cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,39 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * The horizontal location of an origin relative to an object, e.g., a {@link Billboard}.
7
+ * For example, the horizontal origin is used to display a billboard to the left or right (in
8
+ * screen space) of the actual position.
9
+ *
10
+ * @exports HorizontalOrigin
11
+ *
12
+ * @see Billboard#setHorizontalOrigin
13
+ */
14
+ var HorizontalOrigin = {
15
+ /**
16
+ * The origin is at the horizontal center of the object.
17
+ *
18
+ * @constant
19
+ * @type {Enumeration}
20
+ */
21
+ CENTER : new Enumeration(0, 'CENTER'),
22
+ /**
23
+ * The origin is on the left side of the object.
24
+ *
25
+ * @constant
26
+ * @type {Enumeration}
27
+ */
28
+ LEFT : new Enumeration(1, 'LEFT'),
29
+ /**
30
+ * The origin is on the right side of the object.
31
+ *
32
+ * @constant
33
+ * @type {Enumeration}
34
+ */
35
+ RIGHT : new Enumeration(-1, 'RIGHT')
36
+ };
37
+
38
+ return HorizontalOrigin;
39
+ });
@@ -0,0 +1,85 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/destroyObject',
4
+ './ImageryState'
5
+ ], function(
6
+ destroyObject,
7
+ ImageryState) {
8
+ "use strict";
9
+
10
+ /**
11
+ * Stores details about a tile of imagery.
12
+ *
13
+ * @alias Imagery
14
+ * @private
15
+ */
16
+ var Imagery = function(imageryLayer, x, y, level, extent) {
17
+ this.imageryLayer = imageryLayer;
18
+ this.x = x;
19
+ this.y = y;
20
+ this.level = level;
21
+
22
+ if (level !== 0) {
23
+ var parentX = x / 2 | 0;
24
+ var parentY = y / 2 | 0;
25
+ var parentLevel = level - 1;
26
+ this.parent = imageryLayer.getImageryFromCache(parentX, parentY, parentLevel);
27
+ }
28
+
29
+ this.state = ImageryState.UNLOADED;
30
+ this.imageUrl = undefined;
31
+ this.image = undefined;
32
+ this.texture = undefined;
33
+ this.referenceCount = 0;
34
+
35
+ if (typeof extent === 'undefined' && imageryLayer.getImageryProvider().isReady()) {
36
+ var tilingScheme = imageryLayer.getImageryProvider().getTilingScheme();
37
+ extent = tilingScheme.tileXYToExtent(x, y, level);
38
+ }
39
+
40
+ this.extent = extent;
41
+ };
42
+
43
+ Imagery.createPlaceholder = function(imageryLayer) {
44
+ var result = new Imagery(imageryLayer, 0, 0, 0);
45
+ result.addReference();
46
+ result.state = ImageryState.PLACEHOLDER;
47
+ return result;
48
+ };
49
+
50
+ Imagery.prototype.addReference = function() {
51
+ ++this.referenceCount;
52
+ };
53
+
54
+ Imagery.prototype.releaseReference = function() {
55
+ --this.referenceCount;
56
+
57
+ if (this.referenceCount === 0) {
58
+ this.imageryLayer.removeImageryFromCache(this);
59
+
60
+ if (typeof this.parent !== 'undefined') {
61
+ this.parent.releaseReference();
62
+ }
63
+
64
+ if (typeof this.image !== 'undefined' && typeof this.image.destroy !== 'undefined') {
65
+ this.image.destroy();
66
+ }
67
+
68
+ if (typeof this.transformedImage !== 'undefined' && typeof this.transformedImage.destroy !== 'undefined') {
69
+ this.transformedImage.destroy();
70
+ }
71
+
72
+ if (typeof this.texture !== 'undefined' && typeof this.texture.destroy !== 'undefined') {
73
+ this.texture.destroy();
74
+ }
75
+
76
+ destroyObject(this);
77
+
78
+ return 0;
79
+ }
80
+
81
+ return this.referenceCount;
82
+ };
83
+
84
+ return Imagery;
85
+ });
@@ -0,0 +1,876 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/defaultValue',
4
+ '../Core/destroyObject',
5
+ '../Core/BoundingRectangle',
6
+ '../Core/ComponentDatatype',
7
+ '../Core/Cartesian2',
8
+ '../Core/Cartesian4',
9
+ '../Core/Color',
10
+ '../Core/DeveloperError',
11
+ '../Core/Event',
12
+ '../Core/Extent',
13
+ '../Core/Math',
14
+ '../Core/PrimitiveType',
15
+ '../Renderer/BufferUsage',
16
+ '../Renderer/MipmapHint',
17
+ '../Renderer/TextureMagnificationFilter',
18
+ '../Renderer/TextureMinificationFilter',
19
+ '../Renderer/TextureWrap',
20
+ './GeographicTilingScheme',
21
+ './Imagery',
22
+ './ImageryProviderError',
23
+ './ImageryState',
24
+ './TileImagery',
25
+ './TexturePool',
26
+ '../ThirdParty/when',
27
+ '../Shaders/ReprojectWebMercatorFS',
28
+ '../Shaders/ReprojectWebMercatorVS'
29
+ ], function(
30
+ defaultValue,
31
+ destroyObject,
32
+ BoundingRectangle,
33
+ ComponentDatatype,
34
+ Cartesian2,
35
+ Cartesian4,
36
+ Color,
37
+ DeveloperError,
38
+ Event,
39
+ Extent,
40
+ CesiumMath,
41
+ PrimitiveType,
42
+ BufferUsage,
43
+ MipmapHint,
44
+ TextureMagnificationFilter,
45
+ TextureMinificationFilter,
46
+ TextureWrap,
47
+ GeographicTilingScheme,
48
+ Imagery,
49
+ ImageryProviderError,
50
+ ImageryState,
51
+ TileImagery,
52
+ TexturePool,
53
+ when,
54
+ ReprojectWebMercatorFS,
55
+ ReprojectWebMercatorVS) {
56
+ "use strict";
57
+
58
+ /**
59
+ * An imagery layer that displays tiled image data from a single imagery provider
60
+ * on a {@link CentralBody}.
