cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
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  465. data/test/dummy/config.ru +4 -0
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  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
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  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
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  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
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  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,474 @@
1
+ /*global define*/
2
+ define([
3
+ './defaultValue',
4
+ './DeveloperError',
5
+ './Math',
6
+ './Cartesian3',
7
+ './Visibility',
8
+ './Ellipsoid',
9
+ './BoundingSphere'
10
+ ], function(
11
+ defaultValue,
12
+ DeveloperError,
13
+ CesiumMath,
14
+ Cartesian3,
15
+ Visibility,
16
+ Ellipsoid,
17
+ BoundingSphere) {
18
+ "use strict";
19
+
20
+ /**
21
+ * Creates an Occluder derived from an object's position and radius, as well as the camera position.
22
+ * The occluder can be used to determine whether or not other objects are visible or hidden behind the
23
+ * visible horizon defined by the occluder and camera position.
24
+ *
25
+ * @alias Occluder
26
+ *
27
+ * @param {BoundingSphere} occluderBoundingSphere The bounding sphere surrounding the occluder.
28
+ * @param {Cartesian3} cameraPosition The coordinate of the viewer/camera.
29
+ *
30
+ * @exception {DeveloperError} <code>occluderBoundingSphere</code> is required.
31
+ * @exception {DeveloperError} <code>cameraPosition</code> is required.
32
+ *
33
+ * @constructor
34
+ *
35
+ * @example
36
+ * // Construct an occluder one unit away from the origin with a radius of one.
37
+ * var cameraPosition = new Cartesian3.ZERO;
38
+ * var occluderBoundingSphere = new BoundingSphere(new Cartesian3(0, 0, -1), 1);
39
+ * var occluder = new Occluder(occluderBoundingSphere, cameraPosition);
40
+ */
41
+ var Occluder = function(occluderBoundingSphere, cameraPosition) {
42
+ if (!occluderBoundingSphere) {
43
+ throw new DeveloperError('occluderBoundingSphere is required.');
44
+ }
45
+
46
+ if (!cameraPosition) {
47
+ throw new DeveloperError('camera position is required.');
48
+ }
49
+
50
+ this._occluderPosition = occluderBoundingSphere.center.clone();
51
+ this._occluderRadius = occluderBoundingSphere.radius;
52
+
53
+ this._horizonDistance = 0.0;
54
+ this._horizonPlaneNormal = undefined;
55
+ this._horizonPlanePosition = undefined;
56
+ this._cameraPosition = undefined;
57
+
58
+ // setCameraPosition fills in the above values
59
+ this.setCameraPosition(cameraPosition);
60
+ };
61
+
62
+ /**
63
+ * Returns the position of the occluder.
64
+ *
65
+ * @memberof Occluder
66
+ *
67
+ * @return {Cartesian3} The position of the occluder.
68
+ */
69
+ Occluder.prototype.getPosition = function() {
70
+ return this._occluderPosition;
71
+ };
72
+
73
+ /**
74
+ * Returns the radius of the occluder.
75
+ *
76
+ * @return {Number} The radius of the occluder.
77
+ */
78
+ Occluder.prototype.getRadius = function() {
79
+ return this._occluderRadius;
80
+ };
81
+
82
+ /**
83
+ * Sets the position of the camera.
84
+ *
85
+ * @param {Cartesian3} cameraPosition The new position of the camera.
