cesium 0.13.0

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  1. data/LICENSE.md +259 -0
  2. data/README.rdoc +90 -0
  3. data/Rakefile +40 -0
  4. data/app/assets/javascripts/Assets/Assets.profile.js +8 -0
  5. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_0.json +1 -0
  6. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_1.json +1 -0
  7. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_10.json +1 -0
  8. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_11.json +1 -0
  9. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_12.json +1 -0
  10. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_13.json +1 -0
  11. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_14.json +1 -0
  12. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_15.json +1 -0
  13. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_16.json +1 -0
  14. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_17.json +1 -0
  15. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_18.json +1 -0
  16. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_19.json +1 -0
  17. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_2.json +1 -0
  18. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_20.json +1 -0
  19. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_21.json +1 -0
  20. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_22.json +1 -0
  21. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_23.json +1 -0
  22. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_24.json +1 -0
  23. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_25.json +1 -0
  24. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_26.json +1 -0
  25. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_27.json +1 -0
  26. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_3.json +1 -0
  27. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_4.json +1 -0
  28. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_5.json +1 -0
  29. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_6.json +1 -0
  30. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_7.json +1 -0
  31. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_8.json +1 -0
  32. data/app/assets/javascripts/Assets/IAU2006_XYS/IAU2006_XYS_9.json +1 -0
  33. data/app/assets/javascripts/Assets/Textures/NE2_LR_LC_SR_W_DR_2048.jpg +0 -0
  34. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mx.jpg +0 -0
  35. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_my.jpg +0 -0
  36. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_mz.jpg +0 -0
  37. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_px.jpg +0 -0
  38. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_py.jpg +0 -0
  39. data/app/assets/javascripts/Assets/Textures/SkyBox/tycho2t3_80_pz.jpg +0 -0
  40. data/app/assets/javascripts/Assets/Textures/waterNormals.jpg +0 -0
  41. data/app/assets/javascripts/Assets/package.json +6 -0
  42. data/app/assets/javascripts/Cesium.js +320 -0
  43. data/app/assets/javascripts/Core/AnimationController.js +148 -0
  44. data/app/assets/javascripts/Core/AxisAlignedBoundingBox.js +243 -0
  45. data/app/assets/javascripts/Core/BoundingRectangle.js +364 -0
  46. data/app/assets/javascripts/Core/BoundingSphere.js +819 -0
  47. data/app/assets/javascripts/Core/BoxTessellator.js +93 -0
  48. data/app/assets/javascripts/Core/Cartesian2.js +762 -0
  49. data/app/assets/javascripts/Core/Cartesian3.js +861 -0
  50. data/app/assets/javascripts/Core/Cartesian4.js +762 -0
  51. data/app/assets/javascripts/Core/Cartographic.js +211 -0
  52. data/app/assets/javascripts/Core/CatmullRomSpline.js +232 -0
  53. data/app/assets/javascripts/Core/Clock.js +195 -0
  54. data/app/assets/javascripts/Core/ClockRange.js +37 -0
  55. data/app/assets/javascripts/Core/ClockStep.js +32 -0
  56. data/app/assets/javascripts/Core/Color.js +1629 -0
  57. data/app/assets/javascripts/Core/ComponentDatatype.js +119 -0
  58. data/app/assets/javascripts/Core/Core.profile.js +8 -0
  59. data/app/assets/javascripts/Core/CubeMapEllipsoidTessellator.js +198 -0
  60. data/app/assets/javascripts/Core/CubicRealPolynomial.js +251 -0
  61. data/app/assets/javascripts/Core/DefaultProxy.js +30 -0
  62. data/app/assets/javascripts/Core/DeveloperError.js +60 -0
  63. data/app/assets/javascripts/Core/EarthOrientationParameters.js +383 -0
  64. data/app/assets/javascripts/Core/EarthOrientationParametersSample.js +50 -0
  65. data/app/assets/javascripts/Core/Ellipsoid.js +539 -0
  66. data/app/assets/javascripts/Core/EllipsoidTangentPlane.js +207 -0
  67. data/app/assets/javascripts/Core/EllipsoidalOccluder.js +151 -0
  68. data/app/assets/javascripts/Core/EncodedCartesian3.js +197 -0
  69. data/app/assets/javascripts/Core/Enumeration.js +67 -0
  70. data/app/assets/javascripts/Core/Event.js +122 -0
  71. data/app/assets/javascripts/Core/Extent.js +383 -0
  72. data/app/assets/javascripts/Core/ExtentTessellator.js +384 -0
  73. data/app/assets/javascripts/Core/FAR.js +13 -0
  74. data/app/assets/javascripts/Core/FeatureDetection.js +126 -0
  75. data/app/assets/javascripts/Core/Fullscreen.js +235 -0
  76. data/app/assets/javascripts/Core/GeographicProjection.js +107 -0
  77. data/app/assets/javascripts/Core/HermitePolynomialApproximation.js +176 -0
  78. data/app/assets/javascripts/Core/HermiteSpline.js +234 -0
  79. data/app/assets/javascripts/Core/Iau2006XysData.js +259 -0
  80. data/app/assets/javascripts/Core/Iau2006XysSample.js +36 -0
  81. data/app/assets/javascripts/Core/IndexDatatype.js +28 -0
  82. data/app/assets/javascripts/Core/Intersect.js +40 -0
  83. data/app/assets/javascripts/Core/IntersectionTests.js +359 -0
  84. data/app/assets/javascripts/Core/Interval.js +27 -0
  85. data/app/assets/javascripts/Core/Iso8601.js +46 -0
