cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,39 @@
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/*global define*/
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define(['../Core/Enumeration'], function(Enumeration) {
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"use strict";
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/**
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* The horizontal location of an origin relative to an object, e.g., a {@link Billboard}.
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* For example, the horizontal origin is used to display a billboard to the left or right (in
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* screen space) of the actual position.
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*
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* @exports HorizontalOrigin
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*
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* @see Billboard#setHorizontalOrigin
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*/
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var HorizontalOrigin = {
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/**
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* The origin is at the horizontal center of the object.
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*
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* @constant
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* @type {Enumeration}
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*/
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CENTER : new Enumeration(0, 'CENTER'),
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/**
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* The origin is on the left side of the object.
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*
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* @constant
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* @type {Enumeration}
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*/
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LEFT : new Enumeration(1, 'LEFT'),
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/**
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* The origin is on the right side of the object.
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*
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* @constant
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* @type {Enumeration}
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*/
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RIGHT : new Enumeration(-1, 'RIGHT')
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};
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return HorizontalOrigin;
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});
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/*global define*/
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define([
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'../Core/destroyObject',
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'./ImageryState'
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], function(
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destroyObject,
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ImageryState) {
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"use strict";
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/**
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* Stores details about a tile of imagery.
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*
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* @alias Imagery
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* @private
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*/
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var Imagery = function(imageryLayer, x, y, level, extent) {
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this.imageryLayer = imageryLayer;
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this.x = x;
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this.y = y;
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this.level = level;
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if (level !== 0) {
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var parentX = x / 2 | 0;
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var parentY = y / 2 | 0;
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var parentLevel = level - 1;
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this.parent = imageryLayer.getImageryFromCache(parentX, parentY, parentLevel);
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}
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this.state = ImageryState.UNLOADED;
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this.imageUrl = undefined;
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this.image = undefined;
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this.texture = undefined;
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this.referenceCount = 0;
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if (typeof extent === 'undefined' && imageryLayer.getImageryProvider().isReady()) {
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var tilingScheme = imageryLayer.getImageryProvider().getTilingScheme();
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extent = tilingScheme.tileXYToExtent(x, y, level);
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}
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this.extent = extent;
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};
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Imagery.createPlaceholder = function(imageryLayer) {
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var result = new Imagery(imageryLayer, 0, 0, 0);
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result.addReference();
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result.state = ImageryState.PLACEHOLDER;
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return result;
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};
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Imagery.prototype.addReference = function() {
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++this.referenceCount;
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};
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Imagery.prototype.releaseReference = function() {
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--this.referenceCount;
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if (this.referenceCount === 0) {
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this.imageryLayer.removeImageryFromCache(this);
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if (typeof this.parent !== 'undefined') {
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this.parent.releaseReference();
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}
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if (typeof this.image !== 'undefined' && typeof this.image.destroy !== 'undefined') {
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this.image.destroy();
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}
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if (typeof this.transformedImage !== 'undefined' && typeof this.transformedImage.destroy !== 'undefined') {
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this.transformedImage.destroy();
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}
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if (typeof this.texture !== 'undefined' && typeof this.texture.destroy !== 'undefined') {
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this.texture.destroy();
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}
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destroyObject(this);
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return 0;
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}
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return this.referenceCount;
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};
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return Imagery;
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});
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/*global define*/
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define([
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'../Core/defaultValue',
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'../Core/destroyObject',
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'../Core/BoundingRectangle',
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'../Core/ComponentDatatype',
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'../Core/Cartesian2',
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'../Core/Cartesian4',
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'../Core/Color',
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'../Core/DeveloperError',
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'../Core/Event',
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'../Core/Extent',
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'../Core/Math',
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'../Core/PrimitiveType',
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'../Renderer/BufferUsage',
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'../Renderer/MipmapHint',
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'../Renderer/TextureMagnificationFilter',
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'../Renderer/TextureMinificationFilter',
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'../Renderer/TextureWrap',
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'./GeographicTilingScheme',
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'./Imagery',
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'./ImageryProviderError',
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'./ImageryState',
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'./TileImagery',
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'./TexturePool',
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'../ThirdParty/when',
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'../Shaders/ReprojectWebMercatorFS',
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'../Shaders/ReprojectWebMercatorVS'
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], function(
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defaultValue,
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destroyObject,
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BoundingRectangle,
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ComponentDatatype,
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Cartesian2,
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Cartesian4,
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Color,
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DeveloperError,
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Event,
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Extent,
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CesiumMath,
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PrimitiveType,
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BufferUsage,
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MipmapHint,
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TextureMagnificationFilter,
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TextureMinificationFilter,
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TextureWrap,
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GeographicTilingScheme,
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Imagery,
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ImageryProviderError,
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ImageryState,
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TileImagery,
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TexturePool,
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when,
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ReprojectWebMercatorFS,
|
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ReprojectWebMercatorVS) {
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"use strict";
|
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/**
|
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* An imagery layer that displays tiled image data from a single imagery provider
|
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* on a {@link CentralBody}.
|
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*
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* @alias ImageryLayer
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* @constructor
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*
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* @param {ImageryProvider} imageryProvider The imagery provider to use.
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* @param {Extent} [description.extent=imageryProvider.extent] The extent of the layer. This extent
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* can limit the visible portion of the imagery provider.
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* @param {Number|Function} [description.alpha=1.0] The alpha blending value of this layer, from 0.0 to 1.0.
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* This can either be a simple number or a function with the signature
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* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
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* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
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* imagery tile for which the alpha is required, and it is expected to return
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* the alpha value to use for the tile.
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* @param {Number|Function} [description.brightness=1.0] The brightness of this layer. 1.0 uses the unmodified imagery
|
75
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+
* color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
|
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+
* This can either be a simple number or a function with the signature
|
77
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+
* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
78
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+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
79
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+
* imagery tile for which the brightness is required, and it is expected to return
|
80
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+
* the brightness value to use for the tile. The function is executed for every
|
81
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+
* frame and for every tile, so it must be fast.
|
82
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+
* @param {Number|Function} [description.contrast=1.0] The contrast of this layer. 1.0 uses the unmodified imagery color.
