cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
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  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
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  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
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  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
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  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
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  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
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  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
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  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
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  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
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@@ -0,0 +1,357 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "const int czm_raySegmentCollectionCapacity = 4;\n\
6
+ struct czm_raySegmentCollection\n\
7
+ {\n\
8
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
9
+ int count;\n\
10
+ };\n\
11
+ czm_raySegmentCollection czm_raySegmentCollectionNew()\n\
12
+ {\n\
13
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
14
+ czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 0);\n\
15
+ return i;\n\
16
+ }\n\
17
+ czm_raySegmentCollection czm_raySegmentCollectionNew(czm_raySegment segment)\n\
18
+ {\n\
19
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
20
+ intervals[0] = segment;\n\
21
+ czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 1);\n\
22
+ return i;\n\
23
+ }\n\
24
+ czm_raySegmentCollection czm_raySegmentCollectionNew(czm_raySegment first, czm_raySegment second)\n\
25
+ {\n\
26
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];\n\
27
+ intervals[0] = first;\n\
28
+ intervals[1] = second;\n\
29
+ czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 2);\n\
30
+ return i;\n\
31
+ }\n\
32
+ void czm_removeAt(inout czm_raySegmentCollection collection, int index)\n\
33
+ {\n\
34
+ --collection.count;\n\
35
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
36
+ {\n\
37
+ if (i >= index && i < collection.count)\n\
38
+ {\n\
39
+ collection.intervals[i] = collection.intervals[i + 1];\n\
40
+ }\n\
41
+ else if (i == collection.count)\n\
42
+ {\n\
43
+ break;\n\
44
+ }\n\
45
+ }\n\
46
+ }\n\
47
+ void czm_insertAt(inout czm_raySegmentCollection collection, czm_raySegment segment, int index)\n\
48
+ {\n\
49
+ for (int i = czm_raySegmentCollectionCapacity - 1; i >= 0; --i)\n\
50
+ {\n\
51
+ if (i <= collection.count && i > index)\n\
52
+ {\n\
53
+ collection.intervals[i] = collection.intervals[i - 1];\n\
54
+ }\n\
55
+ else if (i == index)\n\
56
+ {\n\
57
+ collection.intervals[i] = segment;\n\
58
+ }\n\
59
+ else if (i < index)\n\
60
+ {\n\
61
+ break;\n\
62
+ }\n\
63
+ }\n\
64
+ ++collection.count;\n\
65
+ }\n\
66
+ void czm_insertAt(inout czm_raySegmentCollection collection, czm_raySegmentCollection segments, int index)\n\
67
+ {\n\
68
+ if (segments.count == 1)\n\
69
+ {\n\
70
+ czm_insertAt(collection, segments.intervals[0], index);\n\
71
+ }\n\
72
+ else\n\
73
+ {\n\
74
+ for (int i = czm_raySegmentCollectionCapacity - 1; i >= 0; --i)\n\
75
+ {\n\
76
+ if (i < segments.count)\n\
77
+ {\n\
78
+ czm_insertAt(collection, segments.intervals[i], index);\n\
79
+ }\n\
80
+ }\n\
81
+ }\n\
82
+ }\n\
83
+ void czm_complement(czm_raySegment segment, out czm_raySegmentCollection collection)\n\
84
+ {\n\
85
+ if (czm_isEmpty(segment))\n\
86
+ {\n\
87
+ collection = czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
88
+ }\n\
89
+ else if (segment.stop == czm_infinity)\n\
90
+ {\n\
91
+ if (segment.start == 0.0)\n\
92
+ {\n\
93
+ collection = czm_raySegmentCollectionNew();\n\
94
+ }\n\
95
+ else\n\
96
+ {\n\
97
+ collection = czm_raySegmentCollectionNew(czm_raySegment(0.0, segment.start));\n\
98
+ }\n\
99
+ }\n\
100
+ else if (segment.start == 0.0)\n\
101
+ {\n\
102
+ collection = czm_raySegmentCollectionNew(czm_raySegment(segment.stop, czm_infinity));\n\
103
+ }\n\
104
+ else\n\
105
+ {\n\
106
+ czm_raySegment head = czm_raySegment(0.0, segment.start);\n\
107
