cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,322 @@
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "const float czm_infinity = 5906376272000.0;\n\
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const float czm_epsilon1 = 0.1;\n\
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const float czm_epsilon2 = 0.01;\n\
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const float czm_epsilon3 = 0.001;\n\
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const float czm_epsilon4 = 0.0001;\n\
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const float czm_epsilon5 = 0.00001;\n\
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const float czm_epsilon6 = 0.000001;\n\
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const float czm_epsilon7 = 0.0000001;\n\
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bool czm_equalsEpsilon(float left, float right, float epsilon) {\n\
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return (abs(left - right) <= epsilon);\n\
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}\n\
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bool czm_equalsEpsilon(float left, float right) {\n\
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return (abs(left - right) <= czm_epsilon7);\n\
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}\n\
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mat2 czm_transpose(mat2 matrix)\n\
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{\n\
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return mat2(\n\
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matrix[0][0], matrix[1][0],\n\
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matrix[0][1], matrix[1][1]);\n\
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}\n\
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mat3 czm_transpose(mat3 matrix)\n\
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{\n\
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return mat3(\n\
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matrix[0][0], matrix[1][0], matrix[2][0],\n\
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matrix[0][1], matrix[1][1], matrix[2][1],\n\
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matrix[0][2], matrix[1][2], matrix[2][2]);\n\
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}\n\
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mat4 czm_transpose(mat4 matrix)\n\
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{\n\
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return mat4(\n\
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matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],\n\
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matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],\n\
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matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],\n\
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matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);\n\
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}\n\
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vec4 czm_modelToWindowCoordinates(vec4 position)\n\
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{\n\
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vec4 q = czm_modelViewProjection * position;\n\
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q.xyz /= q.w;\n\
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q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz;\n\
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return q;\n\
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}\n\
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vec4 czm_eyeToWindowCoordinates(vec4 positionEC)\n\
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{\n\
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vec4 q = czm_projection * positionEC;\n\
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q.xyz /= q.w;\n\
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q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz;\n\
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return q;\n\
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}\n\
