cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
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  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
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  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,365 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/destroyObject',
5
+ '../Core/ComponentDatatype'
6
+ ], function(
7
+ DeveloperError,
8
+ destroyObject,
9
+ ComponentDatatype) {
10
+ "use strict";
11
+
12
+ /**
13
+ * DOC_TBA
14
+ *
15
+ * @alias VertexArray
16
+ *
17
+ * @internalConstructor
18
+ *
19
+ * @see {@link Context#createVertexArray}
20
+ * @see {@link Context#createVertexArrayFromMesh}
21
+ */
22
+ var VertexArray = function(gl, attributes, indexBuffer) {
23
+ this._gl = gl;
24
+ this._attributes = [];
25
+ this._indexBuffer = indexBuffer;
26
+
27
+ if (attributes) {
28
+ for ( var i = 0; i < attributes.length; ++i) {
29
+ try {
30
+ this._addAttribute(attributes[i], i);
31
+ } catch (e) {
32
+ throw new DeveloperError(e.message);
33
+ }
34
+ }
35
+ }
36
+
37
+ // Verify all attribute names are unique
38
+ var uniqueIndices = {};
39
+ for ( var j = 0; j < this._attributes.length; ++j) {
40
+ var index = this._attributes[j].index;
41
+ if (uniqueIndices[index]) {
42
+ throw new DeveloperError('Index ' + index + ' is used by more than one attribute.');
43
+ }
44
+
45
+ uniqueIndices[index] = true;
46
+ }
47
+ };
48
+
49
+ VertexArray.prototype._addAttribute = function(attribute, index) {
50
+ if (!attribute.vertexBuffer && !attribute.value) {
51
+ throw new DeveloperError('attribute must have a vertexBuffer or a value.');
52
+ }
53
+
54
+ if (attribute.vertexBuffer && attribute.value) {
55
+ throw new DeveloperError('attribute cannot have both a vertexBuffer and a value. It must have either a vertexBuffer property defining per-vertex data or a value property defining data for all vertices.');
56
+ }
57
+
58
+ var componentsPerAttribute = attribute.value ? attribute.value.length : attribute.componentsPerAttribute;
59
+
60
+ if ((componentsPerAttribute !== 1) &&
61
+ (componentsPerAttribute !== 2) &&
62
+ (componentsPerAttribute !== 3) &&
63
+ (componentsPerAttribute !== 4)) {
64
+ if (attribute.value) {
65
+ throw new DeveloperError('attribute.value.length must be in the range [1, 4].');
66
+ }
67
+
68
+ throw new DeveloperError('attribute.componentsPerAttribute must be in the range [1, 4].');
69
+ }
70
+
71
+ if (attribute.componentDatatype) {
72
+ var datatype = attribute.componentDatatype;
73
+ if (!ComponentDatatype.validate(datatype)) {
74
+ throw new DeveloperError('attribute must have a valid componentDatatype or not specify it.');
75
+ }
76
+ }
77
+
78
+ if (attribute.strideInBytes && (attribute.strideInBytes > 255)) {
79
+ // WebGL limit. Not in GL ES.
80
+ throw new DeveloperError('attribute must have a strideInBytes less than or equal to 255 or not specify it.');
81
+ }
82
+
83
+ // Shallow copy the attribute; we do not want to copy the vertex buffer.
84
+ var attr = {
85
+ index : (typeof attribute.index === 'undefined') ? index : attribute.index,
86
+ enabled : (typeof attribute.enabled === 'undefined') ? true : attribute.enabled,
87
+ vertexBuffer : attribute.vertexBuffer,
88
+ value : attribute.value ? attribute.value.slice(0) : undefined,
89
+ componentsPerAttribute : componentsPerAttribute,
90
+ componentDatatype : attribute.componentDatatype || ComponentDatatype.FLOAT,
91
+ normalize : attribute.normalize || false,
92
+ offsetInBytes : attribute.offsetInBytes || 0,
93
+ strideInBytes : attribute.strideInBytes || 0
94
+ };
95
+
96
+ if (attr.vertexBuffer) {
97
+ // Common case: vertex buffer for per-vertex data
98
+ attr.vertexAttrib = function(gl) {
99
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer._getBuffer());
100
+ gl.vertexAttribPointer(this.index, this.componentsPerAttribute, this.componentDatatype, this.normalize, this.strideInBytes, this.offsetInBytes);
101
+ gl.enableVertexAttribArray(this.index);
102
+ };
103
+
104
+ attr.disableVertexAttribArray = function(gl) {
105
+ gl.disableVertexAttribArray(this.index);
106
+ };
107
+ } else {
108
+ // Less common case: value array for the same data for each vertex
109
+ switch (attr.componentsPerAttribute) {
110
+ case 1:
111
+ attr.vertexAttrib = function(gl) {
112
+ gl.vertexAttrib1fv(this.index, this.value);
113
+ };
114
+ break;
115
+ case 2:
116
+ attr.vertexAttrib = function(gl) {
117
+ gl.vertexAttrib2fv(this.index, this.value);
118
+ };
119
+ break;
120
+ case 3:
121
+ attr.vertexAttrib = function(gl) {
122
+ gl.vertexAttrib3fv(this.index, this.value);
123
+ };
124
+ break;
125
+ case 4:
126
+ attr.vertexAttrib = function(gl) {
127
+ gl.vertexAttrib4fv(this.index, this.value);
128
+ };
129
+ break;
130
+ }
131
+
132
+ attr.disableVertexAttribArray = function(gl) {
133
+ };
134
+ }
135
+
136
+ this._attributes.push(attr);
137
+ };
138
+
139
+ /**
140
+ * DOC_TBA
141
+ *
142
+ * index is the location in the array of attributes, not the index property of an attribute.
