cesium 0.13.0
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- data/LICENSE.md +259 -0
- data/README.rdoc +90 -0
- data/Rakefile +40 -0
- data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
- data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
- data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
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- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
- data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
- data/app/assets/javascripts/Assets/package.json +6 -0
- data/app/assets/javascripts/Cesium.js +320 -0
- data/app/assets/javascripts/Core/AnimationController.js +148 -0
- data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
- data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
- data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
- data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
- data/app/assets/javascripts/Core/Cartesian2.js +762 -0
- data/app/assets/javascripts/Core/Cartesian3.js +861 -0
- data/app/assets/javascripts/Core/Cartesian4.js +762 -0
- data/app/assets/javascripts/Core/Cartographic.js +211 -0
- data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
- data/app/assets/javascripts/Core/Clock.js +195 -0
- data/app/assets/javascripts/Core/ClockRange.js +37 -0
- data/app/assets/javascripts/Core/ClockStep.js +32 -0
- data/app/assets/javascripts/Core/Color.js +1629 -0
- data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
- data/app/assets/javascripts/Core/Core.profile.js +8 -0
- data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
- data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
- data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
- data/app/assets/javascripts/Core/DeveloperError.js +60 -0
- data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
- data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
- data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
- data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
- data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
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- data/app/assets/javascripts/Core/Enumeration.js +67 -0
- data/app/assets/javascripts/Core/Event.js +122 -0
- data/app/assets/javascripts/Core/Extent.js +383 -0
- data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
- data/app/assets/javascripts/Core/FAR.js +13 -0
- data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
- data/app/assets/javascripts/Core/Fullscreen.js +235 -0
- data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
- data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
- data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
- data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
- data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
- data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
- data/app/assets/javascripts/Core/Intersect.js +40 -0
- data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
- data/app/assets/javascripts/Core/Interval.js +27 -0
- data/app/assets/javascripts/Core/Iso8601.js +46 -0
- data/app/assets/javascripts/Core/JulianDate.js +1228 -0
- data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
- data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
- data/app/assets/javascripts/Core/LeapSecond.js +158 -0
- data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
- data/app/assets/javascripts/Core/Math.js +532 -0
- data/app/assets/javascripts/Core/Matrix2.js +833 -0
- data/app/assets/javascripts/Core/Matrix3.js +1099 -0
- data/app/assets/javascripts/Core/Matrix4.js +2164 -0
- data/app/assets/javascripts/Core/MeshFilters.js +568 -0
- data/app/assets/javascripts/Core/Occluder.js +474 -0
- data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
- data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
- data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
- data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
- data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
- data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
- data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
- data/app/assets/javascripts/Core/Quaternion.js +947 -0
- data/app/assets/javascripts/Core/Queue.js +95 -0
- data/app/assets/javascripts/Core/Ray.js +64 -0
- data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
- data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
- data/app/assets/javascripts/Core/RuntimeError.js +59 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
- data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
- data/app/assets/javascripts/Core/Shapes.js +230 -0
- data/app/assets/javascripts/Core/Spherical.js +192 -0
- data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
- data/app/assets/javascripts/Core/TimeConstants.js +85 -0
- data/app/assets/javascripts/Core/TimeInterval.js +305 -0
- data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
- data/app/assets/javascripts/Core/TimeStandard.js +31 -0
- data/app/assets/javascripts/Core/Tipsify.js +285 -0
- data/app/assets/javascripts/Core/Transforms.js +614 -0
- data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
- data/app/assets/javascripts/Core/Visibility.js +38 -0
- data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
- data/app/assets/javascripts/Core/WindingOrder.js +40 -0
- data/app/assets/javascripts/Core/binarySearch.js +69 -0
- data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
- data/app/assets/javascripts/Core/clone.js +21 -0
- data/app/assets/javascripts/Core/combine.js +81 -0
- data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
- data/app/assets/javascripts/Core/createGuid.js +25 -0
- data/app/assets/javascripts/Core/defaultValue.js +22 -0
- data/app/assets/javascripts/Core/destroyObject.js +61 -0
- data/app/assets/javascripts/Core/freezeObject.js +20 -0
- data/app/assets/javascripts/Core/getImagePixels.js +46 -0
- data/app/assets/javascripts/Core/isLeapYear.js +30 -0
- data/app/assets/javascripts/Core/jsonp.js +116 -0
- data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
- data/app/assets/javascripts/Core/loadImage.js +85 -0
- data/app/assets/javascripts/Core/loadJson.js +54 -0
- data/app/assets/javascripts/Core/loadText.js +78 -0
- data/app/assets/javascripts/Core/loadXML.js +76 -0
- data/app/assets/javascripts/Core/package.json +6 -0
- data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
- data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
- data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
- data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
- data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
- data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
- data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
- data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
- data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
- data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