  86. data/app/assets/javascripts/Core/JulianDate.js +1228 -0
  87. data/app/assets/javascripts/Core/KeyboardEventModifier.js +38 -0
  88. data/app/assets/javascripts/Core/LagrangePolynomialApproximation.js +96 -0
  89. data/app/assets/javascripts/Core/LeapSecond.js +158 -0
  90. data/app/assets/javascripts/Core/LinearApproximation.js +98 -0
  91. data/app/assets/javascripts/Core/Math.js +532 -0
  92. data/app/assets/javascripts/Core/Matrix2.js +833 -0
  93. data/app/assets/javascripts/Core/Matrix3.js +1099 -0
  94. data/app/assets/javascripts/Core/Matrix4.js +2164 -0
  95. data/app/assets/javascripts/Core/MeshFilters.js +568 -0
  96. data/app/assets/javascripts/Core/Occluder.js +474 -0
  97. data/app/assets/javascripts/Core/OrientationInterpolator.js +109 -0
  98. data/app/assets/javascripts/Core/PlaneTessellator.js +74 -0
  99. data/app/assets/javascripts/Core/PolygonPipeline.js +792 -0
  100. data/app/assets/javascripts/Core/PolylinePipeline.js +90 -0
  101. data/app/assets/javascripts/Core/PrimitiveType.js +80 -0
  102. data/app/assets/javascripts/Core/QuadraticRealPolynomial.js +146 -0
  103. data/app/assets/javascripts/Core/QuarticRealPolynomial.js +339 -0
  104. data/app/assets/javascripts/Core/Quaternion.js +947 -0
  105. data/app/assets/javascripts/Core/Queue.js +95 -0
  106. data/app/assets/javascripts/Core/Ray.js +64 -0
  107. data/app/assets/javascripts/Core/ReferenceFrame.js +25 -0
  108. data/app/assets/javascripts/Core/RequestErrorEvent.js +35 -0
  109. data/app/assets/javascripts/Core/RuntimeError.js +59 -0
  110. data/app/assets/javascripts/Core/ScreenSpaceEventHandler.js +658 -0
  111. data/app/assets/javascripts/Core/ScreenSpaceEventType.js +149 -0
  112. data/app/assets/javascripts/Core/Shapes.js +230 -0
  113. data/app/assets/javascripts/Core/Spherical.js +192 -0
  114. data/app/assets/javascripts/Core/TaskProcessor.js +131 -0
  115. data/app/assets/javascripts/Core/TimeConstants.js +85 -0
  116. data/app/assets/javascripts/Core/TimeInterval.js +305 -0
  117. data/app/assets/javascripts/Core/TimeIntervalCollection.js +543 -0
  118. data/app/assets/javascripts/Core/TimeStandard.js +31 -0
  119. data/app/assets/javascripts/Core/Tipsify.js +285 -0
  120. data/app/assets/javascripts/Core/Transforms.js +614 -0
  121. data/app/assets/javascripts/Core/TridiagonalSystemSolver.js +102 -0
  122. data/app/assets/javascripts/Core/Visibility.js +38 -0
  123. data/app/assets/javascripts/Core/WebMercatorProjection.js +154 -0
  124. data/app/assets/javascripts/Core/WindingOrder.js +40 -0
  125. data/app/assets/javascripts/Core/binarySearch.js +69 -0
  126. data/app/assets/javascripts/Core/buildModuleUrl.js +77 -0
  127. data/app/assets/javascripts/Core/clone.js +21 -0
  128. data/app/assets/javascripts/Core/combine.js +81 -0
  129. data/app/assets/javascripts/Core/computeSunPosition.js +116 -0
  130. data/app/assets/javascripts/Core/createGuid.js +25 -0
  131. data/app/assets/javascripts/Core/defaultValue.js +22 -0
  132. data/app/assets/javascripts/Core/destroyObject.js +61 -0
  133. data/app/assets/javascripts/Core/freezeObject.js +20 -0
  134. data/app/assets/javascripts/Core/getImagePixels.js +46 -0
  135. data/app/assets/javascripts/Core/isLeapYear.js +30 -0
  136. data/app/assets/javascripts/Core/jsonp.js +116 -0
  137. data/app/assets/javascripts/Core/loadArrayBuffer.js +76 -0
  138. data/app/assets/javascripts/Core/loadImage.js +85 -0
  139. data/app/assets/javascripts/Core/loadJson.js +54 -0
  140. data/app/assets/javascripts/Core/loadText.js +78 -0
  141. data/app/assets/javascripts/Core/loadXML.js +76 -0
  142. data/app/assets/javascripts/Core/package.json +6 -0
  143. data/app/assets/javascripts/Core/pointInsideTriangle2D.js +41 -0
  144. data/app/assets/javascripts/Core/requestAnimationFrame.js +61 -0
  145. data/app/assets/javascripts/Core/throttleRequestByServer.js +74 -0
  146. data/app/assets/javascripts/Core/writeTextToCanvas.js +92 -0
  147. data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +254 -0
  148. data/app/assets/javascripts/DynamicScene/CzmlBoolean.js +57 -0
  149. data/app/assets/javascripts/DynamicScene/CzmlCartesian2.js +96 -0
  150. data/app/assets/javascripts/DynamicScene/CzmlCartesian3.js +99 -0
  151. data/app/assets/javascripts/DynamicScene/CzmlCartographic.js +125 -0
  152. data/app/assets/javascripts/DynamicScene/CzmlColor.js +127 -0
  153. data/app/assets/javascripts/DynamicScene/CzmlDefaults.js +135 -0
  154. data/app/assets/javascripts/DynamicScene/CzmlHorizontalOrigin.js +59 -0
  155. data/app/assets/javascripts/DynamicScene/CzmlImage.js +61 -0
  156. data/app/assets/javascripts/DynamicScene/CzmlLabelStyle.js +59 -0
  157. data/app/assets/javascripts/DynamicScene/CzmlNumber.js +82 -0
  158. data/app/assets/javascripts/DynamicScene/CzmlString.js +56 -0
  159. data/app/assets/javascripts/DynamicScene/CzmlUnitCartesian3.js +99 -0
  160. data/app/assets/javascripts/DynamicScene/CzmlUnitQuaternion.js +172 -0
  161. data/app/assets/javascripts/DynamicScene/CzmlUnitSpherical.js +98 -0
  162. data/app/assets/javascripts/DynamicScene/CzmlVerticalOrigin.js +59 -0
  163. data/app/assets/javascripts/DynamicScene/DynamicBillboard.js +245 -0
  164. data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +347 -0
  165. data/app/assets/javascripts/DynamicScene/DynamicColorMaterial.js +78 -0
  166. data/app/assets/javascripts/DynamicScene/DynamicCone.js +291 -0
  167. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +350 -0
  168. data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +389 -0
  169. data/app/assets/javascripts/DynamicScene/DynamicDirectionsProperty.js +163 -0
  170. data/app/assets/javascripts/DynamicScene/DynamicEllipsoid.js +158 -0
