cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,1120 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/destroyObject',
5
+ '../Core/BoundingSphere',
6
+ '../Core/BoundingRectangle',
7
+ '../Core/Cartesian2',
8
+ '../Core/Cartesian3',
9
+ '../Core/Cartesian4',
10
+ '../Core/CubeMapEllipsoidTessellator',
11
+ '../Core/DeveloperError',
12
+ '../Core/Ellipsoid',
13
+ '../Core/EllipsoidalOccluder',
14
+ '../Core/Intersect',
15
+ '../Core/Matrix4',
16
+ '../Core/MeshFilters',
17
+ '../Core/PrimitiveType',
18
+ '../Core/Queue',
19
+ '../Core/WebMercatorProjection',
20
+ '../Renderer/DrawCommand',
21
+ './ImageryLayer',
22
+ './ImageryState',
23
+ './SceneMode',
24
+ './TerrainProvider',
25
+ './TileLoadQueue',
26
+ './TileReplacementQueue',
27
+ './TileState'
28
+ ], function(
29
+ defaultValue,
30
+ destroyObject,
31
+ BoundingSphere,
32
+ BoundingRectangle,
33
+ Cartesian2,
34
+ Cartesian3,
35
+ Cartesian4,
36
+ CubeMapEllipsoidTessellator,
37
+ DeveloperError,
38
+ Ellipsoid,
39
+ EllipsoidalOccluder,
40
+ Intersect,
41
+ Matrix4,
42
+ MeshFilters,
43
+ PrimitiveType,
44
+ Queue,
45
+ WebMercatorProjection,
46
+ DrawCommand,
47
+ ImageryLayer,
48
+ ImageryState,
49
+ SceneMode,
50
+ TerrainProvider,
51
+ TileLoadQueue,
52
+ TileReplacementQueue,
53
+ TileState) {
54
+ "use strict";
55
+
56
+ /**
57
+ * Manages and renders the terrain and imagery on the surface of a {@link CentralBody}.
58
+ * This class should be considered an implementation detail of {@link CentralBody} and not
59
+ * used directly.
60
+ *
61
+ * @alias CentralBodySurface
62
+ * @constructor
63
+ * @private
64
+ */
65
+ var CentralBodySurface = function(description) {
66
+ if (typeof description.terrainProvider === 'undefined') {
67
+ throw new DeveloperError('description.terrainProvider is required.');
68
+ }
69
+ if (typeof description.imageryLayerCollection === 'undefined') {
70
+ throw new DeveloperError('description.imageryLayerCollection is required.');
71
+ }
72
+
73
+ this._terrainProvider = description.terrainProvider;
74
+ this._imageryLayerCollection = description.imageryLayerCollection;
75
+ this._maxScreenSpaceError = defaultValue(description.maxScreenSpaceError, 2);
76
+
77
+ this._imageryLayerCollection.layerAdded.addEventListener(CentralBodySurface.prototype._onLayerAdded, this);
78
+ this._imageryLayerCollection.layerRemoved.addEventListener(CentralBodySurface.prototype._onLayerRemoved, this);
79
+ this._imageryLayerCollection.layerMoved.addEventListener(CentralBodySurface.prototype._onLayerMoved, this);
80
+ this._imageryLayerCollection.layerShownOrHidden.addEventListener(CentralBodySurface.prototype._onLayerShownOrHidden, this);
81
+
82
+ this._layerOrderChanged = false;
83
+
84
+ var terrainTilingScheme = this._terrainProvider.tilingScheme;
85
+ this._levelZeroTiles = terrainTilingScheme.createLevelZeroTiles();
86
+
87
+ this._tilesToRenderByTextureCount = [];
88
+ this._tileCommands = [];
89
+ this._tileCommandUniformMaps = [];
90
+ this._tileTraversalQueue = new Queue();
91
+ this._tileLoadQueue = new TileLoadQueue();
92
+ this._tileReplacementQueue = new TileReplacementQueue();
93
+
94
+ // The number of milliseconds each frame to allow for processing the tile load queue.
95
+ // At least one tile will be processed per frame (assuming that any need processing),
96
+ // even if this value is 0.
97
+ this._loadQueueTimeSlice = 5;
98
+
99
+ var ellipsoid = terrainTilingScheme.getEllipsoid();
100
+ this._ellipsoidalOccluder = new EllipsoidalOccluder(ellipsoid, Cartesian3.ZERO);
101
+
102
+ this._debug = {
103
+ enableDebugOutput : false,
104
+ boundingSphereTile : undefined,
105
+ boundingSphereVA : undefined,
106
+
107
+ maxDepth : 0,
108
+ tilesVisited : 0,
109
+ tilesCulled : 0,
110
+ tilesRendered : 0,
111
+ texturesRendered : 0,
112
+ tilesWaitingForChildren : 0,
113
+
114
+ lastMaxDepth : -1,
115
+ lastTilesVisited : -1,
116
+ lastTilesCulled : -1,
117
+ lastTilesRendered : -1,
118
+ lastTexturesRendered : -1,
119
+ lastTilesWaitingForChildren : -1,
120
+
121
+ suspendLodUpdate : false
122
+ };
123
+ };
124
+
125
+ CentralBodySurface.prototype.update = function(context, frameState, colorCommandList, centralBodyUniformMap, shaderSet, renderState, mode, projection) {
126
+ updateLayers(this);
127
+ selectTilesForRendering(this, context, frameState);
128
+ processTileLoadQueue(this, context, frameState);
129
+ createRenderCommandsForSelectedTiles(this, context, frameState, shaderSet, mode, projection, centralBodyUniformMap, colorCommandList, renderState);
130
+ debugCreateRenderCommandsForTileBoundingSphere(this, context, frameState, centralBodyUniformMap, shaderSet, renderState, colorCommandList);
131
+ };
132
+
133
+ CentralBodySurface.prototype._onLayerAdded = function(layer, index) {
134
+ if (typeof this._levelZeroTiles === 'undefined') {
135
+ return;
136
+ }
137
+
138
+ // create TileImagerys for this layer for all previously loaded tiles
139
+ if (layer.show) {
140
+ var tile = this._tileReplacementQueue.head;
141
+ while (typeof tile !== 'undefined') {
142
+ if (layer._createTileImagerySkeletons(tile, this._terrainProvider)) {
143
+ tile.doneLoading = false;
144
+ }
145
+ tile = tile.replacementNext;
146
+ }
147
+
148
+ this._layerOrderChanged = true;
149
+ }
150
+ };
151
+
152
+ CentralBodySurface.prototype._onLayerRemoved = function(layer, index) {
153
+ if (typeof this._levelZeroTiles === 'undefined') {
154
+ return;
155
+ }
156
+
157
+ // destroy TileImagerys for this layer for all previously loaded tiles
158
+ var tile = this._tileReplacementQueue.head;
159
+ while (typeof tile !== 'undefined') {
160
+ var tileImageryCollection = tile.imagery;
161
+
162
+ var startIndex = -1;
163
+ var numDestroyed = 0;
164
+ for ( var i = 0, len = tileImageryCollection.length; i < len; ++i) {
165
+ var tileImagery = tileImageryCollection[i];
166
+ var imagery = tileImagery.imagery;
167
+ if (imagery.imageryLayer === layer) {
168
+ if (startIndex === -1) {
169
+ startIndex = i;
170
+ }
171
+
172
+ tileImagery.freeResources();
173
+ ++numDestroyed;
174
+ } else if (startIndex !== -1) {
175
+ // iterated past the section of TileImagerys belonging to this layer, no need to continue.