61
+ *
62
+ * @alias ImageryLayer
63
+ * @constructor
64
+ *
65
+ * @param {ImageryProvider} imageryProvider The imagery provider to use.
66
+ * @param {Extent} [description.extent=imageryProvider.extent] The extent of the layer. This extent
67
+ * can limit the visible portion of the imagery provider.
68
+ * @param {Number|Function} [description.alpha=1.0] The alpha blending value of this layer, from 0.0 to 1.0.
69
+ * This can either be a simple number or a function with the signature
70
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
71
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
72
+ * imagery tile for which the alpha is required, and it is expected to return
73
+ * the alpha value to use for the tile.
74
+ * @param {Number|Function} [description.brightness=1.0] The brightness of this layer. 1.0 uses the unmodified imagery
75
+ * color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
76
+ * This can either be a simple number or a function with the signature
77
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
78
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
79
+ * imagery tile for which the brightness is required, and it is expected to return
80
+ * the brightness value to use for the tile. The function is executed for every
81
+ * frame and for every tile, so it must be fast.
82
+ * @param {Number|Function} [description.contrast=1.0] The contrast of this layer. 1.0 uses the unmodified imagery color.
83
+ * Less than 1.0 reduces the contrast while greater than 1.0 increases it.
84
+ * This can either be a simple number or a function with the signature
85
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
86
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
87
+ * imagery tile for which the contrast is required, and it is expected to return
88
+ * the contrast value to use for the tile. The function is executed for every
89
+ * frame and for every tile, so it must be fast.
90
+ * @param {Number|Function} [description.gamma=1.0] The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
91
+ * This can either be a simple number or a function with the signature
92
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
93
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
94
+ * imagery tile for which the gamma is required, and it is expected to return
95
+ * the gamma value to use for the tile. The function is executed for every
96
+ * frame and for every tile, so it must be fast.
97
+ * @param {Boolean} [description.show=true] True if the layer is shown; otherwise, false.
98
+ * @param {Number} [description.maximumAnisotropy=maximum supported] The maximum anisotropy level to use
99
+ * for texture filtering. If this parameter is not specified, the maximum anisotropy supported
100
+ * by the WebGL stack will be used. Larger values make the imagery look better in horizon
101
+ * views.
102
+ */
103
+ var ImageryLayer = function ImageryLayer(imageryProvider, description) {
104
+ this._imageryProvider = imageryProvider;
105
+
106
+ description = defaultValue(description, {});
107
+
108
+ /**
109
+ * The alpha blending value of this layer, usually from 0.0 to 1.0.
110
+ * This can either be a simple number or a function with the signature
111
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
112
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
113
+ * imagery tile for which the alpha is required, and it is expected to return
114
+ * the alpha value to use for the tile. The function is executed for every
115
+ * frame and for every tile, so it must be fast.
116
+ *
117
+ * @type {Number}
118
+ */
119
+ this.alpha = defaultValue(description.alpha, defaultValue(imageryProvider.defaultAlpha, 1.0));
120
+
121
+ /**
122
+ * The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0
123
+ * makes the imagery darker while greater than 1.0 makes it brighter.
124
+ * This can either be a simple number or a function with the signature
125
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
126
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
127
+ * imagery tile for which the brightness is required, and it is expected to return
128
+ * the brightness value to use for the tile. The function is executed for every
129
+ * frame and for every tile, so it must be fast.
130
+ *
131
+ * @type {Number}
132
+ */
133
+ this.brightness = defaultValue(description.brightness, defaultValue(imageryProvider.defaultBrightness, ImageryLayer.DEFAULT_BRIGHTNESS));
134
+
135
+ /**
136
+ * The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces
137
+ * the contrast while greater than 1.0 increases it.
138
+ * This can either be a simple number or a function with the signature
139
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
140
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
141
+ * imagery tile for which the contrast is required, and it is expected to return
142
+ * the contrast value to use for the tile. The function is executed for every
143
+ * frame and for every tile, so it must be fast.
144
+ *
145
+ * @type {Number}
146
+ */
147
+ this.contrast = defaultValue(description.contrast, defaultValue(imageryProvider.defaultContrast, ImageryLayer.DEFAULT_CONTRAST));
148
+
149
+ /**
150
+ * The hue of this layer in radians. 0.0 uses the unmodified imagery color. This can either be a
151
+ * simple number or a function with the signature <code>function(frameState, layer, x, y, level)</code>.
152
+ * The function is passed the current {@link FrameState}, this layer, and the x, y, and level
153
+ * coordinates of the imagery tile for which the hue is required, and it is expected to return
154
+ * the hue value to use for the tile. The function is executed for every
155
+ * frame and for every tile, so it must be fast.
