cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
  309. data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
  310. data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
  311. data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
  313. data/app/assets/javascripts/Shaders/CentralBodyFS.js +82 -0
  314. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.glsl +20 -0
  315. data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +22 -0
  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
  317. data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +28 -0
  318. data/app/assets/javascripts/Shaders/CentralBodyVS.glsl +88 -0
  319. data/app/assets/javascripts/Shaders/CentralBodyVS.js +69 -0
  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
  321. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +13 -0
  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
  323. data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
  324. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
  325. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
  326. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
  327. data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
  328. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
  329. data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
  330. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
  331. data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
  332. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
  333. data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
  334. data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
  338. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
  341. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
  345. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
  359. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
  419. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
  420. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
  421. data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
  424. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
  425. data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
  426. data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
  427. data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
  428. data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
  429. data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
  430. data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
  431. data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
  432. data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
  433. data/app/assets/javascripts/Widgets/Timeline.css +113 -0
  434. data/app/assets/javascripts/Widgets/Timeline.js +629 -0
  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
  439. data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
  446. data/app/assets/stylesheets/cesium.css +4 -0
  447. data/app/controllers/cesium_controller.rb +4 -0
  448. data/app/helpers/cesium_helper.rb +2 -0
  449. data/app/views/cesium/index.html.erb +3 -0
  450. data/config/routes.rb +3 -0
  451. data/lib/cesium.rb +4 -0
  452. data/lib/cesium/engine.rb +4 -0
  453. data/lib/cesium/version.rb +3 -0
  454. data/lib/tasks/cesium_tasks.rake +4 -0
  455. data/test/cesium_test.rb +7 -0
  456. data/test/dummy/README.rdoc +261 -0
  457. data/test/dummy/Rakefile +7 -0
  458. data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
  459. data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
  460. data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
  461. data/test/dummy/app/assets/stylesheets/application.css +12 -0
  462. data/test/dummy/app/controllers/application_controller.rb +4 -0
  463. data/test/dummy/app/helpers/application_helper.rb +2 -0
  464. data/test/dummy/app/views/layouts/application.html.erb +21 -0
  465. data/test/dummy/config.ru +4 -0
  466. data/test/dummy/config/application.rb +59 -0
  467. data/test/dummy/config/boot.rb +10 -0
  468. data/test/dummy/config/database.yml +25 -0
  469. data/test/dummy/config/environment.rb +5 -0
  470. data/test/dummy/config/environments/development.rb +37 -0
  471. data/test/dummy/config/environments/production.rb +67 -0
  472. data/test/dummy/config/environments/test.rb +37 -0
  473. data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
  474. data/test/dummy/config/initializers/inflections.rb +15 -0
  475. data/test/dummy/config/initializers/mime_types.rb +5 -0
  476. data/test/dummy/config/initializers/secret_token.rb +7 -0
  477. data/test/dummy/config/initializers/session_store.rb +8 -0
  478. data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
  479. data/test/dummy/config/locales/en.yml +5 -0
  480. data/test/dummy/config/requirejs.yml +10 -0
  481. data/test/dummy/config/routes.rb +3 -0
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  483. data/test/dummy/public/422.html +26 -0
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  489. data/test/test_helper.rb +15 -0
  490. data/test/unit/helpers/cesium_helper_test.rb +4 -0
  491. metadata +641 -0
@@ -0,0 +1,697 @@
1
+ /*global define*/
2
+ define([
3
+ '../Core/DeveloperError',
4
+ '../Core/destroyObject',
5
+ '../Core/Cartesian2',
6
+ '../Core/Matrix4',
7
+ '../Core/writeTextToCanvas',
8
+ '../Renderer/BufferUsage',
9
+ './BillboardCollection',
10
+ './Label',
11
+ './LabelStyle',
12
+ './HorizontalOrigin',
13
+ './VerticalOrigin'
14
+ ], function(
15
+ DeveloperError,
16
+ destroyObject,
17
+ Cartesian2,
18
+ Matrix4,
19
+ writeTextToCanvas,
20
+ BufferUsage,
21
+ BillboardCollection,
22
+ Label,
23
+ LabelStyle,
24
+ HorizontalOrigin,
25
+ VerticalOrigin) {
26
+ "use strict";
27
+
28
+ // A glyph represents a single character in a particular label. It may or may
29
+ // not have a billboard, depending on whether the texture info has an index into
30
+ // the the label collection's texture atlas. Invisible characters have no texture, and
31
+ // no billboard. However, it always has a valid dimensions object.