176
+ break;
177
+ }
178
+ }
179
+
180
+ if (startIndex !== -1) {
181
+ tileImageryCollection.splice(startIndex, numDestroyed);
182
+ }
183
+ // If the base layer has been removed, mark the tile as non-renderable.
184
+ if (layer.isBaseLayer()) {
185
+ tile.renderable = false;
186
+ }
187
+
188
+ tile = tile.replacementNext;
189
+ }
190
+ };
191
+
192
+ CentralBodySurface.prototype._onLayerMoved = function(layer, newIndex, oldIndex) {
193
+ if (typeof this._levelZeroTiles === 'undefined') {
194
+ return;
195
+ }
196
+
197
+ this._layerOrderChanged = true;
198
+ };
199
+
200
+ CentralBodySurface.prototype._onLayerShownOrHidden = function(layer, index, show) {
201
+ if (typeof this._levelZeroTiles === 'undefined') {
202
+ return;
203
+ }
204
+
205
+ if (show) {
206
+ this._onLayerAdded(layer, index);
207
+ } else {
208
+ this._onLayerRemoved(layer, index);
209
+ }
210
+ };
211
+
212
+ /**
213
+ * Returns true if this object was destroyed; otherwise, false.
214
+ * <br /><br />
215
+ * If this object was destroyed, it should not be used; calling any function other than
216
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
217
+ *
218
+ * @memberof CentralBodySurface
219
+ *
220
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
221
+ *
222
+ * @see CentralBodySurface#destroy
223
+ */
224
+ CentralBodySurface.prototype.isDestroyed = function() {
225
+ return false;
226
+ };
227
+
228
+ /**
229
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
230
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
231
+ * <br /><br />
232
+ * Once an object is destroyed, it should not be used; calling any function other than
233
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
234
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
235
+ *
236
+ * @memberof CentralBodySurface
237
+ *
238
+ * @return {undefined}
239
+ *
240
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
241
+ *
242
+ * @see CentralBodySurface#isDestroyed
243
+ */
244
+ CentralBodySurface.prototype.destroy = function() {
245
+ var levelZeroTiles = this._levelZeroTiles;
246
+ for (var i = 0; i < levelZeroTiles.length; ++i) {
247
+ levelZeroTiles[i].freeResources();
248
+ }
249
+
250
+ if (typeof this._terrainProvider.destroy !== 'undefined') {
251
+ this._terrainProvider.destroy();
252
+ }
253
+
254
+ this._imageryLayerCollection.destroy();
255
+
256
+ var debug = this._debug;
257
+ if (typeof debug !== 'undefined') {
258
+ if (typeof debug.boundingSphereVA !== 'undefined') {
259
+ debug.boundingSphereVA.destroy();
260
+ }
261
+ }
262
+
263
+ return destroyObject(this);
264
+ };
265
+
266
+ function sortTileImageryByLayerIndex(a, b) {
267
+ return a.imagery.imageryLayer._layerIndex - b.imagery.imageryLayer._layerIndex;
268
+ }
269
+
270
+ function updateLayers(surface) {
271
+ surface._imageryLayerCollection._update();
272
+
273
+ if (surface._layerOrderChanged) {
274
+ surface._layerOrderChanged = false;
275
+
276
+ // Sort the TileImagery instances in each tile by the layer index.
277
+ var tile = surface._tileReplacementQueue.head;
278
+ while (typeof tile !== 'undefined') {
279
+ tile.imagery.sort(sortTileImageryByLayerIndex);
280
+ tile = tile.replacementNext;
281
+ }
282
+ }
283
+ }
284
+
285
+ function selectTilesForRendering(surface, context, frameState) {
286
+ var debug = surface._debug;
287
+
288
+ if (debug.suspendLodUpdate) {
289
+ return;
290
+ }
291
+
292
+ var i, len;
293
+
294
+ // Clear the render list.
295
+ var tilesToRenderByTextureCount = surface._tilesToRenderByTextureCount;
296
+ for (i = 0, len = tilesToRenderByTextureCount.length; i < len; ++i) {
297
+ var tiles = tilesToRenderByTextureCount[i];
298
+ if (typeof tiles !== 'undefined') {
299
+ tiles.length = 0;
300
+ }
301
+ }
302
+
303
+ // We can't render anything before the level zero tiles exist.
304
+ if (typeof surface._levelZeroTiles === 'undefined') {
305
+ return;
306
+ }
307
+
308
+ var traversalQueue = surface._tileTraversalQueue;
309
+ traversalQueue.clear();
310
+
311
+ debug.maxDepth = 0;
312
+ debug.tilesVisited = 0;
313
+ debug.tilesCulled = 0;
314
+ debug.tilesRendered = 0;
315
+ debug.texturesRendered = 0;
316
+ debug.tilesWaitingForChildren = 0;
317
+
318
+ surface._tileLoadQueue.markInsertionPoint();
319
+ surface._tileReplacementQueue.markStartOfRenderFrame();
320
+
321
+ var cameraPosition = frameState.camera.getPositionWC();
322
+
323
+ var ellipsoid = surface._terrainProvider.tilingScheme.getEllipsoid();
324
+ var cameraPositionCartographic = ellipsoid.cartesianToCartographic(cameraPosition);
325
+
326
+ surface._ellipsoidalOccluder.setCameraPosition(cameraPosition);
327
+
328
+ var tile;
329
+
330
+ // Enqueue the root tiles that are renderable and visible.