156
+ *
157
+ * @type {Number}
158
+ */
159
+ this.hue = defaultValue(description.hue, defaultValue(imageryProvider.defaultHue, ImageryLayer.DEFAULT_HUE));
160
+
161
+ /**
162
+ * The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the
163
+ * saturation while greater than 1.0 increases it. This can either be a simple number or a function
164
+ * with the signature <code>function(frameState, layer, x, y, level)</code>. The function is passed the
165
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
166
+ * imagery tile for which the saturation is required, and it is expected to return
167
+ * the saturation value to use for the tile. The function is executed for every
168
+ * frame and for every tile, so it must be fast.
169
+ *
170
+ * @type {Number}
171
+ */
172
+ this.saturation = defaultValue(description.saturation, defaultValue(imageryProvider.defaultSaturation, ImageryLayer.DEFAULT_SATURATION));
173
+
174
+ /**
175
+ * The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
176
+ * This can either be a simple number or a function with the signature
177
+ * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
178
+ * current {@link FrameState}, this layer, and the x, y, and level coordinates of the
179
+ * imagery tile for which the gamma is required, and it is expected to return
180
+ * the gamma value to use for the tile. The function is executed for every
181
+ * frame and for every tile, so it must be fast.
182
+ *
183
+ * @type {Number}
184
+ */
185
+ this.gamma = defaultValue(description.gamma, defaultValue(imageryProvider.defaultGamma, ImageryLayer.DEFAULT_GAMMA));
186
+
187
+ /**
188
+ * Determines if this layer is shown.
189
+ *
190
+ * @type {Boolean}
191
+ */
192
+ this.show = defaultValue(description.show, true);
193
+
194
+ this._extent = defaultValue(description.extent, Extent.MAX_VALUE);
195
+ this._maximumAnisotropy = description.maximumAnisotropy;
196
+
197
+ this._imageryCache = {};
198
+ this._texturePool = new TexturePool();
199
+
200
+ this._spReproject = undefined;
201
+ this._vaReproject = undefined;
202
+ this._fbReproject = undefined;
203
+
204
+ this._skeletonPlaceholder = new TileImagery(Imagery.createPlaceholder(this));
205
+
206
+ // The value of the show property on the last update.
207
+ this._show = false;
208
+
209
+ // The index of this layer in the ImageryLayerCollection.
210
+ this._layerIndex = -1;
211
+
212
+ // true if this is the base (lowest shown) layer.
213
+ this._isBaseLayer = false;
214
+
215
+ this._requestImageError = undefined;
216
+
217
+ this._nonMipmapSampler = undefined;
218
+ this._mipmapSampler = undefined;
219
+ this._reprojectSampler = undefined;
220
+ };
221
+
222
+ /**
223
+ * This value is used as the default brightness for the imagery layer if one is not provided during construction
224
+ * or by the imagery provider. This value does not modify the brightness of the imagery.
225
+ * @type {number}
226
+ */
227
+ ImageryLayer.DEFAULT_BRIGHTNESS = 1.0;
228
+ /**
229
+ * This value is used as the default contrast for the imagery layer if one is not provided during construction
230
+ * or by the imagery provider. This value does not modify the contrast of the imagery.
231
+ * @type {number}
232
+ */
233
+ ImageryLayer.DEFAULT_CONTRAST = 1.0;
234
+ /**
235
+ * This value is used as the default hue for the imagery layer if one is not provided during construction
236
+ * or by the imagery provider. This value does not modify the hue of the imagery.
237
+ * @type {number}
238
+ */
239
+ ImageryLayer.DEFAULT_HUE = 0.0;
240
+ /**
241
+ * This value is used as the default saturation for the imagery layer if one is not provided during construction
242
+ * or by the imagery provider. This value does not modify the saturation of the imagery.
243
+ * @type {number}
244
+ */
245
+ ImageryLayer.DEFAULT_SATURATION = 1.0;
246
+ /**
247
+ * This value is used as the default gamma for the imagery layer if one is not provided during construction
248
+ * or by the imagery provider. This value does not modify the gamma of the imagery.
249
+ * @type {number}
250
+ */
251
+ ImageryLayer.DEFAULT_GAMMA = 1.0;
252
+
253
+ /**
254
+ * Gets the imagery provider for this layer.
255
+ *
256
+ * @memberof ImageryLayer
257
+ *
258
+ * @returns {ImageryProvider} The imagery provider.
259
+ */
260
+ ImageryLayer.prototype.getImageryProvider = function() {
261
+ return this._imageryProvider;
262
+ };
263
+
264
+ /**
265
+ * Gets the extent of this layer. If this extent is smaller than the extent of the
266
+ * {@link ImageryProvider}, only a portion of the imagery provider is shown.
267
+ *
268
+ * @memberof ImageryLayer
269
+ *
270
+ * @returns {Extent} The extent.
271
+ */
272
+ ImageryLayer.prototype.getExtent = function() {
273
+ return this._extent;
274
+ };
275
+
276
+ /**
277
+ * Gets a value indicating whether this layer is the base layer in the
278
+ * {@link ImageryLayerCollection}. The base layer is the one that underlies all
279
+ * others. It is special in that it is treated as if it has global extent, even if
280
+ * it actually does not, by stretching the texels at the edges over the entire
281
+ * globe.
282
+ *
283
+ * @memberof ImageryLayer
284
+ *
285
+ * @returns {Boolean} true if this is the base layer; otherwise, false.
286
+ */
287
+ ImageryLayer.prototype.isBaseLayer = function() {
288
+ return this._isBaseLayer;
289
+ };
290
+
291
+ /**
292
+ * Returns true if this object was destroyed; otherwise, false.