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vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate)\n\
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{\n\
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float x = 2.0 * (fragmentCoordinate.x - czm_viewport.x) / czm_viewport.z - 1.0;\n\
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float y = 2.0 * (fragmentCoordinate.y - czm_viewport.y) / czm_viewport.w - 1.0;\n\
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float z = (fragmentCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2];\n\
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vec4 q = vec4(x, y, z, 1.0);\n\
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q /= fragmentCoordinate.w;\n\
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q = czm_inverseProjection * q;\n\
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return q;\n\
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}\n\
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vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset)\n\
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{\n\
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vec4 p = positionEC;\n\
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vec4 zEyeOffset = normalize(p) * eyeOffset.z;\n\
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p.xy += eyeOffset.xy + zEyeOffset.xy;\n\
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p.z += zEyeOffset.z;\n\
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return p;\n\
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}\n\
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vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared)\n\
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{\n\
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return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared);\n\
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}\n\
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vec2 czm_ellipsoidWgs84TextureCoordinates(vec3 normal)\n\
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{\n\
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return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5);\n\
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}\n\
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mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC)\n\
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{\n\
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vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0));\n\
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vec3 tangentEC = normalize(czm_normal * tangentMC);\n\
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vec3 bitangentEC = normalize(cross(normalEC, tangentEC));\n\
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return mat3(\n\
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tangentEC.x, tangentEC.y, tangentEC.z,\n\
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bitangentEC.x, bitangentEC.y, bitangentEC.z,\n\
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normalEC.x, normalEC.y, normalEC.z);\n\
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}\n\
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struct czm_materialInput\n\
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{\n\
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float s;\n\
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vec2 st;\n\
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vec3 str;\n\
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vec3 normalEC;\n\
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mat3 tangentToEyeMatrix;\n\
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vec3 positionToEyeEC;\n\
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vec3 positionMC;\n\
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};\n\
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struct czm_material\n\
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{\n\
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vec3 diffuse;\n\