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* Less than 1.0 reduces the contrast while greater than 1.0 increases it.
|
84
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+
* This can either be a simple number or a function with the signature
|
85
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+
* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
86
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+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
87
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+
* imagery tile for which the contrast is required, and it is expected to return
|
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+
* the contrast value to use for the tile. The function is executed for every
|
89
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+
* frame and for every tile, so it must be fast.
|
90
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+
* @param {Number|Function} [description.gamma=1.0] The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
|
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+
* This can either be a simple number or a function with the signature
|
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+
* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
93
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+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
94
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+
* imagery tile for which the gamma is required, and it is expected to return
|
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+
* the gamma value to use for the tile. The function is executed for every
|
96
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+
* frame and for every tile, so it must be fast.
|
97
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+
* @param {Boolean} [description.show=true] True if the layer is shown; otherwise, false.
|
98
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+
* @param {Number} [description.maximumAnisotropy=maximum supported] The maximum anisotropy level to use
|
99
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+
* for texture filtering. If this parameter is not specified, the maximum anisotropy supported
|
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* by the WebGL stack will be used. Larger values make the imagery look better in horizon
|
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* views.
|
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+
*/
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+
var ImageryLayer = function ImageryLayer(imageryProvider, description) {
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this._imageryProvider = imageryProvider;
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+
|
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+
description = defaultValue(description, {});
|
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+
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+
/**
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* The alpha blending value of this layer, usually from 0.0 to 1.0.
|
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* This can either be a simple number or a function with the signature
|
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+
* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
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+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
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* imagery tile for which the alpha is required, and it is expected to return
|
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* the alpha value to use for the tile. The function is executed for every
|
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* frame and for every tile, so it must be fast.
|
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*
|
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* @type {Number}
|
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+
*/
|
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this.alpha = defaultValue(description.alpha, defaultValue(imageryProvider.defaultAlpha, 1.0));
|
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+
|
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/**
|
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* The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0
|
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* makes the imagery darker while greater than 1.0 makes it brighter.
|
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* This can either be a simple number or a function with the signature
|
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+
* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
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+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
127
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+
* imagery tile for which the brightness is required, and it is expected to return
|
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+
* the brightness value to use for the tile. The function is executed for every
|
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+
* frame and for every tile, so it must be fast.
|
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+
*
|
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+
* @type {Number}
|
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+
*/
|
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this.brightness = defaultValue(description.brightness, defaultValue(imageryProvider.defaultBrightness, ImageryLayer.DEFAULT_BRIGHTNESS));
|
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+
|
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|
+
/**
|
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+
* The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces
|
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+
* the contrast while greater than 1.0 increases it.
|
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|
+
* This can either be a simple number or a function with the signature
|
139
|
+
* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
140
|
+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
141
|
+
* imagery tile for which the contrast is required, and it is expected to return
|
142
|
+
* the contrast value to use for the tile. The function is executed for every
|
143
|
+
* frame and for every tile, so it must be fast.
|
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|
+
*
|
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|
+
* @type {Number}
|
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|
+
*/
|
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|
+
this.contrast = defaultValue(description.contrast, defaultValue(imageryProvider.defaultContrast, ImageryLayer.DEFAULT_CONTRAST));
|
148
|
+
|
149
|
+
/**
|
150
|
+
* The hue of this layer in radians. 0.0 uses the unmodified imagery color. This can either be a
|
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|
+
* simple number or a function with the signature <code>function(frameState, layer, x, y, level)</code>.
|
152
|
+
* The function is passed the current {@link FrameState}, this layer, and the x, y, and level
|
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|
+
* coordinates of the imagery tile for which the hue is required, and it is expected to return
|
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|
+
* the hue value to use for the tile. The function is executed for every
|
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|
+
* frame and for every tile, so it must be fast.
|
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|
+
*
|
157
|
+
* @type {Number}
|
158
|
+
*/
|
159
|
+
this.hue = defaultValue(description.hue, defaultValue(imageryProvider.defaultHue, ImageryLayer.DEFAULT_HUE));
|
160
|
+
|
161
|
+
/**
|
162
|
+
* The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the
|
163
|
+
* saturation while greater than 1.0 increases it. This can either be a simple number or a function
|
164
|
+
* with the signature <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
165
|
+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
166
|
+
* imagery tile for which the saturation is required, and it is expected to return
|
167
|
+
* the saturation value to use for the tile. The function is executed for every
|
168
|
+
* frame and for every tile, so it must be fast.
|
169
|
+
*
|
170
|
+
* @type {Number}
|
171
|
+
*/
|
172
|
+
this.saturation = defaultValue(description.saturation, defaultValue(imageryProvider.defaultSaturation, ImageryLayer.DEFAULT_SATURATION));
|
173
|
+
|
174
|
+
/**
|
175
|
+
* The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
|
176
|
+
* This can either be a simple number or a function with the signature
|
177
|
+
* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
|
178
|
+
* current {@link FrameState}, this layer, and the x, y, and level coordinates of the
|
179
|
+
* imagery tile for which the gamma is required, and it is expected to return
|
180
|
+
* the gamma value to use for the tile. The function is executed for every
|
181
|
+
* frame and for every tile, so it must be fast.
|
182
|
+
*
|
183
|
+
* @type {Number}
|
184
|
+
*/
|
185
|
+
this.gamma = defaultValue(description.gamma, defaultValue(imageryProvider.defaultGamma, ImageryLayer.DEFAULT_GAMMA));
|
186
|
+
|
187
|
+
/**
|
188
|
+
* Determines if this layer is shown.
|
189
|
+
*
|
190
|
+
* @type {Boolean}
|
191
|
+
*/
|
192
|
+
this.show = defaultValue(description.show, true);
|
193
|
+
|
194
|
+
this._extent = defaultValue(description.extent, Extent.MAX_VALUE);
|
195
|
+
this._maximumAnisotropy = description.maximumAnisotropy;
|
196
|
+
|
197
|
+
this._imageryCache = {};
|
198
|
+
this._texturePool = new TexturePool();
|
199
|
+
|
200
|
+
this._spReproject = undefined;
|
201
|
+
this._vaReproject = undefined;
|
202
|
+
this._fbReproject = undefined;
|
203
|
+
|
204
|
+
this._skeletonPlaceholder = new TileImagery(Imagery.createPlaceholder(this));
|
205
|
+
|
206
|
+
// The value of the show property on the last update.