143
+ *
144
+ * @memberof VertexArray
145
+ *
146
+ * @exception {DeveloperError} index is required.
147
+ * @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
148
+ */
149
+ VertexArray.prototype.getAttribute = function(index) {
150
+ if (typeof index === 'undefined') {
151
+ throw new DeveloperError('index is required.');
152
+ }
153
+
154
+ return this._attributes[index];
155
+ };
156
+
157
+ /**
158
+ * DOC_TBA
159
+ *
160
+ * @memberof VertexArray
161
+ *
162
+ * @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
163
+ */
164
+ VertexArray.prototype.getNumberOfAttributes = function() {
165
+ return this._attributes.length;
166
+ };
167
+
168
+ /**
169
+ * DOC_TBA
170
+ *
171
+ * @memberof VertexArray
172
+ *
173
+ * @exception {DeveloperError} Attribute must have a vertexBuffer.
174
+ * @exception {DeveloperError} Attribute must have a componentsPerAttribute.
175
+ * @exception {DeveloperError} Attribute must have a valid componentDatatype or not specify it.
176
+ * @exception {DeveloperError} Attribute must have a strideInBytes less than or equal to 255 or not specify it.
177
+ * @exception {DeveloperError} Index is already in use.
178
+ * @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
179
+ */
180
+ VertexArray.prototype.addAttribute = function(attribute) {
181
+ if (attribute) {
182
+ var attributes = this._attributes;
183
+ var index = (typeof attribute.index === 'undefined') ? attributes.length : attribute.index;
184
+ for ( var i = 0; i < attributes.length; ++i) {
185
+ if (index === attributes[i].index) {
186
+ throw new DeveloperError('Index ' + index + ' is already in use.');
187
+ }
188
+ }
189
+
190
+ try {
191
+ this._addAttribute(attribute, index);
192
+ } catch (e) {
193
+ throw new DeveloperError(e.message);
194
+ }
195
+ }
196
+ };
197
+
198
+ /**
199
+ * DOC_TBA
200
+ *
201
+ * @memberof VertexArray
202
+ *
203
+ * @return {Boolean} True if the attribute was removed; false if the attribute was not found in the vertex array.
204
+ *
205
+ * @exception {DeveloperError} Attribute must have an index.
206
+ * @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
207
+ */
208
+ VertexArray.prototype.removeAttribute = function(attribute) {
209
+ if (attribute) {
210
+ if (typeof attribute.index === 'undefined') {
211
+ throw new DeveloperError('Attribute must have an index.');
212
+ }
213
+
214
+ var attributes = this._attributes;
215
+ for ( var i = 0; i < attributes.length; ++i) {
216
+ if (attributes[i].index === attribute.index) {
217
+ attributes.splice(i, 1);
218
+ return true;
219
+ }
220
+ }
221
+ }
222
+
223
+ return false;
224
+ };
225
+
226
+ /**
227
+ * DOC_TBA
228
+ *
229
+ * @memberof VertexArray
230
+ *
231
+ * @return {Buffer} DOC_TBA.
232
+ * @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
233
+ */
234
+ VertexArray.prototype.getIndexBuffer = function() {
235
+ return this._indexBuffer;
236
+ };
237
+
238
+ /**
239
+ * DOC_TBA
240
+ *
241
+ * @memberof VertexArray
242
+ *
243
+ * @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
244
+ */
245
+ VertexArray.prototype.setIndexBuffer = function(indexBuffer) {
246
+ this._indexBuffer = indexBuffer;
247
+ };
248
+
249
+ VertexArray.prototype._bind = function() {
250
+ var attributes = this._attributes;
251
+ var gl = this._gl;
252
+
253
+ // TODO: Performance: sort by vertex buffer?
