cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,817 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/combine',
4
+ '../Core/defaultValue',
5
+ '../Core/destroyObject',
6
+ '../Core/BoundingRectangle',
7
+ '../Core/BoundingSphere',
8
+ '../Core/Cartesian2',
9
+ '../Core/Cartesian3',
10
+ '../Core/Cartesian4',
11
+ '../Core/Cartographic',
12
+ '../Core/ComponentDatatype',
13
+ '../Core/CubeMapEllipsoidTessellator',
14
+ '../Core/Ellipsoid',
15
+ '../Core/Extent',
16
+ '../Core/GeographicProjection',
17
+ '../Core/Intersect',
18
+ '../Core/Math',
19
+ '../Core/Matrix4',
20
+ '../Core/MeshFilters',
21
+ '../Core/Occluder',
22
+ '../Core/PrimitiveType',
23
+ '../Core/Transforms',
24
+ './Material',
25
+ '../Renderer/BufferUsage',
26
+ '../Renderer/ClearCommand',
27
+ '../Renderer/CommandLists',
28
+ '../Renderer/CullFace',
29
+ '../Renderer/DepthFunction',
30
+ '../Renderer/DrawCommand',
31
+ '../Renderer/PixelFormat',
32
+ '../Renderer/BlendingState',
33
+ '../Renderer/Texture',
34
+ './CentralBodySurface',
35
+ './CentralBodySurfaceShaderSet',
36
+ './EllipsoidTerrainProvider',
37
+ './ImageryLayerCollection',
38
+ './SceneMode',
39
+ './ViewportQuad',
40
+ '../Shaders/CentralBodyFS',
41
+ '../Shaders/CentralBodyFSDepth',
42
+ '../Shaders/CentralBodyFSPole',
43
+ '../Shaders/CentralBodyVS',
44
+ '../Shaders/CentralBodyVSDepth',
45
+ '../Shaders/CentralBodyVSPole'
46
+ ], function(
47
+ combine,
48
+ defaultValue,
49
+ destroyObject,
50
+ BoundingRectangle,
51
+ BoundingSphere,
52
+ Cartesian2,
53
+ Cartesian3,
54
+ Cartesian4,
55
+ Cartographic,
56
+ ComponentDatatype,
57
+ CubeMapEllipsoidTessellator,
58
+ Ellipsoid,
59
+ Extent,
60
+ GeographicProjection,
61
+ Intersect,
62
+ CesiumMath,
63
+ Matrix4,
64
+ MeshFilters,
65
+ Occluder,
66
+ PrimitiveType,
67
+ Transforms,
68
+ Material,
69
+ BufferUsage,
70
+ ClearCommand,
71
+ CommandLists,
72
+ CullFace,
73
+ DepthFunction,
74
+ DrawCommand,
75
+ PixelFormat,
76
+ BlendingState,
77
+ Texture,
78
+ CentralBodySurface,
79
+ CentralBodySurfaceShaderSet,
80
+ EllipsoidTerrainProvider,
81
+ ImageryLayerCollection,
82
+ SceneMode,
83
+ ViewportQuad,
84
+ CentralBodyFS,
85
+ CentralBodyFSDepth,
86
+ CentralBodyFSPole,
87
+ CentralBodyVS,
88
+ CentralBodyVSDepth,
89
+ CentralBodyVSPole) {
90
+ "use strict";
91
+
92
+ /**
93
+ * DOC_TBA
94
+ *
95
+ * @alias CentralBody
96
+ * @constructor
97
+ *
98
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] Determines the size and shape of the
99
+ * central body.