|
207
|
+
this._show = false;
|
208
|
+
|
209
|
+
// The index of this layer in the ImageryLayerCollection.
|
210
|
+
this._layerIndex = -1;
|
211
|
+
|
212
|
+
// true if this is the base (lowest shown) layer.
|
213
|
+
this._isBaseLayer = false;
|
214
|
+
|
215
|
+
this._requestImageError = undefined;
|
216
|
+
|
217
|
+
this._nonMipmapSampler = undefined;
|
218
|
+
this._mipmapSampler = undefined;
|
219
|
+
this._reprojectSampler = undefined;
|
220
|
+
};
|
221
|
+
|
222
|
+
/**
|
223
|
+
* This value is used as the default brightness for the imagery layer if one is not provided during construction
|
224
|
+
* or by the imagery provider. This value does not modify the brightness of the imagery.
|
225
|
+
* @type {number}
|
226
|
+
*/
|
227
|
+
ImageryLayer.DEFAULT_BRIGHTNESS = 1.0;
|
228
|
+
/**
|
229
|
+
* This value is used as the default contrast for the imagery layer if one is not provided during construction
|
230
|
+
* or by the imagery provider. This value does not modify the contrast of the imagery.
|
231
|
+
* @type {number}
|
232
|
+
*/
|
233
|
+
ImageryLayer.DEFAULT_CONTRAST = 1.0;
|
234
|
+
/**
|
235
|
+
* This value is used as the default hue for the imagery layer if one is not provided during construction
|
236
|
+
* or by the imagery provider. This value does not modify the hue of the imagery.
|
237
|
+
* @type {number}
|
238
|
+
*/
|
239
|
+
ImageryLayer.DEFAULT_HUE = 0.0;
|
240
|
+
/**
|
241
|
+
* This value is used as the default saturation for the imagery layer if one is not provided during construction
|
242
|
+
* or by the imagery provider. This value does not modify the saturation of the imagery.
|
243
|
+
* @type {number}
|
244
|
+
*/
|
245
|
+
ImageryLayer.DEFAULT_SATURATION = 1.0;
|
246
|
+
/**
|
247
|
+
* This value is used as the default gamma for the imagery layer if one is not provided during construction
|
248
|
+
* or by the imagery provider. This value does not modify the gamma of the imagery.
|
249
|
+
* @type {number}
|
250
|
+
*/
|
251
|
+
ImageryLayer.DEFAULT_GAMMA = 1.0;
|
252
|
+
|
253
|
+
/**
|
254
|
+
* Gets the imagery provider for this layer.
|
255
|
+
*
|
256
|
+
* @memberof ImageryLayer
|
257
|
+
*
|
258
|
+
* @returns {ImageryProvider} The imagery provider.
|
259
|
+
*/
|
260
|
+
ImageryLayer.prototype.getImageryProvider = function() {
|
261
|
+
return this._imageryProvider;
|
262
|
+
};
|
263
|
+
|
264
|
+
/**
|
265
|
+
* Gets the extent of this layer. If this extent is smaller than the extent of the
|
266
|
+
* {@link ImageryProvider}, only a portion of the imagery provider is shown.
|
267
|
+
*
|
268
|
+
* @memberof ImageryLayer
|
269
|
+
*
|
270
|
+
* @returns {Extent} The extent.
|
271
|
+
*/
|
272
|
+
ImageryLayer.prototype.getExtent = function() {
|
273
|
+
return this._extent;
|
274
|
+
};
|
275
|
+
|
276
|
+
/**
|
277
|
+
* Gets a value indicating whether this layer is the base layer in the
|
278
|
+
* {@link ImageryLayerCollection}. The base layer is the one that underlies all
|
279
|
+
* others. It is special in that it is treated as if it has global extent, even if
|
280
|
+
* it actually does not, by stretching the texels at the edges over the entire
|
281
|
+
* globe.
|
282
|
+
*
|
283
|
+
* @memberof ImageryLayer
|
284
|
+
*
|
285
|
+
* @returns {Boolean} true if this is the base layer; otherwise, false.
|
286
|
+
*/
|
287
|
+
ImageryLayer.prototype.isBaseLayer = function() {
|
288
|
+
return this._isBaseLayer;
|
289
|
+
};
|
290
|
+
|
291
|
+
/**
|
292
|
+
* Returns true if this object was destroyed; otherwise, false.
|
293
|
+
* <br /><br />
|
294
|
+
* If this object was destroyed, it should not be used; calling any function other than
|
295
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
|
296
|
+
*
|
297
|
+
* @memberof ImageryLayer
|
298
|
+
*
|
299
|
+
* @return {Boolean} True if this object was destroyed; otherwise, false.
|
300
|
+
*
|
301
|
+
* @see ImageryLayer#destroy
|
302
|
+
*/
|
303
|
+
ImageryLayer.prototype.isDestroyed = function() {
|
304
|
+
return false;
|
305
|
+
};
|
306
|
+
|
307
|
+
/**
|
308
|
+
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
309
|
+
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
310
|
+
* <br /><br />
|
311
|
+
* Once an object is destroyed, it should not be used; calling any function other than
|
312
|
+
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
|
313
|
+
* assign the return value (<code>undefined</code>) to the object as done in the example.
|
314
|
+
*
|
315
|
+
* @memberof ImageryLayer
|
316
|
+
*
|
317
|
+
* @return {undefined}
|
318
|
+
*
|
319
|
+
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
|
320
|
+
*
|
321
|
+
* @see ImageryLayer#isDestroyed
|
322
|
+
*
|
323
|
+
* @example
|
324
|
+
* imageryLayer = imageryLayer && imageryLayer.destroy();
|
325
|
+
*/
|
326
|
+
ImageryLayer.prototype.destroy = function() {
|
327
|
+
this._texturePool = this._texturePool && this._texturePool.destroy();
|
328
|
+
|
329
|
+
return destroyObject(this);
|
330
|
+
};
|
331
|
+
|
332
|
+
/**
|
333
|
+
* Create skeletons for the imagery tiles that partially or completely overlap a given terrain
|
334
|
+
* tile.
|
335
|
+
*
|
336
|
+
* @memberof ImageryLayer
|
337
|
+
* @private
|
338
|
+
*
|
339
|
+
* @param {Tile} tile The terrain tile.
|
340
|
+
* @param {TerrainProvider} terrainProvider The terrain provider associated with the terrain tile.