- data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
- data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
- data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
- data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
- data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
- data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
- data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
- data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
- data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
- data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
- data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
- data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
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- data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
- data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
- data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
- data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
- data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
- data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
- data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
- data/app/assets/javascripts/DynamicScene/package.json +6 -0
- data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
- data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
- data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
- data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
- data/app/assets/javascripts/Renderer/Buffer.js +141 -0
- data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
- data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
- data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
- data/app/assets/javascripts/Renderer/Context.js +2805 -0
- data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
- data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
- data/app/assets/javascripts/Renderer/CullFace.js +50 -0
- data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
- data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
- data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
- data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
- data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
- data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
- data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
- data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
- data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
- data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
- data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
- data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
- data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
- data/app/assets/javascripts/Renderer/Texture.js +395 -0
- data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
- data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
- data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
- data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
- data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
- data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
- data/app/assets/javascripts/Renderer/UniformState.js +799 -0
- data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
- data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
- data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
- data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
- data/app/assets/javascripts/Renderer/package.json +6 -0
- data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
- data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
- data/app/assets/javascripts/Scene/Billboard.js +680 -0
- data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
- data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
- data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
- data/app/assets/javascripts/Scene/Camera.js +358 -0
- data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
- data/app/assets/javascripts/Scene/CameraController.js +1258 -0
- data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
- data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
- data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
- data/app/assets/javascripts/Scene/CentralBody.js +817 -0
- data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
- data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
- data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
- data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
- data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
- data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
- data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
- data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
- data/app/assets/javascripts/Scene/FrameState.js +86 -0
- data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
- data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
- data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/Imagery.js +85 -0
- data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
- data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
- data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
- data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
- data/app/assets/javascripts/Scene/ImageryState.js +20 -0
- data/app/assets/javascripts/Scene/Label.js +706 -0
- data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
- data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
- data/app/assets/javascripts/Scene/Material.js +1177 -0
- data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
- data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
- data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
- data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
- data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
- data/app/assets/javascripts/Scene/Polygon.js +886 -0
- data/app/assets/javascripts/Scene/Polyline.js +441 -0
- data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
- data/app/assets/javascripts/Scene/Projections.js +93 -0
- data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
- data/app/assets/javascripts/Scene/Scene.js +632 -0
- data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
- data/app/assets/javascripts/Scene/SceneMode.js +51 -0
- data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
- data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
- data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
- data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
- data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
- data/app/assets/javascripts/Scene/SkyBox.js +231 -0
- data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
- data/app/assets/javascripts/Scene/TexturePool.js +154 -0
- data/app/assets/javascripts/Scene/Tile.js +322 -0
- data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
- data/app/assets/javascripts/Scene/TileImagery.js +36 -0