+ czm_raySegment tail = czm_raySegment(segment.stop, czm_infinity);\n\
108
+ collection = czm_raySegmentCollectionNew(head, tail);\n\
109
+ }\n\
110
+ }\n\
111
+ czm_raySegmentCollection czm_complement(czm_raySegmentCollection collection)\n\
112
+ {\n\
113
+ if (collection.count == 0)\n\
114
+ {\n\
115
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
116
+ return result;\n\
117
+ }\n\
118
+ else if (collection.count == 1)\n\
119
+ {\n\
120
+ czm_raySegmentCollection result;\n\
121
+ czm_complement(collection.intervals[0], result);\n\
122
+ return result;\n\
123
+ }\n\
124
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
125
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
126
+ {\n\
127
+ if (i < collection.count)\n\
128
+ {\n\
129
+ float start = collection.intervals[i].stop;\n\
130
+ if (i < collection.count - 1)\n\
131
+ {\n\
132
+ float stop = collection.intervals[i + 1].start;\n\
133
+ result.intervals[i] = czm_raySegment(start, stop);\n\
134
+ ++result.count;\n\
135
+ }\n\
136
+ else if (start != czm_infinity)\n\
137
+ {\n\
138
+ result.intervals[i] = czm_raySegment(start, czm_infinity);\n\
139
+ ++result.count;\n\
140
+ }\n\
141
+ }\n\
142
+ else\n\
143
+ {\n\
144
+ break;\n\
145
+ }\n\
146
+ }\n\
147
+ if (collection.count > 0)\n\
148
+ {\n\
149
+ float stop = collection.intervals[0].start;\n\
150
+ if (stop != 0.0)\n\
151
+ {\n\
152
+ czm_insertAt(result, czm_raySegment(0.0, stop), 0);\n\
153
+ }\n\
154
+ }\n\
155
+ return result;\n\
156
+ }\n\
157
+ czm_raySegmentCollection czm_union(czm_raySegment left, czm_raySegment right)\n\
158
+ {\n\
159
+ if (czm_isFull(left) || czm_isFull(right))\n\
160
+ {\n\
161
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_fullRaySegment);\n\
162
+ return result;\n\
163
+ }\n\
164
+ float stop = min(left.stop, right.stop);\n\
165
+ float start = max(left.start, right.start);\n\
166
+ if (stop < start)\n\
167
+ {\n\
168
+ czm_raySegmentCollection result = (left.start < right.start) ? czm_raySegmentCollectionNew(left, right) : czm_raySegmentCollectionNew(right, left);\n\
169
+ return result;\n\
170
+ }\n\
171
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_raySegment(min(left.start, right.start), max(left.stop, right.stop)));\n\
172
+ return result;\n\
173
+ }\n\
174
+ czm_raySegment czm_intersection(czm_raySegment left, czm_raySegment right)\n\
175
+ {\n\
176
+ float stop = min(left.stop, right.stop);\n\
177
+ if (stop < 0.0)\n\
178
+ {\n\
179
+ return czm_emptyRaySegment;\n\
180
+ }\n\
181
+ float start = max(left.start, right.start);\n\
182
+ if (stop < start)\n\
183
+ {\n\
184
+ return czm_emptyRaySegment;\n\
185
+ }\n\
186
+ czm_raySegment s = czm_raySegment(start, stop);\n\
187
+ return s;\n\
188
+ }\n\
189
+ czm_raySegmentCollection czm_intersection(czm_raySegmentCollection left, czm_raySegment right)\n\
190
+ {\n\
191
+ if (left.count == 1)\n\
192
+ {\n\
193
+ czm_raySegment intersection = czm_intersection(left.intervals[0], right);\n\
194
+ if (czm_isEmpty(intersection))\n\
195
+ {\n\
196
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
197
+ return result;\n\
198
+ }\n\
199
+ else\n\
200
+ {\n\
201
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(intersection);\n\
202
+ return result;\n\
203
+ }\n\
204
+ }\n\
205
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
206
+ for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)\n\
207
+ {\n\
208
+ if (leftIndex < left.count)\n\
209
+ {\n\
210
+ czm_raySegment intersection = czm_intersection(left.intervals[leftIndex], right);\n\
211
+ if (!czm_isEmpty(intersection))\n\
212
+ {\n\
213
+ czm_insertAt(result, intersection, result.count);\n\
214
+ }\n\
215
+ }\n\
216
+ else\n\
217
+ {\n\
218
+ break;\n\
219
+ }\n\
220
+ }\n\
221
+ return result;\n\
222
+ }\n\
223
+ czm_raySegmentCollection czm_intersection(czm_raySegmentCollection left, czm_raySegmentCollection right)\n\
224
+ {\n\
225
+ if (right.count == 1)\n\
226
+ {\n\
227
+ if (left.count == 1)\n\
228
+ {\n\
229
+ czm_raySegment intersection = czm_intersection(left.intervals[0], right.intervals[0]);\n\
230
+ if (czm_isEmpty(intersection))\n\
231
+ {\n\
232
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
233
+ return result;\n\
234
+ }\n\
235
+ else\n\
236
+ {\n\
237
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(intersection);\n\