|
341
|
+
* @param {Number} insertionPoint The position to insert new skeletons before in the tile's imagery lsit.
|
342
|
+
* @returns {Boolean} true if this layer overlaps any portion of the terrain tile; otherwise, false.
|
343
|
+
*/
|
344
|
+
ImageryLayer.prototype._createTileImagerySkeletons = function(tile, terrainProvider, insertionPoint) {
|
345
|
+
var imageryProvider = this._imageryProvider;
|
346
|
+
|
347
|
+
if (typeof insertionPoint === 'undefined') {
|
348
|
+
insertionPoint = tile.imagery.length;
|
349
|
+
}
|
350
|
+
|
351
|
+
if (!imageryProvider.isReady()) {
|
352
|
+
// The imagery provider is not ready, so we can't create skeletons, yet.
|
353
|
+
// Instead, add a placeholder so that we'll know to create
|
354
|
+
// the skeletons once the provider is ready.
|
355
|
+
this._skeletonPlaceholder.imagery.addReference();
|
356
|
+
tile.imagery.splice(insertionPoint, 0, this._skeletonPlaceholder);
|
357
|
+
return true;
|
358
|
+
}
|
359
|
+
|
360
|
+
// Compute the extent of the imagery from this imageryProvider that overlaps
|
361
|
+
// the geometry tile. The ImageryProvider and ImageryLayer both have the
|
362
|
+
// opportunity to constrain the extent. The imagery TilingScheme's extent
|
363
|
+
// always fully contains the ImageryProvider's extent.
|
364
|
+
var extent = tile.extent.intersectWith(imageryProvider.getExtent());
|
365
|
+
extent = extent.intersectWith(this._extent);
|
366
|
+
|
367
|
+
if (extent.east <= extent.west || extent.north <= extent.south) {
|
368
|
+
// There is no overlap between this terrain tile and this imagery
|
369
|
+
// provider. Unless this is the base layer, no skeletons need to be created.
|
370
|
+
// We stretch texels at the edge of the base layer over the entire globe.
|
371
|
+
if (!this.isBaseLayer()) {
|
372
|
+
return false;
|
373
|
+
}
|
374
|
+
|
375
|
+
var baseImageryExtent = imageryProvider.getExtent().intersectWith(this._extent);
|
376
|
+
var baseTerrainExtent = tile.extent;
|
377
|
+
|
378
|
+
if (baseTerrainExtent.south >= baseImageryExtent.north) {
|
379
|
+
extent.north = extent.south = baseImageryExtent.north;
|
380
|
+
} else if (baseTerrainExtent.north <= baseImageryExtent.south) {
|
381
|
+
extent.north = extent.south = baseImageryExtent.south;
|
382
|
+
}
|
383
|
+
|
384
|
+
if (baseTerrainExtent.west >= baseImageryExtent.east) {
|
385
|
+
extent.west = extent.east = baseImageryExtent.east;
|
386
|
+
} else if (baseTerrainExtent.east <= baseImageryExtent.west) {
|
387
|
+
extent.west = extent.east = baseImageryExtent.west;
|
388
|
+
}
|
389
|
+
}
|
390
|
+
|
391
|
+
var latitudeClosestToEquator = 0.0;
|
392
|
+
if (extent.south > 0.0) {
|
393
|
+
latitudeClosestToEquator = extent.south;
|
394
|
+
} else if (extent.north < 0.0) {
|
395
|
+
latitudeClosestToEquator = extent.north;
|
396
|
+
}
|
397
|
+
|
398
|
+
// Compute the required level in the imagery tiling scheme.
|
399
|
+
// The errorRatio should really be imagerySSE / terrainSSE rather than this hard-coded value.
|
400
|
+
// But first we need configurable imagery SSE and we need the rendering to be able to handle more
|
401
|
+
// images attached to a terrain tile than there are available texture units. So that's for the future.
|
402
|
+
var errorRatio = 1.0;
|
403
|
+
var targetGeometricError = errorRatio * terrainProvider.getLevelMaximumGeometricError(tile.level);
|
404
|
+
var imageryLevel = getLevelWithMaximumTexelSpacing(this, targetGeometricError, latitudeClosestToEquator);
|
405
|
+
imageryLevel = Math.max(0, imageryLevel);
|
406
|
+
var maximumLevel = imageryProvider.getMaximumLevel();
|
407
|
+
if (imageryLevel > maximumLevel) {
|
408
|
+
imageryLevel = maximumLevel;
|
409
|
+
}
|
410
|
+
|
411
|
+
var imageryTilingScheme = imageryProvider.getTilingScheme();
|
412
|
+
var northwestTileCoordinates = imageryTilingScheme.positionToTileXY(extent.getNorthwest(), imageryLevel);
|
413
|
+
var southeastTileCoordinates = imageryTilingScheme.positionToTileXY(extent.getSoutheast(), imageryLevel);
|
414
|
+
|
415
|
+
// If the southeast corner of the extent lies very close to the north or west side
|
416
|
+
// of the southeast tile, we don't actually need the southernmost or easternmost
|
417
|
+
// tiles.
|
418
|
+
// Similarly, if the northwest corner of the extent lies very close to the south or east side
|
419
|
+
// of the northwest tile, we don't actually need the northernmost or westernmost tiles.
|
420
|
+
|
421
|
+
// We define "very close" as being within 1/512 of the width of the tile.
