cesium 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (491) hide show
  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,39 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * The horizontal location of an origin relative to an object, e.g., a {@link Billboard}.
7
+ * For example, the horizontal origin is used to display a billboard to the left or right (in
8
+ * screen space) of the actual position.
9
+ *
10
+ * @exports HorizontalOrigin
11
+ *
12
+ * @see Billboard#setHorizontalOrigin
13
+ */
14
+ var HorizontalOrigin = {
15
+ /**
16
+ * The origin is at the horizontal center of the object.
17
+ *
18
+ * @constant
19
+ * @type {Enumeration}
20
+ */
21
+ CENTER : new Enumeration(0, 'CENTER'),
22
+ /**
23
+ * The origin is on the left side of the object.
24
+ *
25
+ * @constant
26
+ * @type {Enumeration}
27
+ */
28
+ LEFT : new Enumeration(1, 'LEFT'),
29
+ /**
30
+ * The origin is on the right side of the object.
31
+ *
32
+ * @constant
33
+ * @type {Enumeration}
34
+ */
35
+ RIGHT : new Enumeration(-1, 'RIGHT')
36
+ };
37
+
38
+ return HorizontalOrigin;
39
+ });
@@ -0,0 +1,85 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/destroyObject',
4
+ './ImageryState'
5
+ ], function(
6
+ destroyObject,
7
+ ImageryState) {
8
+ "use strict";
9
+
10
+ /**
11
+ * Stores details about a tile of imagery.
12
+ *
13
+ * @alias Imagery
14
+ * @private
15
+ */
16
+ var Imagery = function(imageryLayer, x, y, level, extent) {
17
+ this.imageryLayer = imageryLayer;
18
+ this.x = x;
19
+ this.y = y;
20
+ this.level = level;
21
+
22
+ if (level !== 0) {
23
+ var parentX = x / 2 | 0;
24
+ var parentY = y / 2 | 0;
25
+ var parentLevel = level - 1;
26
+ this.parent = imageryLayer.getImageryFromCache(parentX, parentY, parentLevel);
27
+ }
28
+
29
+ this.state = ImageryState.UNLOADED;
30
+ this.imageUrl = undefined;
31
+ this.image = undefined;
32
+ this.texture = undefined;
33
+ this.referenceCount = 0;
34
+
35
+ if (typeof extent === 'undefined' && imageryLayer.getImageryProvider().isReady()) {
36
+ var tilingScheme = imageryLayer.getImageryProvider().getTilingScheme();
37
+ extent = tilingScheme.tileXYToExtent(x, y, level);
38
+ }
39
+
40
+ this.extent = extent;
41
+ };
42
+
43
+ Imagery.createPlaceholder = function(imageryLayer) {
44
+ var result = new Imagery(imageryLayer, 0, 0, 0);
45
+ result.addReference();
46
+ result.state = ImageryState.PLACEHOLDER;
47
+ return result;
48
+ };
49
+
50
+ Imagery.prototype.addReference = function() {
51
+ ++this.referenceCount;
52
+ };
53
+
54
+ Imagery.prototype.releaseReference = function() {
55
+ --this.referenceCount;
56
+
57
+ if (this.referenceCount === 0) {
58
+ this.imageryLayer.removeImageryFromCache(this);
59
+
60
+ if (typeof this.parent !== 'undefined') {
61
+ this.parent.releaseReference();
62
+ }
63
+
64
+ if (typeof this.image !== 'undefined' && typeof this.image.destroy !== 'undefined') {
65
+ this.image.destroy();
66
+ }
67
+
68
+ if (typeof this.transformedImage !== 'undefined' && typeof this.transformedImage.destroy !== 'undefined') {
69
+ this.transformedImage.destroy();
70
+ }
71
+
72
+ if (typeof this.texture !== 'undefined' && typeof this.texture.destroy !== 'undefined') {
73
+ this.texture.destroy();
74
+ }
75
+
76
+ destroyObject(this);
77
+
78
+ return 0;
79
+ }
80
+
81
+ return this.referenceCount;
82
+ };
83
+
84
+ return Imagery;
85
+ });
@@ -0,0 +1,876 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/destroyObject',
5
+ '../Core/BoundingRectangle',
6
+ '../Core/ComponentDatatype',
7
+ '../Core/Cartesian2',
8
+ '../Core/Cartesian4',
9
+ '../Core/Color',
10
+ '../Core/DeveloperError',
11
+ '../Core/Event',
12
+ '../Core/Extent',
13
+ '../Core/Math',
14
+ '../Core/PrimitiveType',
15
+ '../Renderer/BufferUsage',
16
+ '../Renderer/MipmapHint',
17
+ '../Renderer/TextureMagnificationFilter',
18
+ '../Renderer/TextureMinificationFilter',
19
+ '../Renderer/TextureWrap',
20
+ './GeographicTilingScheme',
21
+ './Imagery',
22
+ './ImageryProviderError',
23
+ './ImageryState',
24
+ './TileImagery',
25
+ './TexturePool',
26
+ '../ThirdParty/when',
27
+ '../Shaders/ReprojectWebMercatorFS',
28
+ '../Shaders/ReprojectWebMercatorVS'
29
+ ], function(
30
+ defaultValue,
31
+ destroyObject,
32
+ BoundingRectangle,
33
+ ComponentDatatype,
34
+ Cartesian2,
35
+ Cartesian4,
36
+ Color,
37
+ DeveloperError,
38
+ Event,
39
+ Extent,
40
+ CesiumMath,
41
+ PrimitiveType,
42
+ BufferUsage,
43
+ MipmapHint,
44
+ TextureMagnificationFilter,
45
+ TextureMinificationFilter,
46
+ TextureWrap,
47
+ GeographicTilingScheme,
48
+ Imagery,
49
+ ImageryProviderError,
50
+ ImageryState,
51
+ TileImagery,
52
+ TexturePool,
53
+ when,
54
+ ReprojectWebMercatorFS,
55
+ ReprojectWebMercatorVS) {
56
+ "use strict";
57
+
58
+ /**
59
+ * An imagery layer that displays tiled image data from a single imagery provider
60
+ * on a {@link CentralBody}.