331
+ var levelZeroTiles = surface._levelZeroTiles;
332
+ for (i = 0, len = levelZeroTiles.length; i < len; ++i) {
333
+ tile = levelZeroTiles[i];
334
+ if (!tile.doneLoading) {
335
+ queueTileLoad(surface, tile);
336
+ }
337
+ if (tile.renderable && isTileVisible(surface, frameState, tile)) {
338
+ traversalQueue.enqueue(tile);
339
+ } else {
340
+ ++debug.tilesCulled;
341
+ }
342
+ }
343
+
344
+ // Traverse the tiles in breadth-first order.
345
+ // This ordering allows us to load bigger, lower-detail tiles before smaller, higher-detail ones.
346
+ // This maximizes the average detail across the scene and results in fewer sharp transitions
347
+ // between very different LODs.
348
+ while (typeof (tile = traversalQueue.dequeue()) !== 'undefined') {
349
+ ++debug.tilesVisited;
350
+
351
+ surface._tileReplacementQueue.markTileRendered(tile);
352
+
353
+ if (tile.level > debug.maxDepth) {
354
+ debug.maxDepth = tile.level;
355
+ }
356
+
357
+ // There are a few different algorithms we could use here.
358
+ // This one doesn't load children unless we refine to them.
359
+ // We may want to revisit this in the future.
360
+
361
+ if (screenSpaceError(surface, context, frameState, cameraPosition, cameraPositionCartographic, tile) < surface._maxScreenSpaceError) {
362
+ // This tile meets SSE requirements, so render it.
363
+ addTileToRenderList(surface, tile);
364
+ } else if (queueChildrenLoadAndDetermineIfChildrenAreAllRenderable(surface, frameState, tile)) {
365
+ // SSE is not good enough and children are loaded, so refine.
366
+ var children = tile.children;
367
+ // PERFORMANCE_IDEA: traverse children front-to-back so we can avoid sorting by distance later.
368
+ for (i = 0, len = children.length; i < len; ++i) {
369
+ if (isTileVisible(surface, frameState, children[i])) {
370
+ traversalQueue.enqueue(children[i]);
371
+ } else {
372
+ ++debug.tilesCulled;
373
+ }
374
+ }
375
+ } else {
376
+ ++debug.tilesWaitingForChildren;
377
+ // SSE is not good enough but not all children are loaded, so render this tile anyway.
378
+ addTileToRenderList(surface, tile);
379
+ }
380
+ }
381
+
382
+ if (debug.enableDebugOutput) {
383
+ if (debug.tilesVisited !== debug.lastTilesVisited ||
384
+ debug.tilesRendered !== debug.lastTilesRendered ||
385
+ debug.texturesRendered !== debug.lastTexturesRendered ||
386
+ debug.tilesCulled !== debug.lastTilesCulled ||
387
+ debug.maxDepth !== debug.lastMaxDepth ||
388
+ debug.tilesWaitingForChildren !== debug.lastTilesWaitingForChildren) {
389
+
390
+ /*global console*/
391
+ console.log('Visited ' + debug.tilesVisited + ', Rendered: ' + debug.tilesRendered + ', Textures: ' + debug.texturesRendered + ', Culled: ' + debug.tilesCulled + ', Max Depth: ' + debug.maxDepth + ', Waiting for children: ' + debug.tilesWaitingForChildren);
392
+
393
+ debug.lastTilesVisited = debug.tilesVisited;
394
+ debug.lastTilesRendered = debug.tilesRendered;
395
+ debug.lastTexturesRendered = debug.texturesRendered;
396
+ debug.lastTilesCulled = debug.tilesCulled;
397
+ debug.lastMaxDepth = debug.maxDepth;
398
+ debug.lastTilesWaitingForChildren = debug.tilesWaitingForChildren;
399
+ }
400
+ }
401
+ }
402
+
403
+ function screenSpaceError(surface, context, frameState, cameraPosition, cameraPositionCartographic, tile) {
404
+ if (frameState.mode === SceneMode.SCENE2D) {
405
+ return screenSpaceError2D(surface, context, frameState, cameraPosition, cameraPositionCartographic, tile);
406
+ }
407
+
408
+ var extent = tile.extent;
409
+
410
+ var latitudeFactor = 1.0;
411
+
412
+ // Adjust by latitude in 3D only.
413
+ if (frameState.mode === SceneMode.SCENE3D) {
414
+ var latitudeClosestToEquator = 0.0;
415
+ if (extent.south > 0.0) {
416
+ latitudeClosestToEquator = extent.south;
417
+ } else if (extent.north < 0.0) {
418
+ latitudeClosestToEquator = extent.north;
419
+ }
420
+
421
+ latitudeFactor = Math.cos(latitudeClosestToEquator);
422
+ }
423
+
424
+ var maxGeometricError = latitudeFactor * surface._terrainProvider.getLevelMaximumGeometricError(tile.level);
425
+
426
+
427
+ var distance = Math.sqrt(distanceSquaredToTile(frameState, cameraPosition, cameraPositionCartographic, tile));
428
+ tile.distance = distance;
429
+
430
+ var canvas = context.getCanvas();
431
+ var height = canvas.clientHeight;
432
+
433
+ var camera = frameState.camera;
434
+ var frustum = camera.frustum;
435
+ var fovy = frustum.fovy;
436
+
437
+ // PERFORMANCE_IDEA: factor out stuff that's constant across tiles.
