cesium 0.13.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (491) hide show
  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,139 @@
1
+ /*global define*/
2
+ define([
3
+ './ImageryState',
4
+ './TileState'
5
+ ], function(
6
+ ImageryState,
7
+ TileState) {
8
+ "use strict";
9
+
10
+ /**
11
+ * A priority queue of tiles to be replaced, if necessary, to make room for new tiles. The queue
12
+ * is implemented as a linked list.
13
+ *
14
+ * @alias TileReplacementQueue
15
+ * @private
16
+ */
17
+ var TileReplacementQueue = function TileReplacementQueue() {
18
+ this.head = undefined;
19
+ this.tail = undefined;
20
+ this.count = 0;
21
+ this._lastBeforeStartOfFrame = undefined;
22
+ };
23
+
24
+ /**
25
+ * Marks the start of the render frame. Tiles before (closer to the head) this tile in the
26
+ * list were used last frame and must not be unloaded.
27
+ */
28
+ TileReplacementQueue.prototype.markStartOfRenderFrame = function() {
29
+ this._lastBeforeStartOfFrame = this.head;
30
+ };
31
+
32
+ /**
33
+ * Reduces the size of the queue to a specified size by unloading the least-recently used
34
+ * tiles. Tiles that were used last frame will not be unloaded, even if that puts the number
35
+ * of tiles above the specified maximum.
36
+ *
37
+ * @memberof TileReplacementQueue
38
+ *
39
+ * @param {Number} maximumTiles The maximum number of tiles in the queue.
40
+ */
41
+ TileReplacementQueue.prototype.trimTiles = function(maximumTiles) {
42
+ var tileToTrim = this.tail;
43
+ var keepTrimming = true;
44
+ while (keepTrimming &&
45
+ typeof this._lastBeforeStartOfFrame !== 'undefined' &&
46
+ this.count > maximumTiles &&
47
+ typeof tileToTrim !== 'undefined') {
48
+ // Stop trimming after we process the last tile not used in the
49
+ // current frame.
50
+ keepTrimming = tileToTrim !== this._lastBeforeStartOfFrame;
51
+
52
+ var previous = tileToTrim.replacementPrevious;
53
+
54
+ // Do not remove tiles that are transitioning or that have
55
+ // imagery that is transitioning.
56
+ var shouldRemoveTile = tileToTrim.state !== TileState.TRANSITIONING;
57
+ var imagery = tileToTrim.imagery;
58
+ for (var i = 0, len = imagery.length; shouldRemoveTile && i < len; ++i) {
59
+ var tileImagery = imagery[i];
60
+ shouldRemoveTile = tileImagery.imagery.state !== ImageryState.TRANSITIONING;
61
+ }
62
+
63
+ if (shouldRemoveTile) {
64
+ tileToTrim.freeResources();
65
+ this._remove(tileToTrim);
66
+ }
67
+
68
+ tileToTrim = previous;
69
+ }
70
+ };
71
+
72
+ TileReplacementQueue.prototype._remove = function(item) {
73
+ var previous = item.replacementPrevious;
74
+ var next = item.replacementNext;
75
+
76
+ if (item === this._lastBeforeStartOfFrame) {
77
+ this._lastBeforeStartOfFrame = next;
78
+ }
79
+
80
+ if (item === this.head) {
81
+ this.head = next;
82
+ } else {
83
+ previous.replacementNext = next;
84
+ }
85
+
86
+ if (item === this.tail) {
87
+ this.tail = previous;
88
+ } else {
89
+ next.replacementPrevious = previous;
90
+ }
91
+
92
+ item.replacementPrevious = undefined;
93
+ item.replacementNext = undefined;
94
+
95
+ --this.count;
96
+ };
97
+
98
+ /**
99
+ * Marks a tile as rendered this frame and moves it before the first tile that was not rendered
100
+ * this frame.
101
+ *
102
+ * @memberof TileReplacementQueue
103
+ *
104
+ * @param {TileReplacementQueue} item The tile that was rendered.