100
+ */
101
+ var CentralBody = function(ellipsoid) {
102
+ ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
103
+ var terrainProvider = new EllipsoidTerrainProvider({ellipsoid : ellipsoid});
104
+ var imageryLayerCollection = new ImageryLayerCollection();
105
+
106
+ this._ellipsoid = ellipsoid;
107
+ this._imageryLayerCollection = imageryLayerCollection;
108
+ this._surface = new CentralBodySurface({
109
+ terrainProvider : terrainProvider,
110
+ imageryLayerCollection : imageryLayerCollection
111
+ });
112
+
113
+ this._occluder = new Occluder(new BoundingSphere(Cartesian3.ZERO, ellipsoid.getMinimumRadius()), Cartesian3.ZERO);
114
+
115
+ this._surfaceShaderSet = new CentralBodySurfaceShaderSet(attributeIndices);
116
+
117
+ this._rsColor = undefined;
118
+ this._rsColorWithoutDepthTest = undefined;
119
+
120
+ this._clearDepthCommand = new ClearCommand();
121
+
122
+ this._depthCommand = new DrawCommand();
123
+ this._depthCommand.primitiveType = PrimitiveType.TRIANGLES;
124
+ this._depthCommand.boundingVolume = new BoundingSphere(Cartesian3.ZERO, ellipsoid.getMaximumRadius());
125
+
126
+ this._northPoleCommand = new DrawCommand();
127
+ this._northPoleCommand.primitiveType = PrimitiveType.TRIANGLE_FAN;
128
+ this._southPoleCommand = new DrawCommand();
129
+ this._southPoleCommand.primitiveType = PrimitiveType.TRIANGLE_FAN;
130
+
131
+ this._drawNorthPole = false;
132
+ this._drawSouthPole = false;
133
+
134
+ this._commandLists = new CommandLists();
135
+
136
+ /**
137
+ * Determines the color of the north pole. If the day tile provider imagery does not
138
+ * extend over the north pole, it will be filled with this color before applying lighting.
139
+ *
140
+ * @type {Cartesian3}
141
+ */
142
+ this.northPoleColor = new Cartesian3(2.0 / 255.0, 6.0 / 255.0, 18.0 / 255.0);
143
+
144
+ /**
145
+ * Determines the color of the south pole. If the day tile provider imagery does not
146
+ * extend over the south pole, it will be filled with this color before applying lighting.
147
+ *
148
+ * @type {Cartesian3}
149
+ */
150
+ this.southPoleColor = new Cartesian3(1.0, 1.0, 1.0);
151
+
152
+ /**
153
+ * The offset, relative to the bottom left corner of the viewport,
154
+ * where the logo for terrain and imagery providers will be drawn.
155
+ *
156
+ * @type {Cartesian2}
157
+ */
158
+ this.logoOffset = Cartesian2.ZERO;
159
+ this._logoOffset = this.logoOffset;
160
+ this._logos = [];
161
+ this._logoQuad = undefined;
162
+
163
+ /**
164
+ * Determines if the central body will be shown.
165
+ *
166
+ * @type {Boolean}
167
+ * @default true
168
+ */
169
+ this.show = true;
170
+
171
+ /**
172
+ * The current morph transition time between 2D/Columbus View and 3D,
173
+ * with 0.0 being 2D or Columbus View and 1.0 being 3D.
174
+ *
175
+ * @type Number
176
+ *
177
+ * @default 1.0
178
+ */
179
+ this.morphTime = 1.0;
180
+
181
+ this._mode = SceneMode.SCENE3D;
182
+ this._projection = undefined;
183
+
184
+ var that = this;
185
+
186
+ this._drawUniforms = {
187
+ u_mode : function() {
188
+ return that._mode;
189
+ },
190
+ u_morphTime : function() {
191
+ return that.morphTime;
192
+ }
193
+ };
194
+ };
195
+
196
+ var attributeIndices = {
197
+ position3D : 0,
198
+ textureCoordinates : 1
199
+ };
200
+
201
+ /**
202
+ * Gets an ellipsoid describing the shape of this central body.
203
+ *
204
+ * @memberof CentralBody
205
+ *
206
+ * @return {Ellipsoid}
207
+ */
208
+ CentralBody.prototype.getEllipsoid = function() {
209
+ return this._ellipsoid;
210
+ };
211
+
212
+ /**
213
+ * Gets the collection of image layers that will be rendered on this central body.
214
+ *
215
+ * @returns {ImageryLayerCollection}
216
+ */
217
+ CentralBody.prototype.getImageryLayers = function() {
218
+ return this._imageryLayerCollection;
219
+ };
220
+
221
+ CentralBody.prototype._computeDepthQuad = function(frameState) {
222
+ var radii = this._ellipsoid.getRadii();
223
+ var p = frameState.camera.getPositionWC();
224
+
225
+ // Find the corresponding position in the scaled space of the ellipsoid.
226
+ var q = this._ellipsoid.getOneOverRadii().multiplyComponents(p);
227
+
228
+ var qMagnitude = q.magnitude();
229
+ var qUnit = q.normalize();
230
+
231
+ // Determine the east and north directions at q.
