cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
  482. data/test/dummy/public/404.html +26 -0
  483. data/test/dummy/public/422.html +26 -0
  484. data/test/dummy/public/500.html +25 -0
  485. data/test/dummy/public/favicon.ico +0 -0
  486. data/test/dummy/script/rails +6 -0
  487. data/test/functional/cesium_controller_test.rb +9 -0
  488. data/test/integration/navigation_test.rb +10 -0
  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,6 @@
1
+ varying vec4 v_color;
2
+
3
+ void main()
4
+ {
5
+ gl_FragColor = v_color;
6
+ }
@@ -0,0 +1,11 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "varying vec4 v_color;\n\
6
+ void main()\n\
7
+ {\n\
8
+ gl_FragColor = v_color;\n\
9
+ }\n\
10
+ ";
11
+ });
@@ -0,0 +1,34 @@
1
+ attribute vec3 position3DHigh;
2
+ attribute vec3 position3DLow;
3
+ attribute vec3 position2DHigh;
4
+ attribute vec3 position2DLow;
5
+ attribute vec4 color;
6
+ attribute float show;
7
+
8
+ varying vec4 v_color;
9
+
10
+ uniform float u_morphTime;
11
+
12
+ void main()
13
+ {
14
+ vec4 p;
15
+
16
+ if (u_morphTime == 1.0)
17
+ {
18
+ p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);
19
+ }
20
+ else if (u_morphTime == 0.0)
21
+ {
22
+ p = vec4(czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), 1.0);
23
+ }
24
+ else
25
+ {
26
+ p = czm_columbusViewMorph(
27
+ czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy),
28
+ czm_translateRelativeToEye(position3DHigh, position3DLow),
29
+ u_morphTime);
30
+ }
31
+
32
+ gl_Position = czm_modelViewProjectionRelativeToEye * p * show; // position in clip coordinates
33
+ v_color = color;
34
+ }
@@ -0,0 +1,35 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "attribute vec3 position3DHigh;\n\
6
+ attribute vec3 position3DLow;\n\
7
+ attribute vec3 position2DHigh;\n\
8
+ attribute vec3 position2DLow;\n\
9
+ attribute vec4 color;\n\
10
+ attribute float show;\n\
11
+ varying vec4 v_color;\n\
12
+ uniform float u_morphTime;\n\
13
+ void main()\n\
14
+ {\n\
15
+ vec4 p;\n\
16
+ if (u_morphTime == 1.0)\n\
17
+ {\n\
18
+ p = vec4(czm_translateRelativeToEye(position3DHigh, position3DLow), 1.0);\n\
19
+ }\n\
20
+ else if (u_morphTime == 0.0)\n\
21
+ {\n\
22
+ p = vec4(czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), 1.0);\n\
23
+ }\n\
24
+ else\n\
25
+ {\n\
26
+ p = czm_columbusViewMorph(\n\
27
+ czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy),\n\
28
+ czm_translateRelativeToEye(position3DHigh, position3DLow),\n\
29
+ u_morphTime);\n\
30
+ }\n\
31
+ gl_Position = czm_modelViewProjectionRelativeToEye * p * show;\n\
32
+ v_color = color;\n\
33
+ }\n\
34
+ ";
35
+ });
@@ -0,0 +1,532 @@
1
+ /**
2
+ * DOC_TBA
3
+ *
4
+ * @name czm_raySegmentCollectionCapacity
5
+ * @glslConstant
6
+ *
7
+ * @see czm_raySegmentCollection
8
+ */
9
+ const int czm_raySegmentCollectionCapacity = 4;
10
+
11
+ /**
12
+ * DOC_TBA
13
+ *
14
+ * @name czm_raySegmentCollection
15
+ * @glslStruct
16
+ *
17
+ * @see czm_raySegmentCollectionCapacity
18
+ * @see czm_raySegment
19
+ */
20
+ struct czm_raySegmentCollection
21
+ {
22
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];
23
+ int count;
24
+ };
25
+
26
+ /**
27
+ * DOC_TBA
28
+ *
29
+ * @name czm_raySegmentCollectionNew
30
+ * @glslFunction