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float specular;\n\
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float shininess;\n\
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vec3 normal;\n\
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vec3 emission;\n\
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float alpha;\n\
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};\n\
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czm_material czm_getDefaultMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material;\n\
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material.diffuse = vec3(0.0);\n\
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material.specular = 0.0;\n\
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material.shininess = 1.0;\n\
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material.normal = materialInput.normalEC;\n\
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material.emission = vec3(0.0);\n\
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material.alpha = 1.0;\n\
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return material;\n\
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}\n\
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float getLambertDiffuse(vec3 lightDirection, czm_material material)\n\
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{\n\
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return max(dot(lightDirection, material.normal), 0.0);\n\
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}\n\
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float getSpecular(vec3 lightDirection, vec3 toEye, czm_material material)\n\
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{\n\
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vec3 toReflectedLight = reflect(-lightDirection, material.normal);\n\
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float specular = max(dot(toReflectedLight, toEye), 0.0);\n\
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return pow(specular, material.shininess);\n\
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}\n\
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vec4 czm_phong(vec3 toEye, czm_material material)\n\
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{\n\
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float diffuse = getLambertDiffuse(vec3(0.0, 0.0, 1.0), material) + getLambertDiffuse(vec3(0.0, 1.0, 0.0), material);\n\
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float specular = getSpecular(czm_sunDirectionEC, toEye, material) + getSpecular(czm_moonDirectionEC, toEye, material);\n\
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vec3 ambient = vec3(0.0);\n\
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vec3 color = ambient + material.emission;\n\
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color += material.diffuse * diffuse;\n\
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color += material.specular * specular;\n\
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return vec4(color, material.alpha);\n\
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}\n\
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float czm_luminance(vec3 rgb)\n\
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{\n\
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const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\
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return dot(rgb, W);\n\
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}\n\
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vec3 czm_hue(vec3 rgb, float adjustment)\n\
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{\n\
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const mat3 toYIQ = mat3(0.299, 0.587, 0.114,\n\
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0.595716, -0.274453, -0.321263,\n\
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0.211456, -0.522591, 0.311135);\n\
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const mat3 toRGB = mat3(1.0, 0.9563, 0.6210,\n\
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1.0, -0.2721, -0.6474,\n\
|
152
|
+
1.0, -1.107, 1.7046);\n\
|
153
|
+
vec3 yiq = toYIQ * rgb;\n\
