cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
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  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
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  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
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  456. data/test/dummy/README.rdoc +261 -0
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  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
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@@ -0,0 +1,322 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "const float czm_infinity = 5906376272000.0;\n\
6
+ const float czm_epsilon1 = 0.1;\n\
7
+ const float czm_epsilon2 = 0.01;\n\
8
+ const float czm_epsilon3 = 0.001;\n\
9
+ const float czm_epsilon4 = 0.0001;\n\
10
+ const float czm_epsilon5 = 0.00001;\n\
11
+ const float czm_epsilon6 = 0.000001;\n\
12
+ const float czm_epsilon7 = 0.0000001;\n\
13
+ bool czm_equalsEpsilon(float left, float right, float epsilon) {\n\
14
+ return (abs(left - right) <= epsilon);\n\
15
+ }\n\
16
+ bool czm_equalsEpsilon(float left, float right) {\n\
17
+ return (abs(left - right) <= czm_epsilon7);\n\
18
+ }\n\
19
+ mat2 czm_transpose(mat2 matrix)\n\
20
+ {\n\
21
+ return mat2(\n\
22
+ matrix[0][0], matrix[1][0],\n\
23
+ matrix[0][1], matrix[1][1]);\n\
24
+ }\n\
25
+ mat3 czm_transpose(mat3 matrix)\n\
26
+ {\n\
27
+ return mat3(\n\
28
+ matrix[0][0], matrix[1][0], matrix[2][0],\n\
29
+ matrix[0][1], matrix[1][1], matrix[2][1],\n\
30
+ matrix[0][2], matrix[1][2], matrix[2][2]);\n\
31
+ }\n\
32
+ mat4 czm_transpose(mat4 matrix)\n\
33
+ {\n\
34
+ return mat4(\n\
35
+ matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],\n\
36
+ matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],\n\
37
+ matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],\n\
38
+ matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);\n\
39
+ }\n\
40
+ vec4 czm_modelToWindowCoordinates(vec4 position)\n\
41
+ {\n\
42
+ vec4 q = czm_modelViewProjection * position;\n\
43
+ q.xyz /= q.w;\n\
44
+ q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz;\n\
45
+ return q;\n\
46
+ }\n\
47
+ vec4 czm_eyeToWindowCoordinates(vec4 positionEC)\n\
48
+ {\n\
49
+ vec4 q = czm_projection * positionEC;\n\
50
+ q.xyz /= q.w;\n\
51
+ q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz;\n\
52
+ return q;\n\
53
+ }\n\
54
+ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate)\n\
55
+ {\n\
56
+ float x = 2.0 * (fragmentCoordinate.x - czm_viewport.x) / czm_viewport.z - 1.0;\n\
57
+ float y = 2.0 * (fragmentCoordinate.y - czm_viewport.y) / czm_viewport.w - 1.0;\n\
58
+ float z = (fragmentCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2];\n\
59
+ vec4 q = vec4(x, y, z, 1.0);\n\
60
+ q /= fragmentCoordinate.w;\n\
61
+ q = czm_inverseProjection * q;\n\
62
+ return q;\n\
63
+ }\n\
64
+ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset)\n\
65
+ {\n\
66
+ vec4 p = positionEC;\n\
67
+ vec4 zEyeOffset = normalize(p) * eyeOffset.z;\n\
68
+ p.xy += eyeOffset.xy + zEyeOffset.xy;\n\
69
+ p.z += zEyeOffset.z;\n\
70
+ return p;\n\
71
+ }\n\
72
+ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared)\n\
73
+ {\n\
74
+ return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared);\n\
75
+ }\n\
76
+ vec2 czm_ellipsoidWgs84TextureCoordinates(vec3 normal)\n\
77
+ {\n\
78
+ return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5);\n\