232
+ var eUnit = Cartesian3.UNIT_Z.cross(q).normalize();
233
+ var nUnit = qUnit.cross(eUnit).normalize();
234
+
235
+ // Determine the radius of the 'limb' of the ellipsoid.
236
+ var wMagnitude = Math.sqrt(q.magnitudeSquared() - 1.0);
237
+
238
+ // Compute the center and offsets.
239
+ var center = qUnit.multiplyByScalar(1.0 / qMagnitude);
240
+ var scalar = wMagnitude / qMagnitude;
241
+ var eastOffset = eUnit.multiplyByScalar(scalar);
242
+ var northOffset = nUnit.multiplyByScalar(scalar);
243
+
244
+ // A conservative measure for the longitudes would be to use the min/max longitudes of the bounding frustum.
245
+ var upperLeft = radii.multiplyComponents(center.add(northOffset).subtract(eastOffset));
246
+ var upperRight = radii.multiplyComponents(center.add(northOffset).add(eastOffset));
247
+ var lowerLeft = radii.multiplyComponents(center.subtract(northOffset).subtract(eastOffset));
248
+ var lowerRight = radii.multiplyComponents(center.subtract(northOffset).add(eastOffset));
249
+ return [upperLeft.x, upperLeft.y, upperLeft.z, lowerLeft.x, lowerLeft.y, lowerLeft.z, upperRight.x, upperRight.y, upperRight.z, lowerRight.x, lowerRight.y, lowerRight.z];
250
+ };
251
+
252
+ CentralBody.prototype._computePoleQuad = function(frameState, maxLat, maxGivenLat, viewProjMatrix, viewportTransformation) {
253
+ var pt1 = this._ellipsoid.cartographicToCartesian(new Cartographic(0.0, maxGivenLat));
254
+ var pt2 = this._ellipsoid.cartographicToCartesian(new Cartographic(Math.PI, maxGivenLat));
255
+ var radius = pt1.subtract(pt2).magnitude() * 0.5;
256
+
257
+ var center = this._ellipsoid.cartographicToCartesian(new Cartographic(0.0, maxLat));
258
+
259
+ var right;
260
+ var dir = frameState.camera.direction;
261
+ if (1.0 - Cartesian3.UNIT_Z.negate().dot(dir) < CesiumMath.EPSILON6) {
262
+ right = Cartesian3.UNIT_X;
263
+ } else {
264
+ right = dir.cross(Cartesian3.UNIT_Z).normalize();
265
+ }
266
+
267
+ var screenRight = center.add(right.multiplyByScalar(radius));
268
+ var screenUp = center.add(Cartesian3.UNIT_Z.cross(right).normalize().multiplyByScalar(radius));
269
+
270
+ Transforms.pointToWindowCoordinates(viewProjMatrix, viewportTransformation, center, center);
271
+ Transforms.pointToWindowCoordinates(viewProjMatrix, viewportTransformation, screenRight, screenRight);
272
+ Transforms.pointToWindowCoordinates(viewProjMatrix, viewportTransformation, screenUp, screenUp);
273
+
274
+ var halfWidth = Math.floor(Math.max(screenUp.subtract(center).magnitude(), screenRight.subtract(center).magnitude()));
275
+ var halfHeight = halfWidth;
276
+
277
+ return new BoundingRectangle(
278
+ Math.floor(center.x) - halfWidth,
279
+ Math.floor(center.y) - halfHeight,
280
+ halfWidth * 2.0,
281
+ halfHeight * 2.0);
282
+ };
283
+
284
+ var viewportScratch = new BoundingRectangle();
285
+ var vpTransformScratch = new Matrix4();
286
+ CentralBody.prototype._fillPoles = function(context, frameState) {
287
+ var terrainProvider = this._surface._terrainProvider;
288
+ if (frameState.mode !== SceneMode.SCENE3D) {
289
+ return;
290
+ }
291
+
292
+ if (!terrainProvider.ready) {
293
+ return;
294
+ }
295
+ var terrainMaxExtent = terrainProvider.tilingScheme.getExtent();
296
+
297
+ var viewProjMatrix = context.getUniformState().getViewProjection();
298
+ var viewport = viewportScratch;
299
+ viewport.width = context.getCanvas().clientWidth;
300
+ viewport.height = context.getCanvas().clientHeight;
301
+ var viewportTransformation = Matrix4.computeViewportTransformation(viewport, 0.0, 1.0, vpTransformScratch);
302
