cesium 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (491) hide show
  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
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  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,472 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/destroyObject',
5
+ '../Core/Cartesian2',
6
+ '../Core/BoundingRectangle',
7
+ '../Core/createGuid',
8
+ './PixelFormat'
9
+ ], function(
10
+ DeveloperError,
11
+ destroyObject,
12
+ Cartesian2,
13
+ BoundingRectangle,
14
+ createGuid,
15
+ PixelFormat) {
16
+ "use strict";
17
+
18
+ // The atlas is made up of regions of space called nodes that contain images or child nodes.
19
+ function TextureAtlasNode(bottomLeft, topRight, childNode1, childNode2, imageIndex) {
20
+ this.bottomLeft = (typeof bottomLeft !== 'undefined') ? bottomLeft : new Cartesian2();
21
+ this.topRight = (typeof topRight !== 'undefined') ? topRight : new Cartesian2();
22
+ this.childNode1 = childNode1;
23
+ this.childNode2 = childNode2;
24
+ this.imageIndex = imageIndex;
25
+ }
26
+
27
+ /**
28
+ * A TextureAtlas stores multiple images in one square texture and keeps
29
+ * track of the texture coordinates for each image. TextureAtlas is dynamic,
30
+ * meaning new images can be added at any point in time.
31
+ * Calling addImages is more space-efficient than calling addImage multiple times.
32
+ * Texture coordinates are subject to change if the texture atlas resizes, so it is
33
+ * important to check {@link TextureAtlas#getGUID} before using old values.
34
+ *
35
+ * @alias TextureAtlas
36
+ *
37
+ * @param {Context} description.context The context in which the texture gets created.
38
+ * @param {PixelFormat} [description.pixelFormat = PixelFormat.RGBA] The pixel format of the texture.
39
+ * @param {Number} [description.borderWidthInPixels = 1] The amount of spacing between adjacent images in pixels.
40
+ * @param {Cartesian2} [description.initialSize = new Cartesian2(16.0, 16.0)] The initial side lengths of the texture.
41
+ * @param {Array} description.images Optional array of {@link Image} to be added to the atlas. Same as calling addImages(images).
42
+ * @param {Image} description.image Optional single image to be added to the atlas. Same as calling addImage(image).
43
+ *
44
+ * @internalConstructor
45
+ *
46
+ * @exception {DeveloperError} context is required.
47
+ * @exception {DeveloperError} borderWidthInPixels must be greater than or equal to zero.
48
+ * @exception {DeveloperError} initialSize must be greater than zero.
49
+ */
50
+ var TextureAtlas = function(description) {
51
+ description = (typeof description !== 'undefined') ? description : {};
52
+ var context = description.context;
53
+ var pixelFormat = description.pixelFormat;
54
+ var borderWidthInPixels = description.borderWidthInPixels;
55
+ var initialSize = description.initialSize;
56
+ var images = description.images;
57
+ var image = description.image;
58
+
59
+ // Context
60
+ if (typeof context === 'undefined') {
61
+ throw new DeveloperError('context is required.');
62
+ }
63
+
64
+ // Pixel Format
65
+ pixelFormat = (typeof pixelFormat !== 'undefined') ? pixelFormat : PixelFormat.RGBA;
66
+
67
+ // Border
68
+ borderWidthInPixels = (typeof borderWidthInPixels !== 'undefined') ? borderWidthInPixels : 1.0;
69
+ if (borderWidthInPixels < 0) {
70
+ throw new DeveloperError('borderWidthInPixels must be greater than or equal to zero.');
71
+ }
72
+
73
+ // Initial size
74
+ initialSize = (typeof initialSize !== 'undefined') ? initialSize : new Cartesian2(16.0, 16.0);
75
+ if (initialSize.x < 1 || initialSize.y < 1) {
76
+ throw new DeveloperError('initialSize must be greater than zero.');
77
+ }
78
+
79
+ this._context = context;
80
+ this._pixelFormat = pixelFormat;
81
+ this._borderWidthInPixels = borderWidthInPixels;
82
+ this._textureCoordinates = [];
83
+ this._guid = createGuid();
84
+
85
+ // Create initial texture and root.