- data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
- data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
- data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
- data/app/assets/javascripts/Scene/TileState.js +19 -0
- data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
- data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
- data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
- data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
- data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
- data/app/assets/javascripts/Scene/package.json +6 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +54 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.glsl +927 -0
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +322 -0
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- data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +15 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.glsl +448 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +361 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.glsl +19 -0
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +20 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.glsl +886 -0
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +586 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.glsl +126 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.glsl +14 -0
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +18 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.glsl +40 -0
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.glsl +25 -0
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +27 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
- data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
- data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
- data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
- data/app/assets/javascripts/Shaders/Noise.js +242 -0
- data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
- data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
- data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
- data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
- data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
- data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
- data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
- data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
- data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
- data/app/assets/javascripts/Shaders/Ray.js +357 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
- data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
- data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
- data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
- data/app/assets/javascripts/Shaders/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
- data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
- data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
- data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
- data/app/assets/javascripts/ThirdParty/package.json +6 -0
- data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
- data/app/assets/javascripts/ThirdParty/when.js +748 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +175 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +52 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +1237 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +1 -0
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +47 -0
- data/app/assets/javascripts/Widgets/Dojo/checkForChromeFrame.js +71 -0
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/Cesium_Logo_overlay.png +0 -0
- data/app/assets/javascripts/Widgets/Images/TimelineIcons.png +0 -0
- data/app/assets/javascripts/Widgets/Images/ajax-loader.gif +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Widgets/Images/viewControlBar.png +0 -0
- data/app/assets/javascripts/Widgets/Timeline.css +113 -0
- data/app/assets/javascripts/Widgets/Timeline.js +629 -0
- data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
- data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
- data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
- data/app/assets/javascripts/Widgets/package.json +6 -0
- data/app/assets/javascripts/Workers/Workers.profile.js +8 -0
- data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
- data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
- data/app/assets/javascripts/Workers/package.json +6 -0
- data/app/assets/javascripts/copyrightHeader.js +22 -0
- data/app/assets/javascripts/main.js +10 -0
- data/app/assets/stylesheets/cesium.css +4 -0
- data/app/controllers/cesium_controller.rb +4 -0
- data/app/helpers/cesium_helper.rb +2 -0
- data/app/views/cesium/index.html.erb +3 -0
- data/config/routes.rb +3 -0
- data/lib/cesium.rb +4 -0
- data/lib/cesium/engine.rb +4 -0
- data/lib/cesium/version.rb +3 -0
- data/lib/tasks/cesium_tasks.rake +4 -0
- data/test/cesium_test.rb +7 -0
- data/test/dummy/README.rdoc +261 -0
- data/test/dummy/Rakefile +7 -0
- data/test/dummy/app/assets/javascripts/adapters/jquery-adapter.js.coffee +4 -0
- data/test/dummy/app/assets/javascripts/app.js.coffee +11 -0
- data/test/dummy/app/assets/javascripts/application.js.coffee +73 -0
- data/test/dummy/app/assets/stylesheets/application.css +12 -0
- data/test/dummy/app/controllers/application_controller.rb +4 -0
- data/test/dummy/app/helpers/application_helper.rb +2 -0
- data/test/dummy/app/views/layouts/application.html.erb +21 -0
- data/test/dummy/config.ru +4 -0
- data/test/dummy/config/application.rb +59 -0
- data/test/dummy/config/boot.rb +10 -0
- data/test/dummy/config/database.yml +25 -0
- data/test/dummy/config/environment.rb +5 -0
- data/test/dummy/config/environments/development.rb +37 -0
- data/test/dummy/config/environments/production.rb +67 -0
- data/test/dummy/config/environments/test.rb +37 -0
- data/test/dummy/config/initializers/backtrace_silencers.rb +7 -0
- data/test/dummy/config/initializers/inflections.rb +15 -0
- data/test/dummy/config/initializers/mime_types.rb +5 -0
- data/test/dummy/config/initializers/secret_token.rb +7 -0
- data/test/dummy/config/initializers/session_store.rb +8 -0
- data/test/dummy/config/initializers/wrap_parameters.rb +14 -0
- data/test/dummy/config/locales/en.yml +5 -0
- data/test/dummy/config/requirejs.yml +10 -0
- data/test/dummy/config/routes.rb +3 -0
- data/test/dummy/public/404.html +26 -0
- data/test/dummy/public/422.html +26 -0
- data/test/dummy/public/500.html +25 -0
- data/test/dummy/public/favicon.ico +0 -0
- data/test/dummy/script/rails +6 -0
- data/test/functional/cesium_controller_test.rb +9 -0
- data/test/integration/navigation_test.rb +10 -0
- data/test/test_helper.rb +15 -0
- data/test/unit/helpers/cesium_helper_test.rb +4 -0
- metadata +641 -0
@@ -0,0 +1,26 @@
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// This file is automatically rebuilt by the Cesium build process.