238
+ return result;\n\
239
+ }\n\
240
+ }\n\
241
+ else\n\
242
+ {\n\
243
+ czm_raySegmentCollection result = czm_intersection(left, right.intervals[0]);\n\
244
+ return result;\n\
245
+ }\n\
246
+ }\n\
247
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
248
+ if (left.count > 0 && right.count > 0)\n\
249
+ {\n\
250
+ for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)\n\
251
+ {\n\
252
+ if (leftIndex < left.count)\n\
253
+ {\n\
254
+ for (int rightIndex = 0; rightIndex < czm_raySegmentCollectionCapacity; ++rightIndex)\n\
255
+ {\n\
256
+ if (rightIndex <= right.count && left.intervals[leftIndex].stop >= right.intervals[rightIndex].start)\n\
257
+ {\n\
258
+ czm_raySegment intersection = czm_intersection(left.intervals[leftIndex], right.intervals[rightIndex]);\n\
259
+ if (!czm_isEmpty(intersection))\n\
260
+ {\n\
261
+ czm_insertAt(result, intersection, result.count);\n\
262
+ }\n\
263
+ }\n\
264
+ else\n\
265
+ {\n\
266
+ break;\n\
267
+ }\n\
268
+ }\n\
269
+ }\n\
270
+ else\n\
271
+ {\n\
272
+ break;\n\
273
+ }\n\
274
+ }\n\
275
+ }\n\
276
+ return result;\n\
277
+ }\n\
278
+ czm_raySegmentCollection czm_subtraction(czm_raySegment outer, czm_raySegment inner)\n\
279
+ {\n\
280
+ czm_raySegmentCollection i = czm_raySegmentCollectionNew();\n\
281
+ czm_raySegment intersection = czm_intersection(outer, inner);\n\
282
+ if (czm_isEmpty(intersection) || (intersection.start == intersection.stop))\n\
283
+ {\n\
284
+ i.count = 1;\n\
285
+ i.intervals[0] = outer;\n\
286
+ }\n\
287
+ else\n\
288
+ {\n\
289
+ if ((intersection.start == outer.start) && (intersection.stop == outer.stop))\n\
290
+ {\n\
291
+ i.count = 0;\n\
292
+ }\n\
293
+ else if (intersection.start == outer.start)\n\
294
+ {\n\
295
+ i.count = 1;\n\
296
+ i.intervals[0] = czm_raySegment(inner.stop, outer.stop);\n\
297
+ }\n\
298
+ else if (intersection.stop == outer.stop)\n\
299
+ {\n\
300
+ i.count = 1;\n\
301
+ i.intervals[0] = czm_raySegment(outer.start, inner.start);\n\
302
+ }\n\
303
+ else\n\
304
+ {\n\
305
+ i.count = 2;\n\
306
+ i.intervals[0] = czm_raySegment(outer.start, inner.start);\n\
307
+ i.intervals[1] = czm_raySegment(inner.stop, outer.stop);\n\
308
+ }\n\
309
+ }\n\
310
+ return i;\n\
311
+ }\n\
312
+ czm_raySegmentCollection czm_subtraction(czm_raySegmentCollection left, czm_raySegment right)\n\
313
+ {\n\
314
+ if (left.count == 1)\n\
315
+ {\n\
316
+ czm_raySegmentCollection result = czm_subtraction(left.intervals[0], right);\n\
317
+ return result;\n\
318
+ }\n\
319
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();\n\
320
+ for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)\n\
321
+ {\n\
322
+ if (leftIndex < left.count)\n\
323
+ {\n\
324
+ czm_raySegmentCollection segments = czm_subtraction(left.intervals[leftIndex], right);\n\
325
+ if (segments.count != 0)\n\
326
+ {\n\
327
+ czm_insertAt(result, segments, result.count);\n\
328
+ }\n\
329
+ }\n\
330
+ else\n\
331
+ {\n\
332
+ break;\n\
333
+ }\n\
334
+ }\n\
335
+ return result;\n\
336
+ }\n\
337
+ czm_raySegmentCollection czm_subtraction(czm_raySegmentCollection left, czm_raySegmentCollection right)\n\
338
+ {\n\
339
+ if (right.count == 1)\n\
340
+ {\n\
341
+ if (left.count == 1)\n\
342
+ {\n\
343
+ czm_raySegmentCollection result = czm_subtraction(left.intervals[0], right.intervals[0]);\n\
344
+ return result;\n\
345
+ }\n\
346
+ else\n\
347
+ {\n\
348
+ czm_raySegmentCollection result = czm_subtraction(left, right.intervals[0]);\n\
349
+ return result;\n\
350
+ }\n\
351
+ }\n\
352
+ czm_raySegmentCollection complement = czm_complement(right);\n\
353
+ czm_raySegmentCollection result = czm_intersection(left, complement);\n\
354
+ return result;\n\
355
+ }\n\
356
+ ";
357
+ });
@@ -0,0 +1,26 @@
1
+ uniform sampler2D u_texture;
2
+
3
+ uniform float u_northLatitude;
4
+ uniform float u_southLatitude;
5
+ uniform float u_southMercatorYHigh;
6
+ uniform float u_southMercatorYLow;
7
+ uniform float u_oneOverMercatorHeight;
8
+
9
+ varying vec2 v_textureCoordinates;
10
+
11
+ void main()
12
+ {
13
+ // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0
14
+ // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the
15
+ // fragments on the edges of tiles even though the vertex shader is outputting
16
+ // coordinates strictly in the 0-1 range.
