cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,474 @@
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/*global define*/
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define([
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'./defaultValue',
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'./DeveloperError',
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'./Math',
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'./Cartesian3',
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'./Visibility',
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'./Ellipsoid',
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'./BoundingSphere'
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], function(
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defaultValue,
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DeveloperError,
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CesiumMath,
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Cartesian3,
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Visibility,
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Ellipsoid,
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BoundingSphere) {
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"use strict";
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/**
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* Creates an Occluder derived from an object's position and radius, as well as the camera position.
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* The occluder can be used to determine whether or not other objects are visible or hidden behind the
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* visible horizon defined by the occluder and camera position.
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*
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* @alias Occluder
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*
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* @param {BoundingSphere} occluderBoundingSphere The bounding sphere surrounding the occluder.
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* @param {Cartesian3} cameraPosition The coordinate of the viewer/camera.
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*
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* @exception {DeveloperError} <code>occluderBoundingSphere</code> is required.
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* @exception {DeveloperError} <code>cameraPosition</code> is required.
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*
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* @constructor
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*
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* @example
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* // Construct an occluder one unit away from the origin with a radius of one.
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* var cameraPosition = new Cartesian3.ZERO;
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* var occluderBoundingSphere = new BoundingSphere(new Cartesian3(0, 0, -1), 1);
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* var occluder = new Occluder(occluderBoundingSphere, cameraPosition);
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*/
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var Occluder = function(occluderBoundingSphere, cameraPosition) {
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if (!occluderBoundingSphere) {
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throw new DeveloperError('occluderBoundingSphere is required.');
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}
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if (!cameraPosition) {
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throw new DeveloperError('camera position is required.');
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}
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this._occluderPosition = occluderBoundingSphere.center.clone();
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this._occluderRadius = occluderBoundingSphere.radius;
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this._horizonDistance = 0.0;
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this._horizonPlaneNormal = undefined;
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this._horizonPlanePosition = undefined;
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this._cameraPosition = undefined;
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// setCameraPosition fills in the above values
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this.setCameraPosition(cameraPosition);
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};
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/**
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* Returns the position of the occluder.
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*
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* @memberof Occluder
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*
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* @return {Cartesian3} The position of the occluder.
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*/
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Occluder.prototype.getPosition = function() {
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};
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/**
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* Returns the radius of the occluder.
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*/
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};
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/**
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*/
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Occluder.prototype.setCameraPosition = function(cameraPosition) {
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cameraPosition = Cartesian3.clone(cameraPosition);
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var cameraToOccluderVec = this._occluderPosition.subtract(cameraPosition);
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var invCameraToOccluderDistance = cameraToOccluderVec.magnitudeSquared();
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var occluderRadiusSqrd = this._occluderRadius * this._occluderRadius;
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var horizonDistance;
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var horizonPlaneNormal;
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var horizonPlanePosition;
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if (invCameraToOccluderDistance > occluderRadiusSqrd) {
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horizonDistance = Math.sqrt(invCameraToOccluderDistance - occluderRadiusSqrd);
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invCameraToOccluderDistance = 1.0 / Math.sqrt(invCameraToOccluderDistance);
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horizonPlaneNormal = cameraToOccluderVec.multiplyByScalar(invCameraToOccluderDistance);
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var nearPlaneDistance = horizonDistance * horizonDistance * invCameraToOccluderDistance;
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horizonPlanePosition = cameraPosition.add(horizonPlaneNormal.multiplyByScalar(nearPlaneDistance));
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} else {
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horizonDistance = Number.MAX_VALUE;
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}
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this._horizonDistance = horizonDistance;
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this._horizonPlaneNormal = horizonPlaneNormal;
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this._horizonPlanePosition = horizonPlanePosition;
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this._cameraPosition = cameraPosition;
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};
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var tempVecScratch = new Cartesian3(0.0, 0.0, 0.0);
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/**
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* Determines whether or not a point, the <code>occludee</code>, is hidden from view by the occluder.
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*
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*
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* @param {Cartesian3} occludee The point surrounding the occludee object.
