
+
czm_raySegment i = czm_raySegment(0.0, m * root);
|
562
|
+
return czm_raySegmentCollectionNew(i);
|
563
|
+
}
|
564
|
+
else
|
565
|
+
{
|
566
|
+
// Ray starts inside cone and never exits.
|
567
|
+
return czm_raySegmentCollectionNew(czm_fullRaySegment);
|
568
|
+
}
|
569
|
+
}
|
570
|
+
else
|
571
|
+
{
|
572
|
+
if (rootTest)
|
573
|
+
{
|
574
|
+
if (c < 0.0) // Outside both napes of the cone.
|
575
|
+
{
|
576
|
+
// Ray starts outside cone and becomes tangent.
|
577
|
+
float thing = m * root;
|
578
|
+
czm_raySegment i = czm_raySegment(thing, thing);
|
579
|
+
return czm_raySegmentCollectionNew(i);
|
580
|
+
}
|
581
|
+
else
|
582
|
+
{
|
583
|
+
// Ray starts outside cone and enters at vertex.
|
584
|
+
float thing = m * root;
|
585
|
+
czm_raySegment i = czm_raySegment(thing, czm_infinity);
|
586
|
+
return czm_raySegmentCollectionNew(i);
|
587
|
+
}
|
588
|
+
}
|
589
|
+
else
|
590
|
+
{
|
591
|
+
// Ray never enters.
|
592
|
+
return czm_raySegmentCollectionNew();
|
593
|
+
}
|
594
|
+
}
|
595
|
+
}
|
596
|
+
}
|
597
|
+
}
|
598
|
+
}
|
599
|
+
}
|
600
|
+
|
601
|
+
/**
|
602
|
+
* DOC_TBA
|
603
|
+
*
|
604
|
+
* @name czm_rayConeIntersectNormal
|
605
|
+
* @glslFunction
|
606
|
+
*
|
607
|
+
* @see czm_rayConeIntersectionInterval
|
608
|
+
* @see czm_pointAlongRay
|
609
|
+
*
|
610
|
+
* @example
|
611
|
+
* // Compute the outward-facing cone normal where a ray first intersects a cone
|
612
|
+
* czm_ray ray = czm_ray(vec3(0.0), vec3(0.0, 0.0, 1.0)); // origin, direction
|
613
|
+
* czm_cone cone = czm_coneNew(vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, 1.0), radians(45.0)); // vertex, axis, halfAperture
|
614
|
+
* czm_raySegment i = czm_rayConeIntersectionInterval(ray, cone);
|
615
|
+
* vec3 normal = czm_coneNormal(cone, czm_pointAlongRay(ray, i.start));
|
616
|
+
*/
|
617
|
+
vec3 czm_coneNormal(czm_cone cone, vec3 pointOnCone)
|
618
|
+
{
|
619
|
+
// PERFORMANCE_IDEA: Remove duplicate computation with _czm_rayIntersectsReflectedCone
|
620
|
+
vec3 s = pointOnCone - cone.vertex; // Vector from the origin is at (vertex + s)
|
621
|
+
vec3 sUnit = normalize(s);
|
622
|
+
return normalize((cone.cosineOfHalfAperture * sUnit - cone.axis) / cone.sineOfHalfAperture);
|
623
|
+
}
|
624
|
+
|
625
|
+
///////////////////////////////////////////////////////////////////////////////
|
626
|
+
|
627
|
+
/**
|
628
|
+
* DOC_TBA
|
629
|
+
*
|
630
|
+
* @name czm_ellipsoidSilhouetteCone
|
631
|
+
* @glslStruct
|
632
|
+
*/
|
633
|
+
struct czm_ellipsoidSilhouetteCone
|
634
|
+
{
|
635
|
+
czm_ellipsoid ellipsoid;
|
636
|
+
vec3 pointOutsideEllipsoid;
|
637
|
+
czm_cone coneInScaledSpace;
|
638
|
+
};
|
639
|
+
|
640
|
+
/**
|
641
|
+
* DOC_TBA
|
642
|
+
*
|
643
|
+
* @name czm_ellipsoidSilhouetteConeNormal
|
644
|
+
* @glslFunction
|
645
|
+
*
|
646
|
+
*/
|
647
|
+
vec3 czm_ellipsoidSilhouetteConeNormal(czm_ellipsoidSilhouetteCone cone, vec3 pointOnCone)