293
+ * <br /><br />
294
+ * If this object was destroyed, it should not be used; calling any function other than
295
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
296
+ *
297
+ * @memberof ImageryLayer
298
+ *
299
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
300
+ *
301
+ * @see ImageryLayer#destroy
302
+ */
303
+ ImageryLayer.prototype.isDestroyed = function() {
304
+ return false;
305
+ };
306
+
307
+ /**
308
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
309
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
310
+ * <br /><br />
311
+ * Once an object is destroyed, it should not be used; calling any function other than
312
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
313
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
314
+ *
315
+ * @memberof ImageryLayer
316
+ *
317
+ * @return {undefined}
318
+ *
319
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
320
+ *
321
+ * @see ImageryLayer#isDestroyed
322
+ *
323
+ * @example
324
+ * imageryLayer = imageryLayer && imageryLayer.destroy();
325
+ */
326
+ ImageryLayer.prototype.destroy = function() {
327
+ this._texturePool = this._texturePool && this._texturePool.destroy();
328
+
329
+ return destroyObject(this);
330
+ };
331
+
332
+ /**
333
+ * Create skeletons for the imagery tiles that partially or completely overlap a given terrain
334
+ * tile.
335
+ *
336
+ * @memberof ImageryLayer
337
+ * @private
338
+ *
339
+ * @param {Tile} tile The terrain tile.
340
+ * @param {TerrainProvider} terrainProvider The terrain provider associated with the terrain tile.
341
+ * @param {Number} insertionPoint The position to insert new skeletons before in the tile's imagery lsit.
342
+ * @returns {Boolean} true if this layer overlaps any portion of the terrain tile; otherwise, false.
343
+ */
344
+ ImageryLayer.prototype._createTileImagerySkeletons = function(tile, terrainProvider, insertionPoint) {
345
+ var imageryProvider = this._imageryProvider;
346
+
347
+ if (typeof insertionPoint === 'undefined') {
348
+ insertionPoint = tile.imagery.length;
349
+ }
350
+
351
+ if (!imageryProvider.isReady()) {
352
+ // The imagery provider is not ready, so we can't create skeletons, yet.
353
+ // Instead, add a placeholder so that we'll know to create
354
+ // the skeletons once the provider is ready.
355
+ this._skeletonPlaceholder.imagery.addReference();
356
+ tile.imagery.splice(insertionPoint, 0, this._skeletonPlaceholder);
357
+ return true;
358
+ }
359
+
360
+ // Compute the extent of the imagery from this imageryProvider that overlaps
361
+ // the geometry tile. The ImageryProvider and ImageryLayer both have the
362
+ // opportunity to constrain the extent. The imagery TilingScheme's extent
363
+ // always fully contains the ImageryProvider's extent.
364
+ var extent = tile.extent.intersectWith(imageryProvider.getExtent());
365
+ extent = extent.intersectWith(this._extent);
366
+
367
+ if (extent.east <= extent.west || extent.north <= extent.south) {
368
+ // There is no overlap between this terrain tile and this imagery
369
+ // provider. Unless this is the base layer, no skeletons need to be created.
370
+ // We stretch texels at the edge of the base layer over the entire globe.
371
+ if (!this.isBaseLayer()) {
372
+ return false;
373
+ }
374
+
375
+ var baseImageryExtent = imageryProvider.getExtent().intersectWith(this._extent);
376
+ var baseTerrainExtent = tile.extent;
377
+
378
+ if (baseTerrainExtent.south >= baseImageryExtent.north) {
379
+ extent.north = extent.south = baseImageryExtent.north;
380
+ } else if (baseTerrainExtent.north <= baseImageryExtent.south) {
381
+ extent.north = extent.south = baseImageryExtent.south;
382
+ }
383
+
384
+ if (baseTerrainExtent.west >= baseImageryExtent.east) {
385
+ extent.west = extent.east = baseImageryExtent.east;
386
+ } else if (baseTerrainExtent.east <= baseImageryExtent.west) {
387
+ extent.west = extent.east = baseImageryExtent.west;
388
+ }
389
+ }
390
+
391
+ var latitudeClosestToEquator = 0.0;
392
+ if (extent.south > 0.0) {
393
+ latitudeClosestToEquator = extent.south;
394
+ } else if (extent.north < 0.0) {
395
+ latitudeClosestToEquator = extent.north;
396
+ }
397
+
398
+ // Compute the required level in the imagery tiling scheme.
399
+ // The errorRatio should really be imagerySSE / terrainSSE rather than this hard-coded value.
400
+ // But first we need configurable imagery SSE and we need the rendering to be able to handle more
401
+ // images attached to a terrain tile than there are available texture units. So that's for the future.
402
+ var errorRatio = 1.0;
403
+ var targetGeometricError = errorRatio * terrainProvider.getLevelMaximumGeometricError(tile.level);
404
+ var imageryLevel = getLevelWithMaximumTexelSpacing(this, targetGeometricError, latitudeClosestToEquator);
405
+ imageryLevel = Math.max(0, imageryLevel);
406
+ var maximumLevel = imageryProvider.getMaximumLevel();
407
+ if (imageryLevel > maximumLevel) {
408
+ imageryLevel = maximumLevel;
409
+ }
410
+
411
+ var imageryTilingScheme = imageryProvider.getTilingScheme();
412
+ var northwestTileCoordinates = imageryTilingScheme.positionToTileXY(extent.getNorthwest(), imageryLevel);
413
+ var southeastTileCoordinates = imageryTilingScheme.positionToTileXY(extent.getSoutheast(), imageryLevel);
414
+
415
+ // If the southeast corner of the extent lies very close to the north or west side
416
+ // of the southeast tile, we don't actually need the southernmost or easternmost
417
+ // tiles.