86
+ */
87
+ Occluder.prototype.setCameraPosition = function(cameraPosition) {
88
+ cameraPosition = Cartesian3.clone(cameraPosition);
89
+
90
+ var cameraToOccluderVec = this._occluderPosition.subtract(cameraPosition);
91
+ var invCameraToOccluderDistance = cameraToOccluderVec.magnitudeSquared();
92
+ var occluderRadiusSqrd = this._occluderRadius * this._occluderRadius;
93
+
94
+ var horizonDistance;
95
+ var horizonPlaneNormal;
96
+ var horizonPlanePosition;
97
+ if (invCameraToOccluderDistance > occluderRadiusSqrd) {
98
+ horizonDistance = Math.sqrt(invCameraToOccluderDistance - occluderRadiusSqrd);
99
+ invCameraToOccluderDistance = 1.0 / Math.sqrt(invCameraToOccluderDistance);
100
+ horizonPlaneNormal = cameraToOccluderVec.multiplyByScalar(invCameraToOccluderDistance);
101
+ var nearPlaneDistance = horizonDistance * horizonDistance * invCameraToOccluderDistance;
102
+ horizonPlanePosition = cameraPosition.add(horizonPlaneNormal.multiplyByScalar(nearPlaneDistance));
103
+ } else {
104
+ horizonDistance = Number.MAX_VALUE;
105
+ }
106
+
107
+ this._horizonDistance = horizonDistance;
108
+ this._horizonPlaneNormal = horizonPlaneNormal;
109
+ this._horizonPlanePosition = horizonPlanePosition;
110
+ this._cameraPosition = cameraPosition;
111
+ };
112
+
113
+ var tempVecScratch = new Cartesian3(0.0, 0.0, 0.0);
114
+
115
+ /**
116
+ * Determines whether or not a point, the <code>occludee</code>, is hidden from view by the occluder.
117
+ *
118
+ * @memberof Occluder
119
+ *
120
+ * @param {Cartesian3} occludee The point surrounding the occludee object.
121
+ *
122
+ * @return {boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
123
+ *
124
+ * @example
125
+ * var cameraPosition = new Cartesian3(0, 0, 0);
126
+ * var littleSphere = new BoundingSphere(new Cartesian3(0, 0, -1), 0.25);
127
+ * var occluder = new Occluder(littleSphere, cameraPosition);
128
+ * var point = new Cartesian3(0, 0, -3);
129
+ * occluder.isPointVisible(point); //returns true
130
+ *
131
+ * @see Occluder#getVisibility
132
+ */
133
+ Occluder.prototype.isPointVisible = function(occludee) {
134
+ if (this._horizonDistance !== Number.MAX_VALUE) {
135
+ var tempVec = Cartesian3.subtract(occludee, this._occluderPosition, tempVecScratch);
136
+ var temp = this._occluderRadius;
137
+ temp = tempVec.magnitudeSquared() - (temp * temp);
138
+ if (temp > 0.0) {
139
+ temp = Math.sqrt(temp) + this._horizonDistance;
140
+ tempVec = Cartesian3.subtract(occludee, this._cameraPosition, tempVec);
141
+ return temp * temp > tempVec.magnitudeSquared();
142
+ }
143
+ }
144
+ return false;
145
+ };
146
+
147
+ /**
148
+ * Determines whether or not a sphere, the <code>occludee</code>, is hidden from view by the occluder.
149
+ *
150
+ * @memberof Occluder
151
+ *
152
+ * @param {BoundingSphere} occludee The bounding sphere surrounding the occludee object.
153
+ *
154
+ * @return {boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
155
+ *
156
+ * @example
157
+ * var cameraPosition = new Cartesian3(0, 0, 0);
158
+ * var littleSphere = new BoundingSphere(new Cartesian3(0, 0, -1), 0.25);
159
+ * var occluder = new Occluder(littleSphere, cameraPosition);
160
+ * var bigSphere = new BoundingSphere(new Cartesian3(0, 0, -3), 1);
161
+ * occluder.isBoundingSphereVisible(bigSphere); //returns true
162
+ *
163
+ * @see Occluder#getVisibility
164
+ */
165
+ Occluder.prototype.isBoundingSphereVisible = function(occludee) {
166
+ var occludeePosition = occludee.center.clone();
167
+ var occludeeRadius = occludee.radius;
168
+
169
+ if (this._horizonDistance !== Number.MAX_VALUE) {
170
+ var tempVec = Cartesian3.subtract(occludeePosition, this._occluderPosition, tempVecScratch);
171
+ var temp = this._occluderRadius - occludeeRadius;
172
+ temp = tempVec.magnitudeSquared() - (temp * temp);
173
+ if (occludeeRadius < this._occluderRadius) {
174
+ if (temp > 0.0) {
175
+ temp = Math.sqrt(temp) + this._horizonDistance;
176
+ tempVec = Cartesian3.subtract(occludeePosition, this._cameraPosition, tempVec);
177
+ return ((temp * temp) + (occludeeRadius * occludeeRadius)) > tempVec.magnitudeSquared();
178
+ }
179
+ return false;
180
+ }
181
+
182
+ // Prevent against the case where the occludee radius is larger than the occluder's; since this is
183
+ // an uncommon case, the following code should rarely execute.