61
+ *
62
+ * @alias ImageryLayer
63
+ * @constructor
64
+ *
65
+ * @param {ImageryProvider} imageryProvider The imagery provider to use.
66
+ * @param {Extent} [description.extent=imageryProvider.extent] The extent of the layer. This extent
67
+ * can limit the visible portion of the imagery provider.
68
+ * @param {Number|Function} [description.alpha=1.0] The alpha blending value of this layer, from 0.0 to 1.0.
69
+ * This can either be a simple number or a function with the signature
70
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
71
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
72
+ * imagery tile for which the alpha is required, and it is expected to return
73
+ * the alpha value to use for the tile.
74
+ * @param {Number|Function} [description.brightness=1.0] The brightness of this layer. 1.0 uses the unmodified imagery
75
+ * color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
76
+ * This can either be a simple number or a function with the signature
77
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
78
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
79
+ * imagery tile for which the brightness is required, and it is expected to return
80
+ * the brightness value to use for the tile. The function is executed for every
81
+ * frame and for every tile, so it must be fast.
82
+ * @param {Number|Function} [description.contrast=1.0] The contrast of this layer. 1.0 uses the unmodified imagery color.
83
+ * Less than 1.0 reduces the contrast while greater than 1.0 increases it.
84
+ * This can either be a simple number or a function with the signature
85
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
86
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
87
+ * imagery tile for which the contrast is required, and it is expected to return
88
+ * the contrast value to use for the tile. The function is executed for every
89
+ * frame and for every tile, so it must be fast.
90
+ * @param {Number|Function} [description.gamma=1.0] The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
91
+ * This can either be a simple number or a function with the signature
92
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
93
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
94
+ * imagery tile for which the gamma is required, and it is expected to return
95
+ * the gamma value to use for the tile. The function is executed for every
96
+ * frame and for every tile, so it must be fast.
97
+ * @param {Boolean} [description.show=true] True if the layer is shown; otherwise, false.
98
+ * @param {Number} [description.maximumAnisotropy=maximum supported] The maximum anisotropy level to use
99
+ * for texture filtering. If this parameter is not specified, the maximum anisotropy supported
100
+ * by the WebGL stack will be used. Larger values make the imagery look better in horizon
101
+ * views.
102
+ */
103
+ var ImageryLayer = function ImageryLayer(imageryProvider, description) {
104
+ this._imageryProvider = imageryProvider;
105
+
106
+ description = defaultValue(description, {});
107
+
108
+ /**
109
+ * The alpha blending value of this layer, usually from 0.0 to 1.0.
110
+ * This can either be a simple number or a function with the signature
111
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
112
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
113
+ * imagery tile for which the alpha is required, and it is expected to return
114
+ * the alpha value to use for the tile. The function is executed for every
115
+ * frame and for every tile, so it must be fast.
116
+ *
117
+ * @type {Number}
118
+ */
119
+ this.alpha = defaultValue(description.alpha, defaultValue(imageryProvider.defaultAlpha, 1.0));
120
+
121
+ /**
122
+ * The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0
123
+ * makes the imagery darker while greater than 1.0 makes it brighter.
124
+ * This can either be a simple number or a function with the signature
125
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
126
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
127
+ * imagery tile for which the brightness is required, and it is expected to return
128
+ * the brightness value to use for the tile. The function is executed for every
129
+ * frame and for every tile, so it must be fast.
130
+ *
131
+ * @type {Number}
132
+ */
133
+ this.brightness = defaultValue(description.brightness, defaultValue(imageryProvider.defaultBrightness, ImageryLayer.DEFAULT_BRIGHTNESS));
134
+
135
+ /**
136
+ * The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces
137
+ * the contrast while greater than 1.0 increases it.
138
+ * This can either be a simple number or a function with the signature
139
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
140
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
141
+ * imagery tile for which the contrast is required, and it is expected to return
142
+ * the contrast value to use for the tile. The function is executed for every
143
+ * frame and for every tile, so it must be fast.
144
+ *
145
+ * @type {Number}
146
+ */
147
+ this.contrast = defaultValue(description.contrast, defaultValue(imageryProvider.defaultContrast, ImageryLayer.DEFAULT_CONTRAST));
148
+
149
+ /**
150
+ * The hue of this layer in radians. 0.0 uses the unmodified imagery color. This can either be a
151
+ * simple number or a function with the signature <code>function(frameState, layer, x, y, level)</code>.
152
+ * The function is passed the current {@link FrameState}, this layer, and the x, y, and level
153
+ * coordinates of the imagery tile for which the hue is required, and it is expected to return
154
+ * the hue value to use for the tile. The function is executed for every
155
+ * frame and for every tile, so it must be fast.