86
+ this._texture = this._context.createTexture2D({
87
+ width : initialSize.x,
88
+ height : initialSize.y,
89
+ pixelFormat : this._pixelFormat
90
+ });
91
+ this._root = new TextureAtlasNode(new Cartesian2(0.0, 0.0), new Cartesian2(initialSize.x, initialSize.y));
92
+
93
+ // Add initial images if there are any.
94
+ if (typeof images !== 'undefined' && (images.length > 0)) {
95
+ this.addImages(images);
96
+ }
97
+ if (typeof image !== 'undefined') {
98
+ this.addImage(image);
99
+ }
100
+ };
101
+
102
+ // Builds a larger texture and copies the old texture into the new one.
103
+ TextureAtlas.prototype._resizeAtlas = function(image) {
104
+ var numImages = this.getNumberOfImages();
105
+ var scalingFactor = 2.0;
106
+ if (numImages > 0) {
107
+ var oldAtlasWidth = this._texture.getWidth();
108
+ var oldAtlasHeight = this._texture.getHeight();
109
+ var atlasWidth = scalingFactor * (oldAtlasWidth + image.width + this._borderWidthInPixels);
110
+ var atlasHeight = scalingFactor * (oldAtlasHeight + image.height + this._borderWidthInPixels);
111
+ var widthRatio = oldAtlasWidth / atlasWidth;
112
+ var heightRatio = oldAtlasHeight / atlasHeight;
113
+
114
+ // Create new node structure, putting the old root node in the bottom left.
115
+ var nodeBottomRight = new TextureAtlasNode(new Cartesian2(oldAtlasWidth + this._borderWidthInPixels, 0.0), new Cartesian2(atlasWidth, oldAtlasHeight));
116
+ var nodeBottomHalf = new TextureAtlasNode(new Cartesian2(0.0, 0.0), new Cartesian2(atlasWidth, oldAtlasHeight), this._root, nodeBottomRight);
117
+ var nodeTopHalf = new TextureAtlasNode(new Cartesian2(0.0, oldAtlasHeight + this._borderWidthInPixels), new Cartesian2(atlasWidth, atlasHeight));
118
+ var nodeMain = new TextureAtlasNode(new Cartesian2(0.0, 0.0), new Cartesian2(atlasWidth, atlasHeight), nodeBottomHalf, nodeTopHalf);
119
+ this._root = nodeMain;
120
+
121
+ // Resize texture coordinates.
122
+ for ( var i = 0; i < this._textureCoordinates.length; i++) {
123
+ var texCoord = this._textureCoordinates[i];
124
+ if (typeof texCoord !== 'undefined') {
125
+ texCoord.x *= widthRatio;
126
+ texCoord.y *= heightRatio;
127
+ texCoord.width *= widthRatio;
128
+ texCoord.height *= heightRatio;
129
+ }
130
+ }
131
+
132
+ // Copy larger texture.
133
+ var newTexture = this._context.createTexture2D({
134
+ width : atlasWidth,
135
+ height : atlasHeight,
136
+ pixelFormat : this._pixelFormat
137
+ });
138
+
139
+ // Copy old texture into new using an fbo.
140
+ var framebuffer = this._context.createFramebuffer({
141
+ colorTexture : this._texture
142
+ });
143
+ framebuffer._bind();
144
+ newTexture.copyFromFramebuffer(0, 0, 0, 0, oldAtlasWidth, oldAtlasHeight);
145
+ framebuffer._unBind();
146
+ framebuffer.destroy();
147
+ this._texture = newTexture;
148
+ }
149
+ // First image exceeds initialSize
150
+ else {
151
+ var initialWidth = scalingFactor * (image.width + this._borderWidthInPixels);
152
+ var initialHeight = scalingFactor * (image.height + this._borderWidthInPixels);
153
+ this._texture = this._texture && this._texture.destroy();
154
+ this._texture = this._context.createTexture2D({
155
+ width : initialWidth,
156
+ height : initialHeight,
157
+ pixelFormat : this._pixelFormat
158
+ });
159
+ this._root = new TextureAtlasNode(new Cartesian2(0.0, 0.0), new Cartesian2(initialWidth, initialHeight));
160
+ }
161
+ };
162
+
163
+ // A recursive function that finds the best place to insert
164
+ // a new image based on existing image 'nodes'.