31
+ *
32
+ */
33
+ czm_raySegmentCollection czm_raySegmentCollectionNew()
34
+ {
35
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];
36
+ czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 0);
37
+ return i;
38
+ }
39
+
40
+ czm_raySegmentCollection czm_raySegmentCollectionNew(czm_raySegment segment)
41
+ {
42
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];
43
+ intervals[0] = segment;
44
+ czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 1);
45
+ return i;
46
+ }
47
+
48
+ czm_raySegmentCollection czm_raySegmentCollectionNew(czm_raySegment first, czm_raySegment second)
49
+ {
50
+ czm_raySegment intervals[czm_raySegmentCollectionCapacity];
51
+ intervals[0] = first;
52
+ intervals[1] = second;
53
+ czm_raySegmentCollection i = czm_raySegmentCollection(intervals, 2);
54
+ return i;
55
+ }
56
+
57
+ ///////////////////////////////////////////////////////////////////////////////
58
+
59
+ /**
60
+ * DOC_TBA
61
+ *
62
+ * @name czm_removeAt
63
+ * @glslFunction
64
+ *
65
+ */
66
+ void czm_removeAt(inout czm_raySegmentCollection collection, int index)
67
+ {
68
+ --collection.count;
69
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
70
+ {
71
+ if (i >= index && i < collection.count)
72
+ {
73
+ collection.intervals[i] = collection.intervals[i + 1];
74
+ }
75
+ else if (i == collection.count)
76
+ {
77
+ break;
78
+ }
79
+ }
80
+ }
81
+
82
+ ///////////////////////////////////////////////////////////////////////////////
83
+
84
+ /**
85
+ * DOC_TBA
86
+ *
87
+ * @name czm_insertAt
88
+ * @glslFunction
89
+ *
90
+ */
91
+ void czm_insertAt(inout czm_raySegmentCollection collection, czm_raySegment segment, int index)
92
+ {
93
+ for (int i = czm_raySegmentCollectionCapacity - 1; i >= 0; --i)
94
+ {
95
+ if (i <= collection.count && i > index)
96
+ {
97
+ collection.intervals[i] = collection.intervals[i - 1];
98
+ }
99
+ else if (i == index)
100
+ {
101
+ collection.intervals[i] = segment;
102
+ }
103
+ else if (i < index)
104
+ {
105
+ break;
106
+ }
107
+ }
108
+ ++collection.count;
109
+ }
110
+
111
+ void czm_insertAt(inout czm_raySegmentCollection collection, czm_raySegmentCollection segments, int index)
112
+ {
113
+ if (segments.count == 1)
114
+ {
115
+ czm_insertAt(collection, segments.intervals[0], index);
116
+ }
117
+ else
118
+ {
119
+ for (int i = czm_raySegmentCollectionCapacity - 1; i >= 0; --i)
120
+ {
121
+ if (i < segments.count)
122
+ {
123
+ czm_insertAt(collection, segments.intervals[i], index);
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ ///////////////////////////////////////////////////////////////////////////////
130
+
131
+ /**
132
+ * DOC_TBA
133
+ *
134
+ * @name czm_complement
135
+ * @glslFunction
136
+ *
137
+ */
138
+ void czm_complement(czm_raySegment segment, out czm_raySegmentCollection collection)
139
+ {
140
+ if (czm_isEmpty(segment))
141
+ {
142
+ collection = czm_raySegmentCollectionNew(czm_fullRaySegment);
143
+ }
144
+ else if (segment.stop == czm_infinity)
145
+ {
146
+ if (segment.start == 0.0)
147
+ {
148
+ collection = czm_raySegmentCollectionNew();
149
+ }
150
+ else
151
+ {
152
+ collection = czm_raySegmentCollectionNew(czm_raySegment(0.0, segment.start));
153
+ }
154
+ }