156
+ *
157
+ * @type {Number}
158
+ */
159
+ this.hue = defaultValue(description.hue, defaultValue(imageryProvider.defaultHue, ImageryLayer.DEFAULT_HUE));
160
+
161
+ /**
162
+ * The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the
163
+ * saturation while greater than 1.0 increases it. This can either be a simple number or a function
164
+ * with the signature <code>function(frameState, layer, x, y, level)</code>. The function is passed the
165
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
166
+ * imagery tile for which the saturation is required, and it is expected to return
167
+ * the saturation value to use for the tile. The function is executed for every
168
+ * frame and for every tile, so it must be fast.
169
+ *
170
+ * @type {Number}
171
+ */
172
+ this.saturation = defaultValue(description.saturation, defaultValue(imageryProvider.defaultSaturation, ImageryLayer.DEFAULT_SATURATION));
173
+
174
+ /**
175
+ * The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
176
+ * This can either be a simple number or a function with the signature
177
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
178
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
179
+ * imagery tile for which the gamma is required, and it is expected to return
180
+ * the gamma value to use for the tile. The function is executed for every
181
+ * frame and for every tile, so it must be fast.
182
+ *
183
+ * @type {Number}
184
+ */
185
+ this.gamma = defaultValue(description.gamma, defaultValue(imageryProvider.defaultGamma, ImageryLayer.DEFAULT_GAMMA));
186
+
187
+ /**
188
+ * Determines if this layer is shown.
189
+ *
190
+ * @type {Boolean}
191
+ */
192
+ this.show = defaultValue(description.show, true);
193
+
194
+ this._extent = defaultValue(description.extent, Extent.MAX_VALUE);
195
+ this._maximumAnisotropy = description.maximumAnisotropy;
196
+
197
+ this._imageryCache = {};
198
+ this._texturePool = new TexturePool();
199
+
200
+ this._spReproject = undefined;
201
+ this._vaReproject = undefined;
202
+ this._fbReproject = undefined;
203
+
204
+ this._skeletonPlaceholder = new TileImagery(Imagery.createPlaceholder(this));
205
+
206
+ // The value of the show property on the last update.
207
+ this._show = false;
208
+
209
+ // The index of this layer in the ImageryLayerCollection.
210
+ this._layerIndex = -1;
211
+
212
+ // true if this is the base (lowest shown) layer.
213
+ this._isBaseLayer = false;
214
+
215
+ this._requestImageError = undefined;
216
+
217
+ this._nonMipmapSampler = undefined;
218
+ this._mipmapSampler = undefined;
219
+ this._reprojectSampler = undefined;
220
+ };
221
+
222
+ /**
223
+ * This value is used as the default brightness for the imagery layer if one is not provided during construction
224
+ * or by the imagery provider. This value does not modify the brightness of the imagery.
225
+ * @type {number}
226
+ */
227
+ ImageryLayer.DEFAULT_BRIGHTNESS = 1.0;
228
+ /**
229
+ * This value is used as the default contrast for the imagery layer if one is not provided during construction
230
+ * or by the imagery provider. This value does not modify the contrast of the imagery.
231
+ * @type {number}
232
+ */
233
+ ImageryLayer.DEFAULT_CONTRAST = 1.0;
234
+ /**
235
+ * This value is used as the default hue for the imagery layer if one is not provided during construction
236
+ * or by the imagery provider. This value does not modify the hue of the imagery.
237
+ * @type {number}
238
+ */
239
+ ImageryLayer.DEFAULT_HUE = 0.0;
240
+ /**
241
+ * This value is used as the default saturation for the imagery layer if one is not provided during construction
242
+ * or by the imagery provider. This value does not modify the saturation of the imagery.
243
+ * @type {number}
244
+ */
245
+ ImageryLayer.DEFAULT_SATURATION = 1.0;
246
+ /**
247
+ * This value is used as the default gamma for the imagery layer if one is not provided during construction
248
+ * or by the imagery provider. This value does not modify the gamma of the imagery.
249
+ * @type {number}
250
+ */
251
+ ImageryLayer.DEFAULT_GAMMA = 1.0;
252
+
253
+ /**
254
+ * Gets the imagery provider for this layer.
255
+ *
256
+ * @memberof ImageryLayer
257
+ *
258
+ * @returns {ImageryProvider} The imagery provider.
259
+ */
260
+ ImageryLayer.prototype.getImageryProvider = function() {
261
+ return this._imageryProvider;
262
+ };
263
+
264
+ /**
265
+ * Gets the extent of this layer. If this extent is smaller than the extent of the
266
+ * {@link ImageryProvider}, only a portion of the imagery provider is shown.
267
+ *
268
+ * @memberof ImageryLayer
269
+ *
270
+ * @returns {Extent} The extent.
271
+ */
272
+ ImageryLayer.prototype.getExtent = function() {
273
+ return this._extent;
274
+ };
275
+
276
+ /**
277
+ * Gets a value indicating whether this layer is the base layer in the
278
+ * {@link ImageryLayerCollection}. The base layer is the one that underlies all
279
+ * others. It is special in that it is treated as if it has global extent, even if
280
+ * it actually does not, by stretching the texels at the edges over the entire
281
+ * globe.
282
+ *
283
+ * @memberof ImageryLayer
284
+ *
285
+ * @returns {Boolean} true if this is the base layer; otherwise, false.
286
+ */
287
+ ImageryLayer.prototype.isBaseLayer = function() {
288
+ return this._isBaseLayer;
289
+ };
290
+
291
+ /**
292
+ * Returns true if this object was destroyed; otherwise, false.