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*
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* @return {boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
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*
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* @example
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* var cameraPosition = new Cartesian3(0, 0, 0);
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* var littleSphere = new BoundingSphere(new Cartesian3(0, 0, -1), 0.25);
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* var occluder = new Occluder(littleSphere, cameraPosition);
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* var point = new Cartesian3(0, 0, -3);
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* occluder.isPointVisible(point); //returns true
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*
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* @see Occluder#getVisibility
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*/
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Occluder.prototype.isPointVisible = function(occludee) {
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var tempVec = Cartesian3.subtract(occludee, this._occluderPosition, tempVecScratch);
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var temp = this._occluderRadius;
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temp = tempVec.magnitudeSquared() - (temp * temp);
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if (temp > 0.0) {
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temp = Math.sqrt(temp) + this._horizonDistance;
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tempVec = Cartesian3.subtract(occludee, this._cameraPosition, tempVec);
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return temp * temp > tempVec.magnitudeSquared();
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}
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}
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return false;
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};
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/**
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* Determines whether or not a sphere, the <code>occludee</code>, is hidden from view by the occluder.
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*
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* @memberof Occluder
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*
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* @param {BoundingSphere} occludee The bounding sphere surrounding the occludee object.
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*
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* @return {boolean} <code>true</code> if the occludee is visible; otherwise <code>false</code>.
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*
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* @example
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* var cameraPosition = new Cartesian3(0, 0, 0);
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* var littleSphere = new BoundingSphere(new Cartesian3(0, 0, -1), 0.25);
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* var occluder = new Occluder(littleSphere, cameraPosition);
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* var bigSphere = new BoundingSphere(new Cartesian3(0, 0, -3), 1);
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* occluder.isBoundingSphereVisible(bigSphere); //returns true
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*
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* @see Occluder#getVisibility
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*/
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Occluder.prototype.isBoundingSphereVisible = function(occludee) {
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var occludeePosition = occludee.center.clone();
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var occludeeRadius = occludee.radius;
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if (this._horizonDistance !== Number.MAX_VALUE) {
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var tempVec = Cartesian3.subtract(occludeePosition, this._occluderPosition, tempVecScratch);
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var temp = this._occluderRadius - occludeeRadius;
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temp = tempVec.magnitudeSquared() - (temp * temp);
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if (occludeeRadius < this._occluderRadius) {
|
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+
if (temp > 0.0) {
|
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+
temp = Math.sqrt(temp) + this._horizonDistance;
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+
tempVec = Cartesian3.subtract(occludeePosition, this._cameraPosition, tempVec);
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+
return ((temp * temp) + (occludeeRadius * occludeeRadius)) > tempVec.magnitudeSquared();
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+
}
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179
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+
return false;
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+
}
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181
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+
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182
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+
// Prevent against the case where the occludee radius is larger than the occluder's; since this is
|
183
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+
// an uncommon case, the following code should rarely execute.
|
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|
+
if (temp > 0.0) {
|
185
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+
tempVec = occludeePosition.subtract(this._cameraPosition);
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186
|
+
var tempVecMagnitudeSquared = tempVec.magnitudeSquared();
|
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|
+
var occluderRadiusSquared = this._occluderRadius * this._occluderRadius;
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+
var occludeeRadiusSquared = occludeeRadius * occludeeRadius;
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+
if ((((this._horizonDistance * this._horizonDistance) + occluderRadiusSquared) * occludeeRadiusSquared) >
|
190
|
+
(tempVecMagnitudeSquared * occluderRadiusSquared)) {
|
191
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+
// The occludee is close enough that the occluder cannot possible occlude the occludee
|
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+
return true;
|
193
|
+
}
|
194
|
+
temp = Math.sqrt(temp) + this._horizonDistance;
|
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|
+
return ((temp * temp) + occludeeRadiusSquared) > tempVecMagnitudeSquared;
|
196
|
+
}
|
197
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+
|
198
|
+
// The occludee completely encompasses the occluder
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+
return true;
|
200
|
+
}
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201
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+
|
202
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+
return false;
|
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|
+
};
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+
|
205
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+
/**
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+
* Determine to what extent an occludee is visible (not visible, partially visible, or fully visible).
|
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+
*
|
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+
* @memberof Occluder
|
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|
+
*
|
210
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+
* @param {BoundingSphere} occludeeBS
|
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+
*
|
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+
* @return {Enumeration} Visibility.NONE if the occludee is not visible,
|
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+
* Visibility.PARTIAL if the occludee is partially visible, or
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|
+
* Visibility.FULL if the occludee is fully visible.