79
+ }\n\
80
+ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC)\n\
81
+ {\n\
82
+ vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0));\n\
83
+ vec3 tangentEC = normalize(czm_normal * tangentMC);\n\
84
+ vec3 bitangentEC = normalize(cross(normalEC, tangentEC));\n\
85
+ return mat3(\n\
86
+ tangentEC.x, tangentEC.y, tangentEC.z,\n\
87
+ bitangentEC.x, bitangentEC.y, bitangentEC.z,\n\
88
+ normalEC.x, normalEC.y, normalEC.z);\n\
89
+ }\n\
90
+ struct czm_materialInput\n\
91
+ {\n\
92
+ float s;\n\
93
+ vec2 st;\n\
94
+ vec3 str;\n\
95
+ vec3 normalEC;\n\
96
+ mat3 tangentToEyeMatrix;\n\
97
+ vec3 positionToEyeEC;\n\
98
+ vec3 positionMC;\n\
99
+ };\n\
100
+ struct czm_material\n\
101
+ {\n\
102
+ vec3 diffuse;\n\
103
+ float specular;\n\
104
+ float shininess;\n\
105
+ vec3 normal;\n\
106
+ vec3 emission;\n\
107
+ float alpha;\n\
108
+ };\n\
109
+ czm_material czm_getDefaultMaterial(czm_materialInput materialInput)\n\
110
+ {\n\
111
+ czm_material material;\n\
112
+ material.diffuse = vec3(0.0);\n\
113
+ material.specular = 0.0;\n\
114
+ material.shininess = 1.0;\n\
115
+ material.normal = materialInput.normalEC;\n\
116
+ material.emission = vec3(0.0);\n\
117
+ material.alpha = 1.0;\n\
118
+ return material;\n\
119
+ }\n\
120
+ float getLambertDiffuse(vec3 lightDirection, czm_material material)\n\
121
+ {\n\
122
+ return max(dot(lightDirection, material.normal), 0.0);\n\
123
+ }\n\
124
+ float getSpecular(vec3 lightDirection, vec3 toEye, czm_material material)\n\
125
+ {\n\
126
+ vec3 toReflectedLight = reflect(-lightDirection, material.normal);\n\
127
+ float specular = max(dot(toReflectedLight, toEye), 0.0);\n\
128
+ return pow(specular, material.shininess);\n\
129
+ }\n\
130
+ vec4 czm_phong(vec3 toEye, czm_material material)\n\
131
+ {\n\
132
+ float diffuse = getLambertDiffuse(vec3(0.0, 0.0, 1.0), material) + getLambertDiffuse(vec3(0.0, 1.0, 0.0), material);\n\
133
+ float specular = getSpecular(czm_sunDirectionEC, toEye, material) + getSpecular(czm_moonDirectionEC, toEye, material);\n\
134
+ vec3 ambient = vec3(0.0);\n\
135
+ vec3 color = ambient + material.emission;\n\
136
+ color += material.diffuse * diffuse;\n\
137
+ color += material.specular * specular;\n\
138
+ return vec4(color, material.alpha);\n\
139
+ }\n\
140
+ float czm_luminance(vec3 rgb)\n\
141
+ {\n\
142
+ const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\
143
+ return dot(rgb, W);\n\
144
+ }\n\
145
+ vec3 czm_hue(vec3 rgb, float adjustment)\n\
146
+ {\n\
147
+ const mat3 toYIQ = mat3(0.299, 0.587, 0.114,\n\
148
+ 0.595716, -0.274453, -0.321263,\n\
149
+ 0.211456, -0.522591, 0.311135);\n\
150
+ const mat3 toRGB = mat3(1.0, 0.9563, 0.6210,\n\
151
+ 1.0, -0.2721, -0.6474,\n\
152
+ 1.0, -1.107, 1.7046);\n\
153
+ vec3 yiq = toYIQ * rgb;\n\
154
+ float hue = atan(yiq.z, yiq.y) + adjustment;\n\
155
+ float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y);\n\
156
+ vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue));\n\
157
+ return toRGB * color;\n\
158
+ }\n\
159
+ vec3 czm_saturation(vec3 rgb, float adjustment)\n\
160
+ {\n\
161
+ vec3 intensity = vec3(czm_luminance(rgb));\n\
162
+ return mix(intensity, rgb, adjustment);\n\
163
+ }\n\
164
+ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right)\n\
165
+ {\n\
166
+ const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\
167
+ vec3 target = left * right;\n\
168
+ float leftLuminance = dot(left, W);\n\
169