32
+ function Glyph() {
33
+ this.textureInfo = undefined;
34
+ this.dimensions = undefined;
35
+ this.billboard = undefined;
36
+ }
37
+
38
+ // GlyphTextureInfo represents a single character, drawn in a particular style,
39
+ // shared and reference counted across all labels. It may or may not have an
40
+ // index into the label collection's texture atlas, depending on whether the character
41
+ // has both width and height, but it always has a valid dimensions object.
42
+ function GlyphTextureInfo(labelCollection, index, dimensions) {
43
+ this.labelCollection = labelCollection;
44
+ this.index = index;
45
+ this.dimensions = dimensions;
46
+ this.referenceCount = 1;
47
+
48
+ ++labelCollection._textureCount;
49
+ }
50
+
51
+ GlyphTextureInfo.prototype.addReference = function() {
52
+ if (this.referenceCount === 0) {
53
+ // was fully released, now has references, so no longer unused
54
+ --this.labelCollection._unusedTextureCount;
55
+ }
56
+
57
+ ++this.referenceCount;
58
+ };
59
+
60
+ GlyphTextureInfo.prototype.releaseReference = function() {
61
+ --this.referenceCount;
62
+
63
+ if (this.referenceCount === 0) {
64
+ ++this.labelCollection._unusedTextureCount;
65
+ }
66
+ };
67
+
68
+ // reusable object for calling writeTextToCanvas
69
+ var writeTextToCanvasParameters = {};
70
+ function createGlyphCanvas(character, font, fillColor, outlineColor, style, verticalOrigin) {
71
+ writeTextToCanvasParameters.font = font;
72
+ writeTextToCanvasParameters.fillColor = fillColor;
73
+ writeTextToCanvasParameters.strokeColor = outlineColor;
74
+
75
+ if (verticalOrigin === VerticalOrigin.BOTTOM) {
76
+ writeTextToCanvasParameters.textBaseline = 'bottom';
77
+ } else if (verticalOrigin === VerticalOrigin.TOP) {
78
+ writeTextToCanvasParameters.textBaseline = 'top';
79
+ } else {
80
+ // VerticalOrigin.CENTER
81
+ writeTextToCanvasParameters.textBaseline = 'middle';
82
+ }
83
+
84
+ writeTextToCanvasParameters.fill = style === LabelStyle.FILL || style === LabelStyle.FILL_AND_OUTLINE;
85
+ writeTextToCanvasParameters.stroke = style === LabelStyle.OUTLINE || style === LabelStyle.FILL_AND_OUTLINE;
86
+
87
+ return writeTextToCanvas(character, writeTextToCanvasParameters);
88
+ }
89
+
90
+ function unbindGlyph(labelCollection, glyph) {
91
+ if (typeof glyph.textureInfo !== 'undefined') {
92
+ glyph.textureInfo.releaseReference();
93
+ }
94
+
95
+ glyph.textureInfo = undefined;
96
+ glyph.dimensions = undefined;
97
+
98
+ var billboard = glyph.billboard;
99
+ if (typeof billboard !== 'undefined') {
100
+ billboard.setShow(false);
101
+ billboard.setImageIndex(-1);
102
+ labelCollection._spareBillboards.push(billboard);
103
+ glyph.billboard = undefined;
104
+ }
105
+ }
106
+
107
+ function rebindAllGlyphs(labelCollection, label) {
108
+ var text = label._text;
109
+ var textLength = text.length;
110
+ var glyphs = label._glyphs;
111
+ var glyphsLength = glyphs.length;
112
+
113
+ var glyph, glyphIndex, textIndex;
114
+
115
+ // if we have more glyphs than needed, unbind the extras.