438
+ return (maxGeometricError * height) / (2 * distance * Math.tan(0.5 * fovy));
439
+ }
440
+
441
+ function screenSpaceError2D(surface, context, frameState, cameraPosition, cameraPositionCartographic, tile) {
442
+ var camera = frameState.camera;
443
+ var frustum = camera.frustum;
444
+ var canvas = context.getCanvas();
445
+ var width = canvas.clientWidth;
446
+ var height = canvas.clientHeight;
447
+
448
+ var maxGeometricError = surface._terrainProvider.getLevelMaximumGeometricError(tile.level);
449
+ var pixelSize = Math.max(frustum.top - frustum.bottom, frustum.right - frustum.left) / Math.max(width, height);
450
+ return maxGeometricError / pixelSize;
451
+ }
452
+
453
+ function addTileToRenderList(surface, tile) {
454
+ var readyTextureCount = 0;
455
+ var tileImageryCollection = tile.imagery;
456
+ for ( var i = 0, len = tileImageryCollection.length; i < len; ++i) {
457
+ var tileImagery = tileImageryCollection[i];
458
+ if (tileImagery.imagery.state === ImageryState.READY) {
459
+ ++readyTextureCount;
460
+ }
461
+ }
462
+
463
+ var tileSet = surface._tilesToRenderByTextureCount[readyTextureCount];
464
+ if (typeof tileSet === 'undefined') {
465
+ tileSet = [];
466
+ surface._tilesToRenderByTextureCount[readyTextureCount] = tileSet;
467
+ }
468
+
469
+ tileSet.push(tile);
470
+
471
+ var debug = surface._debug;
472
+ ++debug.tilesRendered;
473
+ debug.texturesRendered += readyTextureCount;
474
+ }
475
+
476
+ var boundingSphereScratch = new BoundingSphere();
477
+
478
+ function isTileVisible(surface, frameState, tile) {
479
+ var cullingVolume = frameState.cullingVolume;
480
+
481
+ var boundingVolume = tile.boundingSphere3D;
482
+
483
+ if (frameState.mode !== SceneMode.SCENE3D) {
484
+ boundingVolume = boundingSphereScratch;
485
+ BoundingSphere.fromExtent2D(tile.extent, frameState.scene2D.projection, boundingVolume);
486
+ boundingVolume.center = new Cartesian3(0.0, boundingVolume.center.x, boundingVolume.center.y);
487
+
488
+ if (frameState.mode === SceneMode.MORPHING) {
489
+ boundingVolume = BoundingSphere.union(tile.boundingSphere3D, boundingVolume, boundingVolume);
490
+ }
491
+ }
492
+
493
+ if (cullingVolume.getVisibility(boundingVolume) === Intersect.OUTSIDE) {
494
+ return false;
495
+ }
496
+
497
+ if (frameState.mode === SceneMode.SCENE3D) {
498
+ var occludeePointInScaledSpace = tile.occludeePointInScaledSpace;
499
+ if (typeof occludeePointInScaledSpace === 'undefined') {
500
+ return true;
501
+ }
502
+
503
+ return surface._ellipsoidalOccluder.isScaledSpacePointVisible(occludeePointInScaledSpace);
504
+ }
505
+
506
+ return true;
507
+ }
508
+
509
+ var southwestCornerScratch = new Cartesian3(0.0, 0.0, 0.0);
510
+ var northeastCornerScratch = new Cartesian3(0.0, 0.0, 0.0);
511
+ var negativeUnitY = Cartesian3.UNIT_Y.negate();
512
+ var negativeUnitZ = Cartesian3.UNIT_Z.negate();
513
+ var vectorScratch = new Cartesian3(0.0, 0.0, 0.0);
514
+
515
+ function distanceSquaredToTile(frameState, cameraCartesianPosition, cameraCartographicPosition, tile) {
516
+ var southwestCornerCartesian = tile.southwestCornerCartesian;
517
+ var northeastCornerCartesian = tile.northeastCornerCartesian;
518
+ var westNormal = tile.westNormal;
519
+ var southNormal = tile.southNormal;
520
+ var eastNormal = tile.eastNormal;
521
+ var northNormal = tile.northNormal;
522
+ var maxHeight = tile.maxHeight;
523
+
524
+ if (frameState.mode !== SceneMode.SCENE3D) {
525
+ southwestCornerCartesian = frameState.scene2D.projection.project(tile.extent.getSouthwest(), southwestCornerScratch);
526
+ southwestCornerCartesian.z = southwestCornerCartesian.y;
527
+ southwestCornerCartesian.y = southwestCornerCartesian.x;
528
+ southwestCornerCartesian.x = 0.0;
529
+ northeastCornerCartesian = frameState.scene2D.projection.project(tile.extent.getNortheast(), northeastCornerScratch);
530
+ northeastCornerCartesian.z = northeastCornerCartesian.y;
531
+ northeastCornerCartesian.y = northeastCornerCartesian.x;
532
+ northeastCornerCartesian.x = 0.0;
533
+ westNormal = negativeUnitY;
534
+ eastNormal = Cartesian3.UNIT_Y;
535
+ southNormal = negativeUnitZ;
536
+ northNormal = Cartesian3.UNIT_Z;
537
+ maxHeight = 0.0;
538
+ }
539
+
540
+ var vectorFromSouthwestCorner = cameraCartesianPosition.subtract(southwestCornerCartesian, vectorScratch);
541
+ var distanceToWestPlane = vectorFromSouthwestCorner.dot(westNormal);
542
+ var distanceToSouthPlane = vectorFromSouthwestCorner.dot(southNormal);
543
+
544
+ var vectorFromNortheastCorner = cameraCartesianPosition.subtract(northeastCornerCartesian, vectorScratch);
545
+ var distanceToEastPlane = vectorFromNortheastCorner.dot(eastNormal);
546
+ var distanceToNorthPlane = vectorFromNortheastCorner.dot(northNormal);
547
+
548
+ var cameraHeight;
549
+ if (frameState.mode === SceneMode.SCENE3D) {
550
+ cameraHeight = cameraCartographicPosition.height;
551
+ } else {
552
+ cameraHeight = cameraCartesianPosition.x;
553
+ }
554
+ var distanceFromTop = cameraHeight - maxHeight;
555
+
556
+ var result = 0.0;
557
+
558
+ if (distanceToWestPlane > 0.0) {
559
+ result += distanceToWestPlane * distanceToWestPlane;
560
+ } else if (distanceToEastPlane > 0.0) {
561
+ result += distanceToEastPlane * distanceToEastPlane;
562
+ }
563
+
564
+ if (distanceToSouthPlane > 0.0) {
565
+ result += distanceToSouthPlane * distanceToSouthPlane;
566
+ } else if (distanceToNorthPlane > 0.0) {
567
+ result += distanceToNorthPlane * distanceToNorthPlane;
568
+ }
569
+
570
+ if (distanceFromTop > 0.0) {
571
+ result += distanceFromTop * distanceFromTop;
572
+ }
573
+
574
+ return result;
575
+ }
576
+
577
+ function queueChildrenLoadAndDetermineIfChildrenAreAllRenderable(surface, frameState, tile) {
578
+ if (tile.level === surface._terrainProvider.maxLevel) {
579
+ return false;
580
+ }
581
+
582
+ var allRenderable = true;
583
+
584
+ var children = tile.getChildren();
585
+ for (var i = 0, len = children.length; i < len; ++i) {
586
+ var child = children[i];
587
+ surface._tileReplacementQueue.markTileRendered(child);
588
+ if (!child.doneLoading) {
589
+ queueTileLoad(surface, child);
590
+ }
591
+ if (!child.renderable) {
592
+ allRenderable = false;
593
+ }
594
+ }
595
+
596
+ return allRenderable;
597
+ }
598
+
599
+ function queueTileLoad(surface, tile) {
600
+ surface._tileLoadQueue.insertBeforeInsertionPoint(tile);
601
+ }
602
+
603
+ function processTileLoadQueue(surface, context, frameState) {
604
+ var tileLoadQueue = surface._tileLoadQueue;
605
+ var terrainProvider = surface._terrainProvider;
606
+
607
+ var tile = tileLoadQueue.head;
608
+ if (typeof tile === 'undefined') {
609
+ return;
610
+ }
611
+
612
+ var startTime = Date.now();
613
+ var timeSlice = surface._loadQueueTimeSlice;
614
+ var endTime = startTime + timeSlice;
615
+
616
+ do {
617
+ var i, len;
618
+
619
+ // Transition terrain states.