+ var latitudeExtension = 0.05;
303
+
304
+ var extent;
305
+ var boundingVolume;
306
+ var frustumCull;
307
+ var occludeePoint;
308
+ var occluded;
309
+ var datatype;
310
+ var mesh;
311
+ var rect;
312
+ var positions;
313
+ var occluder = this._occluder;
314
+
315
+ // handle north pole
316
+ if (terrainMaxExtent.north < CesiumMath.PI_OVER_TWO) {
317
+ extent = new Extent(
318
+ -Math.PI,
319
+ terrainMaxExtent.north,
320
+ Math.PI,
321
+ CesiumMath.PI_OVER_TWO
322
+ );
323
+ boundingVolume = BoundingSphere.fromExtent3D(extent, this._ellipsoid);
324
+ frustumCull = frameState.cullingVolume.getVisibility(boundingVolume) === Intersect.OUTSIDE;
325
+ occludeePoint = Occluder.computeOccludeePointFromExtent(extent, this._ellipsoid);
326
+ occluded = (occludeePoint && !occluder.isPointVisible(occludeePoint, 0.0)) || !occluder.isBoundingSphereVisible(boundingVolume);
327
+
328
+ this._drawNorthPole = !frustumCull && !occluded;
329
+ if (this._drawNorthPole) {
330
+ rect = this._computePoleQuad(frameState, extent.north, extent.south - latitudeExtension, viewProjMatrix, viewportTransformation);
331
+ positions = [
332
+ rect.x, rect.y,
333
+ rect.x + rect.width, rect.y,
334
+ rect.x + rect.width, rect.y + rect.height,
335
+ rect.x, rect.y + rect.height
336
+ ];
337
+
338
+ if (typeof this._northPoleCommand.vertexArray === 'undefined') {
339
+ this._northPoleCommand.boundingVolume = BoundingSphere.fromExtent3D(extent, this._ellipsoid);
340
+ mesh = {
341
+ attributes : {
342
+ position : {
343
+ componentDatatype : ComponentDatatype.FLOAT,
344
+ componentsPerAttribute : 2,
345
+ values : positions
346
+ }
347
+ }
348
+ };
349
+ this._northPoleCommand.vertexArray = context.createVertexArrayFromMesh({
350
+ mesh : mesh,
351
+ attributeIndices : {
352
+ position : 0
353
+ },
354
+ bufferUsage : BufferUsage.STREAM_DRAW
355
+ });
356
+ } else {
357
+ datatype = ComponentDatatype.FLOAT;
358
+ this._northPoleCommand.vertexArray.getAttribute(0).vertexBuffer.copyFromArrayView(datatype.toTypedArray(positions));
359
+ }
360
+ }
361
+ }
362
+
363
+ // handle south pole
364
+ if (terrainMaxExtent.south > -CesiumMath.PI_OVER_TWO) {
365
+ extent = new Extent(
366
+ -Math.PI,
367
+ -CesiumMath.PI_OVER_TWO,
368
+ Math.PI,
369
+ terrainMaxExtent.south
370
+ );
371
+ boundingVolume = BoundingSphere.fromExtent3D(extent, this._ellipsoid);
372
+ frustumCull = frameState.cullingVolume.getVisibility(boundingVolume) === Intersect.OUTSIDE;
373
+ occludeePoint = Occluder.computeOccludeePointFromExtent(extent, this._ellipsoid);
374
+ occluded = (occludeePoint && !occluder.isPointVisible(occludeePoint)) || !occluder.isBoundingSphereVisible(boundingVolume);
375
+
376
+ this._drawSouthPole = !frustumCull && !occluded;
377
+ if (this._drawSouthPole) {
378
+ rect = this._computePoleQuad(frameState, extent.south, extent.north + latitudeExtension, viewProjMatrix, viewportTransformation);
379
+ positions = [
380
+ rect.x, rect.y,
381
+ rect.x + rect.width, rect.y,
382
+ rect.x + rect.width, rect.y + rect.height,
383
+ rect.x, rect.y + rect.height
384
+ ];
385
+
386
+ if (typeof this._southPoleCommand.vertexArray === 'undefined') {
387
+ this._southPoleCommand.boundingVolume = BoundingSphere.fromExtent3D(extent, this._ellipsoid);
388
+ mesh = {
389
+ attributes : {
390
+ position : {
391
+ componentDatatype : ComponentDatatype.FLOAT,
392
+ componentsPerAttribute : 2,
393
+ values : positions
394
+ }
395
+ }
396
+ };
397
+ this._southPoleCommand.vertexArray = context.createVertexArrayFromMesh({
398
+ mesh : mesh,
399
+ attributeIndices : {
400
+ position : 0
401