293
+ * <br /><br />
294
+ * If this object was destroyed, it should not be used; calling any function other than
295
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
296
+ *
297
+ * @memberof ImageryLayer
298
+ *
299
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
300
+ *
301
+ * @see ImageryLayer#destroy
302
+ */
303
+ ImageryLayer.prototype.isDestroyed = function() {
304
+ return false;
305
+ };
306
+
307
+ /**
308
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
309
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
310
+ * <br /><br />
311
+ * Once an object is destroyed, it should not be used; calling any function other than
312
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
313
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
314
+ *
315
+ * @memberof ImageryLayer
316
+ *
317
+ * @return {undefined}
318
+ *
319
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
320
+ *
321
+ * @see ImageryLayer#isDestroyed
322
+ *
323
+ * @example
324
+ * imageryLayer = imageryLayer && imageryLayer.destroy();
325
+ */
326
+ ImageryLayer.prototype.destroy = function() {
327
+ this._texturePool = this._texturePool && this._texturePool.destroy();
328
+
329
+ return destroyObject(this);
330
+ };
331
+
332
+ /**
333
+ * Create skeletons for the imagery tiles that partially or completely overlap a given terrain
334
+ * tile.
335
+ *
336
+ * @memberof ImageryLayer
337
+ * @private
338
+ *
339
+ * @param {Tile} tile The terrain tile.
340
+ * @param {TerrainProvider} terrainProvider The terrain provider associated with the terrain tile.
341
+ * @param {Number} insertionPoint The position to insert new skeletons before in the tile's imagery lsit.
342
+ * @returns {Boolean} true if this layer overlaps any portion of the terrain tile; otherwise, false.
343
+ */
344
+ ImageryLayer.prototype._createTileImagerySkeletons = function(tile, terrainProvider, insertionPoint) {
345
+ var imageryProvider = this._imageryProvider;
346
+
347
+ if (typeof insertionPoint === 'undefined') {
348
+ insertionPoint = tile.imagery.length;
349
+ }
350
+
351
+ if (!imageryProvider.isReady()) {
352
+ // The imagery provider is not ready, so we can't create skeletons, yet.
353
+ // Instead, add a placeholder so that we'll know to create
354
+ // the skeletons once the provider is ready.
355
+ this._skeletonPlaceholder.imagery.addReference();
356
+ tile.imagery.splice(insertionPoint, 0, this._skeletonPlaceholder);
357
+ return true;
358
+ }
359
+
360
+ // Compute the extent of the imagery from this imageryProvider that overlaps
361
+ // the geometry tile. The ImageryProvider and ImageryLayer both have the
362
+ // opportunity to constrain the extent. The imagery TilingScheme's extent
363
+ // always fully contains the ImageryProvider's extent.
364
+ var extent = tile.extent.intersectWith(imageryProvider.getExtent());
365
+ extent = extent.intersectWith(this._extent);
366
+
367
+ if (extent.east <= extent.west || extent.north <= extent.south) {
368
+ // There is no overlap between this terrain tile and this imagery
369
+ // provider. Unless this is the base layer, no skeletons need to be created.
370
+ // We stretch texels at the edge of the base layer over the entire globe.
371
+ if (!this.isBaseLayer()) {
372
+ return false;
373
+ }
374
+
375
+ var baseImageryExtent = imageryProvider.getExtent().intersectWith(this._extent);
376
+ var baseTerrainExtent = tile.extent;
377
+
378
+ if (baseTerrainExtent.south >= baseImageryExtent.north) {
379
+ extent.north = extent.south = baseImageryExtent.north;
380
+ } else if (baseTerrainExtent.north <= baseImageryExtent.south) {
381
+ extent.north = extent.south = baseImageryExtent.south;
382
+ }
383
+
384
+ if (baseTerrainExtent.west >= baseImageryExtent.east) {
385
+ extent.west = extent.east = baseImageryExtent.east;
386
+ } else if (baseTerrainExtent.east <= baseImageryExtent.west) {
387
+ extent.west = extent.east = baseImageryExtent.west;
388
+ }
389
+ }
390
+
391
+ var latitudeClosestToEquator = 0.0;
392
+ if (extent.south > 0.0) {
393
+ latitudeClosestToEquator = extent.south;
394
+ } else if (extent.north < 0.0) {
395
+ latitudeClosestToEquator = extent.north;
396
+ }
397
+
398
+ // Compute the required level in the imagery tiling scheme.
399
+ // The errorRatio should really be imagerySSE / terrainSSE rather than this hard-coded value.
400
+ // But first we need configurable imagery SSE and we need the rendering to be able to handle more
401
+ // images attached to a terrain tile than there are available texture units. So that's for the future.
402
+ var errorRatio = 1.0;
403
+ var targetGeometricError = errorRatio * terrainProvider.getLevelMaximumGeometricError(tile.level);
404
+ var imageryLevel = getLevelWithMaximumTexelSpacing(this, targetGeometricError, latitudeClosestToEquator);
405
+ imageryLevel = Math.max(0, imageryLevel);
406
+ var maximumLevel = imageryProvider.getMaximumLevel();
407
+ if (imageryLevel > maximumLevel) {
408
+ imageryLevel = maximumLevel;
409
+ }
410
+
411
+ var imageryTilingScheme = imageryProvider.getTilingScheme();
412
+ var northwestTileCoordinates = imageryTilingScheme.positionToTileXY(extent.getNorthwest(), imageryLevel);
413
+ var southeastTileCoordinates = imageryTilingScheme.positionToTileXY(extent.getSoutheast(), imageryLevel);
414
+
415
+ // If the southeast corner of the extent lies very close to the north or west side
416
+ // of the southeast tile, we don't actually need the southernmost or easternmost
417
+ // tiles.