|
154
|
+
float hue = atan(yiq.z, yiq.y) + adjustment;\n\
|
155
|
+
float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y);\n\
|
156
|
+
vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue));\n\
|
157
|
+
return toRGB * color;\n\
|
158
|
+
}\n\
|
159
|
+
vec3 czm_saturation(vec3 rgb, float adjustment)\n\
|
160
|
+
{\n\
|
161
|
+
vec3 intensity = vec3(czm_luminance(rgb));\n\
|
162
|
+
return mix(intensity, rgb, adjustment);\n\
|
163
|
+
}\n\
|
164
|
+
vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right)\n\
|
165
|
+
{\n\
|
166
|
+
const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\
|
167
|
+
vec3 target = left * right;\n\
|
168
|
+
float leftLuminance = dot(left, W);\n\
|
169
|
+
float rightLuminance = dot(right, W);\n\
|
170
|
+
float targetLuminance = dot(target, W);\n\
|
171
|
+
return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target;\n\
|
172
|
+
}\n\
|
173
|
+
const float czm_webMercatorMaxLatitude = 1.4844222297453323669610967939;\n\
|
174
|
+
const int czm_scene2D = 0;\n\
|
175
|
+
const int czm_columbusView = 1;\n\
|
176
|
+
const int czm_scene3D = 2;\n\
|
177
|
+
const int czm_morphing = 3;\n\
|
178
|
+
vec4 czm_columbusViewMorph(vec3 position2D, vec3 position3D, float time)\n\
|
179
|
+
{\n\
|
180
|
+
vec3 p = mix(position2D, position3D, time);\n\
|
181
|
+
return vec4(p, 1.0);\n\
|
182
|
+
}\n\
|
183
|
+
struct czm_ray\n\
|
184
|
+
{\n\
|
185
|
+
vec3 origin;\n\
|
186
|
+
vec3 direction;\n\
|
187
|
+
};\n\
|
188
|
+
vec3 czm_pointAlongRay(czm_ray ray, float time)\n\
|
189
|
+
{\n\
|
190
|
+
return ray.origin + (time * ray.direction);\n\
|
191
|
+
}\n\
|
192
|
+
struct czm_raySegment\n\
|
193
|
+
{\n\
|
194
|
+
float start;\n\
|
195
|
+
float stop;\n\
|
196
|
+
};\n\
|
197
|
+
const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity);\n\
|
198
|
+
const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);\n\
|
199
|
+
bool czm_isEmpty(czm_raySegment interval)\n\
|
200
|
+
{\n\
|
201
|
+
return (interval.stop < 0.0);\n\
|
202
|
+
}\n\
|
203
|
+
bool czm_isFull(czm_raySegment interval)\n\
|
204
|
+
{\n\
|
205
|
+
return (interval.start == 0.0 && interval.stop == czm_infinity);\n\
|
206
|
+
}\n\
|
207
|
+
struct czm_ellipsoid\n\
|
208
|
+
{\n\
|
209
|
+
vec3 center;\n\
|
210
|
+
vec3 radii;\n\
|
211
|
+
vec3 inverseRadii;\n\
|
212
|
+
vec3 inverseRadiiSquared;\n\
|
213
|
+
};\n\
|
214
|
+
czm_ellipsoid czm_ellipsoidNew(vec3 center, vec3 radii)\n\
|
215
|
+
{\n\
|
216
|
+
vec3 inverseRadii = vec3(1.0 / radii.x, 1.0 / radii.y, 1.0 / radii.z);\n\
|
217
|
+
vec3 inverseRadiiSquared = inverseRadii * inverseRadii;\n\
|
218
|
+
czm_ellipsoid temp = czm_ellipsoid(center, radii, inverseRadii, inverseRadiiSquared);\n\
|
219
|
+
return temp;\n\
|
220
|
+
}\n\
|
221
|
+
bool czm_ellipsoidContainsPoint(czm_ellipsoid ellipsoid, vec3 point)\n\
|
222
|
+
{\n\
|
223
|
+
vec3 scaled = ellipsoid.inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz;\n\
|
224
|
+
return (dot(scaled, scaled) <= 1.0);\n\
|
225
|
+
}\n\
|
226
|
+
czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, czm_ellipsoid ellipsoid)\n\
|
227
|
+
{\n\
|
228
|
+
vec3 q = ellipsoid.inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz;\n\
|
229
|
+
vec3 w = ellipsoid.inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz;\n\
|
230
|
+
q = q - ellipsoid.inverseRadii * (czm_inverseModelView * vec4(ellipsoid.center, 1.0)).xyz;\n\
|
231
|
+
float q2 = dot(q, q);\n\
|
232
|
+
float qw = dot(q, w);\n\
|
233
|
+
if (q2 > 1.0)\n\
|
234
|
+
{\n\
|
235
|
+
if (qw >= 0.0)\n\
|
236
|
+
{\n\
|
237
|
+
return czm_emptyRaySegment;\n\
|
238
|
+
}\n\
|
239
|
+
else\n\
|
240
|
+
{\n\
|
241
|
+
float qw2 = qw * qw;\n\
|
242
|
+
float difference = q2 - 1.0;\n\
|
243
|
+
float w2 = dot(w, w);\n\
|
244
|
+
float product = w2 * difference;\n\
|
245
|
+
if (qw2 < product)\n\
|
246
|
+
{\n\
|
247
|
+
return czm_emptyRaySegment;\n\
|
248
|
+
}\n\
|
249
|
+
else if (qw2 > product)\n\
|
250
|
+
{\n\
|
251
|
+
float discriminant = qw * qw - product;\n\
|
252
|
+
float temp = -qw + sqrt(discriminant);\n\
|
253
|
+
float root0 = temp / w2;\n\
|
254
|
+
float root1 = difference / temp;\n\
|
255
|
+
if (root0 < root1)\n\
|