620
+ if (tile.state === TileState.UNLOADED) {
621
+ tile.state = TileState.TRANSITIONING;
622
+ terrainProvider.requestTileGeometry(tile);
623
+
624
+ // If we've made it past the UNLOADED state, add this tile to the replacement queue
625
+ // (replacing another tile if necessary), and create skeletons for the imagery.
626
+ if (tile.state !== TileState.UNLOADED) {
627
+ surface._tileReplacementQueue.markTileRendered(tile);
628
+
629
+ // Arbitrarily limit the number of loaded tiles to 100, or however
630
+ // many tiles were traversed this frame, whichever is greater.
631
+ surface._tileReplacementQueue.trimTiles(100);
632
+
633
+ var imageryLayerCollection = surface._imageryLayerCollection;
634
+ for (i = 0, len = imageryLayerCollection.getLength(); i < len; ++i) {
635
+ var layer = imageryLayerCollection.get(i);
636
+ if (layer.show) {
637
+ layer._createTileImagerySkeletons(tile, terrainProvider);
638
+ }
639
+ }
640
+
641
+ }
642
+ }
643
+
644
+ if (tile.state === TileState.RECEIVED) {
645
+ tile.state = TileState.TRANSITIONING;
646
+ terrainProvider.transformGeometry(context, tile);
647
+ }
648
+
649
+ if (tile.state === TileState.TRANSFORMED) {
650
+ tile.state = TileState.TRANSITIONING;
651
+ terrainProvider.createResources(context, tile);
652
+ }
653
+ // TODO: we should handle failed terrain. But it doesn't matter for now
654
+ // because EllipsoidTerrainProvider won't fail.
655
+
656
+ var doneLoading = tile.state === TileState.READY;
657
+
658
+ var didSomeWork = false;
659
+
660
+ // Transition imagery states
661
+ var tileImageryCollection = tile.imagery;
662
+ for (i = 0, len = tileImageryCollection.length; i < len; ++i) {
663
+ if (didSomeWork && Date.now() >= endTime) {
664
+ break;
665
+ }
666
+
667
+ var tileImagery = tileImageryCollection[i];
668
+ var imagery = tileImagery.imagery;
669
+ var imageryLayer = imagery.imageryLayer;
670
+
671
+ if (imagery.state === ImageryState.PLACEHOLDER) {
672
+ if (imageryLayer.getImageryProvider().isReady()) {
673
+ // Remove the placeholder and add the actual skeletons (if any)
674
+ // at the same position. Then continue the loop at the same index.
675
+ tileImagery.freeResources();
676
+ tileImageryCollection.splice(i, 1);
677
+ imageryLayer._createTileImagerySkeletons(tile, terrainProvider, i);
678
+ --i;
679
+ len = tileImageryCollection.length;
680
+ }
681
+ didSomeWork = true;
682
+ }
683
+
684
+ if (imagery.state === ImageryState.UNLOADED) {
685
+ imagery.state = ImageryState.TRANSITIONING;
686
+ imageryLayer._requestImagery(imagery);
687
+ didSomeWork = true;
688
+ }
689
+
690
+ if (imagery.state === ImageryState.RECEIVED) {
691
+ imagery.state = ImageryState.TRANSITIONING;
692
+ imageryLayer._createTexture(context, imagery);
693
+ didSomeWork = true;
694
+ }
695
+
696
+ if (imagery.state === ImageryState.TEXTURE_LOADED) {
697
+ imagery.state = ImageryState.TRANSITIONING;
698
+ imageryLayer._reprojectTexture(context, imagery);
699
+ didSomeWork = true;
700
+ }
701
+
702
+ if (imagery.state === ImageryState.FAILED || imagery.state === ImageryState.INVALID) {
703
+ // re-associate TileImagery with a parent Imagery that is not failed or invalid.
704
+ var parent = imagery.parent;
705
+ while (typeof parent !== 'undefined' && (parent.state === ImageryState.FAILED || parent.state === ImageryState.INVALID)) {
706
+ parent = parent.parent;
707
+ }
708
+
709
+ // If there's no valid parent, remove this TileImagery from the tile.
710
+ if (typeof parent === 'undefined') {
711
+ tileImagery.freeResources();
712
+ tileImageryCollection.splice(i, 1);
713
+ --i;
714
+ len = tileImageryCollection.length;
715
+ continue;
716
+ }
717
+
718
+ // use that parent imagery instead, storing the original imagery
719
+ // in originalImagery to keep it alive
720
+ tileImagery.originalImagery = imagery;
721
+
722
+ parent.addReference();
723
+ tileImagery.imagery = parent;
724
+ imagery = parent;
725
+
726
+ didSomeWork = true;
727
+ }
728
+
729
+ var imageryDoneLoading = imagery.state === ImageryState.READY;
730
+
731
+ if (imageryDoneLoading && typeof tileImagery.textureTranslationAndScale === 'undefined') {
732
+ tileImagery.textureTranslationAndScale = imageryLayer._calculateTextureTranslationAndScale(tile, tileImagery);
733
+
734
+ didSomeWork = true;
735
+ }
736
+
737
+ doneLoading = doneLoading && imageryDoneLoading;
738
+ }
739
+
740
+ // The tile becomes renderable when the terrain and all imagery data are loaded.