|
422
|
+
var veryCloseX = (tile.extent.north - tile.extent.south) / 512.0;
|
423
|
+
var veryCloseY = (tile.extent.east - tile.extent.west) / 512.0;
|
424
|
+
|
425
|
+
var northwestTileExtent = imageryTilingScheme.tileXYToExtent(northwestTileCoordinates.x, northwestTileCoordinates.y, imageryLevel);
|
426
|
+
if (Math.abs(northwestTileExtent.south - extent.north) < veryCloseY && northwestTileCoordinates.y < southeastTileCoordinates.y) {
|
427
|
+
++northwestTileCoordinates.y;
|
428
|
+
}
|
429
|
+
if (Math.abs(northwestTileExtent.east - extent.west) < veryCloseX && northwestTileCoordinates.x < southeastTileCoordinates.x) {
|
430
|
+
++northwestTileCoordinates.x;
|
431
|
+
}
|
432
|
+
|
433
|
+
var southeastTileExtent = imageryTilingScheme.tileXYToExtent(southeastTileCoordinates.x, southeastTileCoordinates.y, imageryLevel);
|
434
|
+
if (Math.abs(southeastTileExtent.north - extent.south) < veryCloseY && southeastTileCoordinates.y > northwestTileCoordinates.y) {
|
435
|
+
--southeastTileCoordinates.y;
|
436
|
+
}
|
437
|
+
if (Math.abs(southeastTileExtent.west - extent.east) < veryCloseX && southeastTileCoordinates.x > northwestTileCoordinates.x) {
|
438
|
+
--southeastTileCoordinates.x;
|
439
|
+
}
|
440
|
+
|
441
|
+
var imageryMaxX = imageryTilingScheme.getNumberOfXTilesAtLevel(imageryLevel);
|
442
|
+
var imageryMaxY = imageryTilingScheme.getNumberOfYTilesAtLevel(imageryLevel);
|
443
|
+
|
444
|
+
// Create TileImagery instances for each imagery tile overlapping this terrain tile.
|
445
|
+
// We need to do all texture coordinate computations in the imagery tile's tiling scheme.
|
446
|
+
|
447
|
+
var terrainExtent = tile.extent;
|
448
|
+
var imageryExtent = imageryTilingScheme.tileXYToExtent(northwestTileCoordinates.x, northwestTileCoordinates.y, imageryLevel);
|
449
|
+
|
450
|
+
var minU;
|
451
|
+
var maxU = 0.0;
|
452
|
+
|
453
|
+
var minV = 1.0;
|
454
|
+
var maxV;
|
455
|
+
|
456
|
+
// If this is the northern-most or western-most tile in the imagery tiling scheme,
|
457
|
+
// it may not start at the northern or western edge of the terrain tile.
|
458
|
+
// Calculate where it does start.
|
459
|
+
if (!this.isBaseLayer() && northwestTileCoordinates.x === 0) {
|
460
|
+
maxU = Math.min(1.0, (imageryExtent.west - terrainExtent.west) / (terrainExtent.east - terrainExtent.west));
|
461
|
+
}
|
462
|
+
|
463
|
+
if (!this.isBaseLayer() && northwestTileCoordinates.y === 0) {
|
464
|
+
minV = Math.max(0.0, (imageryExtent.north - terrainExtent.south) / (terrainExtent.north - terrainExtent.south));
|
465
|
+
}
|
466
|
+
|
467
|
+
var initialMinV = minV;
|
468
|
+
|
469
|
+
for ( var i = northwestTileCoordinates.x; i <= southeastTileCoordinates.x; i++) {
|
470
|
+
minU = maxU;
|
471
|
+
|
472
|
+
imageryExtent = imageryTilingScheme.tileXYToExtent(i, northwestTileCoordinates.y, imageryLevel);
|
473
|
+
maxU = Math.min(1.0, (imageryExtent.east - terrainExtent.west) / (terrainExtent.east - terrainExtent.west));
|
474
|
+
|
475
|
+
// If this is the eastern-most imagery tile mapped to this terrain tile,
|
476
|
+
// and there are more imagery tiles to the east of this one, the maxU
|
477
|
+
// should be 1.0 to make sure rounding errors don't make the last
|
478
|
+
// image fall shy of the edge of the terrain tile.
|
479
|
+
if (i === southeastTileCoordinates.x && (this.isBaseLayer() || i < imageryMaxX - 1)) {
|
480
|
+
maxU = 1.0;
|
481
|
+
}
|
482
|
+
|
483
|
+
minV = initialMinV;
|
484
|
+
|
485
|
+
for ( var j = northwestTileCoordinates.y; j <= southeastTileCoordinates.y; j++) {
|
486
|
+
maxV = minV;
|
487
|
+
|
488
|
+
imageryExtent = imageryTilingScheme.tileXYToExtent(i, j, imageryLevel);
|
489
|
+
minV = Math.max(0.0, (imageryExtent.south - terrainExtent.south) / (terrainExtent.north - terrainExtent.south));
|
490
|
+
|
491
|
+
// If this is the southern-most imagery tile mapped to this terrain tile,
|
492
|
+
// and there are more imagery tiles to the south of this one, the minV
|
493
|
+
// should be 0.0 to make sure rounding errors don't make the last
|
494
|
+
// image fall shy of the edge of the terrain tile.
|
495
|
+
if (j === southeastTileCoordinates.y && (this.isBaseLayer() || j < imageryMaxY - 1)) {
|
496
|
+
minV = 0.0;
|
497
|
+
}
|
498
|
+
|
499
|
+
var texCoordsExtent = new Cartesian4(minU, minV, maxU, maxV);
|
500
|
+
var imagery = this.getImageryFromCache(i, j, imageryLevel, imageryExtent);
|
501
|
+
tile.imagery.splice(insertionPoint, 0, new TileImagery(imagery, texCoordsExtent));
|
502
|
+
++insertionPoint;
|
503
|
+
}
|
504
|
+
}
|
505
|
+
|
506
|
+
return true;
|
507
|
+
};
|
508
|
+
|
509
|
+
/**
|
510
|
+
* Calculate the translation and scale for a particular {@link TileImagery} attached to a
|
511
|
+
* particular terrain {@link Tile}.
|
512
|
+
*
|
513
|
+
* @memberof ImageryLayer
|
514
|
+
* @private
|
515
|
+
*
|
516
|
+
* @param {Tile} tile The terrain tile.
|
517
|
+
* @param {TileImagery} tileImagery The imagery tile mapping.
|
518
|
+
* @returns {Cartesian4} The translation and scale where X and Y are the translation and Z and W
|
519
|
+
* are the scale.