256
|
+
{\n\
|
257
|
+
czm_raySegment i = czm_raySegment(root0, root1);\n\
|
258
|
+
return i;\n\
|
259
|
+
}\n\
|
260
|
+
else\n\
|
261
|
+
{\n\
|
262
|
+
czm_raySegment i = czm_raySegment(root1, root0);\n\
|
263
|
+
return i;\n\
|
264
|
+
}\n\
|
265
|
+
}\n\
|
266
|
+
else\n\
|
267
|
+
{\n\
|
268
|
+
float root = sqrt(difference / w2);\n\
|
269
|
+
czm_raySegment i = czm_raySegment(root, root);\n\
|
270
|
+
return i;\n\
|
271
|
+
}\n\
|
272
|
+
}\n\
|
273
|
+
}\n\
|
274
|
+
else if (q2 < 1.0)\n\
|
275
|
+
{\n\
|
276
|
+
float difference = q2 - 1.0;\n\
|
277
|
+
float w2 = dot(w, w);\n\
|
278
|
+
float product = w2 * difference;\n\
|
279
|
+
float discriminant = qw * qw - product;\n\
|
280
|
+
float temp = -qw + sqrt(discriminant);\n\
|
281
|
+
czm_raySegment i = czm_raySegment(0.0, temp / w2);\n\
|
282
|
+
return i;\n\
|
283
|
+
}\n\
|
284
|
+
else\n\
|
285
|
+
{\n\
|
286
|
+
if (qw < 0.0)\n\
|
287
|
+
{\n\
|
288
|
+
float w2 = dot(w, w);\n\
|
289
|
+
czm_raySegment i = czm_raySegment(0.0, -qw / w2);\n\
|
290
|
+
return i;\n\
|
291
|
+
}\n\
|
292
|
+
else\n\
|
293
|
+
{\n\
|
294
|
+
return czm_emptyRaySegment;\n\
|
295
|
+
}\n\
|
296
|
+
}\n\
|
297
|
+
}\n\
|
298
|
+
czm_ellipsoid czm_getWgs84EllipsoidEC()\n\
|
299
|
+
{\n\
|
300
|
+
return czm_ellipsoidNew(\n\
|
301
|
+
czm_view[3].xyz,\n\
|
302
|
+
vec3(6378137.0, 6378137.0, 6356752.314245));\n\
|
303
|
+
}\n\
|
304
|
+
float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorYLow, float southMercatorYHigh, float oneOverMercatorHeight)\n\
|
305
|
+
{\n\
|
306
|
+
float sinLatitude = sin(latitude);\n\
|
307
|
+
float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude));\n\
|
308
|
+
float t1 = 0.0 - southMercatorYLow;\n\
|
309
|
+
float e = t1 - 0.0;\n\
|
310
|
+
float t2 = ((-southMercatorYLow - e) + (0.0 - (t1 - e))) + mercatorY - southMercatorYHigh;\n\
|
311
|
+
float highDifference = t1 + t2;\n\
|
312
|
+
float lowDifference = t2 - (highDifference - t1);\n\
|
313
|
+
return highDifference * oneOverMercatorHeight + lowDifference * oneOverMercatorHeight;\n\
|
314
|
+
}\n\
|
315
|
+
vec3 czm_translateRelativeToEye(vec3 high, vec3 low)\n\
|
316
|
+
{\n\
|
317
|
+
vec3 highDifference = high - czm_encodedCameraPositionMCHigh;\n\
|
318
|
+
vec3 lowDifference = low - czm_encodedCameraPositionMCLow;\n\
|
319
|
+
return highDifference + lowDifference;\n\
|
320
|
+
}\n\
|
321
|
+
";
|
322
|
+
});
|
@@ -0,0 +1,106 @@
|
|
1
|
+
//#define SHOW_TILE_BOUNDARIES
|
2
|
+
//#define SHOW_TEXTURE_BOUNDARIES
|
3
|
+
|
4
|
+
#if TEXTURE_UNITS > 0
|
5
|
+
uniform sampler2D u_dayTextures[TEXTURE_UNITS];
|
6
|
+
uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS];
|
7
|
+
uniform float u_dayTextureAlpha[TEXTURE_UNITS];
|
8
|
+
uniform float u_dayTextureBrightness[TEXTURE_UNITS];
|
9
|
+
uniform float u_dayTextureContrast[TEXTURE_UNITS];
|
10
|
+
uniform float u_dayTextureHue[TEXTURE_UNITS];
|
11
|
+
uniform float u_dayTextureSaturation[TEXTURE_UNITS];
|
12
|
+
uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS];
|
13
|
+
uniform vec4 u_dayTextureTexCoordsExtent[TEXTURE_UNITS];
|
14
|
+
#endif
|
15
|
+
|
16
|
+
varying vec3 v_positionMC;
|
17
|
+
varying vec3 v_positionEC;
|
18
|
+
|
19
|
+
varying vec2 v_textureCoordinates;
|
20
|
+
|
21
|
+
vec3 sampleAndBlend(
|
22
|
+
vec3 previousColor,
|
23
|
+
sampler2D texture,
|
24
|
+
vec2 tileTextureCoordinates,
|
25
|
+
vec4 textureCoordinateExtent,
|
26
|
+
vec4 textureCoordinateTranslationAndScale,
|
27
|
+
float textureAlpha,
|
28
|
+
float textureBrightness,
|
29
|
+
float textureContrast,
|
30
|
+
float textureHue,
|
31
|
+
float textureSaturation,
|
32
|
+
float textureOneOverGamma)
|
33
|
+
{
|
34
|
+
// This crazy step stuff sets the alpha to 0.0 if this following condition is true:
|
35
|
+
// tileTextureCoordinates.s < textureCoordinateExtent.s ||
|
36
|
+
// tileTextureCoordinates.s > textureCoordinateExtent.p ||
|
37
|
+
// tileTextureCoordinates.t < textureCoordinateExtent.t ||
|
38
|
+
// tileTextureCoordinates.t > textureCoordinateExtent.q
|
39
|
+
// In other words, the alpha is zero if the fragment is outside the extent
|
40
|
+
// covered by this texture. Would an actual 'if' yield better performance?