|
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+
* @example
|
216
|
+
* var sphere1 = new BoundingSphere(new Cartesian3(0, 0, -1.5), 0.5);
|
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|
+
* var sphere2 = new BoundingSphere(new Cartesian3(0, 0, -2.5), 0.5);
|
218
|
+
* var cameraPosition = new Cartesian3(0, 0, 0);
|
219
|
+
* var occluder = new Occluder(sphere1, cameraPosition);
|
220
|
+
* occluder.getVisibility(sphere2); //returns Visibility.NONE
|
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|
+
*
|
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|
+
* @see Occluder#isVisible
|
223
|
+
*/
|
224
|
+
Occluder.prototype.getVisibility = function(occludeeBS) {
|
225
|
+
// If the occludee radius is larger than the occluders, this will return that
|
226
|
+
// the entire ocludee is visible, even though that may not be the case, though this should
|
227
|
+
// not occur too often.
|
228
|
+
var occludeePosition = occludeeBS.center.clone();
|
229
|
+
var occludeeRadius = occludeeBS.radius;
|
230
|
+
|
231
|
+
if (occludeeRadius > this._occluderRadius) {
|
232
|
+
return Visibility.FULL;
|
233
|
+
}
|
234
|
+
|
235
|
+
if (this._horizonDistance !== Number.MAX_VALUE) {
|
236
|
+
// The camera is outside the occluder
|
237
|
+
var tempVec = occludeePosition.subtract(this._occluderPosition);
|
238
|
+
var temp = this._occluderRadius - occludeeRadius;
|
239
|
+
var occluderToOccludeeDistSqrd = tempVec.magnitudeSquared();
|
240
|
+
temp = occluderToOccludeeDistSqrd - (temp * temp);
|
241
|
+
if (temp > 0.0) {
|
242
|
+
// The occludee is not completely inside the occluder
|
243
|
+
// Check to see if the occluder completely hides the occludee
|
244
|
+
temp = Math.sqrt(temp) + this._horizonDistance;
|
245
|
+
tempVec = occludeePosition.subtract(this._cameraPosition);
|
246
|
+
var cameraToOccludeeDistSqrd = tempVec.magnitudeSquared();
|
247
|
+
if (((temp * temp) + (occludeeRadius * occludeeRadius)) < cameraToOccludeeDistSqrd) {
|
248
|
+
return Visibility.NONE;
|
249
|
+
}
|
250
|
+
|
251
|
+
// Check to see whether the occluder is fully or partially visible
|
252
|
+
// when the occludee does not intersect the occluder
|
253
|
+
temp = this._occluderRadius + occludeeRadius;
|
254
|
+
temp = occluderToOccludeeDistSqrd - (temp * temp);
|
255
|
+
if (temp > 0.0) {
|
256
|
+
// The occludee does not intersect the occluder.
|
257
|
+
temp = Math.sqrt(temp) + this._horizonDistance;
|
258
|
+
return (cameraToOccludeeDistSqrd < ((temp * temp)) + (occludeeRadius * occludeeRadius)) ? Visibility.FULL : Visibility.PARTIAL;
|
259
|
+
}
|
260
|
+
|
261
|
+
//Check to see if the occluder is fully or partially visible when the occludee DOES
|
262
|
+
//intersect the occluder
|
263
|
+
tempVec = occludeePosition.subtract(this._horizonPlanePosition);
|
264
|
+
return (tempVec.dot(this._horizonPlaneNormal) > -occludeeRadius) ? Visibility.PARTIAL : Visibility.FULL;
|
265
|
+
}
|
266
|
+
}
|
267
|
+
return Visibility.NONE;
|
268
|
+
};
|
269
|
+
|
270
|
+
/**
|
271
|
+
* Computes a point that can be used as the occludee position to the visibility functions.
|
272
|
+
* Use a radius of zero for the occludee radius. Typically, a user computes a bounding sphere around
|
273
|
+
* an object that is used for visibility; however it is also possible to compute a point that if
|
274
|
+
* seen/not seen would also indicate if an object is visible/not visible. This function is better
|
275
|
+
* called for objects that do not move relative to the occluder and is large, such as a chunk of
|
276
|
+
* terrain. You are better off not calling this and using the object's bounding sphere for objects
|
277
|
+
* such as a satellite or ground vehicle.
|
278
|
+
*
|
279
|
+
* @memberof Occluder
|
280
|
+
*
|
281
|
+
* @param {BoundingSphere} occluderBoundingSphere The bounding sphere surrounding the occluder.
|
282
|
+
* @param {Cartesian3} occludeePosition The point where the occludee (bounding sphere of radius 0) is located.
|
283
|
+
* @param {Array} positions List of altitude points on the horizon near the surface of the occluder.