165
+ // Inspired by: http://blackpawn.com/texts/lightmaps/default.html
166
+ TextureAtlas.prototype._findNode = function (node, image) {
167
+ if (typeof node === 'undefined') {
168
+ return undefined;
169
+ }
170
+
171
+ // If a leaf node
172
+ if (typeof node.childNode1 === 'undefined' &&
173
+ typeof node.childNode2 === 'undefined') {
174
+
175
+ // Node already contains an image, don't add to it.
176
+ if (typeof node.imageIndex !== 'undefined') {
177
+ return undefined;
178
+ }
179
+
180
+ var nodeWidth = node.topRight.x - node.bottomLeft.x;
181
+ var nodeHeight = node.topRight.y - node.bottomLeft.y;
182
+ var widthDifference = nodeWidth - image.width;
183
+ var heightDifference = nodeHeight - image.height;
184
+
185
+ // Node is smaller than the image.
186
+ if (widthDifference < 0 || heightDifference < 0) {
187
+ return undefined;
188
+ }
189
+
190
+ // If the node is the same size as the image, return the node
191
+ if (widthDifference === 0 && heightDifference === 0) {
192
+ return node;
193
+ }
194
+
195
+ // Vertical split (childNode1 = left half, childNode2 = right half).
196
+ if (widthDifference > heightDifference) {
197
+ node.childNode1 = new TextureAtlasNode(new Cartesian2(node.bottomLeft.x, node.bottomLeft.y), new Cartesian2(node.bottomLeft.x + image.width, node.topRight.y));
198
+ // Only make a second child if the border gives enough space.
199
+ var childNode2BottomLeftX = node.bottomLeft.x + image.width + this._borderWidthInPixels;
200
+ if (childNode2BottomLeftX < node.topRight.x) {
201
+ node.childNode2 = new TextureAtlasNode(new Cartesian2(childNode2BottomLeftX, node.bottomLeft.y), new Cartesian2(node.topRight.x, node.topRight.y));
202
+ }
203
+ }
204
+ // Horizontal split (childNode1 = bottom half, childNode2 = top half).
205
+ else {
206
+ node.childNode1 = new TextureAtlasNode(new Cartesian2(node.bottomLeft.x, node.bottomLeft.y), new Cartesian2(node.topRight.x, node.bottomLeft.y + image.height));
207
+ // Only make a second child if the border gives enough space.
208
+ var childNode2BottomLeftY = node.bottomLeft.y + image.height + this._borderWidthInPixels;
209
+ if (childNode2BottomLeftY < node.topRight.y) {
210
+ node.childNode2 = new TextureAtlasNode(new Cartesian2(node.bottomLeft.x, childNode2BottomLeftY), new Cartesian2(node.topRight.x, node.topRight.y));
211
+ }
212
+ }
213
+ return this._findNode(node.childNode1, image);
214
+ }
215
+
216
+ // If not a leaf node
217
+ return this._findNode(node.childNode1, image) ||
218
+ this._findNode(node.childNode2, image);
219
+ };
220
+
221
+ // Adds image of given index to the texture atlas. Called from addImage and addImages.
222
+ TextureAtlas.prototype._addImage = function(image, index) {
223
+ if (typeof image === 'undefined') {
224
+ throw new DeveloperError('image is required.');
225
+ }
226
+
227
+ var node = this._findNode(this._root, image);
228
+
229
+ // Found a node that can hold the image.
230
+ if (typeof node !== 'undefined') {
231
+ node.imageIndex = index;
232
+
233
+ // Add texture coordinate and write to texture
234
+ var atlasWidth = this._texture.getWidth();
235
+ var atlasHeight = this._texture.getHeight();
236
+ var nodeWidth = node.topRight.x - node.bottomLeft.x;
237
+ var nodeHeight = node.topRight.y - node.bottomLeft.y;
238
+ this._textureCoordinates[index] = new BoundingRectangle(
239
+ node.bottomLeft.x / atlasWidth, node.bottomLeft.y / atlasHeight,
240
+ nodeWidth / atlasWidth, nodeHeight / atlasHeight
241
+ );
242
+ this._texture.copyFrom(image, node.bottomLeft.x, node.bottomLeft.y);
243
+ }
244
+ // No node found, must resize the texture atlas.