|
41
|
+
vec2 alphaMultiplier = step(textureCoordinateExtent.st, tileTextureCoordinates);
|
42
|
+
textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;
|
43
|
+
|
44
|
+
alphaMultiplier = step(vec2(0.0), textureCoordinateExtent.pq - tileTextureCoordinates);
|
45
|
+
textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;
|
46
|
+
|
47
|
+
vec2 translation = textureCoordinateTranslationAndScale.xy;
|
48
|
+
vec2 scale = textureCoordinateTranslationAndScale.zw;
|
49
|
+
vec2 textureCoordinates = tileTextureCoordinates * scale + translation;
|
50
|
+
vec4 sample = texture2D(texture, textureCoordinates);
|
51
|
+
vec3 color = sample.rgb;
|
52
|
+
float alpha = sample.a;
|
53
|
+
|
54
|
+
#ifdef APPLY_BRIGHTNESS
|
55
|
+
color = mix(vec3(0.0, 0.0, 0.0), color, textureBrightness);
|
56
|
+
#endif
|
57
|
+
|
58
|
+
#ifdef APPLY_CONTRAST
|
59
|
+
color = mix(vec3(0.5, 0.5, 0.5), color, textureContrast);
|
60
|
+
#endif
|
61
|
+
|
62
|
+
#ifdef APPLY_HUE
|
63
|
+
color = czm_hue(color, textureHue);
|
64
|
+
#endif
|
65
|
+
|
66
|
+
#ifdef APPLY_SATURATION
|
67
|
+
color = czm_saturation(color, textureSaturation);
|
68
|
+
#endif
|
69
|
+
|
70
|
+
#ifdef APPLY_GAMMA
|
71
|
+
color = pow(color, vec3(textureOneOverGamma));
|
72
|
+
#endif
|
73
|
+
|
74
|
+
#ifdef SHOW_TEXTURE_BOUNDARIES
|
75
|
+
if (textureCoordinates.x < (1.0/256.0) || textureCoordinates.x > (255.0/256.0) ||
|
76
|
+
textureCoordinates.y < (1.0/256.0) || textureCoordinates.y > (255.0/256.0))
|
77
|
+
{
|
78
|
+
color = vec3(1.0, 1.0, 0.0);
|
79
|
+
alpha = 1.0;
|
80
|
+
}
|
81
|
+
#endif
|
82
|
+
|
83
|
+
return mix(previousColor, color, alpha * textureAlpha);
|
84
|
+
}
|
85
|
+
|
86
|
+
vec3 computeDayColor(vec3 initialColor, vec2 textureCoordinates);
|
87
|
+
|
88
|
+
void main()
|
89
|
+
{
|
90
|
+
// The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0
|
91
|
+
// where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the
|
92
|
+
// fragments on the edges of tiles even though the vertex shader is outputting
|
93
|
+
// coordinates strictly in the 0-1 range.
|
94
|
+
vec3 initialColor = vec3(0.0, 0.0, 0.5);
|
95
|
+
vec3 startDayColor = computeDayColor(initialColor, clamp(v_textureCoordinates, 0.0, 1.0));
|
96
|
+
|
97
|
+
#ifdef SHOW_TILE_BOUNDARIES
|
98
|
+
if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) ||
|
99
|
+
v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0))
|
100
|
+
{
|
101
|
+
startDayColor = vec3(1.0, 0.0, 0.0);
|
102
|
+
}
|
103
|
+
#endif
|
104
|
+
|
105
|
+
gl_FragColor = vec4(startDayColor, 1.0);
|
106
|
+
}
|
@@ -0,0 +1,82 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "#if TEXTURE_UNITS > 0\n\
|
6
|
+
uniform sampler2D u_dayTextures[TEXTURE_UNITS];\n\
|
7
|
+
uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS];\n\
|
8
|
+
uniform float u_dayTextureAlpha[TEXTURE_UNITS];\n\
|
9
|
+
uniform float u_dayTextureBrightness[TEXTURE_UNITS];\n\
|
10
|
+
uniform float u_dayTextureContrast[TEXTURE_UNITS];\n\
|
11
|
+
uniform float u_dayTextureHue[TEXTURE_UNITS];\n\
|
12
|
+
uniform float u_dayTextureSaturation[TEXTURE_UNITS];\n\