105
+ */
106
+ TileReplacementQueue.prototype.markTileRendered = function(item) {
107
+ var head = this.head;
108
+ if (head === item) {
109
+ if (item === this._lastBeforeStartOfFrame) {
110
+ this._lastBeforeStartOfFrame = item.replacementNext;
111
+ }
112
+ return;
113
+ }
114
+
115
+ ++this.count;
116
+
117
+ if (typeof head === 'undefined') {
118
+ // no other tiles in the list
119
+ item.replacementPrevious = undefined;
120
+ item.replacementNext = undefined;
121
+ this.head = item;
122
+ this.tail = item;
123
+ return;
124
+ }
125
+
126
+ if (typeof item.replacementPrevious !== 'undefined' || typeof item.replacementNext !== 'undefined') {
127
+ // tile already in the list, remove from its current location
128
+ this._remove(item);
129
+ }
130
+
131
+ item.replacementPrevious = undefined;
132
+ item.replacementNext = head;
133
+ head.replacementPrevious = item;
134
+
135
+ this.head = item;
136
+ };
137
+
138
+ return TileReplacementQueue;
139
+ });
@@ -0,0 +1,19 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * @private
7
+ */
8
+ var TileState = {
9
+ UNLOADED : new Enumeration(0, 'UNLOADED'),
10
+ TRANSITIONING : new Enumeration(1, 'TRANSITIONING'),
11
+ RECEIVED : new Enumeration(2, 'RECEIVED'),
12
+ TRANSFORMED : new Enumeration(3, 'TRANSFORMED'),
13
+ READY : new Enumeration(4, 'READY'),
14
+ FAILED : new Enumeration(5, 'FAILED'),
15
+ INVALID : new Enumeration(6, 'INVALID')
16
+ };
17
+
18
+ return TileState;
19
+ });
@@ -0,0 +1,213 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ './Tile'
5
+ ], function(
6
+ DeveloperError,
7
+ Tile) {
8
+ "use strict";
9
+
10
+ /**
11
+ * A tiling scheme for geometry or imagery on the surface of an ellipsoid. At level-of-detail zero,
12
+ * the coarsest, least-detailed level, the number of tiles is configurable.
13
+ * At level of detail one, each of the level zero tiles has four children, two in each direction.
14
+ * At level of detail two, each of the level one tiles has four children, two in each direction.
15
+ * This continues for as many levels as are present in the geometry or imagery source.
16
+ *
17
+ * @alias TilingScheme
18
+ * @constructor
19
+ *
20
+ * @see WebMercatorTilingScheme
21
+ * @see GeographicTilingScheme
22
+ */
23
+ var TilingScheme = function TilingScheme(description) {
24
+ throw new DeveloperError('This type should not be instantiated directly. Instead, use WebMercatorTilingScheme or GeographicTilingScheme.');
25
+ };
26
+
27
+ /**
28
+ * Gets the ellipsoid that is tiled by this tiling scheme.
29
+ *
30
+ * @memberof TilingScheme
31
+ *
32
+ * @returns {Ellipsoid} The ellipsoid.
33
+ */
34
+ TilingScheme.prototype.getEllipsoid = function() {
35
+ throw new DeveloperError('This type should not be instantiated directly.');
36
+ };
37
+
38
+ /**
39
+ * Gets the extent, in radians, covered by this tiling scheme.
40
+ *
41
+ * @memberof TilingScheme
42
+ *
43
+ * @returns {Extent} The extent.
44
+ */
45
+ TilingScheme.prototype.getExtent = function() {
46
+ throw new DeveloperError('This type should not be instantiated directly.');
47
+ };
48
+
49
+ /**
50
+ * Gets the map projection used by this tiling scheme.
51
+ *
52
+ * @memberof TilingScheme
53
+ *
54
+ * @returns {Projection} The map projection.
55
+ */
56
+ TilingScheme.prototype.getProjection = function() {
57
+ throw new DeveloperError('This type should not be instantiated directly.');
58
+ };
59
+
60
+ /**
61
+ * Gets the total number of tiles in the X direction at a specified level-of-detail.
62
+ *
63
+ * @memberof TilingScheme
64
+ *
65
+ * @param {Number} level The level-of-detail.
66
+ * @returns {Number} The number of tiles in the X direction at the given level.
67
+ */
68
+ TilingScheme.prototype.getNumberOfXTilesAtLevel = function(level) {
69
+ throw new DeveloperError('This type should not be instantiated directly.');
70
+ };
71
+
72
+ /**
73
+ * Gets the total number of tiles in the Y direction at a specified level-of-detail.