184
+ if (temp > 0.0) {
185
+ tempVec = occludeePosition.subtract(this._cameraPosition);
186
+ var tempVecMagnitudeSquared = tempVec.magnitudeSquared();
187
+ var occluderRadiusSquared = this._occluderRadius * this._occluderRadius;
188
+ var occludeeRadiusSquared = occludeeRadius * occludeeRadius;
189
+ if ((((this._horizonDistance * this._horizonDistance) + occluderRadiusSquared) * occludeeRadiusSquared) >
190
+ (tempVecMagnitudeSquared * occluderRadiusSquared)) {
191
+ // The occludee is close enough that the occluder cannot possible occlude the occludee
192
+ return true;
193
+ }
194
+ temp = Math.sqrt(temp) + this._horizonDistance;
195
+ return ((temp * temp) + occludeeRadiusSquared) > tempVecMagnitudeSquared;
196
+ }
197
+
198
+ // The occludee completely encompasses the occluder
199
+ return true;
200
+ }
201
+
202
+ return false;
203
+ };
204
+
205
+ /**
206
+ * Determine to what extent an occludee is visible (not visible, partially visible, or fully visible).
207
+ *
208
+ * @memberof Occluder
209
+ *
210
+ * @param {BoundingSphere} occludeeBS
211
+ *
212
+ * @return {Enumeration} Visibility.NONE if the occludee is not visible,
213
+ * Visibility.PARTIAL if the occludee is partially visible, or
214
+ * Visibility.FULL if the occludee is fully visible.
215
+ * @example
216
+ * var sphere1 = new BoundingSphere(new Cartesian3(0, 0, -1.5), 0.5);
217
+ * var sphere2 = new BoundingSphere(new Cartesian3(0, 0, -2.5), 0.5);
218
+ * var cameraPosition = new Cartesian3(0, 0, 0);
219
+ * var occluder = new Occluder(sphere1, cameraPosition);
220
+ * occluder.getVisibility(sphere2); //returns Visibility.NONE
221
+ *
222
+ * @see Occluder#isVisible
223
+ */
224
+ Occluder.prototype.getVisibility = function(occludeeBS) {
225
+ // If the occludee radius is larger than the occluders, this will return that
226
+ // the entire ocludee is visible, even though that may not be the case, though this should
227
+ // not occur too often.
228
+ var occludeePosition = occludeeBS.center.clone();
229
+ var occludeeRadius = occludeeBS.radius;
230
+
231
+ if (occludeeRadius > this._occluderRadius) {
232
+ return Visibility.FULL;
233
+ }
234
+
235
+ if (this._horizonDistance !== Number.MAX_VALUE) {
236
+ // The camera is outside the occluder
237
+ var tempVec = occludeePosition.subtract(this._occluderPosition);
238
+ var temp = this._occluderRadius - occludeeRadius;
239
+ var occluderToOccludeeDistSqrd = tempVec.magnitudeSquared();
240
+ temp = occluderToOccludeeDistSqrd - (temp * temp);
241
+ if (temp > 0.0) {
242
+ // The occludee is not completely inside the occluder
243
+ // Check to see if the occluder completely hides the occludee
244
+ temp = Math.sqrt(temp) + this._horizonDistance;
245
+ tempVec = occludeePosition.subtract(this._cameraPosition);
246
+ var cameraToOccludeeDistSqrd = tempVec.magnitudeSquared();
247
+ if (((temp * temp) + (occludeeRadius * occludeeRadius)) < cameraToOccludeeDistSqrd) {
248
+ return Visibility.NONE;
249
+ }
250
+
251
+ // Check to see whether the occluder is fully or partially visible
252
+ // when the occludee does not intersect the occluder
253
+ temp = this._occluderRadius + occludeeRadius;
254
+ temp = occluderToOccludeeDistSqrd - (temp * temp);
255
+ if (temp > 0.0) {
256
+ // The occludee does not intersect the occluder.