254
+ for ( var i = 0; i < attributes.length; ++i) {
255
+ var attribute = attributes[i];
256
+ if (attribute.enabled) {
257
+ attribute.vertexAttrib(gl);
258
+ }
259
+ }
260
+
261
+ if (this._indexBuffer) {
262
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer._getBuffer());
263
+ }
264
+ };
265
+
266
+ VertexArray.prototype._unBind = function() {
267
+ var attributes = this._attributes;
268
+ var gl = this._gl;
269
+
270
+ for ( var i = 0; i < attributes.length; ++i) {
271
+ var attribute = attributes[i];
272
+ if (attribute.enabled) {
273
+ attribute.disableVertexAttribArray(gl);
274
+ }
275
+ }
276
+ if (this._indexBuffer) {
277
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
278
+ }
279
+ };
280
+
281
+ /**
282
+ * This assumes that each vertex buffer in the vertex array has the same number of vertices.
283
+ * @private
284
+ */
285
+ VertexArray.prototype._getNumberOfVertices = function() {
286
+ if (this._attributes.length > 0) {
287
+ var attribute = this._attributes[0];
288
+ var bytes = attribute.strideInBytes || (attribute.componentsPerAttribute * attribute.componentDatatype.sizeInBytes);
289
+
290
+ return attribute.vertexBuffer.getSizeInBytes() / bytes;
291
+ }
292
+
293
+ return 0;
294
+ };
295
+
296
+ /**
297
+ * Returns true if this object was destroyed; otherwise, false.
298
+ * <br /><br />
299
+ * If this object was destroyed, it should not be used; calling any function other than
300
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
301
+ *
302
+ * @memberof VertexArray
303
+ *
304
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
305
+ *
306
+ * @see VertexArray#destroy
307
+ */
308
+ VertexArray.prototype.isDestroyed = function() {
309
+ return false;
310
+ };
311
+
312
+ /**
313
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
314
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
315
+ * <br /><br />
316
+ * Only call this if the vertex array owns the vertex buffers referenced by the attributes and owns its
317
+ * index buffer; otherwise, the owner of the buffers is responsible for destroying them. A vertex or
318
+ * index buffer is only destroyed if it's <code>getVertexArrayDestroyable</code> function returns
319
+ * <code>true</code> (the default). This allows combining destroyable and non-destroyable buffers
320
+ * in the same vertex array.
321
+ * <br /><br />
322
+ * Once an object is destroyed, it should not be used; calling any function other than
323
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
324
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
325
+ *
326
+ * @memberof VertexArray
327
+ *
328
+ * @return {undefined}
329
+ *
330
+ * @exception {DeveloperError} This vertex array was destroyed, i.e., destroy() was called.
331
+ *
332
+ * @see VertexArray#isDestroyed
333
+ * @see Buffer#getVertexArrayDestroyable
334
+ * @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteBuffers.xml'>glDeleteBuffers</a>
335
+ *
336
+ * @example
337
+ * // Destroying the vertex array implicitly calls destroy for each of its vertex
338
+ * // buffers and its index buffer.
339
+ * var vertexBuffer = context.createVertexBuffer(new Float32Array([0, 0, 0]),
340
+ * BufferUsage.STATIC_DRAW);
341
+ * var vertexArray = context.createVertexArray();
342
+ * vertexArray.addAttribute({ vertexBuffer : vertexBuffer, componentsPerAttribute : 3 });
343
+ * // ...
344
+ * vertexArray = vertexArray.destroy();
345
+ * // Calling vertexBuffer.destroy() would throw DeveloperError at this point.
346
+ */
347
+ VertexArray.prototype.destroy = function() {
348
+ var attributes = this._attributes;
349
+ for ( var i = 0; i < attributes.length; ++i) {
350
+ var vertexBuffer = attributes[i].vertexBuffer;
351
+ if (vertexBuffer && !vertexBuffer.isDestroyed() && vertexBuffer.getVertexArrayDestroyable()) {
352
+ vertexBuffer.destroy();
353
+ }
354
+ }
355
+
356
+ var indexBuffer = this._indexBuffer;
357
+ if (indexBuffer && indexBuffer.getVertexArrayDestroyable()) {
358
+ this._indexBuffer = indexBuffer.destroy();
359
+ }
360
+
361
+ return destroyObject(this);
362
+ };
363
+
364
+ return VertexArray;
365
+ });
@@ -0,0 +1,574 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/defaultValue',
5
+ '../Core/destroyObject',
6
+ '../Core/ComponentDatatype',
7
+ './BufferUsage'
8
+ ], function(
9
+ DeveloperError,
10
+ defaultValue,
11
+ destroyObject,
12
+ ComponentDatatype,
13
+ BufferUsage) {
14
+ "use strict";
15
+
16
+ /**
17
+ * DOC_TBA
18
+ *
19
+ * @alias VertexArrayFacade
20
+ *
21
+ * @constructor
22
+ *
23
+ * @exception {DeveloperError} context is required.