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/*global define*/
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define(function() {
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"use strict";
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return "uniform vec4 grassColor;\n\
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uniform vec4 dirtColor;\n\
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uniform float patchiness;\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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vec2 st = materialInput.st;\n\
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float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0;\n\
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float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5;\n\
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float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25;\n\
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float noise = sin(noise1 + noise2 + noise3) * 0.1;\n\
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vec4 color = mix(grassColor, dirtColor, noise);\n\
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float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02;\n\
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float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02;\n\
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float stripeNoise = min(verticalNoise, horizontalNoise);\n\
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color.rgb += stripeNoise;\n\
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material.diffuse = color.rgb;\n\
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material.alpha = color.a;\n\
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return material;\n\
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uniform sampler2D image;
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uniform float strength;
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uniform vec2 repeat;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));
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vec3 normalTangentSpace = textureValue.channels;
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normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;
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normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);
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normalTangentSpace = normalize(normalTangentSpace);
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vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;
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material.normal = normalEC;
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}
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/*global define*/
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define(function() {
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"use strict";
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return "uniform sampler2D image;\n\
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uniform float strength;\n\
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uniform vec2 repeat;\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));\n\
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vec3 normalTangentSpace = textureValue.channels;\n\
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normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;\n\
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normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);\n\
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normalTangentSpace = normalize(normalTangentSpace);\n\
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vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
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material.normal = normalEC;\n\
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return material;\n\
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uniform samplerCube cubeMap;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);
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vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);
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vec3 reflectedWC = reflect(positionWC, normalWC);
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material.diffuse = textureCube(cubeMap, reflectedWC).channels;
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return material;
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}
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/*global define*/
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define(function() {
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return "uniform samplerCube cubeMap;\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);\n\
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vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);\n\
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vec3 reflectedWC = reflect(positionWC, normalWC);\n\
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material.diffuse = textureCube(cubeMap, reflectedWC).channels;\n\
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return material;\n\
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";
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});
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uniform samplerCube cubeMap;
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uniform float indexOfRefractionRatio;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);
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vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);
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vec3 refractedWC = refract(positionWC, -normalWC, indexOfRefractionRatio);
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material.diffuse = textureCube(cubeMap, refractedWC).channels;
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return material;
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}
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/*global define*/
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define(function() {
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return "uniform samplerCube cubeMap;\n\
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uniform float indexOfRefractionRatio;\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);\n\
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vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);\n\
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vec3 refractedWC = refract(positionWC, -normalWC, indexOfRefractionRatio);\n\
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material.diffuse = textureCube(cubeMap, refractedWC).channels;\n\
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return material;\n\
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}\n\
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";
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uniform vec4 color;
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uniform vec4 rimColor;
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uniform float width;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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// See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html
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float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));
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float s = smoothstep(1.0 - width, 1.0, d);
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material.diffuse = color.rgb;
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material.emission = rimColor.rgb * s;
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material.alpha = mix(color.a, rimColor.a, s);
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define(function() {
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return "uniform vec4 color;\n\
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uniform vec4 rimColor;\n\
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uniform float width;\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\
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float s = smoothstep(1.0 - width, 1.0, d);\n\
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material.diffuse = color.rgb;\n\
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material.emission = rimColor.rgb * s;\n\
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material.alpha = mix(color.a, rimColor.a, s);\n\
|
16
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return material;\n\
|
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+
}\n\
|
18
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";
|
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});
|
@@ -0,0 +1,29 @@
|
|
1
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uniform vec4 lightColor;
|
2
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+
uniform vec4 darkColor;
|
3
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uniform float offset;
|
4
|
+
uniform float repeat;
|
5
|
+
uniform bool horizontal;
|
6
|
+
|
7
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)
|
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|
+
{
|
9
|
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czm_material material = czm_getDefaultMaterial(materialInput);
|
10
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+
|
11
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+
// Based on the Stripes Fragment Shader in the Orange Book (11.1.2)
|
12
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+
// Fuzz Factor - Controls blurriness between light and dark colors
|
13
|
+
const float fuzz = 0.1;
|
14
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+
|
15
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+
float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));
|
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float value = fract((coord - offset) * (repeat * 0.5));
|
17
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+
|
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//anti-aliasing
|
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float val1 = clamp(value / fuzz, 0.0, 1.0);
|
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float val2 = clamp((value - 0.5) / fuzz, 0.0, 1.0);
|
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val1 = val1 * (1.0 - val2);
|
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val1 = val1 * val1 * (3.0 - (2.0 * val1));
|
23
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+
|
24
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vec4 color = mix(lightColor, darkColor, val1);
|
25
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material.diffuse = color.rgb;
|
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material.alpha = color.a;
|
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+
|
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return material;
|
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}
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1
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// This file is automatically rebuilt by the Cesium build process.