  171. data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +277 -0
  172. data/app/assets/javascripts/DynamicScene/DynamicImageMaterial.js +136 -0
  173. data/app/assets/javascripts/DynamicScene/DynamicLabel.js +286 -0
  174. data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +341 -0
  175. data/app/assets/javascripts/DynamicScene/DynamicMaterialProperty.js +125 -0
  176. data/app/assets/javascripts/DynamicScene/DynamicObject.js +364 -0
  177. data/app/assets/javascripts/DynamicScene/DynamicObjectCollection.js +137 -0
  178. data/app/assets/javascripts/DynamicScene/DynamicObjectView.js +299 -0
  179. data/app/assets/javascripts/DynamicScene/DynamicPath.js +214 -0
  180. data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +402 -0
  181. data/app/assets/javascripts/DynamicScene/DynamicPoint.js +184 -0
  182. data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +323 -0
  183. data/app/assets/javascripts/DynamicScene/DynamicPolygon.js +138 -0
  184. data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +251 -0
  185. data/app/assets/javascripts/DynamicScene/DynamicPolyline.js +183 -0
  186. data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +268 -0
  187. data/app/assets/javascripts/DynamicScene/DynamicPositionProperty.js +525 -0
  188. data/app/assets/javascripts/DynamicScene/DynamicProperty.js +352 -0
  189. data/app/assets/javascripts/DynamicScene/DynamicPyramid.js +204 -0
  190. data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +302 -0
  191. data/app/assets/javascripts/DynamicScene/DynamicScene.profile.js +8 -0
  192. data/app/assets/javascripts/DynamicScene/DynamicVertexPositionsProperty.js +199 -0
  193. data/app/assets/javascripts/DynamicScene/ReferenceProperty.js +155 -0
  194. data/app/assets/javascripts/DynamicScene/VisualizerCollection.js +181 -0
  195. data/app/assets/javascripts/DynamicScene/package.json +6 -0
  196. data/app/assets/javascripts/DynamicScene/processCzml.js +77 -0
  197. data/app/assets/javascripts/Renderer/BlendEquation.js +52 -0
  198. data/app/assets/javascripts/Renderer/BlendFunction.js +158 -0
  199. data/app/assets/javascripts/Renderer/BlendingState.js +64 -0
  200. data/app/assets/javascripts/Renderer/Buffer.js +141 -0
  201. data/app/assets/javascripts/Renderer/BufferUsage.js +48 -0
  202. data/app/assets/javascripts/Renderer/ClearCommand.js +40 -0
  203. data/app/assets/javascripts/Renderer/CommandLists.js +42 -0
  204. data/app/assets/javascripts/Renderer/Context.js +2805 -0
  205. data/app/assets/javascripts/Renderer/CubeMap.js +358 -0
  206. data/app/assets/javascripts/Renderer/CubeMapFace.js +202 -0
  207. data/app/assets/javascripts/Renderer/CullFace.js +50 -0
  208. data/app/assets/javascripts/Renderer/DepthFunction.js +95 -0
  209. data/app/assets/javascripts/Renderer/DrawCommand.js +96 -0
  210. data/app/assets/javascripts/Renderer/Framebuffer.js +435 -0
  211. data/app/assets/javascripts/Renderer/MipmapHint.js +50 -0
  212. data/app/assets/javascripts/Renderer/PickFramebuffer.js +178 -0
  213. data/app/assets/javascripts/Renderer/PixelDatatype.js +86 -0
  214. data/app/assets/javascripts/Renderer/PixelFormat.js +113 -0
  215. data/app/assets/javascripts/Renderer/Renderbuffer.js +102 -0
  216. data/app/assets/javascripts/Renderer/RenderbufferFormat.js +77 -0
  217. data/app/assets/javascripts/Renderer/Renderer.profile.js +8 -0
  218. data/app/assets/javascripts/Renderer/ShaderCache.js +121 -0
  219. data/app/assets/javascripts/Renderer/ShaderProgram.js +2402 -0
  220. data/app/assets/javascripts/Renderer/StencilFunction.js +95 -0
  221. data/app/assets/javascripts/Renderer/StencilOperation.js +95 -0
  222. data/app/assets/javascripts/Renderer/Texture.js +395 -0
  223. data/app/assets/javascripts/Renderer/TextureAtlas.js +472 -0
  224. data/app/assets/javascripts/Renderer/TextureAtlasBuilder.js +133 -0
  225. data/app/assets/javascripts/Renderer/TextureMagnificationFilter.js +41 -0
  226. data/app/assets/javascripts/Renderer/TextureMinificationFilter.js +77 -0
  227. data/app/assets/javascripts/Renderer/TextureWrap.js +50 -0
  228. data/app/assets/javascripts/Renderer/UniformDatatype.js +218 -0
  229. data/app/assets/javascripts/Renderer/UniformState.js +799 -0
  230. data/app/assets/javascripts/Renderer/VertexArray.js +365 -0
  231. data/app/assets/javascripts/Renderer/VertexArrayFacade.js +574 -0
  232. data/app/assets/javascripts/Renderer/VertexLayout.js +49 -0
  233. data/app/assets/javascripts/Renderer/loadCubeMap.js +92 -0
  234. data/app/assets/javascripts/Renderer/package.json +6 -0
  235. data/app/assets/javascripts/Scene/AnimationCollection.js +249 -0
  236. data/app/assets/javascripts/Scene/ArcGisMapServerImageryProvider.js +384 -0
  237. data/app/assets/javascripts/Scene/Billboard.js +680 -0
  238. data/app/assets/javascripts/Scene/BillboardCollection.js +1209 -0
  239. data/app/assets/javascripts/Scene/BingMapsImageryProvider.js +460 -0
  240. data/app/assets/javascripts/Scene/BingMapsStyle.js +55 -0
  241. data/app/assets/javascripts/Scene/Camera.js +358 -0
  242. data/app/assets/javascripts/Scene/CameraColumbusViewMode.js +30 -0
  243. data/app/assets/javascripts/Scene/CameraController.js +1258 -0
  244. data/app/assets/javascripts/Scene/CameraEventAggregator.js +270 -0
  245. data/app/assets/javascripts/Scene/CameraEventType.js +53 -0
  246. data/app/assets/javascripts/Scene/CameraFlightPath.js +495 -0
  247. data/app/assets/javascripts/Scene/CentralBody.js +817 -0
  248. data/app/assets/javascripts/Scene/CentralBodySurface.js +1120 -0
  249. data/app/assets/javascripts/Scene/CentralBodySurfaceShaderSet.js +107 -0
  250. data/app/assets/javascripts/Scene/ComplexConicSensorVolume.js +511 -0
  251. data/app/assets/javascripts/Scene/CompositePrimitive.js +454 -0