257
+ temp = Math.sqrt(temp) + this._horizonDistance;
258
+ return (cameraToOccludeeDistSqrd < ((temp * temp)) + (occludeeRadius * occludeeRadius)) ? Visibility.FULL : Visibility.PARTIAL;
259
+ }
260
+
261
+ //Check to see if the occluder is fully or partially visible when the occludee DOES
262
+ //intersect the occluder
263
+ tempVec = occludeePosition.subtract(this._horizonPlanePosition);
264
+ return (tempVec.dot(this._horizonPlaneNormal) > -occludeeRadius) ? Visibility.PARTIAL : Visibility.FULL;
265
+ }
266
+ }
267
+ return Visibility.NONE;
268
+ };
269
+
270
+ /**
271
+ * Computes a point that can be used as the occludee position to the visibility functions.
272
+ * Use a radius of zero for the occludee radius. Typically, a user computes a bounding sphere around
273
+ * an object that is used for visibility; however it is also possible to compute a point that if
274
+ * seen/not seen would also indicate if an object is visible/not visible. This function is better
275
+ * called for objects that do not move relative to the occluder and is large, such as a chunk of
276
+ * terrain. You are better off not calling this and using the object's bounding sphere for objects
277
+ * such as a satellite or ground vehicle.
278
+ *
279
+ * @memberof Occluder
280
+ *
281
+ * @param {BoundingSphere} occluderBoundingSphere The bounding sphere surrounding the occluder.
282
+ * @param {Cartesian3} occludeePosition The point where the occludee (bounding sphere of radius 0) is located.
283
+ * @param {Array} positions List of altitude points on the horizon near the surface of the occluder.
284
+ *
285
+ * @exception {DeveloperError} <code>positions</code> is a required, non-empty array.
286
+ * @exception {DeveloperError} <code>occluderBoundingSphere</code> is required.
287
+ * @exception {DeveloperError} <code>occludeePosition</code> must have a value other than <code>occluderBoundingSphere.center</code>.
288
+ *
289
+ * @return {Object} An object containing two attributes: <code>occludeePoint</code> and <code>valid</code>
290
+ * which is a boolean value.
291
+ *
292
+ * @example
293
+ * var cameraPosition = new Cartesian3(0, 0, 0);
294
+ * var occluderBoundingSphere = new BoundingSphere(new Cartesian3(0, 0, -8), 2);
295
+ * var occluder = new Occluder(occluderBoundingSphere, cameraPosition);
296
+ * var positions = [new Cartesian3(-0.25, 0, -5.3), new Cartesian3(0.25, 0, -5.3)];
297
+ * var tileOccluderSphere = BoundingSphere.fromPoints(positions);
298
+ * var occludeePosition = tileOccluderSphere.center;
299
+ * var occludeePt = occluder.getOccludeePoint(occluderBoundingSphere, occludeePosition, positions);
300
+ *
301
+ */
302
+ Occluder.getOccludeePoint = function(occluderBoundingSphere, occludeePosition, positions) {
303
+ // Validate input data
304
+ if (!occluderBoundingSphere) {
305
+ throw new DeveloperError('occluderBoundingSphere is required.');
306
+ }
307
+
308
+ if (!positions) {
309
+ throw new DeveloperError('positions is required.');
310
+ }
311
+
312
+ if (positions.length === 0) {
313
+ throw new DeveloperError('positions must contain at least one element');
314
+ }
315
+
316
+ var occludeePos = Cartesian3.clone(occludeePosition);
317
+ var occluderPosition = occluderBoundingSphere.center.clone();
318
+ var occluderRadius = occluderBoundingSphere.radius;
319
+ var numPositions = positions.length;
320
+
321
+ if (occluderPosition.equals(occludeePosition)) {
322
+ throw new DeveloperError('occludeePosition must be different than occluderBoundingSphere.center');
323
+ }
324
+
325
+ // Compute a plane with a normal from the occluder to the occludee position.
326
+ var occluderPlaneNormal = occludeePos.subtract(occluderPosition).normalize();
327
+ var occluderPlaneD = -(occluderPlaneNormal.dot(occluderPosition));
328
+
329
+ //For each position, determine the horizon intersection. Choose the position and intersection
330
+ //that results in the greatest angle with the occcluder plane.