|
2
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/*global define*/
|
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+
define(function() {
|
4
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"use strict";
|
5
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return "uniform vec4 lightColor;\n\
|
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uniform vec4 darkColor;\n\
|
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uniform float offset;\n\
|
8
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uniform float repeat;\n\
|
9
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+
uniform bool horizontal;\n\
|
10
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+
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
|
11
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+
{\n\
|
12
|
+
czm_material material = czm_getDefaultMaterial(materialInput);\n\
|
13
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+
const float fuzz = 0.1;\n\
|
14
|
+
float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));\n\
|
15
|
+
float value = fract((coord - offset) * (repeat * 0.5));\n\
|
16
|
+
float val1 = clamp(value / fuzz, 0.0, 1.0);\n\
|
17
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+
float val2 = clamp((value - 0.5) / fuzz, 0.0, 1.0);\n\
|
18
|
+
val1 = val1 * (1.0 - val2);\n\
|
19
|
+
val1 = val1 * val1 * (3.0 - (2.0 * val1));\n\
|
20
|
+
vec4 color = mix(lightColor, darkColor, val1);\n\
|
21
|
+
material.diffuse = color.rgb;\n\
|
22
|
+
material.alpha = color.a;\n\
|
23
|
+
return material;\n\
|
24
|
+
}\n\
|
25
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+
";
|
26
|
+
});
|
@@ -0,0 +1,17 @@
|
|
1
|
+
uniform vec4 lightColor;
|
2
|
+
uniform vec4 darkColor;
|
3
|
+
uniform float frequency;
|
4
|
+
|
5
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)
|
6
|
+
{
|
7
|
+
czm_material material = czm_getDefaultMaterial(materialInput);
|
8
|
+
|
9
|
+
vec3 scaled = materialInput.str * frequency;
|
10
|
+
float t = abs(czm_snoise(scaled));
|
11
|
+
|
12
|
+
vec4 color = mix(lightColor, darkColor, t);
|
13
|
+
material.diffuse = color.rgb;
|
14
|
+
material.alpha = color.a;
|
15
|
+
|
16
|
+
return material;
|
17
|
+
}
|
@@ -0,0 +1,19 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "uniform vec4 lightColor;\n\
|
6
|
+
uniform vec4 darkColor;\n\
|
7
|
+
uniform float frequency;\n\
|
8
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
|
9
|
+
{\n\
|
10
|
+
czm_material material = czm_getDefaultMaterial(materialInput);\n\
|
11
|
+
vec3 scaled = materialInput.str * frequency;\n\
|
12
|
+
float t = abs(czm_snoise(scaled));\n\
|
13
|
+
vec4 color = mix(lightColor, darkColor, t);\n\
|
14
|
+
material.diffuse = color.rgb;\n\
|
15
|
+
material.alpha = color.a;\n\
|
16
|
+
return material;\n\
|
17
|
+
}\n\
|
18
|
+
";
|
19
|
+
});
|
@@ -0,0 +1,91 @@
|
|
1
|
+
// Thanks for the contribution Jonas
|
2
|
+
// http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog
|
3
|
+
|
4
|
+
uniform sampler2D specularMap;
|
5
|
+
uniform sampler2D normalMap;
|
6
|
+
uniform vec4 baseWaterColor;
|
7
|
+
uniform vec4 blendColor;
|
8
|
+
uniform float frequency;
|
9
|
+
uniform float animationSpeed;
|
10
|
+
uniform float amplitude;
|
11
|
+
uniform float specularIntensity;
|
12
|
+
uniform float fadeFactor;
|
13
|
+
|
14
|
+
vec4 getNoise(vec2 uv, float time, float angleInRadians) {
|
15
|
+
|
16
|
+
float cosAngle = cos(angleInRadians);
|
17
|
+
float sinAngle = sin(angleInRadians);
|
18
|
+
|
19
|
+
// time dependent sampling directions
|
20
|
+
vec2 s0 = vec2(1.0/17.0, 0.0);
|
21
|
+
vec2 s1 = vec2(-1.0/29.0, 0.0);
|
22
|
+
vec2 s2 = vec2(1.0/101.0, 1.0/59.0);
|
23
|
+
