cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,183 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/destroyObject',
4
+ '../Core/BoundingRectangle',
5
+ '../Renderer/PixelFormat',
6
+ './ViewportQuad'
7
+ ], function(
8
+ destroyObject,
9
+ BoundingRectangle,
10
+ PixelFormat,
11
+ ViewportQuad) {
12
+ "use strict";
13
+
14
+ /**
15
+ * Draws a display in the top left corner of the scene displaying FPS (frames per second),
16
+ * averaged over 1 second intervals, as well as unaveraged frame time.
17
+ *
18
+ * @alias PerformanceDisplay
19
+ * @constructor
20
+ *
21
+ * @param {Color} [description.fpsColor] The color of the FPS graph.
22
+ * @param {Color} [description.frameTimeColor] The color of the frame time graph.
23
+ * @param {Color} [description.backgroundColor] The color of the background of the display.
24
+ * @param {String} [description.font] The CSS font of the text in the display.
25
+ * @param {BoundingRectangle} [description.rectangle] The position and size of the display, relative to the top left corner.
26
+ *
27
+ * @example
28
+ * scene.getPrimitives().add(new PerformanceDisplay());
29
+ */
30
+ var PerformanceDisplay = function(description) {
31
+ if (typeof description === 'undefined') {
32
+ description = {};
33
+ }
34
+
35
+ this._fpsColor = typeof description.fpsColor !== 'undefined' ? description.fpsColor.toCssColorString() : '#e52';
36
+ this._frameTimeColor = typeof description.frameTimeColor !== 'undefined' ? description.frameTimeColor.toCssColorString() : '#de3';
37
+ this._backgroundColor = typeof description.backgroundColor !== 'undefined' ? description.backgroundColor.toCssColorString() : 'rgba(0, 0, 30, 0.9)';
38
+ this._font = typeof description.font !== 'undefined' ? description.font : 'bold 10px Helvetica,Arial,sans-serif';
39
+ this._rectangle = typeof description.rectangle !== 'undefined' ? description.rectangle : new BoundingRectangle(0, 0, 80, 40);
40
+
41
+ this._canvas = document.createElement('canvas');
42
+ this._canvas.width = this._rectangle.width;
43
+ this._canvas.height = this._rectangle.height;
44
+
45
+ this._canvasContext = this._canvas.getContext('2d');
46
+ this._canvasContext.font = this._font;
47
+ this._canvasContext.lineWidth = 1;
48
+
49
+ this._bufferLength = this._rectangle.width;
50
+ this._frameTimeSamples = new Array(this._bufferLength);
51
+ this._fpsSamples = new Array(this._bufferLength);
52
+
53
+ for ( var i = 0; i < this._bufferLength; i++) {
54
+ this._frameTimeSamples[i] = this._fpsSamples[i] = 0;
55
+ }
56
+
57
+ this._frameTimeIndex = 0;
58
+ this._fpsIndex = 0;
59
+ this._lastFpsSampleTime = undefined;
60
+ this._frameCount = 0;
61
+
62
+ this._quad = new ViewportQuad(new BoundingRectangle(0, 0, 0, 0));
63
+ this._quad.enableBlending = true;
64
+
65
+ this._time = undefined;
66
+ this._texture = undefined;
67
+ this._viewportHeight = 0;
68
+ };
69
+
70
+ /**
71
+ * Update the display. This function should only be called once per frame, because
72
+ * each call records a frame in the internal buffer and redraws the display.