74
+ *
75
+ * @memberof TilingScheme
76
+ *
77
+ * @param {Number} level The level-of-detail.
78
+ * @returns {Number} The number of tiles in the Y direction at the given level.
79
+ */
80
+ TilingScheme.prototype.getNumberOfYTilesAtLevel = function(level) {
81
+ throw new DeveloperError('This type should not be instantiated directly.');
82
+ };
83
+
84
+ /**
85
+ * Creates the tile or tiles at level of detail zero, the coarsest, least detailed level.
86
+ *
87
+ * @memberof TilingScheme
88
+ *
89
+ * @returns {Array} An array containing the tiles at level of detail zero, starting with the
90
+ * tile in the northwest corner and followed by the tile (if any) to its east.
91
+ */
92
+ TilingScheme.prototype.createLevelZeroTiles = function() {
93
+ throw new DeveloperError('This type should not be instantiated directly.');
94
+ };
95
+
96
+ /**
97
+ * Transforms an extent specified in geodetic radians to the native coordinate system
98
+ * of this tiling scheme.
99
+ *
100
+ * @memberof TilingScheme
101
+ *
102
+ * @param {Extent} extent The extent to transform.
103
+ * @param {Extent} [result] The instance to which to copy the result, or undefined if a new instance
104
+ * should be created.
105
+ * @returns {Extent} The specified 'result', or a new object containing the native extent if 'result'
106
+ * is undefined.
107
+ */
108
+ TilingScheme.prototype.extentToNativeExtent = function(extent, result) {
109
+ throw new DeveloperError('This type should not be instantiated directly.');
110
+ };
111
+
112
+ /**
113
+ * Converts tile x, y coordinates and level to an extent expressed in the native coordinates
114
+ * of the tiling scheme.
115
+ *
116
+ * @memberof TilingScheme
117
+ *
118
+ * @param {Number} x The integer x coordinate of the tile.
119
+ * @param {Number} y The integer y coordinate of the tile.
120
+ * @param {Number} level The tile level-of-detail. Zero is the least detailed.
121
+ * @param {Object} [result] The instance to which to copy the result, or undefined if a new instance
122
+ * should be created.
123
+ *
124
+ * @returns {Extent} The specified 'result', or a new object containing the extent
125
+ * if 'result' is undefined.
126
+ */
127
+ TilingScheme.prototype.tileXYToNativeExtent = function(x, y, level, result) {
128
+ throw new DeveloperError('This type should not be instantiated directly.');
129
+ };
130
+
131
+ /**
132
+ * Converts tile x, y coordinates and level to a cartographic extent in radians.
133
+ *
134
+ * @memberof TilingScheme
135
+ *
136
+ * @param {Number} x The integer x coordinate of the tile.
137
+ * @param {Number} y The integer y coordinate of the tile.
138
+ * @param {Number} level The tile level-of-detail. Zero is the least detailed.
139
+ * @param {Object} [result] The instance to which to copy the result, or undefined if a new instance
140
+ * should be created.
141
+ *
142
+ * @returns {Extent} The specified 'result', or a new object containing the extent
143
+ * if 'result' is undefined.
144
+ */
145
+ TilingScheme.prototype.tileXYToExtent = function(x, y, level, result) {
146
+ throw new DeveloperError('This type should not be instantiated directly.');
147
+ };
148
+
149
+ /**
150
+ * Calculates the tile x, y coordinates of the tile containing
151
+ * a given cartographic position.
152
+ *
153
+ * @memberof TilingScheme
154
+ *
155
+ * @param {Cartographic} position The position.
156
+ * @param {Number} level The tile level-of-detail. Zero is the least detailed.
157
+ * @param {Cartesian} [result] The instance to which to copy the result, or undefined if a new instance
158
+ * should be created.
159
+ *
160
+ * @returns {Cartesian2} The specified 'result', or a new object containing the tile x, y coordinates
161
+ * if 'result' is undefined.
162
+ */
163
+ TilingScheme.prototype.positionToTileXY = function(position, level, result) {
164
+ throw new DeveloperError('This type should not be instantiated directly.');
165
+ };
166
+
167
+ /**
168
+ * Creates a rectangular set of tiles for level of detail zero, the coarsest, least detailed level.