24
+ * @exception {DeveloperError} At least one attribute is required.
25
+ * @exception {DeveloperError} Attribute must have a componentsPerAttribute.
26
+ * @exception {DeveloperError} Attribute must have a valid componentDatatype or not specify it.
27
+ * @exception {DeveloperError} Attribute must have a valid usage or not specify it.
28
+ * @exception {DeveloperError} Index n is used by more than one attribute.
29
+ */
30
+ var VertexArrayFacade = function(context, attributes, sizeInVertices) {
31
+ if (!context) {
32
+ throw new DeveloperError('context is required.');
33
+ }
34
+
35
+ if (!attributes || (attributes.length === 0)) {
36
+ throw new DeveloperError('At least one attribute is required.');
37
+ }
38
+
39
+ var attrs = VertexArrayFacade._verifyAttributes(attributes);
40
+
41
+ sizeInVertices = sizeInVertices || 0;
42
+
43
+ var attributesByPurposeAndUsage = {};
44
+ var precreatedAttributes = [];
45
+
46
+ var attributesByUsage;
47
+ var attributesForUsage;
48
+ var purpose;
49
+ var usage;
50
+
51
+ // Bucket the attributes first by purpose and second by usage.
52
+ var length = attrs.length;
53
+ for (var i = 0; i < length; ++i) {
54
+ var attribute = attrs[i];
55
+
56
+ // If the attribute already has a vertex buffer, we do not need
57
+ // to manage a vertex buffer or typed array for it.
58
+ if (attribute.vertexBuffer) {
59
+ precreatedAttributes.push(attribute);
60
+ continue;
61
+ }
62
+
63
+ purpose = attribute.purpose;
64
+ attributesByUsage = attributesByPurposeAndUsage[purpose];
65
+ if (typeof attributesByUsage === 'undefined') {
66
+ attributesByUsage = attributesByPurposeAndUsage[purpose] = {};
67
+ }
68
+
69
+ usage = attribute.usage.toString();
70
+ attributesForUsage = attributesByUsage[usage];
71
+ if (typeof attributesForUsage === 'undefined') {
72
+ attributesForUsage = attributesByUsage[usage] = [];
73
+ }
74
+
75
+ attributesForUsage.push(attribute);
76
+ }
77
+
78
+ // A function to sort attributes by the size of their components. From left to right, a vertex
79
+ // stores floats, shorts, and then bytes.
80
+ function compare(left, right) {
81
+ return right.componentDatatype.sizeInBytes - left.componentDatatype.sizeInBytes;
82
+ }
83
+
84
+ // Create a buffer description for each purpose/usage combination.
85
+ this._buffersByPurposeAndUsage = {};
86
+ this._allBuffers = [];
87
+
88
+ for (purpose in attributesByPurposeAndUsage) {
89
+ if (attributesByPurposeAndUsage.hasOwnProperty(purpose)) {
90
+ attributesByUsage = attributesByPurposeAndUsage[purpose];
91
+
92
+ var buffersByUsage = this._buffersByPurposeAndUsage[purpose];
93
+ if (typeof buffersByUsage === 'undefined') {
94
+ buffersByUsage = this._buffersByPurposeAndUsage[purpose] = {};
95
+ }
96
+
97
+ for (usage in attributesByUsage) {
98
+ if (attributesByUsage.hasOwnProperty(usage)) {
99
+ attributesForUsage = attributesByUsage[usage];
100
+
101
+ attributesForUsage.sort(compare);
102
+ var vertexSizeInBytes = VertexArrayFacade._vertexSizeInBytes(attributesForUsage);
103
+
104
+ var usageEnum;
105
+ switch (usage) {
106
+ case BufferUsage.STATIC_DRAW.toString():
107
+ usageEnum = BufferUsage.STATIC_DRAW;
108
+ break;
109
+ case BufferUsage.STREAM_DRAW.toString():
110
+ usageEnum = BufferUsage.STREAM_DRAW;
111
+ break;
112
+ case BufferUsage.DYNAMIC_DRAW.toString():
113
+ usageEnum = BufferUsage.DYNAMIC_DRAW;
114
+ break;
115
+ }
116
+
117
+ var buffer = {
118
+ purpose : purpose,
119
+
120
+ vertexSizeInBytes : vertexSizeInBytes,
121
+
122
+ vertexBuffer : undefined,
123
+ usage : usageEnum,
124
+ needsCommit : false,
125
+
126
+ arrayBuffer : undefined,
127
+ arrayViews : VertexArrayFacade._createArrayViews(attributesForUsage, vertexSizeInBytes)
128
+ };
129
+
130
+ buffersByUsage[usage] = buffer;
131
+ this._allBuffers.push(buffer);
132
+ }
133
+ }
134
+ }
135
+ }
136
+
137
+ this._size = 0;
138
+
139
+ this._precreated = precreatedAttributes;
140
+ this._context = context;
141
+
142
+ /**
143
+ * DOC_TBA
144
+ */
145
+ this.writers = undefined;
146
+
147
+ /**
148
+ * DOC_TBA
149
+ */
150
+ this.vaByPurpose = undefined;
151
+
152
+ this.resize(sizeInVertices);
153
+ };
154
+
155
+ VertexArrayFacade._verifyAttributes = function(attributes) {