418
+ // Similarly, if the northwest corner of the extent lies very close to the south or east side
419
+ // of the northwest tile, we don't actually need the northernmost or westernmost tiles.
420
+
421
+ // We define "very close" as being within 1/512 of the width of the tile.
422
+ var veryCloseX = (tile.extent.north - tile.extent.south) / 512.0;
423
+ var veryCloseY = (tile.extent.east - tile.extent.west) / 512.0;
424
+
425
+ var northwestTileExtent = imageryTilingScheme.tileXYToExtent(northwestTileCoordinates.x, northwestTileCoordinates.y, imageryLevel);
426
+ if (Math.abs(northwestTileExtent.south - extent.north) < veryCloseY && northwestTileCoordinates.y < southeastTileCoordinates.y) {
427
+ ++northwestTileCoordinates.y;
428
+ }
429
+ if (Math.abs(northwestTileExtent.east - extent.west) < veryCloseX && northwestTileCoordinates.x < southeastTileCoordinates.x) {
430
+ ++northwestTileCoordinates.x;
431
+ }
432
+
433
+ var southeastTileExtent = imageryTilingScheme.tileXYToExtent(southeastTileCoordinates.x, southeastTileCoordinates.y, imageryLevel);
434
+ if (Math.abs(southeastTileExtent.north - extent.south) < veryCloseY && southeastTileCoordinates.y > northwestTileCoordinates.y) {
435
+ --southeastTileCoordinates.y;
436
+ }
437
+ if (Math.abs(southeastTileExtent.west - extent.east) < veryCloseX && southeastTileCoordinates.x > northwestTileCoordinates.x) {
438
+ --southeastTileCoordinates.x;
439
+ }
440
+
441
+ var imageryMaxX = imageryTilingScheme.getNumberOfXTilesAtLevel(imageryLevel);
442
+ var imageryMaxY = imageryTilingScheme.getNumberOfYTilesAtLevel(imageryLevel);
443
+
444
+ // Create TileImagery instances for each imagery tile overlapping this terrain tile.
445
+ // We need to do all texture coordinate computations in the imagery tile's tiling scheme.
446
+
447
+ var terrainExtent = tile.extent;
448
+ var imageryExtent = imageryTilingScheme.tileXYToExtent(northwestTileCoordinates.x, northwestTileCoordinates.y, imageryLevel);
449
+
450
+ var minU;
451
+ var maxU = 0.0;
452
+
453
+ var minV = 1.0;
454
+ var maxV;
455
+
456
+ // If this is the northern-most or western-most tile in the imagery tiling scheme,
457
+ // it may not start at the northern or western edge of the terrain tile.
458
+ // Calculate where it does start.
459
+ if (!this.isBaseLayer() && northwestTileCoordinates.x === 0) {
460
+ maxU = Math.min(1.0, (imageryExtent.west - terrainExtent.west) / (terrainExtent.east - terrainExtent.west));
461
+ }
462
+
463
+ if (!this.isBaseLayer() && northwestTileCoordinates.y === 0) {
464
+ minV = Math.max(0.0, (imageryExtent.north - terrainExtent.south) / (terrainExtent.north - terrainExtent.south));
465
+ }
466
+
467
+ var initialMinV = minV;
468
+
469
+ for ( var i = northwestTileCoordinates.x; i <= southeastTileCoordinates.x; i++) {
470
+ minU = maxU;
471
+
472
+ imageryExtent = imageryTilingScheme.tileXYToExtent(i, northwestTileCoordinates.y, imageryLevel);
473
+ maxU = Math.min(1.0, (imageryExtent.east - terrainExtent.west) / (terrainExtent.east - terrainExtent.west));
474
+
475
+ // If this is the eastern-most imagery tile mapped to this terrain tile,
476
+ // and there are more imagery tiles to the east of this one, the maxU
477
+ // should be 1.0 to make sure rounding errors don't make the last
478
+ // image fall shy of the edge of the terrain tile.
479
+ if (i === southeastTileCoordinates.x && (this.isBaseLayer() || i < imageryMaxX - 1)) {
480
+ maxU = 1.0;
481
+ }
482
+
483
+ minV = initialMinV;
484
+
485
+ for ( var j = northwestTileCoordinates.y; j <= southeastTileCoordinates.y; j++) {
486
+ maxV = minV;
487
+
488
+ imageryExtent = imageryTilingScheme.tileXYToExtent(i, j, imageryLevel);
489
+ minV = Math.max(0.0, (imageryExtent.south - terrainExtent.south) / (terrainExtent.north - terrainExtent.south));
490
+
491
+ // If this is the southern-most imagery tile mapped to this terrain tile,
492
+ // and there are more imagery tiles to the south of this one, the minV
493
+ // should be 0.0 to make sure rounding errors don't make the last
494
+ // image fall shy of the edge of the terrain tile.
495
+ if (j === southeastTileCoordinates.y && (this.isBaseLayer() || j < imageryMaxY - 1)) {
496
+ minV = 0.0;
497
+ }
498
+
499
+ var texCoordsExtent = new Cartesian4(minU, minV, maxU, maxV);
500
+ var imagery = this.getImageryFromCache(i, j, imageryLevel, imageryExtent);
501
+ tile.imagery.splice(insertionPoint, 0, new TileImagery(imagery, texCoordsExtent));
502
+ ++insertionPoint;
503
+ }
504
+ }
505
+
506
+ return true;
507
+ };
508
+
509
+ /**
510
+ * Calculate the translation and scale for a particular {@link TileImagery} attached to a
511
+ * particular terrain {@link Tile}.