73
+ */
74
+ PerformanceDisplay.prototype.update = function(context, frameState, commandList) {
75
+ if (typeof this._time === 'undefined') {
76
+ //first update
77
+ this._lastFpsSampleTime = this._time = Date.now();
78
+ return;
79
+ }
80
+
81
+ var previousTime = this._time;
82
+ var time = this._time = Date.now();
83
+
84
+ var frameTime = time - previousTime;
85
+ this._frameTimeSamples[this._frameTimeIndex++] = frameTime;
86
+
87
+ if (this._frameTimeIndex >= this._bufferLength) {
88
+ this._frameTimeIndex = 0;
89
+ }
90
+
91
+ this._frameCount++;
92
+ var fps = this._fps;
93
+ var fpsElapsedTime = time - this._lastFpsSampleTime;
94
+ if (fpsElapsedTime > 1000) {
95
+ fps = this._fps = this._frameCount * 1000 / fpsElapsedTime | 0;
96
+ this._fpsSamples[this._fpsIndex++] = fps;
97
+
98
+ if (this._fpsIndex >= this._bufferLength) {
99
+ this._fpsIndex = 0;
100
+ }
101
+
102
+ this._lastFpsSampleTime = time;
103
+ this._frameCount = 0;
104
+ }
105
+
106
+ var ctx = this._canvasContext;
107
+ var canvasWidth = this._rectangle.width;
108
+ var canvasHeight = this._rectangle.height;
109
+ ctx.clearRect(0, 0, canvasWidth, canvasHeight);
110
+ ctx.fillStyle = this._backgroundColor;
111
+ ctx.fillRect(0, 0, canvasWidth, canvasHeight);
112
+
113
+ if (typeof fps !== 'undefined') {
114
+ ctx.fillStyle = this._fpsColor;
115
+ ctx.textAlign = 'left';
116
+ ctx.fillText(fps + ' FPS', 1, 10);
117
+ }
118
+
119
+ ctx.fillStyle = this._frameTimeColor;
120
+ ctx.textAlign = 'right';
121
+ ctx.fillText(frameTime + ' MS', canvasWidth - 1, 10);
122
+
123
+ for ( var i = 0; i < this._bufferLength; i++) {
124
+ fps = this._fpsSamples[(i + this._fpsIndex) % this._bufferLength];
125
+ if (fps > 0) {
126
+ this._drawLine(this._fpsColor, i, fps / 100);
127
+ }
128
+
129
+ frameTime = this._frameTimeSamples[(i + this._frameTimeIndex) % this._bufferLength];
130
+ if (frameTime > 0) {
131
+ this._drawLine(this._frameTimeColor, i, frameTime / 200);
132
+ }
133
+ }
134
+
135
+ if (typeof this._texture === 'undefined') {
136
+ this._texture = context.createTexture2D({
137
+ source : this._canvas,
138
+ pixelFormat : PixelFormat.RGBA
139
+ });
140
+ this._quad.setTexture(this._texture);
141
+ } else {
142
+ this._texture.copyFrom(this._canvas);
143
+ }
144
+
145
+ var viewportHeight = context.getCanvas().clientHeight;
146
+ if (viewportHeight !== this._viewportHeight) {
147
+ this._viewportHeight = viewportHeight;
148
+ this._quad.setRectangle(new BoundingRectangle(this._rectangle.x, viewportHeight - canvasHeight - this._rectangle.y, canvasWidth, canvasHeight));
149
+ }
150
+
151
+ this._quad.update(context, frameState, commandList);
152
+ };
153
+
154
+ PerformanceDisplay.prototype._drawLine = function(style, x, valuePercent) {
155
+ var ctx = this._canvasContext;
156
+ var canvasHeight = this._rectangle.height;
157
+ var maxGraphHeight = canvasHeight - 10;
158
+
159
+ x = 0.5 + x;
160
+ ctx.beginPath();
161
+ ctx.strokeStyle = style;
162
+ ctx.moveTo(x, canvasHeight);
163
+
164
+ var lineHeight = valuePercent * maxGraphHeight;
165
+ if (lineHeight > maxGraphHeight) {
166
+ lineHeight = maxGraphHeight;
167
+ }
168
+
169
+ var y = canvasHeight - lineHeight;
170
+ ctx.lineTo(x, y);
171
+ ctx.stroke();
172
+ };
173
+
174
+ /**
175
+ * Destroys the WebGL resources held by this object.
176
+ */
177
+ PerformanceDisplay.prototype.destroy = function() {
178
+ this._quad = this._quad.destroy();
179
+ return destroyObject(this);
180
+ };
181
+
182
+ return PerformanceDisplay;
183
+ });
@@ -0,0 +1,239 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/destroyObject',
5
+ '../Core/Cartesian3',
6
+ '../Core/Cartesian4',
7
+ '../Core/Matrix4',
8
+ '../Scene/PerspectiveOffCenterFrustum'
9
+ ], function(
10
+ DeveloperError,
11
+ destroyObject,
12
+ Cartesian3,
13
+ Cartesian4,
14
+ Matrix4,
15
+ PerspectiveOffCenterFrustum) {
16
+ "use strict";
17
+
18
+ /**
19
+ * The viewing frustum is defined by 6 planes.