331
+ var aRotationVector = Occluder._anyRotationVector(occluderPosition, occluderPlaneNormal, occluderPlaneD);
332
+ var dot = Occluder._horizonToPlaneNormalDotProduct(occluderBoundingSphere, occluderPlaneNormal, occluderPlaneD, aRotationVector, positions[0]);
333
+ if (!dot) {
334
+ //The position is inside the mimimum radius, which is invalid
335
+ return undefined;
336
+ }
337
+ var tempDot;
338
+ for ( var i = 1; i < numPositions; ++i) {
339
+ tempDot = Occluder._horizonToPlaneNormalDotProduct(occluderBoundingSphere, occluderPlaneNormal, occluderPlaneD, aRotationVector, positions[i]);
340
+ if (!tempDot) {
341
+ //The position is inside the minimum radius, which is invalid
342
+ return undefined;
343
+ }
344
+ if (tempDot < dot) {
345
+ dot = tempDot;
346
+ }
347
+ }
348
+ //Verify that the dot is not near 90 degress
349
+ if (dot < 0.00174532836589830883577820272085) {
350
+ return undefined;
351
+ }
352
+
353
+ var distance = occluderRadius / dot;
354
+ return occluderPosition.add(occluderPlaneNormal.multiplyByScalar(distance));
355
+ };
356
+
357
+ var computeOccludeePointFromExtentScratch = [];
358
+ /**
359
+ * Computes a point that can be used as the occludee position to the visibility functions from an extent.
360
+ *
361
+ * @memberof Occluder
362
+ *
363
+ * @param {Extent} extent The extent used to create a bounding sphere.
364
+ * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid used to determine positions of the extent.
365
+ *
366
+ * @exception {DeveloperError} extent is required.
367
+ *
368
+ * @return {Object} An object containing two attributes: <code>occludeePoint</code> and <code>valid</code>
369
+ * which is a boolean value.
370
+ */
371
+ Occluder.computeOccludeePointFromExtent = function(extent, ellipsoid) {
372
+ if (typeof extent === 'undefined') {
373
+ throw new DeveloperError('extent is required.');
374
+ }
375
+
376
+ ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
377
+ var positions = extent.subsample(ellipsoid, computeOccludeePointFromExtentScratch);
378
+ var bs = BoundingSphere.fromPoints(positions);
379
+
380
+ // TODO: get correct ellipsoid center
381
+ var ellipsoidCenter = Cartesian3.ZERO;
382
+ if (!ellipsoidCenter.equals(bs.center)) {
383
+ return Occluder.getOccludeePoint(new BoundingSphere(ellipsoidCenter, ellipsoid.getMinimumRadius()), bs.center, positions);
384
+ }
385
+
386
+ return undefined;
387
+ };
388
+
389
+ Occluder._anyRotationVector = function(occluderPosition, occluderPlaneNormal, occluderPlaneD) {
390
+ var tempVec0 = occluderPlaneNormal.clone().abs();
391
+ var majorAxis = tempVec0.x > tempVec0.y ? 0 : 1;
392
+ if (((majorAxis === 0) && (tempVec0.z > tempVec0.x)) || ((majorAxis === 1) && (tempVec0.z > tempVec0.y))) {
393
+ majorAxis = 2;
394
+ }
395
+ var tempVec1 = new Cartesian3();
396
+ if (majorAxis === 0) {
397
+ tempVec0.x = occluderPosition.x;
398
+ tempVec0.y = occluderPosition.y + 1.0;
399
+ tempVec0.z = occluderPosition.z + 1.0;
400
+ tempVec1 = Cartesian3.UNIT_X;
401
+ } else if (majorAxis === 1) {
402
+ tempVec0.x = occluderPosition.x + 1.0;
403
+ tempVec0.y = occluderPosition.y;
404
+ tempVec0.z = occluderPosition.z + 1.0;
405
+ tempVec1 = Cartesian3.UNIT_Y;
406
+ } else {
407
+ tempVec0.x = occluderPosition.x + 1.0;
408
+ tempVec0.y = occluderPosition.y + 1.0;
409
+ tempVec0.z = occluderPosition.z;
410
+ tempVec1 = Cartesian3.UNIT_Z;
411
+ }
412
+ var u = ((occluderPlaneNormal.dot(tempVec0)) + occluderPlaneD) / -(occluderPlaneNormal.dot(tempVec1));
413
+ return ((tempVec0.add(tempVec1.multiplyByScalar(u))).subtract(occluderPosition)).normalize();
414