|
284
|
+
*
|
285
|
+
* @exception {DeveloperError} <code>positions</code> is a required, non-empty array.
|
286
|
+
* @exception {DeveloperError} <code>occluderBoundingSphere</code> is required.
|
287
|
+
* @exception {DeveloperError} <code>occludeePosition</code> must have a value other than <code>occluderBoundingSphere.center</code>.
|
288
|
+
*
|
289
|
+
* @return {Object} An object containing two attributes: <code>occludeePoint</code> and <code>valid</code>
|
290
|
+
* which is a boolean value.
|
291
|
+
*
|
292
|
+
* @example
|
293
|
+
* var cameraPosition = new Cartesian3(0, 0, 0);
|
294
|
+
* var occluderBoundingSphere = new BoundingSphere(new Cartesian3(0, 0, -8), 2);
|
295
|
+
* var occluder = new Occluder(occluderBoundingSphere, cameraPosition);
|
296
|
+
* var positions = [new Cartesian3(-0.25, 0, -5.3), new Cartesian3(0.25, 0, -5.3)];
|
297
|
+
* var tileOccluderSphere = BoundingSphere.fromPoints(positions);
|
298
|
+
* var occludeePosition = tileOccluderSphere.center;
|
299
|
+
* var occludeePt = occluder.getOccludeePoint(occluderBoundingSphere, occludeePosition, positions);
|
300
|
+
*
|
301
|
+
*/
|
302
|
+
Occluder.getOccludeePoint = function(occluderBoundingSphere, occludeePosition, positions) {
|
303
|
+
// Validate input data
|
304
|
+
if (!occluderBoundingSphere) {
|
305
|
+
throw new DeveloperError('occluderBoundingSphere is required.');
|
306
|
+
}
|
307
|
+
|
308
|
+
if (!positions) {
|
309
|
+
throw new DeveloperError('positions is required.');
|
310
|
+
}
|
311
|
+
|
312
|
+
if (positions.length === 0) {
|
313
|
+
throw new DeveloperError('positions must contain at least one element');
|
314
|
+
}
|
315
|
+
|
316
|
+
var occludeePos = Cartesian3.clone(occludeePosition);
|
317
|
+
var occluderPosition = occluderBoundingSphere.center.clone();
|
318
|
+
var occluderRadius = occluderBoundingSphere.radius;
|
319
|
+
var numPositions = positions.length;
|
320
|
+
|
321
|
+
if (occluderPosition.equals(occludeePosition)) {
|
322
|
+
throw new DeveloperError('occludeePosition must be different than occluderBoundingSphere.center');
|
323
|
+
}
|
324
|
+
|
325
|
+
// Compute a plane with a normal from the occluder to the occludee position.
|
326
|
+
var occluderPlaneNormal = occludeePos.subtract(occluderPosition).normalize();
|
327
|
+
var occluderPlaneD = -(occluderPlaneNormal.dot(occluderPosition));
|
328
|
+
|
329
|
+
//For each position, determine the horizon intersection. Choose the position and intersection
|
330
|
+
//that results in the greatest angle with the occcluder plane.
|
331
|
+
var aRotationVector = Occluder._anyRotationVector(occluderPosition, occluderPlaneNormal, occluderPlaneD);
|
332
|
+
var dot = Occluder._horizonToPlaneNormalDotProduct(occluderBoundingSphere, occluderPlaneNormal, occluderPlaneD, aRotationVector, positions[0]);
|
333
|
+
if (!dot) {
|
334
|
+
//The position is inside the mimimum radius, which is invalid
|
335
|
+
return undefined;
|
336
|
+
}
|
337
|
+
var tempDot;
|
338
|
+
for ( var i = 1; i < numPositions; ++i) {
|
339
|
+
tempDot = Occluder._horizonToPlaneNormalDotProduct(occluderBoundingSphere, occluderPlaneNormal, occluderPlaneD, aRotationVector, positions[i]);
|
340
|
+
if (!tempDot) {
|
341
|
+
//The position is inside the minimum radius, which is invalid
|
342
|
+
return undefined;
|
343
|
+
}
|
344
|
+
if (tempDot < dot) {
|
345
|
+
dot = tempDot;
|
346
|
+
}
|
347
|
+
}
|
348
|
+
//Verify that the dot is not near 90 degress
|
349
|
+
if (dot < 0.00174532836589830883577820272085) {
|
350
|
+
return undefined;
|
351
|
+
}
|
352
|
+
|
353
|
+
var distance = occluderRadius / dot;
|
354
|
+
return occluderPosition.add(occluderPlaneNormal.multiplyByScalar(distance));
|
355
|
+
};
|
356
|
+
|
357
|
+
var computeOccludeePointFromExtentScratch = [];
|
358
|
+
/**
|
359
|
+
* Computes a point that can be used as the occludee position to the visibility functions from an extent.