|
648
|
+
{
|
649
|
+
vec3 pointOnScaledCone = cone.ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOnCone, 1.0)).xyz;
|
650
|
+
|
651
|
+
vec3 scaledNormal = czm_coneNormal(cone.coneInScaledSpace, pointOnScaledCone);
|
652
|
+
|
653
|
+
vec3 temp = -normalize(czm_viewRotation * (cone.ellipsoid.radii * scaledNormal));
|
654
|
+
|
655
|
+
return temp;
|
656
|
+
}
|
657
|
+
|
658
|
+
/**
|
659
|
+
* DOC_TBA
|
660
|
+
*
|
661
|
+
* @name czm_ellipsoidSilhouetteConeNew
|
662
|
+
* @glslFunction
|
663
|
+
*
|
664
|
+
*/
|
665
|
+
czm_ellipsoidSilhouetteCone czm_ellipsoidSilhouetteConeNew(czm_ellipsoid ellipsoid, vec3 pointOutsideEllipsoid)
|
666
|
+
{
|
667
|
+
vec3 q = ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOutsideEllipsoid, 1.0)).xyz;
|
668
|
+
vec3 axis = -normalize(q);
|
669
|
+
|
670
|
+
float q2 = dot(q, q);
|
671
|
+
float sineSquaredOfHalfAperture = 1.0 / q2;
|
672
|
+
float sineOfHalfAperture = sqrt(sineSquaredOfHalfAperture);
|
673
|
+
float cosineSquaredOfHalfAperture = 1.0 - sineSquaredOfHalfAperture;
|
674
|
+
float cosineOfHalfAperture = sqrt(cosineSquaredOfHalfAperture);
|
675
|
+
float halfAperture = atan(sineOfHalfAperture / cosineOfHalfAperture);
|
676
|
+
|
677
|
+
float x2 = axis.x * axis.x;
|
678
|
+
float y2 = axis.y * axis.y;
|
679
|
+
float z2 = axis.z * axis.z;
|
680
|
+
float xy = axis.x * axis.y;
|
681
|
+
float yz = axis.y * axis.z;
|
682
|
+
float zx = axis.z * axis.x;
|
683
|
+
|
684
|
+
// This is a symmetric matrix.
|
685
|
+
mat3 intersectionMatrix = mat3(
|
686
|
+
cosineSquaredOfHalfAperture - x2, -xy, -zx,
|
687
|
+
-xy, cosineSquaredOfHalfAperture - y2, -yz,
|
688
|
+
-zx, -yz, cosineSquaredOfHalfAperture - z2);
|
689
|
+
|
690
|
+
czm_cone coneInScaledSpace = czm_cone(q, axis, halfAperture,
|
691
|
+
cosineOfHalfAperture, cosineSquaredOfHalfAperture,
|
692
|
+
sineOfHalfAperture, sineSquaredOfHalfAperture, intersectionMatrix);
|
693
|
+
|
694
|
+
// ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
|
695
|
+
czm_ellipsoidSilhouetteCone temp = czm_ellipsoidSilhouetteCone(ellipsoid, pointOutsideEllipsoid, coneInScaledSpace);
|
696
|
+
return temp;
|
697
|
+
}
|
698
|
+
|
699
|
+
/**
|
700
|
+
* DOC_TBA
|
701
|
+
*
|
702
|
+
* @name czm_rayEllipsoidSilhouetteConeIntersectionInterval
|
703
|
+
* @glslFunction
|
704
|
+
*
|
705
|
+
*/
|
706
|
+
czm_raySegment czm_rayEllipsoidSilhouetteConeIntersectionInterval(czm_ray ray, czm_ellipsoidSilhouetteCone cone)
|
707
|
+
{
|
708
|
+
// Determine the ray in the scaled space.
|
709
|
+
vec3 origin = cone.ellipsoid.inverseRadii * (czm_inverseView * vec4(ray.origin, 1.0)).xyz;
|
710
|
+
vec3 direction = normalize(cone.ellipsoid.inverseRadii * (czm_inverseViewRotation * ray.direction));
|
711
|
+
czm_ray rayInScaledSpace = czm_ray(origin, direction);
|
712
|
+
|
713
|
+
// Perform the intersection in the scaled space.