  252. data/app/assets/javascripts/Scene/CullingVolume.js +59 -0
  253. data/app/assets/javascripts/Scene/CustomSensorVolume.js +440 -0
  254. data/app/assets/javascripts/Scene/DiscardMissingTileImagePolicy.js +134 -0
  255. data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +412 -0
  256. data/app/assets/javascripts/Scene/EllipsoidTerrainProvider.js +182 -0
  257. data/app/assets/javascripts/Scene/FrameState.js +86 -0
  258. data/app/assets/javascripts/Scene/FrustumCommands.js +32 -0
  259. data/app/assets/javascripts/Scene/GeographicTilingScheme.js +265 -0
  260. data/app/assets/javascripts/Scene/HorizontalOrigin.js +39 -0
  261. data/app/assets/javascripts/Scene/Imagery.js +85 -0
  262. data/app/assets/javascripts/Scene/ImageryLayer.js +876 -0
  263. data/app/assets/javascripts/Scene/ImageryLayerCollection.js +403 -0
  264. data/app/assets/javascripts/Scene/ImageryProvider.js +185 -0
  265. data/app/assets/javascripts/Scene/ImageryProviderError.js +149 -0
  266. data/app/assets/javascripts/Scene/ImageryState.js +20 -0
  267. data/app/assets/javascripts/Scene/Label.js +706 -0
  268. data/app/assets/javascripts/Scene/LabelCollection.js +697 -0
  269. data/app/assets/javascripts/Scene/LabelStyle.js +39 -0
  270. data/app/assets/javascripts/Scene/Material.js +1177 -0
  271. data/app/assets/javascripts/Scene/NeverTileDiscardPolicy.js +38 -0
  272. data/app/assets/javascripts/Scene/OpenStreetMapImageryProvider.js +282 -0
  273. data/app/assets/javascripts/Scene/OrthographicFrustum.js +345 -0
  274. data/app/assets/javascripts/Scene/PerformanceDisplay.js +183 -0
  275. data/app/assets/javascripts/Scene/PerspectiveFrustum.js +239 -0
  276. data/app/assets/javascripts/Scene/PerspectiveOffCenterFrustum.js +394 -0
  277. data/app/assets/javascripts/Scene/Polygon.js +886 -0
  278. data/app/assets/javascripts/Scene/Polyline.js +441 -0
  279. data/app/assets/javascripts/Scene/PolylineCollection.js +1532 -0
  280. data/app/assets/javascripts/Scene/Projections.js +93 -0
  281. data/app/assets/javascripts/Scene/RectangularPyramidSensorVolume.js +224 -0
  282. data/app/assets/javascripts/Scene/Scene.js +632 -0
  283. data/app/assets/javascripts/Scene/Scene.profile.js +8 -0
  284. data/app/assets/javascripts/Scene/SceneMode.js +51 -0
  285. data/app/assets/javascripts/Scene/SceneTransitioner.js +776 -0
  286. data/app/assets/javascripts/Scene/ScreenSpaceCameraController.js +1063 -0
  287. data/app/assets/javascripts/Scene/SensorVolumeCollection.js +192 -0
  288. data/app/assets/javascripts/Scene/SingleTileImageryProvider.js +295 -0
  289. data/app/assets/javascripts/Scene/SkyAtmosphere.js +239 -0
  290. data/app/assets/javascripts/Scene/SkyBox.js +231 -0
  291. data/app/assets/javascripts/Scene/TerrainProvider.js +229 -0
  292. data/app/assets/javascripts/Scene/TexturePool.js +154 -0
  293. data/app/assets/javascripts/Scene/Tile.js +322 -0
  294. data/app/assets/javascripts/Scene/TileDiscardPolicy.js +42 -0
  295. data/app/assets/javascripts/Scene/TileImagery.js +36 -0
  296. data/app/assets/javascripts/Scene/TileLoadQueue.js +123 -0
  297. data/app/assets/javascripts/Scene/TileMapServiceImageryProvider.js +337 -0
  298. data/app/assets/javascripts/Scene/TileReplacementQueue.js +139 -0
  299. data/app/assets/javascripts/Scene/TileState.js +19 -0
  300. data/app/assets/javascripts/Scene/TilingScheme.js +213 -0
  301. data/app/assets/javascripts/Scene/VerticalOrigin.js +39 -0
  302. data/app/assets/javascripts/Scene/ViewportQuad.js +256 -0
  303. data/app/assets/javascripts/Scene/WebMapServiceImageryProvider.js +374 -0
  304. data/app/assets/javascripts/Scene/WebMercatorTilingScheme.js +291 -0
  305. data/app/assets/javascripts/Scene/package.json +6 -0
  306. data/app/assets/javascripts/Shaders/BillboardCollectionFS.glsl +30 -0
  307. data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +31 -0
  308. data/app/assets/javascripts/Shaders/BillboardCollectionVS.glsl +68 -0
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  312. data/app/assets/javascripts/Shaders/CentralBodyFS.glsl +106 -0
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  316. data/app/assets/javascripts/Shaders/CentralBodyFSPole.glsl +29 -0
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  320. data/app/assets/javascripts/Shaders/CentralBodyVSDepth.glsl +9 -0
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  322. data/app/assets/javascripts/Shaders/CentralBodyVSPole.glsl +12 -0
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  335. data/app/assets/javascripts/Shaders/EllipsoidFS.js +38 -0
  336. data/app/assets/javascripts/Shaders/EllipsoidVS.glsl +26 -0
  337. data/app/assets/javascripts/Shaders/EllipsoidVS.js +16 -0
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  339. data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +23 -0
  340. data/app/assets/javascripts/Shaders/Materials/BlobMaterial.glsl +18 -0
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  342. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.glsl +42 -0
  343. data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +36 -0
  344. data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.glsl +29 -0
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  346. data/app/assets/javascripts/Shaders/Materials/CementMaterial.glsl +19 -0
  347. data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +20 -0
  348. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.glsl +38 -0
  349. data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -0
  350. data/app/assets/javascripts/Shaders/Materials/DotMaterial.glsl +17 -0
  351. data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +18 -0
  352. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.glsl +23 -0