156
+ var attrs = [];
157
+
158
+ for ( var i = 0; i < attributes.length; ++i) {
159
+ var attribute = attributes[i];
160
+
161
+ var attr = {
162
+ index : (typeof attribute.index === 'undefined') ? i : attribute.index,
163
+ enabled : (typeof attribute.enabled === 'undefined') ? true : attribute.enabled,
164
+ componentsPerAttribute : attribute.componentsPerAttribute,
165
+ componentDatatype : attribute.componentDatatype || ComponentDatatype.FLOAT,
166
+ normalize : attribute.normalize || false,
167
+ purpose : defaultValue(attribute.purpose, 'all'),
168
+
169
+ // There will be either a vertexBuffer or an [optional] usage.
170
+ vertexBuffer : attribute.vertexBuffer,
171
+ usage : attribute.usage || BufferUsage.STATIC_DRAW
172
+ };
173
+ attrs.push(attr);
174
+
175
+ if ((attr.componentsPerAttribute !== 1) && (attr.componentsPerAttribute !== 2) && (attr.componentsPerAttribute !== 3) && (attr.componentsPerAttribute !== 4)) {
176
+ throw new DeveloperError('attribute.componentsPerAttribute must be in the range [1, 4].');
177
+ }
178
+
179
+ var datatype = attr.componentDatatype;
180
+ if (!ComponentDatatype.validate(datatype)) {
181
+ throw new DeveloperError('Attribute must have a valid componentDatatype or not specify it.');
182
+ }
183
+
184
+ if (!BufferUsage.validate(attr.usage)) {
185
+ throw new DeveloperError('Attribute must have a valid usage or not specify it.');
186
+ }
187
+ }
188
+
189
+ // Verify all attribute names are unique.
190
+ // Multiple attributes can share a name as long as they have different purposes.
191
+ var uniqueIndices = new Array(attrs.length);
192
+ for ( var j = 0; j < attrs.length; ++j) {
193
+ var currentAttr = attrs[j];
194
+ var index = currentAttr.index;
195
+ var purpose = currentAttr.purpose;
196
+
197
+ if (purpose !== 'all') {
198
+ var uniqueIndex = uniqueIndices[index];
199
+ if (uniqueIndex === true) {
200
+ throw new DeveloperError('Index ' + index + ' is used by more than one attribute.');
201
+ }
202
+ if (typeof uniqueIndex !== 'undefined') {
203
+ if (uniqueIndex[purpose]) {
204
+ throw new DeveloperError('Index ' + index + ' is used by more than one attribute with the same purpose.');
205
+ }
206
+ } else {
207
+ uniqueIndex = uniqueIndices[index] = {};
208
+ }
209
+ uniqueIndex[purpose] = true;
210
+ } else {
211
+ if (uniqueIndices[index]) {
212
+ throw new DeveloperError('Index ' + index + ' is used by more than one attribute.');
213
+ }
214
+ uniqueIndices[index] = true;
215
+ }
216
+ }
217
+
218
+ return attrs;
219
+ };
220
+
221
+ VertexArrayFacade._vertexSizeInBytes = function(attributes) {
222
+ var sizeInBytes = 0;
223
+
224
+ var length = attributes.length;
225
+ for ( var i = 0; i < length; ++i) {
226
+ var attribute = attributes[i];
227
+ sizeInBytes += (attribute.componentsPerAttribute * attribute.componentDatatype.sizeInBytes);
228
+ }
229
+
230
+ var maxComponentSizeInBytes = (length > 0) ? attributes[0].componentDatatype.sizeInBytes : 0; // Sorted by size
231
+ var remainder = (maxComponentSizeInBytes > 0) ? (sizeInBytes % maxComponentSizeInBytes) : 0;
232
+ var padding = (remainder === 0) ? 0 : (maxComponentSizeInBytes - remainder);
233
+ sizeInBytes += padding;
234
+
235
+ return sizeInBytes;
236
+ };
237
+
238
+ VertexArrayFacade._createArrayViews = function(attributes, vertexSizeInBytes) {
239
+ var views = [];
240
+ var offsetInBytes = 0;
241
+
242
+ var length = attributes.length;
243
+ for ( var i = 0; i < length; ++i) {
244
+ var attribute = attributes[i];
245
+ var componentDatatype = attribute.componentDatatype;
246
+
247
+ views.push({
248
+ index : attribute.index,
249
+ enabled : attribute.enabled,
250
+ componentsPerAttribute : attribute.componentsPerAttribute,
251
+ componentDatatype : componentDatatype,
252
+ normalize : attribute.normalize,
253
+
254
+ offsetInBytes : offsetInBytes,
255
+ vertexSizeInComponentType : vertexSizeInBytes / componentDatatype.sizeInBytes,
256
+
257
+ view : undefined
258
+ });
259
+
260
+ offsetInBytes += (attribute.componentsPerAttribute * componentDatatype.sizeInBytes);
261
+ }
262
+
263
+ return views;
264
+ };
265
+
266
+ /**
267
+ * DOC_TBA
268
+ *
269
+ * Invalidates writers. Can't render again until commit is called.