512
+ *
513
+ * @memberof ImageryLayer
514
+ * @private
515
+ *
516
+ * @param {Tile} tile The terrain tile.
517
+ * @param {TileImagery} tileImagery The imagery tile mapping.
518
+ * @returns {Cartesian4} The translation and scale where X and Y are the translation and Z and W
519
+ * are the scale.
520
+ */
521
+ ImageryLayer.prototype._calculateTextureTranslationAndScale = function(tile, tileImagery) {
522
+ var imageryExtent = tileImagery.imagery.extent;
523
+ var terrainExtent = tile.extent;
524
+ var terrainWidth = terrainExtent.east - terrainExtent.west;
525
+ var terrainHeight = terrainExtent.north - terrainExtent.south;
526
+
527
+ var scaleX = terrainWidth / (imageryExtent.east - imageryExtent.west);
528
+ var scaleY = terrainHeight / (imageryExtent.north - imageryExtent.south);
529
+ return new Cartesian4(
530
+ scaleX * (terrainExtent.west - imageryExtent.west) / terrainWidth,
531
+ scaleY * (terrainExtent.south - imageryExtent.south) / terrainHeight,
532
+ scaleX,
533
+ scaleY);
534
+ };
535
+
536
+ /**
537
+ * Request a particular piece of imagery from the imagery provider. This method handles raising an
538
+ * error event if the request fails, and retrying the request if necessary.
539
+ *
540
+ * @memberof ImageryLayer
541
+ * @private
542
+ *
543
+ * @param {Imagery} imagery The imagery to request.
544
+ */
545
+ ImageryLayer.prototype._requestImagery = function(imagery) {
546
+ var imageryProvider = this._imageryProvider;
547
+
548
+ var that = this;
549
+
550
+ function success(image) {
551
+ if (typeof image === 'undefined') {
552
+ return failure();
553
+ }
554
+
555
+ imagery.image = image;
556
+ imagery.state = ImageryState.RECEIVED;
557
+
558
+ ImageryProviderError.handleSuccess(that._requestImageError);
559
+ }
560
+
561
+ function failure(e) {
562
+ // Initially assume failure. handleError may retry, in which case the state will
563
+ // change to TRANSITIONING.
564
+ imagery.state = ImageryState.FAILED;
565
+
566
+ var message = 'Failed to obtain image tile X: ' + imagery.x + ' Y: ' + imagery.y + ' Level: ' + imagery.level + '.';
567
+ that._requestImageError = ImageryProviderError.handleError(
568
+ that._requestImageError,
569
+ imageryProvider,
570
+ imageryProvider.getErrorEvent(),
571
+ message,
572
+ imagery.x, imagery.y, imagery.level,
573
+ doRequest);
574
+ }
575
+
576
+ function doRequest() {
577
+ imagery.state = ImageryState.TRANSITIONING;
578
+ var imagePromise = imageryProvider.requestImage(imagery.x, imagery.y, imagery.level);
579
+
580
+ if (typeof imagePromise === 'undefined') {
581
+ // Too many parallel requests, so postpone loading tile.
582
+ imagery.state = ImageryState.UNLOADED;
583
+ return;
584
+ }
585
+
586
+ when(imagePromise, success, failure);
587
+ }
588
+
589
+ doRequest();
590
+ };
591
+
592
+ /**
593
+ * Create a WebGL texture for a given {@link Imagery} instance.
594
+ *
595
+ * @memberof ImageryLayer
596
+ * @private
597
+ *
598
+ * @param {Context} context The rendered context to use to create textures.
599
+ * @param {Imagery} imagery The imagery for which to create a texture.
600
+ */
601
+ ImageryLayer.prototype._createTexture = function(context, imagery) {
602
+ var imageryProvider = this._imageryProvider;
603
+
604
+ // If this imagery provider has a discard policy, use it to check if this
605
+ // image should be discarded.
606
+ if (typeof imageryProvider.getTileDiscardPolicy !== 'undefined') {
607
+ var discardPolicy = imageryProvider.getTileDiscardPolicy();
608
+ if (typeof discardPolicy !== 'undefined') {
609
+ // If the discard policy is not ready yet, transition back to the
610
+ // RECEIVED state and we'll try again next time.
611
+ if (!discardPolicy.isReady()) {
612
+ imagery.state = ImageryState.RECEIVED;
613
+ return;
614
+ }
615
+
616
+ // Mark discarded imagery tiles invalid. Parent imagery will be used instead.
617
+ if (discardPolicy.shouldDiscardImage(imagery.image)) {
618
+ imagery.state = ImageryState.INVALID;
619
+ return;
620
+ }
621
+ }
622
+ }
623
+
624
+ // Imagery does not need to be discarded, so upload it to WebGL.
625
+ var texture = this._texturePool.createTexture2D(context, {
626
+ source : imagery.image
627
+ });
628
+
629
+ imagery.texture = texture;
630
+ imagery.image = undefined;
631
+ imagery.state = ImageryState.TEXTURE_LOADED;
632
+ };
633
+
634
+ /**
635
+ * Reproject a texture to a {@link GeographicProjection}, if necessary, and generate
636
+ * mipmaps for the geographic texture.
637
+ *
638
+ * @memberof ImageryLayer
639
+ * @private
640
+ *
641
+ * @param {Context} context The rendered context to use.