+ float rightLuminance = dot(right, W);\n\
170
+ float targetLuminance = dot(target, W);\n\
171
+ return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target;\n\
172
+ }\n\
173
+ const float czm_webMercatorMaxLatitude = 1.4844222297453323669610967939;\n\
174
+ const int czm_scene2D = 0;\n\
175
+ const int czm_columbusView = 1;\n\
176
+ const int czm_scene3D = 2;\n\
177
+ const int czm_morphing = 3;\n\
178
+ vec4 czm_columbusViewMorph(vec3 position2D, vec3 position3D, float time)\n\
179
+ {\n\
180
+ vec3 p = mix(position2D, position3D, time);\n\
181
+ return vec4(p, 1.0);\n\
182
+ }\n\
183
+ struct czm_ray\n\
184
+ {\n\
185
+ vec3 origin;\n\
186
+ vec3 direction;\n\
187
+ };\n\
188
+ vec3 czm_pointAlongRay(czm_ray ray, float time)\n\
189
+ {\n\
190
+ return ray.origin + (time * ray.direction);\n\
191
+ }\n\
192
+ struct czm_raySegment\n\
193
+ {\n\
194
+ float start;\n\
195
+ float stop;\n\
196
+ };\n\
197
+ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity);\n\
198
+ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);\n\
199
+ bool czm_isEmpty(czm_raySegment interval)\n\
200
+ {\n\
201
+ return (interval.stop < 0.0);\n\
202
+ }\n\
203
+ bool czm_isFull(czm_raySegment interval)\n\
204
+ {\n\
205
+ return (interval.start == 0.0 && interval.stop == czm_infinity);\n\
206
+ }\n\
207
+ struct czm_ellipsoid\n\
208
+ {\n\
209
+ vec3 center;\n\
210
+ vec3 radii;\n\
211
+ vec3 inverseRadii;\n\
212
+ vec3 inverseRadiiSquared;\n\
213
+ };\n\
214
+ czm_ellipsoid czm_ellipsoidNew(vec3 center, vec3 radii)\n\
215
+ {\n\
216
+ vec3 inverseRadii = vec3(1.0 / radii.x, 1.0 / radii.y, 1.0 / radii.z);\n\
217
+ vec3 inverseRadiiSquared = inverseRadii * inverseRadii;\n\
218
+ czm_ellipsoid temp = czm_ellipsoid(center, radii, inverseRadii, inverseRadiiSquared);\n\
219
+ return temp;\n\
220
+ }\n\
221
+ bool czm_ellipsoidContainsPoint(czm_ellipsoid ellipsoid, vec3 point)\n\
222
+ {\n\
223
+ vec3 scaled = ellipsoid.inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz;\n\
224
+ return (dot(scaled, scaled) <= 1.0);\n\
225
+ }\n\
226
+ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, czm_ellipsoid ellipsoid)\n\
227
+ {\n\
228
+ vec3 q = ellipsoid.inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz;\n\
229
+ vec3 w = ellipsoid.inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz;\n\
230
+ q = q - ellipsoid.inverseRadii * (czm_inverseModelView * vec4(ellipsoid.center, 1.0)).xyz;\n\
231
+ float q2 = dot(q, q);\n\
232
+ float qw = dot(q, w);\n\
233
+ if (q2 > 1.0)\n\
234
+ {\n\
235
+ if (qw >= 0.0)\n\
236
+ {\n\
237
+ return czm_emptyRaySegment;\n\
238
+ }\n\
239
+ else\n\
240
+ {\n\
241
+ float qw2 = qw * qw;\n\
242
+ float difference = q2 - 1.0;\n\
243
+ float w2 = dot(w, w);\n\
244
+ float product = w2 * difference;\n\
245
+ if (qw2 < product)\n\
246
+ {\n\
247
+ return czm_emptyRaySegment;\n\
248
+ }\n\
249
+ else if (qw2 > product)\n\
250
+ {\n\
251
+ float discriminant = qw * qw - product;\n\
252
+ float temp = -qw + sqrt(discriminant);\n\
253
+ float root0 = temp / w2;\n\
254
+ float root1 = difference / temp;\n\
255
+ if (root0 < root1)\n\
256
+ {\n\
257
+ czm_raySegment i = czm_raySegment(root0, root1);\n\
258
+ return i;\n\
259
+ }\n\
260
+ else\n\
261
+ {\n\
262
+ czm_raySegment i = czm_raySegment(root1, root0);\n\
263
+ return i;\n\
264
+ }\n\
265
+ }\n\
266
+ else\n\
267
+ {\n\
268
+ float root = sqrt(difference / w2);\n\
269
+ czm_raySegment i = czm_raySegment(root, root);\n\