116
+ if (textLength < glyphsLength) {
117
+ for (glyphIndex = textLength; glyphIndex < glyphsLength; ++glyphIndex) {
118
+ unbindGlyph(labelCollection, glyphs[glyphIndex]);
119
+ }
120
+ }
121
+
122
+ // presize glyphs to match the new text length
123
+ glyphs.length = textLength;
124
+
125
+ var glyphTextureCache = labelCollection._glyphTextureCache;
126
+ var textureAtlas = labelCollection._textureAtlas;
127
+
128
+ // walk the text looking for new characters (creating new glyphs for each)
129
+ // or changed characters (rebinding existing glyphs)
130
+ for (textIndex = 0; textIndex < textLength; ++textIndex) {
131
+ var character = text.charAt(textIndex);
132
+ var font = label._font;
133
+ var fillColor = label._fillColor;
134
+ var outlineColor = label._outlineColor;
135
+ var style = label._style;
136
+ var verticalOrigin = label._verticalOrigin;
137
+
138
+ // retrieve glyph dimensions and texture index (if the canvas has area)
139
+ // from the glyph texture cache, or create and add if not present.
140
+ var id = JSON.stringify([
141
+ character,
142
+ font,
143
+ fillColor.toString(),
144
+ outlineColor.toString(),
145
+ style.toString(),
146
+ verticalOrigin.toString()
147
+ ]);
148
+
149
+ var glyphTextureInfo = glyphTextureCache[id];
150
+ if (typeof glyphTextureInfo === 'undefined') {
151
+ var canvas = createGlyphCanvas(character, font, fillColor, outlineColor, style, verticalOrigin);
152
+ var index = -1;
153
+ if (canvas.width > 0 && canvas.height > 0) {
154
+ index = textureAtlas.addImage(canvas);
155
+ }
156
+
157
+ glyphTextureInfo = new GlyphTextureInfo(labelCollection, index, canvas.dimensions);
158
+ glyphTextureCache[id] = glyphTextureInfo;
159
+ } else {
160
+ glyphTextureInfo.addReference();
161
+ }
162
+
163
+ glyph = glyphs[textIndex];
164
+
165
+ if (typeof glyph !== 'undefined') {
166
+ // clean up leftover information from the previous glyph
167
+ if (glyphTextureInfo.index === -1) {
168
+ // no texture, and therefore no billboard, for this glyph.
169
+ // so, completely unbind glyph.
170
+ unbindGlyph(labelCollection, glyph);
171
+ } else {
172
+ // we have a texture and billboard. If we had one before, release
173
+ // our reference to that texture info, but reuse the billboard.