20
+ * Each plane is represented by a {Cartesian4} object, where the x, y, and z components
21
+ * define the unit vector normal to the plane, and the w component is the distance of the
22
+ * plane from the origin/camera position.
23
+ *
24
+ * @alias PerspectiveFrustum
25
+ * @constructor
26
+ *
27
+ * @see PerspectiveOffCenterFrustum
28
+ *
29
+ * @example
30
+ * var frustum = new PerspectiveFrustum();
31
+ * frustum.fovy = CesiumMath.PI_OVER_THREE;
32
+ * frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight;
33
+ * frustum.near = 1.0;
34
+ * frustum.far = 2.0;
35
+ */
36
+ var PerspectiveFrustum = function() {
37
+ this._offCenterFrustum = new PerspectiveOffCenterFrustum();
38
+
39
+ /**
40
+ * The angle of the field of view, in radians.
41
+ * @type {Number}
42
+ */
43
+ this.fovy = undefined;
44
+ this._fovy = undefined;
45
+
46
+ /**
47
+ * The aspect ratio of the frustum's width to it's height.
48
+ * @type {Number}
49
+ */
50
+ this.aspectRatio = undefined;
51
+ this._aspectRatio = undefined;
52
+
53
+ /**
54
+ * The distance of the near plane.
55
+ * @type {Number}
56
+ */
57
+ this.near = 1.0;
58
+ this._near = this.near;
59
+
60
+ /**
61
+ * The distance of the far plane.
62
+ * @type {Number}
63
+ */
64
+ this.far = 500000000.0;
65
+ this._far = this.far;
66
+ };
67
+
68
+ /**
69
+ * Returns the perspective projection matrix computed from the view frustum.
70
+ *
71
+ * @memberof PerspectiveFrustum
72
+ *
73
+ * @return {Matrix4} The perspective projection matrix.
74
+ *
75
+ * @see PerspectiveFrustum#getInfiniteProjectionMatrix
76
+ */
77
+ PerspectiveFrustum.prototype.getProjectionMatrix = function() {
78
+ update(this);
79
+ return this._offCenterFrustum.getProjectionMatrix();
80
+ };
81
+
82
+ /**
83
+ * Returns the perspective projection matrix computed from the view frustum with an infinite far plane.
84
+ *
85
+ * @memberof PerspectiveFrustum
86
+ *
87
+ * @return {Matrix4} The infinite perspective projection matrix.
88
+ *
89
+ * @see PerspectiveFrustum#getProjectionMatrix
90
+ */
91
+ PerspectiveFrustum.prototype.getInfiniteProjectionMatrix = function() {
92
+ update(this);
93
+ return this._offCenterFrustum.getInfiniteProjectionMatrix();
94
+ };
95
+
96
+ function update(frustum) {
97
+ if (typeof frustum.fovy === 'undefined' || typeof frustum.aspectRatio === 'undefined' ||
98
+ typeof frustum.near === 'undefined' || typeof frustum.far === 'undefined') {
99
+ throw new DeveloperError('fovy, aspectRatio, near, or far parameters are not set.');
100
+ }
101
+
102
+ var f = frustum._offCenterFrustum;
103
+
104
+ if (frustum.fovy !== frustum._fovy || frustum.aspectRatio !== frustum._aspectRatio ||
105
+ frustum.near !== frustum._near || frustum.far !== frustum._far) {
106
+ if (frustum.fovy < 0 || frustum.fovy >= Math.PI) {
107
+ throw new DeveloperError('fovy must be in the range [0, PI).');
108
+ }
109
+
110
+ if (frustum.aspectRatio < 0) {
111
+ throw new DeveloperError('aspectRatio must be positive.');
112
+ }
113
+
114
+ if (frustum.near < 0 || frustum.near > frustum.far) {
115
+ throw new DeveloperError('near must be greater than zero and less than far.');
116
+ }
117
+
118
+ frustum._fovy = frustum.fovy;
119
+ frustum._aspectRatio = frustum.aspectRatio;
120
+ frustum._near = frustum.near;
121
+ frustum._far = frustum.far;
122
+
123
+ f.top = frustum.near * Math.tan(0.5 * frustum.fovy);
124
+ f.bottom = -f.top;
125
+ f.right = frustum.aspectRatio * f.top;
126
+ f.left = -f.right;
127
+ f.near = frustum.near;
128
+ f.far = frustum.far;
129
+ }
130
+ }
131
+
132
+ /**
133
+ * Creates a culling volume for this frustum.
