cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
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  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
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@@ -0,0 +1,38 @@
1
+ /*global define*/
2
+ define(['./Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * This enumerated type is for representing keyboard modifiers. These are keys
7
+ * that are held down in addition to other event types.
8
+ *
9
+ * @exports KeyboardEventModifier
10
+ */
11
+ var KeyboardEventModifier = {
12
+ /**
13
+ * Represents the shift key being held down.
14
+ *
15
+ * @constant
16
+ * @type {Enumeration}
17
+ */
18
+ SHIFT : new Enumeration(0, 'SHIFT'),
19
+
20
+ /**
21
+ * Represents the control key being held down.
22
+ *
23
+ * @constant
24
+ * @type {Enumeration}
25
+ */
26
+ CTRL : new Enumeration(1, 'CTRL'),
27
+
28
+ /**
29
+ * Represents the alt key being held down.
30
+ *
31
+ * @constant
32
+ * @type {Enumeration}
33
+ */
34
+ ALT : new Enumeration(2, 'ALT')
35
+ };
36
+
37
+ return KeyboardEventModifier;
38
+ });
@@ -0,0 +1,96 @@
1
+ /*global define*/
2
+ define(function() {
3
+ "use strict";
4
+
5
+ /**
6
+ * Functions for performing Lagrange interpolation.
7
+ * @exports LagrangePolynomialApproximation
8
+ *
9
+ * @see LinearApproximation
10
+ * @see HermitePolynomialApproximation
11
+ */
12
+ var LagrangePolynomialApproximation = {
13
+ type : 'Lagrange'
14
+ };
15
+
16
+ /**
17
+ * Given the desired degree, returns the number of data points required for interpolation.
18
+ *
19
+ * @memberof LagrangePolynomialApproximation
20
+ *
21
+ * @param degree The desired degree of interpolation.
22
+ *
23
+ * @returns The number of required data points needed for the desired degree of interpolation.
24
+ */
25
+ LagrangePolynomialApproximation.getRequiredDataPoints = function(degree) {
26
+ return Math.max(degree + 1.0, 2);
27
+ };
28
+
29
+ /**
30
+ * <p>
31
+ * Interpolates values using the supplied interpolation algorithm. The appropriate subset of input
32
+ * values to use for the interpolation is determined automatically from an interpolation given
33
+ * degree.
34
+ * </p>
35
+ * <p>
36
+ * The xTable array can contain any number of elements, and the appropriate subset will be
37
+ * selected according to the degree of interpolation requested. For example, if degree is 5,
38
+ * the 6 elements surrounding x will be used for interpolation. When using
39
+ * {@link LinearApproximation} the degree should be 1 since it always deals with only 2 elements
40
+ * surrounding x. The yTable array should contain a number of elements equal to:
41
+ * <code>xTable.length * yStride</code>. If insufficient elements are provided
42
+ * to perform the requested degree of interpolation, the highest possible degree of interpolation
43
+ * will be performed.
44
+ * </p>
45
+ *
46
+ * @param {Number} x The independent variable for which the dependent variables will be interpolated.
47
+ *
48
+ * @param {Array} xTable The array of independent variables to use to interpolate. The values
49
+ * in this array must be in increasing order and the same value must not occur twice in the array.
50
+ *
51
+ * @param {Array} yTable The array of dependent variables to use to interpolate. For a set of three
52
+ * dependent values (p,q,w) and their derivatives (dp, dq, dw) at time 1 and time 2 this should be
53
+ * as follows: {p1, q1, w1, dp1, dq1, dw1, p2, q2, w2, dp2, dq2, dw2}.
54
+ *
55
+ * @param {Number} yStride The number of dependent variable values in yTable corresponding to
56
+ * each independent variable value in xTable.
57
+ *
58
+ * @returns An array of interpolated values. The array contains at least yStride elements, each
59
+ * of which is an interpolated dependent variable value.