155
+ else if (segment.start == 0.0)
156
+ {
157
+ collection = czm_raySegmentCollectionNew(czm_raySegment(segment.stop, czm_infinity));
158
+ }
159
+ else
160
+ {
161
+ czm_raySegment head = czm_raySegment(0.0, segment.start);
162
+ czm_raySegment tail = czm_raySegment(segment.stop, czm_infinity);
163
+ collection = czm_raySegmentCollectionNew(head, tail);
164
+ }
165
+ }
166
+
167
+ czm_raySegmentCollection czm_complement(czm_raySegmentCollection collection)
168
+ {
169
+ if (collection.count == 0)
170
+ {
171
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_fullRaySegment);
172
+ return result;
173
+ }
174
+ else if (collection.count == 1)
175
+ {
176
+ czm_raySegmentCollection result;
177
+ czm_complement(collection.intervals[0], result);
178
+ return result;
179
+ }
180
+
181
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();
182
+
183
+ for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)
184
+ {
185
+ if (i < collection.count)
186
+ {
187
+ float start = collection.intervals[i].stop;
188
+ if (i < collection.count - 1)
189
+ {
190
+ float stop = collection.intervals[i + 1].start;
191
+ result.intervals[i] = czm_raySegment(start, stop);
192
+ ++result.count;
193
+ }
194
+ else if (start != czm_infinity)
195
+ {
196
+ result.intervals[i] = czm_raySegment(start, czm_infinity);
197
+ ++result.count;
198
+ }
199
+ }
200
+ else
201
+ {
202
+ break;
203
+ }
204
+ }
205
+
206
+ if (collection.count > 0)
207
+ {
208
+ float stop = collection.intervals[0].start;
209
+ if (stop != 0.0)
210
+ {
211
+ // PERFORMANCE TODO: See if the additional loop iteration from the insert can be eliminated.
212
+ czm_insertAt(result, czm_raySegment(0.0, stop), 0);
213
+ }
214
+ }
215
+
216
+ return result;
217
+ }
218
+
219
+ ///////////////////////////////////////////////////////////////////////////////
220
+
221
+ /**
222
+ * DOC_TBA
223
+ *
224
+ * @name czm_union
225
+ */
226
+ czm_raySegmentCollection czm_union(czm_raySegment left, czm_raySegment right)
227
+ {
228
+ if (czm_isFull(left) || czm_isFull(right))
229
+ {
230
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_fullRaySegment);
231
+ return result;
232
+ }
233
+
234
+ float stop = min(left.stop, right.stop);
235
+ float start = max(left.start, right.start);
236
+
237
+ if (stop < start) // No intersection.
238
+ {
239
+ czm_raySegmentCollection result = (left.start < right.start) ? czm_raySegmentCollectionNew(left, right) : czm_raySegmentCollectionNew(right, left);
240
+ return result;
241
+ }
242
+
243
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(czm_raySegment(min(left.start, right.start), max(left.stop, right.stop)));
244
+ return result;
245
+ }
246
+
247
+ ///////////////////////////////////////////////////////////////////////////////
248
+
249
+ /**
250
+ * Determines the intersection of two time intervals. If they do not intersect, an
251
+ * empty time interval, <code>czm_emptyRaySegment</code>, is returned.
252
+ *
253
+ * @name czm_intersection
254
+ * @glslFunction
255
+ *
256
+ * @param {czm_raySegment} left One interval.
257
+ * @param {czm_raySegment} right The other interval.
258
+ *
259
+ * @returns {czm_raySegment} The intersection of <code>left</code> and <code>right</code>.