245
+ else {
246
+ this._resizeAtlas(image);
247
+ this._addImage(image, index);
248
+ }
249
+ };
250
+
251
+ /**
252
+ * Adds an image to the texture atlas.
253
+ * Calling addImages is more space-efficient than calling addImage multiple times.
254
+ * Texture coordinates are subject to change if the texture atlas resizes, so it is
255
+ * important to check {@link TextureAtlas#getGUID} before using old values.
256
+ *
257
+ * @memberof TextureAtlas
258
+ *
259
+ * @param {Image} image An image to be added to the texture atlas.
260
+ *
261
+ * @returns {Number} The index of the newly added image.
262
+ *
263
+ * @exception {DeveloperError} image is required.
264
+ *
265
+ * @see TextureAtlas#addImages
266
+ *
267
+ */
268
+ TextureAtlas.prototype.addImage = function(image) {
269
+ var index = this.getNumberOfImages();
270
+ this._addImage(image, index);
271
+
272
+ this._guid = createGuid();
273
+
274
+ return index;
275
+ };
276
+
277
+ /**
278
+ * Adds an array of images to the texture atlas.
279
+ * Calling addImages is more space-efficient than calling addImage multiple times.
280
+ * Texture coordinates are subject to change if the texture atlas resizes, so it is
281
+ * important to check {@link TextureAtlas#getGUID} before using old values.
282
+ *
283
+ * @memberof TextureAtlas
284
+ *
285
+ * @param {Array} images An array of {@link Image} to be added to the texture atlas.
286
+ *
287
+ * @returns {Number} The first index of the newly added images.
288
+ *
289
+ * @exception {DeveloperError} images is required and must have length greater than zero.
290
+ *
291
+ * @see TextureAtlas#addImage
292
+ *
293
+ */
294
+ TextureAtlas.prototype.addImages = function(images) {
295
+ // Check if image array is valid.
296
+ if (typeof images === 'undefined' || (images.length < 1)) {
297
+ throw new DeveloperError('images is required and must have length greater than zero.');
298
+ }
299
+
300
+ // Store images in containers that have an index.
301
+ var i;
302
+ var annotatedImages = [];
303
+ var numberOfImages = images.length;
304
+ var oldNumberOfImages = this.getNumberOfImages();
305
+ for (i = 0; i < numberOfImages; ++i) {
306
+ annotatedImages.push({
307
+ image : images[i],
308
+ index : i + oldNumberOfImages
309
+ });
310
+ }
311
+
312
+ // Sort images by maximum to minimum side length.
313
+ annotatedImages.sort(function(left, right) {
314
+ return Math.max(right.image.height, right.image.width) -
315
+ Math.max(left.image.height, left.image.width);
316
+ });
317
+
318
+ // Add images to the texture atlas.
319
+ for (i = 0; i < numberOfImages; ++i) {
320
+ var annotatedImage = annotatedImages[i];
321
+ this._addImage(annotatedImage.image, annotatedImage.index);
322
+ }
323
+
324
+ this._guid = createGuid();
325
+
326
+ // Return index of the first added image.
327
+ return oldNumberOfImages;
328
+ };
329
+
330
+ /**
331
+ * Add a set of sub-regions to one atlas image as additional image indices.
332
+ *
333
+ * @memberof TextureAtlas
334
+ *
335
+ * @param {Image} image An image to be added to the texture atlas.
336
+ * @param {Array} subRegions An array of {@link BoundingRectangle} sub-regions measured in pixels from the bottom-left.
337
+ *
338
+ * @returns {Number} The index of the first newly-added region.
339
+ *
340
+ * @exception {DeveloperError} image is required.