60
+ *
61
+ * @see LinearApproximation
62
+ * @see HermitePolynomialApproximation
63
+ *
64
+ * @memberof LagrangePolynomialApproximation
65
+ *
66
+ */
67
+ LagrangePolynomialApproximation.interpolateOrderZero = function(x, xTable, yTable, yStride) {
68
+ var i;
69
+ var j;
70
+ var length = xTable.length;
71
+ var result = new Array(yStride);
72
+
73
+ for (i = 0; i < yStride; i++) {
74
+ result[i] = 0;
75
+ }
76
+
77
+ for (i = 0; i < length; i++) {
78
+ var coefficient = 1;
79
+
80
+ for (j = 0; j < length; j++) {
81
+ if (j !== i) {
82
+ var diffX = xTable[i] - xTable[j];
83
+ coefficient *= (x - xTable[j]) / diffX;
84
+ }
85
+ }
86
+
87
+ for (j = 0; j < yStride; j++) {
88
+ result[j] += coefficient * yTable[i * yStride + j];
89
+ }
90
+ }
91
+
92
+ return result;
93
+ };
94
+
95
+ return LagrangePolynomialApproximation;
96
+ });
@@ -0,0 +1,158 @@
1
+ /*global define*/
2
+ define([
3
+ './DeveloperError'
4
+ ], function(
5
+ DeveloperError) {
6
+ "use strict";
7
+
8
+ /**
9
+ * Describes a single leap second, which is constructed from a {@link JulianDate} and a
10
+ * numerical offset representing the number of seconds TAI is ahead of the UTC time standard.
11
+ *
12
+ * @alias LeapSecond
13
+ * @constructor
14
+ *
15
+ * @param {JulianDate} date A Julian date representing the time of the leap second.
16
+ * @param {Number} offset The cumulative number of seconds, that TAI is ahead of UTC at provided date.
17
+ *
18
+ * @exception {DeveloperError} <code>date</code> is required.
19
+ * @exception {DeveloperError} <code>offset</code> is required.
20
+ *
21
+ * @see JulianDate
22
+ * @see TimeStandard
23
+ *
24
+ * @example
25
+ * // Example 1. Construct a LeapSecond using a JulianDate
26
+ * var date = new Date('January 1, 1990 00:00:00 UTC');
27
+ * var leapSecond = new LeapSecond(JulianDate.fromDate(date), 25.0);
28
+ * var offset = leapSecond.offset; // 25.0
29
+ *
30
+ * //////////////////////////////////////////////////////////////////
31
+ *
32
+ * // Example 2. Construct a LeapSecond using a date string
33
+ * var date = 'January 1, 1990 00:00:00 UTC';
34
+ * var leapSecond = new LeapSecond(date, 25.0);
35
+ */
36
+ var LeapSecond = function(date, offset) {
37
+ if (typeof date === 'undefined') {
38
+ throw new DeveloperError('date is required.');
39
+ }
40
+
41
+ if (offset === null || isNaN(offset)) {
42
+ throw new DeveloperError('offset is required and must be a number.');
43
+ }
44
+
45
+ /**
46
+ * The Julian date at which this leap second occurs.
47
+ *
48
+ * @type {JulianDate}
49
+ */
50
+ this.julianDate = date;
51
+
52
+ /**
53
+ * The cumulative number of seconds between the UTC and TAI time standards at the time
54
+ * of this leap second.
55
+ *
56
+ * @type {Number}
57
+ */
58
+ this.offset = offset;
59
+ };
60
+
61
+ /**
62
+ * Sets the list of leap seconds used throughout Cesium.
63
+ *
64
+ * @memberof LeapSecond
65
+ *
66
+ * @param {Array} leapSeconds An array of {@link LeapSecond} objects.
67
+ * @exception {DeveloperErrpr} leapSeconds is required and must be an array.
68
+ *
69
+ * @see LeapSecond.setLeapSeconds
70
+ *
71
+ * @example
72
+ * LeapSecond.setLeapSeconds([
73
+ * new LeapSecond(new JulianDate(2453736, 43233.0, TimeStandard.TAI), 33), // January 1, 2006 00:00:00 UTC
74
+ * new LeapSecond(new JulianDate(2454832, 43234.0, TimeStandard.TAI), 34), // January 1, 2009 00:00:00 UTC
75
+ * new LeapSecond(new JulianDate(2456109, 43235.0, TimeStandard.TAI), 35) // July 1, 2012 00:00:00 UTC
76
+ * ]);
77
+ */
78
+ LeapSecond.setLeapSeconds = function(leapSeconds) {
79
+ if (!Array.isArray(leapSeconds)) {
80
+ throw new DeveloperError("leapSeconds is required and must be an array.");
81
+ }
82
+ LeapSecond._leapSeconds = leapSeconds;
83
+ LeapSecond._leapSeconds.sort(LeapSecond.compareLeapSecondDate);
84
+ };
85
+
86
+ /**
87
+ * Returns a copy of the array of leap seconds used throughout Cesium. By default, this is the
88
+ * official list of leap seconds that was available when Cesium was released.