642
+ * @param {Imagery} imagery The imagery instance to reproject.
643
+ */
644
+ ImageryLayer.prototype._reprojectTexture = function(context, imagery) {
645
+ var texture = imagery.texture;
646
+ var extent = imagery.extent;
647
+
648
+ // Reproject this texture if it is not already in a geographic projection and
649
+ // the pixels are more than 1e-5 radians apart. The pixel spacing cutoff
650
+ // avoids precision problems in the reprojection transformation while making
651
+ // no noticeable difference in the georeferencing of the image.
652
+ if (!(this._imageryProvider.getTilingScheme() instanceof GeographicTilingScheme) &&
653
+ (extent.east - extent.west) / texture.getWidth() > 1e-5) {
654
+ var reprojectedTexture = reprojectToGeographic(this, context, texture, imagery.extent);
655
+ texture.destroy();
656
+ imagery.texture = texture = reprojectedTexture;
657
+ }
658
+
659
+ // Use mipmaps if this texture has power-of-two dimensions.
660
+ if (CesiumMath.isPowerOfTwo(texture.getWidth()) && CesiumMath.isPowerOfTwo(texture.getHeight())) {
661
+ if (typeof this._mipmapSampler === 'undefined') {
662
+ var maximumSupportedAnisotropy = context.getMaximumTextureFilterAnisotropy();
663
+ this._mipmapSampler = context.createSampler({
664
+ wrapS : TextureWrap.CLAMP,
665
+ wrapT : TextureWrap.CLAMP,
666
+ minificationFilter : TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
667
+ magnificationFilter : TextureMagnificationFilter.LINEAR,
668
+ maximumAnisotropy : Math.min(maximumSupportedAnisotropy, defaultValue(this._maximumAnisotropy, maximumSupportedAnisotropy))
669
+ });
670
+ }
671
+ texture.generateMipmap(MipmapHint.NICEST);
672
+ texture.setSampler(this._mipmapSampler);
673
+ } else {
674
+ if (typeof this._nonMipmapSampler === 'undefined') {
675
+ this._nonMipmapSampler = context.createSampler({
676
+ wrapS : TextureWrap.CLAMP,
677
+ wrapT : TextureWrap.CLAMP,
678
+ minificationFilter : TextureMinificationFilter.LINEAR,
679
+ magnificationFilter : TextureMagnificationFilter.LINEAR
680
+ });
681
+ }
682
+ texture.setSampler(this._nonMipmapSampler);
683
+ }
684
+
685
+ imagery.state = ImageryState.READY;
686
+ };
687
+
688
+ ImageryLayer.prototype.getImageryFromCache = function(x, y, level, imageryExtent) {
689
+ var cacheKey = getImageryCacheKey(x, y, level);
690
+ var imagery = this._imageryCache[cacheKey];
691
+
692
+ if (typeof imagery === 'undefined') {
693
+ imagery = new Imagery(this, x, y, level, imageryExtent);
694
+ this._imageryCache[cacheKey] = imagery;
695
+ }
696
+
697
+ imagery.addReference();
698
+ return imagery;
699
+ };
700
+
701
+ ImageryLayer.prototype.removeImageryFromCache = function(imagery) {
702
+ var cacheKey = getImageryCacheKey(imagery.x, imagery.y, imagery.level);
703
+ delete this._imageryCache[cacheKey];
704
+ };
705
+
706
+ function getImageryCacheKey(x, y, level) {
707
+ return JSON.stringify([x, y, level]);
708
+ }
709
+
710
+ var uniformMap = {
711
+ u_textureDimensions : function() {
712
+ return this.textureDimensions;
713
+ },
714
+ u_texture : function() {
715
+ return this.texture;
716
+ },
717
+ u_northLatitude : function() {
718
+ return this.northLatitude;
719
+ },
720
+ u_southLatitude : function() {
721
+ return this.southLatitude;
722
+ },
723
+ u_southMercatorYLow : function() {
724
+ return this.southMercatorYLow;
725
+ },
726
+ u_southMercatorYHigh : function() {
727
+ return this.southMercatorYHigh;
728
+ },
729
+ u_oneOverMercatorHeight : function() {
730
+ return this.oneOverMercatorHeight;
731
+ },
732
+
733
+ textureDimensions : new Cartesian2(0.0, 0.0),
734
+ texture : undefined,
735
+ northLatitude : 0,
736
+ southLatitude : 0,
737
+ southMercatorYHigh : 0,
738
+ southMercatorYLow : 0,
739
+ oneOverMercatorHeight : 0
740
+ };
741
+
742
+ var float32ArrayScratch = typeof Float32Array === 'undefined' ? undefined : new Float32Array(1);
743
+
744
+ function reprojectToGeographic(imageryLayer, context, texture, extent) {
745
+ if (typeof imageryLayer._fbReproject === 'undefined') {
746
+ imageryLayer._fbReproject = context.createFramebuffer();
747
+ imageryLayer._fbReproject.destroyAttachments = false;
748
+
749
+ var reprojectMesh = {
750
+ attributes : {
751
+ position : {
752
+ componentDatatype : ComponentDatatype.FLOAT,
753
+ componentsPerAttribute : 2,
754
+ values : [0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0]
755
+ }
756
+ }
757
+ };
758
+
759
+ var reprojectAttribInds = {
760
+ position : 0
761
+ };
762
+
763
+ imageryLayer._vaReproject = context.createVertexArrayFromMesh({
764
+ mesh : reprojectMesh,
765