17
+ vec2 geographicUV = clamp(v_textureCoordinates, 0.0, 1.0);
18
+ vec2 webMercatorUV = geographicUV;
19
+
20
+ float currentLatitude = mix(u_southLatitude, u_northLatitude, geographicUV.y);
21
+ float fraction = czm_latitudeToWebMercatorFraction(currentLatitude, u_southMercatorYLow, u_southMercatorYHigh, u_oneOverMercatorHeight);
22
+
23
+ webMercatorUV = vec2(geographicUV.x, fraction);
24
+
25
+ gl_FragColor = texture2D(u_texture, webMercatorUV);
26
+ }
@@ -0,0 +1,22 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform sampler2D u_texture;\n\
6
+ uniform float u_northLatitude;\n\
7
+ uniform float u_southLatitude;\n\
8
+ uniform float u_southMercatorYHigh;\n\
9
+ uniform float u_southMercatorYLow;\n\
10
+ uniform float u_oneOverMercatorHeight;\n\
11
+ varying vec2 v_textureCoordinates;\n\
12
+ void main()\n\
13
+ {\n\
14
+ vec2 geographicUV = clamp(v_textureCoordinates, 0.0, 1.0);\n\
15
+ vec2 webMercatorUV = geographicUV;\n\
16
+ float currentLatitude = mix(u_southLatitude, u_northLatitude, geographicUV.y);\n\
17
+ float fraction = czm_latitudeToWebMercatorFraction(currentLatitude, u_southMercatorYLow, u_southMercatorYHigh, u_oneOverMercatorHeight);\n\
18
+ webMercatorUV = vec2(geographicUV.x, fraction);\n\
19
+ gl_FragColor = texture2D(u_texture, webMercatorUV);\n\
20
+ }\n\
21
+ ";
22
+ });
@@ -0,0 +1,11 @@
1
+ attribute vec4 position;
2
+
3
+ uniform vec2 u_textureDimensions;
4
+
5
+ varying vec2 v_textureCoordinates;
6
+
7
+ void main()
8
+ {
9
+ v_textureCoordinates = position.xy;
10
+ gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0));
11
+ }
@@ -0,0 +1,14 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec4 position;\n\
6
+ uniform vec2 u_textureDimensions;\n\
7
+ varying vec2 v_textureCoordinates;\n\
8
+ void main()\n\
9
+ {\n\
10
+ v_textureCoordinates = position.xy;\n\
11
+ gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0));\n\
12
+ }\n\
13
+ ";
14
+ });
@@ -0,0 +1,43 @@
1
+ uniform vec4 u_intersectionColor;
2
+
3
+ bool inSensorShadow(vec3 coneVertexWC, czm_ellipsoid ellipsoidEC, vec3 pointEC)
4
+ {
5
+ // Diagonal matrix from the unscaled ellipsoid space to the scaled space.
6
+ vec3 D = ellipsoidEC.inverseRadii;
7
+
8
+ // Sensor vertex in the scaled ellipsoid space
9
+ vec3 q = D * coneVertexWC;
10
+ float qMagnitudeSquared = dot(q, q);
11
+ float test = qMagnitudeSquared - 1.0;
12
+
13
+ // Fragment in the ellipsoid frame
14
+ vec3 t = (czm_inverseView * vec4(pointEC, 1.0)).xyz;
15
+
16
+ // Sensor vertex to fragment vector in the ellipsoid's scaled space
17
+ vec3 temp = D * t - q;
18
+ float d = dot(temp, q);
19
+
20
+ // Behind silhouette plane and inside silhouette cone
21
+ return (d < -test) && (d / length(temp) < -sqrt(test));
22
+ }
23
+
24
+ ///////////////////////////////////////////////////////////////////////////////
25
+
26
+ #ifndef RENDER_FOR_PICK
27
+
28
+ vec4 getIntersectionColor(float sensorRadius, vec3 pointEC)
29
+ {
30
+ return u_intersectionColor;
31
+ }
32
+
33
+ vec2 sensor2dTextureCoordinates(float sensorRadius, vec3 pointMC)
34
+ {
35
+ // (s, t) both in the range [0, 1]
36
+ float t = pointMC.z / sensorRadius;
37
+ float s = 1.0 + (atan(pointMC.y, pointMC.x) / czm_twoPi);
38
+ s = s - floor(s);
39
+
40
+ return vec2(s, t);
41
+ }
42
+
43
+ #endif