|
360
|
+
*
|
361
|
+
* @memberof Occluder
|
362
|
+
*
|
363
|
+
* @param {Extent} extent The extent used to create a bounding sphere.
|
364
|
+
* @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid used to determine positions of the extent.
|
365
|
+
*
|
366
|
+
* @exception {DeveloperError} extent is required.
|
367
|
+
*
|
368
|
+
* @return {Object} An object containing two attributes: <code>occludeePoint</code> and <code>valid</code>
|
369
|
+
* which is a boolean value.
|
370
|
+
*/
|
371
|
+
Occluder.computeOccludeePointFromExtent = function(extent, ellipsoid) {
|
372
|
+
if (typeof extent === 'undefined') {
|
373
|
+
throw new DeveloperError('extent is required.');
|
374
|
+
}
|
375
|
+
|
376
|
+
ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
|
377
|
+
var positions = extent.subsample(ellipsoid, computeOccludeePointFromExtentScratch);
|
378
|
+
var bs = BoundingSphere.fromPoints(positions);
|
379
|
+
|
380
|
+
// TODO: get correct ellipsoid center
|
381
|
+
var ellipsoidCenter = Cartesian3.ZERO;
|
382
|
+
if (!ellipsoidCenter.equals(bs.center)) {
|
383
|
+
return Occluder.getOccludeePoint(new BoundingSphere(ellipsoidCenter, ellipsoid.getMinimumRadius()), bs.center, positions);
|
384
|
+
}
|
385
|
+
|
386
|
+
return undefined;
|
387
|
+
};
|
388
|
+
|
389
|
+
Occluder._anyRotationVector = function(occluderPosition, occluderPlaneNormal, occluderPlaneD) {
|
390
|
+
var tempVec0 = occluderPlaneNormal.clone().abs();
|
391
|
+
var majorAxis = tempVec0.x > tempVec0.y ? 0 : 1;
|
392
|
+
if (((majorAxis === 0) && (tempVec0.z > tempVec0.x)) || ((majorAxis === 1) && (tempVec0.z > tempVec0.y))) {
|
393
|
+
majorAxis = 2;
|
394
|
+
}
|
395
|
+
var tempVec1 = new Cartesian3();
|
396
|
+
if (majorAxis === 0) {
|
397
|
+
tempVec0.x = occluderPosition.x;
|
398
|
+
tempVec0.y = occluderPosition.y + 1.0;
|
399
|
+
tempVec0.z = occluderPosition.z + 1.0;
|
400
|
+
tempVec1 = Cartesian3.UNIT_X;
|
401
|
+
} else if (majorAxis === 1) {
|
402
|
+
tempVec0.x = occluderPosition.x + 1.0;
|
403
|
+
tempVec0.y = occluderPosition.y;
|
404
|
+
tempVec0.z = occluderPosition.z + 1.0;
|
405
|
+
tempVec1 = Cartesian3.UNIT_Y;
|
406
|
+
} else {
|
407
|
+
tempVec0.x = occluderPosition.x + 1.0;
|
408
|
+
tempVec0.y = occluderPosition.y + 1.0;
|
409
|
+
tempVec0.z = occluderPosition.z;
|
410
|
+
tempVec1 = Cartesian3.UNIT_Z;
|
411
|
+
}
|
412
|
+
var u = ((occluderPlaneNormal.dot(tempVec0)) + occluderPlaneD) / -(occluderPlaneNormal.dot(tempVec1));
|
413
|
+
return ((tempVec0.add(tempVec1.multiplyByScalar(u))).subtract(occluderPosition)).normalize();
|
414
|
+
};
|
415
|
+
|
416
|
+
Occluder._rotationVector = function(occluderPosition, occluderPlaneNormal, occluderPlaneD, position, anyRotationVector) {
|
417
|
+
//Determine the angle between the occluder plane normal and the position direction
|
418
|
+
var positionDirection = position.subtract(occluderPosition);
|
419
|
+
positionDirection = positionDirection.normalize();
|
420
|
+
if (occluderPlaneNormal.dot(positionDirection) < 0.99999998476912904932780850903444) {
|
421
|
+
var crossProduct = occluderPlaneNormal.cross(positionDirection);
|
422
|
+
var length = crossProduct.magnitude();
|
423
|
+
if (length > CesiumMath.EPSILON13) {