89
+ *
90
+ * @memberof LeapSecond
91
+ *
92
+ * @return {Array} A list of {@link LeapSecond} objects.
93
+ *
94
+ * @see LeapSecond.setLeapSeconds
95
+ */
96
+ LeapSecond.getLeapSeconds = function() {
97
+ return LeapSecond._leapSeconds;
98
+ };
99
+
100
+ /**
101
+ * Checks whether two leap seconds are equivalent to each other.
102
+ *
103
+ * @memberof LeapSecond
104
+ *
105
+ * @param {LeapSecond} other The leap second to compare against.
106
+ *
107
+ * @return {Boolean} <code>true</code> if the leap seconds are equal; otherwise, <code>false</code>.
108
+ *
109
+ * @example
110
+ * var date = new Date('January 1, 1990 00:00:00 UTC');
111
+ * var leapSecond1 = new LeapSecond(JulianDate.fromDate(date), 25.0);
112
+ * var leapSecond2 = new LeapSecond(JulianDate.fromDate(date), 25.0);
113
+ * leapSecond1.equals(leapSecond2); // true
114
+ */
115
+ LeapSecond.prototype.equals = function(other) {
116
+ return this.julianDate.equals(other.julianDate) && (this.offset === other.offset);
117
+ };
118
+
119
+ /**
120
+ * Given two leap seconds, determines which comes before the other by comparing
121
+ * their respective Julian dates.
122
+ *
123
+ * @memberof LeapSecond
124
+ *
125
+ * @param {LeapSecond} leapSecond1 The first leap second to be compared.
126
+ * @param {LeapSecond} leapSecond2 The second leap second to be compared.
127
+ *
128
+ * @return {Number} A negative value if the first leap second is earlier than the second,
129
+ * a positive value if the first leap second is later than the second, or
130
+ * zero if the two leap seconds are equal (ignoring their offsets).
131
+ *
132
+ * @see JulianDate#lessThan
133
+ * @see JulianDate#isAfter
134
+ *
135
+ * @example
136
+ * var date = new Date('January 1, 2006 00:00:00 UTC');
137
+ * var leapSecond1 = new LeapSecond(JulianDate.fromDate(date), 33.0);
138
+ * var leapSecond2 = new LeapSecond(JulianDate.fromDate(date), 34.0);
139
+ * LeapSecond.compareLeapSecondDate(leapSecond1, leapSecond2); // returns 0
140
+ */
141
+ LeapSecond.compareLeapSecondDate = function(leapSecond1, leapSecond2) {
142
+ var julianDayNum1 = leapSecond1.julianDate.getJulianDayNumber();
143
+ var julianDayNum2 = leapSecond2.julianDate.getJulianDayNumber();
144
+ if (julianDayNum1 !== julianDayNum2) {
145
+ return julianDayNum1 < julianDayNum2 ? -1 : 1;
146
+ }
147
+ var secondsOfDay1 = leapSecond1.julianDate.getSecondsOfDay();
148
+ var secondsOfDay2 = leapSecond2.julianDate.getSecondsOfDay();
149
+ if (secondsOfDay1 !== secondsOfDay2) {
150
+ return secondsOfDay1 < secondsOfDay2 ? -1 : 1;
151
+ }
152
+ return 0;
153
+ };
154
+
155
+ LeapSecond._leapSeconds = [];
156
+
157
+ return LeapSecond;
158
+ });
@@ -0,0 +1,98 @@
1
+ /*global define*/
2
+ define([
3
+ './DeveloperError'
4
+ ],function(
5
+ DeveloperError) {
6
+ "use strict";
7
+
8
+
9
+ /**
10
+ * Functions for performing linear interpolation.
11
+ * @exports LinearApproximation
12
+ *
13
+ * @see LagrangePolynomialApproximation
14
+ * @see HermitePolynomialApproximation
15
+ */
16
+ var LinearApproximation = {
17
+ type : 'Linear'
18
+ };
19
+
20
+ /**
21
+ * Given the desired degree, returns the number of data points required for interpolation.
22
+ *
23
+ * @memberof LinearApproximation
24
+ *
25
+ * @param degree The desired degree of interpolation.