vec2 s3 = vec2(-1.0/109.0, -1.0/57.0);
|
24
|
+
|
25
|
+
// rotate sampling direction by specified angle
|
26
|
+
s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y));
|
27
|
+
s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y));
|
28
|
+
s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y));
|
29
|
+
s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y));
|
30
|
+
|
31
|
+
vec2 uv0 = (uv/103.0) + (time * s0);
|
32
|
+
vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23);
|
33
|
+
vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51);
|
34
|
+
vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71);
|
35
|
+
|
36
|
+
uv0 = fract(uv0);
|
37
|
+
uv1 = fract(uv1);
|
38
|
+
uv2 = fract(uv2);
|
39
|
+
uv3 = fract(uv3);
|
40
|
+
vec4 noise = (texture2D(normalMap, uv0)) +
|
41
|
+
(texture2D(normalMap, uv1)) +
|
42
|
+
(texture2D(normalMap, uv2)) +
|
43
|
+
(texture2D(normalMap, uv3));
|
44
|
+
|
45
|
+
// average and scale to between -1 and 1
|
46
|
+
return ((noise / 4.0) - 0.5) * 2.0;
|
47
|
+
}
|
48
|
+
|
49
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)
|
50
|
+
{
|
51
|
+
czm_material material = czm_getDefaultMaterial(materialInput);
|
52
|
+
|
53
|
+
float time = czm_frameNumber * animationSpeed;
|
54
|
+
|
55
|
+
// fade is a function of the distance from the fragment and the frequency of the waves
|
56
|
+
float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor);
|
57
|
+
|
58
|
+
float specularMapValue = texture2D(specularMap, materialInput.st).r;
|
59
|
+
|
60
|
+
// note: not using directional motion at this time, just set the angle to 0.0;
|
61
|
+
vec4 noise = getNoise(materialInput.st * frequency, time, 0.0);
|
62
|
+
vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude));
|
63
|
+
|
64
|
+
// fade out the normal perturbation as we move further from the water surface
|
65
|
+
normalTangentSpace.xy /= fade;
|
66
|
+
|
67
|
+
// attempt to fade out the normal perturbation as we approach non water areas (low specular map value)
|
68
|
+
normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue);
|
69
|
+
|
70
|
+
normalTangentSpace = normalize(normalTangentSpace);
|
71
|
+
|
72
|
+
// get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane
|
73
|
+
float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0);
|
74
|
+
|
75
|
+
// fade out water effect as specular map value decreases
|
76
|
+
material.alpha = specularMapValue;
|
77
|
+
|
78
|
+
// base color is a blend of the water and non-water color based on the value from the specular map
|
79
|
+
// may need a uniform blend factor to better control this
|
80
|
+
material.diffuse = mix(blendColor.rgb, baseWaterColor.rgb, specularMapValue);
|
81
|
+
|
82
|
+
// diffuse highlights are based on how perturbed the normal is
|
83
|
+
material.diffuse += (0.1 * tsPerturbationRatio);
|
84
|
+
|
85
|
+
material.normal = normalize(materialInput.tangentToEyeMatrix * normalTangentSpace);
|
86
|
+
|
87
|
+
material.specular = specularIntensity;
|
88
|
+
material.shininess = 10.0;
|
89
|
+
|
90
|
+
return material;
|
91
|
+
}
|
@@ -0,0 +1,60 @@
|
|
1
|
+
// This file is automatically rebuilt by the Cesium build process.
|
2
|
+
/*global define*/
|
3
|
+
define(function() {
|
4
|
+
"use strict";
|
5
|
+
return "uniform sampler2D specularMap;\n\
|
6
|
+
uniform sampler2D normalMap;\n\
|
7
|
+
uniform vec4 baseWaterColor;\n\
|
8
|
+
uniform vec4 blendColor;\n\
|
9
|
+
uniform float frequency;\n\
|
10
|
+
uniform float animationSpeed;\n\
|
11
|
+
uniform float amplitude;\n\
|
12
|
+
uniform float specularIntensity;\n\
|
13
|
+
uniform float fadeFactor;\n\
|
14
|
+
vec4 getNoise(vec2 uv, float time, float angleInRadians) {\n\
|
15
|