  353. data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +24 -0
  354. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl +18 -0
  355. data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +19 -0
  356. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.glsl +12 -0
  357. data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +15 -0
  358. data/app/assets/javascripts/Shaders/Materials/GrassMaterial.glsl +28 -0
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  360. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.glsl +19 -0
  361. data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +21 -0
  362. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.glsl +13 -0
  363. data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +16 -0
  364. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.glsl +14 -0
  365. data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +17 -0
  366. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.glsl +18 -0
  367. data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +19 -0
  368. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.glsl +29 -0
  369. data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +26 -0
  370. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.glsl +17 -0
  371. data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +19 -0
  372. data/app/assets/javascripts/Shaders/Materials/Water.glsl +91 -0
  373. data/app/assets/javascripts/Shaders/Materials/Water.js +60 -0
  374. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.glsl +36 -0
  375. data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +31 -0
  376. data/app/assets/javascripts/Shaders/Noise.glsl +453 -0
  377. data/app/assets/javascripts/Shaders/Noise.js +242 -0
  378. data/app/assets/javascripts/Shaders/PolygonFS.glsl +27 -0
  379. data/app/assets/javascripts/Shaders/PolygonFS.js +23 -0
  380. data/app/assets/javascripts/Shaders/PolygonFSPick.glsl +6 -0
  381. data/app/assets/javascripts/Shaders/PolygonFSPick.js +11 -0
  382. data/app/assets/javascripts/Shaders/PolygonVS.glsl +38 -0
  383. data/app/assets/javascripts/Shaders/PolygonVS.js +39 -0
  384. data/app/assets/javascripts/Shaders/PolygonVSPick.glsl +30 -0
  385. data/app/assets/javascripts/Shaders/PolygonVSPick.js +32 -0
  386. data/app/assets/javascripts/Shaders/PolylineFS.glsl +6 -0
  387. data/app/assets/javascripts/Shaders/PolylineFS.js +11 -0
  388. data/app/assets/javascripts/Shaders/PolylineVS.glsl +34 -0
  389. data/app/assets/javascripts/Shaders/PolylineVS.js +35 -0
  390. data/app/assets/javascripts/Shaders/Ray.glsl +532 -0
  391. data/app/assets/javascripts/Shaders/Ray.js +357 -0
  392. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.glsl +26 -0
  393. data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +22 -0
  394. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.glsl +11 -0
  395. data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +14 -0
  396. data/app/assets/javascripts/Shaders/SensorVolume.glsl +43 -0
  397. data/app/assets/javascripts/Shaders/SensorVolume.js +31 -0
  398. data/app/assets/javascripts/Shaders/Shaders.profile.js +8 -0
  399. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.glsl +70 -0
  400. data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +62 -0
  401. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.glsl +131 -0
  402. data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +115 -0
  403. data/app/assets/javascripts/Shaders/SkyBoxFS.glsl +10 -0
  404. data/app/assets/javascripts/Shaders/SkyBoxFS.js +14 -0
  405. data/app/assets/javascripts/Shaders/SkyBoxVS.glsl +10 -0
  406. data/app/assets/javascripts/Shaders/SkyBoxVS.js +14 -0
  407. data/app/assets/javascripts/Shaders/ViewportQuadFS.glsl +16 -0
  408. data/app/assets/javascripts/Shaders/ViewportQuadFS.js +17 -0
  409. data/app/assets/javascripts/Shaders/ViewportQuadVS.glsl +10 -0
  410. data/app/assets/javascripts/Shaders/ViewportQuadVS.js +14 -0
  411. data/app/assets/javascripts/Shaders/package.json +6 -0
  412. data/app/assets/javascripts/ThirdParty/ThirdParty.profile.js +8 -0
  413. data/app/assets/javascripts/ThirdParty/Tween.js +678 -0
  414. data/app/assets/javascripts/ThirdParty/Uri.js +277 -0
  415. data/app/assets/javascripts/ThirdParty/measureText.js +197 -0
  416. data/app/assets/javascripts/ThirdParty/package.json +6 -0
  417. data/app/assets/javascripts/ThirdParty/sprintf.js +319 -0
  418. data/app/assets/javascripts/ThirdParty/when.js +748 -0
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  422. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.html +4 -0
  423. data/app/assets/javascripts/Widgets/Dojo/CesiumWidget.js +349 -0
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  435. data/app/assets/javascripts/Widgets/TimelineHighlightRange.js +51 -0
  436. data/app/assets/javascripts/Widgets/TimelineTrack.js +54 -0
  437. data/app/assets/javascripts/Widgets/Widgets.profile.js +8 -0
  438. data/app/assets/javascripts/Widgets/package.json +6 -0
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  440. data/app/assets/javascripts/Workers/cesiumWorkerBootstrapper.js +2015 -0
  441. data/app/assets/javascripts/Workers/createTaskProcessorWorker.js +55 -0
  442. data/app/assets/javascripts/Workers/createVerticesFromExtent.js +24 -0
  443. data/app/assets/javascripts/Workers/package.json +6 -0
  444. data/app/assets/javascripts/copyrightHeader.js +22 -0
  445. data/app/assets/javascripts/main.js +10 -0
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  491. metadata +641 -0
@@ -0,0 +1,26 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 grassColor;\n\
6
+ uniform vec4 dirtColor;\n\
7
+ uniform float patchiness;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec2 st = materialInput.st;\n\