418
+ // Similarly, if the northwest corner of the extent lies very close to the south or east side
419
+ // of the northwest tile, we don't actually need the northernmost or westernmost tiles.
420
+
421
+ // We define "very close" as being within 1/512 of the width of the tile.
422
+ var veryCloseX = (tile.extent.north - tile.extent.south) / 512.0;
423
+ var veryCloseY = (tile.extent.east - tile.extent.west) / 512.0;
424
+
425
+ var northwestTileExtent = imageryTilingScheme.tileXYToExtent(northwestTileCoordinates.x, northwestTileCoordinates.y, imageryLevel);
426
+ if (Math.abs(northwestTileExtent.south - extent.north) < veryCloseY && northwestTileCoordinates.y < southeastTileCoordinates.y) {
427
+ ++northwestTileCoordinates.y;
428
+ }
429
+ if (Math.abs(northwestTileExtent.east - extent.west) < veryCloseX && northwestTileCoordinates.x < southeastTileCoordinates.x) {
430
+ ++northwestTileCoordinates.x;
431
+ }
432
+
433
+ var southeastTileExtent = imageryTilingScheme.tileXYToExtent(southeastTileCoordinates.x, southeastTileCoordinates.y, imageryLevel);
434
+ if (Math.abs(southeastTileExtent.north - extent.south) < veryCloseY && southeastTileCoordinates.y > northwestTileCoordinates.y) {
435
+ --southeastTileCoordinates.y;
436
+ }
437
+ if (Math.abs(southeastTileExtent.west - extent.east) < veryCloseX && southeastTileCoordinates.x > northwestTileCoordinates.x) {
438
+ --southeastTileCoordinates.x;
439
+ }
440
+
441
+ var imageryMaxX = imageryTilingScheme.getNumberOfXTilesAtLevel(imageryLevel);
442
+ var imageryMaxY = imageryTilingScheme.getNumberOfYTilesAtLevel(imageryLevel);
443
+
444
+ // Create TileImagery instances for each imagery tile overlapping this terrain tile.
445
+ // We need to do all texture coordinate computations in the imagery tile's tiling scheme.
446
+
447
+ var terrainExtent = tile.extent;
448
+ var imageryExtent = imageryTilingScheme.tileXYToExtent(northwestTileCoordinates.x, northwestTileCoordinates.y, imageryLevel);
449
+
450
+ var minU;
451
+ var maxU = 0.0;
452
+
453
+ var minV = 1.0;
454
+ var maxV;
455
+
456
+ // If this is the northern-most or western-most tile in the imagery tiling scheme,
457
+ // it may not start at the northern or western edge of the terrain tile.
458
+ // Calculate where it does start.
459
+ if (!this.isBaseLayer() && northwestTileCoordinates.x === 0) {
460
+ maxU = Math.min(1.0, (imageryExtent.west - terrainExtent.west) / (terrainExtent.east - terrainExtent.west));
461
+ }
462
+
463
+ if (!this.isBaseLayer() && northwestTileCoordinates.y === 0) {
464
+ minV = Math.max(0.0, (imageryExtent.north - terrainExtent.south) / (terrainExtent.north - terrainExtent.south));
465
+ }
466
+
467
+ var initialMinV = minV;
468
+
469
+ for ( var i = northwestTileCoordinates.x; i <= southeastTileCoordinates.x; i++) {
470
+ minU = maxU;
471
+
472
+ imageryExtent = imageryTilingScheme.tileXYToExtent(i, northwestTileCoordinates.y, imageryLevel);
473
+ maxU = Math.min(1.0, (imageryExtent.east - terrainExtent.west) / (terrainExtent.east - terrainExtent.west));
474
+
475
+ // If this is the eastern-most imagery tile mapped to this terrain tile,
476
+ // and there are more imagery tiles to the east of this one, the maxU
477
+ // should be 1.0 to make sure rounding errors don't make the last
478
+ // image fall shy of the edge of the terrain tile.
479
+ if (i === southeastTileCoordinates.x && (this.isBaseLayer() || i < imageryMaxX - 1)) {
480
+ maxU = 1.0;
481
+ }
482
+
483
+ minV = initialMinV;
484
+
485
+ for ( var j = northwestTileCoordinates.y; j <= southeastTileCoordinates.y; j++) {
486
+ maxV = minV;
487
+
488
+ imageryExtent = imageryTilingScheme.tileXYToExtent(i, j, imageryLevel);
489
+ minV = Math.max(0.0, (imageryExtent.south - terrainExtent.south) / (terrainExtent.north - terrainExtent.south));
490
+
491
+ // If this is the southern-most imagery tile mapped to this terrain tile,
492
+ // and there are more imagery tiles to the south of this one, the minV
493
+ // should be 0.0 to make sure rounding errors don't make the last
494
+ // image fall shy of the edge of the terrain tile.
495
+ if (j === southeastTileCoordinates.y && (this.isBaseLayer() || j < imageryMaxY - 1)) {
496
+ minV = 0.0;
497
+ }
498
+
499
+ var texCoordsExtent = new Cartesian4(minU, minV, maxU, maxV);
500
+ var imagery = this.getImageryFromCache(i, j, imageryLevel, imageryExtent);
501
+ tile.imagery.splice(insertionPoint, 0, new TileImagery(imagery, texCoordsExtent));
502
+ ++insertionPoint;
503
+ }
504
+ }
505
+
506
+ return true;
507
+ };
508
+
509
+ /**
510
+ * Calculate the translation and scale for a particular {@link TileImagery} attached to a
511
+ * particular terrain {@link Tile}.