169
+ *
170
+ * @memberof TilingScheme
171
+ *
172
+ * @param {TilingScheme} tilingScheme The tiling scheme for which the tiles are to be created.
173
+ * @param {Number} numberOfLevelZeroTilesX The number of tiles in the X direction at level zero of
174
+ * the tile tree.
175
+ * @param {Number} numberOfLevelZeroTilesY The number of tiles in the Y direction at level zero of
176
+ * the tile tree.
177
+ * @returns {Array} An array containing the tiles at level of detail zero, starting with the
178
+ * tile in the northwest corner and followed by the tile (if any) to its east.
179
+ *
180
+ * @exception {DeveloperError} <code>tilingScheme</code> is required.
181
+ * @exception {DeveloperError} <code>numberOfLevelZeroTilesX</code> is required.
182
+ * @exception {DeveloperError} <code>numberOfLevelZeroTilesY</code> is required.
183
+ */
184
+ TilingScheme.createRectangleOfLevelZeroTiles = function(tilingScheme, numberOfLevelZeroTilesX, numberOfLevelZeroTilesY) {
185
+ if (typeof tilingScheme === 'undefined') {
186
+ throw new DeveloperError('tilingScheme is required.');
187
+ }
188
+ if (typeof numberOfLevelZeroTilesX === 'undefined') {
189
+ throw new DeveloperError('numberOfLevelZeroTilesX is required.');
190
+ }
191
+ if (typeof numberOfLevelZeroTilesY === 'undefined') {
192
+ throw new DeveloperError('numberOfLevelZeroTilesY is required.');
193
+ }
194
+
195
+ var result = new Array(numberOfLevelZeroTilesX * numberOfLevelZeroTilesY);
196
+
197
+ var index = 0;
198
+ for (var y = 0; y < numberOfLevelZeroTilesY; ++y) {
199
+ for (var x = 0; x < numberOfLevelZeroTilesX; ++x) {
200
+ result[index++] = new Tile({
201
+ tilingScheme : tilingScheme,
202
+ x : x,
203
+ y : y,
204
+ level : 0
205
+ });
206
+ }
207
+ }
208
+
209
+ return result;
210
+ };
211
+
212
+ return TilingScheme;
213
+ });
@@ -0,0 +1,39 @@
1
+ /*global define*/
2
+ define(['../Core/Enumeration'], function(Enumeration) {
3
+ "use strict";
4
+
5
+ /**
6
+ * The vertical location of an origin relative to an object, e.g., a {@link Billboard}.
7
+ * For example, the vertical origin is used to display a billboard above or below (in
8
+ * screen space) of the actual position.
9
+ *
10
+ * @exports VerticalOrigin
11
+ *
12
+ * @see Billboard#setVerticalOrigin
13
+ */
14
+ var VerticalOrigin = {
15
+ /**
16
+ * The origin is at the vertical center of the object.
17
+ *
18
+ * @constant
19
+ * @type {Enumeration}
20
+ */
21
+ CENTER : new Enumeration(0, 'CENTER'),
22
+ /**
23
+ * The origin is at the bottom of the object.
24
+ *
25
+ * @constant
26
+ * @type {Enumeration}
27
+ */
28
+ BOTTOM : new Enumeration(1, 'BOTTOM'),
29
+ /**
30
+ * The origin is at the top of the object.
31
+ *
32
+ * @constant
33
+ * @type {Enumeration}
34
+ */
35
+ TOP : new Enumeration(-1, 'TOP')
36
+ };
37
+
38
+ return VerticalOrigin;
39
+ });
@@ -0,0 +1,256 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/Color',
4
+ '../Core/combine',
5
+ '../Core/destroyObject',
6
+ '../Core/defaultValue',
7
+ '../Core/DeveloperError',
8
+ '../Core/BoundingRectangle',
9
+ '../Core/ComponentDatatype',
10
+ '../Core/PrimitiveType',
11
+ './Material',
12
+ '../Renderer/BufferUsage',
13
+ '../Renderer/BlendingState',
14
+ '../Renderer/CommandLists',
15
+ '../Renderer/DrawCommand',
16
+ '../Shaders/Noise',
17
+ '../Shaders/ViewportQuadVS',
18
+ '../Shaders/ViewportQuadFS'
19
+ ], function(
20
+ Color,
21
+ combine,
22
+ destroyObject,
23
+ defaultValue,
24
+ DeveloperError,
25
+ BoundingRectangle,
26
+ ComponentDatatype,
27
+ PrimitiveType,
28
+ Material,
29
+ BufferUsage,
30
+ BlendingState,
31
+ CommandLists,
32
+ DrawCommand,
33
+ Noise,
34
+ ViewportQuadVS,
35
+ ViewportQuadFS) {
36
+ "use strict";
37
+
38
+ /**
39
+ * A viewport aligned quad.