12
+ float noise1 = (czm_snoise(st * patchiness * 1.0)) * 1.0;\n\
13
+ float noise2 = (czm_snoise(st * patchiness * 2.0)) * 0.5;\n\
14
+ float noise3 = (czm_snoise(st * patchiness * 4.0)) * 0.25;\n\
15
+ float noise = sin(noise1 + noise2 + noise3) * 0.1;\n\
16
+ vec4 color = mix(grassColor, dirtColor, noise);\n\
17
+ float verticalNoise = czm_snoise(vec2(st.x * 100.0, st.y * 20.0)) * 0.02;\n\
18
+ float horizontalNoise = czm_snoise(vec2(st.x * 20.0, st.y * 100.0)) * 0.02;\n\
19
+ float stripeNoise = min(verticalNoise, horizontalNoise);\n\
20
+ color.rgb += stripeNoise;\n\
21
+ material.diffuse = color.rgb;\n\
22
+ material.alpha = color.a;\n\
23
+ return material;\n\
24
+ }\n\
25
+ ";
26
+ });
@@ -0,0 +1,19 @@
1
+ uniform sampler2D image;
2
+ uniform float strength;
3
+ uniform vec2 repeat;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));
10
+ vec3 normalTangentSpace = textureValue.channels;
11
+ normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;
12
+ normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);
13
+ normalTangentSpace = normalize(normalTangentSpace);
14
+ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;
15
+
16
+ material.normal = normalEC;
17
+
18
+ return material;
19
+ }
@@ -0,0 +1,21 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform sampler2D image;\n\
6
+ uniform float strength;\n\
7
+ uniform vec2 repeat;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));\n\
12
+ vec3 normalTangentSpace = textureValue.channels;\n\
13
+ normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;\n\
14
+ normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);\n\
15
+ normalTangentSpace = normalize(normalTangentSpace);\n\
16
+ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
17
+ material.normal = normalEC;\n\
18
+ return material;\n\
19
+ }\n\
20
+ ";
21
+ });
@@ -0,0 +1,13 @@
1
+ uniform samplerCube cubeMap;
2
+
3
+ czm_material czm_getMaterial(czm_materialInput materialInput)
4
+ {
5
+ czm_material material = czm_getDefaultMaterial(materialInput);
6
+
7
+ vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);
8
+ vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);
9
+ vec3 reflectedWC = reflect(positionWC, normalWC);
10
+ material.diffuse = textureCube(cubeMap, reflectedWC).channels;
11
+
12
+ return material;
13
+ }
@@ -0,0 +1,16 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform samplerCube cubeMap;\n\
6
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
7
+ {\n\
8
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
9
+ vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);\n\
10
+ vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);\n\
11
+ vec3 reflectedWC = reflect(positionWC, normalWC);\n\
12
+ material.diffuse = textureCube(cubeMap, reflectedWC).channels;\n\
13
+ return material;\n\
14
+ }\n\
15
+ ";
16
+ });
@@ -0,0 +1,14 @@
1
+ uniform samplerCube cubeMap;
2
+ uniform float indexOfRefractionRatio;
3
+
4
+ czm_material czm_getMaterial(czm_materialInput materialInput)
5
+ {
6
+ czm_material material = czm_getDefaultMaterial(materialInput);
7
+
8
+ vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);
9
+ vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);
10
+ vec3 refractedWC = refract(positionWC, -normalWC, indexOfRefractionRatio);
11
+ material.diffuse = textureCube(cubeMap, refractedWC).channels;
12
+
13
+ return material;
14
+ }
@@ -0,0 +1,17 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform samplerCube cubeMap;\n\
6
+ uniform float indexOfRefractionRatio;\n\
7
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
8
+ {\n\
9
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
10
+ vec3 normalWC = normalize(czm_inverseViewRotation * material.normal);\n\
11
+ vec3 positionWC = normalize(czm_inverseViewRotation * materialInput.positionToEyeEC);\n\
12
+ vec3 refractedWC = refract(positionWC, -normalWC, indexOfRefractionRatio);\n\
13
+ material.diffuse = textureCube(cubeMap, refractedWC).channels;\n\
14
+ return material;\n\
15
+ }\n\
16
+ ";
17
+ });
@@ -0,0 +1,18 @@
1
+ uniform vec4 color;
2
+ uniform vec4 rimColor;
3
+ uniform float width;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html
10
+ float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));
11
+ float s = smoothstep(1.0 - width, 1.0, d);
12
+
13
+ material.diffuse = color.rgb;
14
+ material.emission = rimColor.rgb * s;
15
+ material.alpha = mix(color.a, rimColor.a, s);
16
+
17
+ return material;
18
+ }
@@ -0,0 +1,19 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 color;\n\
6
+ uniform vec4 rimColor;\n\
7
+ uniform float width;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\
12
+ float s = smoothstep(1.0 - width, 1.0, d);\n\
13
+ material.diffuse = color.rgb;\n\
14
+ material.emission = rimColor.rgb * s;\n\
15
+ material.alpha = mix(color.a, rimColor.a, s);\n\
16
+ return material;\n\
17
+ }\n\
18
+ ";
19
+ });
@@ -0,0 +1,29 @@
1
+ uniform vec4 lightColor;
2
+ uniform vec4 darkColor;
3
+ uniform float offset;
4
+ uniform float repeat;
5
+ uniform bool horizontal;
6
+
7
+ czm_material czm_getMaterial(czm_materialInput materialInput)
8
+ {
9
+ czm_material material = czm_getDefaultMaterial(materialInput);
10
+
11
+ // Based on the Stripes Fragment Shader in the Orange Book (11.1.2)
12
+ // Fuzz Factor - Controls blurriness between light and dark colors
13
+ const float fuzz = 0.1;
14
+
15
+ float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));
16
+ float value = fract((coord - offset) * (repeat * 0.5));
17
+
18
+ //anti-aliasing
19
+ float val1 = clamp(value / fuzz, 0.0, 1.0);
20
+ float val2 = clamp((value - 0.5) / fuzz, 0.0, 1.0);
21
+ val1 = val1 * (1.0 - val2);
22
+ val1 = val1 * val1 * (3.0 - (2.0 * val1));