|
714
|
+
czm_raySegmentCollection collection = czm_rayConeIntersectionInterval(rayInScaledSpace, cone.coneInScaledSpace);
|
715
|
+
|
716
|
+
if (collection.count == 0) // No intersection.
|
717
|
+
{
|
718
|
+
return czm_emptyRaySegment;
|
719
|
+
}
|
720
|
+
else // Intersection.
|
721
|
+
{
|
722
|
+
czm_raySegment interval = collection.intervals[0];
|
723
|
+
|
724
|
+
// Honor ray origin case (start == 0.0).
|
725
|
+
float start = interval.start;
|
726
|
+
if (start != 0.0)
|
727
|
+
{
|
728
|
+
// Determine start in unscaled space.
|
729
|
+
vec3 temp = (czm_view * vec4(cone.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, start), 1.0)).xyz;
|
730
|
+
start = dot(temp, ray.direction);
|
731
|
+
}
|
732
|
+
|
733
|
+
// Honor infinite ray (stop == infinity).
|
734
|
+
float stop = interval.stop;
|
735
|
+
if (stop != czm_infinity)
|
736
|
+
{
|
737
|
+
// Determine stop in unscaled space.
|
738
|
+
vec3 temp = (czm_view * vec4(cone.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, stop), 1.0)).xyz;
|
739
|
+
stop = dot(temp, ray.direction);
|
740
|
+
}
|
741
|
+
|
742
|
+
return czm_raySegment(start, stop);
|
743
|
+
}
|
744
|
+
}
|
745
|
+
|
746
|
+
///////////////////////////////////////////////////////////////////////////////
|
747
|
+
|
748
|
+
/**
|
749
|
+
* DOC_TBA
|
750
|
+
*
|
751
|
+
* @name czm_halfspace
|
752
|
+
* @glslStruct
|
753
|
+
*/
|
754
|
+
struct czm_halfspace
|
755
|
+
{
|
756
|
+
vec3 center;
|
757
|
+
vec3 normal; // Unit vector.
|
758
|
+
};
|
759
|
+
|
760
|
+
/**
|
761
|
+
* DOC_TBA
|
762
|
+
*
|
763
|
+
* @name czm_rayHalfspaceIntersectionInterval
|
764
|
+
* @glslFunction
|
765
|
+
*
|
766
|
+
*/
|
767
|
+
czm_raySegment czm_rayHalfspaceIntersectionInterval(czm_ray ray, czm_halfspace halfspace)
|
768
|
+
{
|
769
|
+
float numerator = dot(halfspace.center - ray.origin, halfspace.normal);
|
770
|
+
float denominator = dot(ray.direction, halfspace.normal);
|
771
|
+
|
772
|
+
if (numerator > 0.0) // Inside.
|
773
|
+
{
|
774
|
+
if (denominator > 0.0) // Looking outward.
|
775
|
+
{
|
776
|
+
return czm_raySegment(0.0, numerator / denominator);
|
777
|
+
}
|
778
|
+
else // Looking inward or parallel.
|
779
|
+
{
|
780
|
+
return czm_fullRaySegment;
|
781
|
+
}
|
782
|
+
}
|
783
|
+
else if (numerator < 0.0) // Outside.
|
784
|
+
{
|
785
|
+
if (denominator < 0.0 ) // Looking inward.
|
786
|
+
{
|
787
|
+
return czm_raySegment(numerator / denominator, czm_infinity);
|
788
|
+
}
|
789
|
+
else // Looking outward or parallel.
|
790
|
+
{
|
791
|
+
return czm_emptyRaySegment;
|
792
|
+
}
|
793
|
+
}
|
794
|
+
else // On surface.
|
795
|
+
{
|
796
|
+
if (denominator < 0.0 ) // Looking inward.
|
797
|
+
{
|
798
|
+
return czm_fullRaySegment;
|
799
|
+
}
|
800
|
+
else // Looking outward or parallel.