174
+ if (typeof glyph.textureInfo !== 'undefined') {
175
+ glyph.textureInfo.releaseReference();
176
+ glyph.textureInfo = undefined;
177
+ }
178
+ }
179
+ } else {
180
+ // create a glyph object
181
+ glyph = new Glyph();
182
+ glyphs[textIndex] = glyph;
183
+ }
184
+
185
+ glyph.textureInfo = glyphTextureInfo;
186
+ glyph.dimensions = glyphTextureInfo.dimensions;
187
+
188
+ // if we have a texture, configure the existing billboard, or obtain one
189
+ if (glyphTextureInfo.index !== -1) {
190
+ var billboard = glyph.billboard;
191
+ if (typeof billboard === 'undefined') {
192
+ if (labelCollection._spareBillboards.length > 0) {
193
+ glyph.billboard = billboard = labelCollection._spareBillboards.pop();
194
+ } else {
195
+ glyph.billboard = billboard = labelCollection._billboardCollection.add();
196
+ }
197
+
198
+ billboard.setShow(label._show);
199
+ billboard.setPosition(label._position);
200
+ billboard.setEyeOffset(label._eyeOffset);
201
+ billboard.setHorizontalOrigin(HorizontalOrigin.LEFT);
202
+ billboard.setVerticalOrigin(label._verticalOrigin);
203
+ billboard.setScale(label._scale);
204
+ billboard._pickIdThis = label;
205
+ }
206
+
207
+ glyph.billboard.setImageIndex(glyphTextureInfo.index);
208
+ }
209
+ }
210
+
211
+ // changing glyphs will cause the position of the
212
+ // glyphs to change, since different characters have different widths
213
+ label._repositionAllGlyphs = true;
214
+ }
215
+
216
+ // reusable Cartesian2 instance
217
+ var glyphPixelOffset = new Cartesian2();
218
+
219
+ function repositionAllGlyphs(label) {
220
+ var glyphs = label._glyphs;
221
+ var glyph;
222
+ var dimensions;
223
+ var totalWidth = 0;
224
+ var maxHeight = 0;
225
+
226
+ var glyphIndex = 0;
227
+ var glyphLength = glyphs.length;
228
+ for (glyphIndex = 0; glyphIndex < glyphLength; ++glyphIndex) {
229
+ glyph = glyphs[glyphIndex];
230
+ dimensions = glyph.dimensions;
231
+ totalWidth += dimensions.width;
232
+ maxHeight = Math.max(maxHeight, dimensions.height);
233
+ }
234
+
235
+ var scale = label._scale;
236
+ var horizontalOrigin = label._horizontalOrigin;
237
+ var widthOffset = 0;
238
+ if (horizontalOrigin === HorizontalOrigin.CENTER) {
239
+ widthOffset -= totalWidth / 2 * scale;
240
+ } else if (horizontalOrigin === HorizontalOrigin.RIGHT) {
241
+ widthOffset -= totalWidth * scale;
242
+ }
243
+
244
+ var pixelOffset = label._pixelOffset;
245
+
246
+ glyphPixelOffset.x = pixelOffset.x + widthOffset;
247
+ glyphPixelOffset.y = 0;
248
+
249
+ var verticalOrigin = label._verticalOrigin;
250
+ for (glyphIndex = 0; glyphIndex < glyphLength; ++glyphIndex) {
251
+ glyph = glyphs[glyphIndex];
252
+ dimensions = glyph.dimensions;
253
+
254
+ if (verticalOrigin === VerticalOrigin.BOTTOM || dimensions.height === maxHeight) {
255
+ glyphPixelOffset.y = pixelOffset.y - dimensions.descent * scale;
256
+ } else if (verticalOrigin === VerticalOrigin.TOP) {
257
+ glyphPixelOffset.y = pixelOffset.y - (maxHeight - dimensions.height) * scale - dimensions.descent * scale;
258
+ } else if (verticalOrigin === VerticalOrigin.CENTER) {
259
+ glyphPixelOffset.y = pixelOffset.y - (maxHeight - dimensions.height) / 2 * scale - dimensions.descent * scale;
260
+ }
261
+
262
+ if (typeof glyph.billboard !== 'undefined') {
263
+ glyph.billboard.setPixelOffset(glyphPixelOffset);
264
+ }
265
+
266
+ glyphPixelOffset.x += dimensions.width * scale;
267
+ }
268
+ }
269
+
270
+ function destroyLabel(labelCollection, label) {
271
+ var glyphs = label._glyphs;
272
+ for ( var i = 0, len = glyphs.length; i < len; ++i) {
273
+ unbindGlyph(labelCollection, glyphs[i]);
274
+ }
275
+ destroyObject(label);
276
+ }
277
+
278
+ /**
279
+ * A renderable collection of labels. Labels are viewport-aligned text positioned in the 3D scene.
280
+ * Each label can have a different font, color, scale, etc.