741
+ if (i === len && doneLoading) {
742
+ tile.renderable = true;
743
+ tile.doneLoading = true;
744
+ tileLoadQueue.remove(tile);
745
+ }
746
+
747
+ tile = tile.loadNext;
748
+ } while (Date.now() < endTime && typeof tile !== 'undefined');
749
+ }
750
+
751
+ // This is debug code to render the bounding sphere of the tile in
752
+ // CentralBodySurface._debug.boundingSphereTile.
753
+ CentralBodySurface.prototype.debugShowBoundingSphereOfTileAt = function(cartographicPick) {
754
+ // Find the tile in the render list that overlaps this extent
755
+ var tilesToRenderByTextureCount = this._tilesToRenderByTextureCount;
756
+ var result;
757
+ var tile;
758
+ for (var i = 0; i < tilesToRenderByTextureCount.length && typeof result === 'undefined'; ++i) {
759
+ var tileSet = tilesToRenderByTextureCount[i];
760
+ if (typeof tileSet === 'undefined') {
761
+ continue;
762
+ }
763
+ for (var j = 0; j < tileSet.length; ++j) {
764
+ tile = tileSet[j];
765
+ if (tile.extent.contains(cartographicPick)) {
766
+ result = tile;
767
+ break;
768
+ }
769
+ }
770
+ }
771
+
772
+ if (typeof result !== 'undefined') {
773
+ console.log('x: ' + result.x + ' y: ' + result.y + ' level: ' + result.level);
774
+ }
775
+
776
+ this._debug.boundingSphereTile = result;
777
+ this._debug.boundingSphereVA = undefined;
778
+ };
779
+
780
+ function debugCreateRenderCommandsForTileBoundingSphere(surface, context, frameState, centralBodyUniformMap, shaderSet, renderState, colorCommandList) {
781
+ if (typeof surface._debug !== 'undefined' && typeof surface._debug.boundingSphereTile !== 'undefined') {
782
+ if (!surface._debug.boundingSphereVA) {
783
+ var radius = surface._debug.boundingSphereTile.boundingSphere3D.radius;
784
+ var sphere = CubeMapEllipsoidTessellator.compute(new Ellipsoid(radius, radius, radius), 10);
785
+ MeshFilters.toWireframeInPlace(sphere);
786
+ surface._debug.boundingSphereVA = context.createVertexArrayFromMesh({
787
+ mesh : sphere,
788
+ attributeIndices : MeshFilters.createAttributeIndices(sphere)
789
+ });
790
+ }
791
+
792
+ var rtc2 = surface._debug.boundingSphereTile.center;
793
+
794
+ var uniformMap2 = createTileUniformMap();
795
+ mergeUniformMap(uniformMap2, centralBodyUniformMap);
796
+
797
+ uniformMap2.center3D = rtc2;
798
+
799
+ var viewMatrix = frameState.camera.getViewMatrix();
800
+
801
+ var centerEye2 = viewMatrix.multiplyByVector(new Cartesian4(rtc2.x, rtc2.y, rtc2.z, 1.0));
802
+ uniformMap2.modifiedModelView = viewMatrix.setColumn(3, centerEye2, uniformMap2.modifiedModelView);
803
+
804
+ uniformMap2.dayTextures[0] = context.getDefaultTexture();
805
+ uniformMap2.dayTextureTranslationAndScale[0] = new Cartesian4(0.0, 0.0, 1.0, 1.0);
806
+ uniformMap2.dayTextureTexCoordsExtent[0] = new Cartesian4(0.0, 0.0, 1.0, 1.0);
807
+ uniformMap2.dayTextureAlpha[0] = 1.0;
808
+
809
+ var boundingSphereCommand = new DrawCommand();
810
+ boundingSphereCommand.shaderProgram = shaderSet.getShaderProgram(context, 1);
811
+ boundingSphereCommand.renderState = renderState;
812
+ boundingSphereCommand.primitiveType = PrimitiveType.LINES;
813
+ boundingSphereCommand.vertexArray = surface._debug.boundingSphereVA;
814
+ boundingSphereCommand.uniformMap = uniformMap2;
815
+
816
+ colorCommandList.push(boundingSphereCommand);
817
+ }
818
+ }
819
+
820
+ CentralBodySurface.prototype.debugToggleLodUpdate = function(frameState) {
821
+ this._debug.suspendLodUpdate = !this._debug.suspendLodUpdate;
822
+ };
823
+
824
+ function tileDistanceSortFunction(a, b) {
825
+ return a.distance - b.distance;
826
+ }
827
+
828
+ function createTileUniformMap() {
829
+ return {
830
+ u_center3D : function() {
831
+ return this.center3D;
832
+ },
833
+ u_tileExtent : function() {
834
+ return this.tileExtent;
835
+ },
836
+ u_modifiedModelView : function() {
837
+ return this.modifiedModelView;
838
+ },
839
+ u_dayTextures : function() {
840
+ return this.dayTextures;
841
+ },
842
+ u_dayTextureTranslationAndScale : function() {
843
+ return this.dayTextureTranslationAndScale;
844
+ },
845
+ u_dayTextureTexCoordsExtent : function() {
846
+ return this.dayTextureTexCoordsExtent;
847
+ },
848
+ u_dayTextureAlpha : function() {
849
+ return this.dayTextureAlpha;
850
+ },
851
+ u_dayTextureBrightness : function() {
852
+ return this.dayTextureBrightness;
853
+ },
854
+ u_dayTextureContrast : function() {
855
+ return this.dayTextureContrast;
856
+ },
857
+ u_dayTextureHue : function() {
858
+ return this.dayTextureHue;
859
+ },
860
+ u_dayTextureSaturation : function() {
861
+ return this.dayTextureSaturation;
862
+ },
863
+ u_dayTextureOneOverGamma : function() {
864
+ return this.dayTextureOneOverGamma;
865
+ },
866
+ u_dayIntensity : function() {
867
+ return this.dayIntensity;
868
+ },
869
+ u_southAndNorthLatitude : function() {
870
+ return this.southAndNorthLatitude;
871
+ },
872
+ u_southMercatorYLowAndHighAndOneOverHeight : function() {
873
+ return this.southMercatorYLowAndHighAndOneOverHeight;
874
+ },
875
+
876
+ center3D : undefined,
877
+ modifiedModelView : new Matrix4(),
878
+ tileExtent : new Cartesian4(),
879
+
880