270
+ *
271
+ * @memberof VertexArrayFacade
272
+ */
273
+ VertexArrayFacade.prototype.resize = function(sizeInVertices) {
274
+ this._size = sizeInVertices;
275
+
276
+ var allBuffers = this._allBuffers;
277
+ this.writers = {};
278
+
279
+ for (var i = 0, len = allBuffers.length; i < len; ++i) {
280
+ var buffer = allBuffers[i];
281
+ VertexArrayFacade._resize(buffer, this._size);
282
+
283
+ var writersForPurpose = this.writers[buffer.purpose];
284
+ if (typeof writersForPurpose === 'undefined') {
285
+ writersForPurpose = this.writers[buffer.purpose] = [];
286
+ }
287
+
288
+ // Reserving invalidates the writers, so if client's cache them, they need to invalidate their cache.
289
+ VertexArrayFacade._appendWriters(writersForPurpose, buffer);
290
+ }
291
+
292
+ // VAs are recreated next time commit is called.
293
+ this._destroyVA();
294
+ };
295
+
296
+ VertexArrayFacade._resize = function(buffer, size) {
297
+ if (buffer.vertexSizeInBytes > 0) {
298
+ // Create larger array buffer
299
+ var arrayBuffer = new ArrayBuffer(size * buffer.vertexSizeInBytes);
300
+
301
+ // Copy contents from previous array buffer
302
+ if (buffer.arrayBuffer) {
303
+ var destView = new Uint8Array(arrayBuffer);
304
+ var sourceView = new Uint8Array(buffer.arrayBuffer);
305
+ var sourceLength = sourceView.length;
306
+ for ( var j = 0; j < sourceLength; ++j) {
307
+ destView[j] = sourceView[j];
308
+ }
309
+ }
310
+
311
+ // Create typed views into the new array buffer
312
+ var views = buffer.arrayViews;
313
+ var length = views.length;
314
+ for ( var i = 0; i < length; ++i) {
315
+ var view = views[i];
316
+ view.view = view.componentDatatype.createArrayBufferView(arrayBuffer, view.offsetInBytes);
317
+ }
318
+
319
+ buffer.arrayBuffer = arrayBuffer;
320
+ }
321
+ };
322
+
323
+ var createWriters = [
324
+ // 1 component per attribute
325
+ function(buffer, view, vertexSizeInComponentType) {
326
+ return function(index, attribute) {
327
+ view[index * vertexSizeInComponentType] = attribute;
328
+ buffer.needsCommit = true;
329
+ };
330
+ },
331
+
332
+ // 2 component per attribute
333
+ function(buffer, view, vertexSizeInComponentType) {
334
+ return function(index, component0, component1) {
335
+ var i = index * vertexSizeInComponentType;
336
+ view[i] = component0;
337
+ view[i + 1] = component1;
338
+ buffer.needsCommit = true;
339
+ };
340
+ },
341
+
342
+ // 3 component per attribute
343
+ function(buffer, view, vertexSizeInComponentType) {
344
+ return function(index, component0, component1, component2) {
345
+ var i = index * vertexSizeInComponentType;
346
+ view[i] = component0;
347
+ view[i + 1] = component1;
348
+ view[i + 2] = component2;
349
+ buffer.needsCommit = true;
350
+ };
351
+ },
352
+
353
+ // 4 component per attribute
354
+ function(buffer, view, vertexSizeInComponentType) {
355
+ return function(index, component0, component1, component2, component3) {
356
+ var i = index * vertexSizeInComponentType;
357
+ view[i] = component0;
358
+ view[i + 1] = component1;
359
+ view[i + 2] = component2;
360
+ view[i + 3] = component3;
361
+ buffer.needsCommit = true;
362
+ };
363
+ }];
364
+
365
+ VertexArrayFacade._appendWriters = function(writers, buffer) {
366
+ var arrayViews = buffer.arrayViews;
367
+ var length = arrayViews.length;
368
+ for ( var i = 0; i < length; ++i) {
369
+ var arrayView = arrayViews[i];
370