281
+ * <br /><br />
282
+ * <div align='center'>
283
+ * <img src='images/Label.png' width='400' height='300' /><br />
284
+ * Example labels
285
+ * </div>
286
+ * <br /><br />
287
+ * Labels are added and removed from the collection using {@link LabelCollection#add}
288
+ * and {@link LabelCollection#remove}.
289
+ *
290
+ * @alias LabelCollection
291
+ * @constructor
292
+ *
293
+ * @performance For best performance, prefer a few collections, each with many labels, to
294
+ * many collections with only a few labels each. Avoid having collections where some
295
+ * labels change every frame and others do not; instead, create one or more collections
296
+ * for static labels, and one or more collections for dynamic labels.
297
+ *
298
+ * @see LabelCollection#add
299
+ * @see LabelCollection#remove
300
+ * @see Label
301
+ * @see BillboardCollection
302
+ *
303
+ * @example
304
+ * // Create a label collection with two labels
305
+ * var labels = new LabelCollection();
306
+ * labels.add({
307
+ * position : { x : 1.0, y : 2.0, z : 3.0 },
308
+ * text : 'A label'
309
+ * });
310
+ * labels.add({
311
+ * position : { x : 4.0, y : 5.0, z : 6.0 },
312
+ * text : 'Another label'
313
+ * });
314
+ */
315
+ var LabelCollection = function() {
316
+ this._textureAtlas = undefined;
317
+
318
+ this._billboardCollection = new BillboardCollection();
319
+ this._billboardCollection.setDestroyTextureAtlas(false);
320
+
321
+ this._spareBillboards = [];
322
+ this._glyphTextureCache = {};
323
+ this._textureCount = 0;
324
+ this._unusedTextureCount = 0;
325
+ this._labels = [];
326
+ this._labelsToUpdate = [];
327
+ this._frameCount = 0;
328
+ this._totalGlyphCount = 0;
329
+
330
+ /**
331
+ * The 4x4 transformation matrix that transforms each label in this collection from model to world coordinates.
332
+ * When this is the identity matrix, the labels are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
333
+ * Local reference frames can be used by providing a different transformation matrix, like that returned
334
+ * by {@link Transforms.eastNorthUpToFixedFrame}. This matrix is available to GLSL vertex and fragment
335
+ * shaders via {@link czm_model} and derived uniforms.
336
+ *
337
+ * @type Matrix4
338
+ *
339
+ * @see Transforms.eastNorthUpToFixedFrame
340
+ * @see czm_model
341
+ *
342
+ * @example
343
+ * var center = ellipsoid.cartographicToCartesian(Cartographic.fromDegrees(-75.59777, 40.03883));
344
+ * labels.modelMatrix = Transforms.eastNorthUpToFixedFrame(center);
345
+ * labels.add({
346
+ * position : new Cartesian3(0.0, 0.0, 0.0),
347
+ * text : 'Center'
348
+ * });
349
+ * labels.add({
350
+ * position : new Cartesian3(1000000.0, 0.0, 0.0),
351
+ * text : 'East'
352
+ * });
353
+ * labels.add({
354
+ * position : new Cartesian3(0.0, 1000000.0, 0.0),
355
+ * text : 'North'
356
+ * });
357
+ * labels.add({
358
+ * position : new Cartesian3(0.0, 0.0, 1000000.0),
359
+ * text : 'Up'
360
+ * });
361
+ */
362
+ this.modelMatrix = Matrix4.IDENTITY.clone();
363
+
364
+ /**
365
+ * If true, aligns all text to a pixel in screen space,
366
+ * providing crisper text at the cost of jumpier motion.
367
+ * Defaults to true.
368
+ *
369
+ * @type Boolean
370
+ */
371
+ this.clampToPixel = true;
372
+
373
+ /**
374
+ * The current morph transition time between 2D/Columbus View and 3D,
375
+ * with 0.0 being 2D or Columbus View and 1.0 being 3D.