+ attributeIndices : reprojectAttribInds,
766
+ bufferUsage : BufferUsage.STATIC_DRAW
767
+ });
768
+
769
+ imageryLayer._spReproject = context.getShaderCache().getShaderProgram(
770
+ ReprojectWebMercatorVS,
771
+ ReprojectWebMercatorFS,
772
+ reprojectAttribInds);
773
+
774
+ imageryLayer._rsColor = context.createRenderState();
775
+ }
776
+
777
+ if (typeof imageryLayer._reprojectSampler === 'undefined') {
778
+ var maximumSupportedAnisotropy = context.getMaximumTextureFilterAnisotropy();
779
+ imageryLayer._reprojectSampler = context.createSampler({
780
+ wrapS : TextureWrap.CLAMP,
781
+ wrapT : TextureWrap.CLAMP,
782
+ minificationFilter : TextureMinificationFilter.LINEAR,
783
+ magnificationFilter : TextureMagnificationFilter.LINEAR,
784
+ maximumAnisotropy : Math.min(maximumSupportedAnisotropy, defaultValue(imageryLayer._maximumAnisotropy, maximumSupportedAnisotropy))
785
+ });
786
+ }
787
+
788
+ texture.setSampler(imageryLayer._reprojectSampler);
789
+
790
+ var width = texture.getWidth();
791
+ var height = texture.getHeight();
792
+
793
+ uniformMap.textureDimensions.x = width;
794
+ uniformMap.textureDimensions.y = height;
795
+ uniformMap.texture = texture;
796
+
797
+ uniformMap.northLatitude = extent.north;
798
+ uniformMap.southLatitude = extent.south;
799
+
800
+ var sinLatitude = Math.sin(extent.south);
801
+ var southMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
802
+
803
+ float32ArrayScratch[0] = southMercatorY;
804
+ uniformMap.southMercatorYHigh = float32ArrayScratch[0];
805
+ uniformMap.southMercatorYLow = southMercatorY - float32ArrayScratch[0];
806
+
807
+ sinLatitude = Math.sin(extent.north);
808
+ var northMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
809
+ uniformMap.oneOverMercatorHeight = 1.0 / (northMercatorY - southMercatorY);
810
+
811
+ var outputTexture = imageryLayer._texturePool.createTexture2D(context, {
812
+ width : width,
813
+ height : height,
814
+ pixelFormat : texture.getPixelFormat(),
815
+ pixelDatatype : texture.getPixelDatatype(),
816
+ preMultiplyAlpha : texture.getPreMultiplyAlpha()
817
+ });
818
+
819
+ // Allocate memory for the mipmaps. Failure to do this before rendering
820
+ // to the texture via the FBO, and calling generateMipmap later,
821
+ // will result in the texture appearing blank. I can't pretend to
822
+ // understand exactly why this is.
823
+ outputTexture.generateMipmap(MipmapHint.NICEST);
824
+
825
+ imageryLayer._fbReproject.setColorTexture(outputTexture);
826
+
827
+ context.clear(context.createClearState({
828
+ framebuffer : imageryLayer._fbReproject,
829
+ color : new Color(0.0, 0.0, 0.0, 0.0)
830
+ }));
831
+
832
+ var renderState = imageryLayer._rsColor;
833
+ var viewport = renderState.viewport;
834
+ if (typeof viewport === 'undefined') {
835
+ viewport = new BoundingRectangle();
836
+ renderState.viewport = viewport;
837
+ }
838
+ viewport.width = width;
839
+ viewport.height = height;
840
+
841
+ context.draw({
842
+ framebuffer : imageryLayer._fbReproject,
843
+ shaderProgram : imageryLayer._spReproject,
844
+ renderState : renderState,
845
+ primitiveType : PrimitiveType.TRIANGLE_FAN,
846
+ vertexArray : imageryLayer._vaReproject,
847
+ uniformMap : uniformMap
848
+ });
849
+
850
+ return outputTexture;
851
+ }
852
+
853
+ /**
854
+ * Gets the level with the specified world coordinate spacing between texels, or less.
855
+ *
856
+ * @param {Number} texelSpacing The texel spacing for which to find a corresponding level.
857
+ * @param {Number} latitudeClosestToEquator The latitude closest to the equator that we're concerned with.
858
+ * @returns {Number} The level with the specified texel spacing or less.
859
+ */
860
+ function getLevelWithMaximumTexelSpacing(layer, texelSpacing, latitudeClosestToEquator) {
861
+ // PERFORMANCE_IDEA: factor out the stuff that doesn't change.
862
+ var imageryProvider = layer._imageryProvider;
863
+ var tilingScheme = imageryProvider.getTilingScheme();
864
+ var ellipsoid = tilingScheme.getEllipsoid();
865
+ var latitudeFactor = Math.cos(latitudeClosestToEquator);
866
+ var tilingSchemeExtent = tilingScheme.getExtent();
867
+ var levelZeroMaximumTexelSpacing = ellipsoid.getMaximumRadius() * (tilingSchemeExtent.east - tilingSchemeExtent.west) * latitudeFactor / (imageryProvider.getTileWidth() * tilingScheme.getNumberOfXTilesAtLevel(0));
868
+
869
+ var twoToTheLevelPower = levelZeroMaximumTexelSpacing / texelSpacing;
870
+ var level = Math.log(twoToTheLevelPower) / Math.log(2);
871
+ var rounded = Math.round(level);
872
+ return rounded | 0;
873
+ }
874
+
875
+ return ImageryLayer;
876
+ });