23
+
24
+ vec4 color = mix(lightColor, darkColor, val1);
25
+ material.diffuse = color.rgb;
26
+ material.alpha = color.a;
27
+
28
+ return material;
29
+ }
@@ -0,0 +1,26 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 lightColor;\n\
6
+ uniform vec4 darkColor;\n\
7
+ uniform float offset;\n\
8
+ uniform float repeat;\n\
9
+ uniform bool horizontal;\n\
10
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
11
+ {\n\
12
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
13
+ const float fuzz = 0.1;\n\
14
+ float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));\n\
15
+ float value = fract((coord - offset) * (repeat * 0.5));\n\
16
+ float val1 = clamp(value / fuzz, 0.0, 1.0);\n\
17
+ float val2 = clamp((value - 0.5) / fuzz, 0.0, 1.0);\n\
18
+ val1 = val1 * (1.0 - val2);\n\
19
+ val1 = val1 * val1 * (3.0 - (2.0 * val1));\n\
20
+ vec4 color = mix(lightColor, darkColor, val1);\n\
21
+ material.diffuse = color.rgb;\n\
22
+ material.alpha = color.a;\n\
23
+ return material;\n\
24
+ }\n\
25
+ ";
26
+ });
@@ -0,0 +1,17 @@
1
+ uniform vec4 lightColor;
2
+ uniform vec4 darkColor;
3
+ uniform float frequency;
4
+
5
+ czm_material czm_getMaterial(czm_materialInput materialInput)
6
+ {
7
+ czm_material material = czm_getDefaultMaterial(materialInput);
8
+
9
+ vec3 scaled = materialInput.str * frequency;
10
+ float t = abs(czm_snoise(scaled));
11
+
12
+ vec4 color = mix(lightColor, darkColor, t);
13
+ material.diffuse = color.rgb;
14
+ material.alpha = color.a;
15
+
16
+ return material;
17
+ }
@@ -0,0 +1,19 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform vec4 lightColor;\n\
6
+ uniform vec4 darkColor;\n\
7
+ uniform float frequency;\n\
8
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
9
+ {\n\
10
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
11
+ vec3 scaled = materialInput.str * frequency;\n\
12
+ float t = abs(czm_snoise(scaled));\n\
13
+ vec4 color = mix(lightColor, darkColor, t);\n\
14
+ material.diffuse = color.rgb;\n\
15
+ material.alpha = color.a;\n\
16
+ return material;\n\
17
+ }\n\
18
+ ";
19
+ });
@@ -0,0 +1,91 @@
1
+ // Thanks for the contribution Jonas
2
+ // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog
3
+
4
+ uniform sampler2D specularMap;
5
+ uniform sampler2D normalMap;
6
+ uniform vec4 baseWaterColor;
7
+ uniform vec4 blendColor;
8
+ uniform float frequency;
9
+ uniform float animationSpeed;
10
+ uniform float amplitude;
11
+ uniform float specularIntensity;
12
+ uniform float fadeFactor;
13
+
14
+ vec4 getNoise(vec2 uv, float time, float angleInRadians) {
15
+
16
+ float cosAngle = cos(angleInRadians);
17
+ float sinAngle = sin(angleInRadians);
18
+
19
+ // time dependent sampling directions
20
+ vec2 s0 = vec2(1.0/17.0, 0.0);
21
+ vec2 s1 = vec2(-1.0/29.0, 0.0);
22
+ vec2 s2 = vec2(1.0/101.0, 1.0/59.0);
23
+ vec2 s3 = vec2(-1.0/109.0, -1.0/57.0);
24
+
25
+ // rotate sampling direction by specified angle
26
+ s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y));
27
+ s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y));
28
+ s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y));
29
+ s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y));
30
+
31
+ vec2 uv0 = (uv/103.0) + (time * s0);
32
+ vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23);
33
+ vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51);
34
+ vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71);
35
+
36
+ uv0 = fract(uv0);
37
+ uv1 = fract(uv1);
38
+ uv2 = fract(uv2);
39
+ uv3 = fract(uv3);
40
+ vec4 noise = (texture2D(normalMap, uv0)) +
41
+ (texture2D(normalMap, uv1)) +
42
+ (texture2D(normalMap, uv2)) +
43
+ (texture2D(normalMap, uv3));
44
+
45
+ // average and scale to between -1 and 1
46
+ return ((noise / 4.0) - 0.5) * 2.0;
47
+ }
48
+
49
+ czm_material czm_getMaterial(czm_materialInput materialInput)
50
+ {
51
+ czm_material material = czm_getDefaultMaterial(materialInput);
52
+
53
+ float time = czm_frameNumber * animationSpeed;
54
+
55
+ // fade is a function of the distance from the fragment and the frequency of the waves
56
+ float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor);
57
+
58
+ float specularMapValue = texture2D(specularMap, materialInput.st).r;
59
+
60
+ // note: not using directional motion at this time, just set the angle to 0.0;
61
+ vec4 noise = getNoise(materialInput.st * frequency, time, 0.0);
62
+ vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude));
63
+
64
+ // fade out the normal perturbation as we move further from the water surface
65
+ normalTangentSpace.xy /= fade;
66
+
67
+ // attempt to fade out the normal perturbation as we approach non water areas (low specular map value)
68
+ normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue);
69
+
70
+ normalTangentSpace = normalize(normalTangentSpace);
71
+
72
+ // get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane
73
+ float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0);
74
+
75
+ // fade out water effect as specular map value decreases
76
+ material.alpha = specularMapValue;
77
+
78
+ // base color is a blend of the water and non-water color based on the value from the specular map
79
+ // may need a uniform blend factor to better control this
80
+ material.diffuse = mix(blendColor.rgb, baseWaterColor.rgb, specularMapValue);
81
+
82
+ // diffuse highlights are based on how perturbed the normal is
83
+ material.diffuse += (0.1 * tsPerturbationRatio);
84
+
85
+ material.normal = normalize(materialInput.tangentToEyeMatrix * normalTangentSpace);
86
+
87
+ material.specular = specularIntensity;
88
+ material.shininess = 10.0;
89
+
90
+ return material;
91
+ }
@@ -0,0 +1,60 @@
1
+ // This file is automatically rebuilt by the Cesium build process.