376
+ *
377
+ * @type Number
378
+ */
379
+ this.morphTime = 1.0;
380
+ };
381
+
382
+ /**
383
+ * Creates and adds a label with the specified initial properties to the collection.
384
+ * The added label is returned so it can be modified or removed from the collection later.
385
+ *
386
+ * @memberof LabelCollection
387
+ *
388
+ * @param {Object}[description] A template describing the label's properties as shown in Example 1.
389
+ *
390
+ * @return {Label} The label that was added to the collection.
391
+ *
392
+ * @performance Calling <code>add</code> is expected constant time. However, when
393
+ * {@link LabelCollection#update} is called, the collection's vertex buffer
394
+ * is rewritten; this operations is <code>O(n)</code> and also incurs
395
+ * CPU to GPU overhead. For best performance, add as many billboards as possible before
396
+ * calling <code>update</code>.
397
+ *
398
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
399
+ *
400
+ * @see LabelCollection#remove
401
+ * @see LabelCollection#removeAll
402
+ * @see LabelCollection#update
403
+ *
404
+ * @example
405
+ * // Example 1: Add a label, specifying all the default values.
406
+ * var l = labels.add({
407
+ * show : true,
408
+ * position : Cartesian3.ZERO,
409
+ * text : '',
410
+ * font : '30px sans-serif',
411
+ * fillColor : 'white',
412
+ * outlineColor : 'white',
413
+ * style : LabelStyle.FILL,
414
+ * pixelOffset : Cartesian2.ZERO,
415
+ * eyeOffset : Cartesian3.ZERO,
416
+ * horizontalOrigin : HorizontalOrigin.LEFT,
417
+ * verticalOrigin : VerticalOrigin.BOTTOM,
418
+ * scale : 1.0,
419
+ * });
420
+ *
421
+ * // Example 2: Specify only the label's cartographic position,
422
+ * // text, and font.
423
+ * var l = labels.add({
424
+ * position : ellipsoid.cartographicToCartesian(new Cartographic(longitude, latitude, height)),
425
+ * text : 'Hello World',
426
+ * font : '24px Helvetica',
427
+ * });
428
+ */
429
+ LabelCollection.prototype.add = function(description) {
430
+ var label = new Label(description, this);
431
+
432
+ this._labels.push(label);
433
+ this._labelsToUpdate.push(label);
434
+
435
+ return label;
436
+ };
437
+
438
+ /**
439
+ * Removes a label from the collection. Once removed, a label is no longer usable.
440
+ *
441
+ * @memberof LabelCollection
442
+ *
443
+ * @param {Label} label The label to remove.
444
+ *
445
+ * @return {Boolean} <code>true</code> if the label was removed; <code>false</code> if the label was not found in the collection.
446
+ *
447
+ * @performance Calling <code>remove</code> is expected constant time. However, when
448
+ * {@link LabelCollection#update} is called, the collection's vertex buffer
449
+ * is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
450
+ * best performance, remove as many labels as possible before calling <code>update</code>.
451
+ * If you intend to temporarily hide a label, it is usually more efficient to call
452
+ * {@link Label#setShow} instead of removing and re-adding the label.
453
+ *
454
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
455
+ *
456
+ * @see LabelCollection#add
457
+ * @see LabelCollection#removeAll
458
+ * @see LabelCollection#update
459
+ * @see Label#setShow
460
+ *
461
+ * @example
462
+ * var l = labels.add(...);
463
+ * labels.remove(l); // Returns true
464
+ */
465
+ LabelCollection.prototype.remove = function(label) {
466
+ if (typeof label === 'undefined') {
467
+ return false;
468
+ }
469
+
470
+ if (label._labelCollection === this) {
471
+ this._labels.splice(this._labels.indexOf(label), 1);
472
+ destroyLabel(this, label);
473
+
474
+ return true;
475
+ }
476
+
477
+ return false;
478
+ };
479
+
480
+ /**
481
+ * Removes all labels from the collection.