260
+ *
261
+ * @see czm_unionRaySegments
262
+ * @see czm_subtraction
263
+ * @see czm_isEmpty
264
+ *
265
+ * @example
266
+ * czm_raySegment i0 = czm_intersection(czm_raySegment(1.0, 2.0), czm_raySegment(3.0, 4.0)); // Empty
267
+ * czm_raySegment i1 = czm_intersection(czm_raySegment(1.0, 3.0), czm_raySegment(2.0, 4.0)); // (2.0, 3.0)
268
+ */
269
+ czm_raySegment czm_intersection(czm_raySegment left, czm_raySegment right)
270
+ {
271
+ float stop = min(left.stop, right.stop);
272
+
273
+ if (stop < 0.0)
274
+ {
275
+ return czm_emptyRaySegment;
276
+ }
277
+
278
+ float start = max(left.start, right.start);
279
+
280
+ if (stop < start)
281
+ {
282
+ return czm_emptyRaySegment;
283
+ }
284
+
285
+ czm_raySegment s = czm_raySegment(start, stop);
286
+ return s;
287
+ }
288
+
289
+ czm_raySegmentCollection czm_intersection(czm_raySegmentCollection left, czm_raySegment right)
290
+ {
291
+ if (left.count == 1)
292
+ {
293
+ czm_raySegment intersection = czm_intersection(left.intervals[0], right);
294
+
295
+ if (czm_isEmpty(intersection))
296
+ {
297
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();
298
+
299
+ return result;
300
+ }
301
+ else
302
+ {
303
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(intersection);
304
+
305
+ return result;
306
+ }
307
+ }
308
+
309
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();
310
+
311
+ for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)
312
+ {
313
+ if (leftIndex < left.count)
314
+ {
315
+ czm_raySegment intersection = czm_intersection(left.intervals[leftIndex], right);
316
+ if (!czm_isEmpty(intersection))
317
+ {
318
+ czm_insertAt(result, intersection, result.count);
319
+ }
320
+ }
321
+ else
322
+ {
323
+ break;
324
+ }
325
+ }
326
+
327
+ return result;
328
+ }
329
+
330
+ czm_raySegmentCollection czm_intersection(czm_raySegmentCollection left, czm_raySegmentCollection right)
331
+ {
332
+ if (right.count == 1)
333
+ {
334
+ if (left.count == 1)
335
+ {
336
+ czm_raySegment intersection = czm_intersection(left.intervals[0], right.intervals[0]);
337
+
338
+ if (czm_isEmpty(intersection))
339
+ {
340
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();
341
+
342
+ return result;
343
+ }
344
+ else
345
+ {
346
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew(intersection);
347
+
348
+ return result;
349
+ }
350
+ }
351
+ else
352
+ {
353
+ czm_raySegmentCollection result = czm_intersection(left, right.intervals[0]);
354
+
355
+ return result;
356
+ }
357
+ }
358
+
359
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();
360
+
361
+ if (left.count > 0 && right.count > 0)
362
+ {
363
+ for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)
364
+ {
365
+ if (leftIndex < left.count)
366
+ {
367
+ for (int rightIndex = 0; rightIndex < czm_raySegmentCollectionCapacity; ++rightIndex)
368
+ {
369
+ // TODO: Figure out why this isn't "rightIndex < right.count".
370
+ if (rightIndex <= right.count && left.intervals[leftIndex].stop >= right.intervals[rightIndex].start)
371
+ {
372
+ czm_raySegment intersection = czm_intersection(left.intervals[leftIndex], right.intervals[rightIndex]);
373
+ if (!czm_isEmpty(intersection))
374
+ {
375
+ czm_insertAt(result, intersection, result.count);
376
+ }
377
+ }
378
+ else
379
+ {
380
+ break;
381
+ }
382
+ }
383
+ }
384
+ else
385
+ {
386
+ break;
387
+ }
388
+ }
389
+ }
390
+
391
+ return result;
392
+ }
393
+
394
+ ///////////////////////////////////////////////////////////////////////////////
395
+
396
+ /**
397
+ * Subtracts one time interval from another, resulting in zero, one, or two non-empty time intervals.
398
+ *
399
+ * @name czm_subtraction
400
+ * @glslFunction
401
+ *
402
+ * @param {czm_raySegment} outer The outer interval.
403
+ * @param {czm_raySegment} inner The inner interval that is subtracted from <code>outer</code>.
404
+ *
405
+ * @returns {czm_raySegmentCollection} The time intervals resulting from <code>outer - inner</code>.