270
+ return i;\n\
271
+ }\n\
272
+ }\n\
273
+ }\n\
274
+ else if (q2 < 1.0)\n\
275
+ {\n\
276
+ float difference = q2 - 1.0;\n\
277
+ float w2 = dot(w, w);\n\
278
+ float product = w2 * difference;\n\
279
+ float discriminant = qw * qw - product;\n\
280
+ float temp = -qw + sqrt(discriminant);\n\
281
+ czm_raySegment i = czm_raySegment(0.0, temp / w2);\n\
282
+ return i;\n\
283
+ }\n\
284
+ else\n\
285
+ {\n\
286
+ if (qw < 0.0)\n\
287
+ {\n\
288
+ float w2 = dot(w, w);\n\
289
+ czm_raySegment i = czm_raySegment(0.0, -qw / w2);\n\
290
+ return i;\n\
291
+ }\n\
292
+ else\n\
293
+ {\n\
294
+ return czm_emptyRaySegment;\n\
295
+ }\n\
296
+ }\n\
297
+ }\n\
298
+ czm_ellipsoid czm_getWgs84EllipsoidEC()\n\
299
+ {\n\
300
+ return czm_ellipsoidNew(\n\
301
+ czm_view[3].xyz,\n\
302
+ vec3(6378137.0, 6378137.0, 6356752.314245));\n\
303
+ }\n\
304
+ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorYLow, float southMercatorYHigh, float oneOverMercatorHeight)\n\
305
+ {\n\
306
+ float sinLatitude = sin(latitude);\n\
307
+ float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude));\n\
308
+ float t1 = 0.0 - southMercatorYLow;\n\
309
+ float e = t1 - 0.0;\n\
310
+ float t2 = ((-southMercatorYLow - e) + (0.0 - (t1 - e))) + mercatorY - southMercatorYHigh;\n\
311
+ float highDifference = t1 + t2;\n\
312
+ float lowDifference = t2 - (highDifference - t1);\n\
313
+ return highDifference * oneOverMercatorHeight + lowDifference * oneOverMercatorHeight;\n\
314
+ }\n\
315
+ vec3 czm_translateRelativeToEye(vec3 high, vec3 low)\n\
316
+ {\n\
317
+ vec3 highDifference = high - czm_encodedCameraPositionMCHigh;\n\
318
+ vec3 lowDifference = low - czm_encodedCameraPositionMCLow;\n\
319
+ return highDifference + lowDifference;\n\
320
+ }\n\
321
+ ";
322
+ });
@@ -0,0 +1,106 @@
1
+ //#define SHOW_TILE_BOUNDARIES
2
+ //#define SHOW_TEXTURE_BOUNDARIES
3
+
4
+ #if TEXTURE_UNITS > 0
5
+ uniform sampler2D u_dayTextures[TEXTURE_UNITS];
6
+ uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS];
7
+ uniform float u_dayTextureAlpha[TEXTURE_UNITS];
8
+ uniform float u_dayTextureBrightness[TEXTURE_UNITS];
9
+ uniform float u_dayTextureContrast[TEXTURE_UNITS];
10
+ uniform float u_dayTextureHue[TEXTURE_UNITS];
11
+ uniform float u_dayTextureSaturation[TEXTURE_UNITS];
12
+ uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS];
13
+ uniform vec4 u_dayTextureTexCoordsExtent[TEXTURE_UNITS];
14
+ #endif
15
+
16
+ varying vec3 v_positionMC;
17
+ varying vec3 v_positionEC;
18
+
19
+ varying vec2 v_textureCoordinates;
20
+
21
+ vec3 sampleAndBlend(
22
+ vec3 previousColor,
23
+ sampler2D texture,
24
+ vec2 tileTextureCoordinates,
25
+ vec4 textureCoordinateExtent,
26
+ vec4 textureCoordinateTranslationAndScale,
27
+ float textureAlpha,
28
+ float textureBrightness,
29
+ float textureContrast,
30
+ float textureHue,
31
+ float textureSaturation,
32
+ float textureOneOverGamma)
33
+ {
34
+ // This crazy step stuff sets the alpha to 0.0 if this following condition is true:
35
+ // tileTextureCoordinates.s < textureCoordinateExtent.s ||
36
+ // tileTextureCoordinates.s > textureCoordinateExtent.p ||
37
+ // tileTextureCoordinates.t < textureCoordinateExtent.t ||
38
+ // tileTextureCoordinates.t > textureCoordinateExtent.q
39
+ // In other words, the alpha is zero if the fragment is outside the extent
40
+ // covered by this texture. Would an actual 'if' yield better performance?