|
520
|
+
*/
|
521
|
+
ImageryLayer.prototype._calculateTextureTranslationAndScale = function(tile, tileImagery) {
|
522
|
+
var imageryExtent = tileImagery.imagery.extent;
|
523
|
+
var terrainExtent = tile.extent;
|
524
|
+
var terrainWidth = terrainExtent.east - terrainExtent.west;
|
525
|
+
var terrainHeight = terrainExtent.north - terrainExtent.south;
|
526
|
+
|
527
|
+
var scaleX = terrainWidth / (imageryExtent.east - imageryExtent.west);
|
528
|
+
var scaleY = terrainHeight / (imageryExtent.north - imageryExtent.south);
|
529
|
+
return new Cartesian4(
|
530
|
+
scaleX * (terrainExtent.west - imageryExtent.west) / terrainWidth,
|
531
|
+
scaleY * (terrainExtent.south - imageryExtent.south) / terrainHeight,
|
532
|
+
scaleX,
|
533
|
+
scaleY);
|
534
|
+
};
|
535
|
+
|
536
|
+
/**
|
537
|
+
* Request a particular piece of imagery from the imagery provider. This method handles raising an
|
538
|
+
* error event if the request fails, and retrying the request if necessary.
|
539
|
+
*
|
540
|
+
* @memberof ImageryLayer
|
541
|
+
* @private
|
542
|
+
*
|
543
|
+
* @param {Imagery} imagery The imagery to request.
|
544
|
+
*/
|
545
|
+
ImageryLayer.prototype._requestImagery = function(imagery) {
|
546
|
+
var imageryProvider = this._imageryProvider;
|
547
|
+
|
548
|
+
var that = this;
|
549
|
+
|
550
|
+
function success(image) {
|
551
|
+
if (typeof image === 'undefined') {
|
552
|
+
return failure();
|
553
|
+
}
|
554
|
+
|
555
|
+
imagery.image = image;
|
556
|
+
imagery.state = ImageryState.RECEIVED;
|
557
|
+
|
558
|
+
ImageryProviderError.handleSuccess(that._requestImageError);
|
559
|
+
}
|
560
|
+
|
561
|
+
function failure(e) {
|
562
|
+
// Initially assume failure. handleError may retry, in which case the state will
|
563
|
+
// change to TRANSITIONING.
|
564
|
+
imagery.state = ImageryState.FAILED;
|
565
|
+
|
566
|
+
var message = 'Failed to obtain image tile X: ' + imagery.x + ' Y: ' + imagery.y + ' Level: ' + imagery.level + '.';
|
567
|
+
that._requestImageError = ImageryProviderError.handleError(
|
568
|
+
that._requestImageError,
|
569
|
+
imageryProvider,
|
570
|
+
imageryProvider.getErrorEvent(),
|
571
|
+
message,
|
572
|
+
imagery.x, imagery.y, imagery.level,
|
573
|
+
doRequest);
|
574
|
+
}
|
575
|
+
|
576
|
+
function doRequest() {
|
577
|
+
imagery.state = ImageryState.TRANSITIONING;
|
578
|
+
var imagePromise = imageryProvider.requestImage(imagery.x, imagery.y, imagery.level);
|
579
|
+
|
580
|
+
if (typeof imagePromise === 'undefined') {
|
581
|
+
// Too many parallel requests, so postpone loading tile.
|
582
|
+
imagery.state = ImageryState.UNLOADED;
|
583
|
+
return;
|
584
|
+
}
|
585
|
+
|
586
|
+
when(imagePromise, success, failure);
|
587
|
+
}
|
588
|
+
|
589
|
+
doRequest();
|
590
|
+
};
|
591
|
+
|
592
|
+
/**
|
593
|
+
* Create a WebGL texture for a given {@link Imagery} instance.
|
594
|
+
*
|
595
|
+
* @memberof ImageryLayer
|
596
|
+
* @private
|
597
|
+
*
|
598
|
+
* @param {Context} context The rendered context to use to create textures.
|
599
|
+
* @param {Imagery} imagery The imagery for which to create a texture.
|
600
|
+
*/
|
601
|
+
ImageryLayer.prototype._createTexture = function(context, imagery) {
|
602
|
+
var imageryProvider = this._imageryProvider;
|
603
|
+
|
604
|
+
// If this imagery provider has a discard policy, use it to check if this
|
605
|
+
// image should be discarded.
|
606
|
+
if (typeof imageryProvider.getTileDiscardPolicy !== 'undefined') {
|
607
|
+
var discardPolicy = imageryProvider.getTileDiscardPolicy();
|
608
|
+
if (typeof discardPolicy !== 'undefined') {
|
609
|
+
// If the discard policy is not ready yet, transition back to the
|
610
|
+
// RECEIVED state and we'll try again next time.
|
611
|
+
if (!discardPolicy.isReady()) {
|
612
|
+
imagery.state = ImageryState.RECEIVED;
|
613
|
+
return;
|
614
|
+
}
|
615
|
+
|
616
|
+
// Mark discarded imagery tiles invalid. Parent imagery will be used instead.
|
617
|
+
if (discardPolicy.shouldDiscardImage(imagery.image)) {
|
618
|
+
imagery.state = ImageryState.INVALID;
|
619
|
+
return;
|
620
|
+
}
|
621
|
+
}
|
622
|
+
}
|
623
|
+
|
624
|
+
// Imagery does not need to be discarded, so upload it to WebGL.
|
625
|
+
var texture = this._texturePool.createTexture2D(context, {
|
626
|
+
source : imagery.image
|
627
|
+
});
|
628
|
+
|
629
|
+
imagery.texture = texture;
|
630
|
+
imagery.image = undefined;
|
631
|
+
imagery.state = ImageryState.TEXTURE_LOADED;
|
632
|
+
};
|
633
|
+
|
634
|
+
/**
|
635
|
+
* Reproject a texture to a {@link GeographicProjection}, if necessary, and generate
|
636
|
+
* mipmaps for the geographic texture.
|
637
|
+
*
|
638
|
+
* @memberof ImageryLayer
|
639
|
+
* @private
|
640
|
+
*
|
641
|
+
* @param {Context} context The rendered context to use.
|
642
|
+
* @param {Imagery} imagery The imagery instance to reproject.
|
643
|
+
*/
|
644
|
+
ImageryLayer.prototype._reprojectTexture = function(context, imagery) {
|
645
|
+
var texture = imagery.texture;
|
646
|
+
var extent = imagery.extent;
|
647
|
+
|
648
|
+
// Reproject this texture if it is not already in a geographic projection and
|
649
|
+
// the pixels are more than 1e-5 radians apart. The pixel spacing cutoff
|
650
|
+
// avoids precision problems in the reprojection transformation while making
|
651
|
+
// no noticeable difference in the georeferencing of the image.