+ writers[arrayView.index] = createWriters[arrayView.componentsPerAttribute - 1](buffer, arrayView.view, arrayView.vertexSizeInComponentType);
371
+ }
372
+ };
373
+
374
+ /**
375
+ * DOC_TBA
376
+ *
377
+ * @memberof VertexArrayFacade
378
+ */
379
+ VertexArrayFacade.prototype.commit = function(indexBuffer) {
380
+ var recreateVA = false;
381
+
382
+ var allBuffers = this._allBuffers;
383
+ var buffer;
384
+
385
+ for (var i = 0, len = allBuffers.length; i < len; ++i) {
386
+ buffer = allBuffers[i];
387
+ recreateVA = this._commit(buffer) || recreateVA;
388
+ }
389
+
390
+ ///////////////////////////////////////////////////////////////////////
391
+
392
+ if (recreateVA || !this.va) {
393
+ // Using unsigned short indices, 64K vertices can be indexed by one index buffer
394
+ var sixtyFourK = 64 * 1024;
395
+
396
+ var buffersByPurposeAndUsage = this._buffersByPurposeAndUsage;
397
+
398
+ this._destroyVA();
399
+ this.vaByPurpose = {};
400
+
401
+ for (var purpose in buffersByPurposeAndUsage) {
402
+ if (buffersByPurposeAndUsage.hasOwnProperty(purpose)) {
403
+ var buffersByUsage = buffersByPurposeAndUsage[purpose];
404
+
405
+ var va = [];
406
+ var numberOfVertexArrays = Math.ceil(this._size / sixtyFourK);
407
+ for ( var k = 0; k < numberOfVertexArrays; ++k) {
408
+ var attributes = [];
409
+
410
+ // Add all-purpose attributes
411
+ var allPurposeBuffersByUsage = buffersByPurposeAndUsage.all;
412
+ if (allPurposeBuffersByUsage !== buffersByUsage) {
413
+ for (var allPurposeUsage in allPurposeBuffersByUsage) {
414
+ if (allPurposeBuffersByUsage.hasOwnProperty(allPurposeUsage)) {
415
+ var allPurposeBuffer = allPurposeBuffersByUsage[allPurposeUsage];
416
+ VertexArrayFacade._appendAttributes(attributes, allPurposeBuffer, k * (allPurposeBuffer.vertexSizeInBytes * sixtyFourK));
417
+ }
418
+ }
419
+ }
420
+
421
+ // Add purpose-specific attributes
422
+ for (var usage in buffersByUsage) {
423
+ if (buffersByUsage.hasOwnProperty(usage)) {
424
+ buffer = buffersByUsage[usage];
425
+ VertexArrayFacade._appendAttributes(attributes, buffer, k * (buffer.vertexSizeInBytes * sixtyFourK));
426
+ }
427
+ }
428
+
429
+ attributes = attributes.concat(this._precreated);
430
+
431
+ va.push({
432
+ va : this._context.createVertexArray(attributes, indexBuffer),
433
+ indicesCount : 1.5 * ((k !== (numberOfVertexArrays - 1)) ? sixtyFourK : (this._size % sixtyFourK))
434
+ // TODO: not hardcode 1.5
435
+ });
436
+ }
437
+
438
+ this.vaByPurpose[purpose] = va;
439
+ }
440
+ }
441
+ }
442
+ };
443
+
444
+ VertexArrayFacade.prototype._commit = function(buffer) {
445
+ if (buffer.needsCommit && (buffer.vertexSizeInBytes > 0)) {
446
+ buffer.needsCommit = false;
447
+
448
+ var vertexBuffer = buffer.vertexBuffer;
449
+ var vertexBufferSizeInBytes = this._size * buffer.vertexSizeInBytes;
450
+ if (!vertexBuffer || (vertexBuffer.getSizeInBytes() < vertexBufferSizeInBytes)) {
451
+ if (vertexBuffer) {
452
+ vertexBuffer.destroy();
453
+ }
454
+ buffer.vertexBuffer = this._context.createVertexBuffer(buffer.arrayBuffer, buffer.usage);
455
+ buffer.vertexBuffer.setVertexArrayDestroyable(false);
456
+
457
+ return true; // Created new vertex buffer
458
+ }
459
+
460
+ buffer.vertexBuffer.copyFromArrayView(buffer.arrayBuffer);
461
+ }
462
+
463
+ return false; // Did not create new vertex buffer
464
+ };
465
+
466
+ VertexArrayFacade._appendAttributes = function(attributes, buffer, vertexBufferOffset) {
467
+ var arrayViews = buffer.arrayViews;