482
+ *
483
+ * @memberof LabelCollection
484
+ *
485
+ * @performance <code>O(n)</code>. It is more efficient to remove all the labels
486
+ * from a collection and then add new ones than to create a new collection entirely.
487
+ *
488
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
489
+ *
490
+ * @see LabelCollection#add
491
+ * @see LabelCollection#remove
492
+ * @see LabelCollection#update
493
+ *
494
+ * @example
495
+ * labels.add(...);
496
+ * labels.add(...);
497
+ * labels.removeAll();
498
+ */
499
+ LabelCollection.prototype.removeAll = function() {
500
+ var labels = this._labels;
501
+
502
+ for ( var i = 0, len = labels.length; i < len; ++i) {
503
+ destroyLabel(this, labels[i]);
504
+ }
505
+
506
+ labels.length = 0;
507
+ };
508
+
509
+ /**
510
+ * Check whether this collection contains a given label.
511
+ *
512
+ * @memberof LabelCollection
513
+ *
514
+ * @param {Label} label The label to check for.
515
+ *
516
+ * @return {Boolean} true if this collection contains the label, false otherwise.
517
+ *
518
+ * @see LabelCollection#get
519
+ */
520
+ LabelCollection.prototype.contains = function(label) {
521
+ return typeof label !== 'undefined' && label._labelCollection === this;
522
+ };
523
+
524
+ /**
525
+ * Returns the label in the collection at the specified index. Indices are zero-based
526
+ * and increase as labels are added. Removing a label shifts all labels after
527
+ * it to the left, changing their indices. This function is commonly used with
528
+ * {@link LabelCollection#getLength} to iterate over all the labels
529
+ * in the collection.
530
+ *
531
+ * @memberof LabelCollection
532
+ *
533
+ * @param {Number} index The zero-based index of the billboard.
534
+ *
535
+ * @return {Label} The label at the specified index.
536
+ *
537
+ * @performance Expected constant time. If labels were removed from the collection and
538
+ * {@link LabelCollection#update} was not called, an implicit <code>O(n)</code>
539
+ * operation is performed.
540
+ *
541
+ * @exception {DeveloperError} index is required.
542
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
543
+ *
544
+ * @see LabelCollection#getLength
545
+ *
546
+ * @example
547
+ * // Toggle the show property of every label in the collection
548
+ * var len = labels.getLength();
549
+ * for (var i = 0; i < len; ++i) {
550
+ * var l = billboards.get(i);
551
+ * l.setShow(!l.getShow());
552
+ * }
553
+ */
554
+ LabelCollection.prototype.get = function(index) {
555
+ if (typeof index === 'undefined') {
556
+ throw new DeveloperError('index is required.');
557
+ }
558
+
559
+ return this._labels[index];
560
+ };
561
+
562
+ /**
563
+ * Returns the number of labels in this collection. This is commonly used with
564
+ * {@link LabelCollection#get} to iterate over all the labels
565
+ * in the collection.
566
+ *
567
+ * @memberof LabelCollection
568
+ *
569
+ * @return {Number} The number of labels in this collection.
570
+ *
571
+ * @performance Expected constant time. If labels were removed from the collection and
572
+ * {@link LabelCollection#update} was not called, an implicit <code>O(n)</code>
573
+ * operation is performed.