+ },
402
+ bufferUsage : BufferUsage.STREAM_DRAW
403
+ });
404
+ } else {
405
+ datatype = ComponentDatatype.FLOAT;
406
+ this._southPoleCommand.vertexArray.getAttribute(0).vertexBuffer.copyFromArrayView(datatype.toTypedArray(positions));
407
+ }
408
+ }
409
+ }
410
+
411
+ var poleIntensity = 0.0;
412
+ var baseLayer = this._imageryLayerCollection.getLength() > 0 ? this._imageryLayerCollection.get(0) : undefined;
413
+ if (typeof baseLayer !== 'undefined' && typeof baseLayer.getImageryProvider() !== 'undefined' && typeof baseLayer.getImageryProvider().getPoleIntensity !== 'undefined') {
414
+ poleIntensity = baseLayer.getImageryProvider().getPoleIntensity();
415
+ }
416
+
417
+ var drawUniforms = {
418
+ u_dayIntensity : function() {
419
+ return poleIntensity;
420
+ }
421
+ };
422
+
423
+ var that = this;
424
+ if (typeof this._northPoleCommand.uniformMap === 'undefined') {
425
+ var northPoleUniforms = combine([drawUniforms, {
426
+ u_color : function() {
427
+ return that.northPoleColor;
428
+ }
429
+ }], false, false);
430
+ this._northPoleCommand.uniformMap = combine([northPoleUniforms, this._drawUniforms], false, false);
431
+ }
432
+
433
+ if (typeof this._southPoleCommand.uniformMap === 'undefined') {
434
+ var southPoleUniforms = combine([drawUniforms, {
435
+ u_color : function() {
436
+ return that.southPoleColor;
437
+ }
438
+ }], false, false);
439
+ this._southPoleCommand.uniformMap = combine([southPoleUniforms, this._drawUniforms], false, false);
440
+ }
441
+ };
442
+
443
+ /**
444
+ * @private
445
+ */
446
+ CentralBody.prototype.update = function(context, frameState, commandList) {
447
+ if (!this.show) {
448
+ return;
449
+ }
450
+
451
+ var width = context.getCanvas().clientWidth;
452
+ var height = context.getCanvas().clientHeight;
453
+
454
+ if (width === 0 || height === 0) {
455
+ return;
456
+ }
457
+
458
+ var mode = frameState.mode;
459
+ var projection = frameState.scene2D.projection;
460
+ var modeChanged = false;
461
+
462
+ if (this._mode !== mode || typeof this._rsColor === 'undefined') {
463
+ modeChanged = true;
464
+ if (mode === SceneMode.SCENE3D) {
465
+ this._rsColor = context.createRenderState({ // Write color and depth
466
+ cull : {
467
+ enabled : true
468
+ },
469
+ depthTest : {
470
+ enabled : true
471
+ }
472
+ });
473
+ this._rsColorWithoutDepthTest = context.createRenderState({ // Write color, not depth
474
+ cull : {
475
+ enabled : true
476
+ }
477
+ });
478
+ this._depthCommand.renderState = context.createRenderState({ // Write depth, not color
479
+ cull : {
480
+ enabled : true
481
+ },
482
+ depthTest : {
483
+ enabled : true,
484
+ func : DepthFunction.ALWAYS
485
+ },
486
+ colorMask : {
487
+ red : false,
488
+ green : false,
489
+ blue : false,
490
+ alpha : false
491
+ }
492
+ });
493
+ this._clearDepthCommand.clearState = context.createClearState({ // Clear depth only
494
+ depth : 1.0,
495
+ stencil : 0.0
496
+ });
497
+ } else {
498
+ this._rsColor = context.createRenderState();
499
+ this._rsColorWithoutDepthTest = context.createRenderState();
500
+ this._depthCommand.renderState = context.createRenderState();
501
+ }
502
+ }
503
+
504
+ var cull = (mode === SceneMode.SCENE3D) || (mode === SceneMode.MORPHING);
505
+ this._rsColor.cull.enabled = cull;
506
+ this._rsColorWithoutDepthTest.cull.enabled = cull;
507
+ this._depthCommand.renderState.cull.enabled = cull;
508
+
509
+ this._northPoleCommand.renderState = this._rsColorWithoutDepthTest;
510
+ this._southPoleCommand.renderState = this._rsColorWithoutDepthTest;
511
+
512
+ // update depth plane