26
+ *
27
+ * @exception {DeveloperError} Linear interpolation can only generate a first degree polynomial.
28
+ *
29
+ * @returns The number of required data points needed for the desired degree of interpolation.
30
+ */
31
+ LinearApproximation.getRequiredDataPoints = function(degree) {
32
+ if (degree !== 1) {
33
+ throw new DeveloperError('Linear interpolation can only generate a first degree polynomial.');
34
+ }
35
+ return 2;
36
+ };
37
+
38
+ /**
39
+ * <p>
40
+ * Interpolates values using the supplied interpolation algorithm. The appropriate subset of input
41
+ * values to use for the interpolation is determined automatically from an interpolation given
42
+ * degree.
43
+ * </p>
44
+ * <p>
45
+ * The xTable array can contain any number of elements, and the appropriate subset will be
46
+ * selected according to the degree of interpolation requested. For example, if degree is 5,
47
+ * the 6 elements surrounding x will be used for interpolation. When using
48
+ * {@link LinearApproximation} the degree should be 1 since it always deals with only 2 elements
49
+ * surrounding x. The yTable array should contain a number of elements equal to:
50
+ * <code>xTable.length * yStride</code>. If insufficient elements are provided
51
+ * to perform the requested degree of interpolation, the highest possible degree of interpolation
52
+ * will be performed.
53
+ * </p>
54
+ *
55
+ * @param {Number} x The independent variable for which the dependent variables will be interpolated.
56
+ *
57
+ * @param {Array} xTable The array of independent variables to use to interpolate. The values
58
+ * in this array must be in increasing order and the same value must not occur twice in the array.
59
+ *
60
+ * @param {Array} yTable The array of dependent variables to use to interpolate. For a set of three
61
+ * dependent values (p,q,w) and their derivatives (dp, dq, dw) at time 1 and time 2 this should be
62
+ * as follows: {p1, q1, w1, dp1, dq1, dw1, p2, q2, w2, dp2, dq2, dw2}.
63
+ *
64
+ * @param {Number} yStride The number of dependent variable values in yTable corresponding to
65
+ * each independent variable value in xTable.
66
+ *
67
+ * @returns An array of interpolated values. The array contains at least yStride elements, each
68
+ * of which is an interpolated dependent variable value.
69
+ *
70
+ * @see LagrangePolynomialApproximation
71
+ * @see HermitePolynomialApproximation
72
+ *
73
+ *
74
+ * @memberof LinearApproximation
75
+ */
76
+ LinearApproximation.interpolateOrderZero = function(x, xTable, yTable, yStride) {
77
+ if (xTable.length !== 2) {
78
+ throw new DeveloperError('The xTable provided to the linear interpolator must have exactly two elements.');
79
+ } else if (yStride <= 0) {
80
+ throw new DeveloperError('There must be at least 1 dependent variable for each independent variable.');
81
+ }
82
+
83
+ var result = new Array(yStride), x0 = xTable[0], x1 = xTable[1], i, y0, y1;
84
+
85
+ for (i = 0; i < yStride; i++) {
86
+ //calculates the interpolated values
87
+
88
+ y0 = yTable[i];
89
+ y1 = yTable[i + yStride];
90
+
91
+ result[i] = (((y1 - y0) * x) + (x1 * y0) - (x0 * y1)) / (x1 - x0);
92
+ }
93
+
94
+ return result;
95
+ };
96
+
97
+ return LinearApproximation;
98
+ });
@@ -0,0 +1,532 @@
1
+ /*global define*/
2
+ define([
3
+ './defaultValue',
4
+ './DeveloperError'
5
+ ], function(
6
+ defaultValue,
7
+ DeveloperError) {
8
+ "use strict";
9
+
10
+ /**
11
+ * Math functions.