|
424
|
+
return crossProduct.normalize();
|
425
|
+
}
|
426
|
+
}
|
427
|
+
//The occluder plane normal and the position direction are colinear. Use any
|
428
|
+
//vector in the occluder plane as the rotation vector
|
429
|
+
return anyRotationVector;
|
430
|
+
};
|
431
|
+
|
432
|
+
Occluder._horizonToPlaneNormalDotProduct = function(occluderBS, occluderPlaneNormal, occluderPlaneD, anyRotationVector, position) {
|
433
|
+
var pos = Cartesian3.clone(position);
|
434
|
+
var occluderPosition = occluderBS.center.clone();
|
435
|
+
var occluderRadius = occluderBS.radius;
|
436
|
+
|
437
|
+
//Verify that the position is outside the occluder
|
438
|
+
var positionToOccluder = occluderPosition.subtract(pos);
|
439
|
+
var occluderToPositionDistanceSquared = positionToOccluder.magnitudeSquared();
|
440
|
+
var occluderRadiusSquared = occluderRadius * occluderRadius;
|
441
|
+
if (occluderToPositionDistanceSquared < occluderRadiusSquared) {
|
442
|
+
return false;
|
443
|
+
}
|
444
|
+
|
445
|
+
//Horizon parameters
|
446
|
+
var horizonDistanceSquared = occluderToPositionDistanceSquared - occluderRadiusSquared;
|
447
|
+
var horizonDistance = Math.sqrt(horizonDistanceSquared);
|
448
|
+
var occluderToPositionDistance = Math.sqrt(occluderToPositionDistanceSquared);
|
449
|
+
var invOccluderToPositionDistance = 1.0 / occluderToPositionDistance;
|
450
|
+
var cosTheta = horizonDistance * invOccluderToPositionDistance;
|
451
|
+
var horizonPlaneDistance = cosTheta * horizonDistance;
|
452
|
+
positionToOccluder = positionToOccluder.normalize();
|
453
|
+
var horizonPlanePosition = pos.add(positionToOccluder.multiplyByScalar(horizonPlaneDistance));
|
454
|
+
var horizonCrossDistance = Math.sqrt(horizonDistanceSquared - (horizonPlaneDistance * horizonPlaneDistance));
|
455
|
+
|
456
|
+
//Rotate the position to occluder vector 90 degrees
|
457
|
+
var tempVec = this._rotationVector(occluderPosition, occluderPlaneNormal, occluderPlaneD, pos, anyRotationVector);
|
458
|
+
var horizonCrossDirection = new Cartesian3(
|
459
|
+
(tempVec.x * tempVec.x * positionToOccluder.x) + ((tempVec.x * tempVec.y - tempVec.z) * positionToOccluder.y) + ((tempVec.x * tempVec.z + tempVec.y) * positionToOccluder.z),
|
460
|
+
((tempVec.x * tempVec.y + tempVec.z) * positionToOccluder.x) + (tempVec.y * tempVec.y * positionToOccluder.y) + ((tempVec.y * tempVec.z - tempVec.x) * positionToOccluder.z),
|
461
|
+
((tempVec.x * tempVec.z - tempVec.y) * positionToOccluder.x) + ((tempVec.y * tempVec.z + tempVec.x) * positionToOccluder.y) + (tempVec.z * tempVec.z * positionToOccluder.z));
|
462
|
+
horizonCrossDirection = horizonCrossDirection.normalize();
|
463
|
+
|
464
|
+
//Horizon positions
|
465
|
+
var offset = horizonCrossDirection.multiplyByScalar(horizonCrossDistance);
|
466
|
+
tempVec = ((horizonPlanePosition.add(offset)).subtract(occluderPosition)).normalize();
|
467
|
+
var dot0 = occluderPlaneNormal.dot(tempVec);
|
468
|
+
tempVec = ((horizonPlanePosition.subtract(offset)).subtract(occluderPosition)).normalize();
|
469
|
+
var dot1 = occluderPlaneNormal.dot(tempVec);
|
470
|
+
return (dot0 < dot1) ? dot0 : dot1;
|
471
|
+
};
|
472
|
+
|
473
|
+
return Occluder;
|
474
|
+
});
|