|
652
|
+
if (!(this._imageryProvider.getTilingScheme() instanceof GeographicTilingScheme) &&
|
653
|
+
(extent.east - extent.west) / texture.getWidth() > 1e-5) {
|
654
|
+
var reprojectedTexture = reprojectToGeographic(this, context, texture, imagery.extent);
|
655
|
+
texture.destroy();
|
656
|
+
imagery.texture = texture = reprojectedTexture;
|
657
|
+
}
|
658
|
+
|
659
|
+
// Use mipmaps if this texture has power-of-two dimensions.
|
660
|
+
if (CesiumMath.isPowerOfTwo(texture.getWidth()) && CesiumMath.isPowerOfTwo(texture.getHeight())) {
|
661
|
+
if (typeof this._mipmapSampler === 'undefined') {
|
662
|
+
var maximumSupportedAnisotropy = context.getMaximumTextureFilterAnisotropy();
|
663
|
+
this._mipmapSampler = context.createSampler({
|
664
|
+
wrapS : TextureWrap.CLAMP,
|
665
|
+
wrapT : TextureWrap.CLAMP,
|
666
|
+
minificationFilter : TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
|
667
|
+
magnificationFilter : TextureMagnificationFilter.LINEAR,
|
668
|
+
maximumAnisotropy : Math.min(maximumSupportedAnisotropy, defaultValue(this._maximumAnisotropy, maximumSupportedAnisotropy))
|
669
|
+
});
|
670
|
+
}
|
671
|
+
texture.generateMipmap(MipmapHint.NICEST);
|
672
|
+
texture.setSampler(this._mipmapSampler);
|
673
|
+
} else {
|
674
|
+
if (typeof this._nonMipmapSampler === 'undefined') {
|
675
|
+
this._nonMipmapSampler = context.createSampler({
|
676
|
+
wrapS : TextureWrap.CLAMP,
|
677
|
+
wrapT : TextureWrap.CLAMP,
|
678
|
+
minificationFilter : TextureMinificationFilter.LINEAR,
|
679
|
+
magnificationFilter : TextureMagnificationFilter.LINEAR
|
680
|
+
});
|
681
|
+
}
|
682
|
+
texture.setSampler(this._nonMipmapSampler);
|
683
|
+
}
|
684
|
+
|
685
|
+
imagery.state = ImageryState.READY;
|
686
|
+
};
|
687
|
+
|
688
|
+
ImageryLayer.prototype.getImageryFromCache = function(x, y, level, imageryExtent) {
|
689
|
+
var cacheKey = getImageryCacheKey(x, y, level);
|
690
|
+
var imagery = this._imageryCache[cacheKey];
|
691
|
+
|
692
|
+
if (typeof imagery === 'undefined') {
|
693
|
+
imagery = new Imagery(this, x, y, level, imageryExtent);
|
694
|
+
this._imageryCache[cacheKey] = imagery;
|
695
|
+
}
|
696
|
+
|
697
|
+
imagery.addReference();
|
698
|
+
return imagery;
|
699
|
+
};
|
700
|
+
|
701
|
+
ImageryLayer.prototype.removeImageryFromCache = function(imagery) {
|
702
|
+
var cacheKey = getImageryCacheKey(imagery.x, imagery.y, imagery.level);
|
703
|
+
delete this._imageryCache[cacheKey];
|
704
|
+
};
|
705
|
+
|
706
|
+
function getImageryCacheKey(x, y, level) {
|
707
|
+
return JSON.stringify([x, y, level]);
|
708
|
+
}
|
709
|
+
|
710
|
+
var uniformMap = {
|
711
|
+
u_textureDimensions : function() {
|
712
|
+
return this.textureDimensions;
|
713
|
+
},
|
714
|
+
u_texture : function() {
|
715
|
+
return this.texture;
|
716
|
+
},
|
717
|
+
u_northLatitude : function() {
|
718
|
+
return this.northLatitude;
|
719
|
+
},
|
720
|
+
u_southLatitude : function() {
|
721
|
+
return this.southLatitude;
|
722
|
+
},
|
723
|
+
u_southMercatorYLow : function() {
|
724
|
+
return this.southMercatorYLow;
|
725
|
+
},
|
726
|
+
u_southMercatorYHigh : function() {
|
727
|
+
return this.southMercatorYHigh;
|
728
|
+
},
|
729
|
+
u_oneOverMercatorHeight : function() {
|
730
|
+
return this.oneOverMercatorHeight;
|
731
|
+
},
|
732
|
+
|
733
|
+
textureDimensions : new Cartesian2(0.0, 0.0),
|
734
|
+
texture : undefined,
|
735
|
+
northLatitude : 0,
|
736
|
+
southLatitude : 0,
|
737
|
+
southMercatorYHigh : 0,
|
738
|
+
southMercatorYLow : 0,
|
739
|
+
oneOverMercatorHeight : 0
|
740
|
+
};
|
741
|
+
|
742
|
+
var float32ArrayScratch = typeof Float32Array === 'undefined' ? undefined : new Float32Array(1);
|
743
|
+
|
744
|
+
function reprojectToGeographic(imageryLayer, context, texture, extent) {
|
745
|
+
if (typeof imageryLayer._fbReproject === 'undefined') {
|
746
|
+
imageryLayer._fbReproject = context.createFramebuffer();
|
747
|
+
imageryLayer._fbReproject.destroyAttachments = false;
|
748
|
+
|
749
|
+
var reprojectMesh = {
|
750
|
+
attributes : {
|
751
|
+
position : {
|
752
|
+
componentDatatype : ComponentDatatype.FLOAT,
|
753
|
+
componentsPerAttribute : 2,
|
754
|
+
values : [0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0]
|
755
|
+
}
|
756
|
+
}
|
757
|
+
};
|
758
|
+
|
759
|
+
var reprojectAttribInds = {
|
760
|
+
position : 0
|
761
|
+
};
|
762
|
+
|
763
|
+
imageryLayer._vaReproject = context.createVertexArrayFromMesh({
|
764
|
+
mesh : reprojectMesh,
|
765
|
+
attributeIndices : reprojectAttribInds,
|
766
|
+
bufferUsage : BufferUsage.STATIC_DRAW
|
767
|
+
});
|
768
|
+
|
769
|
+
imageryLayer._spReproject = context.getShaderCache().getShaderProgram(
|
770
|
+
ReprojectWebMercatorVS,
|
771
|
+
ReprojectWebMercatorFS,
|
772
|
+
reprojectAttribInds);