512
+ *
513
+ * @memberof ImageryLayer
514
+ * @private
515
+ *
516
+ * @param {Tile} tile The terrain tile.
517
+ * @param {TileImagery} tileImagery The imagery tile mapping.
518
+ * @returns {Cartesian4} The translation and scale where X and Y are the translation and Z and W
519
+ * are the scale.
520
+ */
521
+ ImageryLayer.prototype._calculateTextureTranslationAndScale = function(tile, tileImagery) {
522
+ var imageryExtent = tileImagery.imagery.extent;
523
+ var terrainExtent = tile.extent;
524
+ var terrainWidth = terrainExtent.east - terrainExtent.west;
525
+ var terrainHeight = terrainExtent.north - terrainExtent.south;
526
+
527
+ var scaleX = terrainWidth / (imageryExtent.east - imageryExtent.west);
528
+ var scaleY = terrainHeight / (imageryExtent.north - imageryExtent.south);
529
+ return new Cartesian4(
530
+ scaleX * (terrainExtent.west - imageryExtent.west) / terrainWidth,
531
+ scaleY * (terrainExtent.south - imageryExtent.south) / terrainHeight,
532
+ scaleX,
533
+ scaleY);
534
+ };
535
+
536
+ /**
537
+ * Request a particular piece of imagery from the imagery provider. This method handles raising an
538
+ * error event if the request fails, and retrying the request if necessary.
539
+ *
540
+ * @memberof ImageryLayer
541
+ * @private
542
+ *
543
+ * @param {Imagery} imagery The imagery to request.
544
+ */
545
+ ImageryLayer.prototype._requestImagery = function(imagery) {
546
+ var imageryProvider = this._imageryProvider;
547
+
548
+ var that = this;
549
+
550
+ function success(image) {
551
+ if (typeof image === 'undefined') {
552
+ return failure();
553
+ }
554
+
555
+ imagery.image = image;
556
+ imagery.state = ImageryState.RECEIVED;
557
+
558
+ ImageryProviderError.handleSuccess(that._requestImageError);
559
+ }
560
+
561
+ function failure(e) {
562
+ // Initially assume failure. handleError may retry, in which case the state will
563
+ // change to TRANSITIONING.
564
+ imagery.state = ImageryState.FAILED;
565
+
566
+ var message = 'Failed to obtain image tile X: ' + imagery.x + ' Y: ' + imagery.y + ' Level: ' + imagery.level + '.';
567
+ that._requestImageError = ImageryProviderError.handleError(
568
+ that._requestImageError,
569
+ imageryProvider,
570
+ imageryProvider.getErrorEvent(),
571
+ message,
572
+ imagery.x, imagery.y, imagery.level,
573
+ doRequest);
574
+ }
575
+
576
+ function doRequest() {
577
+ imagery.state = ImageryState.TRANSITIONING;
578
+ var imagePromise = imageryProvider.requestImage(imagery.x, imagery.y, imagery.level);
579
+
580
+ if (typeof imagePromise === 'undefined') {
581
+ // Too many parallel requests, so postpone loading tile.
582
+ imagery.state = ImageryState.UNLOADED;
583
+ return;
584
+ }
585
+
586
+ when(imagePromise, success, failure);
587
+ }
588
+
589
+ doRequest();
590
+ };
591
+
592
+ /**
593
+ * Create a WebGL texture for a given {@link Imagery} instance.
594
+ *
595
+ * @memberof ImageryLayer
596
+ * @private
597
+ *
598
+ * @param {Context} context The rendered context to use to create textures.
599
+ * @param {Imagery} imagery The imagery for which to create a texture.
600
+ */
601
+ ImageryLayer.prototype._createTexture = function(context, imagery) {
602
+ var imageryProvider = this._imageryProvider;
603
+
604
+ // If this imagery provider has a discard policy, use it to check if this
605
+ // image should be discarded.
606
+ if (typeof imageryProvider.getTileDiscardPolicy !== 'undefined') {
607
+ var discardPolicy = imageryProvider.getTileDiscardPolicy();
608
+ if (typeof discardPolicy !== 'undefined') {
609
+ // If the discard policy is not ready yet, transition back to the
610
+ // RECEIVED state and we'll try again next time.
611
+ if (!discardPolicy.isReady()) {
612
+ imagery.state = ImageryState.RECEIVED;
613
+ return;
614
+ }
615
+
616
+ // Mark discarded imagery tiles invalid. Parent imagery will be used instead.
617
+ if (discardPolicy.shouldDiscardImage(imagery.image)) {
618
+ imagery.state = ImageryState.INVALID;
619
+ return;
620
+ }
621
+ }
622
+ }
623
+
624
+ // Imagery does not need to be discarded, so upload it to WebGL.
625
+ var texture = this._texturePool.createTexture2D(context, {
626
+ source : imagery.image
627
+ });
628
+
629
+ imagery.texture = texture;
630
+ imagery.image = undefined;
631
+ imagery.state = ImageryState.TEXTURE_LOADED;
632
+ };
633
+
634
+ /**
635
+ * Reproject a texture to a {@link GeographicProjection}, if necessary, and generate
636
+ * mipmaps for the geographic texture.
637
+ *
638
+ * @memberof ImageryLayer
639
+ * @private
640
+ *
641
+ * @param {Context} context The rendered context to use.