+ };
415
+
416
+ Occluder._rotationVector = function(occluderPosition, occluderPlaneNormal, occluderPlaneD, position, anyRotationVector) {
417
+ //Determine the angle between the occluder plane normal and the position direction
418
+ var positionDirection = position.subtract(occluderPosition);
419
+ positionDirection = positionDirection.normalize();
420
+ if (occluderPlaneNormal.dot(positionDirection) < 0.99999998476912904932780850903444) {
421
+ var crossProduct = occluderPlaneNormal.cross(positionDirection);
422
+ var length = crossProduct.magnitude();
423
+ if (length > CesiumMath.EPSILON13) {
424
+ return crossProduct.normalize();
425
+ }
426
+ }
427
+ //The occluder plane normal and the position direction are colinear. Use any
428
+ //vector in the occluder plane as the rotation vector
429
+ return anyRotationVector;
430
+ };
431
+
432
+ Occluder._horizonToPlaneNormalDotProduct = function(occluderBS, occluderPlaneNormal, occluderPlaneD, anyRotationVector, position) {
433
+ var pos = Cartesian3.clone(position);
434
+ var occluderPosition = occluderBS.center.clone();
435
+ var occluderRadius = occluderBS.radius;
436
+
437
+ //Verify that the position is outside the occluder
438
+ var positionToOccluder = occluderPosition.subtract(pos);
439
+ var occluderToPositionDistanceSquared = positionToOccluder.magnitudeSquared();
440
+ var occluderRadiusSquared = occluderRadius * occluderRadius;
441
+ if (occluderToPositionDistanceSquared < occluderRadiusSquared) {
442
+ return false;
443
+ }
444
+
445
+ //Horizon parameters
446
+ var horizonDistanceSquared = occluderToPositionDistanceSquared - occluderRadiusSquared;
447
+ var horizonDistance = Math.sqrt(horizonDistanceSquared);
448
+ var occluderToPositionDistance = Math.sqrt(occluderToPositionDistanceSquared);
449
+ var invOccluderToPositionDistance = 1.0 / occluderToPositionDistance;
450
+ var cosTheta = horizonDistance * invOccluderToPositionDistance;
451
+ var horizonPlaneDistance = cosTheta * horizonDistance;
452
+ positionToOccluder = positionToOccluder.normalize();
453
+ var horizonPlanePosition = pos.add(positionToOccluder.multiplyByScalar(horizonPlaneDistance));
454
+ var horizonCrossDistance = Math.sqrt(horizonDistanceSquared - (horizonPlaneDistance * horizonPlaneDistance));
455
+
456
+ //Rotate the position to occluder vector 90 degrees
457
+ var tempVec = this._rotationVector(occluderPosition, occluderPlaneNormal, occluderPlaneD, pos, anyRotationVector);
458
+ var horizonCrossDirection = new Cartesian3(
459
+ (tempVec.x * tempVec.x * positionToOccluder.x) + ((tempVec.x * tempVec.y - tempVec.z) * positionToOccluder.y) + ((tempVec.x * tempVec.z + tempVec.y) * positionToOccluder.z),
460
+ ((tempVec.x * tempVec.y + tempVec.z) * positionToOccluder.x) + (tempVec.y * tempVec.y * positionToOccluder.y) + ((tempVec.y * tempVec.z - tempVec.x) * positionToOccluder.z),
461
+ ((tempVec.x * tempVec.z - tempVec.y) * positionToOccluder.x) + ((tempVec.y * tempVec.z + tempVec.x) * positionToOccluder.y) + (tempVec.z * tempVec.z * positionToOccluder.z));
462
+ horizonCrossDirection = horizonCrossDirection.normalize();
463
+
464
+ //Horizon positions
465
+ var offset = horizonCrossDirection.multiplyByScalar(horizonCrossDistance);
466
+ tempVec = ((horizonPlanePosition.add(offset)).subtract(occluderPosition)).normalize();
467
+ var dot0 = occluderPlaneNormal.dot(tempVec);
468
+ tempVec = ((horizonPlanePosition.subtract(offset)).subtract(occluderPosition)).normalize();
469
+ var dot1 = occluderPlaneNormal.dot(tempVec);
470
+ return (dot0 < dot1) ? dot0 : dot1;
471
+ };
472
+
473
+ return Occluder;
474
+ });