341
+ */
342
+ TextureAtlas.prototype.addSubRegions = function(image, subRegions) {
343
+ var index = this.addImage(image);
344
+
345
+ var atlasWidth = this._texture.getWidth();
346
+ var atlasHeight = this._texture.getHeight();
347
+ var numImages = this.getNumberOfImages();
348
+ var numSubRegions = subRegions.length;
349
+
350
+ var baseRegion = this._textureCoordinates[index];
351
+ for (var i = 0; i < numSubRegions; ++i) {
352
+ var thisRegion = subRegions[i];
353
+ this._textureCoordinates.push(new BoundingRectangle(
354
+ baseRegion.x + (thisRegion.x / atlasWidth),
355
+ baseRegion.y + (thisRegion.y / atlasHeight),
356
+ thisRegion.width / atlasWidth,
357
+ thisRegion.height / atlasHeight
358
+ ));
359
+ }
360
+
361
+ this._guid = createGuid();
362
+
363
+ return numImages;
364
+ };
365
+
366
+ /**
367
+ * Returns the amount of spacing between adjacent images in pixels.
368
+ *
369
+ * @memberof TextureAtlas
370
+ *
371
+ * @returns {Number} The border width in pixels.
372
+ */
373
+ TextureAtlas.prototype.getBorderWidthInPixels = function() {
374
+ return this._borderWidthInPixels;
375
+ };
376
+
377
+ /**
378
+ * Returns an array of {@link BoundingRectangle} texture coordinate regions for all the images in the texture atlas.
379
+ * The x and y values of the rectangle correspond to the bottom-left corner of the texture coordinate.
380
+ * The coordinates are in the order that the corresponding images were added to the atlas.
381
+ *
382
+ * @memberof TextureAtlas
383
+ *
384
+ * @returns {Array} The texture coordinates.
385
+ *
386
+ * @see BoundingRectangle
387
+ */
388
+ TextureAtlas.prototype.getTextureCoordinates = function() {
389
+ return this._textureCoordinates;
390
+ };
391
+
392
+ /**
393
+ * Returns the texture that all of the images are being written to.
394
+ *
395
+ * @memberof TextureAtlas
396
+ *
397
+ * @returns {@link Texture} The texture used by the texture atlas.
398
+ */
399
+ TextureAtlas.prototype.getTexture = function() {
400
+ return this._texture;
401
+ };
402
+
403
+ /**
404
+ * Returns the number of images in the texture atlas. This value increases
405
+ * every time addImage or addImages is called.
406
+ * Texture coordinates are subject to change if the texture atlas resizes, so it is
407
+ * important to check {@link TextureAtlas#getGUID} before using old values.
408
+ *
409
+ * @memberof TextureAtlas
410
+ *
411
+ * @returns {Number} The number of images in the texture atlas.
412
+ */
413
+ TextureAtlas.prototype.getNumberOfImages = function() {
414
+ return this._textureCoordinates.length;
415
+ };
416
+
417
+ /**
418
+ * Returns the atlas' globally unique identifier (GUID).
419
+ * The GUID changes whenever the texture atlas is modified.
420
+ * Classes that use a texture atlas should check if the GUID
421
+ * has changed before processing the atlas data.
422
+ *
423
+ * @memberof TextureAtlas
424
+ *
425
+ * @returns {String} The globally unique identifier (GUID).
426
+ */
427
+ TextureAtlas.prototype.getGUID = function() {
428
+ return this._guid;
429
+ };
430
+
431
+ /**
432
+ * Returns true if this object was destroyed; otherwise, false.
433
+ * <br /><br />
434
+ * If this object was destroyed, it should not be used; calling any function other than
435
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
436
+ *
437
+ * @memberof TextureAtlas
438
+ *
439
+ * @returns {Boolean} True if this object was destroyed; otherwise, false.
440
+ *
441
+ * @see TextureAtlas#destroy
442
+ */
443
+ TextureAtlas.prototype.isDestroyed = function() {
444
+ return false;
445
+ };
446
+
447
+ /**
448
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
449
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
450
+ * <br /><br />
451
+ * Once an object is destroyed, it should not be used; calling any function other than
452
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
453
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
454
+ *
455
+ * @memberof TextureAtlas
456
+ *
457
+ * @returns {undefined}
458
+ *
459
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
460
+ *
461
+ * @see TextureAtlas#isDestroyed
462
+ *
463
+ * @example
464
+ * atlas = atlas && atlas.destroy();
465
+ */
466
+ TextureAtlas.prototype.destroy = function() {
467
+ this._texture = this._texture && this._texture.destroy();
468
+ return destroyObject(this);
469
+ };
470
+
471
+ return TextureAtlas;
472
+ });