574
+ *
575
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
576
+ *
577
+ * @see LabelCollection#get
578
+ *
579
+ * @example
580
+ * // Toggle the show property of every label in the collection
581
+ * var len = labels.getLength();
582
+ * for (var i = 0; i < len; ++i) {
583
+ * var l = billboards.get(i);
584
+ * l.setShow(!l.getShow());
585
+ * }
586
+ */
587
+ LabelCollection.prototype.getLength = function() {
588
+ return this._labels.length;
589
+ };
590
+
591
+ /**
592
+ * @private
593
+ */
594
+ LabelCollection.prototype.update = function(context, frameState, commandList) {
595
+ var billboardCollection = this._billboardCollection;
596
+
597
+ billboardCollection.modelMatrix = this.modelMatrix;
598
+ billboardCollection.morphTime = this.morphTime;
599
+ billboardCollection.clampToPixel = this.clampToPixel;
600
+
601
+ var rebindAllGlyphsInAllLabels = false;
602
+ if (++this._frameCount % 100 === 0) {
603
+ this._frameCount = 0;
604
+ // clear and rebuild texture atlas to compact it when we have more than 25% unused textures
605
+ if (this._unusedTextureCount > 0.25 * this._textureCount) {
606
+ this._textureAtlas = this._textureAtlas.destroy();
607
+ this._glyphTextureCache = {};
608
+ this._textureCount = 0;
609
+ this._unusedTextureCount = 0;
610
+
611
+ // rebind and update all labels to repopulate the textures
612
+ rebindAllGlyphsInAllLabels = true;
613
+ this._labelsToUpdate = this._labels.slice(0);
614
+ }
615
+
616
+ // prune spare billboards to 10% of total glyph count
617
+ while (this._spareBillboards.length > this._totalGlyphCount * 0.1) {
618
+ billboardCollection.remove(this._spareBillboards.pop());
619
+ }
620
+ }
621
+
622
+ if (typeof this._textureAtlas === 'undefined') {
623
+ this._textureAtlas = context.createTextureAtlas();
624
+ billboardCollection.setTextureAtlas(this._textureAtlas);
625
+ }
626
+
627
+ var labelsToUpdate = this._labelsToUpdate;
628
+ for ( var i = 0, len = labelsToUpdate.length; i < len; ++i) {
629
+ var label = labelsToUpdate[i];
630
+ if (label.isDestroyed()) {
631
+ continue;
632
+ }
633
+
634
+ var preUpdateGlyphCount = label._glyphs.length;
635
+
636
+ if (rebindAllGlyphsInAllLabels || label._rebindAllGlyphs) {
637
+ rebindAllGlyphs(this, label);
638
+ label._rebindAllGlyphs = false;
639
+ }
640
+
641
+ if (label._repositionAllGlyphs) {
642
+ repositionAllGlyphs(label);
643
+ label._repositionAllGlyphs = false;
644
+ }
645
+
646
+ var glyphCountDifference = label._glyphs.length - preUpdateGlyphCount;
647
+ this._totalGlyphCount += glyphCountDifference;
648
+ }
649
+ labelsToUpdate.length = 0;
650
+
651
+ this._billboardCollection.update(context, frameState, commandList);
652
+ };
653
+
654
+ /**
655
+ * Returns true if this object was destroyed; otherwise, false.
656
+ * <br /><br />
657
+ * If this object was destroyed, it should not be used; calling any function other than
658
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
659
+ *
660
+ * @memberof LabelCollection
661
+ *
662
+ * @return {Boolean} True if this object was destroyed; otherwise, false.
663
+ *
664
+ * @see LabelCollection#destroy
665
+ */
666
+ LabelCollection.prototype.isDestroyed = function() {
667
+ return false;
668
+ };
669
+
670
+ /**
671
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
672
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
673
+ * <br /><br />
674
+ * Once an object is destroyed, it should not be used; calling any function other than
675
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
676
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
677
+ *
678
+ * @memberof LabelCollection
679
+ *
680
+ * @return {undefined}
681
+ *
682
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
683
+ *
684
+ * @see LabelCollection#isDestroyed
685
+ *
686
+ * @example
687
+ * labels = labels && labels.destroy();
688
+ */
689
+ LabelCollection.prototype.destroy = function() {
690
+ // removeAll destroys the texture atlas
691
+ this.removeAll();
692
+ this._billboardCollection.destroy();
693
+ return destroyObject(this);
694
+ };
695
+
696
+ return LabelCollection;
697
+ });