12
+ * @exports CesiumMath
13
+ */
14
+ var CesiumMath = {};
15
+
16
+ /**
17
+ * 0.1
18
+ * @constant
19
+ * @type Number
20
+ */
21
+ CesiumMath.EPSILON1 = 0.1;
22
+
23
+ /**
24
+ * 0.01
25
+ * @constant
26
+ * @type Number
27
+ */
28
+ CesiumMath.EPSILON2 = 0.01;
29
+
30
+ /**
31
+ * 0.001
32
+ * @constant
33
+ * @type Number
34
+ */
35
+ CesiumMath.EPSILON3 = 0.001;
36
+
37
+ /**
38
+ * 0.0001
39
+ * @constant
40
+ * @type Number
41
+ */
42
+ CesiumMath.EPSILON4 = 0.0001;
43
+
44
+ /**
45
+ * 0.00001
46
+ * @constant
47
+ * @type Number
48
+ */
49
+ CesiumMath.EPSILON5 = 0.00001;
50
+
51
+ /**
52
+ * 0.000001
53
+ * @constant
54
+ * @type Number
55
+ */
56
+ CesiumMath.EPSILON6 = 0.000001;
57
+
58
+ /**
59
+ * 0.0000001
60
+ * @constant
61
+ * @type Number
62
+ */
63
+ CesiumMath.EPSILON7 = 0.0000001;
64
+
65
+ /**
66
+ * 0.00000001
67
+ * @constant
68
+ * @type Number
69
+ */
70
+ CesiumMath.EPSILON8 = 0.00000001;
71
+
72
+ /**
73
+ * 0.000000001
74
+ * @constant
75
+ * @type Number
76
+ */
77
+ CesiumMath.EPSILON9 = 0.000000001;
78
+
79
+ /**
80
+ * 0.0000000001
81
+ * @constant
82
+ * @type Number
83
+ */
84
+ CesiumMath.EPSILON10 = 0.0000000001;
85
+
86
+ /**
87
+ * 0.00000000001
88
+ * @constant
89
+ * @type Number
90
+ */
91
+ CesiumMath.EPSILON11 = 0.00000000001;
92
+
93
+ /**
94
+ * 0.000000000001
95
+ * @constant
96
+ * @type Number
97
+ */
98
+ CesiumMath.EPSILON12 = 0.000000000001;
99
+
100
+ /**
101
+ * 0.0000000000001
102
+ * @constant
103
+ * @type Number
104
+ */
105
+ CesiumMath.EPSILON13 = 0.0000000000001;
106
+
107
+ /**
108
+ * 0.00000000000001
109
+ * @constant
110
+ * @type Number
111
+ */
112
+ CesiumMath.EPSILON14 = 0.00000000000001;
113
+
114
+ /**
115
+ * 0.000000000000001
116
+ * @constant
117
+ * @type Number
118
+ */
119
+ CesiumMath.EPSILON15 = 0.000000000000001;
120
+
121
+ /**
122
+ * 0.0000000000000001
123
+ * @constant
124
+ * @type Number
125
+ */
126
+ CesiumMath.EPSILON16 = 0.0000000000000001;
127
+
128
+ /**
129
+ * 0.00000000000000001
130
+ * @constant
131
+ * @type Number
132
+ */
133
+ CesiumMath.EPSILON17 = 0.00000000000000001;
134
+
135
+ /**
136
+ * 0.000000000000000001
137
+ * @constant
138
+ * @type Number
139
+ */
140
+ CesiumMath.EPSILON18 = 0.000000000000000001;
141
+
142
+ /**
143
+ * 0.0000000000000000001
144
+ * @constant
145
+ * @type Number
146
+ */
147
+ CesiumMath.EPSILON19 = 0.0000000000000000001;
148
+
149
+ /**
150
+ * 0.00000000000000000001
151
+ * @constant
152
+ * @type Number
153
+ */
154
+ CesiumMath.EPSILON20 = 0.00000000000000000001;
155
+
156
+ /**
157
+ * 3.986004418e14
158
+ * @constant
159
+ * @type Number
160
+ */
161
+ CesiumMath.GRAVITATIONALPARAMETER = 3.986004418e14;
162
+
163
+ /**
164
+ * Returns the sign of the value; 1 if the value is positive, -1 if the value is
165
+ * negative, or 0 if the value is 0.
166
+ *
167
+ * @param {Number} value The value to return the sign of.
168
+ *
169
+ * @return {Number} The sign of value.
170
+ */
171
+ CesiumMath.sign = function(value) {
172
+ if (value > 0) {
173
+ return 1;
174
+ }
175
+ if (value < 0) {
176
+ return -1;
177
+ }
178
+
179
+ return 0;
180
+ };
181
+
182
+ /**
183
+ * Returns the hyperbolic sine of a {@code Number}.