468
+ var length = arrayViews.length;
469
+ for ( var i = 0; i < length; ++i) {
470
+ var view = arrayViews[i];
471
+
472
+ attributes.push({
473
+ index : view.index,
474
+ enabled : view.enabled,
475
+ componentsPerAttribute : view.componentsPerAttribute,
476
+ componentDatatype : view.componentDatatype,
477
+ normalize : view.normalize,
478
+ vertexBuffer : buffer.vertexBuffer,
479
+ offsetInBytes : vertexBufferOffset + view.offsetInBytes,
480
+ strideInBytes : buffer.vertexSizeInBytes
481
+ });
482
+ }
483
+ };
484
+
485
+ /**
486
+ * DOC_TBA
487
+ * @memberof VertexArrayFacade
488
+ */
489
+ VertexArrayFacade.prototype.subCommit = function(offsetInVertices, lengthInVertices) {
490
+ if (offsetInVertices < 0 || offsetInVertices >= this._size) {
491
+ throw new DeveloperError('offsetInVertices must be greater than or equal to zero and less than the vertex array size.');
492
+ }
493
+
494
+ if (offsetInVertices + lengthInVertices > this._size) {
495
+ throw new DeveloperError('offsetInVertices + lengthInVertices cannot exceed the vertex array size.');
496
+ }
497
+
498
+ var allBuffers = this._allBuffers;
499
+
500
+ for (var i = 0, len = allBuffers.length; i < len; ++i) {
501
+ this._subCommit(allBuffers[i], offsetInVertices, lengthInVertices);
502
+ }
503
+ };
504
+
505
+ VertexArrayFacade.prototype._subCommit = function(buffer, offsetInVertices, lengthInVertices) {
506
+ if (buffer.needsCommit && (buffer.vertexSizeInBytes > 0)) {
507
+ var byteOffset = buffer.vertexSizeInBytes * offsetInVertices;
508
+ var byteLength = buffer.vertexSizeInBytes * lengthInVertices;
509
+
510
+ // PERFORMANCE_IDEA: If we want to get really crazy, we could consider updating
511
+ // individual attributes instead of the entire (sub-)vertex.
512
+ //
513
+ // PERFORMANCE_IDEA: Does creating the typed view add too much GC overhead?
514
+ buffer.vertexBuffer.copyFromArrayView(new Uint8Array(buffer.arrayBuffer, byteOffset, byteLength), byteOffset);
515
+ }
516
+ };
517
+
518
+ /**
519
+ * DOC_TBA
520
+ * @memberof VertexArrayFacade
521
+ */
522
+ VertexArrayFacade.prototype.endSubCommits = function() {
523
+ var allBuffers = this._allBuffers;
524
+
525
+ for (var i = 0, len = allBuffers.length; i < len; ++i) {
526
+ allBuffers[i].needsCommit = false;
527
+ }
528
+ };
529
+
530
+ VertexArrayFacade.prototype._destroyVA = function() {
531
+ var vaByPurpose = this.vaByPurpose;
532
+ if (typeof vaByPurpose === 'undefined') {
533
+ return;
534
+ }
535
+
536
+ for (var purpose in vaByPurpose) {
537
+ if (vaByPurpose.hasOwnProperty(purpose)) {
538
+ var va = vaByPurpose[purpose];
539
+ var length = va.length;
540
+ for (var i = 0; i < length; ++i) {
541
+ va[i].va.destroy();
542
+ }
543
+ }
544
+ }
545
+
546
+ this.vaByPurpose = undefined;
547
+ };
548
+
549
+ /**
550
+ * DOC_TBA
551
+ * @memberof VertexArrayFacade
552
+ */
553
+ VertexArrayFacade.prototype.isDestroyed = function() {
554
+ return false;
555
+ };
556
+
557
+ /**
558
+ * DOC_TBA
559
+ * @memberof VertexArrayFacade
560
+ */
561
+ VertexArrayFacade.prototype.destroy = function() {
562
+ var allBuffers = this._allBuffers;
563
+ for (var i = 0, len = allBuffers.length; i < len; ++i) {
564
+ var buffer = allBuffers[i];
565
+ buffer.vertexBuffer = buffer.vertexBuffer && buffer.vertexBuffer.destroy();
566
+ }
567
+
568
+ this._destroyVA();
569
+
570
+ return destroyObject(this);
571
+ };
572
+
573
+ return VertexArrayFacade;
574
+ });