+ dayTextures : [],
881
+ dayTextureTranslationAndScale : [],
882
+ dayTextureTexCoordsExtent : [],
883
+ dayTextureAlpha : [],
884
+ dayTextureBrightness : [],
885
+ dayTextureContrast : [],
886
+ dayTextureHue : [],
887
+ dayTextureSaturation : [],
888
+ dayTextureOneOverGamma : [],
889
+ dayIntensity : 0.0,
890
+
891
+ southAndNorthLatitude : new Cartesian2(0.0, 0.0),
892
+ southMercatorYLowAndHighAndOneOverHeight : new Cartesian3(0.0, 0.0, 0.0)
893
+ };
894
+ }
895
+
896
+ function mergeUniformMap(target, source) {
897
+ for (var property in source) {
898
+ if (source.hasOwnProperty(property)) {
899
+ target[property] = source[property];
900
+ }
901
+ }
902
+ }
903
+
904
+ var float32ArrayScratch = typeof Float32Array !== 'undefined' ? new Float32Array(1) : undefined;
905
+ var modifiedModelViewScratch = new Matrix4();
906
+ var tileExtentScratch = new Cartesian4();
907
+ var rtcScratch = new Cartesian3();
908
+ var centerEyeScratch = new Cartesian4();
909
+
910
+ function createRenderCommandsForSelectedTiles(surface, context, frameState, shaderSet, mode, projection, centralBodyUniformMap, colorCommandList, renderState) {
911
+ var viewMatrix = frameState.camera.getViewMatrix();
912
+
913
+ var maxTextures = context.getMaximumTextureImageUnits();
914
+
915
+ var tileCommands = surface._tileCommands;
916
+ var tileCommandUniformMaps = surface._tileCommandUniformMaps;
917
+ var tileCommandIndex = -1;
918
+
919
+ var tilesToRenderByTextureCount = surface._tilesToRenderByTextureCount;
920
+ for (var tileSetIndex = 0, tileSetLength = tilesToRenderByTextureCount.length; tileSetIndex < tileSetLength; ++tileSetIndex) {
921
+ var tileSet = tilesToRenderByTextureCount[tileSetIndex];
922
+ if (typeof tileSet === 'undefined' || tileSet.length === 0) {
923
+ continue;
924
+ }
925
+
926
+ tileSet.sort(tileDistanceSortFunction);
927
+
928
+ for (var i = 0, len = tileSet.length; i < len; i++) {
929
+ var tile = tileSet[i];
930
+
931
+ var rtc = tile.center;
932
+
933
+ // Not used in 3D.
934
+ var tileExtent = tileExtentScratch;
935
+
936
+ // Only used for Mercator projections.
937
+ var southLatitude = 0.0;
938
+ var northLatitude = 0.0;
939
+ var southMercatorYHigh = 0.0;
940
+ var southMercatorYLow = 0.0;
941
+ var oneOverMercatorHeight = 0.0;
942
+
943
+ if (mode !== SceneMode.SCENE3D) {
944
+ var southwest = projection.project(tile.extent.getSouthwest());
945
+ var northeast = projection.project(tile.extent.getNortheast());
946
+
947
+ tileExtent.x = southwest.x;
948
+ tileExtent.y = southwest.y;
949
+ tileExtent.z = northeast.x;
950
+ tileExtent.w = northeast.y;
951
+
952
+ // In 2D and Columbus View, use the center of the tile for RTC rendering.
953
+ if (mode !== SceneMode.MORPHING) {
954
+ rtc = rtcScratch;
955
+ rtc.x = 0.0;
956
+ rtc.y = (tileExtent.z + tileExtent.x) * 0.5;
957
+ rtc.z = (tileExtent.w + tileExtent.y) * 0.5;
958
+ tileExtent.x -= rtc.y;
959
+ tileExtent.y -= rtc.z;
960
+ tileExtent.z -= rtc.y;
961
+ tileExtent.w -= rtc.z;
962
+ }
963
+
964
+ if (projection instanceof WebMercatorProjection) {
965
+ southLatitude = tile.extent.south;
966
+ northLatitude = tile.extent.north;
967
+
968
+ var southMercatorY = WebMercatorProjection.geodeticLatitudeToMercatorAngle(southLatitude);
969
+ var northMercatorY = WebMercatorProjection.geodeticLatitudeToMercatorAngle(northLatitude);
970
+
971
+ float32ArrayScratch[0] = southMercatorY;
972
+ southMercatorYHigh = float32ArrayScratch[0];
973
+ southMercatorYLow = southMercatorY - float32ArrayScratch[0];
974
+
975
+ oneOverMercatorHeight = 1.0 / (northMercatorY - southMercatorY);
976
+ }
977
+ }
978
+
979
+ var centerEye = centerEyeScratch;
980
+ centerEye.x = rtc.x;
981
+ centerEye.y = rtc.y;
982
+ centerEye.z = rtc.z;
983
+ centerEye.w = 1.0;
984
+
985
+ Matrix4.multiplyByVector(viewMatrix, centerEye, centerEye);
986
+ viewMatrix.setColumn(3, centerEye, modifiedModelViewScratch);
987
+
988
+ var tileImageryCollection = tile.imagery;
989
+ var imageryIndex = 0;
990
+ var imageryLen = tileImageryCollection.length;
991
+
992
+ do {
993
+ var numberOfDayTextures = 0;
994
+
995
+ ++tileCommandIndex;
996
+ var command = tileCommands[tileCommandIndex];
997
+ if (typeof command === 'undefined') {
998
+ command = new DrawCommand();
999
+ tileCommands[tileCommandIndex] = command;
1000
+ tileCommandUniformMaps[tileCommandIndex] = createTileUniformMap();
1001
+ }
1002
+ var uniformMap = tileCommandUniformMaps[tileCommandIndex];
1003
+
1004
+ mergeUniformMap(uniformMap, centralBodyUniformMap);
1005
+
1006
+ uniformMap.center3D = tile.center;
1007
+
1008
+ Cartesian4.clone(tileExtent, uniformMap.tileExtent);
1009
+ uniformMap.southAndNorthLatitude.x = southLatitude;
1010
+ uniformMap.southAndNorthLatitude.y = northLatitude;
1011
+ uniformMap.southMercatorYLowAndHighAndOneOverHeight.x = southMercatorYLow;
1012
+ uniformMap.southMercatorYLowAndHighAndOneOverHeight.y = southMercatorYHigh;
1013
+ uniformMap.southMercatorYLowAndHighAndOneOverHeight.z = oneOverMercatorHeight;
1014
+ Matrix4.clone(modifiedModelViewScratch, uniformMap.modifiedModelView);
1015
+
1016