134
+ *
135
+ * @memberof PerspectiveFrustum
136
+ *
137
+ * @param {Cartesian3} position The eye position.
138
+ * @param {Cartesian3} direction The view direction.
139
+ * @param {Cartesian3} up The up direction.
140
+ *
141
+ * @exception {DeveloperError} position is required.
142
+ * @exception {DeveloperError} direction is required.
143
+ * @exception {DeveloperError} up is required.
144
+ *
145
+ * @return {CullingVolume} A culling volume at the given position and orientation.
146
+ *
147
+ * @example
148
+ * // Check if a bounding volume intersects the frustum.
149
+ * var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);
150
+ * var intersect = cullingVolume.getVisibility(boundingVolume);
151
+ */
152
+ PerspectiveFrustum.prototype.computeCullingVolume = function(position, direction, up) {
153
+ update(this);
154
+ return this._offCenterFrustum.computeCullingVolume(position, direction, up);
155
+ };
156
+
157
+ /**
158
+ * Returns the pixel's width and height in meters.
159
+ *
160
+ * @memberof PerspectiveFrustum
161
+ *
162
+ * @param {Cartesian2} canvasDimensions A {@link Cartesian2} with width and height in the x and y properties, respectively.
163
+ * @param {Number} [distance=near plane distance] The distance to the near plane in meters.
164
+ *
165
+ * @exception {DeveloperError} canvasDimensions is required.
166
+ * @exception {DeveloperError} canvasDimensions.x must be greater than zero.
167
+ * @exception {DeveloperError} canvasDimensione.y must be greater than zero.
168
+ *
169
+ * @returns {Cartesian2} A {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively.
170
+ *
171
+ * @example
172
+ * // Example 1
173
+ * // Get the width and height of a pixel.
174
+ * var pixelSize = camera.frustum.getPixelSize({
175
+ * width : canvas.clientWidth,
176
+ * height : canvas.clientHeight
177
+ * });
178
+ *
179
+ * // Example 2
180
+ * // Get the width and height of a pixel if the near plane was set to 'distance'.
181
+ * // For example, get the size of a pixel of an image on a billboard.
182
+ * var position = camera.position;
183
+ * var direction = camera.direction;
184
+ * var toCenter = primitive.boundingVolume.center.subtract(position); // vector from camera to a primitive
185
+ * var toCenterProj = direction.multiplyByScalar(direction.dot(toCenter)); // project vector onto camera direction vector
186
+ * var distance = toCenterProj.magnitude();
187
+ * var pixelSize = camera.frustum.getPixelSize({
188
+ * width : canvas.clientWidth,
189
+ * height : canvas.clientHeight
190
+ * }, distance);
191
+ */
192
+ PerspectiveFrustum.prototype.getPixelSize = function(canvasDimensions, distance) {
193
+ update(this);
194
+ return this._offCenterFrustum.getPixelSize(canvasDimensions, distance);
195
+ };
196
+
197
+ /**
198
+ * Returns a duplicate of a PerspectiveFrustum instance.
199
+ *
200
+ * @memberof PerspectiveFrustum
201
+ *
202
+ * @return {PerspectiveFrustum} A new copy of the PerspectiveFrustum instance.
203
+ */
204
+ PerspectiveFrustum.prototype.clone = function() {
205
+ var frustum = new PerspectiveFrustum();
206
+ frustum.fovy = this.fovy;
207
+ frustum.aspectRatio = this.aspectRatio;
208
+ frustum.near = this.near;
209
+ frustum.far = this.far;
210
+ frustum._offCenterFrustum = this._offCenterFrustum.clone();
211
+ return frustum;
212
+ };
213
+
214
+ /**
215
+ * Compares the provided PerspectiveFrustum componentwise and returns
216
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
217
+ *
218
+ * @memberof PerspectiveFrustum
219
+ *
220
+ * @param {PerspectiveFrustum} [other] The right hand side PerspectiveFrustum.