513
+ var depthQuad = this._computeDepthQuad(frameState);
514
+
515
+ // depth plane
516
+ if (!this._depthCommand.vertexArray) {
517
+ var mesh = {
518
+ attributes : {
519
+ position : {
520
+ componentDatatype : ComponentDatatype.FLOAT,
521
+ componentsPerAttribute : 3,
522
+ values : depthQuad
523
+ }
524
+ },
525
+ indexLists : [{
526
+ primitiveType : PrimitiveType.TRIANGLES,
527
+ values : [0, 1, 2, 2, 1, 3]
528
+ }]
529
+ };
530
+ this._depthCommand.vertexArray = context.createVertexArrayFromMesh({
531
+ mesh : mesh,
532
+ attributeIndices : {
533
+ position : 0
534
+ },
535
+ bufferUsage : BufferUsage.DYNAMIC_DRAW
536
+ });
537
+ } else {
538
+ var datatype = ComponentDatatype.FLOAT;
539
+ this._depthCommand.vertexArray.getAttribute(0).vertexBuffer.copyFromArrayView(datatype.toTypedArray(depthQuad));
540
+ }
541
+
542
+ var shaderCache = context.getShaderCache();
543
+
544
+ if (!this._depthCommand.shaderProgram) {
545
+ this._depthCommand.shaderProgram = shaderCache.getShaderProgram(
546
+ CentralBodyVSDepth,
547
+ '#line 0\n' +
548
+ CentralBodyFSDepth, {
549
+ position : 0
550
+ });
551
+ }
552
+
553
+ // Initial compile or re-compile if uber-shader parameters changed
554
+ var projectionChanged = this._projection !== projection;
555
+
556
+ if (typeof this._surfaceShaderSet === 'undefined' ||
557
+ typeof this._northPoleCommand.shaderProgram === 'undefined' ||
558
+ typeof this._southPoleCommand.shaderProgram === 'undefined' ||
559
+ modeChanged ||
560
+ projectionChanged) {
561
+
562
+ var getPosition3DMode = 'vec4 getPosition(vec3 position3DWC) { return getPosition3DMode(position3DWC); }';
563
+ var getPosition2DMode = 'vec4 getPosition(vec3 position3DWC) { return getPosition2DMode(position3DWC); }';
564
+ var getPositionColumbusViewMode = 'vec4 getPosition(vec3 position3DWC) { return getPositionColumbusViewMode(position3DWC); }';
565
+ var getPositionMorphingMode = 'vec4 getPosition(vec3 position3DWC) { return getPositionMorphingMode(position3DWC); }';
566
+
567
+ var getPositionMode;
568
+
569
+ switch (mode) {
570
+ case SceneMode.SCENE3D:
571
+ getPositionMode = getPosition3DMode;
572
+ break;
573
+ case SceneMode.SCENE2D:
574
+ getPositionMode = getPosition2DMode;
575
+ break;
576
+ case SceneMode.COLUMBUS_VIEW:
577
+ getPositionMode = getPositionColumbusViewMode;
578
+ break;
579
+ case SceneMode.MORPHING:
580
+ getPositionMode = getPositionMorphingMode;
581
+ break;
582
+ }
583
+
584
+ var get2DYPositionFractionGeographicProjection = 'float get2DYPositionFraction() { return get2DGeographicYPositionFraction(); }';
585
+ var get2DYPositionFractionMercatorProjection = 'float get2DYPositionFraction() { return get2DMercatorYPositionFraction(); }';
586
+
587
+ var get2DYPositionFraction;
588
+
589
+ if (projection instanceof GeographicProjection) {
590
+ get2DYPositionFraction = get2DYPositionFractionGeographicProjection;
591
+ } else {
592
+ get2DYPositionFraction = get2DYPositionFractionMercatorProjection;
593
+ }
594
+
595
+ this._surfaceShaderSet.baseVertexShaderString =
596
+ CentralBodyVS + '\n' +
597
+ getPositionMode + '\n' +
598
+ get2DYPositionFraction;
599
+ this._surfaceShaderSet.baseFragmentShaderString = CentralBodyFS;
600
+ this._surfaceShaderSet.invalidateShaders();
601
+
602
+ var poleShaderProgram = this._northPoleCommand.shaderProgram && this._northPoleCommand.shaderProgram.release();
603
+ poleShaderProgram = shaderCache.getShaderProgram(CentralBodyVSPole, CentralBodyFSPole, attributeIndices);
604
+
605
+ this._northPoleCommand.shaderProgram = poleShaderProgram;
606