|
801
|
+
{
|
802
|
+
return czm_emptyRaySegment;
|
803
|
+
}
|
804
|
+
}
|
805
|
+
}
|
806
|
+
|
807
|
+
///////////////////////////////////////////////////////////////////////////////
|
808
|
+
|
809
|
+
/**
|
810
|
+
* DOC_TBA
|
811
|
+
*
|
812
|
+
* @name czm_ellipsoidSilhouetteHalfspace
|
813
|
+
* @glslStruct
|
814
|
+
*/
|
815
|
+
struct czm_ellipsoidSilhouetteHalfspace
|
816
|
+
{
|
817
|
+
czm_ellipsoid ellipsoid;
|
818
|
+
vec3 pointOutsideEllipsoid;
|
819
|
+
czm_halfspace halfspaceInScaledSpace;
|
820
|
+
};
|
821
|
+
|
822
|
+
/**
|
823
|
+
* DOC_TBA
|
824
|
+
*
|
825
|
+
* @name czm_ellipsoidSilhouetteHalfspaceNew
|
826
|
+
* @glslFunction
|
827
|
+
*
|
828
|
+
*/
|
829
|
+
czm_ellipsoidSilhouetteHalfspace czm_ellipsoidSilhouetteHalfspaceNew(czm_ellipsoid ellipsoid, vec3 pointOutsideEllipsoid)
|
830
|
+
{
|
831
|
+
vec3 q = ellipsoid.inverseRadii * (czm_inverseView * vec4(pointOutsideEllipsoid, 1.0)).xyz;
|
832
|
+
float magnitude = 1.0 / length(q);
|
833
|
+
vec3 normal = normalize(q);
|
834
|
+
vec3 center = magnitude * normal;
|
835
|
+
|
836
|
+
czm_halfspace halfspaceInScaledSpace = czm_halfspace(center, normal);
|
837
|
+
|
838
|
+
// ANGLE workaround: http://code.google.com/p/angleproject/issues/detail?id=185
|
839
|
+
czm_ellipsoidSilhouetteHalfspace temp = czm_ellipsoidSilhouetteHalfspace(ellipsoid, pointOutsideEllipsoid, halfspaceInScaledSpace);
|
840
|
+
return temp;
|
841
|
+
}
|
842
|
+
|
843
|
+
/**
|
844
|
+
* DOC_TBA
|
845
|
+
*
|
846
|
+
* @name czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval
|
847
|
+
* @glslFunction
|
848
|
+
*
|
849
|
+
*/
|
850
|
+
czm_raySegment czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(czm_ray ray, czm_ellipsoidSilhouetteHalfspace halfspace)
|
851
|
+
{
|
852
|
+
// Determine the ray in the scaled space.
|
853
|
+
vec3 origin = halfspace.ellipsoid.inverseRadii * (czm_inverseView * vec4(ray.origin, 1.0)).xyz;
|
854
|
+
vec3 direction = halfspace.ellipsoid.inverseRadii * (czm_inverseViewRotation * ray.direction);
|
855
|
+
czm_ray rayInScaledSpace = czm_ray(origin, direction);
|
856
|
+
|
857
|
+
// Perform the intersection in the scaled space.
|
858
|
+
czm_raySegment interval = czm_rayHalfspaceIntersectionInterval(rayInScaledSpace, halfspace.halfspaceInScaledSpace);
|
859
|
+
|
860
|
+
if (czm_isEmpty(interval)) // No intersection.
|
861
|
+
{
|
862
|
+
return interval;
|
863
|
+
}
|
864
|
+
else // Intersection.
|
865
|
+
{
|
866
|
+
// Honor ray origin case (start == 0.0).
|
867
|
+
float start = interval.start;
|
868
|
+
if (start != 0.0)
|
869
|
+
{
|
870
|
+
// Determine start in unscaled space.
|
871
|
+
vec3 temp = (czm_view * vec4(halfspace.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, start), 1.0)).xyz;
|
872
|
+
start = dot(temp, ray.direction);
|
873
|
+
}
|
874
|
+
|
875
|
+
// Honor infinite ray (stop == infinity).
|
876
|
+
float stop = interval.stop;
|
877
|
+
if (stop != czm_infinity)
|
878
|
+
{
|
879
|
+
// Determine stop in unscaled space.
|
880
|
+
vec3 temp = (czm_view * vec4(halfspace.ellipsoid.radii * czm_pointAlongRay(rayInScaledSpace, stop), 1.0)).xyz;
|
881
|
+
stop = dot(temp, ray.direction);
|
882
|
+
}
|
883
|
+
|
884
|
+
return czm_raySegment(start, stop);
|
885
|
+
}
|
886
|
+
}
|