184
+ * The hyperbolic sine of <em>value</em> is defined to be
185
+ * (<em>e<sup>x</sup>&nbsp;-&nbsp;e<sup>-x</sup></em>)/2.0
186
+ * where <i>e</i> is Euler's number, approximately 2.71828183.
187
+ *
188
+ * <p>Special cases:
189
+ * <ul>
190
+ * <li>If the argument is NaN, then the result is NaN.</li>
191
+ *
192
+ * <li>If the argument is infinite, then the result is an infinity
193
+ * with the same sign as the argument.</li>
194
+ *
195
+ * <li>If the argument is zero, then the result is a zero with the
196
+ * same sign as the argument.</li>
197
+ * </ul>
198
+ *</p>
199
+ *
200
+ * @param value The number whose hyperbolic sine is to be returned.
201
+ *
202
+ * @return The hyperbolic sine of {@code value}.
203
+ *
204
+ */
205
+ CesiumMath.sinh = function(value) {
206
+ var part1 = Math.pow(Math.E, value);
207
+ var part2 = Math.pow(Math.E, -1.0 * value);
208
+
209
+ return (part1 - part2) * 0.5;
210
+ };
211
+
212
+ /**
213
+ * Returns the hyperbolic cosine of a {@code Number}.
214
+ * The hyperbolic cosine of <strong>value</strong> is defined to be
215
+ * (<em>e<sup>x</sup>&nbsp;+&nbsp;e<sup>-x</sup></em>)/2.0
216
+ * where <i>e</i> is Euler's number, approximately 2.71828183.
217
+ *
218
+ * <p>Special cases:
219
+ * <ul>
220
+ * <li>If the argument is NaN, then the result is NaN.</li>
221
+ *
222
+ * <li>If the argument is infinite, then the result is positive infinity.</li>
223
+ *
224
+ * <li>If the argument is zero, then the result is {@code 1.0}.</li>
225
+ * </ul>
226
+ *</p>
227
+ *
228
+ * @param value The number whose hyperbolic cosine is to be returned.
229
+ *
230
+ * @return The hyperbolic cosine of {@code value}.
231
+ */
232
+ CesiumMath.cosh = function(value) {
233
+ var part1 = Math.pow(Math.E, value);
234
+ var part2 = Math.pow(Math.E, -1.0 * value);
235
+
236
+ return (part1 + part2) * 0.5;
237
+ };
238
+
239
+ /**
240
+ * DOC_TBA
241
+ */
242
+ CesiumMath.lerp = function(p, q, time) {
243
+ return ((1.0 - time) * p) + (time * q);
244
+ };
245
+
246
+ /**
247
+ * 1/pi
248
+ *
249
+ * @constant
250
+ * @type {Number}
251
+ * @see czm_pi
252
+ */
253
+ CesiumMath.PI = Math.PI;
254
+
255
+ /**
256
+ * 1/pi
257
+ *
258
+ * @constant
259
+ * @type {Number}
260
+ * @see czm_oneOverPi
261
+ */
262
+ CesiumMath.ONE_OVER_PI = 1.0 / Math.PI;
263
+
264
+ /**
265
+ * pi/2
266
+ *
267
+ * @constant
268
+ * @type {Number}
269
+ * @see czm_piOverTwo
270
+ */
271
+ CesiumMath.PI_OVER_TWO = Math.PI * 0.5;
272
+
273
+ /**
274
+ * pi/3
275
+ * <br /><br />
276
+ *
277
+ * @constant
278
+ * @type {Number}
279
+ * @see czm_piOverThree
280
+ */
281
+ CesiumMath.PI_OVER_THREE = Math.PI / 3.0;
282
+
283
+ /**
284
+ * pi/4
285
+ *
286
+ * @constant
287
+ * @type {Number}
288
+ * @see czm_piOverFour
289
+ */
290
+ CesiumMath.PI_OVER_FOUR = Math.PI / 4.0;
291
+
292
+ /**
293
+ * pi/6
294
+ *
295
+ * @constant
296
+ * @type {Number}
297
+ * @see czm_piOverSix
298
+ */
299
+ CesiumMath.PI_OVER_SIX = Math.PI / 6.0;
300
+
301
+ /**
302
+ * 3pi/2
303
+ *
304
+ * @constant
305
+ * @type {Number}
306
+ * @see czm_threePiOver2
307
+ */
308
+ CesiumMath.THREE_PI_OVER_TWO = (3.0 * Math.PI) * 0.5;
309
+
310
+ /**
311
+ * 2pi
312
+ *
313
+ * @constant
314
+ * @type {Number}
315
+ * @see czm_twoPi
316
+ */
317
+ CesiumMath.TWO_PI = 2.0 * Math.PI;
318
+
319
+ /**
320
+ * 1/2pi
321
+ *
322
+ * @constant
323
+ * @type {Number}
324
+ * @see czm_oneOverTwoPi
325
+ */
326
+ CesiumMath.ONE_OVER_TWO_PI = 1.0 / (2.0 * Math.PI);
327
+
328
+ /**
329
+ * The number of radians in a degree.