642
+ * @param {Imagery} imagery The imagery instance to reproject.
643
+ */
644
+ ImageryLayer.prototype._reprojectTexture = function(context, imagery) {
645
+ var texture = imagery.texture;
646
+ var extent = imagery.extent;
647
+
648
+ // Reproject this texture if it is not already in a geographic projection and
649
+ // the pixels are more than 1e-5 radians apart. The pixel spacing cutoff
650
+ // avoids precision problems in the reprojection transformation while making
651
+ // no noticeable difference in the georeferencing of the image.
652
+ if (!(this._imageryProvider.getTilingScheme() instanceof GeographicTilingScheme) &&
653
+ (extent.east - extent.west) / texture.getWidth() > 1e-5) {
654
+ var reprojectedTexture = reprojectToGeographic(this, context, texture, imagery.extent);
655
+ texture.destroy();
656
+ imagery.texture = texture = reprojectedTexture;
657
+ }
658
+
659
+ // Use mipmaps if this texture has power-of-two dimensions.
660
+ if (CesiumMath.isPowerOfTwo(texture.getWidth()) && CesiumMath.isPowerOfTwo(texture.getHeight())) {
661
+ if (typeof this._mipmapSampler === 'undefined') {
662
+ var maximumSupportedAnisotropy = context.getMaximumTextureFilterAnisotropy();
663
+ this._mipmapSampler = context.createSampler({
664
+ wrapS : TextureWrap.CLAMP,
665
+ wrapT : TextureWrap.CLAMP,
666
+ minificationFilter : TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
667
+ magnificationFilter : TextureMagnificationFilter.LINEAR,
668
+ maximumAnisotropy : Math.min(maximumSupportedAnisotropy, defaultValue(this._maximumAnisotropy, maximumSupportedAnisotropy))
669
+ });
670
+ }
671
+ texture.generateMipmap(MipmapHint.NICEST);
672
+ texture.setSampler(this._mipmapSampler);
673
+ } else {
674
+ if (typeof this._nonMipmapSampler === 'undefined') {
675
+ this._nonMipmapSampler = context.createSampler({
676
+ wrapS : TextureWrap.CLAMP,
677
+ wrapT : TextureWrap.CLAMP,
678
+ minificationFilter : TextureMinificationFilter.LINEAR,
679
+ magnificationFilter : TextureMagnificationFilter.LINEAR
680
+ });
681
+ }
682
+ texture.setSampler(this._nonMipmapSampler);
683
+ }
684
+
685
+ imagery.state = ImageryState.READY;
686
+ };
687
+
688
+ ImageryLayer.prototype.getImageryFromCache = function(x, y, level, imageryExtent) {
689
+ var cacheKey = getImageryCacheKey(x, y, level);
690
+ var imagery = this._imageryCache[cacheKey];
691
+
692
+ if (typeof imagery === 'undefined') {
693
+ imagery = new Imagery(this, x, y, level, imageryExtent);
694
+ this._imageryCache[cacheKey] = imagery;
695
+ }
696
+
697
+ imagery.addReference();
698
+ return imagery;
699
+ };
700
+
701
+ ImageryLayer.prototype.removeImageryFromCache = function(imagery) {
702
+ var cacheKey = getImageryCacheKey(imagery.x, imagery.y, imagery.level);
703
+ delete this._imageryCache[cacheKey];
704
+ };
705
+
706
+ function getImageryCacheKey(x, y, level) {
707
+ return JSON.stringify([x, y, level]);
708
+ }
709
+
710
+ var uniformMap = {
711
+ u_textureDimensions : function() {
712
+ return this.textureDimensions;
713
+ },
714
+ u_texture : function() {
715
+ return this.texture;
716
+ },
717
+ u_northLatitude : function() {
718
+ return this.northLatitude;
719
+ },
720
+ u_southLatitude : function() {
721
+ return this.southLatitude;
722
+ },
723
+ u_southMercatorYLow : function() {
724
+ return this.southMercatorYLow;
725
+ },
726
+ u_southMercatorYHigh : function() {
727
+ return this.southMercatorYHigh;
728
+ },
729
+ u_oneOverMercatorHeight : function() {
730
+ return this.oneOverMercatorHeight;
731
+ },
732
+
733
+ textureDimensions : new Cartesian2(0.0, 0.0),
734
+ texture : undefined,
735
+ northLatitude : 0,
736
+ southLatitude : 0,
737
+ southMercatorYHigh : 0,
738
+ southMercatorYLow : 0,
739
+ oneOverMercatorHeight : 0
740
+ };
741
+
742
+ var float32ArrayScratch = typeof Float32Array === 'undefined' ? undefined : new Float32Array(1);
743
+
744
+ function reprojectToGeographic(imageryLayer, context, texture, extent) {
745
+ if (typeof imageryLayer._fbReproject === 'undefined') {
746
+ imageryLayer._fbReproject = context.createFramebuffer();
747
+ imageryLayer._fbReproject.destroyAttachments = false;
748
+
749
+ var reprojectMesh = {
750
+ attributes : {
751
+ position : {
752
+ componentDatatype : ComponentDatatype.FLOAT,
753
+ componentsPerAttribute : 2,
754
+ values : [0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0]
755
+ }
756
+ }
757
+ };
758
+
759
+ var reprojectAttribInds = {
760
+ position : 0
761
+ };
762
+
763
+ imageryLayer._vaReproject = context.createVertexArrayFromMesh({
764
+ mesh : reprojectMesh,
765
+ attributeIndices : reprojectAttribInds,