40
+ *
41
+ * @alias ViewportQuad
42
+ * @constructor
43
+ *
44
+ * @param {BoundingRectangle} rectangle The BoundingRectangle defining the quad's position within the viewport.
45
+ *
46
+ * @example
47
+ * var viewportQuad = new ViewportQuad();
48
+ * var viewportQuad = new BoundingRectangle(0, 0, 80, 40);
49
+ * viewportQuad.material.uniforms.color = new Color(1.0, 0.0, 0.0, 1.0);
50
+ */
51
+ var ViewportQuad = function(rectangle) {
52
+
53
+ this._va = undefined;
54
+ this._overlayCommand = new DrawCommand();
55
+ this._overlayCommand.primitiveType = PrimitiveType.TRIANGLE_FAN;
56
+ this._commandLists = new CommandLists();
57
+ this._commandLists.overlayList.push(this._overlayCommand);
58
+
59
+
60
+ /**
61
+ * The BoundingRectangle defining the quad's position within the viewport.
62
+ *
63
+ * @type BoundingRectangle
64
+ *
65
+ * @example
66
+ * viewportQuad.rectangle = new BoundingRectangle(0, 0, 80, 40);
67
+ */
68
+ this.rectangle = new BoundingRectangle(0, 0, 10, 10);
69
+
70
+
71
+ /**
72
+ * The surface appearance of the viewport quad. This can be one of several built-in {@link Material} objects or a custom material, scripted with
73
+ * <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>.
74
+ * <p>
75
+ * The default material is <code>Material.ColorType</code>.
76
+ * </p>
77
+ *
78
+ * @type Material
79
+ *
80
+ * @example
81
+ * // 1. Change the color of the default material to yellow
82
+ * viewportQuad.material.uniforms.color = new Color(1.0, 1.0, 0.0, 1.0);
83
+ *
84
+ * // 2. Change material to horizontal stripes
85
+ * viewportQuad.material = Material.fromType(scene.getContext(), Material.StripeType);
86
+ *
87
+ * @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>
88
+ */
89
+ this.material = Material.fromType(undefined, Material.ColorType);
90
+ this.material.uniforms.color = new Color(1.0, 1.0, 1.0, 1.0);
91
+ this._material = undefined;
92
+ };
93
+
94
+ var attributeIndices = {
95
+ position : 0,
96
+ textureCoordinates : 1
97
+ };
98
+
99
+ var vertexArrayCache = {};
100
+
101
+ function getVertexArray(context) {
102
+ // Per-context cache for viewport quads
103
+ var c = vertexArrayCache[context.getId()];
104
+
105
+ if (typeof c !== 'undefined' &&
106
+ typeof c.vertexArray !== 'undefined') {
107
+
108
+ ++c.referenceCount;
109
+ return c;
110
+ }
111
+
112
+ var mesh = {
113
+ attributes : {
114
+ position : {
115
+ componentDatatype : ComponentDatatype.FLOAT,
116
+ componentsPerAttribute : 2,
117
+ values : [
118
+ -1.0, -1.0,
119
+ 1.0, -1.0,
120
+ 1.0, 1.0,
121
+ -1.0, 1.0
122
+ ]
123
+ },
124
+
125
+ textureCoordinates : {
126
+ componentDatatype : ComponentDatatype.FLOAT,
127
+ componentsPerAttribute : 2,
128
+ values : [
129
+ 0.0, 0.0,
130
+ 1.0, 0.0,
131
+ 1.0, 1.0,
132
+ 0.0, 1.0
133
+ ]
134
+ }
135
+ }
136
+ };
137
+
138
+ var va = context.createVertexArrayFromMesh({
139
+ mesh : mesh,
140
+ attributeIndices : attributeIndices,
141
+ bufferUsage : BufferUsage.STATIC_DRAW
142
+ });
143
+
144
+ var cachedVA = {
145
+ vertexArray : va,
146
+ referenceCount : 1,
147
+
148
+ release : function() {
149
+ if (typeof this.vertexArray !== 'undefined' &&
150
+ --this.referenceCount === 0) {
151
+
152
+ // TODO: Schedule this for a few hundred frames later so we don't thrash the cache
153
+ this.vertexArray = this.vertexArray.destroy();
154
+ }
155
+
156
+ return undefined;
157
+ }
158
+ };
159
+
160
+ vertexArrayCache[context.getId()] = cachedVA;
161
+ return cachedVA;
162
+ }
163
+
164
+ /**
165
+ * Commits changes to properties before rendering by updating the object's WebGL resources.