41
+ vec2 alphaMultiplier = step(textureCoordinateExtent.st, tileTextureCoordinates);
42
+ textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;
43
+
44
+ alphaMultiplier = step(vec2(0.0), textureCoordinateExtent.pq - tileTextureCoordinates);
45
+ textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;
46
+
47
+ vec2 translation = textureCoordinateTranslationAndScale.xy;
48
+ vec2 scale = textureCoordinateTranslationAndScale.zw;
49
+ vec2 textureCoordinates = tileTextureCoordinates * scale + translation;
50
+ vec4 sample = texture2D(texture, textureCoordinates);
51
+ vec3 color = sample.rgb;
52
+ float alpha = sample.a;
53
+
54
+ #ifdef APPLY_BRIGHTNESS
55
+ color = mix(vec3(0.0, 0.0, 0.0), color, textureBrightness);
56
+ #endif
57
+
58
+ #ifdef APPLY_CONTRAST
59
+ color = mix(vec3(0.5, 0.5, 0.5), color, textureContrast);
60
+ #endif
61
+
62
+ #ifdef APPLY_HUE
63
+ color = czm_hue(color, textureHue);
64
+ #endif
65
+
66
+ #ifdef APPLY_SATURATION
67
+ color = czm_saturation(color, textureSaturation);
68
+ #endif
69
+
70
+ #ifdef APPLY_GAMMA
71
+ color = pow(color, vec3(textureOneOverGamma));
72
+ #endif
73
+
74
+ #ifdef SHOW_TEXTURE_BOUNDARIES
75
+ if (textureCoordinates.x < (1.0/256.0) || textureCoordinates.x > (255.0/256.0) ||
76
+ textureCoordinates.y < (1.0/256.0) || textureCoordinates.y > (255.0/256.0))
77
+ {
78
+ color = vec3(1.0, 1.0, 0.0);
79
+ alpha = 1.0;
80
+ }
81
+ #endif
82
+
83
+ return mix(previousColor, color, alpha * textureAlpha);
84
+ }
85
+
86
+ vec3 computeDayColor(vec3 initialColor, vec2 textureCoordinates);
87
+
88
+ void main()
89
+ {
90
+ // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0
91
+ // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the
92
+ // fragments on the edges of tiles even though the vertex shader is outputting
93
+ // coordinates strictly in the 0-1 range.