221
+ * @return {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
222
+ */
223
+ PerspectiveFrustum.prototype.equals = function(other) {
224
+ if (typeof other === 'undefined') {
225
+ return false;
226
+ }
227
+
228
+ update(this);
229
+ update(other);
230
+
231
+ return (this.fovy === other.fovy &&
232
+ this.aspectRatio === other.aspectRatio &&
233
+ this.near === other.near &&
234
+ this.far === other.far &&
235
+ this._offCenterFrustum.equals(other._offCenterFrustum));
236
+ };
237
+
238
+ return PerspectiveFrustum;
239
+ });
@@ -0,0 +1,394 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/defaultValue',
5
+ '../Core/destroyObject',
6
+ '../Core/Cartesian2',
7
+ '../Core/Cartesian3',
8
+ '../Core/Cartesian4',
9
+ '../Core/Matrix4',
10
+ '../Scene/CullingVolume'
11
+ ], function(
12
+ DeveloperError,
13
+ defaultValue,
14
+ destroyObject,
15
+ Cartesian2,
16
+ Cartesian3,
17
+ Cartesian4,
18
+ Matrix4,
19
+ CullingVolume) {
20
+ "use strict";
21
+
22
+ /**
23
+ * The viewing frustum is defined by 6 planes.
24
+ * Each plane is represented by a {Cartesian4} object, where the x, y, and z components
25
+ * define the unit vector normal to the plane, and the w component is the distance of the
26
+ * plane from the origin/camera position.
27
+ *
28
+ * @alias PerspectiveOffCenterFrustum
29
+ * @constructor
30
+ *
31
+ * @see PerspectiveFrustum
32
+ *
33
+ * @example
34
+ * var frustum = new PerspectiveOffCenterFrustum();
35
+ * frustum.right = 1.0;
36
+ * frustum.left = -1.0;
37
+ * frustum.top = 1.0;
38
+ * frustum.bottom = -1.0;
39
+ * frustum.near = 1.0;
40
+ * frustum.far = 2.0;
41
+ */
42
+ var PerspectiveOffCenterFrustum = function() {
43
+ /**
44
+ * Defines the left clipping plane.
45
+ * @type {Number}
46
+ */
47
+ this.left = undefined;
48
+ this._left = undefined;
49
+
50
+ /**
51
+ * Defines the right clipping plane.
52
+ * @type {Number}
53
+ */
54
+ this.right = undefined;
55
+ this._right = undefined;
56
+
57
+ /**
58
+ * Defines the top clipping plane.
59
+ * @type {Number}
60
+ */
61
+ this.top = undefined;
62
+ this._top = undefined;
63
+
64
+ /**
65
+ * Defines the bottom clipping plane.
66
+ * @type {Number}
67
+ */
68
+ this.bottom = undefined;
69
+ this._bottom = undefined;
70
+
71
+ /**
72
+ * The distance of the near plane.
73
+ * @type {Number}
74
+ */
75
+ this.near = 1.0;
76
+ this._near = this.near;
77
+
78
+ /**
79
+ * The distance of the far plane.
80
+ * @type {Number}
81
+ */
82
+ this.far = 500000000.0;
83
+ this._far = this.far;
84
+
85
+ this._cullingVolume = new CullingVolume();
86
+ this._perspectiveMatrix = undefined;
87
+ this._infinitePerspective = undefined;
88
+ };
89
+
90
+ /**
91
+ * Returns the perspective projection matrix computed from the view frustum.
92
+ *
93
+ * @memberof PerspectiveOffCenterFrustum
94
+ *
95
+ * @return {Matrix4} The perspective projection matrix.
96
+ *
97
+ * @see PerspectiveOffCenterFrustum#getInfiniteProjectionMatrix
98
+ */
99
+ PerspectiveOffCenterFrustum.prototype.getProjectionMatrix = function() {
100
+ update(this);
101
+ return this._perspectiveMatrix;
102
+ };
103
+
104
+ /**
105
+ * Returns the perspective projection matrix computed from the view frustum with an infinite far plane.