+ this._southPoleCommand.shaderProgram = poleShaderProgram;
607
+ }
608
+
609
+ var cameraPosition = frameState.camera.getPositionWC();
610
+
611
+ this._occluder.setCameraPosition(cameraPosition);
612
+
613
+ this._fillPoles(context, frameState);
614
+
615
+ this._mode = mode;
616
+ this._projection = projection;
617
+
618
+ var pass = frameState.passes;
619
+ var commandLists = this._commandLists;
620
+ commandLists.removeAll();
621
+
622
+ if (pass.color) {
623
+ var colorCommandList = commandLists.colorList;
624
+
625
+ // render quads to fill the poles
626
+ if (mode === SceneMode.SCENE3D) {
627
+ if (this._drawNorthPole) {
628
+ colorCommandList.push(this._northPoleCommand);
629
+ }
630
+
631
+ if (this._drawSouthPole) {
632
+ colorCommandList.push(this._southPoleCommand);
633
+ }
634
+ }
635
+
636
+ this._surface.update(context,
637
+ frameState,
638
+ colorCommandList,
639
+ this._drawUniforms,
640
+ this._surfaceShaderSet,
641
+ this._rsColor,
642
+ this._mode,
643
+ this._projection);
644
+
645
+ updateLogos(this, context, frameState, commandList);
646
+
647
+ // render depth plane
648
+ if (mode === SceneMode.SCENE3D) {
649
+ // TODO: clearing depth here will not be acceptable for actual terrain.
650
+ colorCommandList.push(this._clearDepthCommand);
651
+
652
+ colorCommandList.push(this._depthCommand);
653
+ }
654
+ }
655
+
656
+ if (pass.pick) {
657
+ // Not actually pickable, but render depth-only so primitives on the backface
658
+ // of the globe are not picked.
659
+ commandLists.pickList.push(this._depthCommand);
660
+ }
661
+
662
+ if (!commandLists.empty()) {
663
+ commandList.push(commandLists);
664
+ }
665
+ };
666
+
667
+ /**
668
+ * Returns true if this object was destroyed; otherwise, false.
669
+ * <br /><br />
670
+ * If this object was destroyed, it should not be used; calling any function other than
671
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
672
+ *
673
+ * @memberof CentralBody
674
+ *
675
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
676
+ *
677
+ * @see CentralBody#destroy
678
+ */
679
+ CentralBody.prototype.isDestroyed = function() {
680
+ return false;
681
+ };
682
+
683
+ /**
684
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
685
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
686
+ * <br /><br />
687
+ * Once an object is destroyed, it should not be used; calling any function other than
688
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
689
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
690
+ *
691
+ * @memberof CentralBody
692
+ *
693
+ * @return {undefined}
694
+ *
695
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
696
+ *
697
+ * @see CentralBody#isDestroyed
698
+ *
699
+ * @example
700
+ * centralBody = centralBody && centralBody.destroy();
701
+ */
702
+ CentralBody.prototype.destroy = function() {
703
+ this._northPoleCommand.vertexArray = this._northPoleCommand.vertexArray && this._northPoleCommand.vertexArray.destroy();
704
+ this._southPoleCommand.vertexArray = this._southPoleCommand.vertexArray && this._southPoleCommand.vertexArray.destroy();
705
+
706
+ this._surfaceShaderSet = this._surfaceShaderSet && this._surfaceShaderSet.destroy();
707
+
708
+ this._northPoleCommand.shaderProgram = this._northPoleCommand.shaderProgram && this._northPoleCommand.shaderProgram.release();
709
+ this._southPoleCommand.shaderProgram = this._northPoleCommand.shaderProgram;
710
+
711
+ this._depthCommand.shaderProgram = this._depthCommand.shaderProgram && this._depthCommand.shaderProgram.release();
712