330
+ *
331
+ * @constant
332
+ * @type {Number}
333
+ * @see czm_radiansPerDegree
334
+ */
335
+ CesiumMath.RADIANS_PER_DEGREE = Math.PI / 180.0;
336
+
337
+ /**
338
+ * The number of degrees in a radian.
339
+ *
340
+ * @constant
341
+ * @type {Number}
342
+ * @see czm_degreesPerRadian
343
+ */
344
+ CesiumMath.DEGREES_PER_RADIAN = 180.0 / Math.PI;
345
+
346
+ /**
347
+ * The number of radians in an arc second.
348
+ *
349
+ * @constant
350
+ * @type {Number}
351
+ * @see czm_radiansPerArcSecond
352
+ */
353
+ CesiumMath.RADIANS_PER_ARCSECOND = CesiumMath.RADIANS_PER_DEGREE / 3600.0;
354
+
355
+ /**
356
+ * Converts degrees to radians.
357
+ * @param {Number} degrees The angle to convert in degrees.
358
+ * @return {Number} The corresponding angle in radians.
359
+ */
360
+ CesiumMath.toRadians = function(degrees) {
361
+ return degrees * CesiumMath.RADIANS_PER_DEGREE;
362
+ };
363
+
364
+ /**
365
+ * Converts radians to degrees.
366
+ * @param {Number} radians The angle to convert in radians.
367
+ * @return {Number} The corresponding angle in degrees.
368
+ */
369
+ CesiumMath.toDegrees = function(radians) {
370
+ return radians * CesiumMath.DEGREES_PER_RADIAN;
371
+ };
372
+
373
+ /**
374
+ * Converts a longitude value, in radians, to the range [<code>-Math.PI</code>, <code>Math.PI</code>).
375
+ *
376
+ * @param {Number} angle The longitude value, in radians, to convert to the range [<code>-Math.PI</code>, <code>Math.PI</code>).
377
+ *
378
+ * @return {Number} The equivalent longitude value in the range [<code>-Math.PI</code>, <code>Math.PI</code>).
379
+ *
380
+ * @example
381
+ * // Convert 270 degrees to -90 degrees longitude
382
+ * var longitude = CesiumMath.convertLongitudeRange(CesiumMath.toRadians(270.0));
383
+ */
384
+ CesiumMath.convertLongitudeRange = function(angle) {
385
+ var twoPi = CesiumMath.TWO_PI;
386
+
387
+ var simplified = angle - Math.floor(angle / twoPi) * twoPi;
388
+
389
+ if (simplified < -Math.PI) {
390
+ return simplified + twoPi;
391
+ }
392
+ if (simplified >= Math.PI) {
393
+ return simplified - twoPi;
394
+ }
395
+
396
+ return simplified;
397
+ };
398
+
399
+ /**
400
+ * Alters the value of input x such that <code>-CesiumMath.PI</code> <= x <= <code>CesiumMath.PI</code>
401
+ * @param {Number} angle in radians
402
+ * @return {Number} The angle in the range ()<code>-CesiumMath.PI</code>, <code>CesiumMath.PI</code>).
403
+ */
404
+ CesiumMath.negativePiToPi = function(x) {
405
+ var epsilon10 = CesiumMath.EPSILON10;
406
+ var pi = CesiumMath.PI;
407
+ var two_pi = CesiumMath.TWO_PI;
408
+ while (x < -(pi + epsilon10)) {
409
+ x += two_pi;
410
+ }
411
+ if (x < -pi) {
412
+ return -pi;
413
+ }
414
+ while (x > pi + epsilon10) {
415
+ x -= two_pi;
416
+ }
417
+ return x > pi ? pi : x;
418
+ };
419
+
420
+ /**
421
+ * DOC_TBA
422
+ */
423
+ CesiumMath.equalsEpsilon = function(left, right, epsilon) {
424
+ epsilon = epsilon || 0.0;
425
+ return Math.abs(left - right) <= epsilon;
426
+ };
427
+
428
+ var factorials = [1];
429
+
430
+ /**
431
+ * Computes the factorial of the provided number.