|
773
|
+
|
774
|
+
imageryLayer._rsColor = context.createRenderState();
|
775
|
+
}
|
776
|
+
|
777
|
+
if (typeof imageryLayer._reprojectSampler === 'undefined') {
|
778
|
+
var maximumSupportedAnisotropy = context.getMaximumTextureFilterAnisotropy();
|
779
|
+
imageryLayer._reprojectSampler = context.createSampler({
|
780
|
+
wrapS : TextureWrap.CLAMP,
|
781
|
+
wrapT : TextureWrap.CLAMP,
|
782
|
+
minificationFilter : TextureMinificationFilter.LINEAR,
|
783
|
+
magnificationFilter : TextureMagnificationFilter.LINEAR,
|
784
|
+
maximumAnisotropy : Math.min(maximumSupportedAnisotropy, defaultValue(imageryLayer._maximumAnisotropy, maximumSupportedAnisotropy))
|
785
|
+
});
|
786
|
+
}
|
787
|
+
|
788
|
+
texture.setSampler(imageryLayer._reprojectSampler);
|
789
|
+
|
790
|
+
var width = texture.getWidth();
|
791
|
+
var height = texture.getHeight();
|
792
|
+
|
793
|
+
uniformMap.textureDimensions.x = width;
|
794
|
+
uniformMap.textureDimensions.y = height;
|
795
|
+
uniformMap.texture = texture;
|
796
|
+
|
797
|
+
uniformMap.northLatitude = extent.north;
|
798
|
+
uniformMap.southLatitude = extent.south;
|
799
|
+
|
800
|
+
var sinLatitude = Math.sin(extent.south);
|
801
|
+
var southMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
|
802
|
+
|
803
|
+
float32ArrayScratch[0] = southMercatorY;
|
804
|
+
uniformMap.southMercatorYHigh = float32ArrayScratch[0];
|
805
|
+
uniformMap.southMercatorYLow = southMercatorY - float32ArrayScratch[0];
|
806
|
+
|
807
|
+
sinLatitude = Math.sin(extent.north);
|
808
|
+
var northMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
|
809
|
+
uniformMap.oneOverMercatorHeight = 1.0 / (northMercatorY - southMercatorY);
|
810
|
+
|
811
|
+
var outputTexture = imageryLayer._texturePool.createTexture2D(context, {
|
812
|
+
width : width,
|
813
|
+
height : height,
|
814
|
+
pixelFormat : texture.getPixelFormat(),
|
815
|
+
pixelDatatype : texture.getPixelDatatype(),
|
816
|
+
preMultiplyAlpha : texture.getPreMultiplyAlpha()
|
817
|
+
});
|
818
|
+
|
819
|
+
// Allocate memory for the mipmaps. Failure to do this before rendering
|
820
|
+
// to the texture via the FBO, and calling generateMipmap later,
|
821
|
+
// will result in the texture appearing blank. I can't pretend to
|
822
|
+
// understand exactly why this is.
|
823
|
+
outputTexture.generateMipmap(MipmapHint.NICEST);
|
824
|
+
|
825
|
+
imageryLayer._fbReproject.setColorTexture(outputTexture);
|
826
|
+
|
827
|
+
context.clear(context.createClearState({
|
828
|
+
framebuffer : imageryLayer._fbReproject,
|
829
|
+
color : new Color(0.0, 0.0, 0.0, 0.0)
|
830
|
+
}));
|
831
|
+
|
832
|
+
var renderState = imageryLayer._rsColor;
|
833
|
+
var viewport = renderState.viewport;
|
834
|
+
if (typeof viewport === 'undefined') {
|
835
|
+
viewport = new BoundingRectangle();
|
836
|
+
renderState.viewport = viewport;
|
837
|
+
}
|
838
|
+
viewport.width = width;
|
839
|
+
viewport.height = height;
|
840
|
+
|
841
|
+
context.draw({
|
842
|
+
framebuffer : imageryLayer._fbReproject,
|
843
|
+
shaderProgram : imageryLayer._spReproject,
|
844
|
+
renderState : renderState,
|
845
|
+
primitiveType : PrimitiveType.TRIANGLE_FAN,
|
846
|
+
vertexArray : imageryLayer._vaReproject,
|
847
|
+
uniformMap : uniformMap
|
848
|
+
});
|
849
|
+
|
850
|
+
return outputTexture;
|
851
|
+
}
|
852
|
+
|
853
|
+
/**
|
854
|
+
* Gets the level with the specified world coordinate spacing between texels, or less.
|
855
|
+
*
|
856
|
+
* @param {Number} texelSpacing The texel spacing for which to find a corresponding level.
|
857
|
+
* @param {Number} latitudeClosestToEquator The latitude closest to the equator that we're concerned with.
|
858
|
+
* @returns {Number} The level with the specified texel spacing or less.
|
859
|
+
*/
|
860
|
+
function getLevelWithMaximumTexelSpacing(layer, texelSpacing, latitudeClosestToEquator) {
|
861
|
+
// PERFORMANCE_IDEA: factor out the stuff that doesn't change.
|
862
|
+
var imageryProvider = layer._imageryProvider;
|
863
|
+
var tilingScheme = imageryProvider.getTilingScheme();
|
864
|
+
var ellipsoid = tilingScheme.getEllipsoid();
|
865
|
+
var latitudeFactor = Math.cos(latitudeClosestToEquator);
|
866
|
+
var tilingSchemeExtent = tilingScheme.getExtent();
|
867
|
+
var levelZeroMaximumTexelSpacing = ellipsoid.getMaximumRadius() * (tilingSchemeExtent.east - tilingSchemeExtent.west) * latitudeFactor / (imageryProvider.getTileWidth() * tilingScheme.getNumberOfXTilesAtLevel(0));
|
868
|
+
|
869
|
+
var twoToTheLevelPower = levelZeroMaximumTexelSpacing / texelSpacing;
|
870
|
+
var level = Math.log(twoToTheLevelPower) / Math.log(2);
|
871
|
+
var rounded = Math.round(level);
|
872
|
+
return rounded | 0;
|
873
|
+
}
|
874
|
+
|
875
|
+
return ImageryLayer;
|
876
|
+
});
|