+ this._depthCommand.vertexArray = this._depthCommand.vertexArray && this._depthCommand.vertexArray.destroy();
713
+
714
+ this._surface = this._surface && this._surface.destroy();
715
+
716
+ return destroyObject(this);
717
+ };
718
+
719
+ var logoData = {
720
+ logos : undefined,
721
+ logoIndex : 0,
722
+ rebuildLogo : false,
723
+ totalLogoWidth : 0,
724
+ totalLogoHeight : 0
725
+ };
726
+
727
+ function updateLogos(centralBody, context, frameState, commandList) {
728
+ logoData.logos = centralBody._logos;
729
+ logoData.logoIndex = 0;
730
+ logoData.rebuildLogo = false;
731
+ logoData.totalLogoWidth = 0;
732
+ logoData.totalLogoHeight = 0;
733
+
734
+ checkLogo(logoData, centralBody._surface._terrainProvider);
735
+
736
+ var imageryLayerCollection = centralBody._imageryLayerCollection;
737
+ for ( var i = 0, len = imageryLayerCollection.getLength(); i < len; ++i) {
738
+ var layer = imageryLayerCollection.get(i);
739
+ if (layer.show) {
740
+ checkLogo(logoData, layer.getImageryProvider());
741
+ }
742
+ }
743
+
744
+ if (logoData.logos.length !== logoData.logoIndex) {
745
+ logoData.rebuildLogo = true;
746
+ logoData.logos.length = logoData.logoIndex;
747
+ }
748
+
749
+ if (logoData.rebuildLogo) {
750
+ var width = logoData.totalLogoWidth;
751
+ var height = logoData.totalLogoHeight;
752
+ var logoRectangle = new BoundingRectangle(centralBody.logoOffset.x, centralBody.logoOffset.y, width, height);
753
+ if (typeof centralBody._logoQuad === 'undefined') {
754
+ centralBody._logoQuad = new ViewportQuad();
755
+ centralBody._logoQuad.rectangle = BoundingRectangle.clone(logoRectangle);
756
+ } else {
757
+ centralBody._logoQuad.rectangle = BoundingRectangle.clone(logoRectangle);
758
+ }
759
+
760
+ var texture = centralBody._logoQuad.material.uniforms.image;
761
+ if (typeof texture === 'undefined' || !(texture instanceof Texture) ||texture.getWidth() !== width || texture.getHeight() !== height) {
762
+ if (width === 0 || height === 0) {
763
+ centralBody._logoQuad.material.destroy();
764
+ centralBody._logoQuad.destroy();
765
+ centralBody._logoQuad = undefined;
766
+ } else {
767
+ texture = context.createTexture2D({
768
+ width : width,
769
+ height : height
770
+ });
771
+ centralBody._logoQuad.material.destroy();
772
+ centralBody._logoQuad.material = Material.fromType(context, Material.ImageType);
773
+ centralBody._logoQuad.material.uniforms.image = texture;
774
+ }
775
+ }
776
+
777
+ var heightOffset = 0;
778
+ for (i = 0, len = logoData.logos.length; i < len; i++) {
779
+ var logo = logoData.logos[i];
780
+ if (typeof logo !== 'undefined') {
781
+ texture.copyFrom(logo, 0, heightOffset);
782
+ heightOffset += logo.height + 2;
783
+ }
784
+ }
785
+ }
786
+
787
+ if (typeof centralBody._logoQuad !== 'undefined') {
788
+ centralBody._logoQuad.update(context, frameState, commandList);
789
+ }
790
+ }
791
+
792
+ function checkLogo(logoData, logoSource) {
793
+ if (typeof logoSource.isReady === 'function' && !logoSource.isReady()) {
794
+ return;
795
+ }
796
+
797
+ var logo;
798
+ if (typeof logoSource.getLogo === 'function') {
799
+ logo = logoSource.getLogo();
800
+ } else {
801
+ logo = undefined;
802
+ }
803
+
804
+ if (logoData.logos[logoData.logoIndex] !== logo) {
805
+ logoData.rebuildLogo = true;
806
+ logoData.logos[logoData.logoIndex] = logo;
807
+ }
808
+ logoData.logoIndex++;
809
+
810
+ if (typeof logo !== 'undefined') {
811
+ logoData.totalLogoWidth = Math.max(logoData.totalLogoWidth, logo.width);
812
+ logoData.totalLogoHeight += logo.height + 2;
813
+ }
814
+ }
815
+
816
+ return CentralBody;
817
+ });