106
+ *
107
+ * @memberof PerspectiveOffCenterFrustum
108
+ *
109
+ * @return {Matrix4} The infinite perspective projection matrix.
110
+ *
111
+ * @see PerspectiveOffCenterFrustum#getProjectionMatrix
112
+ */
113
+ PerspectiveOffCenterFrustum.prototype.getInfiniteProjectionMatrix = function() {
114
+ update(this);
115
+ return this._infinitePerspective;
116
+ };
117
+
118
+ function update(frustum) {
119
+ if (typeof frustum.right === 'undefined' || typeof frustum.left === 'undefined' ||
120
+ typeof frustum.top === 'undefined' || typeof frustum.bottom === 'undefined' ||
121
+ typeof frustum.near ===' undefined' || typeof frustum.far === 'undefined') {
122
+ throw new DeveloperError('right, left, top, bottom, near, or far parameters are not set.');
123
+ }
124
+
125
+ var t = frustum.top;
126
+ var b = frustum.bottom;
127
+ var r = frustum.right;
128
+ var l = frustum.left;
129
+ var n = frustum.near;
130
+ var f = frustum.far;
131
+
132
+ if (t !== frustum._top || b !== frustum._bottom ||
133
+ l !== frustum._left || r !== frustum._right ||
134
+ n !== frustum._near || f !== frustum._far) {
135
+
136
+ if (frustum.near <= 0 || frustum.near > frustum.far) {
137
+ throw new DeveloperError('near must be greater than zero and less than far.');
138
+ }
139
+
140
+ frustum._left = l;
141
+ frustum._right = r;
142
+ frustum._top = t;
143
+ frustum._bottom = b;
144
+ frustum._near = n;
145
+ frustum._far = f;
146
+ frustum._perspectiveMatrix = Matrix4.computePerspectiveOffCenter(l, r, b, t, n, f);
147
+ frustum._infinitePerspective = Matrix4.computeInfinitePerspectiveOffCenter(l, r, b, t, n);
148
+ }
149
+ }
150
+
151
+ var getPlanesRight = new Cartesian3();
152
+ var getPlanesNearCenter = new Cartesian3();
153
+ var getPlanesFarCenter = new Cartesian3();
154
+ var getPlanesNormal = new Cartesian3();
155
+ /**
156
+ * Creates a culling volume for this frustum.
157
+ *
158
+ * @memberof PerspectiveOffCenterFrustum
159
+ *
160
+ * @param {Cartesian3} position The eye position.
161
+ * @param {Cartesian3} direction The view direction.
162
+ * @param {Cartesian3} up The up direction.
163
+ *
164
+ * @exception {DeveloperError} position is required.
165
+ * @exception {DeveloperError} direction is required.
166
+ * @exception {DeveloperError} up is required.
167
+ *
168
+ * @return {CullingVolume} A culling volume at the given position and orientation.
169
+ *
170
+ * @example
171
+ * // Check if a bounding volume intersects the frustum.