+ var applyBrightness = false;
1017
+ var applyContrast = false;
1018
+ var applyHue = false;
1019
+ var applySaturation = false;
1020
+ var applyGamma = false;
1021
+
1022
+ while (numberOfDayTextures < maxTextures && imageryIndex < imageryLen) {
1023
+ var tileImagery = tileImageryCollection[imageryIndex];
1024
+ var imagery = tileImagery.imagery;
1025
+ var imageryLayer = imagery.imageryLayer;
1026
+ ++imageryIndex;
1027
+
1028
+ if (imagery.state !== ImageryState.READY) {
1029
+ continue;
1030
+ }
1031
+
1032
+ if (typeof tileImagery.textureTranslationAndScale === 'undefined') {
1033
+ tileImagery.textureTranslationAndScale = imageryLayer._calculateTextureTranslationAndScale(tile, tileImagery);
1034
+ }
1035
+
1036
+ uniformMap.dayTextures[numberOfDayTextures] = imagery.texture;
1037
+ uniformMap.dayTextureTranslationAndScale[numberOfDayTextures] = tileImagery.textureTranslationAndScale;
1038
+ uniformMap.dayTextureTexCoordsExtent[numberOfDayTextures] = tileImagery.textureCoordinateExtent;
1039
+
1040
+ if (typeof imageryLayer.alpha === 'function') {
1041
+ uniformMap.dayTextureAlpha[numberOfDayTextures] = imageryLayer.alpha(frameState, imageryLayer, imagery.x, imagery.y, imagery.level);
1042
+ } else {
1043
+ uniformMap.dayTextureAlpha[numberOfDayTextures] = imageryLayer.alpha;
1044
+ }
1045
+
1046
+ if (typeof imageryLayer.brightness === 'function') {
1047
+ uniformMap.dayTextureBrightness[numberOfDayTextures] = imageryLayer.brightness(frameState, imageryLayer, imagery.x, imagery.y, imagery.level);
1048
+ } else {
1049
+ uniformMap.dayTextureBrightness[numberOfDayTextures] = imageryLayer.brightness;
1050
+ }
1051
+ applyBrightness = uniformMap.dayTextureBrightness[numberOfDayTextures] !== ImageryLayer.DEFAULT_BRIGHTNESS;
1052
+
1053
+ if (typeof imageryLayer.contrast === 'function') {
1054
+ uniformMap.dayTextureContrast[numberOfDayTextures] = imageryLayer.contrast(frameState, imageryLayer, imagery.x, imagery.y, imagery.level);
1055
+ } else {
1056
+ uniformMap.dayTextureContrast[numberOfDayTextures] = imageryLayer.contrast;
1057
+ }
1058
+ applyContrast = uniformMap.dayTextureContrast[numberOfDayTextures] !== ImageryLayer.DEFAULT_CONTRAST;
1059
+
1060
+ if (typeof imageryLayer.hue === 'function') {
1061
+ uniformMap.dayTextureHue[numberOfDayTextures] = imageryLayer.hue(frameState, imageryLayer, imagery.x, imagery.y, imagery.level);
1062
+ } else {
1063
+ uniformMap.dayTextureHue[numberOfDayTextures] = imageryLayer.hue;
1064
+ }
1065
+ applyHue = uniformMap.dayTextureHue[numberOfDayTextures] !== ImageryLayer.DEFAULT_HUE;
1066
+
1067
+ if (typeof imageryLayer.saturation === 'function') {
1068
+ uniformMap.dayTextureSaturation[numberOfDayTextures] = imageryLayer.saturation(frameState, imageryLayer, imagery.x, imagery.y, imagery.level);
1069
+ } else {
1070
+ uniformMap.dayTextureSaturation[numberOfDayTextures] = imageryLayer.saturation;
1071
+ }
1072
+ applySaturation = uniformMap.dayTextureSaturation[numberOfDayTextures] !== ImageryLayer.DEFAULT_SATURATION;
1073
+
1074
+ if (typeof imageryLayer.gamma === 'function') {
1075
+ uniformMap.dayTextureOneOverGamma[numberOfDayTextures] = 1.0 / imageryLayer.gamma(frameState, imageryLayer, imagery.x, imagery.y, imagery.level);
1076
+ } else {
1077
+ uniformMap.dayTextureOneOverGamma[numberOfDayTextures] = 1.0 / imageryLayer.gamma;
1078
+ }
1079
+ applyGamma = uniformMap.dayTextureOneOverGamma[numberOfDayTextures] !== 1.0 / ImageryLayer.DEFAULT_GAMMA;
1080
+
1081
+ ++numberOfDayTextures;
1082
+ }
1083
+
1084
+ // trim texture array to the used length so we don't end up using old textures
1085
+ // which might get destroyed eventually
1086
+ uniformMap.dayTextures.length = numberOfDayTextures;
1087
+
1088
+ colorCommandList.push(command);
1089
+
1090
+ command.shaderProgram = shaderSet.getShaderProgram(context, tileSetIndex, applyBrightness, applyContrast, applyHue, applySaturation, applyGamma);
1091
+ command.renderState = renderState;
1092
+ command.primitiveType = TerrainProvider.wireframe ? PrimitiveType.LINES : PrimitiveType.TRIANGLES;
1093
+ command.vertexArray = tile.vertexArray;
1094
+ command.uniformMap = uniformMap;
1095
+
1096
+ var boundingVolume = tile.boundingSphere3D;
1097
+
1098
+ if (frameState.mode !== SceneMode.SCENE3D) {
1099
+ // TODO: If we show terrain heights in Columbus View, the bounding sphere
1100
+ // needs to be expanded to include the heights.
1101
+ boundingVolume = BoundingSphere.fromExtent2D(tile.extent, frameState.scene2D.projection);
1102
+ boundingVolume.center = new Cartesian3(boundingVolume.center.z, boundingVolume.center.x, boundingVolume.center.y);
1103
+
1104
+ if (frameState.mode === SceneMode.MORPHING) {
1105
+ boundingVolume = BoundingSphere.union(tile.boundingSphere3D, boundingVolume, boundingVolume);
1106
+ }
1107
+ }
1108
+
1109
+ command.boundingVolume = boundingVolume;
1110
+
1111
+ } while (imageryIndex < imageryLen);
1112
+ }
1113
+ }
1114
+
1115
+ // trim command list to the number actually needed
1116
+ tileCommands.length = Math.max(0, tileCommandIndex);
1117
+ }
1118
+
1119
+ return CentralBodySurface;
1120
+ });