432
+ *
433
+ * @memberof CesiumMath
434
+ *
435
+ * @param {Number} n The number whose factorial is to be computed.
436
+ *
437
+ * @return {Number} The factorial of the provided number or undefined if the number is less than 0.
438
+ *
439
+ * @see <a href='http://en.wikipedia.org/wiki/Factorial'>Factorial on Wikipedia</a>.
440
+ *
441
+ * @example
442
+ * //Compute 7!, which is equal to 5040
443
+ * var computedFactorial = CesiumMath.factorial(7);
444
+ *
445
+ * @exception {DeveloperError} A number greater than or equal to 0 is required.
446
+ */
447
+ CesiumMath.factorial = function(n) {
448
+ if (typeof n !== 'number' || n < 0) {
449
+ throw new DeveloperError('A number greater than or equal to 0 is required.');
450
+ }
451
+
452
+ var length = factorials.length;
453
+ if (n >= length) {
454
+ var sum = factorials[length - 1];
455
+ for ( var i = length; i <= n; i++) {
456
+ factorials.push(sum * i);
457
+ }
458
+ }
459
+ return factorials[n];
460
+ };
461
+
462
+ /**
463
+ * Increments a number with a wrapping to a minimum value if the number exceeds the maximum value.
464
+ *
465
+ * @memberof CesiumMath
466
+ *
467
+ * @param {Number} [n] The number to be incremented.
468
+ * @param {Number} [maximumValue] The maximum incremented value before rolling over to the minimum value.
469
+ * @param {Number} [minimumValue=0.0] The number reset to after the maximum value has been exceeded.
470
+ *
471
+ * @return {Number} The incremented number.
472
+ *
473
+ * @example
474
+ * var n = CesiumMath.incrementWrap(5, 10, 0); // returns 6
475
+ * var n = CesiumMath.incrementWrap(10, 10, 0); // returns 0
476
+ *
477
+ * @exception {DeveloperError} Maximum value must be greater than minimum value.
478
+ */
479
+ CesiumMath.incrementWrap = function(n, maximumValue, minimumValue) {
480
+ minimumValue = defaultValue(minimumValue, 0.0);
481
+
482
+ if (maximumValue <= minimumValue) {
483
+ throw new DeveloperError('Maximum value must be greater than minimum value.');
484
+ }
485
+
486
+ ++n;
487
+ if (n > maximumValue) {
488
+ n = minimumValue;
489
+ }
490
+ return n;
491
+ };
492
+
493
+ /**
494
+ * Determines if a positive integer is a power of two.
495
+ *
496
+ * @memberof CesiumMath
497
+ *
498
+ * @param {Number} n The positive integer to test.
499
+ *
500
+ * @return {Boolean} <code>true</code> if the number if a power of two; otherwise, <code>false</code>.
501
+ *
502
+ * @example
503
+ * var t = CesiumMath.isPowerOfTwo(16); // true
504
+ * var f = CesiumMath.isPowerOfTwo(20); // false
505
+ *
506
+ * @exception {DeveloperError} A number greater than or equal to 0 is required.
507
+ */
508
+ CesiumMath.isPowerOfTwo = function(n) {
509
+ if (typeof n !== 'number' || n < 0) {
510
+ throw new DeveloperError('A number greater than or equal to 0 is required.');
511
+ }
512
+
513
+ var m = n | 0;
514
+ return (m !== 0) && ((m & (m - 1)) === 0);
515
+ };
516
+
517
+ /**
518
+ * Constraint a value to lie between two values.
519
+ *
520
+ * @memberof CesiumMath
521
+ *
522
+ * @param {Number} value The value to constrain.
523
+ * @param {Number} min The minimum value.
524
+ * @param {Number} max The maximum value.
525
+ * @returns The value clamped so that min <= value <= max.
526
+ */
527
+ CesiumMath.clamp = function(value, min, max) {
528
+ return value < min ? min : value > max ? max : value;
529
+ };
530
+
531
+ return CesiumMath;
532
+ });