766
+ bufferUsage : BufferUsage.STATIC_DRAW
767
+ });
768
+
769
+ imageryLayer._spReproject = context.getShaderCache().getShaderProgram(
770
+ ReprojectWebMercatorVS,
771
+ ReprojectWebMercatorFS,
772
+ reprojectAttribInds);
773
+
774
+ imageryLayer._rsColor = context.createRenderState();
775
+ }
776
+
777
+ if (typeof imageryLayer._reprojectSampler === 'undefined') {
778
+ var maximumSupportedAnisotropy = context.getMaximumTextureFilterAnisotropy();
779
+ imageryLayer._reprojectSampler = context.createSampler({
780
+ wrapS : TextureWrap.CLAMP,
781
+ wrapT : TextureWrap.CLAMP,
782
+ minificationFilter : TextureMinificationFilter.LINEAR,
783
+ magnificationFilter : TextureMagnificationFilter.LINEAR,
784
+ maximumAnisotropy : Math.min(maximumSupportedAnisotropy, defaultValue(imageryLayer._maximumAnisotropy, maximumSupportedAnisotropy))
785
+ });
786
+ }
787
+
788
+ texture.setSampler(imageryLayer._reprojectSampler);
789
+
790
+ var width = texture.getWidth();
791
+ var height = texture.getHeight();
792
+
793
+ uniformMap.textureDimensions.x = width;
794
+ uniformMap.textureDimensions.y = height;
795
+ uniformMap.texture = texture;
796
+
797
+ uniformMap.northLatitude = extent.north;
798
+ uniformMap.southLatitude = extent.south;
799
+
800
+ var sinLatitude = Math.sin(extent.south);
801
+ var southMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
802
+
803
+ float32ArrayScratch[0] = southMercatorY;
804
+ uniformMap.southMercatorYHigh = float32ArrayScratch[0];
805
+ uniformMap.southMercatorYLow = southMercatorY - float32ArrayScratch[0];
806
+
807
+ sinLatitude = Math.sin(extent.north);
808
+ var northMercatorY = 0.5 * Math.log((1 + sinLatitude) / (1 - sinLatitude));
809
+ uniformMap.oneOverMercatorHeight = 1.0 / (northMercatorY - southMercatorY);
810
+
811
+ var outputTexture = imageryLayer._texturePool.createTexture2D(context, {
812
+ width : width,
813
+ height : height,
814
+ pixelFormat : texture.getPixelFormat(),
815
+ pixelDatatype : texture.getPixelDatatype(),
816
+ preMultiplyAlpha : texture.getPreMultiplyAlpha()
817
+ });
818
+
819
+ // Allocate memory for the mipmaps. Failure to do this before rendering
820
+ // to the texture via the FBO, and calling generateMipmap later,
821
+ // will result in the texture appearing blank. I can't pretend to
822
+ // understand exactly why this is.
823
+ outputTexture.generateMipmap(MipmapHint.NICEST);
824
+
825
+ imageryLayer._fbReproject.setColorTexture(outputTexture);
826
+
827
+ context.clear(context.createClearState({
828
+ framebuffer : imageryLayer._fbReproject,
829
+ color : new Color(0.0, 0.0, 0.0, 0.0)
830
+ }));
831
+
832
+ var renderState = imageryLayer._rsColor;
833
+ var viewport = renderState.viewport;
834
+ if (typeof viewport === 'undefined') {
835
+ viewport = new BoundingRectangle();
836
+ renderState.viewport = viewport;
837
+ }
838
+ viewport.width = width;
839
+ viewport.height = height;
840
+
841
+ context.draw({
842
+ framebuffer : imageryLayer._fbReproject,
843
+ shaderProgram : imageryLayer._spReproject,
844
+ renderState : renderState,
845
+ primitiveType : PrimitiveType.TRIANGLE_FAN,
846
+ vertexArray : imageryLayer._vaReproject,
847
+ uniformMap : uniformMap
848
+ });
849
+
850
+ return outputTexture;
851
+ }
852
+
853
+ /**
854
+ * Gets the level with the specified world coordinate spacing between texels, or less.
855
+ *
856
+ * @param {Number} texelSpacing The texel spacing for which to find a corresponding level.
857
+ * @param {Number} latitudeClosestToEquator The latitude closest to the equator that we're concerned with.
858
+ * @returns {Number} The level with the specified texel spacing or less.
859
+ */
860
+ function getLevelWithMaximumTexelSpacing(layer, texelSpacing, latitudeClosestToEquator) {
861
+ // PERFORMANCE_IDEA: factor out the stuff that doesn't change.
862
+ var imageryProvider = layer._imageryProvider;
863
+ var tilingScheme = imageryProvider.getTilingScheme();
864
+ var ellipsoid = tilingScheme.getEllipsoid();
865
+ var latitudeFactor = Math.cos(latitudeClosestToEquator);
866
+ var tilingSchemeExtent = tilingScheme.getExtent();
867
+ var levelZeroMaximumTexelSpacing = ellipsoid.getMaximumRadius() * (tilingSchemeExtent.east - tilingSchemeExtent.west) * latitudeFactor / (imageryProvider.getTileWidth() * tilingScheme.getNumberOfXTilesAtLevel(0));
868
+
869
+ var twoToTheLevelPower = levelZeroMaximumTexelSpacing / texelSpacing;
870
+ var level = Math.log(twoToTheLevelPower) / Math.log(2);
871
+ var rounded = Math.round(level);
872
+ return rounded | 0;
873
+ }
874
+
875
+ return ImageryLayer;
876
+ });