+
float cosAngle = cos(angleInRadians);\n\
|
16
|
+
float sinAngle = sin(angleInRadians);\n\
|
17
|
+
vec2 s0 = vec2(1.0/17.0, 0.0);\n\
|
18
|
+
vec2 s1 = vec2(-1.0/29.0, 0.0);\n\
|
19
|
+
vec2 s2 = vec2(1.0/101.0, 1.0/59.0);\n\
|
20
|
+
vec2 s3 = vec2(-1.0/109.0, -1.0/57.0);\n\
|
21
|
+
s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y));\n\
|
22
|
+
s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y));\n\
|
23
|
+
s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y));\n\
|
24
|
+
s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y));\n\
|
25
|
+
vec2 uv0 = (uv/103.0) + (time * s0);\n\
|
26
|
+
vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23);\n\
|
27
|
+
vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51);\n\
|
28
|
+
vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71);\n\
|
29
|
+
uv0 = fract(uv0);\n\
|
30
|
+
uv1 = fract(uv1);\n\
|
31
|
+
uv2 = fract(uv2);\n\
|
32
|
+
uv3 = fract(uv3);\n\
|
33
|
+
vec4 noise = (texture2D(normalMap, uv0)) +\n\
|
34
|
+
(texture2D(normalMap, uv1)) +\n\
|
35
|
+
(texture2D(normalMap, uv2)) +\n\
|
36
|
+
(texture2D(normalMap, uv3));\n\
|
37
|
+
return ((noise / 4.0) - 0.5) * 2.0;\n\
|
38
|
+
}\n\
|
39
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
|
40
|
+
{\n\
|
41
|
+
czm_material material = czm_getDefaultMaterial(materialInput);\n\
|
42
|
+
float time = czm_frameNumber * animationSpeed;\n\
|
43
|
+
float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor);\n\
|
44
|
+
float specularMapValue = texture2D(specularMap, materialInput.st).r;\n\
|
45
|
+
vec4 noise = getNoise(materialInput.st * frequency, time, 0.0);\n\
|
46
|
+
vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude));\n\
|
47
|
+
normalTangentSpace.xy /= fade;\n\
|
48
|
+
normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue);\n\
|
49
|
+
normalTangentSpace = normalize(normalTangentSpace);\n\
|
50
|
+
float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0);\n\
|
51
|
+
material.alpha = specularMapValue;\n\
|
52
|
+
material.diffuse = mix(blendColor.rgb, baseWaterColor.rgb, specularMapValue);\n\
|
53
|
+
material.diffuse += (0.1 * tsPerturbationRatio);\n\
|
54
|
+
material.normal = normalize(materialInput.tangentToEyeMatrix * normalTangentSpace);\n\
|
55
|
+
material.specular = specularIntensity;\n\
|
56
|
+
material.shininess = 10.0;\n\
|
57
|
+
return material;\n\
|
58
|
+
}\n\
|
59
|
+
";
|
60
|
+
});
|
@@ -0,0 +1,36 @@
|
|
1
|
+
uniform vec4 lightWoodColor;
|
2
|
+
uniform vec4 darkWoodColor;
|
3
|
+
uniform float ringFrequency;
|
4
|
+
uniform vec2 noiseScale;
|
5
|
+
uniform float grainFrequency;
|
6
|
+
|
7
|
+
czm_material czm_getMaterial(czm_materialInput materialInput)
|
8
|
+
{
|
9
|
+
czm_material material = czm_getDefaultMaterial(materialInput);
|
10
|
+
|
11
|
+
//Based on wood shader from OpenGL Shading Language (3rd edition) pg. 455
|
12
|
+
vec2 st = materialInput.st;
|
13
|
+
|
14
|
+
vec2 noisevec;
|
15
|
+
noisevec.x = czm_snoise(st * noiseScale.x);
|
16
|
+
noisevec.y = czm_snoise(st * noiseScale.y);
|
17
|
+
|
18
|
+
vec2 location = st + noisevec;
|
19
|
+
float dist = sqrt(location.x * location.x + location.y * location.y);
|
20
|
+
dist *= ringFrequency;
|
21
|
+
|
22
|
+
float r = fract(dist + noisevec[0] + noisevec[1]) * 2.0;
|
23
|
+
if(r > 1.0)
|
24
|
+
r = 2.0 - r;
|
25
|
+
|
26
|
+
vec4 color = mix(lightWoodColor, darkWoodColor, r);
|
27
|
+
|
28
|
+
//streaks
|
29
|
+
r = abs(czm_snoise(vec2(st.x * grainFrequency, st.y * grainFrequency * 0.02))) * 0.2;
|
30
|
+
color.rgb += lightWoodColor.rgb * r;
|
31
|
+
|
32
|
+
material.diffuse = color.rgb;
|
33
|
+
material.alpha = color.a;
|
34
|
+
|
35
|
+
return material;
|
36
|
+
}
|