166
+ *
167
+ * @memberof ViewportQuad
168
+ *
169
+ * @exception {DeveloperError} this.material must be defined.
170
+ * @exception {DeveloperError} this.rectangle must be defined.
171
+ */
172
+ ViewportQuad.prototype.update = function(context, frameState, commandList) {
173
+ if (typeof this.material === 'undefined') {
174
+ throw new DeveloperError('this.material must be defined.');
175
+ }
176
+
177
+ if (typeof this.rectangle === 'undefined') {
178
+ throw new DeveloperError('this.rectangle must be defined.');
179
+ }
180
+
181
+ if (typeof this._va === 'undefined') {
182
+ this._va = getVertexArray(context);
183
+ this._overlayCommand.vertexArray = this._va.vertexArray;
184
+ this._overlayCommand.renderState = context.createRenderState({
185
+ blending : BlendingState.ALPHA_BLEND
186
+ });
187
+ }
188
+
189
+ var pass = frameState.passes;
190
+ if (pass.overlay) {
191
+ if (this._material !== this.material) {
192
+ // Recompile shader when material changes
193
+ this._material = this.material;
194
+
195
+ var fsSource =
196
+ '#line 0\n' +
197
+ Noise +
198
+ '#line 0\n' +
199
+ this._material.shaderSource +
200
+ '#line 0\n' +
201
+ ViewportQuadFS;
202
+
203
+ this._overlayCommand.shaderProgram = this._overlayCommand.shaderProgram && this._overlayCommand.shaderProgram.release();
204
+ this._overlayCommand.shaderProgram = context.getShaderCache().getShaderProgram(ViewportQuadVS, fsSource, attributeIndices);
205
+ }
206
+
207
+ this._overlayCommand.renderState.viewport = this.rectangle;
208
+ this._overlayCommand.uniformMap = this._material._uniforms;
209
+ commandList.push(this._commandLists);
210
+ }
211
+ };
212
+
213
+ /**
214
+ * Returns true if this object was destroyed; otherwise, false.
215
+ * <br /><br />
216
+ * If this object was destroyed, it should not be used; calling any function other than
217
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
218
+ *
219
+ * @memberof ViewportQuad
220
+ *
221
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
222
+ *
223
+ * @see ViewportQuad#destroy
224
+ */
225
+ ViewportQuad.prototype.isDestroyed = function() {
226
+ return false;
227
+ };
228
+
229
+ /**
230
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
231
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
232
+ * <br /><br />
233
+ * Once an object is destroyed, it should not be used; calling any function other than
234
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
235
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
236
+ *
237
+ * @memberof ViewportQuad
238
+ *
239
+ * @return {undefined}
240
+ *
241
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
242
+ *
243
+ * @see ViewportQuad#isDestroyed
244
+ *
245
+ * @example
246
+ * quad = quad && quad.destroy();
247
+ */
248
+ ViewportQuad.prototype.destroy = function() {
249
+ this._va = this._va && this._va.release();
250
+ this._overlayCommand.shaderProgram = this._overlayCommand.shaderProgram && this._overlayCommand.shaderProgram.release();
251
+
252
+ return destroyObject(this);
253
+ };
254
+
255
+ return ViewportQuad;
256
+ });