172
+ * var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp);
173
+ * var intersect = cullingVolume.getVisibility(boundingVolume);
174
+ */
175
+ PerspectiveOffCenterFrustum.prototype.computeCullingVolume = function(position, direction, up) {
176
+ if (typeof position === 'undefined') {
177
+ throw new DeveloperError('position is required.');
178
+ }
179
+
180
+ if (typeof direction === 'undefined') {
181
+ throw new DeveloperError('direction is required.');
182
+ }
183
+
184
+ if (typeof up === 'undefined') {
185
+ throw new DeveloperError('up is required.');
186
+ }
187
+
188
+ var planes = this._cullingVolume.planes;
189
+
190
+ var t = this.top;
191
+ var b = this.bottom;
192
+ var r = this.right;
193
+ var l = this.left;
194
+ var n = this.near;
195
+ var f = this.far;
196
+
197
+ var right = Cartesian3.cross(direction, up, getPlanesRight);
198
+
199
+ var nearCenter = getPlanesNearCenter;
200
+ Cartesian3.multiplyByScalar(direction, n, nearCenter);
201
+ Cartesian3.add(position, nearCenter, nearCenter);
202
+
203
+ var farCenter = getPlanesFarCenter;
204
+ Cartesian3.multiplyByScalar(direction, f, farCenter);
205
+ Cartesian3.add(position, farCenter, farCenter);
206
+
207
+ var normal = getPlanesNormal;
208
+
209
+ //Left plane computation
210
+ Cartesian3.multiplyByScalar(right, l, normal);
211
+ Cartesian3.add(nearCenter, normal, normal);
212
+ Cartesian3.subtract(normal, position, normal);
213
+ Cartesian3.normalize(normal, normal);
214
+ Cartesian3.cross(normal, up, normal);
215
+
216
+ var plane = planes[0];
217
+ if (typeof plane === 'undefined') {
218
+ plane = planes[0] = new Cartesian4();
219
+ }
220
+ plane.x = normal.x;
221
+ plane.y = normal.y;
222
+ plane.z = normal.z;
223
+ plane.w = -Cartesian3.dot(normal, position);
224
+
225
+ //Right plane computation
226
+ Cartesian3.multiplyByScalar(right, r, normal);
227
+ Cartesian3.add(nearCenter, normal, normal);
228
+ Cartesian3.subtract(normal, position, normal);
229
+ Cartesian3.normalize(normal, normal);
230
+ Cartesian3.cross(up, normal, normal);
231
+
232
+ plane = planes[1];
233
+ if (typeof plane === 'undefined') {
234
+ plane = planes[1] = new Cartesian4();
235
+ }
236
+ plane.x = normal.x;
237
+ plane.y = normal.y;
238
+ plane.z = normal.z;
239
+ plane.w = -Cartesian3.dot(normal, position);
240
+
241
+ //Bottom plane computation
242
+ Cartesian3.multiplyByScalar(up, b, normal);
243
+ Cartesian3.add(nearCenter, normal, normal);
244
+ Cartesian3.subtract(normal, position, normal);
245
+ Cartesian3.normalize(normal, normal);
246
+ Cartesian3.cross(right, normal, normal);
247
+
248
+ plane = planes[2];
249
+ if (typeof plane === 'undefined') {
250
+ plane = planes[2] = new Cartesian4();
251
+ }
252
+ plane.x = normal.x;
253
+ plane.y = normal.y;
254
+ plane.z = normal.z;
255
+ plane.w = -Cartesian3.dot(normal, position);
256
+
257
+ //Top plane computation
258
+ Cartesian3.multiplyByScalar(up, t, normal);
259
+ Cartesian3.add(nearCenter, normal, normal);
260
+ Cartesian3.subtract(normal, position, normal);
261
+ Cartesian3.normalize(normal, normal);
262
+ Cartesian3.cross(normal, right, normal);
263
+
264
+ plane = planes[3];
265
+ if (typeof plane === 'undefined') {
266
+ plane = planes[3] = new Cartesian4();
267
+ }
268
+ plane.x = normal.x;
269
+ plane.y = normal.y;
270
+ plane.z = normal.z;
271
+ plane.w = -Cartesian3.dot(normal, position);
272
+
273
+ //Near plane computation
274
+ plane = planes[4];
275
+ if (typeof plane === 'undefined') {
276
+ plane = planes[4] = new Cartesian4();
277
+ }
278
+ plane.x = direction.x;
279
+ plane.y = direction.y;
280
+ plane.z = direction.z;
281
+ plane.w = -Cartesian3.dot(direction, nearCenter);
282
+
283
+ //Far plane computation
284
+ Cartesian3.negate(direction, normal);
285
+
286
+ plane = planes[5];
287
+ if (typeof plane === 'undefined') {
288
+ plane = planes[5] = new Cartesian4();
289
+ }
290
+ plane.x = normal.x;
291
+ plane.y = normal.y;
292
+ plane.z = normal.z;
293
+ plane.w = -Cartesian3.dot(normal, farCenter);
294
+
295
+ return this._cullingVolume;
296
+ };
297
+
298
+ /**
299
+ * Returns the pixel's width and height in meters.
300
+ *
301
+ * @memberof PerspectiveOffCenterFrustum
302
+ *
303
+ * @param {Cartesian2} canvasDimensions A {@link Cartesian2} with width and height in the x and y properties, respectively.