406
+ *
407
+ * @see czm_intersection
408
+ * @see czm_unionRaySegments
409
+ *
410
+ * @example
411
+ * czm_raySegmentCollection i0 = czm_subtraction(
412
+ * czm_raySegment(1.0, 4.0), czm_raySegment(2.0, 3.0));
413
+ * // i0 is [(1.0, 2.0), (3.0, 4.0)]
414
+ *
415
+ * czm_raySegmentCollection i1 = czm_subtraction(
416
+ * czm_raySegment(1.0, 4.0), czm_raySegment(1.0, 2.0));
417
+ * // i1 is [(2.0, 4.0)]
418
+ *
419
+ * czm_raySegmentCollection i2 = czm_subtraction(
420
+ * czm_raySegment(1.0, 4.0), czm_raySegment(5.0, 6.0));
421
+ * // i2 is []
422
+ */
423
+ czm_raySegmentCollection czm_subtraction(czm_raySegment outer, czm_raySegment inner)
424
+ {
425
+ // This function has ANGLE workarounds: http://code.google.com/p/angleproject/issues/detail?id=185
426
+
427
+ czm_raySegmentCollection i = czm_raySegmentCollectionNew();
428
+
429
+ czm_raySegment intersection = czm_intersection(outer, inner);
430
+
431
+ if (czm_isEmpty(intersection) || (intersection.start == intersection.stop))
432
+ {
433
+ // No intersection, or intersection at an end point; subtraction doesn't change outer.
434
+ i.count = 1;
435
+ i.intervals[0] = outer;
436
+ }
437
+ else
438
+ {
439
+ if ((intersection.start == outer.start) && (intersection.stop == outer.stop))
440
+ {
441
+ // outer and inner are the same interval; subtracting them yields empty intervals.
442
+ i.count = 0;
443
+ }
444
+ else if (intersection.start == outer.start)
445
+ {
446
+ // inner is completely inside outer, and touching the left boundary; subtraction yields one interval
447
+ i.count = 1;
448
+ i.intervals[0] = czm_raySegment(inner.stop, outer.stop);
449
+ }
450
+ else if (intersection.stop == outer.stop)
451
+ {
452
+ // inner is completely inside outer, and touching the right boundary; subtraction yields one interval
453
+ i.count = 1;
454
+ i.intervals[0] = czm_raySegment(outer.start, inner.start);
455
+ }
456
+ else
457
+ {
458
+ // inner is completely inside outer, but not on a boundary; break outer into two intervals
459
+ i.count = 2;
460
+ i.intervals[0] = czm_raySegment(outer.start, inner.start);
461
+ i.intervals[1] = czm_raySegment(inner.stop, outer.stop);
462
+ }
463
+ }
464
+
465
+ return i;
466
+ }
467
+
468
+ /**
469
+ * DOC_TBA
470
+ *
471
+ * @name czm_subtraction
472
+ */
473
+ czm_raySegmentCollection czm_subtraction(czm_raySegmentCollection left, czm_raySegment right)
474
+ {
475
+ if (left.count == 1)
476
+ {
477
+ czm_raySegmentCollection result = czm_subtraction(left.intervals[0], right);
478
+
479
+ return result;
480
+ }
481
+
482
+ czm_raySegmentCollection result = czm_raySegmentCollectionNew();
483
+
484
+ for (int leftIndex = 0; leftIndex < czm_raySegmentCollectionCapacity; ++leftIndex)
485
+ {
486
+ if (leftIndex < left.count)
487
+ {
488
+ czm_raySegmentCollection segments = czm_subtraction(left.intervals[leftIndex], right);
489
+ if (segments.count != 0)
490
+ {
491
+ czm_insertAt(result, segments, result.count);
492
+ }
493
+ }
494
+ else
495
+ {
496
+ break;
497
+ }
498
+ }
499
+
500
+ return result;
501
+ }
502
+
503
+ /**
504
+ * DOC_TBA
505
+ *
506
+ * @name czm_subtraction
507
+ */
508
+ czm_raySegmentCollection czm_subtraction(czm_raySegmentCollection left, czm_raySegmentCollection right)
509
+ {
510
+ if (right.count == 1)
511
+ {
512
+ if (left.count == 1)
513
+ {
514
+ czm_raySegmentCollection result = czm_subtraction(left.intervals[0], right.intervals[0]);
515
+
516
+ return result;
517
+ }
518
+ else
519
+ {
520
+ czm_raySegmentCollection result = czm_subtraction(left, right.intervals[0]);
521
+
522
+ return result;
523
+ }
524
+ }
525
+
526
+ // PERFORMANCE TODO: See if these two calls (with separate loop iterations) can be combined into one loop.
527
+ czm_raySegmentCollection complement = czm_complement(right);
528
+
529
+ czm_raySegmentCollection result = czm_intersection(left, complement);
530
+
531
+ return result;
532
+ }