2
+ /*global define*/
3
+ define(function() {
4
+ "use strict";
5
+ return "uniform sampler2D specularMap;\n\
6
+ uniform sampler2D normalMap;\n\
7
+ uniform vec4 baseWaterColor;\n\
8
+ uniform vec4 blendColor;\n\
9
+ uniform float frequency;\n\
10
+ uniform float animationSpeed;\n\
11
+ uniform float amplitude;\n\
12
+ uniform float specularIntensity;\n\
13
+ uniform float fadeFactor;\n\
14
+ vec4 getNoise(vec2 uv, float time, float angleInRadians) {\n\
15
+ float cosAngle = cos(angleInRadians);\n\
16
+ float sinAngle = sin(angleInRadians);\n\
17
+ vec2 s0 = vec2(1.0/17.0, 0.0);\n\
18
+ vec2 s1 = vec2(-1.0/29.0, 0.0);\n\
19
+ vec2 s2 = vec2(1.0/101.0, 1.0/59.0);\n\
20
+ vec2 s3 = vec2(-1.0/109.0, -1.0/57.0);\n\
21
+ s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y));\n\
22
+ s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y));\n\
23
+ s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y));\n\
24
+ s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y));\n\
25
+ vec2 uv0 = (uv/103.0) + (time * s0);\n\
26
+ vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23);\n\
27
+ vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51);\n\
28
+ vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71);\n\
29
+ uv0 = fract(uv0);\n\
30
+ uv1 = fract(uv1);\n\
31
+ uv2 = fract(uv2);\n\
32
+ uv3 = fract(uv3);\n\
33
+ vec4 noise = (texture2D(normalMap, uv0)) +\n\
34
+ (texture2D(normalMap, uv1)) +\n\
35
+ (texture2D(normalMap, uv2)) +\n\
36
+ (texture2D(normalMap, uv3));\n\
37
+ return ((noise / 4.0) - 0.5) * 2.0;\n\
38
+ }\n\
39
+ czm_material czm_getMaterial(czm_materialInput materialInput)\n\
40
+ {\n\
41
+ czm_material material = czm_getDefaultMaterial(materialInput);\n\
42
+ float time = czm_frameNumber * animationSpeed;\n\
43
+ float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor);\n\
44
+ float specularMapValue = texture2D(specularMap, materialInput.st).r;\n\
45
+ vec4 noise = getNoise(materialInput.st * frequency, time, 0.0);\n\
46
+ vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude));\n\
47
+ normalTangentSpace.xy /= fade;\n\
48
+ normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue);\n\
49
+ normalTangentSpace = normalize(normalTangentSpace);\n\
50
+ float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0);\n\
51
+ material.alpha = specularMapValue;\n\
52
+ material.diffuse = mix(blendColor.rgb, baseWaterColor.rgb, specularMapValue);\n\
53
+ material.diffuse += (0.1 * tsPerturbationRatio);\n\
54
+ material.normal = normalize(materialInput.tangentToEyeMatrix * normalTangentSpace);\n\
55
+ material.specular = specularIntensity;\n\
56
+ material.shininess = 10.0;\n\
57
+ return material;\n\
58
+ }\n\
59
+ ";
60
+ });
@@ -0,0 +1,36 @@
1
+ uniform vec4 lightWoodColor;
2
+ uniform vec4 darkWoodColor;
3
+ uniform float ringFrequency;
4
+ uniform vec2 noiseScale;
5
+ uniform float grainFrequency;
6
+
7
+ czm_material czm_getMaterial(czm_materialInput materialInput)
8
+ {
9
+ czm_material material = czm_getDefaultMaterial(materialInput);
10
+
11
+ //Based on wood shader from OpenGL Shading Language (3rd edition) pg. 455
12
+ vec2 st = materialInput.st;
13
+
14
+ vec2 noisevec;
15
+ noisevec.x = czm_snoise(st * noiseScale.x);
16
+ noisevec.y = czm_snoise(st * noiseScale.y);
17
+
18
+ vec2 location = st + noisevec;
19
+ float dist = sqrt(location.x * location.x + location.y * location.y);
20
+ dist *= ringFrequency;
21
+
22
+ float r = fract(dist + noisevec[0] + noisevec[1]) * 2.0;
23
+ if(r > 1.0)
24
+ r = 2.0 - r;
25
+
26
+ vec4 color = mix(lightWoodColor, darkWoodColor, r);
27
+
28
+ //streaks
29
+ r = abs(czm_snoise(vec2(st.x * grainFrequency, st.y * grainFrequency * 0.02))) * 0.2;
30
+ color.rgb += lightWoodColor.rgb * r;
31
+
32
+ material.diffuse = color.rgb;
33
+ material.alpha = color.a;
34
+
35
+ return material;
36
+ }