|
13
|
+
uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS];\n\
|
14
|
+
uniform vec4 u_dayTextureTexCoordsExtent[TEXTURE_UNITS];\n\
|
15
|
+
#endif\n\
|
16
|
+
varying vec3 v_positionMC;\n\
|
17
|
+
varying vec3 v_positionEC;\n\
|
18
|
+
varying vec2 v_textureCoordinates;\n\
|
19
|
+
vec3 sampleAndBlend(\n\
|
20
|
+
vec3 previousColor,\n\
|
21
|
+
sampler2D texture,\n\
|
22
|
+
vec2 tileTextureCoordinates,\n\
|
23
|
+
vec4 textureCoordinateExtent,\n\
|
24
|
+
vec4 textureCoordinateTranslationAndScale,\n\
|
25
|
+
float textureAlpha,\n\
|
26
|
+
float textureBrightness,\n\
|
27
|
+
float textureContrast,\n\
|
28
|
+
float textureHue,\n\
|
29
|
+
float textureSaturation,\n\
|
30
|
+
float textureOneOverGamma)\n\
|
31
|
+
{\n\
|
32
|
+
vec2 alphaMultiplier = step(textureCoordinateExtent.st, tileTextureCoordinates);\n\
|
33
|
+
textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;\n\
|
34
|
+
alphaMultiplier = step(vec2(0.0), textureCoordinateExtent.pq - tileTextureCoordinates);\n\
|
35
|
+
textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;\n\
|
36
|
+
vec2 translation = textureCoordinateTranslationAndScale.xy;\n\
|
37
|
+
vec2 scale = textureCoordinateTranslationAndScale.zw;\n\
|
38
|
+
vec2 textureCoordinates = tileTextureCoordinates * scale + translation;\n\
|
39
|
+
vec4 sample = texture2D(texture, textureCoordinates);\n\
|
40
|
+
vec3 color = sample.rgb;\n\
|
41
|
+
float alpha = sample.a;\n\
|
42
|
+
#ifdef APPLY_BRIGHTNESS\n\
|
43
|
+
color = mix(vec3(0.0, 0.0, 0.0), color, textureBrightness);\n\
|
44
|
+
#endif\n\
|
45
|
+
#ifdef APPLY_CONTRAST\n\
|
46
|
+
color = mix(vec3(0.5, 0.5, 0.5), color, textureContrast);\n\
|
47
|
+
#endif\n\
|
48
|
+
#ifdef APPLY_HUE\n\
|
49
|
+
color = czm_hue(color, textureHue);\n\
|
50
|
+
#endif\n\
|
51
|
+
#ifdef APPLY_SATURATION\n\
|
52
|
+
color = czm_saturation(color, textureSaturation);\n\
|
53
|
+
#endif\n\
|
54
|
+
#ifdef APPLY_GAMMA\n\
|
55
|
+
color = pow(color, vec3(textureOneOverGamma));\n\
|
56
|
+
#endif\n\
|
57
|
+
#ifdef SHOW_TEXTURE_BOUNDARIES\n\
|
58
|
+
if (textureCoordinates.x < (1.0/256.0) || textureCoordinates.x > (255.0/256.0) ||\n\
|
59
|
+
textureCoordinates.y < (1.0/256.0) || textureCoordinates.y > (255.0/256.0))\n\
|
60
|
+
{\n\
|
61
|
+
color = vec3(1.0, 1.0, 0.0);\n\
|
62
|
+
alpha = 1.0;\n\
|
63
|
+
}\n\
|
64
|
+
#endif\n\
|
65
|
+
return mix(previousColor, color, alpha * textureAlpha);\n\
|
66
|
+
}\n\
|
67
|
+
vec3 computeDayColor(vec3 initialColor, vec2 textureCoordinates);\n\
|
68
|
+
void main()\n\
|
69
|
+
{\n\
|
70
|
+
vec3 initialColor = vec3(0.0, 0.0, 0.5);\n\
|
71
|
+
vec3 startDayColor = computeDayColor(initialColor, clamp(v_textureCoordinates, 0.0, 1.0));\n\
|
72
|
+
#ifdef SHOW_TILE_BOUNDARIES\n\
|
73
|
+
if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) ||\n\
|
74
|
+
v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0))\n\
|
75
|
+
{\n\
|
76
|
+
startDayColor = vec3(1.0, 0.0, 0.0);\n\
|
77
|
+
}\n\
|
78
|
+
#endif\n\
|
79
|
+
gl_FragColor = vec4(startDayColor, 1.0);\n\
|
80
|
+
}\n\
|
81
|
+
";
|
82
|
+
});
|