304
+ * @param {Number} [distance=near plane distance] The distance to the near plane in meters.
305
+ *
306
+ * @exception {DeveloperError} canvasDimensions is required.
307
+ * @exception {DeveloperError} canvasDimensions.x must be greater than zero.
308
+ * @exception {DeveloperError} canvasDimensione.y must be greater than zero.
309
+ *
310
+ * @returns {Cartesian2} A {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively.
311
+ *
312
+ * @example
313
+ * // Example 1
314
+ * // Get the width and height of a pixel.
315
+ * var pixelSize = camera.frustum.getPixelSize(new Cartesian2(canvas.clientWidth, canvas.clientHeight));
316
+ *
317
+ * // Example 2
318
+ * // Get the width and height of a pixel if the near plane was set to 'distance'.
319
+ * // For example, get the size of a pixel of an image on a billboard.
320
+ * var position = camera.position;
321
+ * var direction = camera.direction;
322
+ * var toCenter = primitive.boundingVolume.center.subtract(position); // vector from camera to a primitive
323
+ * var toCenterProj = direction.multiplyByScalar(direction.dot(toCenter)); // project vector onto camera direction vector
324
+ * var distance = toCenterProj.magnitude();
325
+ * var pixelSize = camera.frustum.getPixelSize(new Cartesian2(canvas.clientWidth, canvas.clientHeight), distance);
326
+ */
327
+ PerspectiveOffCenterFrustum.prototype.getPixelSize = function(canvasDimensions, distance) {
328
+ update(this);
329
+
330
+ if (typeof canvasDimensions === 'undefined') {
331
+ throw new DeveloperError('canvasDimensions is required.');
332
+ }
333
+
334
+ var width = canvasDimensions.x;
335
+ var height = canvasDimensions.y;
336
+
337
+ if (width <= 0) {
338
+ throw new DeveloperError('canvasDimensions.x must be grater than zero.');
339
+ }
340
+
341
+ if (height <= 0) {
342
+ throw new DeveloperError('canvasDimensions.y must be grater than zero.');
343
+ }
344
+
345
+ distance = defaultValue(distance, this.near);
346
+
347
+ var inverseNear = 1.0 / this.near;
348
+ var tanTheta = this.top * inverseNear;
349
+ var pixelHeight = 2.0 * distance * tanTheta / height;
350
+ tanTheta = this.right * inverseNear;
351
+ var pixelWidth = 2.0 * distance * tanTheta / width;
352
+
353
+ return new Cartesian2(pixelWidth, pixelHeight);
354
+ };
355
+
356
+ /**
357
+ * Returns a duplicate of a PerspectiveOffCenterFrustum instance.
358
+ *
359
+ * @memberof PerspectiveOffCenterFrustum
360
+ *
361
+ * @return {PerspectiveOffCenterFrustum} A new copy of the PerspectiveOffCenterFrustum instance.
362
+ */
363
+ PerspectiveOffCenterFrustum.prototype.clone = function() {
364
+ var frustum = new PerspectiveOffCenterFrustum();
365
+ frustum.right = this.right;
366
+ frustum.left = this.left;
367
+ frustum.top = this.top;
368
+ frustum.bottom = this.bottom;
369
+ frustum.near = this.near;
370
+ frustum.far = this.far;
371
+ return frustum;
372
+ };
373
+
374
+ /**
375
+ * Compares the provided PerspectiveOffCenterFrustum componentwise and returns
376
+ * <code>true</code> if they are equal, <code>false</code> otherwise.
377
+ *
378
+ * @memberof PerspectiveOffCenterFrustum
379
+ *
380
+ * @param {PerspectiveOffCenterFrustum} [other] The right hand side PerspectiveOffCenterFrustum.
381
+ * @return {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
382
+ */
383
+ PerspectiveOffCenterFrustum.prototype.equals = function(other) {
384
+ return (typeof other !== 'undefined' &&
385
+ this.right === other.right &&
386
+ this.left === other.left &&
387
+ this.top === other.top &&
388
+ this.bottom === other.bottom &&
389
+ this.near === other.near &&
390
+ this.far === other.far);
391
+ };
392
+
393
+ return PerspectiveOffCenterFrustum;
394
+ });