94
+ vec3 initialColor = vec3(0.0, 0.0, 0.5);
95
+ vec3 startDayColor = computeDayColor(initialColor, clamp(v_textureCoordinates, 0.0, 1.0));
96
+
97
+ #ifdef SHOW_TILE_BOUNDARIES
98
+ if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) ||
99
+ v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0))
100
+ {
101
+ startDayColor = vec3(1.0, 0.0, 0.0);
102
+ }
103
+ #endif
104
+
105
+ gl_FragColor = vec4(startDayColor, 1.0);
106
+ }
@@ -0,0 +1,82 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "#if TEXTURE_UNITS > 0\n\
6
+ uniform sampler2D u_dayTextures[TEXTURE_UNITS];\n\
7
+ uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS];\n\
8
+ uniform float u_dayTextureAlpha[TEXTURE_UNITS];\n\
9
+ uniform float u_dayTextureBrightness[TEXTURE_UNITS];\n\
10
+ uniform float u_dayTextureContrast[TEXTURE_UNITS];\n\
11
+ uniform float u_dayTextureHue[TEXTURE_UNITS];\n\
12
+ uniform float u_dayTextureSaturation[TEXTURE_UNITS];\n\
13
+ uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS];\n\
14
+ uniform vec4 u_dayTextureTexCoordsExtent[TEXTURE_UNITS];\n\
15
+ #endif\n\
16
+ varying vec3 v_positionMC;\n\
17
+ varying vec3 v_positionEC;\n\
18
+ varying vec2 v_textureCoordinates;\n\
19
+ vec3 sampleAndBlend(\n\
20
+ vec3 previousColor,\n\
21
+ sampler2D texture,\n\
22
+ vec2 tileTextureCoordinates,\n\
23
+ vec4 textureCoordinateExtent,\n\
24
+ vec4 textureCoordinateTranslationAndScale,\n\
25
+ float textureAlpha,\n\
26
+ float textureBrightness,\n\
27
+ float textureContrast,\n\
28
+ float textureHue,\n\
29
+ float textureSaturation,\n\
30
+ float textureOneOverGamma)\n\
31
+ {\n\
32
+ vec2 alphaMultiplier = step(textureCoordinateExtent.st, tileTextureCoordinates);\n\
33
+ textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;\n\
34
+ alphaMultiplier = step(vec2(0.0), textureCoordinateExtent.pq - tileTextureCoordinates);\n\
35
+ textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y;\n\
36
+ vec2 translation = textureCoordinateTranslationAndScale.xy;\n\
37
+ vec2 scale = textureCoordinateTranslationAndScale.zw;\n\
38
+ vec2 textureCoordinates = tileTextureCoordinates * scale + translation;\n\
39
+ vec4 sample = texture2D(texture, textureCoordinates);\n\
40
+ vec3 color = sample.rgb;\n\
41
+ float alpha = sample.a;\n\
42
+ #ifdef APPLY_BRIGHTNESS\n\
43
+ color = mix(vec3(0.0, 0.0, 0.0), color, textureBrightness);\n\
44
+ #endif\n\
45
+ #ifdef APPLY_CONTRAST\n\
46
+ color = mix(vec3(0.5, 0.5, 0.5), color, textureContrast);\n\
47
+ #endif\n\
48
+ #ifdef APPLY_HUE\n\
49
+ color = czm_hue(color, textureHue);\n\
50
+ #endif\n\
51
+ #ifdef APPLY_SATURATION\n\
52
+ color = czm_saturation(color, textureSaturation);\n\
53
+ #endif\n\
54
+ #ifdef APPLY_GAMMA\n\
55
+ color = pow(color, vec3(textureOneOverGamma));\n\
56
+ #endif\n\
57
+ #ifdef SHOW_TEXTURE_BOUNDARIES\n\
58
+ if (textureCoordinates.x < (1.0/256.0) || textureCoordinates.x > (255.0/256.0) ||\n\
59
+ textureCoordinates.y < (1.0/256.0) || textureCoordinates.y > (255.0/256.0))\n\
60
+ {\n\
61
+ color = vec3(1.0, 1.0, 0.0);\n\
62
+ alpha = 1.0;\n\
63
+ }\n\
64
+ #endif\n\
65
+ return mix(previousColor, color, alpha * textureAlpha);\n\
66
+ }\n\
67
+ vec3 computeDayColor(vec3 initialColor, vec2 textureCoordinates);\n\
68
+ void main()\n\
69
+ {\n\
70
+ vec3 initialColor = vec3(0.0, 0.0, 0.5);\n\
71
+ vec3 startDayColor = computeDayColor(initialColor, clamp(v_textureCoordinates, 0.0, 1.0));\n\
72
+ #ifdef SHOW_TILE_BOUNDARIES\n\
73
+ if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) ||\n\
74
+ v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0))\n\
75
+ {\n\
76
+ startDayColor = vec3(1.0, 0.0, 0.0);\n\
77
+ }\n\
78
+ #endif\n\
79
+ gl_FragColor = vec4(startDayColor, 1.0);\n\
80
+ }\n\
81
+ ";
82
+ });